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A cute club for the modists of the Do You Believe In Mods thread. 

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Travian Alliance Goto Page: [] [<] 1 2 3 ... 4 5 ... 102 103 104 105 [>] [>>] [>>] [»|]

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Calmer

PostPosted: Fri Apr 27, 2007 3:27 pm


Woah. I did not realise we started with 35 gold for expenditure on plus options. xp

Status (probably not always up to date; 29 Apr)

Free Plus options enabled: +25% to all forms of production.

Wheat - 24/hr

68 income, 43 expenditure
6 fields at level 2.

Lumber - 53/hr
1 woodcutter at level 3, 3 woodcutters at level 2.

Clay - 53/hr
1 mine at level 3, 3 mines at level 2.

Iron - 35/hr
2 mines at level 2, 2 mines at level 1.
PostPosted: Fri Apr 27, 2007 4:15 pm


http://www-personal.umich.edu/~jpurdham/travain.xls

The spreadsheet I've been working on. I'll likely be constantly tweaking it, so perhaps pester for updates if desired.

Edit: Oh hot dog! The Plus bonus affects gross wheat production, not net production. *drools a little*.

Balcerzak


Elliedoll

PostPosted: Fri Apr 27, 2007 4:27 pm


Wood: 25/hr - 12/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Clay: 35/hr - 139/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 1
-#4 @ Level 1

Iron: 25/hr - 42/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Wheat: 9/hr - 11/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 2
-#4 @ Level 1
-#5 @ Level 1
-#6 @ Level 1

Maintenance: 41/53

Main Building - 3
Marketplace - 1
Rally Point - 1
Warehouse - 1
Embassy - 1
Palisade - 1
Granary - 1
Cranny - 1

Next Build Intents:
Wheat, #4 @ Level 1 -> #4 @ Level 2
Wheat, #5 @ Level 1 -> #5 @ Level 2
Wheat, #6 @ Level 1 -> #6 @ Level 2
PostPosted: Fri Apr 27, 2007 6:28 pm


Wood: 25/hr - 44/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Clay: 25/hr - 69/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 1
-#4 @ Level 1

Iron: 17/hr - 73/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 0

Wheat: 18/hr - 13/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 2
-#4 @ Level 2
-#5 @ Level 2
-#6 @ Level 3

Maintenance: 42/56

Main Building - 3
Barracks - 1
Rally Point - 1
Warehouse - 1
Embassy - 1
Granary - 1
Cranny - 1

Next Build Intents:
Iron, #4 @ Level 0 -> #4 @ Level 1 -> #4 @ Level 2
Iron, #3 @ Level 1 -> #5 @ Level 2
Iron, #2 @ Level 1 -> #6 @ Level 2
Iron, #1 @ Level 1 -> #1 @ Level 2
3 Additional Macemen

Thugs:
3 Macemen

Alexi Terianis


Sir William Black

PostPosted: Fri Apr 27, 2007 6:35 pm


William Black

Ezra-Muir (119|-40)

[Wood] 254/1200
[Clay] 40/1200
[Iron] 75/1200
[Wheat] 74/1200

Wheat consumption 37/54

Main building 3
Rally point 1
Embassy 1
Cranny 1
Warehouse 1
Granery 1

Next build: More bloody resources...

Minions: Two Legionaires.
PostPosted: Fri Apr 27, 2007 8:40 pm


Player- Endani
Village- Horteka.
(-69 -151)

Allegro


Balcerzak

PostPosted: Fri Apr 27, 2007 9:14 pm


Allegro
Player- Endani
Village- Horteka.
(-69 -151)

biggrin ! Welcome to the game, I hope you enjoy your stay, if you have questions don't hesitate to ask.
PostPosted: Fri Apr 27, 2007 9:26 pm


Bumped another of my level 1 wheat fields to level 2. Puts my wheat production at 14/hr again. Just before 6am I'll be able to bump one of the level 2's to level 3 (+6/hr | +0/maint).

Welcome aboard, Allegro.

I go thud now.

*thud*

Elliedoll


Sir William Black

PostPosted: Fri Apr 27, 2007 10:48 pm


Y'know what would be mega-awesome?

If this game had a @#$% building que(SP?). Or better yet, a system where " if X happens, build Y" or something.
PostPosted: Sat Apr 28, 2007 5:07 am


Sir William Black
Y'know what would be mega-awesome?

If this game had a @#$% building que(SP?). Or better yet, a system where " if X happens, build Y" or something.
Seconded!

Alexi Terianis


Calmer

PostPosted: Sat Apr 28, 2007 6:34 am


See the Plus Account. As I said above, you get free gold to experiment with for Plus options, so if a build queue is what you want... razz
PostPosted: Sat Apr 28, 2007 7:51 pm


Wood: 25/hr - 39/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Clay: 35/hr - 39/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 1
-#4 @ Level 1

Iron: 25/hr - 39/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Wheat: 30/hr - 42/1200
-#1 @ Level 3
-#2 @ Level 3
-#3 @ Level 2
-#4 @ Level 2
-#5 @ Level 2
-#6 @ Level 1

Maintenance: 44/70

Main Building - 3
Marketplace - 1
Rally Point - 1
Warehouse - 1
Palisade - 1
Barracks - 1
Embassy - 1
Granary - 1
Cranny - 1

Next Build Intents:
Wheat, #6 @ Level 1 -> #6 @ Level 2
Wheat, #3 @ Level 2 -> #3 @ Level 3
Phalanx (Defense)
Phalanx (Defense)
Wheat, #4 @ Level 2 -> #4 @ Level 3
Wheat, #5 @ Level 2 -> #5 @ Level 3

Elliedoll


Calmer

PostPosted: Sun Apr 29, 2007 1:52 pm


A starting village (4,4,4,6), with level 10 of all resource nodes, and a fully upgraded grain mill and bakery, level 10 granary and warehouse, level 5 main building, and level 1 rally point and barracks will be as follows (by my calculations):

Total grain production: (6 x 200) x 1.5 = 1800.
Resource grain drain: 212 .: 1800 - 212 = 1588
Building drain: Bakery (12), Grain Mill (11), Granary (10), Warehouse (10), Rally Point (1), Main Building (6), Barracks (4); 1588 - that lot = 1534.

So a maxed out production town early on can self-sustain 1534 of their basic unit type (possibly 2 less if their grain production limits it). This is ignoring the possibility that they can turn their grain production negative and ask friends for grain supplies; or build a marketplace and constantly trade their other resources for grain; or raid other people for grain.
PostPosted: Mon Apr 30, 2007 6:16 am


Wood: 30/hr
-#1 @ Level 2
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Clay: 35/hr
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 1
-#4 @ Level 1

Iron: 30/hr
-#1 @ Level 2
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Wheat: 61/hr
-#1 @ Level 3
-#2 @ Level 3
-#3 @ Level 3
-#4 @ Level 3
-#5 @ Level 3
-#6 @ Level 3

Maintenance: 52/113

Main Building - 3
Marketplace - 1
Rally Point - 1
Warehouse - 1
Palisade - 1
Barracks - 1
Embassy - 1
Granary - 1
Cranny - 2

Phalanx - 1

Making liberal use of the 1:1 merchant functionality (see PLUS), my intent is to hyperfocus on the wheat production to run the numbers up as high as I can, then start doing the 1:1 trades and leveraging the other fields up en masse.

Elliedoll


Balcerzak

PostPosted: Mon Apr 30, 2007 11:58 am


So a few days ago I started up a tribe of Teutons on s4.travian.com to get a better feel for combat. My newb protection expired this morning (the length on that server was only three days) and I got raided by a stronger player (I had been doing some raids of my own against unihabited villages, so my own troops were away at the time, thankfully). I think this is probably a fair assessment of the kind of attacks we might be running into.

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First Church of Mod (Reformed)

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