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Posted: Mon Dec 04, 2006 8:09 pm
User-name: Zuhalter Posting: Everyday Time zone: ~Character Data~
Name: Takahashi Koro Village: Kusagakure Clan/Bloodline: Takahashi Element Affinity: Earth Age: 18 Gender: Male Rank: Jounin
~Appearance~
Headband: Steel plating located on the scarf around his neck. Height: 5' 11" Weight: 160 Hair: Dark blue, shortly cropped. Eyes: Gray and gentle. His eyes aren't open much due to the fact that he's usually smiling. However, when they are open they give off an ominous glow. The Kage has always found this glow peculiar, but Koro thinks nothing of it. Physical Description: Koro is nicely built, but not a muscle head. His limbs and torso are long which give him good reach in combat. His stomach is as hard as a rock when one goes to punch it. [Much like the physique of Zabuza] Clothing: Koro wears a black beater with a grey scarf and matching mouth cloth mask. He is usually seen carrying a grey pack on his back which holds scrolls. His pants are a dark blue, that match the color of his hair with gray markings. He doesn't wear the tradition sandles ninjas wear, but tall black boots that hold weights in them. Background: Koro was born in the village of grass, which has been known as a conflicting village. His parents had participated in many debates that concerned the village and Kage. His parents were ninjas who always argued with the farmers. Eventhough, his parents always helped out the farmers when they had wild boar problems, they never did like the ninajs much. One day, a hidden mist ninja had come to the village seeking out a certain possession the Grass had. He claimed that they had stolen it from them, but the grass denied it. There was a night raid and Koro's parents were killed. He was on his way to leaving the village when Tenmoki Yuki stopped him. He wanted to forget everything about his family and she allowed it by using Anbu techniques and hypnosis. She took him in to their household for a few years until he reached the age of 15. That is when he left to live on his own. News had reached to him that Tenmoki had become Kusakage and she needed teachers. She specifically called him out to teach the youth of the village. Koro more than agreed, but pledged his life to the village as long as it ran in the ways of Tenmoki. Personality: Koro is a very enthusiastic and helpful person. He will never tell anyone their flaws in a negative way. He sees flaws as a way to improve yourself better. Optimisic, he never has seen the bad in anything. Koro always tries to make a lesson out of everyday, which has qualified him to be a teacher. He vowed never to let a student fail and wants to make sure he keeps it that way. His dedication lies in those close to him. That is why he has come to dedicate himself to the village, because Tenmoki-sama has dedicated her life to it as well. Other: Koro doesn't want to become a Jounin. He actually fears the heavy tests that await him. The only thing that will push him to become one is the children he teaches.
Missions:
S: 1 A: 14 B: 2 C: 13 D: 39
Jutsu:
Ninjutsu-
Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique) The user merges with or within a nearby object, taking on its properties, and avoiding any damage. Cp cost: 50 Damage: N/A Requeriments: Training days: 30 days
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 Damage: Shuriken Damage. Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks. Training days: 2.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade. Damage: 1 - 10 per blade. Requeriments: Chakra 25 + Training days: 14 days.
(Shadow Imitation Technique) By stretching his shadow, the user captures his opponent's body the moment their shadows touch. Once the shadows are connected the target's movements mimic the users. They are bond by the shadow to immitate the user. Cp cost: 1Cp per foot the shadow is stretched. -2CP per holding post. Damage: -2 CP per break free failure. -4CP for break free success. Requeriments: N/A Special: Chakra Control Check: DC 1 x per foot stretched. Counter: Willpower + 1d20 > Chakra Control + 1d20 [Must roll everytime target tries to break free] Training days: 7 days.
Nipou: Kage Kubishibari no Jutsu After catching the opponent's body with the Kage Imitation Technique, the user stretches forth the shadow of their hand to grab a part of the body, which is usually the neck. Cp Cost: 20 CP (-5 CP Per post and -10 CP per holding post) Damage: 5 - 10 + Chakra Control Requirements: Chakra Control of 30 Special: Counter with 1d20 + Will Save > 1d20 +Chakra Control Training: 2 weeks
Hidden Grass Technique The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique. Cp Cost: -1 per 10 square feet + -1 per foot grown Damage: N/A Requirements: Kusagakure only. Training: 7 days or 5 days with earth affinity.
Genjutsu-
Taijutsu-
Open Palm Technique This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: Beginner: Academy - Chunin [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: Chunin - Anbu [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: Anbu - Kage [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + WisMod] Damage: Taijutsu + Opponent's Str + Wisdom Modifier Special: If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your first attack.
Summoning Contract- Ferret
~Stats~
LV. 30 Experience: 3,900/5,000 Hp: 464 Cp: 319 Strength: 36 [+13] Dexterity: 47 + 3 [+20] Constitution: 30 + 2 [+12] Intelligence: 36 [+13] Wisdom: 40 + 3 [+16] Charisma: 24 + 8 [+11] Chakra: 32 +2 [+12] Dodge Bonus: [45]
Base Attack Bonus: 30/24/18/12/6 Attack Melee: 43 Attack Ranged: 50
Base Save Bonus: 15 Fort: 27 Rex: 35 Will: 31
Damage: Katana: 14 - 23 Taijutsu: 14 - 19 Kunai: 20 - 23 Shuriken: 20 - 21
~Skills~
Bluff: (Cha) Diplomacy: (Char) 22 + 18 Disguise: (Cha) Gather Information: (Cha) 5 Handle Animal: (Cha) +2 Intimidate: (Cha) Innuendo: (Cha) 10 +2 Perform: (Cha) Sing: 10 + 1 Sense Motive: (Wis) 55 + 2 Read Lips: (Wis) +10 Seduction: (Cha)
Balance: (Dex) 20 +2 Disable Device: (Int) 10 Escape Artist: (Dex) 40 +2 Hide: (Dex) 40 +1 Listen: (Wis) 20 Move Silently: (Dex) 35 + 10 Sleight of Hand: (Dex) 10 Survival: (Wis) 10 +11 Swim: (Str) 15 +3 Treat Injury: (Wis) 25 + 2 Tumble: (Dex) 30 + 1 Use Rope: (Dex) 20 +2
Concentration: (Con) 40 +2 Craft: (Int) Trap: 30 Forgery: (Int) 10 Knowledge: (Int) Ninja Lore: 20 + 1 Repair: (Int) 10 Research: (Int) 10 Search: (Int) 10 +2 Spot: (Wis) 10 + 15
Chakra Control: (Int) 10 + 18 Ninjutsu: (Chk) 20 +30 Genjutsu: (Int) 10 +1 Taijutsu: (Str) 20 + 10 Fuuin Jutsu: (Int) +1 Kawarimi: 15 + 10 Kunai: 15 + 4 Shuriken: 10 +2 Ninja Weapons: Katana 60 + 13 Sneak Attack: 25 +25
~Possessions~ 1 Katana
Money:
¥en: 8,500 - 680 = 7,820 Ryo: 540
Equipment: Changes Daily...
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Posted: Mon Dec 04, 2006 8:11 pm
User Name: Baylu_eras Time Zone: Central Time (CANADA) Posting: At minimum, Once a day.
Character Data
Name: Tenmoki Aya Village: Kusagakure no sato Clan/Bloodline: Tenmoki/ Mizu Iki
In-game Stats: Reduced damage when attacked by Water Jutsus: + 2 per 4 levels Ninjutsu/Character = Damage Reduction) Reduced damage when attacked by Ice Jutsus: + 1 per 4 levels Ninjutsu/Character = Damage Reduction) Bonus Swimming Points: (Swimming/5 = Bonus Points) Once Swimming has reached 40 ranks, Aya can breath underwater. Bonus Water Jutsu attacks: ( Same = Damage Range Increase) Bonus Ice Jutsu attacks: ( Same = Damage Range Increase) Bonus to Chakra: +2 per 4 levels
Jutsu: Body Manipulation Technique Since the human body has a high water level within it, Aya thoughts went from controlling bodies of water to controlling water within bodies. It will take her many trials and thinking to create this jutsu. Cp Cost: 10 Cp per manipulated movement Damage: N/A Requirements: Intelligence 20, Ninjutsu 10 ranks Training: 2 weeks Special: 1d20 + Fortitude Save -10 Cp
Gyouko Oujou no jutsu (Hold of Frozen Death Technique) Water can be turned into ice by either chilling it down by cold and strong winds or slowing down the molecules that keep in motion that is a liquid. Why not slow down these molecules to chill the water in one's body? Once the water drops down in temperature, it will slow down the rest of the body and bring down their temperate, slowly killing a person by freezing them to death. Cp Cost: 50/200 (Must post 4 times in a row successfully for technique to kill an opponent.) Damage: - 1/4 Target's Health per post Requirements: Chakra Control 20, Ninjutsu 40 Training: 3 weeks [Only be taught by Aya Tenmoki once she has discovered technique.] Special: 1d20 + Fortitude Save -25 Cp vs Chakra Control + 1d20 - extra 10 Cp
Element Affinity: Water (Eventually Ice) Age: 10 Gender: Female Rank: Genin
Appearance
Headband: N/A Height: 4' 5" Weight: 60 lbs. Hair: White hair, chin length, well kept and smooth looking. Eyes: Light blue eyes with dark blue swirls around the pupils. Physical Description: Average girl with lean body and rather flat chested. She has a great smile and bright face that gives a warm welcoming to anyone. Clothing: White long-sleeve shirt that wraps around like a robe. The shirt is rather tight fitting and continues down to her thighs with slits on each side. Underneath the white shirt she wears the familiar fish net mesh. Aya wears a pair of loose fitting black pants which are tied tightly around her ankles with white bandages. And the standard shoes. Background: Aya was originally born in the Hidden Mist Village. Her mother, Sakaki, is native to Kusa. She had left the village to live a life free from the ninja way, but found herself in love with a man who was a ninja. Sakaki began to live in the Hidden Mist as her new home. Everything was peaceful until the birth of Aya, her daughter. Aya's birth had complications and was aided by a monk who blessed Aya with the powers of the Water Spirit to save her life. The Anbu of the Hidden Mist insisted that Shiko, Aya's father, give the child to the village and raise her as a ninja. Sakaki didn't want Aya to become the Hidden Mist's weapon, so she wanted to leave. Shiko was then tricked by the Anbu into believing that Sakaki was a spy for Kusa. Sakaki contacted her brother, who sent out ninja to rescue Sakaki. During the fight between Sakaki and Shiko the ninjas arrived, but Sakaki was already dead, killed by Shiko. It was then that Shiko realized she wasn't a spy. Shiko gave Aya the necklace that had been passed down through his family that contained the tears of the Water Spirit. Shiko couldn't accept what he had done to Sakaki and confronted the village, who in turn killed Shiko. They also managed to kill the baby before the Kusa nins were able to escape with its body. Luckily, Yuki, was trained in the ways of the Forbbiden Technique of Kusagakure and brought the child back to life. Aya was brought to Kusa, where she lives with her Aunt, Yuki, Uncle, Bato and their son, Kioshi, who is two years senoir Aya. The two children were brought up as brother and sister. Aya has never been told anything about the Hidden Mist, her mother or father. Personality: Aya is a ray of sunshine where ever she goes. People seem to be naturally attracted to her and rely on her easily. She doesn't like to leave people alone just because she wouldn't want to be. Always motivated to do something and determined to finish what she has started, Aya is a star pupil. Other: http://i80.photobucket.com/albums/j186/5oup/Gaia/TeamColoredEdges.jpg [I'm on the left and then its Izuki and then Kioshi. I drew it too! ^-^]
Jutsus and Missions
Missions: S: A: B: C: D: 1 Jutsu:
Ninjutsu-
Mizu Bunshin no jutsu: Water Clone Technique Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Genjutsu-
Bunshin no Jutsu {Clone Technique} Nawanuke no Jutsu (Rope Escape Technique) Henge no Jutsu (Transformation Technique) Kawamiri no jutsu (Replacement Technique) (Cloak of Invisibility Technique)
Taijutsu-
Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod]
Dodging Palm Technique This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful. Requirements: Must know Open Palm Technique. Training Days: 4 Attack Formula: Beginner:[Roll 2 dice] First = 1d20 + Dodge. Second = Half of Dodge total + 1d20 + Strength Mod. Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. [Roll 2 Dice] First = 1d20 + Dodge. Second = Dodge total + 1d20 + Strength Mod. Damage: Successful Dodge = + 50% Str - 50 % target's dodge. Unsuccessful Dodge = -1/4 Str and -10% target's dodge Summoning Contract-
Stats
LV. 2 Experience: 27/100 Hp: 15 Cp: 10 Strength: 7 + 6 = 13 Mod: (1) Dexterity: 11 + 7 = 18 Mod: (+4) Constitution: 10 + 2 = 12 Mod: (+1) Intelligence: 10 + 11 = 20 Mod: (+5) Wisdom: 8 + 7 = 15 Mod: (+2) Charisma: 10 + 2 = 12 Mod: (+1) Chakra: 12 + 6 = 18 Mod: (+4) Dodge Bonus: 16
Base Attack Bonus: 2 Attack Melee: 3 Attack Ranged: 6
Base Save Bonus: 1 Fort: 2 Rex: 5 Will: 3
Damage: 2 - 9 Taijutsu 5 - 11 Bo
Skills
Bluff: (Cha) Diplomacy: (Char) + 2 Disguise: (Cha) Gather Information: (Char) + 1 Handle Animal: (Cha) +1 Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Dance: + 1 Sense Motive: (Wis) + 1 Read Lips: (Wis) + 1 Seduction: (Cha)
Balance: (Dex) +1 Disable Device: (Int) +2 Escape Artist: (Dex) + 2 Hide: (Dex) + 3 Listen: (Wis) +2 Move Silently: (Dex) +2 Sleight of Hand: (Dex) Survival: (Wis) +1 Swim: (Str) + 10 + [2 Mizu Iki bonus] Treat Injury: (Wis) + 1 Tumble: (Dex) + 8 Use Rope: (Dex)
Concentration: (Con) +1 Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) +1 Spot: (Wis) + 8
Chakra Control: (Int) + 9 Ninjutsu: (Chk) + 7 Genjutsu: (Int) + 4 Taijutsu: (Str) + 10 Fuuin Jutsu: (Int) +1 Kawarimi: + 4 Kunai: +1 Shuriken: +3 Ninja Weapons: Bo: + 9 Sneak Attack: +3
Possessions Necklace: A light blue phile that is tied around her wrist securely. Eventhough its made of glass, no matter what damage is has gone through, there has never been a crack.
Aya's Bo This bo is especially made for Aya. One day the little girl had told Smi about her wanting a weapon, but she wasn't able to make up her mind about which one to choose. Smi spent all night devising blueprints for Aya's perfect weapon. Once the bo is completed it will have 3 settings for the girl. One, which will make it easy to carry on her back. Two, for extending it to her perfect height length. Three, for extra length to surprise an enemy. Damage: 4 - 10 + Str Mod (Master Work). Range: Melee + 5 fts forward + 2Ft Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus. + 2 Dodge (Master Work) This weapon can alos extend an extra foot, due to the springs Smi created for surprise attacks. +2 Attack roll (Master Work)
Money:
¥en: 0 Ryo: 7
Equipment:
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Name: Kawaii Village: Kusagakure Clan/Bloodline: Tamashii
In-Game Stats: + 4 search + 4 gather information + 4 spot + 4 Listen
Element Affinity: Age: 27 Gender: Female Rank: Anbu
~Appearance~
KAWAII
Headband: Around her teddy bear's neck with a light green cloth. Height: 4 ft 11 in. Weight: 85 Hair: Kawaii's hair is a dusty brown color that is cut closely to her chin. Her hair is very straight and smooth looking. A hair is never out of place sine she doesn't move around excessively. Eyes: Her eyes range from shades of grey to a deep black. They are rather large and childlike, which fit perfectly with her overall appearance. Her eyelashes are rather long which add onto that adorable look she pulls off. Physical Description: See Pic Clothing: See Pic. Background: Coming soon. Personality: Kawaii is generally quite in the presence of the Kusakage, but around others she is quite talkative and cheerful. She doesn't take well to hostility and will use her power to silence those who disturb the peace. Kawaii loves anything with fluffy fur. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Seishin Bunshin No Jutsu The spirit transforms into a clone of the user. They are connected psychically so if any damage were to happen to the clone, the user would take damage as well. Also, the clone has the ability to perform jutsus in a weaker tone. Cp cost: 7 cp per turn Special: The clone has the same ability as the user, but only half the power. (Sample: Strength: 16 Clone’s Strength: 8 ) ; If clone is damaged, the user takes half the damage as well. Damage: N/A Requirements: Tamashii clan; Know Bunshin No Jutsu; 9 ranks in Handle Animal Training days: 10 days
Seishin Boogyo-butsu no Jutsu [CLAN] The user uses the spirit’s entity and converts it into a force field shield using chakra. Cp cost: 5 cp for every turn to sustain it. Special: 1 – 10 + Chakra Control, If the roll is higher, then the shield breaks, but user takes 20 damage less from normal blow. Damage: N/A Requirements: Tamashii clan; 7 ranks in Handle Animal; Genin (level 5+) Training days: 15 days
Kioku Nusumu No Jutsu [CLAN] The user uses his/her spirit familiar to posses the opponent’s mind for a short period of time. During that time, the spirit can’t do nothing more than to control the mind not the body, and thus, the only purpose for this jutsu is to retrieve information. Cp cost: 35 cp Special: opponent must roll a will check to see if the jutsu works, unless opponent is unconscious. Opponent must tell the user of the jutsu what they want to find out.. Damage: N/A Requirements: Tamashii clan; 20 ranks in Handle Animal; Chuunin Training days: 40
Seishin Shoyuu Suru No Jutsu [CLAN] The user’s spirit partner possesses the user gaining control of the user for a certain period of time. The user gains the characteristics of the animal form the spirit possesses. The user’s body will transform into a half human half beast being. Cp cost: 25 cp per turn Duration: 5 turns max Special: + 3 skill mod. Depending on the spirit’s animal form. Damage: + 3 Base Attack Bonus Requirements: Tamashii clan; 17 ranks in Handle Animal; Chuunin Training days: 75 days
Doubutsu Hageshisa No Jutsu [CLAN] The animal companion transforms fully into the animal they have the form of. Their body becomes tangible and they are big enough as to be ridden. Cp cost: 25 cp Especial: Spirit familiar is able to attack physically. Damage: (I don’t know if I should put something here) Requirements: Tamashii clan; 17 ranks in Handle Animal; Chuunin Training days: 30 days
Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique) The user merges with or within a nearby object, taking on its properties, and avoiding any damage. Cp cost: 50 Damage: N/A Requeriments: Training days: 30 days
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20) Training: 12 days.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high. Cp cost: 60 Damage: N/A "Fully heals you back for 10 minutes" Requeriments: Heal 80 Ranks. Training days: 60 Days.
Forbidden Technique Jinsei Ijou no jutsu [Life Transfer technique] This forbidden technique has been sealed away from many generations to stay secrect and undiscovered. Only the Kage knows of its existance and knows of it's technique. However, they are forbidden to learn it. The technique gives them the greatest power of all; bringing back the dead. By destroying the living cells in one's own body and transferring their life into another's body, they are able to bring a person's mind back to life along with their body. All chakra is drained from the user and sends them into a coma for an unpredictable amount of time. The person whom the jutsu was performed on will awaken after a few days, however their body is not the same. Due to the life transfer their chakra is mixed up with that of the user's. It will take many months for one to regain their chakra control. They are also bond to that person for the rest of their life. If the user dies, he who was brought back from the dead will slowly degenerate and die, because the chakra is still connected. It is the Kage's duty to protect this scroll and is on the Kage's body at all times, even when they sleep. Cp: 100% Damage: User dives into a coma. The awakened cannot use ninjutsu, genjutsu or chakra related techniques for a month and they must train the entire time to gain back what they once had. Requirements: Chakra control 40, Knowledge 40, Medical Technique: Minor Chakra Heal, Healing Resuscitation Regeneration Technique Training Day: 85 days
Genjutsu-
Seishin Henge No Jutsu [CLAN] The spirit familiar assumes the form of any object person or thing, by receiving chakra from user. Cp cost: 5cp every turn to sustain. Damage: N/A Requirements: Tamashii clan; Know Henge No Jutsu; 7 ranks in Handle Animal Training days: 10 days
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 30 Requeriments: Genjutsu 50 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod.
Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 35 Requeriments: Genjutsu 50 Ranks Training days: 10 Will save: 20 + character level + charisma mod.
Nehan Shoja no Jutsu (Temple of Nirvana Technique) This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away. Cp cost: 50 Requeriments: Genjutsu 60 Ranks Training days: 20 days. Will save: 20 + character level + charisma mod.
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 30 Requeriments: Genjutsu 40 Ranks Training days: 5 days Will save: 15 + character level + charisma mod.
Taijutsu-
Summoning Contract-
~Stats~
LV. 40 Experience: 0 /10,000 Hp: 1080 Cp: 1120 Strength: 15 Mod: 2 Dexterity: 24 Mod: 7 Constitution: 44 Mod: 17 Intelligence: 74 Mod: 32 Wisdom: 26 Mod: 8 Charisma: 46 Mod: 18 Chakra: 60 Mod: 25 Dodge Bonus: 10 + 8 + 7 = 25
Base Attack Bonus: 40/35/30/25/20/15/10/5 Attack Melee: + 2 Attack Ranged: +7
Base Save Bonus: 20 Fort: 37 Rex: 27 Will: 28
Damage: Taijutsu: 3 - 13
~Skills~
Bluff: (Cha) Diplomacy: (Char) 120 Disguise: (Cha) Gather Information: (Cha) 20 Handle Animal: (Cha) 80 Intimidate: (Cha) Innuendo: (Cha) 20 Perform: (Cha) Sense Motive: (Wis) 300 Read Lips: (Wis) 90 Seduction: (Cha) 40
Balance: (Dex) 100 Disable Device: (Int)100 Escape Artist: (Dex) 300 Hide: (Dex) 600 Listen: (Wis) 400 Move Silently: (Dex) 300 Sleight of Hand: (Dex) Survival: (Wis)70 Swim: (Str) Treat Injury: (Wis) 300 Tumble: (Dex) 100 Use Rope: (Dex)
Concentration: (Con) 50 Craft: (Int) Forgery: (Int) Knowledge: (Int) 150 Repair: (Int) Research: (Int) 50 Search: (Int) 50 Spot: (Wis) 300
Chakra Control: (Int) 180 Ninjutsu: (Chk) 300 Genjutsu: (Int) 1,000 Taijutsu: (Str) 20 Fuuin Jutsu: (Int) 80 Kawarimi: 100 Kunai: 10 Shuriken: 110 Ninja Weapons: Sneak Attack: 300
~Possessions~
Money:
¥en: Ryo:
Equipment: Teddy Bear 30 Shuriken Five blank Tags. Two Explosive Tags.
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Name: Bato Species: Spirit Bear Element Affinity: n/a Age: 2,023 Gender: Male
~Appearance~ Animal form: Height: 6ft 8 In. Weight: N/A Eyes: Bright White Physical Description: Its a see-through bear. Background: Bato has no memory of his past until the day he met Kawaii and was bond to her at birth. He adores the woman and her child-like appearance. The spirit loves her beyond all other things and can be very protective. Personality: He is kind to younger animal spirits, but very snippy towards unfamiliar humans that come in contact with Kawaii. Other: Stays in her teddy bear.
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Posted: Tue Dec 05, 2006 4:36 pm
Username: zanza9213 Posting: online everyday unless I don't have enternet acsess Time Zone: eastern standerd time.
~Character Data~ Name: Zanza Village: Kusagakure no sato Clan/Bloodline: unknown/unknown Element Affinity: Lightning Age: 13 Gender: Male Rank: Genin
~Appearance~
Headband: blue, rapped around right shoulder. Height: 5' 3" Weight: 127 lb Hair: zanza's hair is both long and styled. his black hair is longer in the back, comeing a little past mid neck. He often fixes it before and/or after a fight. Eyes: zanza's eyes are a calm brown. they give off a sence of an easy going, determaned, muture youngster. Normaly, they are large and round, like the eyes of a child, showing zanza's youth. but in the heat of battle, they give off a calm, but confident feeling, showing zanza's courage. Physical Description: zanza phisical apearence is strong and muscular. his shoulders are broad,calfs and thighs are large, and his arms are massive. his legs often have brusies and on the back side of his hand is a scar that came from a kunai when he was young. his skin tone is a tanned white, and he has no spirtal/curse/seal marks or tattoos Clothing: he changes daily
Background:
zanza lived in the once thriveing village know as current. holding ruffly under 4500 people, it was a peaceful, quite town. it was named current after the ever changeing current in the river running thew the village. zanza's family consisted of a mother, father, and 16 year old sister that was training to be a village guard. being such a small village in grass country, current never had a large arnmy, just protective barriers and a few village guards armed with daggers and cross bows.
when zanza was 10 years old,the town was attacked by the koindia bandit clan. the bandits broke thew the towns defensive bariers easily and began destroying the town. they burned houses, killed villagers and stole whatever they could. upon ariveing at the last house, zanza's house, his father ordered him to hide across the river while him and zanza's sister fought off the bandits to protect his exspectent mother. zanza did as he was told. he rushed to the opposite side of the river just as his home began to burn. from here he witnessed his mother, perced with an arrow. his father, in cosern for his spouce, rushed to her side. this was when he was struck down. his sister contiued to fight when finaly, Kain, the bandit leader apeared and knocked her wepon away. two bandits grabed her arms and held her up. kain then reached into his pocket and grabed a silver kunai. he stabed his sister in her upper left chest. then pulled the kunai free and repeated the process with her neck. he then pulled it out and licked it clean of blood. then shethed it.
after a sleepless night of watching his village burned to ashes, a strong man, roughly 6 foot, steped into zanza's veiw. he picked the ten year old up over his shoulder and carried him away into the forest. zanza thought for sure he had been caught and would face the same fait of his sister. when they came to a clearing, zanza felt a relaxing sensation overwelm him. the man sat him down and introduced himself as kazikune nacrindo. after zanza explained everything that had happend. kazi showed him a room on the second floor of his hut. this would be zanza's home for the next two and a half years.
kazi began the next day training zanza. he observed zanza's skills. his strongest points seemed to be his stregth and his ability to plan ahead. these would be the major points he would focus on. by the third day he was there. zanza, with assistance from kazi, had chosen the wepon most suited for him, the zambato. he chose it not only because of its massive stregth and size, but because he knew his sister had used something similar to it back in current.
zanza trained hard for the next two years, pushing himself to become stronger and learn stratagys for takeing down any enamy. of course this was no substatue for actual exspeience, but zanza was able to think on his feet, and that alone could deside the out come of a battle.
on the 12th aniversity of zanza's birth, kazi revealed that he knew the wearabouts of the bandit clan. he told of it being across a small lake and threw a rather large forest. soon, zanza, his stregth matching that of most chunin, had left the no name village leaveing only a not as a reliable sorce as to his where abouts.
sensie kazikune, I have left in order to infiltrate the koindia bandit clan. I plan to take them apart from the inside. I regrett not asking permission, but I wasn't sure you would aprove. I fill it is my duity to rid this world of the alfull creaters within the clan and kain, being the worst of them all. I relize that it may be too much for me alone to handle, but thats why i'm leaveing this letter for you. I was hopeing that you would be willing to attack the clan the same day as me, along with the rest of our ANBU squad. I will attack in 3 weeks to this day. I hope you relise that even if you find me, you could not convice me to stop the attack. I promiss I will one day return to our village. but it may be a long time before I do so. I hope to see you soon sensei. Love, Zanza.
soon, zanza was undercover as a guard for the bandit clan. his partner at this time was a 14 year old boy known as reten. he revealed that he joined the bandits after they thretened to kill his grandfather, whom was the governer of a small village. in truth, reten simply detested working for a bandit clan. zanza told reten his plan, and luckly, the boy desided to join in the fight. 3 weeks passed and they began the attack. zanza useing his zambato and reten with his twin short blades. zanza struck down three bandits with a single blow. reten then jumped over him and threw kunia into the chest of two more bandits, then struck at three more as zanza swung again, killing four bandits with a single sweep. at this time, kazikune and the other six members of the ANBU members apeared in the fight. zanza felt a blanket of releife sweep over him as they did so. they fought untill 69 out of the 75 known bandits were in the body count. only loyd, the second to the oldest member of the squad was seriusly injured with a flesh wound to the stomach. he would be fine in the end though. kazi and reten stayed with zanza as the other members fell back to a rest posision to re-equip and to treat their wounds. it wasn't long before kain and his six selected body guards apeared. they were known as Kain eliet seven. kazi used somekind of earth style jutsu to stab two of the samuria from the ground. reten thew a kunia with an exsploding note tied to the end at one of the bandits, blowing his left arm and leg clear off. zanza then threw a surikin at one of the remaining bandits and kazi combo'ed it with some sort of shurikin multiply jutsu. causeing the death of the final two of kains protecters.
the kazi and reten jumped back as zanza prepaired to fight kain in one final battle. Kain drew his twin swords, witch were nearly the same size as zanza's zambato, only a bit smaller. zanza leaped forward and struck at kain with his sword, kain block with his left blade and swung his right. zanza jumped over this attack and kicked kain in the left tempel. in retaliation, kain rushed forward and zanza pulled his own blade away from kain. backing up into a deffenceive stance. he threw his blade forward at kain, whom after a rough hit, knock the blade deep into the ground in front of zanza at a slanted angle pointed at kain himself. zanza ran up the side of his blade and threw seveal kunia at kain. whom blacked them all, but zanza had pulled his blade from the ground and swung it quickly, with high speed and maximum stregth behind the slice, the blade made a clean cut from the bandits head. zanza landed and did the signature move of current village. though he couldn't do the jutsu along with it, zanza used the "blade of endless void " move. witch was a serise of high speed strikes that would detatche all the limbs of an opponet if the jutsu would have joined it. but because zanza knew not how to preform jutsu's. he could only do the movements justice. also, because the jutsu was not being used but the blade was being swund at such a speed, it broke in half with zanza's final blow to the bandit kain.
zanza had emerged victoris. the clan had been all but destroyed.he then reached in the pocket in wich kain had put the kunai that had killed zanza's sister and took the blood stained kunai with him. the two boys were to part. reten would go back to his village and then to the no name village with kazi to train and become a ninja himself. zanza said his goodbyes to the ANBU and his sensie kazi, with a final hug given to kazikune, zanza left in the direction of the village hidden in the grass. in order to protect those others in need of help. it was then the he desided to stop what happend to his village from ever happening again.
Zanza's apartment:
Zanza's apartment is a pretty simple layout. As you walk in, You enter his liveing area. It has two windows on either side of the door. The rooms flooring is half green carpet, Then as you move to the other side of the room where his "kitchen" is, the carpet stops and a neon blue tile covers the floor. The walls in this room are a bright green.
There is a small dresser near the far corner with a picture of a wolf hunting pack above it. On the dresser lay some of zanza notes from class. In the center of the room there is a glass table with a vase full of flowers of different asortments. Next to that is a sofa faceing the table. It is made of brown cloth and apears to be very smoth in the sunlight comeing from the window near the door. Along the wall leading outside is a matching love seat.
The kitchen contains a small refridgerated cooling system used to keep foods at a set temp. (fridgerator) Next to that on the outside wall is a counter that raps around the intire far wall. On the rear fall is a dor leading into the one of the two bed rooms in the apartment. The guest bedroom he would often call it. thow he rarely had visitors that would stay over night. On the left side of that door is a china cabnet, where zanza kept the remains of his prefered wepon, the zambato. And next top that was a door witch led you into zanza's bedroom.
The walls in his bedroom were a blueish color, about the tint of the green in the liveing room. His bed was at the rear left wall. It's covers were many shades of blue and green. next to the bed was a small stuffed animal wolf underneath a small round table. the only thing on the table was a picture frame that held 2 pictures. The first one was a rather large picture of his intire family before they were killed. on the second was a bit skineyer picture of just his sister. But these were not the only pictures in this room.
5 pictures hung on the walls as well. One next to the door leading into the liveing room was a picture of his old sensei. Across the room on the far wall was a picture of everyone he had met in " the no name village". Above his bed were the last of the pictures hanging slanted downward like stairs. Starting from the top was a picture of a wolf howling at the moon. Next was another picture of his sister. And lastly was a picture of his old home after it had been burned down.
The only other thing in the room was a door witch lead to the bathroom. The bathroom has a very simple layout. a small counter top with a sink. A latrein next to the and along the rear wall is a shower. the walls are white and the floor is a dungey green.
The guest bedroom had only three things in it. A bed along the back of the small room. A book shelf that had only a few books stroled along its shelfs. And lastly was a desk that had been compleatly cleared of any items. the carpet that covered the floors was the same as that of the liveing room but the walls were a shade of brown.
Personality: zanza was known as a true gentlemen back in his village. always holding or opening doors for ladys, bringing flowers or chocolate when they were feeling down. he is a determaned boy, and also has great leadership skills. But sometimes he gets a bit shy around new people. however he trys to seem outgoing. he hardly gets nervous under presure and normaly preforms well.
Other: zanza often has nightmares about his familys death, sometimes he wishes he could be with his sister.he often had while his parents were arguing. but zanza never shares those kinds of feelings, so no one ever found out about his painful nightmares.
Nindo: to protect thy loved ones,devote myself, and do everything
Missions:
S: A: B: C: D:
Jutsu: kawamiri no jutsu +1 bunshin no jutsu +1 henge no jutsu +1 nawanuke no jutsu +1 Kakuremino no Jutsu +1 kia release +1
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Experience: (96/100) Hp: 12 Cp: 4 Strength: 6 + 24 (+10) Dexterity: 6 + 16 (+6) Constitution: 6 + 6 (+1) Intelligence: 6 + 10 (+3) Wisdom: 6 + 6 (+1) Charisma: 6 + 6 (+1) Chakra: 6 + 6 (+1) Dodge Bonus: 16
Base Attack Bonus: 1 Attack Melee: 11 Attack Ranged: 7
Base Save Bonus: 0 Fort: 1 Rex: 6 Will: 1
Damage: Taijutsu: 1-13 Kunia knife 1-16
skills key- total amount (times trained) ~Skills~
Bluff: Diplomacy: +1 Disguise: Gather Information: +1 (1) Handle Animal: Intimidate: Innuendo: Perform: (Act) (Dance) +1 (Sing) (Stand-Up) (Stringed Instruments) (Wind Instruments) Sense Motive: Read Lips: Seduction:
Balance: +1 (1) Disable Device: Escape Artist: +1 (1) Hide: Listen: +1 (1) Move Silently: +1 Sleight of Hand: Survival: Swim: +2 (2) Treat Injury: +1 (1) Tumble: +2 Use Rope:
Concentration: Craft: Forgery: Knowledge: (Art) (Behavioral Science) (Business) (Civics) (Current Events) (Earth and Life Sciences) (History) (Ninja Lore) +5 (3) (Popular Culture) (Streetwise) (Tactics) +9 (6) (Theology and Philosophy) +1 Repair: Research: +1 (1) Search: +1 (1) Spot: +1 (1)
Chakra Control: +5 (1) Ninjutsu: Genjutsu: Taijutsu: +2 (1) Fuuin Jutsu: Kawarimi: +1 (1) Kunai: +4 (2) Shuriken: +2 (1) Ninja Weapons: +2 (2) Sneak Attack:
~Possessions~
Money:
¥en: 0 Ryo: 0
Equipment:
Kunai Knife: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str mod. In melee Range: Melee or Ranged 50 Fts. Special: This is the kunai that kain used to kill zanza's sister.
Broken Zambato: this wepon is a slightly altered copy of the Kubikiri Houcho. It is slightly lighter, and has a different curve on the blade, but is nearly imposibal for an adverage human to use. however, if used correctly, it can deal extream damage Damage: 6 - 18 + str mod + 1/2 str if 2 handed. Range: Melee + 5 feets. Special: This wepons was selected by kazikune, zanza's previse sensei, spacificly for zanza, baced on zanza's skills and likeing to it. (Note:in order to use this wepon I must pay a local shop the eqivalent amount of money as to one new kubikiri houcho, to get it repaired )
Towels: plain towels for drying off, bandageing a heavey wound, or just freshening up a bit. ^_^
Blue Carry Bag: a bag zanza has used to carry his things in seince the time before he came to kasu. all his belongings were in the this bag when he arived.
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Posted: Tue Dec 05, 2006 5:34 pm
User-name: Askikage Posting: When Im Needed/When Im In A RP Mood Time zone: Pacific. GMT -8:00
~Character Data~
Name: Yo Askikage Village: Kusagakure no Sato, Hidden Grass Village Clan/Bloodline:
Clan Name: The Yo Clan Village: Kusagakure Description of Limit: The clan uses its heritage as entertainers combined with the arts of ninjas to decieve and cause confusion to enemies. History: The Yo clan used to be a famous clan of traveling entertainers including musicians and dancers. Eventually they got to the town Kusagakure, here they found the people here nice. Eventually a old ninja told them ways of genjutsu. Using these to their advantage the clan then became succesful at genjutsu as well as their arts combining them to make new jutsus. In game Stats:
+5 To Genjutsu +2 To Disguise +2 To Perform, All Aspects Of This Skill +2 To Read Lips +1 To Seduction(Bwhaha) +1 To Innuendo(Yeah i know what that means!!)
(Some may not be neaded but the first 3 are the main ones. Take away others if you think i got to many.)
Jutsu List:
"Osore Monooto" (Horror Sounds) [Learned] Description of Jutsu: The user uses a insturment of some sort to cause the enemie(s) to hear horrific personal sounds in their ears. The sounds are so horrific to them that they are parylized until the music stops. Leaving chances to attack from enemies. Cp Cost: 10 (-3 For Each Turn Held, Increase This By 3 For Every Rank. Genin +0 Chuunin +3 etc etc) Damage: Paraylized Requirements: Perform In A Category Of A Insturment. Level 5. Genjutsu Level 3 Training: 3 Days Special: Roll Plus Perform Skill, Can Escape With A Will Save Roll
Dansu Kara Makai (Dance From Hell) Description of Jutsu: The user usually acting alone will start to dance and cause the enemies to be seducted by the dance making them lose their attention to their past objective. This could be used to lure them into a trap or for other team mates to sneak by. Cp Cost: 15 (-5 For Each Turn Held) Damage: NONE Requirements: Perform: Dance Level 10 Training: 3 Days Special: Roll Plus Seduction Skill, Enemies Can Do A Sense Motive Roll
Chuuko Reifujin Hensou (Old Lady Disguise) Description of Jutsu: Literally means the name, the user uses his disguise skills to dress as a old lady, usually dieing from some disease genjutsu is needed to draw near guards by making the illusion of someone really in trouble. The user can then attack with a concealed weapon. Cp Cost: 8 Damage: Weapon Used Requirements: Disguise Level 5, Perform: Act Level 5, Genjutsu Level 5 Training: 5 Days Special: Roll Plus Sneak Attack Skill, Enemies Can Roll A Sense Motive Roll
Element Affinity: Wind Age: 13 Gender: Male Rank: Genin
~Appearance~
Height: 5"1 Weight: 95lbs Hair: White-Silvery Hair that shines in the direct sunlight. Its short on the sides but at the front its longer which is hidden slightly by a large cow lick in the front.
Physical Description: Aski is in good shape but doesn't have the muscle you expect from a ninja, instead he makes up for it by using his long-range abities. He is average height for his age and slightly less heavy. His arms are shorter than his legs for seem reason which makes him seem to be all leg.
Eyes: When he was younger Aski's eyes were a dark mysterious brown that no-one could tell what he would become. After the "inciddent" they started to turn lighter and eventually green. Some believe this is because of the torment of what he has gone through and what he hopes to become is a lighter more happier person. His eye-color is currently half-brown and half-green.
Clothing: Aski wears a dark-olive light jacket with a hood. The inside lining is orange and is a special material to keep him warm. Under that he has a simple black shirt. Across the shirt, but inside the jacket in a bandolier-type sash. It has many pockets and in the center-ish area is where he hopes to have his headband. His pants are dark brown and go all the way to his feet where they are slightly ripped. He wears black ninja sandals.
Background: Aski used to live a normal life with his family he had a mom and a dad and 1 sister. Everything was fine. Until one day at shcool there was a bully. He decided that he was gonna pick on Aski for a long time. So this continued on and on soon after Aski got fed up and devised a plan. He grabbed a rock and went and hid in a tree. Unfortunatly at the point Aski didn't have much idea what would happen. He threw the rock from the tree and it hit the boy. Later after this boy was pronounced dead. Aski went home and told his mother who was very worried for her boy. After she told her father he went into rage and forced Aski out of the house. They never told his sister who believes Aski left on his own. He has made himself beleive it for fear of never getting over it. He decided to join the Ninja Academy to learn how to control his anger and learn other ways of taking it out on things.
Personality: Aski is out-going and very energetic. He gets most things in school but hates Taijutsu. He prefers a more ranged approach and soon wants to get himself a Kyodai Sensu. He loves the wind because of how much it can do to its surroundings. Hes quiet when he needs to be and is a great listener and tries always to come up with solutions when needed. He always wishes to protect those he has grown close and fond of. He hope one day to become a succesful Chuuin and possibly teach other students.
Missions:
S: A: B: C: D: Jutsus: ------- Ninjutsu-
Kawarimi no Jutsu(Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Bunshin no Jutsu (Doppelganger Technique) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Genjutsu-
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Taijutsu-
Hirate Ooyake: Open Palm Technique (Taijutsu) Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. You do not dodge with this technique. Your attack has to be higher than your opponents. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: Beginner: [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Damage: 1 - 2 +Taijutsu + Op;ponent's Str + Wisdom Modifier
Summoning Contract-
~Stats~
Level: 2 Experience: 51/100 Hp:14 Cp:9 Strength: 12 [Modify:+1] Dexterity: 8 [Modify:-1] Constitution: 10 [Modify:+0] Intelligence: 26 [Modify:+8] Wisdom: 14 [Modify:+2] Charisma: 16 [Modify:+3] Chakra: 16 [Modify:+3] Dodge Bonus: 10 [Modify:0]
Base Attack Bonus: 2 Attack Melee: 2 Attack Ranged: 3
Base Save Bonus: 1 Fort: 1 Rex: 0 Will: 1
Damage: (taijutsu and every wepon you use) Taijutsu: 2 - 7
Kyodai: 5 - 10 + Str [Increased base damage] 6 - 10
~Skills~
A Note: It Goes, Trained Skills + Lvl Skills + Clan Skills(If Any)
Social Skills
Bluff sad Cha) 0 + 6 [6] Diplomacy: (Char) Disguise: (Cha) 2 + 0 + 2 [4] Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) 0 + 0 + 2 [2] -------------------------------- Perform: (Cha) -Wind Insturment: 4 + 0 + 2 [6] -String Insturment: 0 + 0 + 2 [2] -Act: 2 + 0 + 2 [4] -Sing: 0 + 0 + 2 [2] -Dance: 0 + 0 + 2 [2] -Stand Up: 0 + 0 + 2 [2] --------------------------------- Sense Motive sad Wis) 1 + 1 [2] Read Lips: (Wis) 0 + 0 + 2 [2] Seduction: (Cha) 0 + 0 + 2 [2]
Survival Skills
Balance: (Dex) Disable Device sad Int) 2 + 0 [2] Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) 1 + 0 [1] Move Silently: (Dex) Sleight of Hand: (Dex) Survival sad Int) 1 + 0 [1] Swim: (Str) 1 + 1 [1] Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex)
Mental Skills
Concentration: (Con) Craft: (Int) [Art] 1 + 0 [1] Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot sad Wis) 2 + 0 [2]
Ninja Skills
Chakra Control sad Int) 6 + 1 [7] Ninjutsu sad Chk) 2 + 9 [11] Genjutsu: (Int) 4 + 2 + 5 [11] Taijutsu: (Str) 4 + 0 [4] Fuuin Jutsu: (Int) 1 + 0 [0] Kawarimi: 5 + 1 [6] Kunai: 2 + 4 [6] Shuriken: 2 + 0 [2] Ninja Weapons: 1 + 0 [1] [Kyodai Sensu] 1 + 0 [1] Sneak Attack: 1 + 5 [6]
~Possessions~
Money:
¥en: Ryo:
Equipment:
Aski: Kyodai Aya had brought another one of her friends by to get a weapon. This boy seemed very cheerful to Smi and he enjoys smart and bright kids. He accepted the request. However, Aski will need to help around the shop and do some trianing before Smi will give him the Kyodai. Kyodai Sensu: "Temari's Tessen" A gigantic folding fan which can be used for offensive and defensive techniques. The fan is very useful in manipulating and projecting the air around the user. Damage: 5 - 10 + Str [Increased base damage] Range: Melee Ranged. Special: + 2 roll bonus for master work.
- A Clarinet
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Posted: Wed Dec 06, 2006 9:50 am
Disclaimer Thing: The surname Harada was created by me before I read DNAngel. It was just a coincidence that the names matched, that's all.
User-name: Aznka Posting: Whenever I have free time. Once a week at the bare minimum. Usually, I try to get on every couple of days. Time zone: GMT -6 (Central)
~Character Data~ Name: Harada Shinichi Village: Kusagakure
Clan: Harada Clan. They are known for their mastery over knives and swords. Several days after a child is born, he/she is placed on a ceremonial mat surrounded by scores of swords. The child's eyes will normally change at the sight of so many dangerous weapons around them and the expression at this stage determines their general personality as they grow older. After the change, the child's eyes will explore each and every one of the blades, until he/she decides to place a hand on the weapon's handle. This becomes their main tool for life. Also, if the child places his/her right hand on the hilt, he/she will be stronger physically then mentally and if the left hand touched the handle, the opposite will happen. To the surprise of everyone present, Shinichi placed his right hand on a regular katana and the left on a kunai with his eyes cast downwards.
The Harada Clan is very small, but undeniably loyal to Kusagakure. The majority of the clan become ANBU and more than three-quarters of the clan was wiped out in the last major war. The survivors are commited to both rebuilding and defending Kusagakure. Their basic sword techniques are based on dances and strikes of the 12 zodiac animals. They put more emphasize on the speed of attacks, rather than just on damage. More on this later.
Element Affinity: Fire Age: 11 Gender: Male Rank: Academy Student Level: 2
~Appearance~
Headband: None yet Height: 5'0'' Weight: 80 lbs Hair: The hair is dark red and chin-length with varied, spiky bangs in the front that partially cover half the headband. Eyes: A deep green that normally conveys that he is holding something back.
Physical Description: Shinichi is lean, tall, and has above average muscles for his age. He has tan skin and his forearms have a double set of bones, the outer-most one one-fifth as thick as the original, inner bone. This trait is common among his clan and is gained from constant hits to the forearms by bladed weapons. The plates cannot be seen on the outside.
Clothing: He wears a black sleeveless shirt and full length dark green pants. There is a metal strap that extends from the upper left corner of his shirt to the lower right and it serves to hold a future katana across his back. Shinichi wears black arm protectors ANBU style and thick, black gloves.
Background: Shinichi was shunned by his classmates and some of the adults because of his quiet nature and fire affinity, which they considered destructive and wild. They believed her was unintelligent because he prefers to express himself by actions rather than words. Since his father led the ANBU and his mother spied in the Fire Country, Shinichi often came home to an empty house and developed his own answer to problems. The afternoon before the first day of the ninja academy, 6 students possessing kekkai genkai tried to convince him not to become a shinobi, saying that all ninja need to be strong and that with the sword he will never be able to be so. In one circular movement, Shinichi attacked each of them, slashing his tormentors in areas which he knew would bring much pain, but no death. He spoke, the longest speech any outside his family have ever heard, "I am already a stronger person than any of you will ever be. To prove it by harassing those you deem weak only shows your lack of intelligence and therefore your unavoidable failure in all areas of life except death." Since that day, he has been driven out of almost all public gatherings by the parents and family of the youths he attacked. After spending a week alone in the shinobi library, Shinichi came across a text that described the lives of ninja before the villages were created. It was then that he realised that the only joy in the world was to be strong enough to be his own self. In other words, people may aid him in achieving his goals, but only he himself can obtain what he truly wants.
Personality: He is quiet and serious, only opening up to those that have earned his trust. At times he may be extremely wary, but he is easily fooled by those who he has close relations with. Shinichi does not like to spar with anybody weaker than himself, knowing that once he gets caught up in the excitement of battle, he does not end the fight unless he has killed his opponent. However, that doesn't stop him from wanting to fight as many as he can. He admires anybody strong and is very respectful and devoted to his village and the ones he loves. Being this way, he prefers to stick with the strict regulations than to go off on his own path, believing that the rules were created for a purpose and that they were for the best. Shinichi is naturally curious and has read a great deal of books. He learns very quickly and relies on logic. Being quiet, he is often meek and would rather take an insult than reply back, saving his wrath for a later date.
Missions:
S: 0 A: 0 B: 0 C: 1 D: 1
Jutsu:
Ninjutsu-
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Genjutsu-
Bunshin no Jutsu (Doppelganger Technique): This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 (+1 per minute the jutsu is maintained) Damage: N/A
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Taijutsu-
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Hirate Ooyake (Open Palm Technique) - Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. You do not dodge with this technique. Your attack has to be higher than your opponents. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: Beginner: [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + WisMod] Damage: 1 - 2 +Taijutsu + Op;ponent's Str + Wisdom Modifier Random Number: (1 + str) to (Damage + str) This technique is created for people who have low strength. You can't use it unless the attacker is throwing a punch for you to steal strength from. If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.
Hirate Karakuri (Dodging Palm Technique) This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful. Dodge must be higher than attack. Requirements: Must know Open Palm Technique. Training Days: 4 Attack Formula: Beginner: Half of Dodge total + 1d20 + Strength Mod. Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. Dodge Total + 1d20 + Strength Mod. Damage: Successful Dodge = 1 - 6 + 50% Str - 50 % target's dodge. Unsuccessful Dodge = -1/4 Str and -10% target's dodge Use: 4
Summoning Contract-
~Stats~ LV: 2 XP: 13/100 HP: 14 CP: 7 Strength: 9 + 7 Train: 1 Modifier: 3 Dexterity: 13 + 9 Train: 1 Modifier: 5 Constitution: 8 + 2 Train: 1 Modifier: 0 Intelligence: 9 + 8 Train: 0 Modifier: 3 Wisdom: 13 + 8 Train: 0 Modifier: 5 Charisma: 8 + 1 Train: 1 Modifier: -1 Chakra: 9 + 3 Train: 1 Modifier: 1
Dodge Bonus: 20
Base Attack Bonus: 2 Attack Melee: 5 Attack Ranged: 7
Base Save Bonus: 1 Fort: 1 Rex: 6 Will: 6
Damage: Taijutsu: 4-11
~Skills~
-Social Skills- Bluff (Cha): 0 Diplomacy (Cha): 0 + 2 Disguise (Cha): 0 Gather Information (Cha): 0 + 1 Handle Animal (Cha): 0 Intimidate (Cha): 0 Innuendo (Cha): 0 Perform (Cha): 0 Read Lips (Wis): 0 + 1 Sense Motive (Wis): 1 + 3 Seduction (Cha): 0
-Physical Skills- Balance (Dex): 0 + 1 Disable Device (Int): 0 Escape Artist (Dex): 0 + 1 Hide (Dex): 2 + 1 Listen (Wis): 1 + 3 Move Silently (Dex): 1 + 2 Sleight of Hand (Dex): 0 + 1 Survival (Wis): 1 + 2 Swim (Str): 0 + 1 Treat Injury (Wis): 0 + 1 Tumble (Dex): 0 + 1 Use Rope (Dex): 0
-Mental Skills- Concentration (Con): 0 + 3 Forgery (Int): 0 Knowledge (Int): 0 Repair (Int): 0 Research (Int): 0 Search (Int): 0 + 1 Spot (Wis): 1 + 3
-Ninja Skills- Chakra Control (Int): 2 + 6 Ninjutsu (Chk): 1 + 1 Genjutsu (Int): 2 + 1 Taijutsu (Str): 3 + 7 Kawamiri (Int): 0 Katana (Str): 4 + 2 Kunai (Dex): 1 + 2 Shuriken (Dex): 0 + 1 Sneak Attack: 0 + 2
~Possessions~
Money:
Ryo: 13 ¥en: 0
Equipment: 1 good luck charm 1 kunai 5 shuriken
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Posted: Thu Dec 07, 2006 11:07 am
User-name: Tara Kikuta Posting: Whenever I can Time zone: EAstern Standard time
~Character Data~
Name: Sora Himiru Village: Kusagakure Clan/Bloodline: N/A Element Affinity: Age: 10 Gender: Female Rank: Academy Student
~Appearance~
 (Imagine her a little younger wink )
Headband: None Height: 4"1/2 Weight: 75 Hair: Dark red, looks to be brown, the back of her head has a slight lighter shade of red. Eyes: Deep brown eyes that get a green tint when in the sunlight Physical Description: She's a very cute child. Fair skin, skinny enough, what else do you need to know? Clothing: Usually wears a skirt that has a cloth attachment to it that reaches the ground. As a top she has a black tank top, on her right arm only does she have a greyish sleeve. Background: Her family has been ninja's for as long as anyone can remember although they have never really been very exceptional at anything which drives her to become the best. She wants to learn everything she can so that she can achieve that goal. She has trained hard at home. She knows mostly only Taijutsu moves and little ninjutsu and genjutsu, only the basics which are taught to her in the academy. At home she tries to train with her fathers sword whick is very long and quite large. She want's one of her own. Personality: She's very quiet on normal circumstances and very shy. When she is forced into something she doesn't want to do though she can get rather agressive. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Ninjutsu Himiru Style: A fighting style passed down in her family where the user fights with hands placed like tiger claws. They aim for the heart so that it stuns the opponent for a period of time (depending on the user's skill) giving them the chance to finish them off while their stuck.
Stage 1: Lv 0-25: 20 second Stunning effect (a single post lasp) Stage 2: Lv 26-45: 40 second Stunning effect (2 post lasp) Stage 3: Lv 46-65: 1 minute Stunning effect (3 post lasp) Stage 4: Lv 66-85: 2 minute Stunning effect (4 post lasp) Stage 5: Lv 86+: 5 minute Stunning effect (5 post lasp)
During the amount of posts that the person is stunned they can't use Ninjutsu or Genjutsu but they can defend themselves in other ways.
Cp Stage 1: Lv 0-25 -- -2 Stage 2: Lv 26-45 -- -10 Stage 3: Lv 46-65 -- -20 Stage 4: Lv 66-85 -- -40 Stage 5: Lv 85 + -- -50
Damage Stage 1: Lv 0-25 -- 1-5 Stage 2: Lv 26-45 -- 3-7 Stage 3: Lv 46-65 -- 7-11 Stage 4: Lv 66-85 -- 16-19 Stage 5: Lv 85 + -- 32-35 (Dammage goes +2, +4, + 8, +16)
Training: Stage 1: 5 weeks -1 if the person is specifically a Taijutsu user Stage 2: 8 extra weeks -1 if the person is specifically a Taijutsu user Stage 3: 11 extra weeks -1 if the person is specifically a Taijutsu user Stage 4: 14 extra weeks (1 year + 2 months)-1 if the person is specifically a Taijutsu user Stage 5: 17 extra weeks (1 year +5 months) -1 if the person is specifically a Taijutsu user
Genjutsu- Bunshin No Jutsu (Clone Skill) Henge No Jutsu (Transformation Skill) Kawarimi No Jutsu Kakuremino no Jutsu (Cloak of Invisibility Technique)
Taijutsu- Konoha Leaf Kick (not very powerfull) Nawanuke no Jutsu
Summoning Contract-
~Stats~
LV: 2 Hp: 14 Cp: 9 Strength:11 Modifier: 0 Dexterity:9 Modifier: -1 Constitution: 10 Modifier: 0 Intelligence: 14 Modifier: 2 Wisdom: 10 Modifier: 0 Charisma: 10 Modifier: 0 Chakra: 9 Modifier: -1 Dodge Bonus: 12 (+2 to all Stats when using Himiru fighting style((When fists are placed into Tiger claws)))
Base Attack Bonus: 3 Attack Melee: 2 Attack Ranged: 3
Base Save Bonus: 0 Fort: 0 Rex: 1 Will: 0
Damage: (taijutsu and every wepon you use) ~Skills~
-Social Skills- Bluff (Cha): Diplomacy (Cha): Disguise (Cha): Gather Information (Cha): Handle Animal (Cha): Intimidate (Cha): Innuendo (Cha): Perform (Cha): Read Lips (Wis): Sense Motive (Wis): Seduction (Cha):
-Physical Skills-
Balance (Dex): 1 Disable Device (Int): Escape Artist (Dex): 2 Hide (Dex): 1 Listen (Wis): Move Silently (Dex): Sleight of Hand (Dex): Survival (Wis): 2 Swim (Str): Treat Injury (Wis): 1 Tumble (Dex): Use Rope (Dex):
-Mental Skills-
Concentration (Con): Forgery (Int): Knowledge (Int): Repair (Int): Research (Int): Search (Int): Spot (Wis):2
-Ninja Skills-
Chakra Control (Int): 5 Ninjutsu (Chk): 1 Genjutsu (Int): Taijutsu (Str): 6 Ninja Weapon: 2 Ninja Lore: 1_____ ~Possessions~
Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono. Damage: Range: Melee Special:
Kubikiri Houcho: A Zabuza like sword although this sword is maybe a third less long than Zabuza's was. This specific sword carries a dragon's tail (inscribed) onto the actual blade while the side of the hilt looks like the dragon's head. Damage: 4 - 18 + str mod + 1/2 str if 2 handed. Range: Melee + 5 feets. ( Cannot properly wield it yet, can only wield it with two hands )
Money:
¥en: Ryo:
Equipment:
~~~~~~~~~~~ Lvl. 2 Experience: 6/100 Hp: 14
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Posted: Thu Dec 14, 2006 7:58 pm
-Username: Kev Thebes Time Zone: U.S. Eastern Time -Posting: Min Per Day: 3
~Character Data~ Name: Takehashi Tetsuji Nickname: Bullet Village: Kusagakure no Sato Clan/Bloodline: Takehashi Element Affinity: Age: 16 Gender: Male Rank: Genin
~Appearance~
[Headband: Upper Forehead. Height: 5'8 Weight: 154 Hair: Long & White [Dreads] Eyes: Brown Physical Description: After the 2 yrs in Suna Tetsus skin was now darker than before. It was a deep deep bronze unlike before when it was more lighter. Tetsu is now muscular and tone. His left and only arm seemed to have condense two arms worth of muscle. His long white hair is now in Dreads that come down to his shoulders, his hittai ite is pushed up on the front of his forhead so no dreads get in his line of sight. His long legs are still longer than his body but have alittle bit more mass on them. His eyes over the past couple of years seemed to have gotten wider, seeing the world in a different way.
Clothing: Tetsu now wears a full white beader that is tight on his now muscular 16 year old torso. Over the beader is a thin jacket with long sleeves. The sleeves have a zipper along them so that they can be unzipped up to his shoulder blade. He now wears Long Black Thin fabriced pants. His pouch rests on his left leg. The pants are wider at the bottom of the leg and easily moved when a step is taken unless he tucked them into his sandals. On his Left and only arm he wears a gauntlet that has half a sphereical indention in it. Tetsu now wears pure black sandals that stop when they are up to halfway mark on his shin. The last addition was his new sheathe for his Katana, one that stuck to his lower back horizontally.
Background: Tetsuji grew up in a normal family unit. A mother, a father and a sibling. Yes they were all still alive, but, they had done serveral dirty deeds to the Kusagakure village. His whole family were shinobi for Kusagakure, untill they abandoned the village leaving him behind. Ever since they left hes been obsessed with living his life, not just to find out why they abandoned him but to have experiences his family never shared or had with him.
Other: He's slick yet fumbles up his words at times. He doesn't care much about material things, the only thing he truely values is life. Over the past couple of years his personality has changed, from mild and serious to constantly serious, unless he is with his secret love. He grins almost all the time unlike before when he tried never to grin. His oddities are still there thought they are more hidden into the jutsu he constantly thinks up. Missions:
S: A: B: C: D: 1
Jutsu:
Ninjutsu- Kawarimi No Jutsu: The user quickly replaces themselves with another object, such as a plant or an animal (usually a section of log). This usually confuses the attacker and leaves them open to a counter-attack. A fairly common Jutsu, it is one of the basic Jutsu a Ninja must learn before graduating to the Genin level. Cp cost: 1 Bunshin No Jutsu: This is a basic technique known to all genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. These clones cannot do any damage they are just images . Cp cost: 1 pt. per bushin. Henge No Jutsu: The user assumes the appearance of another person or animal. This is one of the basic jutsu taught at the Ninja Academy. Cp cost: 2 "+1 per minute the jutsu is mantained" Kage Bunshin No Jutsu: Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu creates not just an illusion, but real bodies of the ninja. The user's chakra is evenly distributed among the user and every clone. Because the clones are real they can do real damage and can take some damage themself, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one hit. Cp cost: 10 per bushin. Hane: Henpuku Kowairo: The name meaning "Wing Bat Mimicry", the user creates wings completly made of chakra. Combined with the Henge technique the chakra wings became real except for the inner workings, which are chakra. The wings cannot be destroyed except if the user breaks the jutsu or if the user is knocked unconscious. Cp cost: 10 "+1 Per minute mantained" Katon: Gokakyou no Jutsu: Uses a high amount of chakra, which allows the user to breath out a large portion of flame. Can be extremely powerful. Cp cost: 15 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Katon: Housenka no Jutsu A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise. Cp cost: 12 + 2 per ball. Damage: 10 - 20 per ball that hits. Katon: Ryuuka no Jutsu A Jutsu that sends a desatrous stream of flame along a wire, or along a long cord like object, or any long thing object. Cp cost: 70 Damage: 100 - 200
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60
Fusajin no Jutsu (Dust Wind Technique) Modified for a sword, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent. Cp cost: 10 pts. Damage: N/A
Genjutsu- Taijutsu- Kinjutsu- Hijutsu- Doujutsu- Fuuinjutsu- Summoning Contract-
~Stats~ Exp: 159 of 1000
LV: 11 Hp: 63 Total: 63
Cp: 51 Total: 51
Strength: 22 Modifier: +6
Dexterity: 18 Modifier: +4
Constitution: 18 Modifier: +4
Intelligence: 18 Modifier: +4
Wisdom: 18 Modifier: +4
Charisma: 10 Modifier: +0
Chakra: 22 Modifier: +6
Dodge Bonus: 18 [10 + Dex + Wis]
Base Attack Bonus: 11/6/1 Meelee Attack: 17/12/7 [Atk. Bonus + Str. Mod + Taijutsu bonus] Ranged Attack: 15/10/5 [Atk. Bonus + Dex. Mod]
Base Save Bonus: +5 Fort: +9 [Base Save + Con. Mod] Reflex: +9 [Base Save + Dex. Mod] Will: +9 [Base Save + Wis. Mod]
[First #: Points Added |Second #:Modifier | Third #: Final]
~Skills~
Social Skills: Bluff: (Cha) 0+ Diplomacy: (Cha) 0+ Disguise: (Cha) 0+ Gather Information: (Cha) 0+ Handle Animal: (Cha) 0+ Intimidate: (Cha) 0+ Innuendo: (Cha) 0+ Perform: (Cha) 0+ Sense Motive: (Wis) 4+ Read Lips: (Wis) 4+ Seduction: (Cha) 0+
Physical Skills
Balance: (Dex) 2+ Disable Device: (Int) 4+ Escape Artist: (Dex) 2+ Hide: (Dex) 2+ Listen: (Wis) Move Silently: (Dex) 2+8 Sleight of Hand: (Dex) 2+ Survival: (Wis) 3+ Swim: (Str) 3+ Treat Injury: (Wis) 3+ Tumble: (Dex) 2+ Use Rope: (Dex) 2+
Mental Skills Concentration: (Con) 4+ Forgery: (Int) 4+ Knowledge: (Int) 4+ Repair: (Int) 4+ Research: (Int) 4+ Search: (Int) 4+ Spot: (Wis) 3+
Ninja Skills Chakra Control: (Int) [4+22] 26 Ninjutsu: (Chk) [5+23] 28 Genjutsu: (Int) 4+ Taijutsu: (Str) [6+10] 16 Fuuin Jutsu: (Int) 4+ Kawarimi: +9 Kunai: Shuriken: Ninja Weapons: Katana: +10 Sneak Attack: +2
Damage: Taijutsu Damage: 1[+6][+2] to 6[+6][+2] Ninjutsu Damage: 1[+NinDam][+6][+4] to 6[+NinDam][+6][+4] - [+4 to DC for Ninjutsu on Saves] Katana Damage: 1[+6][+2] to 10[+6][+2] Also [+1 Attack Roll]
~Possessions~
Money: ¥en: Ryo: 10 Ryo Equipment:
2 Pair of Kunai 50 Ft of Wire 10 Shuriken
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Posted: Thu Jan 04, 2007 4:29 pm
Username: Sweet Riceball Time Zone: EST Posting: At least 1 or 2 per day
~Character Data~ Name: Suzuki, Michi
Village: Kusagakure no sato
Clan/Bloodline: None.
Element Affinity: Earth
Age: 9
Gender: Female
Rank: Academy Student.
~Appearance~
Headband: None
Height: 4'5
Weight: 30 kilograms
Hair: Michi's hair is dirty blonde and she always ties it up in a bun, exept when she sleeps of course. When she does tie it up, she lets some loose hair out on the sides of her face. She has a big forehead so she has bangs up to the middle of her eyes to cover it up.
Eyes: Green
Physical Description: She is skinny (not that much but a bit fat... ) with no muscles... so she doesn't work out a lot. ^-^;; She's flat chested (because she's only 9.) Her skin is pale, but not too much.
Clothing: She likes to wear a red dress, a lot like the chinese type that goes up to 2/3 of the thieghs. Inside that she wears tight black pants that is up to her knees and a green t shirt which is not visible, but she likes to wear it anyways. She also wears the commonly worn blue ninja shoes. Below is a picture: But instead of flowers all around the dress, there is a pink cherry blossem design on the right side of it. When needed, she will cover bandages on her the middle of her thiegh (on bottom of the bag which is described very soon) and put a ninja tool bag around it. The actual bag will be hanging by the side of the strap of the bag. This will be located on the bottom of her dress, on top of the tight black pants. She will also put a ninja tool bag on her waist, like wearing it as a belt. The actual bag will be located at the back of the strap of the bag, so that Michi can easily grab a tool. This will be located at the outside of the dress.
Background: Michi lived with her mother and father in a far away village from Kusagakure, well, they lived together alone. They lived in a Japanese style house where they were at peace. Michi was surrounded by forest friends like deer and rabbits. One day they were bored so they decided to move into the village, Kusagakure. But Michi tried to reject, since she loved her home in the forest, with her forest friends. And so, they didn't move because they loved Michi more than anything. So she was very delighted. But Michi decided to get bored too, so she told her parents and they agreed to move in the new village, where they would be with new friends and where a hokage would stand to protect everyone in their village. Michi thought this was a good idea. But she still wanted her forest friends to come. So she brought one of the male forest rabbits along to keep as a pet. Michi also found some carrots growing in thier backyard and she took some grass too. Michi smiled as she thought about her new life, in Kusagakure.
Other: She is kind, obedient and likes to have fun. She has a pet rabbit, which she got from the forest. She sometimes carries him to the academy. (below is the rabbit's profile) Michi can't wait until she gets her headband!
Missions: This part records the missions you have done "IN THE GUILD" by rank. Do not post anything here until you have done at least one missions.
S: N/A A: N/A B: N/A C: N/A D: N/A
Jutsu:
Ninjutsu- Kawarimi no Jutsu (Replacement Technique.) Nawanuke no Jutsu (Rope Escape Technique.)
Genjutsu- N/A
Taijutsu- N/A
Summoning Contract- none
~Stats~: LV. 0 Exp : 74/100 Hp: 10 + CON MOD(-1) = 9 Cp: 3 + CKR MOD(-2) = 1 Strength: 3 + 6 + 1 + 1= 11 Mod: 0 Dexterity: 3 + 6 = 9 Mod: -2 Constitution: 3 + 6 = 10 Mod: -1 Intelligence: 3 + 6 + 1 + 2 = 12 Mod: 1 Wisdom: 3 + 6 = 9 Mod: -2 Charisma: 2 + 6 = 8 Mod: -2 Chakra: 3 + 6 = 9 Mod: -2 Dodge Bonus: 10 + WISMOD (-2) + DEXMOD (-2) = 6
Base Attack Bonus: 0 Attack Melee: 0 Attack Ranged: -2
Damage: Taijutsu 1-6
Base Save Bonus: -1 Fortitude: -2 Reflex Save: -3 Will Save: -3
~Skills~ (Cha) Bluff: (Char) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: 1 (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Wis) Sense Motive: (Wis) Read Lips: (Cha) Seduction:
(Dex) Balance: (Int) Disable Device: (Dex) Escape Artist: 3 (Dex) Hide: (Wis) Listen: (Dex) Move Silently: (Dex) Sleight of Hand: (Wis) Survival: (Str) Swim: (Wis) Treat Injury: 1 (Dex) Tumble: (Dex) Use Rope:
(Con) Concentration: (Int) Craft: (Int) Forgery: (Int) Knowledge: 1 (Int) Repair: (Int) Research: (Int) Search: (Wis) Spot:
(Int) Chakra Control: 1 (Chk) Ninjutsu: (Int) Genjutsu: (Str) Taijutsu: 4 (Int) Fuuin Jutsu: Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possesions~ Ryo: None Yen: None Equipment: -carrots for her rabbit.
~Pet's profile~ Name: Mochi
Village: Kusagakure no sato
Species: Rabbit
Gender: Male
~Appearence~ Height: 1.6 feet
Weight: 3 lbs
Eyes: Black and beady
Physical Description: Snow white with a small black spot on its right leg.
Accessories: None.
Other: It seems that Mochi might be able to understand what Michi is saying. Mochi is a very acceptional pet for Michi and likes being in company of her.
~Stats~ LV. 0 Exp : 3/100 Hp: 8 Cp: 2 Strength: 6 Mod: -4 Dexerity: 8 Mod: -2 Constitution: 6 Mod: -4 Intelligence: 4 Mod: -6 Wisdom: 4 Mod: -6 Charisma: 2 Mod: -8 Chakra: 8 Mod: -6 Dodge Bonus: 10
Base Attack Bonus: 0 Attack Melee: -4 Attack Ranged: -2 Damage: 1 - 2 Bite + Str mod 1 - 1 Claws + Str mod
Base Save Bonus: -1 Fortitude: -5 Reflex Save: -3 Will Save: -7
~Skills~ (int) Fetch: (wis) Track: (int) Seek: (int) Stay: (int) Come:
(wis) Sense Motive: (dex) Balance: (dex) Hide: (dex) Move Silently: (dex) Tumble: (dex) Escape Artist: (wis) Spot: 1
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Posted: Fri Jan 05, 2007 4:19 pm
Username: DiMoNyUM ARCANgeLOj Posting: Everyday..as long as my pc doesn’t explode O_o Time zone: GMT-04:00 La Paz Name: Daigoro Nitzubahru Nickname: Taru Village: Kusagakure/ Hidden Village Of The Grass Clan/Bloodline: N/A Element Affinity: earth affinity Age: 10 Gender: Male Rank: Academy Student
~Appearance~
Height: 5’ 3” Weight: 125 Lb. Hair: Light Brown, short and always messy Eyes: Dark Green
Clothing:
Head: Uses a black bandana tied with a knot on the back of his head, the two remaining parts of the bandana hanging loosely to about shoulder length.Small. Other than that uses another green camo patterned bandanna tied loosely around his neck.
Upper: Black coat just a bit below the waist of length. He uses a white baggy shirt below it, the coat has lots of pockets, the two biggest one look like pouches and are placed on each side of his chest. The coat is zipped up completely and reaches up to his wrists on arm lenght. Has a metal insignia with the kumogakure symbol carved in it on the right shoulder of his coat.
Hands: Black gloves that go up to the wrist that have little round openings on each knuckle except for the thumb. Has the kusagakure insignia on a metal plate on the back of each glove. Fingers are covered up to an inch each. Below the gloves has bandage wrappings that go up to his elbows, the coat and gloves hide these wrappings.
Lower: Long, baggy green camo pants, has big pouch like pockets on each lower side for storing shurikens/kunais
Feet: Black, normal combat boots, a bit higher than ankle length. Physical Description: Medium built, not skinny not big, mostly appears to be in deep thought, looking up with his arms stretched up and his hands placed behind his head.even as walking he keeps this stance.
Personality: Mostly he seems calm, his eyes are always calm or what some say “drowsy”, he’s almost always expressionless, mostly a faint smile or nothing at all could be seen on his face. He is pretty quiet, but only when he is not familiar with the people surrounding him. If he does know them, he is pretty kind and friendly, but he has times where it doesn’t matter if they know him or not, he’d still be quiet and thoughtful. He is ambitious and driven if he really puts his mind to it, and even if he does not show it he is determined to reach his goal. Mostly he hides this determination, but sometimes passion gets a hold of him and fury or other feelings emerge from within him. In the heat of battle he leaves this thoughtful state and becomes active, alert and furious at some point, afterwards goes back to hi normal state. He is always a true friend, likes making people laugh, and a really thoughtful person, even if he sometimes does come up with stupid yet funny remarks.
Background: Taru was born and raised on Kusagakure, he lived a happy childhood, even not having someone to act as a role model or friend to him other than his parents. He enjoyed spending time alone exploring and learning new things, he would go walking even as a small child and could spend hours observing things if he found them interesting enough. Taru was a really smart boy for this reason, and that’s how he learned to first analyze and study things in a situation before acting. He always enjoyed climbing up trees and just laying there smelling the fresh breeze and a nap sometimes. As Taru turned 10, his parents decided he should be enrolled in the academy, they thought that maybe he could put his intelligence to work there, and since he spent a lot of time in the woods he was also quite strong. As his time to enter the academy came closer, he hoped that maybe there he could find something or someone that would give meaning to his life.
Other:
Missions:
S: A: B: C: D: T: Jutsu:
Ninjutsu:
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Genjutsu:
Taijutsu:
Doujutsu:
Hijutsu:
Summoning Contract:
Exp for next Lv. :26/100
Level: 0 Hp: 9 (10 + cons. Mod.) Cp: 3 (3 + Chk. Mod ) Dodge Bonus: 8 ( 10+ dex. mod + wis. Mod.)
(Ability points gained: )
Strength: 9 (-1) Dexterity: 8 (-1) Constitution: 8 (-1) Intelligence: 11+1 (+1) Wisdom: 8 (-1) Charisma: 8 (-1) Chakra: 10 (+0)
Base attack:0 (= to lv.)
Meelee Attack: -1(str.mod.+ Base atk.) Ranged Attack:-1 (dex.mod.+ base atk.)
Damage: 1-6
Base Save:0 (lv./2 round down) Fortitude Save:-1 (con.mod.+ base save) Reflex Save:-1 (dex. Mod.+ base save) Will Save:-1 (wis.mod +base save)
Skills:
Ninjitsu (Chakra= +0)…2 + 0=2 Taijutsu (Strenght = -1)…3 +-1=2 Chakra Control (Intelligence= +1)…5 + 1=6 Tumble (Dexterity= -1)… 2 + -1=1 Spot (Wisdom=-1)...1+-1=0 Listen (Wisdom=-1)...1+-1=0 Treat Injury(Wisdom=-1)...1+-1=0
Possesions:
Ryo:
Yen:
Equipment:
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Posted: Fri Jan 05, 2007 9:53 pm
User-name: hiro_naka91 Posting: Everyday Time zone: Pacific
~Character Data~ Name: Aburame, Hiro Village: Kusagakure No Sato Clan/Bloodline: Aburame Kikaichu no Jutsu (Destruction Bug Host Technique). The clan uses kikaichu (destruction bugs) at their will in exchange of the Aburame clan serving as shelter. The Aburame feed the kikaichu with their chakra. They were originally stationed in Konoha, where they were well-known and respected. During a search for a special insect that could only be found in the grass fields of Kusagakure, the clan then split up living in two different villages.
In game Stats: -1/4 Chakra at all times. +10 Search +10 Gather Information Element Affinity: Earth and Wind Age: 16 Gender: Male Rank: Chuunin
~Appearance~ Headband: Black and around forehead. Height: 6’2” Weight: 189 lbs Hair: Black, spiky, short hair Eyes: N/A hidden under sunglasses Physical Description: Normal men’s body Clothing: The typical Aburame clothing. Sunglasses, a black jackets that covers the mouth, khaki shorts, and traditional, black ninja shoes. Background: Hiro is Kohki’s cousin, and used to live in Konoha as well. His parents died during a war, along with his cousin, Hide, Kohki’s brother. He was always a little jealous of Hide because they were about the same age, but different shinobi levels. It wasn’t really envy of Hide, but more like admiration. When his parents died, he moved with Kohki’s family and moved to Kusagakure. Now, he has a teachers license and is eager to teach whatever he can o his hopefully wonderful pupils. Personality: He is calm, quite, respectful, mysterious, and a little intimidating. Although this, he is not normal considering he is an Aburame. He smiles often, and enjoys other’s company, he makes a great teacher. Other: Kohki’s cousin, also lives with him.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kikaichu No Jutsu (Destruction Bugs Technique) The clan uses kikaichu (destruction bugs) at their will in exchange of the Aburame clan serving as shelter. The Aburame feed the kikaichu with their chakra.
Bunshin no Jutsu (Doppelganger Technique) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Mushi Bunshin no Jutsu (Bug Doppelganger Technique) This technique uses the Kikaichu (Destruction Bugs) that live under the Aburame's skin to create a copy of the user. Cp cost: 15 cp per clone Damage: N/A Requeriments: Must be Aburame and Gennin. Training Amount of Time: 10 Days
Mushi Yose no Jutsu (Bug Gathering Technique) This technique is used to lure surrounding bugs to the user with chakra. Although bearing similarities with Kuchiyose techniques, no new bugs are summoned through this jutsu since it only attracts pre-existing bugs in an area. Cp cost: 4 cp per sq. foot Damage: N/A Requeriments: Must be Aburame and Gennin. Training Amount of Time: 10 Days Special: Calls forth bugs in the surrounding area.
Mushi Kabe no Jutsu (Bug Wall Technique) This technique uses the Kikaichu (Destruction Bugs) that live under the Aburame's skin to create a living wall of bugs to shield himself or his allies from harm. Cp cost: 40 cp Damage: N/A Formula: 1d20 + Chakra Control to sustain control of the barrier. Requeriments: Must be Aburame and Chuunin Training Amount of Time: 20 Days Special: Protects user and a max of 4 people from solid attacks.
Mushi Kame no Jutsu (Bug Jar Technique) The user uses the Kikaichu living in the Aburame's body to surround him and fly at a high speed, forming a protective vortex. The vortex shell is strong enough to destroy incoming attacks. However, the technique can be disrupted from sufficient explosive force. Cp cost: 30 cp per round the vortex is in effect. Damage: N/A Formula: 1d20 + Chakra Control to sustain control of the barrier. Requeriments: Must be Aburame and Chuunin Training Amount of Time: 15 Days Special: Protects you and 6 people against solid attacks.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 15 Experience: 0/1,000 Hp: 165 Cp: 110 Strength: 11 + 1 Modifier: 1 Dexterity: 11 + 23 Modifier: 12 Constitution: 11 + 1 Modifier: 1 Intelligence: 11 + 23 Modifier: 12 Wisdom: 11 + 15 Modifier: 8 Charisma: 11 + 3 Modifier: 2 Chakra: 11 + 17 Modifier: 9 Dodge Bonus: 30
Base Attack Bonus: 15 Attack Melee: 10 Attack Ranged: 20
Base Save Bonus: 5 Fort: 5 Rex: 15 Will: 11
Damage: Taijutsu: 1 – 6 + Str. Mod. = 1 - 6
~Skills~ Bluff: (Cha) 0 + 0 + 0 [0] Diplomacy: (Char) 0 + 30 + 0 [30] Disguise: (Cha) 0 + 10 + 0 [10] Gather Information: (Cha) 0 + 10 + 0 + 10 [Kikaichu] [20] Handle Animal: (Cha) 0 + 0 + 0 [0] Intimidate: (Cha) 0 + 40 + 0 [40] Innuendo: (Cha) 0 + 10 + 0 [10] Perform: (Cha) 0 + 0 + 0 [0] Sense Motive: (Wis) 6 + 15 + 0 [21] Read Lips: (Wis) 6 + 10 + 0 [16] Seduction: (Cha) 0 + 0 + 0 [0]
Balance: (Dex) 10 + 0 + 0 [10] Disable Device: (Int) 10 + 0 + 0 [10] Escape Artist: (Dex) 10 + 10 + 0 [20] Hide: (Dex) 10 + 0 + 0 [10] Listen: (Wis) 6 + 10 + 0 [16] Move Silently: (Dex) 10 + 15 + 0 [25] Sleight of Hand: (Dex) 10 + 0 + 0 [10] Survival: (Wis) 6 + 0 + 0 [6] Swim: (Str) 0 + 0 + 0 [0] Treat Injury: (Wis) 6 + 0 + 0 [6] Tumble: (Dex) 10 + 20 + 0 [30] Use Rope: (Dex) 10 + 0 + 0 [10]
Concentration: (Con) 0 Craft: (Int) 10 + 0 + 0 [10] Forgery: (Int) 10 + 0 + 0 [10] Knowledge: (Int) 10 + 30 + 0 [40] Repair: (Int) 10 + 0 + 0 [10] Research: (Int) 10 + 0 + 0 [10] Search: (Int) 10 + 10 + 0 + 10 [Kikaichu] [30] Spot: (Wis) 6 + 45 + 0 [51]
Chakra Control: (Int) 10 + 100 + 0 [110] Ninjutsu: (Chk) 8 + 155 + 0 [163] Genjutsu: (Int) 10 + 90 + 0 [100] Taijutsu: (Str) 0 + 10 + 0 [10] Fuuin Jutsu: (Int) 10 + 0 + 0 [10] Kawarimi: 90 + 0 [90] Kunai: 30 + 0 [30] Shuriken: 30 + 0 [30] Ninja Weapons: 20 + 0 [20] Sneak Attack: 30 + 0 [30]
~Possessions~ Money:
¥en: Ryo:
Equipment: Kunai: 20 Shuriken: 30
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