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Posted: Mon Feb 05, 2007 9:16 am
I think that this image sums up how awesome a special character should be.

I also like the art for Creed and Kell, with the titan in the background and the huge battle raging.
-Mykal
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Posted: Mon Feb 05, 2007 1:25 pm
I think you just wanted to post that for utterly no reason whatsoever. Juuust kidding. mrgreen Personally. Special characters are blah in game. First off. You have to have your opponents permission to use them in the first place. They are nice and powerful and all, but your army does not have to be just... these guys... these random eldar, these ork boyz. You can give them background and names and whatever else. Special characters is kind of like using somone elses idea. Ya know? I dunno. They are great modeling material and just great looking, but for the most part, I do not love the idea of using them.
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Posted: Mon Feb 05, 2007 2:22 pm
I usually find in terms of rules they are quite weak or cost an arm and a leg for little return. Marneus Calgar for example is phenomenally powerful but his wargear restricts the damage he can do whilst Abbadon costs so much you really do have to ask yourself as to whether he can do more than a fully tooled up marine squad of comparative price.
There are some notable exceptions though, Eldrad I think is one of the better characters along with Tigurius.
As for my favourites:
Eldrad, Tigurius, and Marneus cool
I like Typhus and Cassius but only from a visual point of view.
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Posted: Mon Feb 05, 2007 3:44 pm
You don't need to ask the permission of your opponent to use a special character. They are in the back of your codex because Games Workshop has dubbed them as being balanced and perfectly legal for game play.
As for favorites, I really enjoy Kharne, the Nightbringer, and Shrike as special characters. For the fluff and miniatures, they are quite nice buys.
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Posted: Mon Feb 05, 2007 4:54 pm
Since I dont know much of any special characters besides for tau, Ill comment on them. The only one that strickes me as a useful character is Farsight. Shadowsun is just a special character that can take a beating and dish it out. The ethereal is alright, but if someone manages to get to him your ********. Farsight, fluffwise, is pretty awesome, and gamewise, he can turn tides of battle when it comes to beating off assaults with his dawn blade.
When Im looking through the chaos codex, I notice that addadon is pretty beasty, and a hero that sticks out is kharn, whom Id like to chose if I had a chaos army, its too bad he can kill your own guys as well...
I think special characters give a unique part to the army, otherwise its just an...army. They serve some nice fluff purpose but also serve as unique tactical choices on the battlefield.
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Posted: Mon Feb 05, 2007 6:03 pm
Lt. Brookman Ah yes, that issue. Good example of the issue: Oh look, Commissar Gaunt is leading a squad of Ogryns in a Cadian army fighting Tyranids. Even worse idea is to base special characters off novel characters. Bad fething idea. I think you could pull it off with someone like Ciaphas Cain. I personally would like to see some rules for him and Jurgen, it would really make my day. But by and large, yeah, iconic characters should stay with what made them icons. I do like FlashbackJon's idea about 'counts as' characters, though.
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Posted: Mon Feb 05, 2007 6:44 pm
Daicon You don't need to ask the permission of your opponent to use a special character. They are in the back of your codex because Games Workshop has dubbed them as being balanced and perfectly legal for game play.
As for favorites, I really enjoy Kharne, the Nightbringer, and Shrike as special characters. For the fluff and miniatures, they are quite nice buys. Well you are partially right. For some characters. You DO need opponent's permission. Example. Phoneix Lords. Such legendary and staturesque characters need mutual agreement from both players.
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Posted: Mon Feb 05, 2007 6:46 pm
I think one of the largest tennants of this game is that you're making your army. You're picking out which specific soldiers and how to equipt them. You're selecting what their colour scheme is like and what their background is. If you get into it, you're choosing how you want to model them specially. This is your army, and you should treat it that way.
The special characters should be your Marine Sergeant who single handidly defeated a squad of Termagants, or your Guard Lieutenant who beat a Necron Lord in single combat. These are your characters, your legends to create.
Sure, if you're having a Mega-Battle that contains five 2500 point armies on either side fighting on Armageddon, then including Yarrick or Grazkhull would be interesting. Having a single 1500 point Chaos Marine army with Abbadon in it seems rather ludicris.
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Posted: Mon Feb 05, 2007 11:54 pm
Lt. Brookman DarkElf27 Xenos Mortium I have to admitt, Yarrick is insanely beastly. It'd be funny as Hell though if he was in command of your army and got executed by a Commissar. Re-read the rules; he can't. wink Any unit he jonis becomes fearless. Why do you think he said "it'd be funny" in the first place. Special characters are a mixed bag, some don't belong on the table top (Abaddon and Bjorn the Fellhanded) while others can fit in nicely (Sergeant Lysander - YES I know! and Captain Cortez) Ah, Lysander before the over haul. In that codex he looks black and I think has bionics. In the new one he looks white, bald, and I believe no bionics. Though Ill have to check. And damn cortez is an ugly model. Love the rules and background, but awful model.
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Posted: Mon Feb 05, 2007 11:57 pm
Daicon You don't need to ask the permission of your opponent to use a special character. They are in the back of your codex because Games Workshop has dubbed them as being balanced and perfectly legal for game play.
As for favorites, I really enjoy Kharne, the Nightbringer, and Shrike as special characters. For the fluff and miniatures, they are quite nice buys. It is also written in the rules of many codicies that you must ask permission, liek super heavy units.
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Posted: Tue Feb 06, 2007 5:55 am
I think the general consensus now is that special characters no longer need the permission of your opponent, I know for certain no restrictions exist in the Marine and Eldar 'dex. (Tyranids don't even have any lol ). Of course in some of the older ones permission is still required. Xenos Mortium, Quote: I think one of the largest tennants of this game is that you're making your army. You're picking out which specific soldiers and how to equipt them. You're selecting what their colour scheme is like and what their background is. If you get into it, you're choosing how you want to model them specially. This is your army, and you should treat it that way. The problem with this is that some people actually use the armies some of these special characters are for. I have a sizeable Ultramarine army and bits and pieces of an Ulthwe army - they are MY armies moulded to my image, Cassius would add an interesting twist and may even be more enjoyable particulary if he happens to be accompanied by Tyrannic War Vets. That combination taking on the vast hordes of hourmaguants, warriors and genestealers and standing triumphant at the end is certainly more heroic for your Ultramarines than having captain X of the 7th company doing the same deed. Hmmm, I think I will refer to LOTR now, you have three kinds of units, warriors, heroes and named heroes. I see no difference for 40k, you have warriors (marines etc.), heroes (commander/chaplain etc.) and named heroes (Marneus etc.) but rarely do I hear complaints about the named heroes being used stare . UK WD300, that is one of my favourite battle reports not because my boys in blue won (but it helps xd ), no, the reason I liked it so much was because of Tigurius and his command squad taking on the Orks in combat whilst the rest of the army pounds away at them, he might have gotten beaten in the end but it is his history with the Orks and how his foresight has continuously beaten back any waaagh! before it has even come to fruition. Food for thought. cheese_whine
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Posted: Tue Feb 06, 2007 1:38 pm
I don't particularly like how GW has made ultras out to be the receiver of all the top charas and units (3 special HQs AND 2 units) whereas they couldn't be bothered to give captain shrike a friggin invulnerable save?
Whatever, I play DIY marines anyways so the only "special" characters I have are the ones I've converted, painted and whooped much a** with myself.
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Posted: Tue Feb 06, 2007 2:37 pm
I'm of two minds about special characters. I do like that they're there, but at the same time, I don't ever use them. While this can partially be attributed to the nonsensical nature of Tau special characters (three short-range/close combat heros in an army gear entirely towards shooting? What were you thinking GW?) it's also because I'm not interested in playing an army lead by Giant Hero Guy #6. I want to develop the leader of my army as my own character, rather than GW's character.
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Posted: Tue Feb 06, 2007 9:47 pm
Carados Hmmm, I think I will refer to LOTR now, you have three kinds of units, warriors, heroes and named heroes. I see no difference for 40k, you have warriors (marines etc.), heroes (commander/chaplain etc.) and named heroes (Marneus etc.) but rarely do I hear complaints about the named heroes being used stare . Something to consider there is that Lotr is a game based on fiction, where as 40k is a game with fiction based on it. Lotr directly revolves around those characetrs, 40k is a huge freaking universe with some characters thrown in for the hell of it, or maybe a special game scenario here and there. So of course people wont be complaining about characters in Lotr, thats the point of it, fighting the famous scenes from the books or in some peoples cases the movies. Where as there are people that feel its necessary to use there ragnar model in every game they play including 500 point scraps against someone's unpainted tau.
Im never going to touch my Chaplain Xander unless im playing some epic super battle or some dark eldar.
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