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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply The Way of the Ninja [Naruto RolePlaying Guild]
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Aruil

PostPosted: Thu Aug 26, 2010 4:09 pm


So don't. Those really long stories are also for characters that people have been playing for a while now. Most of the new Academy students have far less. It's no big deal.
PostPosted: Thu Aug 26, 2010 4:25 pm


So, what do you guys think of the update ?

Hoshigaki Hiru
Crew


Laram Myusai

PostPosted: Thu Aug 26, 2010 4:59 pm


Henka Shizuka

Arrgh! ;___; those time skip stories are so long! I don't think I even have enough time or imagination to compare to those.


Just look at my character's story, it's much shorter.
PostPosted: Thu Aug 26, 2010 5:11 pm


o _o

Qyp
Crew

Manly Lunatic


Henka Shizuka

PostPosted: Fri Aug 27, 2010 6:01 am



But I've been here for a good two years...I guess you're right, lol.
PostPosted: Fri Aug 27, 2010 6:16 am


Hoshigaki Hiru
So, what do you guys think of the update ?

??????????????????????????????????????????

Qyp
Crew

Manly Lunatic


Aruil

PostPosted: Fri Aug 27, 2010 8:02 am


I'm with Qyp, which update are you referring to?
PostPosted: Fri Aug 27, 2010 8:30 am


I knew we should have made an announcment sweatdrop

Jutsus, summoning and puppetry!

Hoshigaki Hiru
Crew


Aruil

PostPosted: Fri Aug 27, 2010 9:13 am


Ok, I did read up on them and have a couple 'issues'.

1) I'm fairly certain that the DICE ROLLS line in the jutsu lists is referring to have many attack turns it takes to conduct the technique. In the opening paragraphs it specifically says that jutsus are conducted without rolling dice. While I (and I'm sure others with D20 knowledge) could figure it out, new guys are going to get confused by the choice of words. I suggest changing the term DICE ROLLS to something else like ATTACK TURNS... or whatever.

2) Puppets are way too powerful. The fact that the formula for how many puppets can be controlled and how many attacks they get is the same means that each puppet gets a full amount of attacks equal to the users. And since actually using the puppets doesn't drain chakra very fast you're multiplying a users attacks really quickly with little sacrifice. I submit that if the formula for controlling is chakra control/10, then the formula for attacks should be at least chakra control/15.

3) This one is more of a personal whining. The ninjutsu skill requirement throws a kink in how I was building my character. I wish that someone in the crew would have said something about that being so necessary so that the new guys could have had a better of where they needed to place points.
PostPosted: Fri Aug 27, 2010 10:05 am


Aruil
1) I'm fairly certain that the DICE ROLLS line in the jutsu lists is referring to have many attack turns it takes to conduct the technique. In the opening paragraphs it specifically says that jutsus are conducted without rolling dice. While I (and I'm sure others with D20 knowledge) could figure it out, new guys are going to get confused by the choice of words. I suggest changing the term DICE ROLLS to something else like ATTACK TURNS... or whatever.


We thought about it but Kouri said that there should be specific explanations that will be placed in the updated game system information to explain this more clearly. Because I have to admit, just like that it can be confusing.

Aruil
2) Puppets are way too powerful. The fact that the formula for how many puppets can be controlled and how many attacks they get is the same means that each puppet gets a full amount of attacks equal to the users. And since actually using the puppets doesn't drain chakra very fast you're multiplying a users attacks really quickly with little sacrifice. I submit that if the formula for controlling is chakra control/10, then the formula for attacks should be at least chakra control/15.


Actually, the formula for controlling multiple puppets is 1 puppet per 10 point in chakra control, and the formula for attacking with multiple puppets in a single turn is 1 per 10 point in puppet play. Also, we are aware that this can lead to higher damage, but keep in mind that puppet user will need to devellop craft, puppet play, chakra control in sum of other skills to be ffective. This means that if you have a master puppeteer, odds are he won't be able to use as high level jutsus as you (since he most likely won't have had the chance to devellop either taijutsu, genjutsu or ninjutsu in sum of the other skills he has to focus on) and therefore have less opportunities to cause large sums of damage at once.

Our simulations showed that this proved to be pretty balanced for puppet users of all levels, but if it is overpowered, it can always be adjusted after actual field testing.

Aruil
3) This one is more of a personal whining. The ninjutsu skill requirement throws a kink in how I was building my character. I wish that someone in the crew would have said something about that being so necessary so that the new guys could have had a better of where they needed to place points.


Well if you want to make a ninjutsu specialist, it kinda makes sense that you put points in ninjutsu... Worst off if it's only a redistribution of skill points that you need you can always ask your kage, there shouldn't be any problems with that. But chakra control is the general skill (in databooks you see that every character has a "hand seals" statistic) and ninjutsu, genjutsu, fuuin jutsu, etc. the specific specialisations. If you want to use high level ninjutsu, you need to be good at ninjutsu.

Hoshigaki Hiru
Crew


Aruil

PostPosted: Fri Aug 27, 2010 10:11 am


Well my bad on the puppet thing. I overlooked the fact that control and attack were governed by two separate skills.

I'm not saying that ninjutsu isn't important. It's just that it wasn't a prerequisite for too many jutsus before so it's changes how I level my guy is all. Like I said, it's more of me whining than anything else.
PostPosted: Fri Aug 27, 2010 3:40 pm


@Aruil: Well, instead of thinking of it as "Aww, s**t I need to up my ninjutsu more to use the jutsu I want" think of it as "Wow, that new system is kinda crafty. It forces me to increase the damage of the jutsu I already have in order to get new ones."

Just change your perspective and you'll feel less peeved.

@Hiru: As far as the dice rolls information for jutsus goes, was Aruil right in saying that it's actually talking about attack turns? And if so, why not just follow Aruil's suggestion and the matter and just change the terminology? Because I don't see any real point in saying "dice rolls" besides the fact that you roll dice to attack. In racing terms, it's like saying I have to drive two more cars to finish a race instead of driving two more laps around the track.

LuvMonke

Dapper Dabbler


Aruil

PostPosted: Fri Aug 27, 2010 3:48 pm


That would make me feel better Monk... if he knew any jutsus that would be affected in a positive manner by a higher ninjutsu score. But he doesn't. This actually only makes me have to build him differently. And considering that I'm already losing out from having made him INT heavy (which is even more useless now) there's not a whole lot of advantages that the new system gives my character. Now I know that other characters benefit greatly from the change and am not suggesting that the update was a complete waste of time. I'm just being grouchy because I have to change my plans to make a successful character.
PostPosted: Fri Aug 27, 2010 6:56 pm


Well why do you need to make him int heavy? For the clan jutsus? What kinda of build are you going for?

LuvMonke

Dapper Dabbler


Aruil

PostPosted: Fri Aug 27, 2010 7:22 pm


It was for the increased amount of skill points that it gave in the old system. Like I said, the new system significantly weakened my guy.
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The Way of the Ninja [Naruto RolePlaying Guild]

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