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Sir Thomass
Captain

nuGen Staff Member

PostPosted: Tue Sep 12, 2006 1:26 pm


To be short, you were both right and wrong, but Eldot won with the analogy. I see no point in reading past the first couple posts back and forth. What was being said gave little impression that the rest was worth the time. Now I will explain, because it seems to me that you need to understand.

First impression:

*Text: Garkudion is someonewho wants crits in the hope of someday becoming a concept artist.

*Images: Decent, but not proffessional quality. A fare ways to go in quality and presentaion.

Why? The initial bit of text screams "I'm not there yet." Then the work has some flaws that are blaring to a trained eye. In the top image the facial expression doesn't match the rest of the picture. The middle could use a less horezontal border in it. The chocobo heads need work. Though the top half seems a little cliche, it's done well enough that I'd give it a chance. The bottom is just mediocre. Anatomy and the tattoo are all that catch my eye as well done.

As you stated, you are working towards a goal, but haven't reached it yet. With that first impression, the advice is aimed not at the hobby artist or even the odd-job artist. The advice is aimed at a person who wants to become a professional. That means it will be harsh compared to normal advice. It's like going from high school to collage. You go from the top of the food chain to the bottom.

An explination for the images would help a great deal in the presentaion.

Portfolio vrs. Gallery
---------AND---------
Professional vrs. Odd Job

Getting paid for something technically makes you a professional, but that's like a second grader getting a story published. It doesn't garentee much of anything. That second grader is still technically a published writer.

A portfolio is used to get someones attention. You want it to make the potential client think you can do more than what they were thinking. Variety and quality do this. From your portfolio I'd guess that you have trouble with eyes, clothing, birds, if not all animals, blood, wunds and possibly a few other things. The second is a twist on something already shown, but it doesn't show some thing to catch the eye.

A gallery just shows work that you have done. You said that this is what you wanted. A gallery showing several variations on the same thing is a good thing compared to a portfolio doing the same. I'd say that this is a gallery, not a portfolio.

Now, getting paid for doing something merely means the you were compentsated. Since you are aiming to be a professional concept artist, you should take that fact that people like your work enough to pay for it a step in the right direction, but nothing more. All advice should be looked at with this in mind. Now you are not trying to be good for a hobbyist, but good as a professional. Now that you can sell your work, you need to look at where you want to be. Look at those who are lifted up as concept artists or similar jobs and compare your work to theirs. Age doesn't matter, results do. Do you want to become a so-so concept artist who gets jobs here and there, or do you wnat to have to tell people you are booked through the next several months? If the latter, then you should be looking at those who would currently be your competition for such a job. You should aim to beat them, not looking at your peers.

Don't read that and say that I don't know what I'm talking about. That little schpeal is similar to those I have read from professionals in art fields, and many others. I am also putting this same bit of advice into practice in my own life in art, programing, writing and visual design. The aim is the goal, but you get there one step at a time.

Final word:
I would say that like a rough stone, you can only tell how much it could be worth with polishing. You need to listen to the advice as being aimed at an up and coming professional, not normal advice. Normal advice would point out a couple things to work on and say you did well with a few things. You may want to add a bit of information saying you would like crits for particular images.
PostPosted: Wed Sep 13, 2006 1:07 pm


I don't have trouble with birds or clothing ( so much) . The bottom half of the second picture was supposed to be simplistic. And I may hide eyes a lot, but that doesn't mean I have trouble with them. It's just for those two particular pictures were I felt that the eyes should be hidden. What else does it seem I have trouble with?



Also, I also very much disagree with your comment about age. Age DOES matter. A second grader who has published a book is not anything of a professional yet...they just got published. ANYONE can get published. It doesn't take much, I should know. Age is a factor, because with it..comes the level of experience, maturity and awareness. It would be extremely foolish to say that age does not play a factor.


Are you even in college yet? What's your experiance with art? Are you just working towards your goals, are are you actually attending classes for them?

Garkudion


Garkudion

PostPosted: Wed Sep 20, 2006 2:59 pm


Bump!
PostPosted: Wed Sep 20, 2006 4:27 pm


Honestly- I agree with everything these two said. Your portfolio is still rather weak. The subject matter seems cliche(expect for- as said before- the first one) and it just seems rather mediocre. You definatly have potencial- I'll give you that.

But you still have room to grow and distance to go until you become good enough to compete in the professional world. That's all they're trying to say. That's what I believe also.

Ulterior_Motives


ElDot

PostPosted: Wed Sep 20, 2006 6:12 pm


the sketch is interesting, but as you've manageed to make a nude, you might as well make it look like a nude. the person still looks quite human like, so you should give it human like breasts. that's the first thing that jumped out. if you don't want it to be that strong, you might consider turning the body so the chest is not directly facing.
PostPosted: Wed Sep 20, 2006 6:40 pm


It's a sketch. And..seeing as this is a pg-13 site...I didn't want to post the current version( the line art is finished)..so I used the very first one I scanned which didn't include the definitions or nipples.


Thanks anyway.

Garkudion


Garkudion

PostPosted: Wed Sep 20, 2006 6:41 pm


Ulterior_Motives
Honestly- I agree with everything these two said. Your portfolio is still rather weak. The subject matter seems cliche(expect for- as said before- the first one) and it just seems rather mediocre. You definatly have potencial- I'll give you that.

But you still have room to grow and distance to go until you become good enough to compete in the professional world. That's all they're trying to say. That's what I believe also.



These things I know. Never said I was a professional, just said I was working to be one. I don't need to be told I'm mediocre. I'd LIKE an intelligent response detailing exactly what I seem to be having trouble with. THAT is a critique. THAT is what I'm looking for. But thank your for your opinion, anyway.
PostPosted: Fri Sep 22, 2006 9:47 pm


Garkudion
It's a sketch. And..seeing as this is a pg-13 site...I didn't want to post the current version( the line art is finished)..so I used the very first one I scanned which didn't include the definitions or nipples.


Thanks anyway.

right, gotcha

ElDot


Sir Thomass
Captain

nuGen Staff Member

PostPosted: Tue Sep 26, 2006 2:22 pm


I thank you for not posting the latest version. Since it would be breaking the TOS and the rules of the guild.

Directions for changing the title of your thread. Edit the first post. The top should have a "Subject" field. As you may notice, I swiched it for you. Your text implied that you wished to.
PostPosted: Tue Sep 26, 2006 6:09 pm


Thanks!

Garkudion


Garkudion

PostPosted: Sun Oct 01, 2006 10:13 pm


Bump!
PostPosted: Mon Oct 02, 2006 2:49 pm


Wow.
I have to admit, these traditional pieces look very natural and soft compared to all the CG art these days. This is indeed one of the first porfolios I've seen that can pull off something of the such.

Creativity-wise, you lack a set style. The eyes look anime, the anatomy can use some work, but your strong point is definitely color schemes and composition. I'd say work on that: less detail on the individual characters, more on the whole picture.

=) I hope this helped.

[.kiyu.]


Sir Thomass
Captain

nuGen Staff Member

PostPosted: Mon Oct 02, 2006 4:23 pm


Garkudion
I don't have trouble with birds or clothing ( so much) . The bottom half of the second picture was supposed to be simplistic. And I may hide eyes a lot, but that doesn't mean I have trouble with them. It's just for those two particular pictures were I felt that the eyes should be hidden. What else does it seem I have trouble with?



Also, I also very much disagree with your comment about age. Age DOES matter. A second grader who has published a book is not anything of a professional yet...they just got published. ANYONE can get published. It doesn't take much, I should know. Age is a factor, because with it..comes the level of experience, maturity and awareness. It would be extremely foolish to say that age does not play a factor.


Are you even in college yet? What's your experiance with art? Are you just working towards your goals, are are you actually attending classes for them?


I don't remember this post being this way, but I shall answer the questions.

First, the limited scope of your initial examples led to the guesses about possible problems. If you reread the paragraph containing the guesses, you should be able to see that. If what you show rarely shows something, like eyes, it may be guessed that you have some trouble with them.

I'm sorry if this sounds like a "pat you on the head" moment, but age really doesn't matter. Vissual art is communication. As such, the result is what matters. As an example, take the comic industry. Do the people care if you are fifteen or thirty-five if you out draw their artists, not really. Experience and maturity do require some age, but when those things are obtained is different from one individual to the next a lot of the time.

Lastly, I am walking the path to my goals, but beyond that isn't really your buissiness. Like stated before, age doesn't have that much to do with it. If I am seven and can tell you what you need to hear, would my age matter? Now, if you really must know to accept my crtique, here's about all I'll tell. I am in college. I am taking classes, but not in art. I don't need them. I have taken what classes I need. Now I need to practice more. Finally, I have an eye for art that is very good, so others including art teachers have stated, and can tell you what you need to hear.

Your latest two images are a diffinate step or two above the first few.
PostPosted: Tue Oct 03, 2006 3:25 am


Well okay, I suppose I can believe you, but it should be understandable why I asked..since there are a lot of idiots out there and you were the second person that was not specific.

I won't argue about age. We both have different opinions and appearantly neither effect eachother, so what does it matter?


Thanks for the comment. I'm currently painting the first of the new, and am a bit stuck on the second one ( the hydra ). It's requested that I color it but..ehh..I'm not sure what colors to use. Maybe I'll just resort to my original plan: graphite. But either way, it will be up in a few days.

Garkudion


Garkudion

PostPosted: Tue Oct 03, 2006 3:27 am


[.kiyu.]
Wow.
I have to admit, these traditional pieces look very natural and soft compared to all the CG art these days. This is indeed one of the first porfolios I've seen that can pull off something of the such.

Creativity-wise, you lack a set style. The eyes look anime, the anatomy can use some work, but your strong point is definitely color schemes and composition. I'd say work on that: less detail on the individual characters, more on the whole picture.

=) I hope this helped.



Good adivice. Thank you. I tend to have trouble with backgrounds and try to make up with it by detailing the people. Only on these recent pictures have I tried to break away ><.
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