Are we to... |
remain a rebel group and just freelance in the other nations, perhaps become similar to mercenaries? |
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87% |
[ 7 ] |
develop into our own sovereign nation? |
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12% |
[ 1 ] |
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Total Votes : 8 |
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Posted: Tue Dec 21, 2004 2:02 am
I find it kinda weird, i went to a site to try and find some neat techniques that I could possibly implamint in the sigs when all of a sudden one of the techniques gives me an idea for something that could really livin' the place up. Check the 1st post of the main thread for more details.
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Posted: Tue Dec 21, 2004 4:29 pm
Here is what our new sig temp will look like.  notice how it has a place for stats. As you can imagine this took me quite awhile to make. Therefor I will make it very hard to advance in the level system.
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Posted: Wed Dec 22, 2004 8:12 am
Ok I don't mean to be questioning anything, but... what is the valid reason for a point system when half of the members can't advance anyway? The point system is, to be quite frank, worthless until there are more members. Especially more soldiers seeing as how there are more officers then there are grunts. Which is just sad and wrong. I think you should work on getting members before you institute such a system, like getting those generals of yours to do something. I just figured I'd voice my opinion despite it never being recognized.
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Posted: Fri Dec 24, 2004 10:03 am
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Posted: Fri Dec 24, 2004 3:56 pm
Indrid Cold Here is what our new sig temp will look like.  notice how it has a place for stats. As you can imagine this took me quite awhile to make. Therefor I will make it very hard to advance in the level system. thats cool
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Posted: Tue Dec 28, 2004 7:51 pm
I'm so glad Guilds are back up.. I've only RP'd in the guilds since they put it up... sweatdrop
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Posted: Wed Dec 29, 2004 11:46 pm
i like the idea.... just how will we gain points?
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Posted: Sat Jan 01, 2005 11:31 pm
AH! Why is it everytim I visit this page my comp feels like it freezes up on me! Someone here has way too big a sig!!! -->starting to get annoyed Anywho, I need you guys to send me your stats as I have written down for the new battle rules, if your stats are not pm'd to me by the 7th of this month, you will be cut. It isn't that hard to figure out, and if you have any problems with it, post it here. I have been training D.O. and Hikaru, so they and i should be able to help you.
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Posted: Mon Jan 03, 2005 11:06 am
Personally, I don't like this idea. Stats just.. take away the storytelling ability. Not that I have any, but other people do. sweatdrop
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Posted: Mon Jan 03, 2005 8:15 pm
Bolt Personally, I don't like this idea. Stats just.. take away the storytelling ability. Not that I have any, but other people do. sweatdrop I see what you you mean, but it will still be fun.
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Posted: Mon Jan 03, 2005 8:35 pm
I suppose. I think it should be an option.. you know? You CAN fight in using stats.. if you want. But you don't have too. And you can't force your opponent either. That would just be rude.
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Posted: Mon Jan 03, 2005 9:07 pm
Bolt I suppose. I think it should be an option.. you know? You CAN fight in using stats.. if you want. But you don't have too. And you can't force your opponent either. That would just be rude. ... yeah i see what youre saying...that would be cool too
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Posted: Mon Jan 03, 2005 11:29 pm
any of you guys have a clue how to bring people back to life.... other then necromancy of alchemy?
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Posted: Tue Jan 04, 2005 1:08 pm
I don't know what kind of relationship with the GG you're going to go for, but your thread is now a sticky.
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Posted: Tue Jan 04, 2005 1:18 pm
goldbrease any of you guys have a clue how to bring people back to life.... other then necromancy of alchemy? That depends on how alive you want them. You could bind their soul to a golem, you could force a reincarnation, you could clone them a body and write their mind over the clone's, etc... You might want to read and post in the RP standards and suggestions thread, since you probably want some say in how the rules and mechanics are done.
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