Haru Tachibana
Name: Sieg "Kreiger" Tachibana
Age: As an ArchDemon, he's lived for thousands of years, but his appearance hasn't changed since he was 22.
Race: ArchDemon
Appearance:
Weight: 205 lbs
Class: Fighter, Swordsman, Summoner, Demon, Black Mage.
Fighting style: Gojuken - A Martial Arts style that Sieg developed over his lifetime. It takes both "Tender Fist" (Juken) and "Ferocious Fist" (Goken) styles, and blends them into a ferocious mix of soft-and-hard punches similar to both Shotokan and Tai Chi, mixed with near-impossible flexibility. With this, he can choose to either attack a body's internal ki energy with his own to manipulate it's flow, or attack the body directly and break bones. Sieg is the originator and master of this style, and can use his style to attack certain pressure points on a person's body either physically or with his energy from afar. With his study of acupuncture and pressure points adding to this, one hit in the right spot can cause various effects on it's target: The target's energy flow can be completely cut off or overloaded to the point where it can explode, he can disrupt the nervous system with multiple side effects, instantly shatter bones, bruise organs and block bloodflow to parts of the body, or kill an opponent instantly.
Bio: Sieg is the father of Haru, the husband of Arlia, and the King of the Tachibana family; only his father, Tenshi Tachibana, has defeated him in battle. As a King among demons, his power is legendary and feared by all who've heard of him. He's very calm and collected, and has never lost his cool even once during a fight.
Powers:
Energy Manipulation - Like most demons and otherwordly creatures, Sieg can control and manipulate his own energy at his desire. The same rule also applies to the artifacts he carries along with him. Furthermore, he's also able to sense the aura of his opponents, the weapon(s) they might carry, as well as gauge how much energy goes into an attack or spell to allow him to react accordingly.
Demonic Strength - With his natural demonic strength Sieg can lift more than double his normal weight. After mastering his gravity powers and through intense training under 100x Earth's gravity, he can lift a maximum of more than a hundred times his normal weight, making him able to lift more than 20,000 lbs when at maximum.
Demonic Speed - Sieg's normal demonic speed was enhanced multifold by training in 100x Earth's gravity. With his superhuman leg strength, he's able to move so fast that he can leave multiple afterimages in his wake, or move so fast that he appears invisible. He can even move so fast that it appears like he's standing still, but is in fact moving faster than the eyes can percieve.
Flight - Sieg can use his gauntlet's antigravity device and levitate. When in Juggernaut form, he cannot levitate with the gauntlet anymore, but intead has two black wings for flight and defensive purposes.
Gravity spells- Sieg's gauntlet is made of cavorite (a special gravity-nullifying metal), has an anti-gravity generator, and contains massive amounts of dark energy. With three different gravity-manipulating sources, he can manipulate the gravity in an area equal to the circumference of his pointer finger, to 10 feet around him. Sieg normally never goes past 500x normal gravity, but has once gone up to 1000x. The true extent of his gravity powers are unknown.
Soul-linker spells- Usable twice per fight. By using the pendants around his neck, Sieg can actually "Link" his soul with other members of Tachibana castle he's previously bonded with, adding half of their total powers to his own and summoning an avatar of their persona. Sieg can also use one of their skills, depending on which soul he momentarily links with. All avatars are sentient and cannot leave Sieg's body to physically attack an opponent, but their reflexes far surpass any mortal being and use their own set of skills if needed. 5-post duration.
Warrior Drive - Balmung: A green avatar of a Dragoon of Wind materializes behind Sieg. The avatar parries all attacks and is immune to all wind-based skills and attacks. His speed, strength attack combo (both normally and with skills) are doubled when the Dragoon is out at the cost of halved magic and defense, both magically and physically.
Mage Drive - Yuki: A blue avatar of a magician materializes behind Sieg. The avatar defends all attacks with a magical barrier and is immune to water and ice-based spells and attacks. His magic and magic skill combos are doubled when the avatar is out at the cost of halved strength and defense.
Ying-Yang Drive - Haru: A black-and-white Ying-Yang avatar materializes behind Sieg. The avatar defends with floating black-and-white swords and is immune to all magical and to both holy and unholy attacks. His speed, strength, stamina, attack, defense, and magic all are halved to let him use his ultimate Soul-link at the end of three turns.
Seraphim Drive- Arlia : A pink avatar of a Seraphim materializes behind Sieg. The avatar can close it's wings around Sieg to block attacks and is immune against all holy attacks. His stamina and defense are also doubled when the Seraphim is out, at the cost of halved speed and strength.
Eternal Love Drive: Queen Arlia: The ultimate Soul-link, only capable of being attained after Ying-Yang drive. In this drive, a glowing red heart-shaped avatar appears next to him and strengthens his fighting spirit and resolve. Unlike the other avatars, this one is the most fragile, and cannot defend itself (Sieg actually takes attacks to protect the avatar.) Instead, it supports Sieg, and doubles all of his stats. At the end of three turns, when Sieg's morale is at his highest, both him and the avatar combine to use his ultimate attack: King and Queen's Miracle Fist.
Summoning - Sieg uses several different summoning seals: bloodseal, magic seal, and basic alchemy to summon demons from the netherworld to aid him. There are seven types he summons, each with their own strengths and weaknesses. All summons are sentient and have physical bodies, meaning they can be attacked and can attack of their own will.
Magic Seals: For each battle, Sieg can only use the maximum number of summons one time. For example, if he uses all four Guilt Legions in one battle, he can never use them again until the battle is over.
Guilt -- Sword (Swordsman-type) A maximum of 4 can be out at any given time. They have the third-highest attack speed, moderate strength, and work best in numbers. Fourth highest stamina.
Hatred -- Fist (Martial-type) A maximum of 2 can be out at any given time. They're large and strong, with high strength and stamina. The downside is that they're slow, but can do high blunt force trauma to both flesh and inorganic materials. Third highest stamina.
Malice -- Arrow (Archer-type) A maximum of 6 can be out at any given type. They fire energy arrows at their targets in quick succession with each other, and can move very quickly to surround enemies. Their arrows barely damage flesh and bones, but can pierce through armor and nonorganic substances easily. Second-to-lowest stamina.
Arrogance -- Shield (Guardian-type) A maximum of 4 can be out at any given time. Four massive curved shields appear then vanish. Whenever his opponent attacks, one of the shield automatically appears to block the attack, no matter how close or far it is. Each shield can only block one major attack, before they need to be casted again. Highest stamina.
Flawed -- Claw (Assassin-type) A maximum of 10 can be out at any given time. Ten demons, half the size of Sieg and sporting massive silver claws on their hands, surround Sieg. They can move even faster than him, appearing suddenly behind the enemy and attacking in a fraction than a millisecond before disappearing, then reappearing somewhere else to attack again. They're demons purely focused on speed, making them very lightweight, with low strength, defense, and stamina. Lowest stamina.
Blasphemy -- Bomb (Bomb-type) Only one can be out at any given time. A massive time-bomb appears in front of Sieg. If the bomb touches anything (excluding everything on Sieg's person), it explodes, causing high damage. No stamina.
Thanatos -- Ultimate (Ultimate-type) Unknown. Sieg has never used it in battle, making it's abilities unknown for the moment.
Equipment:
Shikon no Kizu - Soulscar, a sword designed to pass straight past an opponent's flesh and attack their ki energy directly. The blade itself is made from demonic materials that completely pass through flesh and absorb ki energy from inside the target's body. If hit enough times, the target will experience a massive ki-shortage for weeks, even months.
Tatsuyami - His prized sword, also known as Dark Dragon. A purple dragon is engraved on the katana, starting with the mouth as the hilt and the tail stopping at the weapon's edge. His primary weapon of choice, it holds the power of a darkness dragon from the 8th level of hell and is forged from a single feather from when Lucifer fell from heaven and made from crystallized demon blood and diamonds. Sieg can summon the darkness dragon at will, using both his and the opponent's surrounding youki. When the target is slashed, the blade erupts into flames and causes darkness-type burns.
Juuryoku Kote - A red gauntlet that entirely covers his left arm. This relic posesses the power of gravity, passed down from his father, Tenshi Tachibana, and is made from gravity-nullifying metal, diamonds, and demon parts. At will, Sieg can nullify the effects of extreme gravity changes around him or anywhere within a football field-sized radius by using both cavorite,an anti-gravity device and the darkmatter reservoirs inside the gauntlet.
Kokuyoku (Black Wings) - An ancient pendant made from adamantium and a special onyx, that contains the souls of past generations. When someone joins the Tachibana family, they are required to give a small portion of their soul to Sieg. In return, they learn the secrets of the Tachibana family, including the secret "Soul-link" ability. This is the source of Sieg's soul-linking abilities, and at the moment only contains five Soul-links.
Special Abilities:
Juggernaut Mode - When pushed to his demonic limits, Sieg transforms into his demonic form. When wearing the Juggernaut armor, he retains the use of his gravity powers without the gauntlet. His speed and strength are multiplied 5x in this form.
Sentinel Mode - Sieg's most destructive powers are unleashed in this form. Other than two more black wings and his entire body turning red, the armor looks the same. However, his speed and strength are multiplied 10x. Some of his most powerful attacks can only be used in this form.
Mirage Dance - Sieg can split his body into
Dark Flare - One of Sieg's most dangerous attacks. While he's casting it, he's left open to all attacks, but each turn he's uninterrupted, the ball doubles from the previous turn. It can become so strong, that it can shatter dimensions if left to feed on the surrounding energy. The ball takes energy directly from the surrounding area and channels it into unholy energy.
Kage Furea - A black ball of demonic energy. A basic technique, it also happens to be his son's favorite move. It's power is directly proportionate to the size of the ball, with it's speed and cast time inversely proportionate. Dark-type attack. 10 uses.
Hellflare Dragon : Mukenigokuryuu - By gathering an intense amount of demonic energy, Sieg can summon forth a purple dragon. The dragon, born from the 8th pit of hell, is easily capable of obliterating his opponents with one strike. Unlike the Jaō Ensatsu Kokuryuha, the dragon is completely sentient and obey's Sieg. Sieg rarely uses this attack, because he finds that the demonic energy necessary to summon it is too costly. When he does though, it's mostly as a finishing move. Dark-type attack. 2 uses.This and the next one is the only move that I can't block
Tekken no Kokushu (Fist of Kings/King's Fist) - Sieg's signature attack. An attack so powerful, only a King has enough power to use it. The user charges spiritual power in one hand and dashes headlong at the target, expelling it all in an explosive punch. Neutral-property attack, 5 uses.
Kyūkyoku Bushin Hakazan (Ultimate War God Slash) - A sword technique adapted from a legendary swordsman of the Heian period. The user launches the target into the air with an uppercut slash, then by taking to the skies, slashes the target seventeen times consecutively. Each slash causes kanji to appear all over the target's body. On the nineteenth slash, the target falls back onto the ground with a downward stroke. The final attack is a downward stab into the target's heart, activating every single kanji on the victim's body and destroying their spiritual energy from within. Neutral-property attack.
Ryuujin Ban Rai - Dragon King Heavy Thunder - The user focuses energy into their weapon and points it into the sky. Thunderclouds shortly form, and several bolts of lightning rain down all over. 3 uses.
In Taoist and Buddhist mythology, hell is made up of ten courts, each ruled by one of the 10 Yama Kings and 18 levels in which wrongdoers are punished.
In some literatures, there are references to 18 types or subtypes of hells, or 18 hells for each type of punishment, rather than just 18 levels of hell. In some literatures, there are different types of punishment on each level.
Age: As an ArchDemon, he's lived for thousands of years, but his appearance hasn't changed since he was 22.
Race: ArchDemon
Appearance:

Weight: 205 lbs
Class: Fighter, Swordsman, Summoner, Demon, Black Mage.
Fighting style: Gojuken - A Martial Arts style that Sieg developed over his lifetime. It takes both "Tender Fist" (Juken) and "Ferocious Fist" (Goken) styles, and blends them into a ferocious mix of soft-and-hard punches similar to both Shotokan and Tai Chi, mixed with near-impossible flexibility. With this, he can choose to either attack a body's internal ki energy with his own to manipulate it's flow, or attack the body directly and break bones. Sieg is the originator and master of this style, and can use his style to attack certain pressure points on a person's body either physically or with his energy from afar. With his study of acupuncture and pressure points adding to this, one hit in the right spot can cause various effects on it's target: The target's energy flow can be completely cut off or overloaded to the point where it can explode, he can disrupt the nervous system with multiple side effects, instantly shatter bones, bruise organs and block bloodflow to parts of the body, or kill an opponent instantly.
Bio: Sieg is the father of Haru, the husband of Arlia, and the King of the Tachibana family; only his father, Tenshi Tachibana, has defeated him in battle. As a King among demons, his power is legendary and feared by all who've heard of him. He's very calm and collected, and has never lost his cool even once during a fight.
Powers:
Energy Manipulation - Like most demons and otherwordly creatures, Sieg can control and manipulate his own energy at his desire. The same rule also applies to the artifacts he carries along with him. Furthermore, he's also able to sense the aura of his opponents, the weapon(s) they might carry, as well as gauge how much energy goes into an attack or spell to allow him to react accordingly.
Demonic Strength - With his natural demonic strength Sieg can lift more than double his normal weight. After mastering his gravity powers and through intense training under 100x Earth's gravity, he can lift a maximum of more than a hundred times his normal weight, making him able to lift more than 20,000 lbs when at maximum.
Demonic Speed - Sieg's normal demonic speed was enhanced multifold by training in 100x Earth's gravity. With his superhuman leg strength, he's able to move so fast that he can leave multiple afterimages in his wake, or move so fast that he appears invisible. He can even move so fast that it appears like he's standing still, but is in fact moving faster than the eyes can percieve.
Flight - Sieg can use his gauntlet's antigravity device and levitate. When in Juggernaut form, he cannot levitate with the gauntlet anymore, but intead has two black wings for flight and defensive purposes.
Gravity spells- Sieg's gauntlet is made of cavorite (a special gravity-nullifying metal), has an anti-gravity generator, and contains massive amounts of dark energy. With three different gravity-manipulating sources, he can manipulate the gravity in an area equal to the circumference of his pointer finger, to 10 feet around him. Sieg normally never goes past 500x normal gravity, but has once gone up to 1000x. The true extent of his gravity powers are unknown.
Soul-linker spells- Usable twice per fight. By using the pendants around his neck, Sieg can actually "Link" his soul with other members of Tachibana castle he's previously bonded with, adding half of their total powers to his own and summoning an avatar of their persona. Sieg can also use one of their skills, depending on which soul he momentarily links with. All avatars are sentient and cannot leave Sieg's body to physically attack an opponent, but their reflexes far surpass any mortal being and use their own set of skills if needed. 5-post duration.
Warrior Drive - Balmung: A green avatar of a Dragoon of Wind materializes behind Sieg. The avatar parries all attacks and is immune to all wind-based skills and attacks. His speed, strength attack combo (both normally and with skills) are doubled when the Dragoon is out at the cost of halved magic and defense, both magically and physically.
Mage Drive - Yuki: A blue avatar of a magician materializes behind Sieg. The avatar defends all attacks with a magical barrier and is immune to water and ice-based spells and attacks. His magic and magic skill combos are doubled when the avatar is out at the cost of halved strength and defense.
Ying-Yang Drive - Haru: A black-and-white Ying-Yang avatar materializes behind Sieg. The avatar defends with floating black-and-white swords and is immune to all magical and to both holy and unholy attacks. His speed, strength, stamina, attack, defense, and magic all are halved to let him use his ultimate Soul-link at the end of three turns.
Seraphim Drive- Arlia : A pink avatar of a Seraphim materializes behind Sieg. The avatar can close it's wings around Sieg to block attacks and is immune against all holy attacks. His stamina and defense are also doubled when the Seraphim is out, at the cost of halved speed and strength.
Eternal Love Drive: Queen Arlia: The ultimate Soul-link, only capable of being attained after Ying-Yang drive. In this drive, a glowing red heart-shaped avatar appears next to him and strengthens his fighting spirit and resolve. Unlike the other avatars, this one is the most fragile, and cannot defend itself (Sieg actually takes attacks to protect the avatar.) Instead, it supports Sieg, and doubles all of his stats. At the end of three turns, when Sieg's morale is at his highest, both him and the avatar combine to use his ultimate attack: King and Queen's Miracle Fist.
Summoning - Sieg uses several different summoning seals: bloodseal, magic seal, and basic alchemy to summon demons from the netherworld to aid him. There are seven types he summons, each with their own strengths and weaknesses. All summons are sentient and have physical bodies, meaning they can be attacked and can attack of their own will.
Magic Seals: For each battle, Sieg can only use the maximum number of summons one time. For example, if he uses all four Guilt Legions in one battle, he can never use them again until the battle is over.
Guilt -- Sword (Swordsman-type) A maximum of 4 can be out at any given time. They have the third-highest attack speed, moderate strength, and work best in numbers. Fourth highest stamina.
Hatred -- Fist (Martial-type) A maximum of 2 can be out at any given time. They're large and strong, with high strength and stamina. The downside is that they're slow, but can do high blunt force trauma to both flesh and inorganic materials. Third highest stamina.
Malice -- Arrow (Archer-type) A maximum of 6 can be out at any given type. They fire energy arrows at their targets in quick succession with each other, and can move very quickly to surround enemies. Their arrows barely damage flesh and bones, but can pierce through armor and nonorganic substances easily. Second-to-lowest stamina.
Arrogance -- Shield (Guardian-type) A maximum of 4 can be out at any given time. Four massive curved shields appear then vanish. Whenever his opponent attacks, one of the shield automatically appears to block the attack, no matter how close or far it is. Each shield can only block one major attack, before they need to be casted again. Highest stamina.
Flawed -- Claw (Assassin-type) A maximum of 10 can be out at any given time. Ten demons, half the size of Sieg and sporting massive silver claws on their hands, surround Sieg. They can move even faster than him, appearing suddenly behind the enemy and attacking in a fraction than a millisecond before disappearing, then reappearing somewhere else to attack again. They're demons purely focused on speed, making them very lightweight, with low strength, defense, and stamina. Lowest stamina.
Blasphemy -- Bomb (Bomb-type) Only one can be out at any given time. A massive time-bomb appears in front of Sieg. If the bomb touches anything (excluding everything on Sieg's person), it explodes, causing high damage. No stamina.
Thanatos -- Ultimate (Ultimate-type) Unknown. Sieg has never used it in battle, making it's abilities unknown for the moment.
Equipment:
Shikon no Kizu - Soulscar, a sword designed to pass straight past an opponent's flesh and attack their ki energy directly. The blade itself is made from demonic materials that completely pass through flesh and absorb ki energy from inside the target's body. If hit enough times, the target will experience a massive ki-shortage for weeks, even months.
Tatsuyami - His prized sword, also known as Dark Dragon. A purple dragon is engraved on the katana, starting with the mouth as the hilt and the tail stopping at the weapon's edge. His primary weapon of choice, it holds the power of a darkness dragon from the 8th level of hell and is forged from a single feather from when Lucifer fell from heaven and made from crystallized demon blood and diamonds. Sieg can summon the darkness dragon at will, using both his and the opponent's surrounding youki. When the target is slashed, the blade erupts into flames and causes darkness-type burns.
Juuryoku Kote - A red gauntlet that entirely covers his left arm. This relic posesses the power of gravity, passed down from his father, Tenshi Tachibana, and is made from gravity-nullifying metal, diamonds, and demon parts. At will, Sieg can nullify the effects of extreme gravity changes around him or anywhere within a football field-sized radius by using both cavorite,an anti-gravity device and the darkmatter reservoirs inside the gauntlet.
Kokuyoku (Black Wings) - An ancient pendant made from adamantium and a special onyx, that contains the souls of past generations. When someone joins the Tachibana family, they are required to give a small portion of their soul to Sieg. In return, they learn the secrets of the Tachibana family, including the secret "Soul-link" ability. This is the source of Sieg's soul-linking abilities, and at the moment only contains five Soul-links.
Special Abilities:
Juggernaut Mode - When pushed to his demonic limits, Sieg transforms into his demonic form. When wearing the Juggernaut armor, he retains the use of his gravity powers without the gauntlet. His speed and strength are multiplied 5x in this form.
Sentinel Mode - Sieg's most destructive powers are unleashed in this form. Other than two more black wings and his entire body turning red, the armor looks the same. However, his speed and strength are multiplied 10x. Some of his most powerful attacks can only be used in this form.
Mirage Dance - Sieg can split his body into
Dark Flare - One of Sieg's most dangerous attacks. While he's casting it, he's left open to all attacks, but each turn he's uninterrupted, the ball doubles from the previous turn. It can become so strong, that it can shatter dimensions if left to feed on the surrounding energy. The ball takes energy directly from the surrounding area and channels it into unholy energy.
Kage Furea - A black ball of demonic energy. A basic technique, it also happens to be his son's favorite move. It's power is directly proportionate to the size of the ball, with it's speed and cast time inversely proportionate. Dark-type attack. 10 uses.
Hellflare Dragon : Mukenigokuryuu - By gathering an intense amount of demonic energy, Sieg can summon forth a purple dragon. The dragon, born from the 8th pit of hell, is easily capable of obliterating his opponents with one strike. Unlike the Jaō Ensatsu Kokuryuha, the dragon is completely sentient and obey's Sieg. Sieg rarely uses this attack, because he finds that the demonic energy necessary to summon it is too costly. When he does though, it's mostly as a finishing move. Dark-type attack. 2 uses.This and the next one is the only move that I can't block
Tekken no Kokushu (Fist of Kings/King's Fist) - Sieg's signature attack. An attack so powerful, only a King has enough power to use it. The user charges spiritual power in one hand and dashes headlong at the target, expelling it all in an explosive punch. Neutral-property attack, 5 uses.
Kyūkyoku Bushin Hakazan (Ultimate War God Slash) - A sword technique adapted from a legendary swordsman of the Heian period. The user launches the target into the air with an uppercut slash, then by taking to the skies, slashes the target seventeen times consecutively. Each slash causes kanji to appear all over the target's body. On the nineteenth slash, the target falls back onto the ground with a downward stroke. The final attack is a downward stab into the target's heart, activating every single kanji on the victim's body and destroying their spiritual energy from within. Neutral-property attack.
Ryuujin Ban Rai - Dragon King Heavy Thunder - The user focuses energy into their weapon and points it into the sky. Thunderclouds shortly form, and several bolts of lightning rain down all over. 3 uses.
Di Yu Mythology
In Taoist and Buddhist mythology, hell is made up of ten courts, each ruled by one of the 10 Yama Kings and 18 levels in which wrongdoers are punished.
In some literatures, there are references to 18 types or subtypes of hells, or 18 hells for each type of punishment, rather than just 18 levels of hell. In some literatures, there are different types of punishment on each level.