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The Death Masque

PostPosted: Thu Apr 19, 2007 12:41 pm


I've been working on this for the better half of a month now. It's a ton of information on my own custom chapter, the Arch Angels.

Origins
While the Arch Angels have had a long and glorious history in fighting for the Emperor and the Imperium, their exact origins are unknown to either the Admistratum or the Inquisition. The reasons for this are unknown, either the records have been expunged or there is a much darker reason for this. It is clear that their origins are a secret the Chapter is less than willing to reveal, even to high members of the Inquisition, leaving many to speculate their early history, while also leading to many executions from less-than-kosher ideas.

The Arch Angels, however, are a very proud order, if not a little too secretive for it’s own good, valuing courage and faith above all other traits in their allies. They have been known to scold entire Imperial Guard Regiments for retreating from a battle and even performing summery executions for cowardice. This has them at odds with various Imperial Guard Regiments, who claim that their men are theirs and not the Arch Angels to execute or punish. This, however, doesn’t stop them from dispensing punishment and other disciplinary action to who ever they regard as unworthy of the Emperor’s light.

The earliest record of Arch Angel activity dates back as far as M34, though references to their services in litanies of other chapters and Imperial organisations prove that they existed and fought the enemies of the Emperor centuries before this. The inclusion of an individual named ‘Ragnarok’ in their litanies and statues of unknown heroes has many more scholars speculating without cease, many coming up with outlandish theories of the Arch Angels being one of the missing First Founding, to which the chapter will not confirm or deny.

While many speculations exist, many seem content that the chapter fights for the Emperor and the Imperium alone.

Homeworld
The Arch Angel homeworld is known to Imperial archives as Zion, located in the Segmentum Tempestus. Their chapter fortress is a mighty Monastery in the center of the planet’s largest city, named after the planet itself. This Monastery resembles an Imperial Cathedral, large towers and spires loom over the buildings around it and the grand stained glass windows depict stories and bits of history from the chapter’s history, over glorified images of heroes striking down depictions of the Ruinous Powers. Here they maintain their records and history, relics, training doctrine and handle all recruitment.

The chapter recruit from the neighbouring worlds, ranging from sprawling hive worlds to feral worlds of club wielding savages. The recruits chosen all seem to have the same thing in common, they are members of great reverence in their society, may they be a great hunting champion or a skilled gang leader, the Arch Angels look for courage in their initiates and only chose the greatest of heroes.

While Zion appears to be their central base of operations, Arch Angels have been sighted in other parts of the Imperium… sometimes, thousands of light years away from their supposed homeworld.

Combat Doctrine
To say the Arch Angels are nothing more than zealous savages is an unfair assumption to make. On the battlefield, while they do show the same amount of fury and zeal as some of the more headstrong chapters, they also show an surprisng amount of awareness of the tactical situation. The chapter has shown considerable skill at bending their tactics when needed, fighting with fervour when possible but also fighting defensively when the situation calls for it. Many instances have seen the Arch Angels preferring to fight their enemy face to face rather then using guerrilla tactics, and this has seen them been compared to the Black Templars or the Space Wolves. While these chapters are consistent in their behaviour, the Arch Angels show a surprising amount of restraint when out of battle, bowing and speaking like perfect gentlemen of nobility, anyone who as seen both sides of their behaviour have a hard time putting it together.

In many cases, the chapter will call off an attack and demand the enemy’s leader show himself to the leader of the chapter’s forces. If the leader shows himself, the two engage in a duel with no outside retaliation, the entire attacking force standing behind their leader as he duels. If the enemy forces attempt to interrupt the duel it is met with swift and destructive retaliation. If the duel is won in favour of the Arch Angels, the enemy are given the chance to leave, failure to comply is met with certain death. No one knows what happens when the Arch Angels lose a duel, as they are skilled swordsmen.

Organisation
The Arch Angel chapter is organised like any other Codex Chapter. 10 Companies of ten squads each, following the prescribed mix of Battle Companies, Assault, Tactical and Devastator Companies. The only difference in this chapter is the names given to the ranks.

Scouts are known commonly as Squires in the chapter and Battle Brothers as Brother Knights and Sergeants as Champions. Veterans are known as Nobles and Captains are known as Dukes or Lords, while the Chapter Master himself is known as the High Lord and King of Zion. While it all coincides with the structure dictated by the Codex Astartes, there is another company that exists within the Arch Angels. Known to the chapter as the Templars, these Astartes are a secretive order that have renounced proper membership of the chapter and work only under the command of the High Lord. There is only speculation as to why these Space Marines would choose to be separated from their other brothers.

Beliefs
It is clearly known that the Arch Angels don’t revere the Emperor as a god, but as the mightiest of men, which has them as at constant odds with the Ministorum. It has been very clear they respect courage and faith above all else and will choose allies and recruits based on courageous acts and has indeed seen them punishing those they deem as cowards harshly. The Arch Angel code of honour and fighting is an integral part of their order, and is strictly maintained by the Master of Sanctity and the other Chaplins in the training of new recruits and is practised even by the Nobles of the chapter even in their many years of experience.

The chapter is known for it’s obsession for relics and artefacts, especially those dating back to as far as the Horus Heresy. The reason for this obsession is widely unknown, but the chapter has been known to commit entire companies to secure known relics or even chase down rumours, allocating great amounts of resources to get the job done.

While there is not a lot of ritual within the chapter, there is a ritual that takes place upon the initiation of a Squire to the rank of Brother Knight. The squire is brought before the High Lord and other Lords, and while on one knee, recites the oath required to become a fully fledged Brother Knight. Inquisitors have observed this ritual and have memorised the oath: “I [insert Squire’s name] will carry the Will of the Emperor as my torch. I shall cast back the shadows of foul heretics and ignorant xenos. I shall cleanse myself of my sins in the blood of my enemies, lest I die in shame. I shall forever fight alongside my brothers, help them, save them and put them into their eternal rest until the day I join the Emperor. Only in death will my duty end.” When the Squire has finished he will stand and be approached by the High Lord, who slap him hard with the back of his hand across his jaw, supposedly to cleanse him of past sins. If the Squire survives, he will be treated and fully accepted into the order, and what can be called a formal party will begin, where the newly inducted Knights are welcomed as brothers by the other Knights of the chapter, food and alcohol is served. If they die, that’s the end.

Geneseed
For the most part, the Arch Angel geneseed is without any kind of mutation and is recorded as being stable for the time being and their geneseed tithe is on a regular basis like most chapters. Unfortunately, despite tests, the identity of the geneseed cannot be confirmed much to the frustration of the Inquistion. No type of tampering has caused this, but Inquisitors talk of alterations in the geneseed, despite the clear lack of evidence.

Battlecry
“Sins are forgiven in blood of the enemy!”

pirate
PostPosted: Thu Apr 19, 2007 4:30 pm


I like it!

My only gripe is that you seem to have assimilated way too many references in a single Chapter - you've got Angels and Jerusalem, that's good, but then you also have knighthood and the Norse end of the world. I'd find one naming convention you really like and stick with that.

If you're going to stick with the Angels theme, may I recommend the hierarchy for your ranks, rather than knightly-words?

FlashbackJon


King Kento

PostPosted: Thu Apr 19, 2007 9:53 pm


Naming has been covered.

Next, youre writing this like an index astartes article, but the "If they die, that’s the end." couldve been written better.

More importantly though is One: the hive ganger thing with recruiting. Someone appropriate for marine recruiting is not going ot be a hero. Only children are recruited. The oldest most chapters will recruit is age 12. Becoming a marine require a lot of physical change, and of course the organ implants, so it has to be a child.

Next is the tithing of geneseed. The inquisition may analyze it, but geneseed tithes are sent to Mars. Mars produces marine chapters, and so they would recognize the geneseed or alert the inquisition to it. A good example of crazy geneseeds, imperial reactions, and stuff similar to what you seem to be going for is the 21st founding. Id recomend getting a Chapter Approved book, or seeing if you can find it online. Some very interesting fluff, and some nice army lists.

Also, how do you intend to represent this chapter game wise?
PostPosted: Thu Apr 19, 2007 10:31 pm


Ricardo-chan
I'm planing to making a Knights Templar space marine chapter out on the new Black Templar that are coming out soon what do you guy think?

will I have to use the new Black Templar codex?

Why would you? The Black Templar are a successor Chapter, and as such, don't have successor Chapters of their own. As far as I can tell, there is currently no Knights Templar Chapter currently, so just do whatever you want with it.

FlashbackJon


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PostPosted: Thu Apr 19, 2007 11:18 pm


Inquisitor in a DA force just suspends their Hunt for the Fallen, no idea if any special rules concerning that hunt are in new DA codex.
PostPosted: Fri Apr 20, 2007 3:31 am


FlashbackJon
I like it!

My only gripe is that you seem to have assimilated way too many references in a single Chapter - you've got Angels and Jerusalem, that's good, but then you also have knighthood and the Norse end of the world. I'd find one naming convention you really like and stick with that.

If you're going to stick with the Angels theme, may I recommend the hierarchy for your ranks, rather than knightly-words?


I'm sorry... Norse end of the world?

The Death Masque


The Death Masque

PostPosted: Fri Apr 20, 2007 3:35 am


King Kento
Naming has been covered.

Next, youre writing this like an index astartes article, but the "If they die, that’s the end." couldve been written better.

More importantly though is One: the hive ganger thing with recruiting. Someone appropriate for marine recruiting is not going ot be a hero. Only children are recruited. The oldest most chapters will recruit is age 12. Becoming a marine require a lot of physical change, and of course the organ implants, so it has to be a child.

Next is the tithing of geneseed. The inquisition may analyze it, but geneseed tithes are sent to Mars. Mars produces marine chapters, and so they would recognize the geneseed or alert the inquisition to it. A good example of crazy geneseeds, imperial reactions, and stuff similar to what you seem to be going for is the 21st founding. Id recomend getting a Chapter Approved book, or seeing if you can find it online. Some very interesting fluff, and some nice army lists.

Also, how do you intend to represent this chapter game wise?


Have you read anything on Space Marines? It specifically says that Space Marine recruits are all heroes in their own soceities. Plus, they don't have to be children, just old enough to accept the implants.

And it's just an unidentified geneseed. They don't have the original gene sample to compare it to.

To represent them, I'm using a powerful mix of Black Templer and Dark Angels pieces.

EXPUNGED!
PostPosted: Fri Apr 20, 2007 5:02 am


The_Chaplain


No, you can take an =][= Inquisitor as an allied HQ in a dark angels army it's perfectly legal, tough a bit unfluffy. (My suggestion is take an inquisitor lord as an HQ-- that way you can take an assassin too!)[/quote]

Hurray! 4laugh
Does the happy dance.
I only want the Demonhunter units for deamon-killing. :3
No self-respecting chapter would go into battle without one. domokun


Hmmmm...... what should I do with my Dark Knigth army then...? gonk
I can easily repaint the dev-squads, command squad, predator, razorback and all the rest of the commanders, but what will I do about my
2 Tac-squads armed with bolters and CCW or CCW and shields?


FlashbackJon
I know the old DA Codex had some sort of funky interaction with the Inquisition - I don't know about the new one.


The new codex doesn´t even say can you have units from Demon- and With-hunter codexes.

I do remember that they allowed such thing in the older codex, but later on changed it in the old codex.


Van Evok
Inquisitor in a DA force just suspends their Hunt for the Fallen, no idea if any special rules concerning that hunt are in new DA codex.


"Hunting the fallen" doesn´t appear in any pages in the new DA-codex,
althou there is the historical reference of them in page.12.





Hell this is hilarious! xd

http://www.40konline.com/mos/index.php?option=com_content&task=view&id=747&Itemid=756

Asmondai
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PostPosted: Fri Apr 20, 2007 5:22 am


Oh, and quick question:
Does the DA command squad have the same rule as in SM command squad,
ie: can attach a Commander, Chaplain and a Librerian in the command squad
and have it counted as a sincle HQ unit? :-/
I don´t seem to see such rule in the DA codex. <.< >.>
PostPosted: Fri Apr 20, 2007 6:12 am


@ The death masque- I just reread your WIP article about your army. Just a few things:
a ) the tech priests of mars do the research in regards to gene-seed not the inquisition. You might want to hint at what the chapters' true gene-seed is during the article, but never out and out say it. It adds to the mystery, and keeps readers guesing.
b ) the first founding chapters are locked-- it's generally frowned upon by die-hard fluff addicts if you claim that your chapter might be or isone of the first founding legions.
c ) I agree with one of the above posters-- you might want to rethink the medieval heirarchy names in favor of the angelic heirarchy, it would fit the angelic theme you have going better.
d ) The leader duels is a cool idea-- but I sincerely doubt that any chaos lord would actually go for that (well, maybe Lucius the Eternal)

Good overall though. You might want to pick traits from codex: space marines to play this army OR use codex dark angels-- the DA have lots of cool stuff that would fit the "relic heaviness" of your amry.

The_Chaplain


Father Joe

PostPosted: Fri Apr 20, 2007 6:15 am


@Asmondai: One might easily assume "yes" to your inquery.
Since DA & SM are one and the same, they will still use the same command structure.
Theres and exception to every rule, so do a "What I Say Goes" roll before you try it.
PostPosted: Fri Apr 20, 2007 7:16 am


The Death Masque
King Kento
Naming has been covered.

Next, youre writing this like an index astartes article, but the "If they die, that’s the end." couldve been written better.

More importantly though is One: the hive ganger thing with recruiting. Someone appropriate for marine recruiting is not going ot be a hero. Only children are recruited. The oldest most chapters will recruit is age 12. Becoming a marine require a lot of physical change, and of course the organ implants, so it has to be a child.

Next is the tithing of geneseed. The inquisition may analyze it, but geneseed tithes are sent to Mars. Mars produces marine chapters, and so they would recognize the geneseed or alert the inquisition to it. A good example of crazy geneseeds, imperial reactions, and stuff similar to what you seem to be going for is the 21st founding. Id recomend getting a Chapter Approved book, or seeing if you can find it online. Some very interesting fluff, and some nice army lists.

Also, how do you intend to represent this chapter game wise?


Have you read anything on Space Marines? It specifically says that Space Marine recruits are all heroes in their own soceities. Plus, they don't have to be children, just old enough to accept the implants.

And it's just an unidentified geneseed. They don't have the original gene sample to compare it to.

To represent them, I'm using a powerful mix of Black Templer and Dark Angels pieces.

EXPUNGED!
I have to agree with The Death Masque on this, I remember reading about how Space Marines have to be heroes of dozens of battles across their entire homeworld to even be considered for training.

DarkElf27
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The Death Masque

PostPosted: Fri Apr 20, 2007 7:27 am


The_Chaplain
@ The death masque- I just reread your WIP article about your army. Just a few things:
a ) the tech priests of mars do the research in regards to gene-seed not the inquisition. You might want to hint at what the chapters' true gene-seed is during the article, but never out and out say it. It adds to the mystery, and keeps readers guesing.
b ) the first founding chapters are locked-- it's generally frowned upon by die-hard fluff addicts if you claim that your chapter might be or isone of the first founding legions.
c ) I agree with one of the above posters-- you might want to rethink the medieval heirarchy names in favor of the angelic heirarchy, it would fit the angelic theme you have going better.
d ) The leader duels is a cool idea-- but I sincerely doubt that any chaos lord would actually go for that (well, maybe Lucius the Eternal)

Good overall though. You might want to pick traits from codex: space marines to play this army OR use codex dark angels-- the DA have lots of cool stuff that would fit the "relic heaviness" of your amry.


a) The Inquistion exist for a reason. They investigate any out off the ordinary. Does it really matter that I haven't metioned Mars, since I'd expect it's a given fact.
b) Those two missing chapters also exist for the sole purpose of people making their own. And if die hard fans have a problem, they can go to hell, plenty of people like my chapter.
c) Kingdom of Heaven. The Chapter is an order of holy knights. Plus, those ones are really easy to remember. So there.
d) If they refuse, the chapter view them as cowards and kill them. Simple.

Traits have already been chosen as well.

Trait: Pious

Advantages:-
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Suffer not the works of Heretics

Disadvantages:-
Eye to Eye
PostPosted: Fri Apr 20, 2007 9:57 am


The Death Masque
I'm sorry... Norse end of the world?

Ragnarok. I'd replace the name with something angelic in keeping with your theme. (Unfortunately, most of the apocalyptic angel names are taken: Abaddon, Azrael come to mind.)

The Death Masque
Have you read anything on Space Marines? It specifically says that Space Marine recruits are all heroes in their own soceities. Plus, they don't have to be children, just old enough to accept the implants.

It's the reverse, actually: they have to be young enough to accept the implants. Recruits must become full-fledged Marines between 16 to 18 years of age (see the Index Astartes article on the creation of Space Marines), and the implantation starts between 10 and 12, as the implants are keyed to the hormonal changes that occur during puberty. If you're dead set on adults becoming marines (which is not indicated in ANY Space Marine fluff) it could simply be a matter of "applicants" being unaware of their "selection" - which is actually pretty cool in and of itself.

Quote:
And it's just an unidentified geneseed. They don't have the original gene sample to compare it to.

I think Kento's point is there's no such things as "unidentified" - since Mars is the origin of ALL geneseed, they would recognize its progenitor. If you want to continue being one of the "unknown" founding Legions, I think you need to come up with a reason why they don't complete the tithe - or that they pass themselves off as a successor to another Legion (how they do this is quite a story on its own).

DarkElf27
I have to agree with The Death Masque on this, I remember reading about how Space Marines have to be heroes of dozens of battles across their entire homeworld to even be considered for training.

Sorry, man, gotta completely disagree. If there is any fluff that suggests that, it's the exception, not the rule. Unless of course, they're heroes of dozen of battles by the age of 12, which is almost feasible, considering the worlds Space Marines pull from.

The Death Masque
a) The Inquistion exist for a reason. They investigate any out off the ordinary. Does it really matter that I haven't metioned Mars, since I'd expect it's a given fact.

Basically just the things mentioned above.

Quote:
b) Those two missing chapters also exist for the sole purpose of people making their own. And if die hard fans have a problem, they can go to hell, plenty of people like my chapter.

It's still generally considered a cop-out - but that certainly doesn't stop people from enjoying it. wink It is your choice, but you put it up for review, so you have to accept the criticism with a little more civility.

Quote:
c) Kingdom of Heaven. The Chapter is an order of holy knights. Plus, those ones are really easy to remember. So there.

You may want to tie those two concepts a little closer together then. I didn't get the "holy knight" impression from your titles ("High Lord and King of Zion"?), for instance, or your Chapter history/beliefs. Basically, you've got these religious sounding concepts for a Chapter that is, for all intents and purposes, secular.

FlashbackJon


Asmondai
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PostPosted: Fri Apr 20, 2007 12:31 pm


Father Joe
@Asmondai: One might easily assume "yes" to your inquery.
Since DA & SM are one and the same, they will still use the same command structure.
Theres and exception to every rule, so do a "What I Say Goes" roll before you try it.


Oh´rigthy. 3nodding

Nah, I´m too lazy to repaint my space marines from DK army back to DA´s.
Beside, it´ll be damn alot of work to get the right bits for them. >:E
Still need to thing how DK´s will be thougth.... :-/
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