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Posted: Wed Jul 19, 2006 6:52 pm
((Oh, by the way, When I just said 'blaster rifle', I was thinking of the E-11)) A bowcaster works. I was going to go with something else, but for some reason I hadn't thought of that. It doesn't need to be anything special or modified, So if whoever's in charge of bios could change the generic 'blaster rifle' to a bowcaster, much obliged.
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Posted: Wed Jul 19, 2006 6:53 pm
Modify it all you want. You're 300 years old man.
Put in a hair trigger, with particle accelerators and a scope mount.
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Posted: Wed Jul 19, 2006 6:54 pm
Ok... Fine. Those sound nice. I'll use them. Also, I want one of those automatic re-loader things that Chewie's has.
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Posted: Wed Jul 19, 2006 6:55 pm
Naturally.
Heck, give yourself a belt of grenades. Go for the Rebellious look.
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Posted: Wed Jul 19, 2006 6:57 pm
Oooh, thermal detonators... Me like biggrin . I guess it wouldn't hurt to have a few of those on his belt. But anything more, and I might start feeling like a walking ammu-nation.
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Posted: Wed Jul 19, 2006 6:58 pm
What's wrong with that?
I didn't even get to start on telling you to lug around a PLX guided missile launcher...
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Posted: Wed Jul 19, 2006 7:41 pm
No thanks, I think he's fine as he is. Axe, bowcaster, detonators, and all.
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Posted: Wed Jul 19, 2006 7:44 pm
Thermal Detonators are as fragile as eggs. I'd advise against it in favor of more conventional shrapnel grenades. at least those wont go off if you jostle 'em a bit.
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Posted: Wed Jul 19, 2006 7:48 pm
Thermal detonators require that you press a button or flip a swich for them to activate. If you have the button guarded, you can 'pull the pin' so to speak, and remove the guard, this making it armable. Just jostling a td wouldn't be enough to set it off.
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Posted: Wed Jul 19, 2006 7:56 pm
elvisnake Thermal detonators require that you press a button or flip a swich for them to activate. If you have the button guarded, you can 'pull the pin' so to speak, and remove the guard, this making it armable. Just jostling a td wouldn't be enough to set it off. no you dont understand. Baridium (the explosive charge in Thermal detonators) is about as safe to handle as Nitroglycerin Drop a Thermal and theres a good chance it'll explode on you, activated or not.
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Posted: Wed Jul 19, 2006 8:05 pm
Good point. burning_eyes Boom! That's why the clasp on Gor's belt is secure enough to keep them from dropping, but not so tight that he can't pull them out.
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Posted: Wed Jul 19, 2006 8:14 pm
elvisnake Good point. burning_eyes Boom! That's why the clasp on Gor's belt is secure enough to keep them from dropping, but not so tight that he can't pull them out. What about flying debris? one wrong hit and theres wookiee everywhere. If you must have a Thermal, only keep one and keep it in your satchel as a last resort, but dont make the rookie mistake of loading up on a highly volitile weapon that is unsafe.
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Posted: Wed Jul 19, 2006 8:19 pm
As if a frag grenade can't make wookiee meat go splattering everywhere.
Elvis, don't do thermals. go with concussion grenades. Safer, and you can go chewbacca everywhere you go.
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Posted: Wed Jul 19, 2006 8:22 pm
nah. wookiees are too dense and tough. sure you'd kill him, but then you get a mangled corpse. Not like a human who'd go flying everywhere.
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Posted: Wed Jul 19, 2006 9:45 pm
Alright, I see y'all's point. Concussion grenades it is. Thanks, by the way, Nelo and Shinn, for helping me with my char.
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