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Iomma Sensei
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PostPosted: Thu Apr 26, 2007 8:16 pm


Fiver
Then ask the great Iomma why Ai no longer fires 24 arrows a round as his normal attack. wink

And sure. ^_^ I'd be glad to join in!

No, but I can get upwards in the range of 186 attacks with a Multiheaded/Incectile Thri-Kreen Fighter/Monk/Dervish, dealing anywhere from 28 to 36 dmg per attack (with huge attack bonuses).

I didn't understand the rules, but now I've found ways around all that fun stuff.

Hey, he [Ai] can plug way too many arrows in something from a good several miles now before whatever he's shooting at can get close to him.

She [might] be a Cleric (race undecided), so be whatever, at Lv. 1. Less people means I can get to you faster.
PostPosted: Sat Apr 28, 2007 11:31 am


Cleric, huh? I could go barbarian.

Barbarians work best when they have clerics.

Fiver
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Iomma Sensei
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PostPosted: Sat Apr 28, 2007 11:53 am


Fiver
Cleric, huh? I could go barbarian.

Barbarians work best when they have clerics.

Barbarians...second only to the Paladin in the meat-sheild contest.

That's why I luv 'em! heart
PostPosted: Sat Apr 28, 2007 8:34 pm


And I wouldn't want to play a paladin alongside a cleric unless we were almost exclusively fighting undead and/or feinds.

Fiver
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PostPosted: Sun Apr 29, 2007 10:14 am


Makes sense...
PostPosted: Wed May 02, 2007 10:03 pm


and i am lost once again...I like the idea of a cleric, because they can use magic, and they can do the physical combat. In my opinion...that is better than a barbarian. i know the different types of paladins...but the general definiton...A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers...call me crazy, but that doesn't sound like something i'd want to rp in D&D. I am not going to be a drow...even if they are cool. I was just thinking of cleric. I don't really know. I just don't like the idea of a barbarian. Maybe a ranger...I'm not sure. I know i have to make a decision...I do know that I want to be an elf. That much is for certain...let's face it. Elves have agility. And they can live a long life.

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Fiver
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PostPosted: Fri May 04, 2007 9:14 pm


Well, the idea was that you'd be the cleric, and I'd be a barbarian. <.< Clerics are pretty good at smashing stuff, but best at healing. And who needs healing more than someone who goes totally berserk and charges headlong carelessly into battle? The two classes suppliment each other well.
PostPosted: Sat May 05, 2007 9:23 am


Bingo! That right there is what I wish every one would do in my parties. They always play as Clerics and Fighters, but then there's always that one door that no amount of magic or raw power that they can open.

That's why Rogues are great! ^_^

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PostPosted: Sat May 05, 2007 9:44 pm


If you give barbarians a high Int, they can be great skill-characters too. <.< It's just that no one ever does.
PostPosted: Sun May 06, 2007 1:04 pm


I normaly give my Barbs a low Wisdom. Not lik ethey need it, and it makes for a great assumed trait of the character.

Look at Caitlin for example. Lv.35 Barbarian and her will save is like...+4.

Iomma Sensei
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PostPosted: Mon May 07, 2007 10:18 pm


What is so amazing about a barbarian? And a rouge even? But then, what is so amazing about any class? The races...elves, humans, dwarves...hobbits even...am I forgetting anything? LOL. But then let's not forget the sub-races...such as a wild elf, a drow elf, and all that stuff. D&D is a good game for people wishing to learn strategy, and be able to leave the normal life behind and get lost in the Role playing. Anyway... who says that clerics are best at healing? There is acceptions to every single rule. You just have to look for them. Clerics could be best at smashing, and good at healing. There are acceptions to every class, every rule, every race... Hell, even a hobbit can be a wizard. Unlikely, but possible. Am I right?
PostPosted: Tue May 08, 2007 10:55 am


Human, elf, half-elf, half-orc, dwarf, gnome, halfling. Halflings aren't really hobbits... Thinner, and more adventurous. Of course, those are just the Player's Handbook races. There are more in Complete Psionics, and hundreds more in the Monster Manuals and a few scattered through other books. Usually though, you only use the Player's Handbook races. Keeps things simple.

I love halflings so much. ^_^

Who says clerics are the best class for healing? Game mechanics. They are one of the primary spellcasting classes, giving them a large amount f spells per day and higher-level spells lesser spellcasting classes never come close to. They can ditch any and all of these in favor of healing spells. Of course, you can always choose spells meant to improve your ability to smash stuff, and through this become on-par with a primary melee combatant. Still, this doesn't even slightly reduce your ability to heal people.

What's so amazing about any class:

Barbarian: They rage, giving them great boosts to Str and Con. Especially at lower levels, no one can hold up against a raging barbarian.

Bard: Versatility. You've got healing, skills, blasting, and the ability to screw with people. If you're good with your ability to augment combat ability, a bard can easily be responsible for boosting everyone else's combat usefulness by 30%.

Cleric: Covered above.

Druid: Two big things: summoning and shapeshifting. Pull out a small army of creatures to fight for you, then turn into a bear and rip your opponents apart with a combination of your own considerable skill and the overwhelming power of nature. Also has a few other great spells that play off of nature, such as Entangle, Flaming Sphere, and Call Lightning. Not a half-bad healer.

Fighter: Pure combat skill. So many combat-oriented feats that only barbarians can match them at lower levels, and if built properly, they are quite possibly the best class for one-on-one fights at higher levels.

Monk: Martial arts. The perfection of the self. Over time, you become immune to poison and disease, can slow your falls, and can punch through adamantine.

Paladin: Holy warriors. They have great melee skills, and can easily get tougher than most any other class. Their smiting abilities make them better than fighters against evil creatures, plus they can heal.

Ranger: Woodland warriors. Combat skill almost as good as fighters, coupled with limitted spellcasting and several other useful skills, including stealth.

Rogue: Pure skill, outside of combat. Everything you need, a rogue can potentially do. They can even be good in melee combat, if you know how to abuse their powerful Sneak Attack ability.

Sorceror: Most spellslinging out of anybody. Their spells are powerful, even devistating, and they have a lot of freedom for which they cast each day.

Wizard: Greatest magical potency. Same spell list as sorcerors, but they get higher-level spells sooner, and get metamagic feats for free, making their spells more powerful, farther-reaching, or maybe just harder to notice. You can also specialize, losing some versatility for more spells per day, and greater potency with just one school of magic, making you better at blasting, protecting, summoning, illusions, or whatever.

There are other base classes in other books, and prestige classes just about everywhere, but those are your basics.

I am advised to inform you that no books were used in the making of this thread. This is all from my head. wink

Fiver
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Iomma Sensei
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PostPosted: Tue May 08, 2007 7:05 pm


Let me see, at first level...

Kobold, Orc, Goblin, Elan, Sun Elf, Moon Elf, Half-Drow, Maenid [sp], Warforged, Warforged Scout, Spirit Folk, Nezumi, Hegeyokai, Whisper Gnome, Illumian...

...that's just a small portian of what I can pull out of my sleeve of starter races. For classes...

Samurai, Duskblade, Warmage, Marshal, Healer (which lacks the healing power of a Cleric), Ninja (less stealthy than the Rogue), Hexblade, Favored Soul, Wu Jen, Scout, Spell Thief, Swashbuckler, Psion, Psychic Warrior, Soul Blade, Wilder, generic Warrior/Spellcaster/Expert, Aristocrat...

...there's a lot of choices out there, so just stick with the basics.

No minds were injured in the creation of this message...
PostPosted: Tue May 08, 2007 11:53 pm


Okay, Fiver...i know the difference between halflings and hobbits. I used hobbits as a general species...little people, slightly smaller than dwarves. I did already know that in the world of D&D, Frodo Baggins would not last five minutes in, but then again we are not talking about Lord of the Rings. I read about all the classes and races on the Dungeons and Dragons official website. There are acceptions to every rule. I just asked that as more to myself. It was a rhitorical question...no answer is required.
I never said clerics were the best at healing. I never implied it either. Okay, with a barbarian...true...blind rage so to speak. But some barbarians could have a guilty conscience. Not normal, but possible. Bard...it is actually a good class if you ask me, same with clerics. Druids do have the good class ranking with me. Fighers... pure combat...says who? Like i said with the barbarian...it can be possible they end up with a guilty conscience. Monk...who would ever want to be a monk? that's just my opinion and it is rhitorical. Same with a Paladin. Holy Warrior??? Not one I would want to role play. Rangers...let's think of the rangers...Aragorn...then again that is Lord of the Rings. Drizzt Do'Urden...course he is a hunter/ranger. and he is drow, and in the D&D world. Rogue...not quite sure on that one. Wizards, of course not to be mistaken for Harry Potter...more Gandalf the Grey than Harry Potter. wizards do have potential. I know all this stuff. I read it. It was just more me wondering what was so good about any class. I say it was rhitorical. I was just thinking out loud. I appreciate the explanation, Fiver.
Iomma...you lost me with the Kobold, the Elan, Maenid[sp], warforged. I require no explaination because I will look those words up... And i know that was first class races. Now the classes...not one of those makes me want to say "ooooo" I know there are choices out there, and you know me iomma. Since when did I ever want to stick with the basics. I don't like keeping things simple. I like complicated. Of course you knew that.

Let's say I want either a Bard, a cleric, or a Druid. All three of those appeal to me. Bards, as Fiver explained, have healng skills, blasting, ability to screw with people....i like that. Clerics...we all know what they do. Druids...shapeshifting and summoning. conjuring a small army of baddies and turn into a nasty creature and tear to shreds. But why bear? we are supposed to be in the world of d&d...are we not? Why not turning into a dragon? That sounds better than a bear.
Okay for arguments sake that I decide to be a female moon elf that happens to be a druid, and is Chaotic Neutral.[i know that alignment exists] Would it be possible she could transform into a red, green, or even a black dragon and burn or melt the enemies into nothingness? I think so. It is the world if role playing. I can be anyone and anything I choose.

(just ramblings going on in my mind.)

Nater Brash
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Fiver
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PostPosted: Wed May 09, 2007 2:26 pm


Quote:
I never said clerics were the best at healing.

I know you didn't. razz I did, and the books do.

Quote:
Fighers... pure combat...says who?


Well, that's not the only thing they can do. That's just what's great about them. biggrin Really the only advantage of the class.

Sorry for going overboard, there. ^^; Didn't know you were being rhetorical, so I figured I'd give you the rundown.

And if you're trying to be more general, hobbits are a kind of halfling, and are sometimes called halflings in LotR. Just because something came from LotR doesn't mean it hold no bearing here. wink

Warforged Scout? I've never heard of those... I saw someone play a warforged scout before, but I always figured warforged was his race, and scout his class. Looking through the books, warforged look awesome in parties. ^_^ Interacting with people just the same as people. Golems helping to form plans, wearing mage robes, whatever.

You found stats for Healers?

Unfortunately, though bards are the best addition to a large party, in a small one like we're gonna have, they are notorious for being underpowered. As for druids, I only used the bear as an example. smile When they first gain the Wild Shape, they can only turn into animals, either real-world or dire. Later, they can turn into plants, then elementals. Turning into a dragon would require an epic feat, so you need to be at least level 21, though there's a prestige class which would allow you to do it much earlier.

Gotta warn you, though, despite how it sounds, turning into a dragon is generally not recommended. <.< It doesn't get you as far as you'd think.
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