public static final String SHIP_STRING =
"Ship $ of ${game.ships}n" +
"Name: ${ship.$.design.name}n" +
"Owner: $[owner.${ship.$.owner}]n" +
"Ship Type: $[shipType.${ship.$.design.type}]n" +
"Ship Size: $[shipSize.${ship.$.design.size}]n" +
"Shields: $[shield.${ship.$.design.shield}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"${ship.$.design.weapon.$.count}\" +
"${ship.$.design.weapon.$.max} ; " +
"$[weapon.${ship.$.design.weapon.$.type}] ; " +
"MOD-$[weaponMod.${ship.$.design.weapon.$.mod}]n" +
"Ship Drive: $[drive.${ship.$.design.drive}]n" +
"Ship Computer: $[computer.${ship.$.design.computer}]n" +
"Ship Armor: $[armor.${ship.$.design.armor}]n" +
"Ship Fuel: $[fuel.${ship.$.design.fuel}]n" +
"Ship Components: $[component.${ship.$.design.systems}]n" +
"Cost: ${ship.$.design.cost}n" +
"";
"Ship $
"Name: ${ship.$
"Owner: $[owner.${ship.$
"Ship Type: $[shipType.${ship.$
"Ship Size: $[shipSize.${ship.$
"Shields: $[shield.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"${ship.$
"${ship.$
"$[weapon.${ship.$
"MOD-$[weaponMod.${ship.$
"Ship Drive: $[drive.${ship.$
"Ship Computer: $[computer.${ship.$
"Ship Armor: $[armor.${ship.$
"Ship Fuel: $[fuel.${ship.$
"Ship Components: $[component.${ship.$
"Cost: ${ship.$
"";
and transform it into a more readable form. For example, if I load my 4th save game and tell it to look at the 12th ship:
Ship 12 of 37
Name: Gremlin II
Owner: Gnorm of the Gnolam empire
Ship Type: Normal
Ship Size: Destroyer
Shields: None
11 ; Nuclear Missle* ; MOD-Normal
11 ; Laser Cannon ; MOD-Heavy
11 ; Laser Cannon ; MOD-Normal
22 ; Nuclear Bomb*? ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
Ship Drive: Nuclear Drive
Ship Computer: Electronic Computer
Ship Armor: Titanium Armor
Ship Fuel: Deuterium Fuel Cells
Ship Components:
Cost: 119
Name: Gremlin II
Owner: Gnorm of the Gnolam empire
Ship Type: Normal
Ship Size: Destroyer
Shields: None
11 ; Nuclear Missle* ; MOD-Normal
11 ; Laser Cannon ; MOD-Heavy
11 ; Laser Cannon ; MOD-Normal
22 ; Nuclear Bomb*? ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
0 ; Empty ; MOD-Normal
Ship Drive: Nuclear Drive
Ship Computer: Electronic Computer
Ship Armor: Titanium Armor
Ship Fuel: Deuterium Fuel Cells
Ship Components:
Cost: 119
Oh yeah... I still need to verify if the "Fuel Cells" shown are really the fuel cells. I haven't tested that yet... sweatdrop