DarkElf27
Mega Raptor
The Tau seem very remeniscent of Anime to me, just in terms of armor and weapon designs. Hell, they even have mecha in their army.
Personally? I like my bugs too much to play a Tau army, but I know someone who collects them that I fight against every now and then... usually not a good experience for my bugs.
Yeah, range, firepower, and blast templates usually dissuade Tyranids fairly quickly.
lol, i know this post was from page two
but its the perfect statement thingy
my friend plays nids and i play tau
he almost always wins because of sheer number
-without the markerlight the firewarriors only hit 50% of the time which is kinda pathetic
so he just charges me with all his genestealers and launches mines in the middle of my mass of men.... hes such a douche
any strategy ideas peeps? err, counter strategy? when he decides to drop mines all over the place and charge me? lol
[Sanity_is_for_the_Weak]
YAY 200 pages!
So, I have $100 at my disposal, $25 goes to Tau color paint, what should the rest go to?
So far I have 2 Crisis suits, 1 sniper team, 2 Firewarrior teams, and a Crisis Commander.
What do I need?
the skyray
its got 6 seeker missles on it
if im not mistaken, it can fire all of em in one turn
all you need is a markerlight
then "bye bye"
and i got a question, hopefully someone will know...
i played space marines up until about a month ago
ive been playing tau and theres some things that conflict with my knowledge of space marines......
i have my fire warriors (i only have the battleforce box set thing that came with the devilfish and one crisis suit, along with the firewarriors and kroot etc.....) split into two squads, one squad has the long range pulse rifles and the other squad of six has the pulse carbines....
heres the question, when the space marines (cant remember which gun, i think its the basic bolter) are within 12" they get 2 shots each, right?
do my fire warriors get that extra shot too? if so, what range do they gotta be in?
aaand another one i just thought of.
the pulse carbines are also a assault weapon, cant remember the number (assault#)... i read in the rulebook but i still dont quite get it... it says i can move, then shoot, then enter assault phase... does that mean i can move, shoot (rolling to attack then applying wounds, saves etc) then assault, and attack again in close combat?