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In a world where knights rule the land, the forces of darkness and light clash yet again in the never ending quest in the pursuit of power. 

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Sexdictator Aristocrap

PostPosted: Tue Feb 16, 2010 5:06 pm


User Name: Kommandant Aristocrap (Subject to change)

Name: Chaldrion Kahlesh, Herald of Pestilence

Age: Unknown (Ageless due to Nurgle's gifts)

Race: Human (with Daemonic abilities/appendages)

Gender: Male

Rank: 5th Class

Faction: Knights of Internal Darkness

Elements: Decay, Darkness

Weapons: The primary weapon Chaldrion caries at all times is the Filth Mace, a heavy, spiked weapon that oozes with poisonous slime given to him by the god Nurgle. His other weapon is the Father of Blades, an ancient sword of his tribe rumored to be the first blade ever made. The blade is encrusted with filth and rust, yet it has untapped power that is not easilly obtained, even by Chaldrion.

Techniques: Chaldrion enters a fight accompanied by hordes of flies, which carry plauge and disease. Upon releasing them, he charges into the fray, his corroded armor and diseased bulk absorbing most physical attacks made against him. With a mere wave of his hand, his victims become hosts of pestilence, bestowing upon them boils and buboes, inflicting rot and disease upon their bodies.

Bio: Chaldrion was born and rasied in the harsh Northlands in the powerful Kahlesh tribe. Trained as a young boy to survive in the frozen lands, he could fight, scavenge, hunt and thrive in the wild by age 15. As the years passed, Chaldrion became the head of the tribe, leading his people on raids across the map.

However, one event changed Chaldrion's life forever. During a harsh storm, while his warband was returning from pillaging, they came under attack by a brood frost drakes, powerful beasts of the Northland feared by all. In the confusion and turmoil, Chaldrion had become separated from his mount in the mountians, and the warband was scattered. Seperated from his comrades, Chaldrion scoured the mountains for shelter. In a month, he had become ill and near death, his survival skills no mach for the intensity of the icy peaks.

Out of the void, a Greater Daemon of Nurgle, god of plauge and disease appeared to the dying Chaldrion. The Daemon offered a pact to him; if he wished to live, he would become a Chosen of Nurgle, gifted with ruinous abilities and spells. His body would become a host of pestilence, but he himself would be invulnerable. In return for this power, Chaldrion would have to dedicate himself to serving Nurgle, spreading his products to unfortumate victims and villages across the land. Chaldrion accepted, and thus he was born anew, a Herald of Pestilence.

Personality: A twisted soul, Chaldrion takes pleasure in wreaking corruption and slaughter. He is jovial in his actions, gleefully infecting and destroying his enemies. To cross him as an opponent is almost to seal one's own demise, but to approach him as an ally is to obtain a most powerful comrade and the touch of death itself at one's side.

Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Tue Feb 16, 2010 5:34 pm


Looks good over all, but needs a few changes...
1)I like the concept of the Father of Blades, but since you're only a 5th rank right now, I'll need to have you...
a) Find it later on, when you've increased a rank or two
b) Seal it's power until higher ranks.
c) Weaken it and have it's powers increase as you go.
Whichever one is fine, or if you have something else in mind.
The power to control other peoples weapons is a little OP, and can only be validated at higher rank. You'll also have to really try not to puppeteer with it, the subject can get quite sensitive.

2)Your armor as a dark knight is heavy, so it's obviously going to be strong against weaker blows...
...but it can't withstand too many Medium hits or up at this point alone.
As You progress through ranks, your armor can get stronger, but until then, edit the "All but the most powerful attacks.
It might give a bad impression.
You might want to tone down the flies a bit too, you can keep them, but limit them to one type of simple ailment for now.

**3)Lord Tyrannus Fleur is your Lord and God.
You may worship Nurgle, but as soon as this god begin to exceed over Fleur, you will find who is easily greater.
Your Fellow knights are your brethren, and distrusting and even betraying them results in torture most fowl... you will submit to Fleur and the Dark Knights, or perish...
You have been warned, mortal.

Edit these things, and your profile will be approved.


((**Note: The third number is for dramatic effect. xD))

Owl Arcana
Vice Captain

Lonely Phantom


Sexdictator Aristocrap

PostPosted: Tue Feb 16, 2010 5:40 pm


Alrighty, I toned things down a bit! Hope it looks good now smile
PostPosted: Tue Feb 16, 2010 5:44 pm


Approved.
Welcome to the Dark Knights, place your profile in the designated thread on this forum.

Owl Arcana
Vice Captain

Lonely Phantom


Zevran Arainai

PostPosted: Tue Feb 16, 2010 6:44 pm


xx__CBK__xx
I DISAPPROVE.


HE'S TALLER THAN MEEEEEEEEEEEEEEEE.
DDDDDDDDDDDDDDDD:




....Though then again, so is most of the world. xD
Dx


redface I'm sorry, mistress!
PostPosted: Mon Mar 08, 2010 8:33 pm


User Name: Rin Kairiu

Name: Isabo (Izzy)

Age: 18

Race: Human

Gender: Female

Rank: 5th class

Faction: Dawn Striders

Elements: Psychic

Weapons: Long Bow, Chi

Techniques: Capable of seeing spirits and being rid of them by a simple hit from one of her Chi arrows. She can also put up wards against spirits and evil demons. Her wards and Chi arrors original use was to keep her sister's demon in check.

Bio: The younger daughter of the Head Priest of Nekomata Island and an Entrancing Gypsy, Izzy was born to be the next Priestess of the Two-Tailed Shrine. This burden would not have been set upon her if her sister had not had to have the beast of the island sealed inside of her. She lived with her father and sister, while her mother wandered with her caravan, and learned at a young age to control her Chi. This was so she would be able to help her elder sister, though at this time she did not know why.

Over the years Clea had a few "accidents" that Izzy and their father had to soon learn to control. Eventually it got to be too much and too often that Izzy took Clea off the island to travel with their mother. They learned a great deal about the world around them then, and also sharpened their fighting skills, as it was nessicary when others attacked. Soon one of the accidents his a nearby village, and a whole mob attacked the caravan. Izzy then took Clea and fled, disappearing into the Dawnlands where they met the Captain and ebcame Striders.

Personality: A complete and utter tomboy. Despite the wishes of all of her family members, and her pet, she refuses to wear anythign remotely feminine. She'd rather be throwing dirt clods than having a tea party, or training rather than socializing with other women. Stubborn, straight-forward, and sometimes rude, Izzy is a strong woman and will let you know it. Just don't mess with her people, she'll protect them with her life... and it's usually your that ends.

Appearance:
Izzy

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

User Name: Rin Kairiu

Name: Clea

Age: 24

Race: Human

Gender: Female

Rank: 5th class

Faction: Dawn Striders

Elements: Psychic

Weapons: Long Sword, Bear-claw throwing knives

Techniques: She has the ability to speak to wandering souls and control empty corpses, thanks to the nekomata spirit within her. Sometimes she uses her soul whispering abilities to heard them together so that her sister can exorcise them. When the demon cat takes over she has some control over blue fire as well.

Bio: The older daughter of the Head Priest of Nekomata Island and an Entrancing Gypsy, Clea was born to be the next Priestess of the Two-Tailed Shrine, but when she was five that wish went down the drain. At the age of fibe she was vlessed and cursed with the Demon Sealing ritual. The previous holder of the Fabeled Nekomata terror passed away, and to keep the treaty and child had to be given to the moster, to be a host. Clea was the only one young enough at the time to accept the beast.Later her sister, Izzy was born to take her place as Priestess and guardian. She lived with her father and sister, while her mother wandered with her caravan, and she learned to fight and use her "new abilities" to help peopel... though not much praise is given when all you can do is control dead people and talk to spirits.

Over the years Clea had a few "accidents" that Izzy and their father had to soon learn to control. Eventually it got to be too much and too often that Izzy took Clea off the island to travel with their mother. They learned a great deal about the world around them then, and also sharpened their fighting skills, as it was nessicary when others attacked. Soon one of the accidents his a nearby village, and a whole mob attacked the caravan. Izzy then took Clea and fled, disappearing into the Dawnlands where they met the Captain and ebcame Striders.

Personality: A blissful dreamer, Clea loves to fantasize and dance around looking for the light in every dark room, a silver lining in every storm cloud. She even fights in a playful manner, circling, puncing and ju,ping back. Toying, in essence. This is probably due to the combination of her own personality and that of the cat demon within her. Despite the control freak she has for a sister, she has her moments where she presents herself as the older sibling and takes charge, while most other times she sits back and just comforts Izzy. It's all she feels she can really do.

Appearance:
Clea 1 Clea 2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

User Name: Rin Kairiu

Name: Pippa (Pip-pip)

Age: 1,467

Race: Nekomata

Gender: Female

Rank: 5th class (should this count for pets?)

Faction: Dawn Striders

Elements: Psychic

Weapons: Fangs, claws, mind

Techniques: Minor Shapeshifting(Shanges from large, riding size to small portable size), Mental/Emotional bond between herself and her master(Izzy), Flying, Telekeniesis/Telepathy (within 30 ft. radius)

Bio: Pippa's tail split at the age of 1,000, a rareyear for any cat, but that was the year all cats gain their special powers. Residing on Nekomata island, Pippa was also one of the chosen felines to become familliars for the Shrine Priestesses. Her chosen partner was Izzy.

Now aiding in Clea's protection, Pippa travells along with Izzy where ever she goes. This includes the land of Dawn.

Personality: She's a cat, what the heck do you think she's gonna be like? Mischevious, curious, palyful, intelligent... those are to name a few of the basics. Being the familiar of Izzy, she is also very protective of her as well as the sister because of the close relationship between the sisters. However, it is only Izzy's emotions she can feel, and only her thoughts she can ehar from anywhere.

Appearance:
Pip-pip

Rin Kairiu

Astral Visitor

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Krombopulos Michael
Captain

Ice-Cold Prophet

PostPosted: Wed Mar 10, 2010 7:17 pm


Awesome, so Izzy is like Agito's opposite. xD

So since the captain was the one that found them, they're all familiar with each other, yes?


Anyway,


APPROVED~
PostPosted: Thu Mar 11, 2010 10:20 am


Yes, Izzy is Agito's opposite, and yeah, they should all be aquainted with eachother. I mean, I can assume they'd know the Captain and the wizard secretary. XD Myabe not Nemo yet... hmmm... Maybe seen ANlu is passing... Stuff like that.

Woot for Approvals!

Rin Kairiu

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Valentine Valtieri

Blessed Hunter

PostPosted: Tue Mar 30, 2010 9:25 am


User Name: Ultimashade

Name: Zero (no real name)

Age: Physical age is around seventeen, but being a demon, he is hundreds of years older than that.

Race: Demon

Gender: Male

Rank: 5th Class

Faction: Holy Knights

Elements: Light, Wind, Fire

Weapons: A red black Katana, though not basic armament like the other Holy Knight's blades. It has a wavy edge, making cuts more smooth for him, and can be considered a flamberge if it wasn't for the way it was shaped. It seems to be a combined form of many blades as it's guard wraps around the user's hand to resemble a rapier. The blade is only in some ways demonic, it can be called a normal blade too. It's hilt must be held by one hand because of the rapier-like guard. It is so in-depth because this is the only weapon that has been used in his entire life.

Techniques: Zero's techniques involve tons of focus that he's had forever and has gained practice with. With fire, Zero can focus it around his body, giving him a demon-like appearance. This is a favorite technique because it allows him to temporarily show himself. With wind, he can focus the element onto the ground in front of himself. He can create a tornado that will cut the enemy up a little, but keep them on the ground. These cuts aren't very deep and this attack is more of a counter attack than anything. The last revolves around Zero focusing light onto his blade. The blade stays the same, but when swung, a bright streak of light shows the path the blade followed. This light can burn the skin, and while the blade is coated in light, Zero's hands themselves are burning.

Bio: Zero, when born, exhibited a rare gene in his birth, a demonic gene. His father had been a demon, but not his mother. Zero's parents were killed before his naming, and somehow, he escaped notice. He never got a good look at the killer, but the one thing that bugged him was he was nameless in his later years. He planned on finding him, but one of his friends, Jase, warned him of the danger he might face. Jase also knew having no name would make him all the easier to find, so he told Zero to go by the name, Zero. With this, he went to find his family's murderer. He traveled far looking for the man or woman, and when he found him, he wasn't expecting what he saw. The man, who he was sure it was, had absorbed demonic souls into a blade. The sword shifted before his eyes and turned into the blade he's been using.

This scarred him, but he stole the blade with a simple distraction, throwing a rock to make a sound. When he clutched the blade, all the demonic spirits flew into him, increasing his lifespan beyond anything he could hope for. With the now powerless blade in his hand, he swung it high and hard to cleave the head of his foe. Once again, he never got a look at the murderer's face, or knew his name after that. He had nowhere else to go now, his purpose supposedly filled. He traveled far, just living an empty and hollow life. That is, until he was taken in by the Holy Knights under special circumstances. With this, he found meaning in his empty existence and lived on. He now believed that he wasn't meant to follow the demonic path of his brethren.

His first story finally came to an end as he kept the blade, this meant he would fight for them, deciding nobody deserved death unless evil was their way. The blade however, remained empty until he released energy into it, gaining his true demonic form, which was just really fiery. In the end though, he was still accepted and begun the second part of his life, assisting the Holy Knights.



Personality: Zero has many interests and has a very strange personality for a demon. He has spent most of his life outside, so when outside, surrounded by nature he is at home and at peace. He is very welcoming and often will lend a hand. His smile may seem a little cold, but that is very friendly and sometimes you can tell. He doesn't allow anybody, unless they are very close friends, to touch his blade, it's a link to his past and letting it go results in his irritation unless he gave it up willingly. He has a tattoo on his back in the shape of a dragon itself, when commented upon, he doesn't say much about it, the tattoo is one that goes all the way down to the bone, a birthmark if you will, it will not come off. The blood red color only further shows he was born with it, because all his heirlooms are red as blood itself.

Appearance: User Image - Blocked by "Display Image" Settings. Click to show.


(hope this is good)
PostPosted: Tue Mar 30, 2010 9:54 am


I like it. His techniques are interesting and will allow you to develop your character when he grows stronger.

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Holy Knight Profiles
 

Zulma san
Vice Captain

Generous Knight

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Dre_phantom

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PostPosted: Wed Apr 28, 2010 2:53 pm


User Image

User Name :: Dre_phantom
Name :: Koji Tatsumoko
Age :: 13
Birth date :: May 25th
Height :: 4’9’’
Weight :: 89lbs, without armor
Race :: Neko
Gender :: Male

Faction :: Knight of the Holy Light
Rank :: 5th class
Element :: Wind

Weapons :: Rengusu, Kamisori [crossbow is not always attached]
Techniques :: Koji uses the light weight and tough armor to his advantage when it is needed a long with his ability to control wind. He keeps himself in a close to mid range from his target and strikes at certain locations on an enemy to disable them or temporarily throw them off guard so that he can go in for the kill. Along with this he has a high since of a balance which he always utilizes, both in and out of combat zones.


Divine Winds :: Koji fires an arrow from the crossbow that is sometimes attached to his gauntlet then uses his ability to control the winds to change the direction of the arrow.
Force Of Wind :: By focusing a high amount of wind in front of him he can temporarily stop any attack, but the attack can only be held off for a maximum of 15 seconds [Equivalent to two post] and it can only last if he stays focused. With this move he can also contain explosions, but if he does it will put a large strain on his body.

::

History :: Koji had a very strange child hood as many would guess. Because of his appearance, he was always treated a little differently, whether it was girls attempting to play with his ears or even the occasional pulled of his tail. But this helped him as he leaded how to keep himself calm in situations that would cause most people to explode into rage. He also made a lot of female friends who seemed to be infatuated by his ears, but never let it go to his head.

Although he was wildly popular in the area he lived his family insisted on training him to fight against bullies after an attack on his Uncle who was a holy knight back in his better years. While training his family members were all beginning attack, beat in combat one by one. Except for his father who was said to be the best. Once Koji's father showed him what his training would help him accomplish he decided that he would also become a Holy Knight and on his 13th birthday his father gave him his old armor and sword that had been kept in an amazingly great shape and sent him to join the holy knights.

[More to Come on Story]

Personality :: Koji is usually very happy and is always seen with at least a small smile on his face. He can also keep himself calm in many different situation which is very helpful at times. He never lets anyone change his current mood no matter how hard they might try. As of yet no one has ever been able to make him angry.
PostPosted: Wed Apr 28, 2010 5:41 pm


I adore kitty-man. xD
Ya sure you don't want him to be a Strider?

You know that, as a Holy Knight, he can have three elements, right?
I suppose it isn't necessary, but....

ANYWAY, I think he's good to go.
Be on the lookout for any touch-ups requested by Zulma, yeah?
She has the final say on the Goody-Goodies Holy Knights, after all.
But I think he{Koji} should be okay.


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Krombopulos Michael
Captain

Ice-Cold Prophet


Owl Arcana
Vice Captain

Lonely Phantom

PostPosted: Wed Apr 28, 2010 5:54 pm


xD
Nice Stamp.
PostPosted: Wed Apr 28, 2010 6:36 pm


Don't be dissin' the sheep. D:

{I couldn't find one with a dinosaur. .-.}

Krombopulos Michael
Captain

Ice-Cold Prophet


Dre_phantom

Dangerous Hunter

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PostPosted: Thu Apr 29, 2010 8:05 am


Lol, kitty-man.. Maybe I should make that his nickname. xD Yeah, I''m sure. I couldn't think of any other two elements that I liked so wind is going to be his only one.

Ok, thanks.
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