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Posted: Fri Aug 19, 2005 4:28 am
[ Message temporarily off-line ]
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Posted: Thu Aug 25, 2005 11:50 pm
Legions of the Damned
Bone Behemoth A modified monster created almost like a more advanced form of undead is the Bone behemoth. Similar to the traditional bone golem, it is near indestinguishable until the initial rounds of combat begin or one observes its overly large size. These are the sentinels of the necromantic order. Appearance The appearance of bone behemoths varries from one another, much like how people are each different from one another. However similaries in each construct includes the general appearance of a golem made entirely out of bone, be it from human, animal, or monster. And as different as each golem may appear, animal like, bipedal, or insectoid in form, their appendages always end in sharp blade-like juts of bone. Most are about 10' tall or equally as large, but a few rare ones are composed completely of human bones that look exactly like a skeleton. But one should be wary to be fooled by such a dangerous monster to underestimate it.
Special Abilities Like the bone golem, the bone behemoth is a surprisingly powerful monster for its initial appearance, held together with intricate weavings of magic. Their attacks are so powerful and forceful that they can impale a knight in a full set of heavy armour in a single blow or send 500 lbs worth of matter easily sailing through the air in a single swipe of its mighty appendages.
Also, like the basic bone golem, they are immune to almost all forms of spells and magics. Especially those who target the undead, since the bone behemoth, like the bone golem, is a construct rather than a form of undead, such magics have no effect. Also, like a bone golem, it can emit a mad wailing laugh with a fear effect, or if desired by the maker, a different sound based attack.
However, what makes a bone behemoth more deadly than a bone golem is their alternate construct methods. Before the creation of the monster's physical form, the bones used in its construction have a Transmute Bone to Steel spell cast on them, which makes the construct as hard and impervious to harm as steel - as opposed to bone. This, combined with the initial magic resistant powers of the monster, makes it act as an nigh invincible war machine.
Territory These giant monsters are found in the crypts of the necromantic order.
Habitat/Behavior The bone behemoth is a higher form of golem, and as such, they stay in place and do as ordered, that being the protection of the cult, though some have been used on occasion to strengthen the might of an army. As mindless constructs, they simply do as they are ordered and commanded.
Diet The bone behemoth, like all golems, do no eat.
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Posted: Sun Oct 16, 2005 6:47 pm
Aurgo Basic Overview of the BeastAurgo, know to some as "the walking tank" are large, armoured creatures that are thought to have exstinct for thousands of years. At first glace, someone might think the are some sort of steel dragon, but arn't even closely related to dragons, or any kind of reptile. Aurgo like to live in rough, rugged, rock covered places like mountains areas. Appearance Aurgo, as stated, are armour covered. There steel-like skin is extremely durable, and doesn't weight that much. Some people often track and keep tabs on them, waiting for one to die so that they can use its skin and armour to make weapons, sheilds and clothing. Aurgo have a long, pointed skull. This is used like a horn to fight between males, defend young or to simply scratch a neighbour. The hornlike skull is thick, protecting the creatures brain and eyes. It armour on its torso goes off in different directions at certain points, looking like spikes. On its shoulder is one huge spike, simular to its skull. Five more smaller spikes come up, the base of the spikes wrap halfway around the creatures body, lining up with more wraped around its soft underbelly. These wrapes continue on until it reaches its tail. Its legs, which come out and go down, are armoured, but the limbs are short and don't. There eyes seem grey or silver, but glow blue at nightime. There teeth, though sharp like a predator, arn't use to kill or bite. Special Abilities - Super Armour: Its thick armour lets it ignore pretty much any sort of physical, or weapon based attack. When attacked and damaged, it can keep going as if it doesn't feel anything, even if its about faint or even die. If its not daimond, or its own armour, its not going to survive a beating from an Aurgo. - Mirror Effect: Porjectile attacks, like beams or balls of energy only slight damage Aurgo. But ifs it elemetal, like fire, electricity, water, then it can cause normal damage. - Terrain Control: Can cause earthquakes, landslides or sink holes by stomping or simply roaring. A group of Aurgo can cause jagged rocks from the ground to come up. Territory Rocky mountainous area's are where Aurgo where commonly found, now that there are so little left, you are lucky to even find one living near a mountain or in a pine forest. Habitat/BehaviorOnce a male claims a group of up to 10 for himself, they travel around and just graze. If someone was to come into contact with them, they wouldn't do much in terms of defending themselves, they have no nautural predators as adults. If a male isn't around, you could walk slowly up to a female and touch it. But if that female has young, you would would have a better chance approching the male, which is unlikely. If a stray male wanders too close to the group, a fight is garanteed to brake out. The fight will go on until one male gets tired or decides to retreat. There calm and gental nature made them good riding animals. Diet Aurgo like to eat pretty much anything that grows out of the ground. Grasses and leaves made up a good 50% of its diet, sometimes a group will uproot a tree or two and share it between them all. If they travel out and find fruits, barries and crops, they would eats everything, including the bushes and trees. Farms hated these animals. Aurgo also have a mineral diet. Rocks and ores like silver and gold will strenghten there armour, and will give a bit of color. Gold, silver and bronze Aurgo are extremely rare and thought to be only a myth. Mating No one exactly knows how these animals mate, but its thought they just mated the same way as humans, anytime they wanted. Young stay in there mother belly for about the same ammout of time as a human. Young are born live and have no armour or thick skin. Young are raised almost the same way as humans, but the mothers feed ther young milk, they chew the food they eat and spit it back up. Young will grow teeth soon and will be able to chew and eat there own food. ResearchersThere is though to be only about 1 - 5,000 of these creatures left in the world today. Sudden and rapid changes in climate killed alot of them off. There has been only one half breed Aurgo to date, she is part human and how this happened, no one knows. The offspring was female and soon learned to fit in with human sociaty, she can take on a human form like most halfbreeds but is long exceeding the age of any Aurgo or human. She ages twice as slow. UsagesThe only thing that can be used from the Aurgo is its thick armour. Attacking on would be complete idiocy, so some use magic to wear them down. Others look for the oldest one in the group and wait for it to die. Wyvren riders often put the Aurgo's armour on there winged dragons to protect the from weapon attacks. Knights on horeses do the same. Pictures
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Posted: Tue Feb 14, 2006 10:04 am
Revised: 11/29/06
Machina (Clockwork/Steampunk/Techno)
* Appearance Machina can look like anything, from a humanoid to a quadraped with two heads and six arms. They will generally have the usual set of body parts - head, torso, arms, and legs - though some will come with a little extra, such as tails or wings. Clockwork Machina are made of copper and iron, and are gear-powered, wind-up operated; Steampunk Machina are made of iron and steel, and are steam-powered; Techno Machina are made of steel and other durable metals, and run on electricity.
* Special Abilities For all purposes, Machina are considered to be similar to Golems when it comes to damage reduction. As such, all Machina are immune to most magic spells and effects, except as noted. Magical attacks that deal cold damage slows a Clockwork Machina for 5 rounds; magical attacks that deal electricity damage slows a Steampunk Machina for 4 rounds; magical attacks that deal fire damage slows a Techno Machina for 3 rounds. All Machina are normally affected by rust attacks.
* Territory Aekea
* Habitat/Behavior Machina are usually found in areas where technology is abundant. Machina are semi-sentient, but don't really take any orders from anyone other than their own kind. They work in a caste system, following the orders of the Machina in charge of them, who take orders from the Machina in charge of them, and so on. They generally are not aggressive, but if one is attacked, they will band together in order to defeat the aggressor efficiently.
* Diet Machina do not eat.
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Posted: Mon Mar 20, 2006 12:27 am
Basic Overview of the Beast Ogres are massive creatures, built for sheer physical prowess. Stupid to the point of being disgustingly uncivil, an ogre mage is not only impossibly rare it's a joke in some cultures! Most ogres range anywhere from seven feet to eight feet tall, often having prominent facial bone structures. Male or female they are often immediately distinguishable because of their massive size. Eight feet tall, broad shoulders, and arms as thick as tree trunks.
Appearance If one word could be used to describe an ogre it would be, "Horrible". Ogres are hulking monsters, aftly dubbed the Juggernaughts of War, that stand anywhere from two to two and a half meters tall. An average shoulder span of about half a meter to a full meter.
Ogres have a very prominent bone structure, with powerful jaws and over developed eyebrow ridges that make them look as if they were scowling all the time.
Average weight ranges anywhere from one hundred and thirty six kilos up to two hundred and seventy two kilos. Most of which is muscle and bone.
Special Abilities Ogres are naturally resistant, if not completely immune, to diseases, poisons, and bacterias. The reason for this is their unhygenic living styles. Ogres, literally, live in their own filth and often do not bathe unless they accidently get caught in the rain or fall into a body of water.
Ogres' are also less effected by most types of weapons. Their thick skin, brought on by years and years of powerful manual labor, and thick muscles provide a buffer against bludgent attacks. Their muscles also act much like present day kevlar's body armor. The outer, less important, layer is specially designed to tightened expenensially to help absorb and guard against slashes and peirces.
Territory Ogres tend to live in swamps, mountains, and sometimes even forests. Anywhere where they can be in close tune with their animalistic selves.
When a male ogre is born the child's father must fight and claim a new plot of land for their son to settle upon. The son, after it has come of age, muste then battle the father for the rights to settle upon the plot and bring on a family.
Habitat/Behavior Ogres are social creatures, to an extent. They dwell, often times, in large family units, most times a family unit consists of several familys joined under a single surname of physical damage or feat of strength. Women are barely regarded amongst the men. They care for the children, barely, cook the food, barely, and tend the homestead, barely. The men are the warriors, the bread winners and the lords of all in the Ogre realms. A single male can have up to three wives, so long as he has the physical strength to beat them all into submission as per the father's demands.
Bathing is of little importance to the ogres, the mental capabilities already boarding completely full with the knowledge of battle and family traditions.
Diet Ogres can, and often will, eat anything and everything they can get their hands on. Plant, animal, or even person. If a foolish human has the misfortune of running into a hungry ogre, and ogres are always hungry, the human would be lucky to walk away missing one or two of it's limbs. An unlucky human doesn't walk away at all, instead being eaten alive, and raw, by one or two ogres.
Mating Men take command during mating. They demand submission, but are rarely obeyed. Though not as physically empowered as the males the female ogre is still a frightful battler. She's more ferocious then the male counter part, but has barely half the strength. If the male is capable of subdueing it's partner the female surrenders rights to the male to do what it pleased with her body. If the male was not strong enough to batter the female down then the male was enslaved to the female, acting as body guard and bread winner to the female. Enslaved males were often looked upon as weak and normally rejected from the family gatherings until they were strong enough to challenge and defeat their mistresses, who often killed slaves outright when challenged for a second time.
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Posted: Thu Sep 28, 2006 12:11 am
Race: Shadow Angels Appearance: Shadow Angels resemble humanoids with shadow-black skin and hair and pure white eyes. The sheer darkness of their form makes any features impossible to distinguish unless viewed from an angle that exposes them to a neutral background. Unlike their cousins the Light Angels, Shadow Angels do not generally possess wings, though some fallen Shadow Angels have wings of the stereotypical demon type. Origins: The first of their race was created from the original darkness in the beginning, with others following soon after the creation of Light. Because of their position outside the light, many Shadow Angels felt as though they were being looked down upon by their Light brethren, though most Light Angels looked upon the Shadow Angels as their equals. It was Lucifer who was the originator of such feelings, and ironically he also promised them movement to the Light if they joined his rebellion... A number of Shadow Angels fought on the side of Lucifer and were banished from the Heavenly Plane. Habitat: After the first Celestial War, many fallen Shadow Angels followed Lucifer to Hell. These Shadow Angels are now known as the Demon Angels. However, not all are found within the depths of Hell. Few Shadow Angels are even allowed to enter the Heavenly Plane now, but there are some who were granted forgiveness and some who remained loyal that call the Heavenly Plane home. Most Shadow Angels outside of Lucifer's service prefer places where they can be in constant contact with shadows and darkness, such as caves or forests. Behavior: Demon Angels are cunning, ruthless beings who have put their own ambitions before anything else. It was a group of Demon Angels skilled in the arts of shadow that instructed Luficer in the ways of darkness, which he adopted for reasons unknown (as he was in love with light). Demon Angels will willingly go out of their way to cause harm to sentient beings, often merely to enjoy their pain and suffering. Shadow Angels free of service are generally quiet, withdrawn, and unwilling to do anything that places them under too much scrutiny. They are wise, as their span of years is endless, and they spend as many of those years as they can in solitude. They remember the fall, and they do not want to be judged for their foolish actions then. Special Abilities: As beings of shadow, they have the innate power to manipulate shadow to their own ends. Demon Angels have also acquired infernal powers and torturous methods of shadow use. The few who remained with the Creator acquired divine powers from serving the Creator. Those who removed themselves from either side occasionally develop affinities for earth or water magics. Base Characteristics: Due to the inherent intangibility of their substance, they possess great speed, decent stamina, and low strength. Some Shadow Angels sacrifice their speed to become more corporeal and therefore stronger, but these are a rare few. Diet: As celestial beings, they have no need to eat. Some do so for enjoyment, however, often following humanoid dietary patterns or, in the case of the Demon Angels, infernal dietary patterns. Mating: As celestial beings and immortals, they have no need to mate. However, they can do so if they choose to. Occasionally, a male Demon Angel will impregnate a female humanoid, usually through some painful and cruel method that brings pleasure only to him and produces a child of enormous potential for either good or evil. Myths: Shadow Angels themselves were considered a myth by many respected scholars until recently, when reports of a black-skinned, black-haired, white-eyed warrior wielding a scimitar trickled in from various parts of Gaia. All information on them was provided by a package left by an anonymous author at a scribe's desk.
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Posted: Wed Dec 13, 2006 5:22 pm
Race: Chimagin Appearance: They are extremely difficult to tell by appearance. The only thing different they hold than a human, is that they will have an aura in their eyes that will pass two conflicting concepts. Judgement and compassion, Love and Hate, Death and Life are some of the typical ones. The internal conflict and the energy playing off the conflict is what is said to be what drives them. Otherwise, they typically look like a well built Japanese human. Origins: The practices of Tae Chi in Shogunate2k were taken to extremes in various temples throughout the modern Shogunate in Japan. Over several generations, monks began to be able to tap into a particular chakra point and make magical effects come from them. Families started to notice these trends eventually, after monks and priests first unlocked them. It is a recessive trait of a family, and typically carried by the male but seems to produce other Chimagin with a higher percentage if its both male and female that carry the trait. No one can explain why, but families tend to be specialized in only one chakra point and that is of the male carrier. It is believed that it comes from what the monks and priests focused more heavily on in the temples. These people also seem to have amazing physical characteristics, but that wasn't seen untill wars later on when those not involved in holy sects but had the strange trait passed to them were fighting. They became trophies for any warlord to have, untill there was so many that they began forming their own Diayamos and Clans. For their ability to manipulate Chi into the magic through a Chakra point, they were named Chimagin by the humans that witnessed them. Habitat: All but a few live Shogunate2k, a dimension where Japan was never forced to adapt its social structure from the fuedal system. Daiyamos, Shoguns, and an Emperor still rain supreme in equivalent to the modern day earth. There are guns, but there are also swords, and the rising powers of the Chimagin have made guns and melee weapons almost more practical than some firearms. Ronin still cause towns to burn to the ground with their weapons, but Samurai stick to weaponry that is less explosive. Chimagin are known to rush gunman and use their strange powers to eliminate them, and some Chimagin use weaponry combined with their powers to make powerful clans rise in distant cities from the emperor. It is a time of constant warfare and change, just like the times of the Shogunates in fuedal Japan. Behavior: As varried and irrational as a human. A lot of them get power drunk because of their environment, use to humans that can't do a whole lot to compare with them. There are also the few that use their ability to correct the wrongs that their brothers and sisters committ. The only real typical thing to say of a Chimagin's behavior, is that it takes awhile for them to learn fear or act as thouhg they are afraid. Special Abilities: Physical prowess is the first thing that is noticable. They are fighters, of course with all the needs of a human and many of their weaknesses, but they are seen taking extra-ordinary amounts of pain and damage. They tend to use martial arts, but even those without martial arts, are seen as able to compete in a fight heavily outnumbered by humans. Healing is rather fast for them as well, seeing a Chimagin out of a fight for more than a week is rare. The next is based on whatever chakra point their family specializes in, and the power becomes as part of them as breathing is to a human. They tend to be able to tap into a second chakra point, but Chimagin are put half way to death and more sometimes when they draw on the chakra point which they are only secondary in. Base Characteristics: A bullet through the head, cut off their head, serious fatal wounds, and all those weaknesses that a human have. Some will be minimalized depending on the Chakra point they specialize in, but they have all the typical weaknesses of a mortal. However, they are tough as nails and fast too. Just because your father was a diety, is not going to place a Chimagin out of the realm of a fist to nose hurting. They are able to comepete physically with the toughest races out there, though they can't go incorporal or escape any of the stuff that a lot of other beings can do. Diet: They eat more than a typical human, because they are usually exterting a lot more energy. However, using their Chakra point draws on Chi which is all around them, so that's not what makes them hungrier. It's not uncommon to see Chimagin eat twice or more the servings of a typical human. They also seem to like chocolate a lot. Mating: Sex is a powerful thing in the world of Chimagin, it's how they have a possible chance of spreading the trait that will allow them power and influence in the clans. It's not unusual to see male Chimagin fighting wars to get to a female Chimagin. Myths: Chakra points and their meaning have been a common Eastern myth that dates back to accupuncture, Tae Chi, and martial arts. Twist this with modern magic and giving the meaning of different chakra points, and you get the Chimagin.
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Posted: Tue Jan 15, 2008 11:25 am
Race: Ryuu Kaki Oni (Dragonphyre Demon)
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Posted: Mon Oct 04, 2010 2:52 am
Ostangian
Physical Description: The people of this race are all sculpted to be the most beutiful beings ever seen. They have perfectly toned and muscular bodies with flawless skin and their hair colors vary anywhere from black to blonde even white. Eye colors can be anywhere from blue to green even red,yellow,silver, etc can be seen as colors. This race all have wings but the strongest of the race have 6 feathered wings second strongest have 4 and the weakest have 2.
Powers/Abilities: The people of this race can do many things excelling in all areas of magic including the dark arts. However some have learned to connect with the earth on a level never before seen and use mana which allows them to do many more things then just one area of magic. All the people of this race have enhanced Strength,perception, agility,speed,etc. This makes them almost the perfect warrior but no warrior is ever perfect. They do not have a lifespan but instead can only be killed in battle making these people a war people.
Clothing and Housing: They have no housing because they are nomadic people in gaia and basically mercenaries. Their clothing is Star-steel armor which is a metallic armor that is forged for 50 days straight of steel, meteorite, and mana constantly forged into it. It is lighter then air but can take the blow from any blade making it the perfect defense. It still leaves fleshy openings but it has very good magic and physical defense.
Location: Ostangian's have lived on their own seperate world for the longest of times. However when a doom fell upon their world a few of them were sent to earth some as children others were adults and they were spread throughout gaia.
History and Culture: The Ostangian's had came to earth from their home planet back when it was still young. They were spread across the world and many gained abilities that they were not able to back on their original planet and the beings or humans that lived in many of the areas would revere to the Ostangian as gods or angels because of their wings.
There culture is a war-like one taking it as they own no lands but will only fight for what they believe in to be right on the side of someone else who beliefs in the same thing. Ostangian's usually are nomadic people who move from one place to the next donning weapons of there own metal called star-steel.
Disposition: These people are just as humans are when it comes to disposition. Some are Friendly when others are not. Some will try to make you see their way others wont. Some will try to just kill you and everything you know and love and others wont. You just have to be nice to most of them however and they will be nice to you.
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