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Magicck
Vice Captain

PostPosted: Sat May 26, 2007 3:51 pm


Haru Tachibana
Name: Sieg "Kreiger" Tachibana
Age: As an ArchDemon, he's lived for thousands of years, but his appearance hasn't changed since he was 22.
Race: ArchDemon
Appearance: User Image
Weight: 205 lbs
Class: Fighter, Swordsman, Summoner, Demon, Black Mage.
Fighting style: Gojuken - A Martial Arts style that Sieg developed over his lifetime. It takes both "Tender Fist" (Juken) and "Ferocious Fist" (Goken) styles, and blends them into a ferocious mix of soft-and-hard punches similar to both Shotokan and Tai Chi, mixed with near-impossible flexibility. With this, he can choose to either attack a body's internal ki energy with his own to manipulate it's flow, or attack the body directly and break bones. Sieg is the originator and master of this style, and can use his style to attack certain pressure points on a person's body either physically or with his energy from afar. With his study of acupuncture and pressure points adding to this, one hit in the right spot can cause various effects on it's target: The target's energy flow can be completely cut off or overloaded to the point where it can explode, he can disrupt the nervous system with multiple side effects, instantly shatter bones, bruise organs and block bloodflow to parts of the body, or kill an opponent instantly.

Bio: Sieg is the father of Haru, the husband of Arlia, and the King of the Tachibana family; only his father, Tenshi Tachibana, has defeated him in battle. As a King among demons, his power is legendary and feared by all who've heard of him. He's very calm and collected, and has never lost his cool even once during a fight.

Powers:

Energy Manipulation - Like most demons and otherwordly creatures, Sieg can control and manipulate his own energy at his desire. The same rule also applies to the artifacts he carries along with him. Furthermore, he's also able to sense the aura of his opponents, the weapon(s) they might carry, as well as gauge how much energy goes into an attack or spell to allow him to react accordingly.

Demonic Strength - With his natural demonic strength Sieg can lift more than double his normal weight. After mastering his gravity powers and through intense training under 100x Earth's gravity, he can lift a maximum of more than a hundred times his normal weight, making him able to lift more than 20,000 lbs when at maximum.

Demonic Speed - Sieg's normal demonic speed was enhanced multifold by training in 100x Earth's gravity. With his superhuman leg strength, he's able to move so fast that he can leave multiple afterimages in his wake, or move so fast that he appears invisible. He can even move so fast that it appears like he's standing still, but is in fact moving faster than the eyes can percieve.

Flight - Sieg can use his gauntlet's antigravity device and levitate. When in Juggernaut form, he cannot levitate with the gauntlet anymore, but intead has two black wings for flight and defensive purposes.

Gravity spells- Sieg's gauntlet is made of cavorite (a special gravity-nullifying metal), has an anti-gravity generator, and contains massive amounts of dark energy. With three different gravity-manipulating sources, he can manipulate the gravity in an area equal to the circumference of his pointer finger, to 10 feet around him. Sieg normally never goes past 500x normal gravity, but has once gone up to 1000x. The true extent of his gravity powers are unknown.

Soul-linker spells- Usable twice per fight. By using the pendants around his neck, Sieg can actually "Link" his soul with other members of Tachibana castle he's previously bonded with, adding half of their total powers to his own and summoning an avatar of their persona. Sieg can also use one of their skills, depending on which soul he momentarily links with. All avatars are sentient and cannot leave Sieg's body to physically attack an opponent, but their reflexes far surpass any mortal being and use their own set of skills if needed. 5-post duration.


Warrior Drive - Balmung: A green avatar of a Dragoon of Wind materializes behind Sieg. The avatar parries all attacks and is immune to all wind-based skills and attacks. His speed, strength attack combo (both normally and with skills) are doubled when the Dragoon is out at the cost of halved magic and defense, both magically and physically.

Mage Drive - Yuki: A blue avatar of a magician materializes behind Sieg. The avatar defends all attacks with a magical barrier and is immune to water and ice-based spells and attacks. His magic and magic skill combos are doubled when the avatar is out at the cost of halved strength and defense.

Ying-Yang Drive - Haru: A black-and-white Ying-Yang avatar materializes behind Sieg. The avatar defends with floating black-and-white swords and is immune to all magical and to both holy and unholy attacks. His speed, strength, stamina, attack, defense, and magic all are halved to let him use his ultimate Soul-link at the end of three turns.

Seraphim Drive- Arlia : A pink avatar of a Seraphim materializes behind Sieg. The avatar can close it's wings around Sieg to block attacks and is immune against all holy attacks. His stamina and defense are also doubled when the Seraphim is out, at the cost of halved speed and strength.

Eternal Love Drive: Queen Arlia: The ultimate Soul-link, only capable of being attained after Ying-Yang drive. In this drive, a glowing red heart-shaped avatar appears next to him and strengthens his fighting spirit and resolve. Unlike the other avatars, this one is the most fragile, and cannot defend itself (Sieg actually takes attacks to protect the avatar.) Instead, it supports Sieg, and doubles all of his stats. At the end of three turns, when Sieg's morale is at his highest, both him and the avatar combine to use his ultimate attack: King and Queen's Miracle Fist.

Summoning - Sieg uses several different summoning seals: bloodseal, magic seal, and basic alchemy to summon demons from the netherworld to aid him. There are seven types he summons, each with their own strengths and weaknesses. All summons are sentient and have physical bodies, meaning they can be attacked and can attack of their own will.

Magic Seals: For each battle, Sieg can only use the maximum number of summons one time. For example, if he uses all four Guilt Legions in one battle, he can never use them again until the battle is over.

Guilt -- Sword (Swordsman-type) A maximum of 4 can be out at any given time. They have the third-highest attack speed, moderate strength, and work best in numbers. Fourth highest stamina.

Hatred -- Fist (Martial-type) A maximum of 2 can be out at any given time. They're large and strong, with high strength and stamina. The downside is that they're slow, but can do high blunt force trauma to both flesh and inorganic materials. Third highest stamina.

Malice -- Arrow (Archer-type) A maximum of 6 can be out at any given type. They fire energy arrows at their targets in quick succession with each other, and can move very quickly to surround enemies. Their arrows barely damage flesh and bones, but can pierce through armor and nonorganic substances easily. Second-to-lowest stamina.

Arrogance -- Shield (Guardian-type) A maximum of 4 can be out at any given time. Four massive curved shields appear then vanish. Whenever his opponent attacks, one of the shield automatically appears to block the attack, no matter how close or far it is. Each shield can only block one major attack, before they need to be casted again. Highest stamina.

Flawed -- Claw (Assassin-type) A maximum of 10 can be out at any given time. Ten demons, half the size of Sieg and sporting massive silver claws on their hands, surround Sieg. They can move even faster than him, appearing suddenly behind the enemy and attacking in a fraction than a millisecond before disappearing, then reappearing somewhere else to attack again. They're demons purely focused on speed, making them very lightweight, with low strength, defense, and stamina. Lowest stamina.

Blasphemy -- Bomb (Bomb-type) Only one can be out at any given time. A massive time-bomb appears in front of Sieg. If the bomb touches anything (excluding everything on Sieg's person), it explodes, causing high damage. No stamina.

Thanatos -- Ultimate (Ultimate-type) Unknown. Sieg has never used it in battle, making it's abilities unknown for the moment.

Equipment:
Shikon no Kizu - Soulscar, a sword designed to pass straight past an opponent's flesh and attack their ki energy directly. The blade itself is made from demonic materials that completely pass through flesh and absorb ki energy from inside the target's body. If hit enough times, the target will experience a massive ki-shortage for weeks, even months.
Tatsuyami - His prized sword, also known as Dark Dragon. A purple dragon is engraved on the katana, starting with the mouth as the hilt and the tail stopping at the weapon's edge. His primary weapon of choice, it holds the power of a darkness dragon from the 8th level of hell and is forged from a single feather from when Lucifer fell from heaven and made from crystallized demon blood and diamonds. Sieg can summon the darkness dragon at will, using both his and the opponent's surrounding youki. When the target is slashed, the blade erupts into flames and causes darkness-type burns.
Juuryoku Kote - A red gauntlet that entirely covers his left arm. This relic posesses the power of gravity, passed down from his father, Tenshi Tachibana, and is made from gravity-nullifying metal, diamonds, and demon parts. At will, Sieg can nullify the effects of extreme gravity changes around him or anywhere within a football field-sized radius by using both cavorite,an anti-gravity device and the darkmatter reservoirs inside the gauntlet.
Kokuyoku (Black Wings) - An ancient pendant made from adamantium and a special onyx, that contains the souls of past generations. When someone joins the Tachibana family, they are required to give a small portion of their soul to Sieg. In return, they learn the secrets of the Tachibana family, including the secret "Soul-link" ability. This is the source of Sieg's soul-linking abilities, and at the moment only contains five Soul-links.

Special Abilities:
Juggernaut Mode - When pushed to his demonic limits, Sieg transforms into his demonic form. When wearing the Juggernaut armor, he retains the use of his gravity powers without the gauntlet. His speed and strength are multiplied 5x in this form.

Sentinel Mode - Sieg's most destructive powers are unleashed in this form. Other than two more black wings and his entire body turning red, the armor looks the same. However, his speed and strength are multiplied 10x. Some of his most powerful attacks can only be used in this form.

Mirage Dance - Sieg can split his body into

Dark Flare - One of Sieg's most dangerous attacks. While he's casting it, he's left open to all attacks, but each turn he's uninterrupted, the ball doubles from the previous turn. It can become so strong, that it can shatter dimensions if left to feed on the surrounding energy. The ball takes energy directly from the surrounding area and channels it into unholy energy.

Kage Furea - A black ball of demonic energy. A basic technique, it also happens to be his son's favorite move. It's power is directly proportionate to the size of the ball, with it's speed and cast time inversely proportionate. Dark-type attack. 10 uses.

Hellflare Dragon : Mukenigokuryuu - By gathering an intense amount of demonic energy, Sieg can summon forth a purple dragon. The dragon, born from the 8th pit of hell, is easily capable of obliterating his opponents with one strike. Unlike the Jaō Ensatsu Kokuryuha, the dragon is completely sentient and obey's Sieg. Sieg rarely uses this attack, because he finds that the demonic energy necessary to summon it is too costly. When he does though, it's mostly as a finishing move. Dark-type attack. 2 uses.This and the next one is the only move that I can't block

Tekken no Kokushu (Fist of Kings/King's Fist) - Sieg's signature attack. An attack so powerful, only a King has enough power to use it. The user charges spiritual power in one hand and dashes headlong at the target, expelling it all in an explosive punch. Neutral-property attack, 5 uses.

Kyūkyoku Bushin Hakazan (Ultimate War God Slash) - A sword technique adapted from a legendary swordsman of the Heian period. The user launches the target into the air with an uppercut slash, then by taking to the skies, slashes the target seventeen times consecutively. Each slash causes kanji to appear all over the target's body. On the nineteenth slash, the target falls back onto the ground with a downward stroke. The final attack is a downward stab into the target's heart, activating every single kanji on the victim's body and destroying their spiritual energy from within. Neutral-property attack.

Ryuujin Ban Rai - Dragon King Heavy Thunder - The user focuses energy into their weapon and points it into the sky. Thunderclouds shortly form, and several bolts of lightning rain down all over. 3 uses.


Di Yu Mythology

In Taoist and Buddhist mythology, hell is made up of ten courts, each ruled by one of the 10 Yama Kings and 18 levels in which wrongdoers are punished.

In some literatures, there are references to 18 types or subtypes of hells, or 18 hells for each type of punishment, rather than just 18 levels of hell. In some literatures, there are different types of punishment on each level.
PostPosted: Sat May 26, 2007 6:38 pm


Haru Tachibana
Name: Hatsuharu Tachibana
Nickname: Haru
Gender: Male
Nickname: "God of Trinity"
Race: Hybrid Archdemon/Seraphim (Archdemon-based strength/speed/reflexes, Seraphim-based magic/endurance/defense)
Age: 17
Fighting Style: Tenkyuuken (Celestial Sphere Fist) - Haru's unique fighting style that can utilize either Holy energy, Unholy energy, but usually normal spiritual energy into five balls, called Spirit Spheres. Spirit Spheres are the basis for many of Haru's Monk skills. They're used for everything from offensive skills, defensive skills, to even support and boost skills. A maximum of 5 spheres can be out at any given time, and a total of 20 can be summoned per battle. Haru can also use different forms of energy to power his Spirit Spheres, which give each Sphere new abilities and effects. The Tenkyuuken fighting style is very defensive, with the most-advanced skills mostly comprised of shields, barriers, or counters. Other skills include boosting existing techniques and strengthening the abilities of himself, or others.
Class: Blademage (Hybrid Swordsman with Magical sword skills), High Summoner, Soul-Linker, High Wizard, Elementalist, Exorcist, Sage, Monk
Appearance:
Haru Tachibana (Before Release)
Haru Tachibana (After Release)
Bio: The youngest of the Tachibana family, he is the son of Sieg and Arlia Tachibana. Normally, two opposing elements such as Holy and Unholy cannot coexist without strife, but Haru is a special case. This is possible because he was born with both powers at the moment of his birth. He would have been killed almost instantly by the sheer magnitude the two warring powers created when he was born, but Arlia and Sieg were able to transfer the power Haru initially had as a child into two separate pendants he now wears. These two pendants are now the source of both of Haru's Seraphim and Archdemon powers, and continue to grow stronger as Haru normally would have if he had them as he matures. The pendants have grown to such a point where his powers can be considered to be separate entities. They activate of their own free will or when Haru calls on them. They even have names: Shinken (Divine Sword) is Haru's Seraphim half, whereas Kyou (Evil) is Haru's Archdemon half. Shinken and Kyou have the ability to appear to separate themselves from the pendants as spirits and assist Haru in battle.

While not as adept at Holy or Unholy-type attacks as normal Seraphims or Archdemons can, he is the strongest wielder of two enigmatic, mysterious archaic energy, one he named "Emotional", and the mysterious life energy that entails all beings, "AeTHER". He has never been defeated in any duel, and has the potential to be the strongest Tachibana to have ever lived. He knows all the techniques of each member of Tachibana Castle: Alice, Elica, Sieg, Arlia, Forte, Yuki, Sohma, and Tenshi. Only Balmung's abilities exclude him, partly because he can't control wind. Although this gives him power of several elements, their mastery far exceeds his own.

He has sacrificed the supreme speed and strength from Sieg's traits, and mainly focused all of his time on strengthening his mind, heart, and body on his mother's side. He doesn't is that in battle, Haru's emotions dictate his powers and cause his transformations. If he's angry, he transforms into his Demon Soul. his stats can switch from defensive-wise, to completely offensive wise in this state. If he's saddened, his stats are reduced to a third and he reverts back into a much weaker Sealed Haru. But if his heart is filled with love, courage and the desire to protect, his strength, speed, and vitality are reduced to F- , but his defense, magic attack, and magic defense skyrocket in Angel Soul, Chaos, and Sigma forms. When this happens, it signals Haru's penultimate attacks.
Personality: Haru is lazy, irresponsible, and downright unreliable when it comes down to it. He is a big fan of taking naps, and will even take one during the heat of battle. But beneath his gentle exterior lies the soul of a true hero. Haru is very protective of all forms of life, including insects, and becomes enraged and saddened with any type senseless fighting, hurting, or killing. His emotions fuel his fighting spirit and he always fights to the end. He fights to protect, never to kill. He never attacks an opponent first, and is very defensive. He rarely attacks, but when he does, they've been charged for a very long time, making them very powerful. Tenkyuuken is a mostly-defensive style that perfectly complements his lifestyle.
Current Theme Songs: Shimatani Hitomi -- Angelus (Angel Soul), Evanescence -- Eternal (Demon Soul), Donkey Kong Winter OC Remix -- (After Release), The Wingless One Girl in All the World OC Remix -- (Before Release)
Battle Record: 521-0-21
Stats (Before Release):
Strength: D-
Vitality: C-
Defense: C-
Speed: D-
Magic Attack: C-
Magic Defense: C-
Stats (After Release):
Strength: D-
Vitality: C+
Defense: C+
Speed: D
Magic Attack: C+
Magic Defense: C+
Equipment: Tenshi no Kanshiki - A pure weapon, infused with the power of Heaven and blessed by his mother. Although it's a replication of his mother's sword, there are a few key alterations.

From Arlia's Tenshi no Kanshiki

"Known as "Angel's Judgement." A holy sword forged in heaven and containing a fraction of the divine power of God, it enhances Arlia's abilities and allows her to recieve energy whenever she takes damage. The blade of the sword contains an ancient sealing spell that will not allow it to harm good-aligned creatures, but does double damage against evil-aligned beings. Primary weapon for Arlia's attack spells."

There are three major differences with the weapons. Where Arlia's Kanshiki can only damage evil-aligned creatures, Haru's Kanshiki lacks that sealing spell. That means that Haru's can do physical damage on all beings, regardless of alignment. Another difference entails the damage-to-energy converter. Instead of converting damage into usable magical energy for Haru's own attacks, Haru's Kanshiki has a "Judgement Converter." This means that the more damage Haru takes, Kanshiki power level rises so it can inflict more damage on enemies with sword-type skills. The third difference is the most abstract. When wielding two of Haru's four swords, he can use a technique called "Mirage Dance."

Kokuyoku (Black Wings) - A pendant made especially for him to absorb all demonic energy from his body. The pendant itself absorbs Haru's demonic energy for later usage. He uses this pendant to transform into his Demon form and an energy source for some of his demonic attacks and summons. Kyou's Archdemon powers are locked inside the pendant, along with Kyou himself. If not Soul-Drived with Haru, he has been known to assist Haru in battle. When the pendant is glowing black, Haru's Aura Shield has a 75% resistance toward all Demonic, Dark, Unholy, and all Evil-aligned attacks.

Tenshi no Tsubasa (Angel's Wings, found in the picture) - A pendant designed to absorb Holy energy from Haru's body. Unlike Kokuyoku, the pendant's absorption rate is much weaker, leaving Haru with some of his Angelic powers for use with his angel attacks and summons even his normal form. Similar to Kyou, Shinken can assist Haru in battle when not Soul-Drived. When wearing the necklace, Haru's Aura Shield has a 75% resistance towards all Angelic, Light, Holy, and all Good-aligned attacks.

Red Jewel - A necklace consisting of a cross with a red diamond in the center, manifested from Esteru's very blood. It was a present by his beloved, and holds mysterious powers, both good and evil. With the necklace, Haru can erect a near-unbreakable barrier around him once per battle, powered by the most primal form of every type of energy and that all beings posess, but never use. This very relic carries with it the bonds of love between Haru, Yuuko, and Lulu. It cannot be broken, unless one of them die. It is the single most powerful item in his arsenal, and the source of his Love and Sigma Drive powers. When the necklace emits a red hue, Haru gains a 25% resistance towards all Angelic, Demonic, Light, Dark, Holy, Unholy, and both Good or Evil-based attacks. Once before, Haru tapped into the powers contained within the necklace and summoned the souls of both Esteru and Sora, but he hasn't been able to do it again for some strange reason.

Little Lin


Yuko was raised, single handedly by a women named, Esteru, her biological mother. However, she doesn't know who her father is. Her mother never spoke of him. Esteru, was a created human. And the base of her soul was a blood thirsting killer, by the name of Sora. The person who created Esteru was Sora's master, Alexander.

The reason why Esteru was created because Sora was near death, and the master wanted her to live, therefore he placed the remaining soul of Sora within a human doll and made Esteru. Life went on and Esteru was killed, by who, no one knows. Her soul, both of them was caged up within a red diamond.

Alexander made it into a pendent and gave it to Yuko, telling her that whoever wears it has the power of evil and good, for Esteru was a pure soul and Sora was an evil one. It depends on the owner on how the power is used.

Ryuukage - Just like with Arlia's Tenshi no Kanshiki, the model and basic abilities are the same, but there are a few alterations from the original design.

From Sieg's Tatsuyami

His prized sword, also known as Dark Dragon. A purple dragon is engraved on the katana, starting with the mouth as the hilt and the tail stopping at the weapon's edge. His primary weapon of choice, it holds the power of a darkness dragon from the 18th level of hell and is powered from a single feather from when Lucifer fell from heaven. The weapon itself is forged from blessed-then-crystallized demon blood and the strongest diamonds in existence. Sieg can summon the darkness dragon at will, using both his and the opponent's surrounding youki in the air. When the target is slashed, the blade erupts into black flames, causing heavy unholy and ice burns.


The difference lies in the dragon it can summon: Haru's dragon only has 1/2 the power Sieg's dragon does, but it is much more loyal to Haru. It also has the same ability to use "Mirage Dance" as Tenshi no Kanshiki.

Reiomoshi - Special spiritual chains attached to Haru's very soul. They diminish Haru's aura and power by 50%, thereby keeping it in check.. The chains usually cannot be sensed in battle, unless the opponent can sense things that exist on a metaphysical plane while in the physical world. The chains also serve to reduce the amount of energy Haru uses with his skills and as a reservoir for his spiritual energy. All Haru has to do is say the name of the chains, and he becomes "Released". When "Released", his power and spiritual energy are heightened, along with his senses. Haru can also remove the Reiomoshi to replenish his energy supply, if he hadn't unsealed himself before. Unsealment word: Hakkei.

Abilities:
Flight - By flapping his wings, Haru can fly short distances or at high altitudes. He usually just uses this in battle, because he believes teleporting in battle is unfair. As long as one of Haru's wings is still functional, he can fly.

Energy Manipulation - Like most demons and otherwordly creatures, Haru can control and manipulate his own energy at his desire. The same rule also applies to the artifacts he carries along with him. Furthermore, he's also able to sense the aura of his opponents, the weapon(s) they might carry, as well as gauge how much energy goes into an enemy's attack or spell to allow him to react accordingly.

Trinity Defense : Aura Shield - Haru's main attribute is his otherwordly defense physically, mentally, and spiritually. For the physical aspect, his body generates an almost invisible protective aura less than an atom thick. The barrier is directly powered by his energy, and acts like a protective bubble around him at all times. It doesn't completely block attacks, but buffers it by rippling the energy and force behind the attack all throughout the shield, drastically decreasing the amount of damage it would do to a certain area of the body by almost half. The shield itself progressively grows stronger with each transformation, except for his Demon Soul forms where the shield's power is channeled into his legs to increase his speed. The shield also acts as a minor regulator to the outside world, so he can fight almost anywhere without suffering major field disadvantages, such as in the Artic or in volcanoes.

Trinity Defense : Mind Blockade - Haru's main attribute is his otherwordly defense physically, mentally, and spiritually. In the mental aspect, Haru's mind is a very unusual thing. Other than strengthened with his constant meditation, he has retained the unusual "Theta Wave" that all beings are born with, but lose in their early years of childhood. This means that his brain gives off very unusual brain waves as a whole, making it near-impossible to read his mind completely and accurately. The downside is that Haru's mind is very unstable and prone to emotions. He is also known to be bi-polar and suffers from chronic headaches and bouts of fatigue, but only rarely in battle. This can be both a blessing and a curse: It can give him a extreme power boost, or short out his body and render him immobile for a short duration.

Trinity Defense : Unwavering Courage - This is by far the most powerful defense Haru posesses. Haru's three necklaces all have bonds with every member of the Tachibana family as well as his wife, daughter, and his two other selves. All of the people he knows and loves fuel his spirit and his attacks. His pendants only react to Haru's true soul, and cannot be manipulated by anyone other than himself. His "Love" attacks cannot be copied accurately in the same way you cannot be forced to love another individual. Even if his mind, body, or spirit are somehow separated, his powers will only react to the true Haru. It can only be affected by the same people who forged bonds of friendship with him. The only person who can effectively damage or even break his spirit is Yuuko Nightmare, or Lulu. With Unwavering Courage, Haru cannot be affected by attacks that would directly manipulate his soul, his emotions, or cause him to lose control of his mind.

Soul-Drive - With the power of two bloodlines at his disposal, Haru can supress one of them into it's pendant and fuse with the other to turn into an Angel or a Demon at will.Transformations are triggered by either pendant that hangs around his neck: One pendant supresses, the other empowers. However, there are certain forms that do not apply to that rule. In battle, Haru can only follow one certain path (Either Angel Soul or Demon Soul). If not, his body will suffer heavy side-effects from the two different powers within his body, and possibly die. He can bypass this rule by directly using either Shinken or Kyou as a manifestation of his powers. When this happens, they take on the form that Haru would have in either path only up to the 2nd form. There is another path that Haru can take besides this one, but it involves the summoning of his Yin-Yang. That gives Haru three different paths:

Path of Good: Normal ---> Angel Haru ---> Shining Angel Haru ---> Chaos ---> Gamma
Path of Evil: Normal ---> Devil Haru ---> Shadow Knight Haru ---> Chaos ---> Gamma
Path of Balance: Chaos ---> Gamma
Path of Justice: Normal (Requires Yin-Yang charges) ---> Four-God Haru (7 charges) ---> Mirror Haru (12 charges) ---> Omega (24 Charges)

(Note: Haru's Yin-Yang path is untested, making the final form a mystery. Though Omega's powers are the complete fusion of every source of energy Haru has, Haru could only sustain this form for more than 3 posts before he goes berserk. He has been reluctant to use it ever again. This is the only path that neither Kyou or Shinken can follow.)

Angel Soul Level 1 - Angel Haru - By fusing both his normal and his Angel Soul together, he changes into Angel Haru. Angel Haru's magical and defensive abilities skyrocket at the cost of his strength and speed decreasing. He's a little slower in this form, but able to cast powerful spells and has extraordinary defense. He is much more passive and defensive in this form.
Stats:
Strength: C-
Vitality: B-
Defense: B-
Speed: D
Magic Attack: C+
Magic Defense: B-

Angel Soul Level 2 - Shining Angel Haru - Haru's courageous heart, his unwavering determination, and desire to protect the innocent give him strength to ascend past his previous limits. In his form, his magical and physical defenses have increased even more, and he has access to even more powerful attack and defensive skills. Shining Angel Haru has added effects: In battle, Shining Angel draws power from any large source of light to boost his capabilities.
Stats:
Strength: C-
Vitality: B+
Defense: B+
Speed: D
Magic Attack: C
Magic Defense: B+

Demon Soul Level 1 - Devil Haru By merging his soul with his Demon Soul, Haru's strength and speed increase, at the cost of decreased magic and defense. His speed surpasses both his Angel and normal forms, but he's more adept at swordsmanship and hand-to-hand combat. He is more sadistic in this form.
Stats
Strength: B
Vitality: C-
Defense: C-
Speed: B
Magic Attack: B
Magic Defense: C-

Demon Soul Level 2 - Shadow Knight Haru's rage, anger, and bloodlust fuel his darker side and give him power to descend past his limits. In this form, Shadow Knight Haru's physical strength and speed have increased to a point where they match Sieg's. Also, Shadow Knight Haru can manipulate darkness around him and change it from metaphysical into into a physical nature for attack and defensive purposes. New sword and unholy attacks are unlocked in this form as well, as well as the ability to summon Hell Dragons.
Stats:
Strength: B+
Vitality: C-
Defense: C-
Speed: B+
Magic Attack: B+
Magic Defense: C-

Chaos Soul - Acheived only when both bloodlines are in perfect sync with each other, which happens when Haru needs both Shinken and Kyou to defeat an enemy. All stats increase dramatically. His hair turns black, he gains a purple Chaos-type armor, and several purple balls surround him at all times. Not only can Chaos manipulate sources of light and sources of shadows and darkness, Chaos can manipulate the gravity and physical laws around himself or his opponent, making him one of Haru's most powerful transformations.
Stats:
Strength: A-
Vitality: B-
Defense: A-
Speed: B-
Magic Attack: A-
Magic Defense: A-

Gamma Form - When the situation becomes grim and life-threatening, his final necklace activates. The long-dormant power of the soul of Yuuko's mother blesses Haru with unfathomable powers as long as he's bonded to her daughter. As long as the love between Yuuko and Haru remains true, Haru's heart bonds to Red Jewel and transforms him into the Gamma Angel. Gammas powers are the ultimate amalgamation of the Trinity: Mind, Body, and Spirit. Her powers are godly, and is said to be able to alter Time and Space with just a flick of her wrist. Along with all the powers of Haru's previous forms, Gamma is the only form that can sucessfully use the maximum powers of Love Drive attacks. Gamma is the true God of Trinity, and is Haru's Trinity form.

The red, spider-webbed fabric on Gamma's giant crescent blades symbolizes the very fabric of space and time. Not only can she control the physical world, but the astral and all other realms not bound to the laws of physics. She can also draw upon the life energy of every living thing around her to power her attacks.
Stats:
Strength: F-
Vitality: S+
Defense: S+
Speed: F-
Magic Attack: S+
Magic Defense: S+

Soul-Linking Spells (Original, Spell-Type) :- Usable once per fight. By using the pendants around his neck, Haru can actually "Link" his soul with other members of Tachibana castle he's previously bonded with, adding half of their powers to his own and summoning an avatar of the persona. Haru can also use one of their skills, depending on which soul he momentarily links with. All avatars are sentient and cannot leave Haru's body to physically attack an opponent, but their reflexes far surpass any mortal being and can attack with their own set of skills if needed. 7 different avatars, 5-post duration.

Magicck
Vice Captain


Magicck
Vice Captain

PostPosted: Sat Jun 09, 2007 8:01 am


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Name: Zetsuro
Alias: Son of Ruin
Race: Demon
Age: 200
Gender: Male
Demon Strength: Upper C Class
Alignment: Chaotic Neutral
Title

Equipment:
Kazekage Pendant | A necklace consisting of a red cross with a gold jewel in the center, manifested from the soul the ancient demon. It is an item that was given to Zetsuro by a demon named Rasu, and holds mysterious powers. Though it's power has yet to be unlocked, once it is it will allow Zetsuro to unleash the full power of his demon blood. Unusable until A class.

Appearance:
Zetsuro is not an imposing man at first glance, standing only 5'9" and weighing 140 pounds. His build is slender and lithe, with fair skin and no visible muscle aside from an athletic tone to his body. There are also addition physical features which are natural to a demon, yet mostly hidden until needed. These include his four inches nails and his twin fangs which all elongate at the start of a battle. They are perfect for ripping and tearing his opponents apart, though it is an extremely tactless move.

When it comes to his most notable features, Zetsuro is a demon that can hold his own against many handsome human males. Instead of inheriting the ferocious appearance of his father, Zetsuro takes after his mother's beauty. He has a defined face with small ears, a slightly thin nose and thin lips. His trademark features are his eyes and his hair, both of which combine the traits of his family. Zeturos eyes are red with a small crackling of red electricity flowing through them and always seem to have a burning glimmer. His hair is crimson red with three golden blonde bangs and kept moderately short with a somewhat spiky, messy look.

In terms of attire, Zetsuro often avoids his original demon world clothing. Instead he likes to wear clothing from the human world. These clothes consists of a red shirt with a gold bulls-eye and a red jacket with a white collar. His lower attire consists of baggy darkred pants and a black belt with a gold buckle. On his feet he tends to wear normal run-of-the-mill dark brown boots with a steel toe. When he feels like dressing formally for combat he will often chooses to fight in his natural demon world clothing, which consists of red chinese martial arts gi with a golden dragon upon the back, poofy light gold martial arts pants and gold martial arts shoes. Formal occasions can see him wearing a red suit with a gold tie.

Psyche:
As a result of being the offspring of two very powerful demons, Zetsuro has retained some of the personality traits from both. This gives him something of a split personality, though not to an extreme degree. His dominant personality is a mixture of the two, making him generally regarded as calm and level-headed; easy going sometimes. Not the type of person to anger or antagonize easily.

Individual traits of each demon do emerge in his personality, however. As a result of the traits of the mother he has analytical nature, which is present in battle where he prefers to study the strengths and weaknesses of his opponents before devising a strategy. As a result of his fathers traits he is often merciless and brutal in battle, showing no mercy in his attacks. Balancing out his potential is his collectedness, he does not flaunt his strength before his opponents or those around him, preferring to keep as much of himself under wraps as possible until the right time. However, he has been known to show a calm arrogance when he knows that he is stronger than a creature attempting to challenge him.

Battle in general is a pleasurable past time for Zetsuro, though he isn't one that goes out to seek trouble deliberately. Whenever Zetsuro fights its for either the betterment of himself, the testing out of his abilities, or having to defend himself against those that would seek to take his life. However, he has been known to challenge others to duel without any notice beforehand, merely because they caught his attention. One thing that Zetsuro attempts to avoid is killing his opponents, despite the brutal nature of his demon blood. Zetsuro enjoys the thrill of battle more than the act of killing, so he finds it a great waste to kill an opponent that could grow stronger and present a challenge to him in the future. He loves rivalries, finding them as something that can only better him. Yet if he has to kill an opponent, he is indifferent towards the act. His main goal in life is to reach S rank like his parents, to this end he continues to train and to fight.

Bio:
[ Expansion Required; Birth, Training, Class Description ]

AD Skills:
Reading/Writing, Planning, Analyzing, Swimming, Leaping, Running, Dashing, Knowledge ( The Demon World ) Knowledge ( The Human World )

Fighting Style:
Yokai Martial Arts | Demons are natural born fighters, and as such they are born with the knowledge of combat innately into their being. Without refinement or training, many demon only understand the most basic principles of how to kill, often making them seem like nothing more than animals. Zetsuro, however, has trained and fought for a little over three hundred years in the demon world and as such is an adept martial artist capable of utilizing his natural fighting talents. He normally fights with a series of extremely rapid and erratic punches and kicks, while using throws when he gets the advantage. The real aspect of his martial art is pushing his demon energy through the enemies body with each strike to causing great amounts of damage. He is also capable of manipulating his demon energy to preform different techniques. Currently he has mastered only three different special techniques, the Raikiri, Goukyo No Katon and his signiture Kage Furea.

Passive Attributes:
Demonic Body | Zetsuro's body looks fragile and easily destroyed, but this is a misconception that many would fall victim to, because despite his appearance, he is much stronger and durable than any human that has ever lived. His body is able to withstand even the most brutal of attacks and torture, and his bones are as hard as steel and next to impossible to break. Needless to say his demonic blood grants him amazing physical abilities, such as speed and agility and near impossibly flexibility. His body also has a naturally higher rate of healing and he can even put severed limbs back into their place.

Resistant to Flame | As a demon and born of flame, Zetsuro has a high resistance toward all outside fire type techniques, both magical and mundane. Likewise he is also capable of absorbing tremendous amounts of thermal energy into his body without harming himself.

Resistant to Shock | Thanks to the blood of lightning demons in his family, Zetsuro has a high resistance towards all electrical type techniques, both magical and mundane. Likewise he is capable of gathering and storing are amounts of electricity within his body.

Powers:
Demon Energy | Like most demons and otherworldly creatures, Zetsuro can manipulate his own demon energy at his desire. He can choose to either manipulate his demon energy as though it were blazing flame, turn his demon energy into golden colored lightning which can electrocute and otherwise destroy his opponent, or use it in it's pure form with a neutral property. Furthermore, he is able to make use of the sense the power of his opponents and the power of the weapons they might carry. His current level allows him to only fire off a grand total of five full powered special techniques before he exhausts his energy.

Demonic Strength | With his natural demonic strength Zetsuro can lift more than double his normal weight. This manifests itself when he comes up against an exceedingly powerful opponent. His hand-to-hand attacks are capable of injuring even supernaturally strong opponents, and he has even been known to break mundane steel weaponry and solid rock. Though he has never displayed a physical limit, it is regarded that his current physical abilities do not extend far beyond what he displays commonly.

Demonic Speed | Zetsuro has the ability to move at a high rate of speed, both on land and through the air. When he does this he leaves behind after-images in his wake, and sometimes a red or gold vapor trail of demon energy. Zetsuro also has naturally high agility and flexibility, allowing him to run quickly along unbalanced, smooth, and vertical surfaces, flip or tumble safely, and dodge numerous attacks.

Techniques:
Reflection Dance | Zetsuro splits his body into four different forms, each one with a sentient mind of it's own but all connected telepathically. Each form can attack of it's own free will or use different techniques. The problem is that each form only has twenty five percent of the power of the main form. When the technique ends it cannot be recast until the next battle. (Casts: 1)

Raikiri ( Lightning Spirit ) | Zetsuro manipulates his demon energy to generate a golden electrical aura around his entire body. It violently shocks or disintegrates anything that touches him. The lightning aura can be easily transfered into an attack or used as a full body defense. (Casts: 3)

Goukyo No Katon ( Flame Burst ) | Zetsuro draws upon his demon energy to create a fire based projectile flame wave. The flame is literally a burning red mass of demon energy, and therefore holds it's same highly destructive properties. The heat and intensity of the explosion surpass the effect of a mundane flame. (Casts: 3)

Akai Furea ( Red Flare ) | Zetsuro concentrates his pure demon energy together into his right palm and releases it as either a large red sphere shaped projectile or a thick red beam. Because it uses a large amount of energy it requires time to charge, and can only be used three times in a single day. It is normally only used as a finishing move. (Casts: 3)

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