|
|
|
|
Posted: Tue Jul 10, 2012 4:39 pm
Herryk took a moment, staring up into the beautiful crimson orbs that stared down at him. They were red like shimmering blood and Herryk didn't understand the feeling he felt in his chest. It was... disconcerting. It burned. He didn't like it. It made him feel funny. It made him feel like he had something to prove. He didn't have anything to prove! He was top dog (get it). There was only one thing to do. Slap a b***h. Quote:  Herryk HP: 30 Element: Dark
|
 |
 |
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
2
Total: 2 (1-6)
|
Posted: Tue Jul 10, 2012 4:41 pm
ROOM 11
Mei cringed when she faced off the fluff creature again.Quote: HP: 30 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
|
LividPeas rolled 1 100-sided dice:
22
Total: 22 (1-100)
|
|
Posted: Tue Jul 10, 2012 4:43 pm
ESCAPED ROOM 11 AGAIN
This time she stabbed it twice for good measure.Quote: HP: 30 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
Posted: Tue Jul 10, 2012 4:47 pm
BACK AT ROOM BLOODY 9 AGAIN! WHY MEI? WHY?
.........if she had a gun, she would shoot herself right now.Quote: HP: 30 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
4
Total: 4 (1-6)
|
|
Posted: Tue Jul 10, 2012 4:50 pm
ROOM 13
If it wasn't enough that she foolishly climbed the stairs so many times, now she took damage from a chandelier.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
2
Total: 2 (1-6)
|
Posted: Tue Jul 10, 2012 4:55 pm
ROOM 15
Well, at least now she made it past the stairs.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
|
Blade Kuroda rolled 1 6-sided dice:
6
Total: 6 (1-6)
|
|
Posted: Tue Jul 10, 2012 4:56 pm
Tile 6It was a little warmer here to say in the least. Deryk made his way through the hall, finding himself a key colored like his fur. It wasn't exactly a fragment, but maybe this key will lead to such things. Hopefully.  Deryk HP: 12 Faction: HUNTER Type: Normal Location: Main HQ Keys: silver
|
 |
 |
|
|
|
|
|
|
|
Blade Kuroda rolled 1 6-sided dice:
5
Total: 5 (1-6)
|
Posted: Tue Jul 10, 2012 4:57 pm
Tile 11The hunter wandered on until he was pretty much tackled by a white fuzzy rabbit thing. It really wanted to be his friend. "Uh.. Sorry. Would love to. But. Got job to do. Yes. Maybe... play another time? yes? Yes...?" Deryk HP: 12 Faction: HUNTER Type: Normal Location: Main HQ Keys: silver
|
 |
 |
|
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
|
Posted: Tue Jul 10, 2012 4:58 pm
ROOM 18 - BACK TO ROOM 1
Life was a b***h.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
Blade Kuroda rolled 1 100-sided dice:
81
Total: 81 (1-100)
|
Posted: Tue Jul 10, 2012 4:59 pm
Tile 11The rabbit clung onto Deryk for dear life. He couldn't pry it away just yet.  Deryk HP: 12 Faction: HUNTER Type: Normal Location: Main HQ Key: silver
|
 |
 |
|
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
4
Total: 4 (1-6)
|
|
Posted: Tue Jul 10, 2012 4:59 pm
ROOM 5
With nothing to bother her in this room, she pressed on.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
Wyntre IceBlade rolled 1 6-sided dice:
4
Total: 4 (1-6)
|
Posted: Tue Jul 10, 2012 5:01 pm
Room 1:Okay...wait where was she, what was going on...why was it so cold in here? Erintis' wings flapped slightly as she found herself in a room. Well it was better than that cold outside. "Note...never leave the safety of my tent again."Granted it was nice to beat on some hunters but now she just wanted to be done with this form and back to her studies. Erintis' Stats Character: Erintis Faction: Horseman - Death Element: Dark HP: 30/30 Damage: +1 Turn: Once a battle can use 1d6
|
 |
 |
|
|
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
1
Total: 1 (1-6)
|
|
Posted: Tue Jul 10, 2012 5:01 pm
ROOM 6
Seen it, been here, collected the key already, move on.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
|
x_Nata_x rolled 1 10-sided dice:
1
Total: 1 (1-10)
|
Posted: Tue Jul 10, 2012 5:03 pm
'Room 4' You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up. Current status: ASLEEP For now, she'd leave the two hunters alone. But just for now.
Only because they had bigger fish to fry.
Offering Robert and Petra a long, loathing stare for a good few seconds, she turned her back on them both, heading through this new obstacle in their way to exiting this hellish world.
There was something extremely off about this place. The first thing she noticed was, despite going IN with Shaheen and Senga, with that first step, they were completely gone. Not only that, but the room was completely empty, devoid of any life, much less the two war horsemen. This, in itself, was unsettling -- jerking her head, Eris looked around the room she had suddenly found herself, searching for her companions. "Senga? Shaheen?" she asked, her voice echoing in the room. Immediately, her muscles tensed, shifting her weight between her hooves.
She would just have to meet them outside.
Stepping towards the door, there was a moment in the middle of the room where she stumbled, her legs suddenly starting to give out.
Why did she feel so sleepy...Quote: Faction: War Horseman Element: Fire HP: 20/30 Location: Cold.
|
 |
 |
|
|
Interesting Conversationalist
|
|
|
|
|
|
LividPeas rolled 1 6-sided dice:
5
Total: 5 (1-6)
|
|
Posted: Tue Jul 10, 2012 5:03 pm
ROOM 11
If Mei didn't have murderous intent before, she surely did now.Quote: HP: 25 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
|
 |
 |
|
|
|
|
|
|
 |
|