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Posted: Mon May 31, 2010 4:36 pm
editing now... james posted
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Posted: Mon May 31, 2010 4:37 pm
All right, ladies and gentleman, I need at least a half hour to myself to clean the mess that is my kitchen and bedroom.
Will post accordingly soon.
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Posted: Mon May 31, 2010 4:41 pm
Honestly?
I'm fairly confident I can win if I stand and deliver.
Realistically, I never do.
So my sights are set on how to make my character cope with the loss. XD
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Posted: Mon May 31, 2010 4:41 pm
I'm Soul Khan, you know me, all I drink is breast milk and O.E.
*waits*
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Posted: Mon May 31, 2010 4:47 pm
"Athena may be a tiger hungry for a fight...
But James is a man thirsty for GRAPPLE."
And so GRAPPLE Co.'s marketing department was already busy furiously penning drafts for new commercials pending the outcome of the match.
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Posted: Mon May 31, 2010 4:50 pm
Roen Jaeger All right, ladies and gentleman, I need at least a half hour to myself to clean the mess that is my kitchen and bedroom. Will post accordingly soon. You were suppose to have done that earlier....
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Posted: Mon May 31, 2010 4:51 pm
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Posted: Mon May 31, 2010 4:52 pm
Quick posts, gents. Nox is editing her post one final time, so please bear with.
I'm almost done, so hold on! xD
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Posted: Mon May 31, 2010 4:52 pm
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Posted: Mon May 31, 2010 4:55 pm
Fierach He's not whipped by some dainty virgin Priestess of Phallus. Clearly he was unaware of the running bet involving parts of this statement.
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Posted: Mon May 31, 2010 4:58 pm
Uh oh, conflict of interests.
Hey, Ross, want to roll a d6? Higher roll gets to do their action. If I win, I get to have them transporter to a room. If you win, the travel will be cut off. But I will get to do this roll every two posts to let her try the portal again.
Sounds good?
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Posted: Mon May 31, 2010 4:58 pm
So should we establish a fight post order?
Also, I'll be really annoyed if that whole "Let's TP away!" thing actually works after Rosa's posts. xp
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Posted: Mon May 31, 2010 5:10 pm
Now, I'm going to surprise everyone and acknowledge that my character is powered by PLOT and generally needs to limit his powers when in a tournament. Which is also another reason I'm not sending him off to fight directly, because I honestly don't know Roen's own power level, and it'd be not fun for anyone if a ROSSTRAIN just collides with him as though he were a drunken hobo.
Anyway, the point I'm getting to here is that Rhoslyn is a magical creature with many levels in Wizard, who specializes (read: knows advanced magic) in abjuration and transportation. So... I'm pretty sure that a necromancer/summoner (from what I gather your character is) would be trumped by someone who was busy inventing new ways of teleporting for the past...
*checks his bio*
...three hundred-ish years. I'm down for rolling, but try the Risus model. Eg, a character has as many dice as he has levels in the relevant skill, the highest of the two wins. It doesn't mean you can't win, by any means, but it's better than random chance.
Post order is good.
[Characters are defined by Clichés (sometimes several of them). Clichés are a shorthand which describe what a character knows how to do. The "character classes'' of the Neolithic Period of RPGs were Clichés: Fighter and Magic-User, Space Marine and Star Merchant. You can take Clichés like that, or choose a more contemporary one, such as Biker, Spy, Computer Nerd, Supermodel, or William Shatner (formerly an actor - now just a Cliché). Which Clichés are permitted are up to the GM. Clichés are defined in terms of Dice (by which we mean the ordinary six-sided kind you can scavenge from your old Yahtzee set). This is the number of dice that you roll whenever your skill as a Fighter, Supermodel, or William Shatner (for instance) is challenged. See ``Game System,'' below. A straightforward medieval fighter character might look like this:
Grolfnar Vainsson the Viking Description: Tall, blond, and grinning. Likes to drink and fight and drink and chase Viking women and fight and sail the high seas and raid. Wants to write great sagas about himself. Clichés: Viking (4), Womanizer (2), Gambler (3), Poet (1)
THE GAME SYSTEM Whenever anybody wants to do something, and nobody is actively trying to stop him, AND the GM doesn't think that success would be automatic, the player rolls dice. If the total rolled beats (equals or exceeds) the Target Number the GM sets, success! If not, failure!]
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Posted: Mon May 31, 2010 5:16 pm
How does it exactly work? My character is sort of a boss-level character, too, aka plot. Teleporting is more of a divine ability of hers granted by Hades. Summoning can be linked to teleportation considering you're teleporting something big from another realm in the first place. Since it's so vague just how good one and the other are at these things, I figured just rolling the dice as equals would be better than trying to compare classes, levels, and whatnot.
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Posted: Mon May 31, 2010 5:18 pm
Why are boss-level god characters even interacting in the tournament when everyone who is attacking/defending is on the competitor level, using approved bios?
It seems a bit lame to me for Roen to be copped out of the consequences of his actions ( the character I mean ) just because.
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