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Mat

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PostPosted: Fri Oct 19, 2007 7:50 am


King Kento
A.R.G.U.S Mykal
King Kento
A.R.G.U.S Mykal
King Kento
Ive never heard of this All human auxillary army thing. Post us a link. Regardless, you can just use some gaurd models in your tau army that count as firewarriors like other people do. No rules to worry about, no traitor stuff to worry about, etc. And you still get some humans in there.


Would it not just be a paint scheme and some proxy weapons? Like at the end of the Tau campaign in DC?


-Mykal


What do you mean by proxy weapons? Im reffering to taking some cadians or some jungle fighters, and some tau armor bits and making humans in firewarrior gear, or just putting a tank commander in the hatch of a devilfishy or something. Pretty simple stuff, maybe a bits order or two, but pretty simple.


As in you use an IG Army list, but paint them in Tau colours, and have a Tau Shas'Whatever as a Commissar to enforce the men, give them Tau weapons as counts-as Lasguns, etc. Feature Kroot Merc allies if you so desire, that sort of thing.


-Mykal


Id say modeling humans for use with tau rules is more fluff accurate.


Well sinc they are Gue'vesa and I cant be entirely held to this but I remember reading somwhere that since they just turned and or once served the Imperium they arent given the majority of Tau technology leaving them to fight with their old guard issue
PostPosted: Fri Oct 19, 2007 10:50 am


Mat
King Kento
A.R.G.U.S Mykal
King Kento
A.R.G.U.S Mykal
King Kento
Ive never heard of this All human auxillary army thing. Post us a link. Regardless, you can just use some gaurd models in your tau army that count as firewarriors like other people do. No rules to worry about, no traitor stuff to worry about, etc. And you still get some humans in there.


Would it not just be a paint scheme and some proxy weapons? Like at the end of the Tau campaign in DC?


-Mykal


What do you mean by proxy weapons? Im reffering to taking some cadians or some jungle fighters, and some tau armor bits and making humans in firewarrior gear, or just putting a tank commander in the hatch of a devilfishy or something. Pretty simple stuff, maybe a bits order or two, but pretty simple.


As in you use an IG Army list, but paint them in Tau colours, and have a Tau Shas'Whatever as a Commissar to enforce the men, give them Tau weapons as counts-as Lasguns, etc. Feature Kroot Merc allies if you so desire, that sort of thing.


-Mykal


Id say modeling humans for use with tau rules is more fluff accurate.


Well sinc they are Gue'vesa and I cant be entirely held to this but I remember reading somwhere that since they just turned and or once served the Imperium they arent given the majority of Tau technology leaving them to fight with their old guard issue
YOU WOULD BE CORRECT SIR! Also, they make their own lasguns.

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Van Evok

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PostPosted: Fri Oct 19, 2007 11:48 am


there are 2 paths to make gue'vesa army:
Tau codex - model fire warriors with IG legs/hands/heads, battlesuits are enclosed and vehicles too... this would represent totally incorporated humans (a bit unfluffy)
IG codex - use the doctrines, most fitting with Tau firepower doctrine would be: heavy weapons squads (equivalent of broadsides) and special weapons squads (equivalent of crisis teams), along with carapace armor (modelled with FW torso)
PostPosted: Fri Oct 19, 2007 1:07 pm


Lasguns are the AK 47's of the forty first millennium. Easy to build, rugged as ******** and better then bolters / M16's. The Tau can easily mass produce lasguns, which they do for their human helpers.

Just keep in mind when you convert tau to humans that you need to swap both the feet and hands.

Hoxtalicious

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King Kento

PostPosted: Sat Oct 20, 2007 12:31 am


Mat
Well since they are Gue'vesa and I cant be entirely held to this but I remember reading somwhere that since they just turned and or once served the Imperium they arent given the majority of Tau technology leaving them to fight with their old guard issue


Depends on the person's fluff. Keeping in mind that 40k scenarios, games, and armies take place over quite a large time frame, one person Ive played against before said his army came from a Tau planet hit in the initial conflict with the imperium and the humans left there had been there so long that after so many generations theyre just tau citizens. Made enough sense for me to not give a s**t and play a game.

Also, I believe on the site (maybe white dwarf but I dont think so) GW has mentioned people converting whole new alien races and using firewarrior or other tau rules to represent them and saying theyre one more Tau aligned race. This doesnt sound very different to me.


Redtuskk
YOU WOULD BE CORRECT SIR! Also, they make their own lasguns.


If youre talking about the Gue'vesa from the faq/chapter approved.
PostPosted: Sat Oct 20, 2007 8:36 am


Well I am going to assume that since we are in the IG thread we are still talking about a force being represented by the Imperial Guard.

Mat

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PostPosted: Sat Oct 20, 2007 10:38 am


Mat
Well I am going to assume that since we are in the IG thread we are still talking about a force being represented by the Imperial Guard.
Its technically a tau unit confused
PostPosted: Sat Oct 20, 2007 1:30 pm


Mat
Well I am going to assume that since we are in the IG thread we are still talking about a force being represented by the Imperial Guard.

Well we seemed to be talking about all options for representing them, but as you pointed out its an IG thread, so itd probably be a good idea then to just focus on representing them with IG rather than other rules.

Redtuskk
Its technically a tau unit confused

If you mean game wise, we're not talking about the add on troop choice. If you mean fluff wise, then yes they are a tau unit, but that doesnt mean thats how you have to represent them. Some people use Imperial rules for chaos armies, and some use chaos rules for preheresy marines.

King Kento


Nuclearwinter

PostPosted: Sat Oct 20, 2007 6:01 pm


for anyone who knows guard fluff really well i have this question:

are Hellhounds part of Armored companies or are they part of Infantry companies similar to chimera tanks?


the reason I ask this is because I want to have an army list of an entire company of guardsmen (I had this idea before I even knew about the "company in a box") and I need to know what is organized in JUST an infantry company.
PostPosted: Sun Oct 21, 2007 12:13 am


Nuclearwinter
for anyone who knows guard fluff really well i have this question:

are Hellhounds part of Armored companies or are they part of Infantry companies similar to chimera tanks?


the reason I ask this is because I want to have an army list of an entire company of guardsmen (I had this idea before I even knew about the "company in a box") and I need to know what is organized in JUST an infantry company.
Hellhound is a redone chimera and its a fast attack choice last I checked. Not sure if it counts in an infantry company though.

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Hoxtalicious

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PostPosted: Sun Oct 21, 2007 3:21 am


Nuclearwinter
for anyone who knows guard fluff really well i have this question:

are Hellhounds part of Armored companies or are they part of Infantry companies similar to chimera tanks?


the reason I ask this is because I want to have an army list of an entire company of guardsmen (I had this idea before I even knew about the "company in a box") and I need to know what is organized in JUST an infantry company.


Armoured vehicles of any kind, from tanks to transports to walkers all derive from separate companies or regiments. Chimera transports are handed out to infantry companies by armoured regiments. Sentinels are from recce companies and tanks from tank companies.

The Apocalypse book has a snippet on this that can be found in the Imperial Guard section, on how one commander should never again have such powerful companies at his or her disposal. (pour example: Imperial Army became the Imperial Guard and Imperial Navy)

In that same vein of thought, storm troopers come from outside the regiment as do conscripts / Youth Army platoons, though the latter will formally be inducted into the company after a set time or campaign.
PostPosted: Sun Oct 21, 2007 6:36 am


Lt. Brookman
Nuclearwinter
for anyone who knows guard fluff really well i have this question:

are Hellhounds part of Armored companies or are they part of Infantry companies similar to chimera tanks?


the reason I ask this is because I want to have an army list of an entire company of guardsmen (I had this idea before I even knew about the "company in a box") and I need to know what is organized in JUST an infantry company.


Armoured vehicles of any kind, from tanks to transports to walkers all derive from separate companies or regiments. Chimera transports are handed out to infantry companies by armoured regiments. Sentinels are from recce companies and tanks from tank companies.

The Apocalypse book has a snippet on this that can be found in the Imperial Guard section, on how one commander should never again have such powerful companies at his or her disposal. (pour example: Imperial Army became the Imperial Guard and Imperial Navy)

In that same vein of thought, storm troopers come from outside the regiment as do conscripts / Youth Army platoons, though the latter will formally be inducted into the company after a set time or campaign.


hmm, intresting. I always though the chimeras were part of the Infantry company. I never knew they were mixed in from armored, I figured the chimeras were just issued to the infantry and "belonged" to them. I'll have to change by thoughts about having a guard infantry company.

Nuclearwinter


Mat

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PostPosted: Sun Oct 21, 2007 8:21 am


Now I know this isnt what is says but from reading related material I beleive that different types of companys would have different organization

like so

Infantry Company => All Troops no vechiles
Mechanized Comapny => Vechiles and Troops in one nice package
Armoured Tank Companys => All Vechiles not many "seige tanks"
Armoured Artillery companys => All vechiles most seige tanks but often can include Anti Aircraft Batterys
PostPosted: Sun Oct 21, 2007 9:04 am


Mat
Now I know this isnt what is says but from reading related material I beleive that different types of companys would have different organization

like so

Infantry Company => All Troops no vechiles
Mechanized Comapny => Vechiles and Troops in one nice package
Armoured Tank Companys => All Vechiles not many "seige tanks"
Armoured Artillery companys => All vechiles most seige tanks but often can include Anti Aircraft Batterys


Things are a little easier then that but for the most part it is so. The High Lords have decreed right after the Heresy that army groups should be powerful, but in a fragmented way, so that a commander should never again wield such great power.

Vehicles are taken from their own companies. As is the case with infantry and specialist troops, such as Ogryns and storm troopers. Artillery companies are both self-propelled and towed guns of various kind. Siege artillery is a bit on the iffy side. They do exist, but the exact contents differ. Some see Basilisk tanks as siege weapons, while others prefer Medusa and Bombard tanks.

However, if an infantry commander wishes to add some armour and recon elements to his company or regiment, he has to look to other regimental formations for help.

Hoxtalicious

Greedy Partner

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