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Posted: Mon Feb 07, 2005 3:09 pm
Top Hit-and-Run Armies(In my opinion): 1) Sam-Haiin 2) Chaos Army with alot of Raptors and Screamers 3) Dark Eldar 4) Imperial guard(they hit the enemy lines, and then shortly after run away in fear.)
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Posted: Mon Feb 07, 2005 6:54 pm
Quote: 4) Imperial guard(they hit the enemy lines, and then shortly after run away in fear.) ROFL! blaugh
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Posted: Mon Feb 28, 2005 8:00 am
Here is my eldar let me know your opinions. As to switching any of the big guns. I have only scatter lasers, a few EMLs', and a single bright lance left in the bitz. Thanks for all replies.
HQ Farseer 94 Eldritch storm singing spear Pistol
WarlocksX3 131 pistols 2Xwitchblades destruct conceal singing spear enhance
Elites Striking scorpionsX6 143 Exarch Scorpions claw Stealth
Fast Attack Vyper 55 Scatter laser Actually looks like a gatling gun so unsure what it actually is.
Ride in a falcon or infiltrates depends what looks like the better plan at the time.
Troops DefendersX20 210 Bright Lance
Slowly advance and hit the armor where it hurts. When thats done hopefully can start to cut down enemy infantry.
DefendersX10 225 Wave serpent Starcannon Shurikan Cannon
Hopefully can get to a good spot wait until following turn and unload. Or hold in the rear of the line and use to reinforce where it is nessecary.
DefendersX6 48
May also ride in a falcon to support where it is nessecary.
defendersX8 64
I had exactly 64 points left so i added more meat for the grindstone.
Heavy Falcon 165 Scatter laser Shurikan cannon
Falcon 175 Star Cannon Shurikan Cannon
War walkerX2 190 Bright lance each Scatter laser Star cannon
I have a bunch of aspects if nessecary for changes. Swooping hawksX7, BansheesX5, and Warp SpidersX5. I have another 6 defenders, I know lots of them. I got 2 1200 point armies for a good price. Now I am after a decent list. I will go craft world later. I also have another farseer/warlock, 3 warlocks, and a Avatar. My other wave serpent is currently under construction. What am I missing or do I need? Any tactical advice or strategy is nice also. I play Black Templar Space marines normally. I have also done dark eldar. So this is a bit of a change for weapon ranges but not much.
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Posted: Tue Mar 01, 2005 3:01 pm
Well, you've played Dark Eldar so you should be fine on the Eldar as they both tend to be super heavy on the troop side of things. My recomendation is to take as many 20 man eldar squads as you concievably can. If you want a MEAN list, the kind you really bash your opponent into the ground with take as many star cannons as you can fit (war walkers + starcannons = gatling DOOM). The rest of it really depends on what craftworld you end up playing...I've seen some vicious Alaitoc lists that are an absolute joy to play (in my opinion if you can't enjoy playing the army, chuck it out the window.) The Falcon's are a good idea. You have (what I think to be) the best heavy weapons platform in the game and it's not too expensive, so use them! As for aspect warriors I'm sure you've read the codex and know what they're all used for, but they're all really good, so use them to shore up whatever yor army is lacking in when you're building it up (if you've got a ton of warriors on foot for melee take some fire dragons or reapers for ranged support, etc...). Now for the controversial part (hee hee) take wraithlords for the love of god! I know a lot of people will scream cheese but they're idiots. Wraithlords are built into the list as a method of fire aversion and as much as people might whine and complain they're necessary to keep the fire off of your gaurdians. Besides if anyone starts whining just ask them if they use dreadnoughts (as honestly they're practically the same thing...you're wraithlord just has 2 energy shields). Thinking on it that reminds me of what I found was the best thing to do with the army...Give your enemy so many tasty targets that he can't consolidate his firepower enough to cause any real damage, and if he does he wastes it all on one or two targets. Falcons/Wraithlords/War Walkers/Aspect warriors tend to draw LOTS of fire (for obvious reasons) and your gaurdians/avengers/defenders are quick enough (gotta love fleet of foot) to make it to the enemy faster than most people will expect. I Usually decide to stay away from Transports for my eldar, but I've seen them used very effectively. I guess the last thing I have for you is that warlocks/Farseers are ridiculous against anything that doesn't take your invulnerable save away. Always use the "I get to reroll my saves!" power (fortune I think) and if you're rolling ok that squad should hold up just about anything. I once saw a Farseer (all by herself) hold off a full squad of assualt marines for three turns due to that power. Good luck, and if I can think of anything else I'll post it!
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Posted: Tue Mar 01, 2005 3:03 pm
by the way, GO Black Templars!
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Posted: Wed Mar 02, 2005 6:12 pm
Jerhien by the way, GO Black Templars! Yeah I have got tons of advice. Most telling me to buy more mini's. I have a full shelf of eldar atm and need to adapt to them before I buy anymore. I had a war walker now its a war walker. I would wrather fire from a distance in an army that lacks that then charge up close and draw fire with a valuable distant shooter. I will try this army tommorrow or the next day if possible. Also GO BT!!! They Rock socks!
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Posted: Wed Mar 02, 2005 9:31 pm
Find a tactic that suits you by playing. I use a Pincer variant usually. Hard center, wt mobile hard hitting flanks
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Posted: Thu Mar 03, 2005 1:06 pm
Seems to me that you need mroe anti-tank. In my new lists I always keep in mind what I'm going to be facing. Even if you dunno WHAT you're going to be facing you can almost always be sure of at least a tank or two. Brightlances are nice but pretty costly for what they do unless you see Land Raiders on the field. The most effective Anti-tank that I can find for Eldar is, in my opinion, 5 Wraithguard in a Wave Searpent. They destroy all kinds of tanks with ease.
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Posted: Thu Mar 03, 2005 1:10 pm
Quote: "I get to reroll my saves!" power (fortune I think) That's from Rune Armor actually.
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Posted: Fri Mar 04, 2005 11:53 pm
hey man i know this is really random but my brother plays as eldar too and he has this really cool really old eldar modle he got off the internet and he has to ask permishon to use it during a game. its called a harlequin something or another and it has 17 attacks in hand to hand combat. and it really sucks when that happens to you.
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Posted: Sat Mar 05, 2005 6:59 am
bloodlester hey man i know this is really random but my brother plays as eldar too and he has this really cool really old eldar modle he got off the internet and he has to ask permishon to use it during a game. its called a harlequin something or another and it has 17 attacks in hand to hand combat. and it really sucks when that happens to you. Go download the Harlequin Test Codex. It doesn't get 17 attacks, trust me...
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Posted: Sat Mar 05, 2005 7:50 am
there is no model in the Eldar let alone the entire game of warhammer 40k that gets 17 attacks
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Posted: Sat Mar 05, 2005 12:43 pm
darth603 bloodlester hey man i know this is really random but my brother plays as eldar too and he has this really cool really old eldar modle he got off the internet and he has to ask permishon to use it during a game. its called a harlequin something or another and it has 17 attacks in hand to hand combat. and it really sucks when that happens to you. Go download the Harlequin Test Codex. It doesn't get 17 attacks, trust me... so your telling me ive been getting gipped for like a year and a half! THAT SUCKS! he kept telling me that it was a special weapon thing he put on it. but, i guess i deserved it since i used to be one of those guys who thinks he knows all the rules and starts arguments then quits. redface crying (used to be, used to!)
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Posted: Tue Mar 22, 2005 7:29 am
Sentinelprime03 there is no model in the Eldar let alone the entire game of warhammer 40k that gets 17 attacks well, the exarc of the hunt falcons has an ability that for any attacks he impacts in combat he gets another extra, that means that you can have lots of attacks, if you combine it with an energy weapon you an destroy a squad of marines in one single attack, one day I get more than 20 attacks, my contrincant had to see how his squad of 16 berseker of korne fly without the chance to attack. XD (I'm not english speaker so perhaps the translation of the name of the troops is not correct, but I'll do my best biggrin )
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Posted: Wed Mar 23, 2005 7:58 pm
i hate eldar, i'll fight them, but i always lose, its almost impossible since eldar are designed to kill marines(starcannon,reaper launcher, pulse laser) I don't care about there anti vehicle weapons, its there multi shot high ap weapons that piss me off, and i know of a few people who field around 6-7 star cannons.(2 wraithlords, 2 wave serpents, 3 guardian defenders) there flacons use brightlances and stuff. I've only beat eldar a few times and i make up some nice tactics that still don't work, they betetr tone down eldar wepaons in 4th edition, cause its starting to piss me off.
the only tactic i've come up with is hope for lots of LOS blocking terrain, or a rhino rush, although compared to marine eldar falter in CC. my Chaplain and his Command squad furious charged a seer council and i only lost 3 marines out fo 10, i got my 6 attack from my chaplain, plus 24 from the remaining 6 marines, 4 of which were power fist attacks frommmy sarge. all that was left was 1 farseer with 2 wounds left, one got insta killed by the powerfist and the other warlocks faltered in there saves. it was the highlight of my game and that my 2 dreadnoughts gunned down an entire dark reaper squad and the immobilised vindicator tunred fire dragons into red soup, i still lost but barley, it was a cleanse of 2000pts and i ws just out numbered lol.
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