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Posted: Sat Oct 24, 2009 4:27 pm
Exxos Nochdguir (one AOO per room till they get there sounds fair right exxos?) Over open floor, they'd probably make it night immediately, but seeing as they have to get around all the studs and wiring and whatnot, I agree with the one AOO per room. Camwen (We'll have to defer to Exxos' expertise here to see what kind of damage you sustained. wink ) So much for my totally GM-less system... sweatdrop *Rolls 2D8 fire damage with a physical die, 7+1 = 8, she takes 8 fire damage. Rules that the tumble and landing caused falling trauma of 2D4, 1+4 = 5, 5 falling damage. Total of 13 damage sustained to Lainauriel. Thanks Exxos heart I think the systems is pretty darn good especially considering a lot of us are not that experienced with this.
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Nochdguir rolled 4 4-sided dice:
4, 2, 2, 1
Total: 9 (4-16)
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Posted: Sat Oct 24, 2009 5:04 pm
Exxos Nochdguir (one AOO per room till they get there sounds fair right exxos?) Over open floor, they'd probably make it night immediately, but seeing as they have to get around all the studs and wiring and whatnot, I agree with the one AOO per room. (heh well duly noted for future reference as they have made it to the door and have atacked it twice now any attacks against them will also damage the door or surrounding wall's should be interesting how y'all handle the 4 rot bunny sabatoge crew wreaking havoc on the front door) *4 rot bunnies attack the door again* door hp 445 bunny damage 9 new door hp 436
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Posted: Sat Oct 24, 2009 5:14 pm
*begins summoning and sending waves of rotbunnies into nearby drains 10 bunnies per wave*
current total rotbunny count (in game outside the canteen) 400 current count inside the canteen 4 known*
*known bunnies are ones seen by players there could be more..... twisted
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Posted: Sat Oct 24, 2009 8:35 pm
*reluctantly puts down the glass of scotch and goes back to getting the fire going again in the main fireplace*
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Posted: Sat Oct 24, 2009 9:09 pm
Camwen *reluctantly puts down the glass of scotch and goes back to getting the fire going again in the main fireplace* *im going to presume the fire isn't lit until someone inside says it is...... twisted ) *2 groups of 10 of rot bunnies descend the main fireplace following the woman seen falling earlier. the first group down lands in front of Camwen momentarily stunned by the last few feet of free fall 2 dust bunnies die from the impact landing on smoldering embers..* 1 AOO on the rot bunnies for their failure to land safely currently 8 rot bunnies remain stunned in front of the main room fireplace. RB1 5hp RB2 5hp RB3 5hp RB4 5hp RB5 5hp RB6 5hp RB7 5hp RB8 5hp (poor Cam never a free moment from the zombies lol ) total Bunnys inside the canteen now: 12
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Camwen rolled 2 8-sided dice:
5, 2
Total: 7 (2-16)
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Posted: Sat Oct 24, 2009 9:42 pm
*the fire finally is started - unfortunately several reeking balls of rot come tumbling out of the fireplace just before the flames really get going*
Ah #$@&!!
*trying very hard not to vomit, scoops up a stunned rot bunny in each hand and throws them back in to the fireplace*
fire damage= 7 *the two thrown rotbunnies burn up in the fire*
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Nochdguir rolled 6 4-sided dice:
1, 4, 4, 3, 2, 1
Total: 15 (6-24)
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Posted: Sat Oct 24, 2009 10:17 pm
Camwen *the fire finally is started - unfortunately several reeking balls of rot come tumbling out of the fireplace just before the flames really get going* Ah #$@&!! *trying very hard not to vomit, scoops up a stunned rot bunny in each hand and throws them back in to the fireplace* fire damage= 7 *the two thrown rotbunnies burn up in the fire* 6 bunnies remain *the now unstunned bunnies leap for Camwen dealing 15 damage* of the ten bunnies in the fire place flue 5 manage to tumble clear of the flames bringin the tota up to 11 rot bunnies in front of Camwen however the last five to arrive scatter for cover rather than attack (Exxos shoud i be counting crits for the rot bunnies? i know they can't turn a person but do crits for them count as anything? if so 2 bunnies just critted against Cam....)
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Posted: Sat Oct 24, 2009 10:46 pm
Insufficient mass and dice, rot bunnies cannot crit... Something needs 2D of its own attack to crit, otherwise it is just the highest value of one die and not sufficiently randomized.
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Daypaw rolled 2 10-sided dice:
6, 4
Total: 10 (2-20)
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Posted: Sat Oct 24, 2009 11:17 pm
♦ ♣ ♥ ♠
HP 165
*Chases the rot bunnies down as they attempt to hide, takes a mouth full of booze and spits it through the lighter flame to create more fireballs.*
-Total Damage of 10, not sure to say how many it got sweatdrop This is the only part of the system I'm still having trouble with.
♦ ♣ ♥ ♠
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Lainauriel rolled 2 8-sided dice:
7, 6
Total: 13 (2-16)
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Posted: Sun Oct 25, 2009 7:55 am
HP=137
Lainauriel waved with her fire poker and in a golf-like manner and throws some rotbunnies into the fireplace, where they start smelling like...rotbunnies.
Then she turns around and vomits into a nearby bucket.
Total damage:13
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Nochdguir rolled 10 4-sided dice:
1, 3, 4, 3, 3, 2, 3, 1, 2, 2
Total: 24 (10-40)
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Posted: Sun Oct 25, 2009 8:44 am
(daypaw killed 1, Lainauriel killed 2 though the other one daypay hi has 1 hp left.....)
RB1 5hp
RB2 5hp
RB3 5hp
RB4 5hp
RB5 5hp
RB6 1hp
RB7 through 11 managed to evade attack as they were scattering upon arrival
current bunnies on the floor of the canteen.... 11
*the ten strongest remaining bunnies turn upon Lainauriel and attack!*
Lainauriel hp 137
Bunny damage 24
Lainauriel new hp 113
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Camwen rolled 2 8-sided dice:
8, 5
Total: 13 (2-16)
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Posted: Sun Oct 25, 2009 9:29 am
Camwen=HP128
*scoops up two more rotbunnies and quickly tosses them into the flames*
...where they immediately turn to cinders (13 fire damage)
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Nochdguir rolled 9 4-sided dice:
4, 1, 2, 3, 3, 2, 4, 1, 1
Total: 21 (9-36)
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Posted: Sun Oct 25, 2009 10:36 am
(9 bunnies remain)
*remaining bunnies swarm camwen determined to destroy her*
Camwen's hp 128
Bunny damage 21
Camwens new Hp 107
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Posted: Sun Oct 25, 2009 10:51 am
*runs to the kitchen and jams the kitchen chimney openings with whatever she can find; utensils, steel wool, ect. until nothing can get through*
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