Step Eight: Attack, Damage, And Saving Throws
Base Attack Bonus: The Base Attack Bonus is the amount added to your melee and ranged attacks. To figure out your Base Attack Bonus all one needs to do is look at your level. This is because your level is your Base Attack Bonus, so if you are level 1 then your Base Attack Bonus is 1 and so forth. You need the Base Attack Bonus to figure our your Attack Melee and Attack Ranged bonuses which is what you actually use in battle.
Attack Melee: The Attack Melee is simply what is added on to your melee attack attempts. Therefore, when you are using fists or some type of weapon in a close-ranged battle (you are not throwing it) then you are using this. In order to figure out your Attack Melee you just add your Strength modifier to your Base Attack Bonus.
Attack Ranged: The Attack Ranged is simply what is added on to your ranged attack attempts. Therefore, when you are using kunai, shuriken, senbon needles, bows, fans or any other type of long-ranged weapon. In order to figure out your Attack Ranged you just add your Dexterity modifier to your Base Attack Bonus.
Base Save Bonus: The Base Save Bonus is just the amount added to your other Saving Throws. To figure out your Base Save Bonus you just need to divide your level by two and round down. Meaning if you are level one, your Base Save Bonus would be zero.
Fortitude: I will not go into what Fortitude is or what the other Saves are for that matter since these things are explained in the Abilities thread of this Game system sub-forum. I will only say that when attempting to figure this out all you need to do is add your Base Save Bonus with your Constitution modifier.
Reflex Save: This is found out by adding your Base Save Bonus with your Dexterity modifier.
Will Save: This can be figured out by adding your Base Save Bonus with your Wisdom modifier.
Base Attack Bonus: The Base Attack Bonus is the amount added to your melee and ranged attacks. To figure out your Base Attack Bonus all one needs to do is look at your level. This is because your level is your Base Attack Bonus, so if you are level 1 then your Base Attack Bonus is 1 and so forth. You need the Base Attack Bonus to figure our your Attack Melee and Attack Ranged bonuses which is what you actually use in battle.
Attack Melee: The Attack Melee is simply what is added on to your melee attack attempts. Therefore, when you are using fists or some type of weapon in a close-ranged battle (you are not throwing it) then you are using this. In order to figure out your Attack Melee you just add your Strength modifier to your Base Attack Bonus.
Attack Ranged: The Attack Ranged is simply what is added on to your ranged attack attempts. Therefore, when you are using kunai, shuriken, senbon needles, bows, fans or any other type of long-ranged weapon. In order to figure out your Attack Ranged you just add your Dexterity modifier to your Base Attack Bonus.
Base Save Bonus: The Base Save Bonus is just the amount added to your other Saving Throws. To figure out your Base Save Bonus you just need to divide your level by two and round down. Meaning if you are level one, your Base Save Bonus would be zero.
Fortitude: I will not go into what Fortitude is or what the other Saves are for that matter since these things are explained in the Abilities thread of this Game system sub-forum. I will only say that when attempting to figure this out all you need to do is add your Base Save Bonus with your Constitution modifier.
Reflex Save: This is found out by adding your Base Save Bonus with your Dexterity modifier.
Will Save: This can be figured out by adding your Base Save Bonus with your Wisdom modifier.