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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

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GMing Class: Responding to Characters Goto Page: [] [<] 1 2 3 [>] [»|]

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sordorel

PostPosted: Mon Nov 08, 2004 5:06 am


[ Message temporarily off-line ]
PostPosted: Mon Nov 08, 2004 9:51 am


Mwah! I finally managed to get my profile updated... ^^ There's so much going on in my life, it's crazy

AnimeEyeshime

Fashionable Prophet


School Of Dedicated RPers
Captain

PostPosted: Mon Nov 08, 2004 4:48 pm


Alright! Here we go:

Lecture
The main task of a GM is to control the plot. There are many ways to go about this but we will be focusing on character interaction because, let's face it, it's what I like the best and you can't get away from it in any RP even when you are not the GM.

The reason character interaction is so important is very simple. Obviously, there are characters that you control (NPCs) and characters that other people control (PCs). For the simplification of this lesson we will not be considering the difference between PCs and NPCs controled by the GM and we will lump them all together as NPCs. So, you have two types of characters, the types you can control and predict (NPCs) and the ones you cannot (PCs). In terms of the 'plot,' however, every character effects it according to the same equation:

Character Interaction = relationships = unknown variables/known catalysts = subplots.

Character subplots means that no matter what sort of plot you start out with for your RP, it WILL get more complicated and/or change as you go along. So, if your job is to control the plot, but you cannot control all of the subplots that affect the plot, then what are you supposed to do about it?

The first thing you do is deal with it. I have never seen an RP succeed where every character was outlined by the GM from the beginning. People don't want to join, or suddenly they are scared about what they can or cannot do. You just have to sharpen your tools and deal with the fact that your little RP plant is going to grow towards the light or die a painful death.

The second thing you do is take a look at what makes up this mysterious thing called a plot. In very simple terms, every plot looks like this:

Main Plot: setting + circumstance => premise
premise (+action) => conflict
conflict +action => consequences
(this step is usually the climax)
consequences (+action) => resolution.

You'll notice that two steps have action in parenthasis. That's because action here is optional. It can act as a sort catalyst in some cases, and in others it can be thought of as necessary to get to the next step. In still others, something a basic as a character's thoughts, facial expressions, or past relationship with another character can serve as the action. What I'm saying is, keep your mind open and keep your eye open for when you can give your players a chance to be a part of an interesting equation.

That sounded corny, but it brings us to our next activity:

Activity
Every RPG needs to start with a premise. There is the larger premise of "OMG the aliens are coming!!!" and then there are the smaller premises that you must use to start a character off. Because I believe firmly is working a**-backwards in creating plot, I've tested the theory of starting with the minor premises and figuring out the rest later. For me, it works. For you, you may want to figure out a single minor premise, such as for a character of yours in the RPG, and then work to figure out the larger premise before starting the RPG. Larger premises do help players choose/create their characters for your RPG.

But at any rate, we are going to start with the smallest premise possible and leave it up to you how big it gets. The first step is to 1. Choose a character profile from the sticky I asked you to post in. Do not choose your own character. The point of doing it this way is to get used to the idea that not every character in the RPG is going to be under your control. You can tell people with a bad profile to please go away, but you can't micro-manage the people with a good profile. If you do not require a profile for your RPG, you will still have to respond to what you learn about the others' characters through the RP itself. When you complete this activity please state clearly near the top of your post in bold or something what character you picked and link to the profile.

2. Choose a setting to start that character off in. Think about what places that character is likely to go. Sometimes you will have a player choose the setting, but this is always in the context of a larger whole that you provide for them. At other times, you will want to start them off at a very specific place in order to hook them into the major plotlines. This first post I like to call a prompt, and usually the more specific and thoughtful your prompt is, the more likely that person will be willing to devote time to the RPG in the future. For this activity you may state the over-all setting in the first line. This is to replace whatever explanation of the RP world you started every one off with. If that doesnt make any sense to you, don't bother with it.

3. Write a prompt! With a setting chosen and a character profile to look at, you should be able to come up with a premise. Why is the character there? Now that they are there, what is there to interest them? Do you want to force them to react to something (for instance, is an alien threatening to chop their head off) or do you want them to notice something more subtle in the environment? Setting the mood is important in a prompt, but please keep in mind that you want some action in this RP, so give the character something to react to. Whatever you do, DO NOT AUTO-PILOT the other character! That character is not yours to play, so set the scene up for them but don't play fortune teller. Even if you feel you know the character pretty well, you cannot predict them 100%.

4. Predict their response. I know, I just told you that you can't do this. Well, you can't, not really, but if you're going to have any sense of control you need to be able to think about what the character might do. Sometimes you will find yourself betting on what the character will do. That's ok as long as you can handle it when you are wrong. Sometimes thinking about it ahead of time helps you write the next post and prepare NPCs and other subplots. So, what I want you to do is write a very simple "prediction" in white text underneath your prompt. It's important that you hide it in white text for the next activity. Here is the code:

[color=white]text[[/color]


And finally, when these are posted, do not read the white text for one if it is your character they are using. wink And no, it actually does not matter terribly if two people pick the same character to use.
PostPosted: Mon Nov 08, 2004 8:09 pm


Awesome! One question though: should we only use the profiles from other people within the class, or are all of them free to use?

Sage of Chaos


MrsMica
Crew

PostPosted: Mon Nov 08, 2004 8:16 pm


Sage of Chaos
Awesome! One question though: should we only use the profiles from other people within the class, or are all of them free to use?


I'd prefer you use one from the class, but if you don't I'll just fill in for the "absent" person in the next step. wink I mean, if you like the profile that much....
PostPosted: Mon Nov 08, 2004 8:28 pm


*chewing bubblegum, twirling hair around finger, and scribbling "I heart Sean Roland 4eva" on a notebook*

Ah, thanks for clarifying that bit for me. 3nodding

Sage of Chaos


MrsMica
Crew

PostPosted: Tue Nov 09, 2004 5:47 am


Sage of Chaos
*chewing bubblegum, twirling hair around finger, and scribbling "I heart Sean Roland 4eva" on a notebook*

Ah, thanks for clarifying that bit for me. 3nodding



...Sean Roland? xd I knew Roland was a real last name!
PostPosted: Sun Nov 14, 2004 3:18 pm


((I hope I did this correctly...))

Naeralindra ("Era") mal'Rath, Profile, last one on page

Prompt/Premise:

The sleepy port town of Tyreal never offered much of anything to anyone. All of the major merchants took their business to Orada in the north, the saline soil made farming difficult, and even fishing didn't bring in much income, especially since Yessur, the city of Mages and mage studies to the south, used their magical craft to woo fish their way. In what should have been a time of prosperity for all inhabitants of the world of Okeanos, most of the time Tyreal folk walk around their dismal town barefoot and hungry, and all but about fifty villagers have left for the city, the remaining ones only finding income by providing for (or begging from) travelers going from Orada to Yessur. An inn serves as both the main source of income and the political center for the town, while dusty huts and cabins line the sandy streets, most also lined with pathetic excuses for vegetable gardens.

The Queen Pytha has not noticed Tyreal's plight, and it is unlikely she will ever. Pytha is the great mage who restored order to Okeanos after she and her loyal band of channelers restored the Great Channel, the current from which all magic comes from, from a foul, chaotic state to a pure one. And in the last thirty years of her reign, mages has been able to grow and thrive without the danger of being corrupted by impure magic. Yet there is evidence of a resistance trying to use dark magic to poison the great stream again and overthrow her rule, and Pytha would much rather use her resources to crush the resistance instead of helping one dying town.

Yet, Tyreal does have hope, and it has come to them through Gradian, a beautiful and young woman who wishes to set up a small Channeling academy with the apparent intent of helping Channelers control their abilities. Yet there are hints that this small, humble looking academy, built on the edge of town, is not exactly what it is cracked up to be. While it is rumored that the inexperienced Channelers there are worked like slaves so that power could be harvested, the town ignores the rumor and squashes it, enjoying the increasing business that the town has recieved as a result. They even recieve a bonus when they observe and report to the Academy about unrefined mages that pass through, and even put suspicious travellers in danger to test for channeling ability. Thus, the story opens, as a seemingly harmless night at an inn results a fight for one's life...


I predict that Era will fend off the danger with her unconcious magic and probably not believe it when they tell her she is an inactive mage. She will probably not want to become enrolled in the Academy when urged and instead will suspect something about it.

Sage of Chaos


Prince Darialan

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PostPosted: Mon Nov 15, 2004 6:28 pm


I chose Tanaka Ucho.



Settled by the sea, the kingdom of Calon is very peaceful. Almost nothing happens there. That is nothing evil. The worst it gets are a few loud drunks at the bar. Parades are often held to celebrate the birthday of one of the nobles. Sometimes, if the king is feeling joyous enough, he'll have a parade and festival without any real reason.

Merchants make alot of money, especially from travelers that come to visit, often from across the sea.

The Inns are always full. Good luck trying to find a room. You may have to ask someone for a room in their home.

About the only place in the kingdom that isn't prospering is the local Crisis center, which answers calls for most emergencies. The slowest part of the crisis center involves the knights. They train everyday. In fact that's about all they do. They have very little experience on the feild with enemies, though.

Lately children have been coming to the crisis center with sightings, which the center tosses aside as a childish imagination and rumor. The rumor that kids are spreading is that there are goblins coming up from the sewers. Though no adult has seen one, some children have.

Night draws near and a child screams after looking down an ally. The mother just covers her mouth and pulls her along as if it were nothing.



Prediction? I don't know. He'll see a goblin and try to follow it?
PostPosted: Tue Nov 16, 2004 5:40 am


Yes, Sage, you did it correctly. I appreciate that greatly...what with the link to the profile and putting the prediction in white. Darialan Love? Do the same, silly.

MrsMica
Crew


MrsMica
Crew

PostPosted: Wed Nov 24, 2004 7:08 am


Ok, now you're both right. Is this really going to be all the "students" I have? It works best with more people. Not that we couldnt do it anyway, which we just might. What do you two think, and since you're the only ones here, would you rather wait till the end of the holidays? (next monday)?
PostPosted: Wed Nov 24, 2004 5:03 pm


Let's wait, maybe some of the people will wander back if this stays high enough on the topic list. Maybe AU just got everyone distracted or something.

Sage of Chaos


MrsMica
Crew

PostPosted: Fri Nov 26, 2004 7:30 pm


Sage of Chaos
Let's wait, maybe some of the people will wander back if this stays high enough on the topic list. Maybe AU just got everyone distracted or something.



Ok! heart And I love turkey!
PostPosted: Thu Dec 23, 2004 8:45 pm


The next step was supposed to be the people whose characters you picked would respond to what you wrote. If you like, I will do that for you-- after Christmas.

I justed wanted to let you know I hadn't actually forgotten about you!

MrsMica
Crew


fish_bait

PostPosted: Fri Dec 24, 2004 9:34 am


hello may I join this looks interesting...
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