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Freedom for Jedi Character? Goto Page: [] [<] 1 2 3 4 [>] [»|]

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Euler

PostPosted: Thu Mar 08, 2007 2:18 pm


I fully agree with players having to earn the privilege to play as a jedi, sith, or other powerful character such as a bounty hunter. I'm not saying this to keep the newbies down, as I am hust as liable not to make it myself, but I wouldnt want me f***ing up the storyline with a powerful godmode-prone character, just like I don't want anyone else doing it. Either way, I might turn the chance down because RP'ing a normal citizen is novel and appealing to me, at least right now.
PostPosted: Wed Mar 21, 2007 8:42 pm


a problem i see is that thousands will want to be jedi or sith i believe it is the moderators choice if you are to be either or

Andrei Mikhailov


Draven_Xero

PostPosted: Fri Mar 23, 2007 3:25 pm


I see alot of the points brought up here, and the definitely make sense, but one thing to consider is the simple concept of timeline.
I know I'm new on here, so I don't really have any history to base my judgement on, so if this has been brought up before, I appologise, but it seems to me that in this particular point, the game's era can solve the problem, depending on what the problem is. Now, I'm no better than anyone else on the whole "I wanna be a Jedi" thing, but it seems that if the game was to take place, for the sake of argument, in the Rise of the Empire era (like, after the Jedi Purge), then the idea of starting off as a jedi would not be possible. Only a few Jedi traditions survived that, and so there would be next to nobody to train said jedi apprentice. By contrast the Old Republic, the Clone Wars, and later into the New Republic/New Jedi Order era could support beginning characters as jedi apprentices. If, however, the timeline in question is an alternate timeline (instead of one of the established ones), then the answer to the question of people starting as jedi could be easily explained by a jedi catastrophe on scale with the Jedi Purge. So, I would just let the storyline in question dictate whether or not there can be players beginning as jedi.
Granted, there are always ways to abuse these things, especially if the person in question is determined enough to find them (I've got some stories to support that from my own table-top games), but maybe it could work.
PostPosted: Fri Mar 23, 2007 9:23 pm


OoOo....so restrict on how many Jedi/Sith/whatever can anyone play....the rest either have to be a merc/senator/citizen etc. That may work, but I doubt it'll be all that popular.

Honh


Draven_Xero

PostPosted: Fri Mar 23, 2007 9:52 pm


Honh
OoOo....so restrict on how many Jedi/Sith/whatever can anyone play....the rest either have to be a merc/senator/citizen etc. That may work, but I doubt it'll be all that popular.

Yeah, sometimes it isn't, but it's easily explained, and if it restricts on the amount of jedi characters, it does have potential to let other types of character shine. Wedge Antilles isn't a jedi or even force sensitive, but he can outfly pretty much anyone, force assisted or not.
PostPosted: Sat Mar 24, 2007 6:41 pm


what I have to wonder about after reading this is: what about force adepts? the force witches, the sorcerers of tund, the hippies of the ithorians? do force users who aren't jedi, and thus have no lightsaber, have no place in this RP? or would there be a possibility of having a small group to represent the few force sensitives who manage to find thier own way? It would certainly bring up a good bit of RP to have force sensitives who (with DM permission) develop thier own capabilities. Granted, they wouldn't get any lightsabers....and that would be why fewer would want to be them. one of the big draws to being a jedi is the lightsaber. no lightsaber, there's still force powers...but to be a force adept you would have to have your character develop almost thier own religion on thier view of the force and how it works. There would still be a light side and dark side, but how would that individual see it? anyway...if well RP'd, would anyone be willing to allow force adepts?

Sagetim


Honh

PostPosted: Sat Mar 24, 2007 7:06 pm


Oooo, Force Adepts, I had almost completely forgotten about them. I think being able to have the Force in a character and NOT be of neither side is a good thing, IF they don't abuse it. Meaning that say if a mercenary was has Force Powers, of course he wouldn't have enough training to use Force lighting or the like unless he quit the Jedi/Sith or is really gifted. But with that being said, there might be too many people who'd like this idea and always add to their profile that they are "gifted" enough to be that powerful. Confusing? sweatdrop
PostPosted: Sat Mar 24, 2007 7:40 pm


I know exactly what you mean Honh. It's one of my fears of 'neutral' Force Users (Yes, I'm using that term very loosely).

My biggest problem with it, however, is them having little or no role within an RP. Let's take the example of Nightsister. If they were implimented in an RP alongside Jedi and Sith, what would they do? Hover on Dathomir all the time? It'd basically be a side-story, and have little or no effect on the main story (unless Dathomir was needed that is).

Other than that, they're just going to be another faction that do the same and either the Jedi or the Sith. It'd only break people up into smaller groups.

Sephiroth_2000
Vice Captain


Draven_Xero

PostPosted: Sat Mar 24, 2007 11:24 pm


Hmmmm...well, in certain cases I could see the idea of force adepts being feesable, but it would probably have to be closely monitered, if nothing else, for believability. In my own experience, I have been in RPs with really interesting Force Adept characters, but in most cases, the characters were well developed before-hand, and thus, made sense in the situations in question. Still, there's the problem of who's qualified....okay, I'm not sure about that one.....hmmmmmmmm...
PostPosted: Sun Mar 25, 2007 9:26 pm


Sephiroth_2000
I know exactly what you mean Honh. It's one of my fears of 'neutral' Force Users (Yes, I'm using that term very loosely).

My biggest problem with it, however, is them having little or no role within an RP. Let's take the example of Nightsister. If they were implimented in an RP alongside Jedi and Sith, what would they do? Hover on Dathomir all the time? It'd basically be a side-story, and have little or no effect on the main story (unless Dathomir was needed that is).

Other than that, they're just going to be another faction that do the same and either the Jedi or the Sith. It'd only break people up into smaller groups.


It's not always bad to have small groups. when you have a few people, it's easier to get things going and keep them going, since you don't have to rely on as many people being on or keeping track of your RP. In any case, I didn't mean the limited use nightsisters, I meant more along the lines of...say...a self taught 'adept'. and by adept I mean just that. They would never have the ability to get a lightsaber unless then went jedi (which would require rearranging thier own belief system...like changing your faith.) and at the very least, MOST force powers would be restriced/powered down/inaccessable to a force adept. Granted, If I were to implement them, I'd have them able to get different, somewhat unique powers. For example: let's say that a force adept gets no access to things like force lightning...now let's say instead, they get a unique capability of...starting a rainstorm? now...a rainstorm can't really be used to directly attack anyone. but it would certainly be a useful thing to have on a backwater planet where people still farm (instead of hydroponics or the like). or perhaps you restrict the power of force healing...maybe instead they can comprehend anything they can hear. In any case...it would be more for allowing unique capabilities, instead of allowing people to BS and have stupidly powerful characters.

Sagetim


Honh

PostPosted: Sun Mar 25, 2007 10:58 pm


But that's the problem. Some MAY go for the unique powers, but some also may go for the bs stuff. Though, truthfully, we won't really know if we don't try it (though I'll believe you Seph if you say you did and it didn't work), so why else not?
PostPosted: Sun Mar 25, 2007 11:19 pm


well, it wouldn't exactly be 'anyone can make up powers for force adept'. it would be more like 'if your on the list of approved force adepts, you have a bit of leeway, but before you can go making anything new up, pm it out with a crew member'. For example: let's say all force adepts are unable to use this list:
Force Crush
Destruction Orb
Force Cloak
Battle Meditation
Advanced Force Projection
Lightsaber forms (or lightsabers)
Saber Throw
Force Concealment

Now, continuing the example...let's say a Force Adept player wants to make a new power called 'Comprehend languages'. The first step would be to figure out how the power would work, and PM both the request and explanation to a crew member. If the explanation sucks 'they use the force to understand all languages', then it's a no go. however, if they actually put some thought into it, maybe 'they resonate thier mind with the midicholoreans in both themselves and thier speaker to form a rapport with the force.' it might be fiesable..

Now, step two, after getting approval from a Crew would be working out the kinks, and making sure it's a balanced, even if useless, power. Step three would be making a good number of posts, decided by the crew member and player during the kink working out process, that would cover the learning and formulation of the technique. What RP reason would thier character have to come up with this tech? How do they make it work? etc etc.

Step four would be the final step....Step 4 would be 'final approval'. Final approval would consist of getting at least one to two other crew members to sign off on approval of the power. if they don't, then you might not get the power. After all, if you get a custom power and only one crew member knows about it, you might get in trouble with another who didnt know about it and notices you using it.

Sagetim


ElladanKenet
Vice Captain

PostPosted: Mon Mar 26, 2007 4:09 pm


There actually is a power like that. Comprehend Speech. Both Revan and Kenobi knew it, at least. Basically allows you to understand the general meaning of anything.

Anyway, my two cents. I support force-Adepts, but only on a few instances:

- Member of a Force-intuitive group (Jedi, Sith, Force Witch, Consortium, etc.)

- Has basic training with said group (equal to about three or five years)

- Has some back-story relating to this

Personally, I prefer Dark Jedi. Not full-fledged Sith, but certainly not as restrained as Jedi. They aren't compelled to really do anything. I mean, except for Palps, Lumiya, Vader, and Jacen, hardly anyone had to follow the Sith principles.
PostPosted: Mon Mar 26, 2007 6:22 pm


hmmm....maybe, but there's always an exception...what about the guys with no formal training? Ya know, the ones who don't know they're force sensitive, or at least, didn't know what the force was, but never had anyone to train them? It is possible to be self-taught, though that would be difficult to say the least. Just wonderin'.

Draven_Xero


ElladanKenet
Vice Captain

PostPosted: Tue Mar 27, 2007 1:58 pm


That's VERY RARE. Even by Force-Adept Standards. That's like one in twenty million jedi ever end up in that situation.

That's basically akin to someone trapped and born alone on his own planet being Force-Sensitive, but having noone to train him, noone comes to the planet, nothing.

Who honestly wants that?

Even just knowing stories about Jedi is a little training in itself.
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