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Dark Shadow Ninja2

PostPosted: Sat Sep 16, 2006 7:39 pm


My Favourite Combo that may not effect you using it, but may help you if you were dueling me.
The Arial Thunder Strike Attack
First your going to need either Polymerization or Fusion gate or something that allows you to fusion summon. Your also going to need Elemental Hero Avia, Bustinatrix, Clayman, and Sparkman, Flame Wingman, Thunder Giant, Lightning Vortex, Refusion, and Call of the Haunted and also a spare card in your hand.
Just play the duel normally until you have a combo to summon one of the fusions, once you do, activate the fusion card Polymerization and summon the one you can, but make sure you have something on the field that can help protect your lifepoints if you loose your fusion monster. Keep playing normally until you get the combo for the second fusion monster, summon him. You should have them both on the field. I tend to have all the cards listed above in Bold when I do this combo, so if you have those cards, wait till you have them all before starting. There are two different routes you can take now.
1: Your opponent has 1 monster on the field and his original attack is lower then your Thunder Giant, use his effect to destroy him. Then attack with both Flame Wingman and Thunder Giant, and who ever else you have on the field. ((I don't tend to use this method a lot))
2: Activate Lightning Vortex and discard the spare card from your hand we mentioned earlier to destroy them all, Then attack with all your monsters.

If they happen to have cards that destroy your Fusion monsters, Refusion and Call of the Haunted come in handy here. Use them to bring them back to life after removing all of his Spell/Trap cards with another card such as Giant Turnade or Dust Tornado, this way, nothing will be able to stop you from attacking him directly.

All the bolded cards above come in handy in this combo, so make sure you have them, or a card that does the same thing as them, they come in handy.
Kyle...
PostPosted: Mon Sep 18, 2006 3:54 pm


Hidden_Ninja2
My Favourite Combo that may not effect you using it, but may help you if you were dueling me.
The Arial Thunder Strike Attack
First your going to need either Polymerization or Fusion gate or something that allows you to fusion summon. Your also going to need Elemental Hero Avia, Bustinatrix, Clayman, and Sparkman, Flame Wingman, Thunder Giant, Lightning Vortex, Refusion, and Call of the Haunted and also a spare card in your hand.
Just play the duel normally until you have a combo to summon one of the fusions, once you do, activate the fusion card Polymerization and summon the one you can, but make sure you have something on the field that can help protect your lifepoints if you loose your fusion monster. Keep playing normally until you get the combo for the second fusion monster, summon him. You should have them both on the field. I tend to have all the cards listed above in Bold when I do this combo, so if you have those cards, wait till you have them all before starting. There are two different routes you can take now.
1: Your opponent has 1 monster on the field and his original attack is lower then your Thunder Giant, use his effect to destroy him. Then attack with both Flame Wingman and Thunder Giant, and who ever else you have on the field. ((I don't tend to use this method a lot))
2: Activate Lightning Vortex and discard the spare card from your hand we mentioned earlier to destroy them all, Then attack with all your monsters.

If they happen to have cards that destroy your Fusion monsters, Refusion and Call of the Haunted come in handy here. Use them to bring them back to life after removing all of his Spell/Trap cards with another card such as Giant Turnade or Dust Tornado, this way, nothing will be able to stop you from attacking him directly.

All the bolded cards above come in handy in this combo, so make sure you have them, or a card that does the same thing as them, they come in handy.
Kyle...


Sorry too tell you this but the 'call of the haunted' and Re-fusion cards are useless in this situation. The E-hero fusion summons can't be brought back too life! The text on the cards say 'This card can only be fusion summoned by...' Adn Re-fusion, call of the haunted ect is counted as special summon, so the E-hero fusions can't be brought back this way smile

Here is a fun combo wich i used too use alot before the new Spet-06 forbidden list was released. It's a combo too bring out the Chaos sorcerer card 9One of my all time best cards)
Have a dark monster on the feild, then summon hysteric fairy. Use the fairys ability too sent two of your monster cards on the feild too the graveyard too gain 1000 Lp. The two monsters sent will be light and dark, the two needed too be removed from play too summon the almighty Chaos sorcerer! Then use return from a diffrent dimention too add too the combo! Won me many duels!

Minthr


Prince of Apocalypse

PostPosted: Tue Nov 07, 2006 8:30 pm


A pretty simple combo is Magic Cylinder and enchanted Javelin, your opponent attacks themself and you gain the life points

Then there's the ever simple, Giant Trunade and Swords of revealing light technique, five turns of Swords of Revealing Light, it really irritates people. As it is, Giant Trunade can be quiet useful as it can do the same for most cards that only last a limited amount of turns.
PostPosted: Mon Jan 01, 2007 5:12 pm


Sweet Orihime
the one I have and use is

Royal decree + Horus of Black Flame LV8= no magic or trap


Rayal decree cancels all trap cards, and Horus LV 8 can negate and destroy any Magic card, so you get to use yours but oppenent is a no go.

that is what we here in New york like to call the Horus Lock...very good one at that...

My combo that I use Commonly is...

Giant Orc + Deck Destruction Virus.

Giant Orc
Dark Fiend
4 star
2200/0
when this card attacks...it is switched to defense position and it cant be switched back till the end of your next turn

DDV.
Regular Trap.
Offer one dark monster with an attack of 2000 or more. Destroy all monsters on your opponents side of the field, thier hands and what they draw the next three turns if thier attack is 1500 or less.

Attack with orc and hit them for 2200...and as soon as it your opponents turn starts...activate DDV and its some good damage.

Ryoichi Shiro


DarkGalaxy

PostPosted: Sun Jan 28, 2007 1:15 pm


My Favorite combo is Have Messanger Of Peace and Begone, Knave! Face up and Des Koala Face-Down so because of Messanger Of PEace monsters with over 1500 and over can't attack so they can't destory Des Koala. Then when a monster attacks Des Koala your opponent gets damage from Des Koala's defense and 400 points of damage for each card in there hand. Then because of Begone, Knave! Des Koala returns to your hand so you can use it's effect again!
PostPosted: Sat Feb 03, 2007 10:40 am





My favorite combination is Blast With Chain.

Mobius, Heavy Storm, Mystical Space Typhoon, Dust Tornado, but my favorite combination is with Gearfriend the Iron Knight. I run Gearfried x3 and BwC x3 in a warrior deck on my DS that pwns with field control.



LickAlec


Symos

PostPosted: Sat Feb 03, 2007 11:00 am


Ancient Gear Gadjiltron Dragon + Ancient Gear fist = one less Obnoxious Celtic Gaurd. A Limiter Removal also helps.
PostPosted: Mon Feb 05, 2007 8:08 am


Manticore of darkness on feild + coffin seller + Manticore of darkness in hand= Infinate damage anyone

1.The field manticore is destroyed and sent to graveyard
2.end phase you discard hand manticore to bring back field manticore
3.feild manticore tributes to bring back hand manticore
4. activate coffin seller
5. repeat step 3 till you have delt a google worth of damage

maxzero0


angel_raziel

PostPosted: Mon Feb 05, 2007 11:08 pm


maxzero0
Manticore of darkness on feild + coffin seller + Manticore of darkness in hand= Infinate damage anyone

1.The field manticore is destroyed and sent to graveyard
2.end phase you discard hand manticore to bring back field manticore
3.feild manticore tributes to bring back hand manticore
4. activate coffin seller
5. repeat step 3 till you have delt a google worth of damage


doesn't work that way. Coffin Seller says that it works when monsters are sent to your opponents graveyard.
PostPosted: Mon Feb 05, 2007 11:16 pm


Combo wise, I enjoy using Last Will, Rite of Spirit, Gravekeeper's Chief, Graceful Charity, and Gravekeeper's spy to put out five of my 2000 attack gravekeeper's

Assuming you already have Rite of Spirit set.
1. When you have two Gravekeeper's in your hand with Graceful Charity, activate Graceful Charity dumping the two Gravekeeper's you have.
2. Flip your face down spy to special summon another Gravekeeper.
3. Activate Last Will
4. Tribute your used Spy for Gravekeeper's Chief, reviving one of the Gravekeepers you dumped with Graceful Charity...thats three monsters so far.
5. Resolve Last Will to special summon out a fourth Gravekeeper monster.
6. Use Rite of Spirit to bring out a fifth Gravekeeper's monster.

It's long, its easily messed up, but late game, it works for me really well. Note, late game, Graceful Charity probably won't be needed since all you require are two gravekeepers in the graveyard.

The same end comes from using a Mystic Tomato, Gravekeeper's Spy, Gravekeeper's Chief, and Rite of Spirit, assuming that you have the needed monsters in the graveyard. The only problem here is that it requires them to attack the tomato, and not attack the spy, or atleast not kill the spy.

angel_raziel


Kotoren

PostPosted: Tue Feb 06, 2007 6:58 pm


Simple combo that makes your opponent wince when they fall for it.

Stone Statue of the Aztecs + Fairy Box = Instant 4k LP loss.

That is, if you have luck with a coin flip. I usually do.
PostPosted: Thu Feb 08, 2007 12:44 pm


Use this for almost Infinate Damage......

First you need Ambulanceroid, Rescueroid and Decoyroid on the field with Cyber Summon Blaster on the field and your opponent needs Ultimate Tyranno on the field. Ultimate Tyranno MUST attack all monsters on the field but because of Decoyroids special ablity it only attacks him. Then Rescueroid brings Decoyroid back to your hand and Rescue roid brings him back to the field so your Cyber Summon Blaster activates.

DarkGalaxy


angel_raziel

PostPosted: Thu Feb 08, 2007 10:29 pm


Kotoren
Simple combo that makes your opponent wince when they fall for it.

Stone Statue of the Aztecs + Fairy Box = Instant 4k LP loss.

That is, if you have luck with a coin flip. I usually do.


Friend of mine had an OTK that worked something like this, I don't remember how it worked though, I think it used Cross Counter actually...
PostPosted: Fri Feb 09, 2007 4:17 am


angel_raziel
Kotoren
Simple combo that makes your opponent wince when they fall for it.

Stone Statue of the Aztecs + Fairy Box = Instant 4k LP loss.

That is, if you have luck with a coin flip. I usually do.


Friend of mine had an OTK that worked something like this, I don't remember how it worked though, I think it used Cross Counter actually...
Yep. Had a friend who focused his entire deck strategy around Stone Statue, making the damage it dealt phenomenal with Canyon, Cross Counter, and Unity, added on to its original effect.

Kotoren

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