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Samurai-Senpai

Dapper Dabbler

PostPosted: Mon Dec 20, 2010 2:20 pm


Yeah, but Babs said that's where she wants it. Besides, I figure you can send clothes down there via a dumbwaiter or something, and we can have the infirmary there too, so it kinda makes sense.

The Clocktower
[Updated Below]
PostPosted: Mon Dec 20, 2010 5:28 pm


Barbara Gordon_Batgirl
I'm thinking its smaller than the Hive in RE. It may have about 4 levels underground
Arcade
Laundry room
Investigation/ Evidence Room
And Hanger would be the four underground rooms I think

It would seem Babs was saying that the hanger would take up those four underground floors, would it not?

Why on earth would the arcade/trophy room be in the third basement anyway? Wouldn't it make more sense to put it closer to the living room.

I would also put the investigation rooms near to the library so you aren't traveling up and down twenty floors to reference something or update the hard files

And let's not forget, it has been stated that there are computers in the Clock room. Maybe stick the Meeting/War Room there

In short, this is my case for this over-complicating everything

Yoshimitsu Kujo
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Samurai-Senpai

Dapper Dabbler

PostPosted: Mon Dec 20, 2010 6:16 pm


No, I'm pretty sure she's saying those four things would be the four levels below. The list is all one sentence, or else why would she even include the other three items? They had all been suggested already. But I'm not the only designer here, so go ahead and quote it out and change it like I have been to show what you think would make more sense if you want. This is an open discussion; I'm not the only one allowed to change the list below.

The Clocktower
Levels can be locations we call certain sections of the base or just our designation for a group of floors for now until we do floor-by-floor (Higher levels: Floors 30-21, Central Levels: Floors 11-20, etc.).
Higher Levels:
Meeting/War Room (Located behind Clock)
Equipment Area and Gym (Suitable for Supers)
Central Levels:
Good-Sized Library
Other Recreation Facilities
Lower Levels:
Dormatories, Bathrooms and Hygiene Activies
Living Room w/ Large Television/Monitor
Kitchen and Storage
Underground Sub-Levels:
S1 - Hangar/Garage
S2 - Investigation, Evidence, and Research Rooms
S3 - Arcade/Recreation, Trophy Gallery
S4 - Laundry/Cleaning Facilities, and Infirmiry/Laboratories (Holding Cells?)
Still taking suggestions.
[Updated Below]


Besides, you're not going to have to run up twenty flights of stairs every time. We've already decided there's going to be a high-speed elevator connected to every floor, right? So, if you have to take that many trips, it won't take that long. I think having evidence and secret files underground will better protect them from outside eyes. Even though Psyche already revealed some of it is accessible in the War Room as well...
PostPosted: Mon Dec 20, 2010 9:23 pm


Argh, everyone's becoming friends and.... pairing up! Match is so left out. He doesn't even get to suggest his great name ideas that he hadn't thought of yet, but would have, darn it!

Oh well... Red X. Just keep thinkin about Red X.

XP

Stray_Dog

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Barbara Gordon_Batgirl
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PostPosted: Mon Dec 20, 2010 10:52 pm


Hey Kara and Tim were paired up since Earth 73 No Man's Land XP

once we become more active or even out in numbers we may be able to recruit some more people to pair match off if that will make you feel better.

I like the layout Sempai has up so far..
For some reason I keep getting an image of a Holo-suite for simulations like Barbara had in Birds of Prey (She had Tim help her wire the room; Tim locked Richard Grayson inside and "accidently" started a program with him inside and he was all WTF!? )
PostPosted: Tue Dec 21, 2010 12:12 am


Meh, maybe. I don't wanna be like that though. If there's someone particularly compatible with him then they'll hit it off naturally. That's what I believe.

Concerning the setup, I too believe the arcade should be above ground, while the trophies should be underground. Perhaps arcade/recreation above, on a central level, with the trophy room/ sparring area below. If the sparring area's underground then there's a lot more support, making the area more stable and allowing them to cut loose.

And while it would seem that the laundry area and shower rooms would be above ground, I completely agree with placing it below. There would need to be a lot of security down there just because of the nature of the heroes themselves. Their costumes and even dirty laundry could compromise them if it were discovered by enemies.

"Aha, a sweater! All I need to do is analyze this hair upon it and I'll finally discover Robin's secret identity!"

See?

Stray_Dog

Magical Warrior


BlinkingPetrichor

PostPosted: Tue Dec 21, 2010 12:55 am


Yay details =D So question, how would one get to the underground hanger from the city?Like if they wanted to get a car into the hanger? Is there some kind of tunnel they use?

Also, I was thinking about having Lil go to her apartment to get her crap and move into her new room but since she can't move her stuff on her own so I as thinking she could use help moving her stuff. What do you think of the hero name 'psyche' aaaand I'm looking to design a new costume for her.
PostPosted: Tue Dec 21, 2010 1:15 am


Barbara Gordon_Batgirl
Hey Kara and Tim were paired up since Earth 73 No Man's Land XP

once we become more active or even out in numbers we may be able to recruit some more people to pair match off if that will make you feel better.

I like the layout Sempai has up so far..
For some reason I keep getting an image of a Holo-suite for simulations like Barbara had in Birds of Prey (She had Tim help her wire the room; Tim locked Richard Grayson inside and "accidently" started a program with him inside and he was all WTF!? )

Ah brotherly love, and Stray, what in our history together makes you actually think that Robin does his own laundry? wink

Yoshimitsu Kujo
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Stray_Dog

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PostPosted: Tue Dec 21, 2010 1:18 am


Ooh, ooh! There's probably a secret tunnel into the underground garage that you can get into by driving your car through an inconspicuous of wall somewhere. That's what I think. I'm a WIZ at secret entrances.

Yes. Anyway, Match would help if he weren't out cold. Ah well.

I like the name Psyche. But not for the mental connotations. I like because of the name in Greek mythology. It's very cool.

I can help with design if you like. Or... I can try.

:: I dunno, I just kinda hoped. I wanted to see him do some ninja laundry like in Batman Forever.
PostPosted: Tue Dec 21, 2010 1:48 am


yeah I read Psyche's story on wiki and it's hella sad although I dont think that it fits Lilith completely. However I do like the name =D I just want to make sure that it isn't something completely ridiculous and I turn out to be the only person who likes it.

And would you? That would be amazing! I lack my tablet at the moment/ my skills of an artist are not so wonderful as it is anyway. Thanks!

BlinkingPetrichor


Yoshimitsu Kujo
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PostPosted: Tue Dec 21, 2010 2:01 am


Sounds like you've got your word cut out for you Stray, good luck wink
PostPosted: Tue Dec 21, 2010 7:38 am


Babs said the Hangar would open straigth into the street, so I'm thinkin: Your driving up, press the Garage-Door-Opener, and then the pavement drops down and becomes a ramp straight into Sub-Level 1! We should have several ways to enter though, just in case one day we have to rush in ASAP and another day we have to hide our entrance from someone following us. Each entrance should have a differnce emphasis (Speed and Stealth being teh examples above).

The Clocktower
Levels can be what we actually call sections of the base in character or just what we are designating certain floors as for now (Higher Levels = Floors 21-30; Central Levels = Floors 11-20; etc.)

Higher Levels:
Meeting/War Room (Located behind Clock)
Equipment Area and Gym (Suitable for Supers)

Central Levels:
Library
Arcade and In-Door Recreation

Lower Levels:
Dormatories, Bathrooms and Hygiene Activies
Living Room w/ Large Television/Monitor
Kitchen and Food Storage

Underground Sub-Levels:
S1 - Hangar/Garage
S2 - Investigation, Evidence, and Research Rooms
S3 - Holo-Suite, Sparring Arena/Outdoor Recreation, and Trophy Gallery
S4 - Laundry/Cleaning Facilities, Infirmiry/Laboratories, Holding Cells


Still taking suggestions.

Sweet, we have freakin' Holo-Technology now? That's gonna be awesome

Samurai-Senpai

Dapper Dabbler


NightFlight_Ribbon_

PostPosted: Tue Dec 21, 2010 7:56 am


@ Kujo: XD Spoiled brat! Do your damn laundry!

@ Dog: Robin has a sweater? Does it have little bats on it? rofl

As for Lilith's superhero name. I like it. So, that's another vote to the yes section! ^^

Oh, and when should I have Kitten come in and start stealing stuff? Are we still doing the thing where we chase her into one of Luthor`s buildings and find Superboy?
PostPosted: Tue Dec 21, 2010 10:02 am


Yes, work, work, work. It's all I do. I need to do it more really. So let's see....

Finish Match
Design Psyche
Finish Team
Design Red X
Finish Kid Annihilator

That's my to-do list.

Stray_Dog

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Barbara Gordon_Batgirl
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PostPosted: Tue Dec 21, 2010 10:27 am


@ Para- As soon as we try to get help for Silvia (bug Zee) You can go all Kitten on us ^_^

Clocktower floor set up looks great.

@ Yoshi- Tim might have to learn the hard way that whites don't go with reds.. xd

Stray's idea about one of the secret entrances to the hanger via faux wall is BA!! I also like the tunnels under the city too and the opening of pavement.. Ack why can't i make up my mind >.<
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The City Streets

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