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Posted: Fri Jul 21, 2006 3:29 pm
Elevar Username: Elevar Name: Veronica Dar'shaw Description: The natural part in her metallic indigo hair located on the left side causes her right eye to often be hidden behind hair. The sides are longer in length and go to the chin past her ears before the subtle chop to the front where it rests about her hazel eyes. The back is kept extremely short. Her face is smooth in angles and charm all kept well maintained. Generally she does not wear much in the way of cosmetics - choosing instead to adorn various piercings. Well rounded lips are kept extremely shiny by almost obessive application of specially cherry flavored chapstick. Altogether she looks female and is lacking a mustache so all is good in the world.
It is very rare to see Veronica in a different outfit. This leads to the idea that its all she owns or that she has multiple copies of it. Her sense of fashion borders somewhere between 'insane raver kid', 'pyschopath', and 'psuedo-goth'.
The first thing anyone is going to notice is the brilliant, shining, perhaps even eye burning yellow poncho she adorns over an indigo short sleeve shirt. Not a single doubt to it being custom made with the slim fit but additional length. Thing wraps around her like a trenchcoat except of a much more elastic material face. Cuts off just an inch or two past the knees with a frayed edge that suggests alot of use. Black cargo pants cling to her hips by only prayer, a bit of tilt, and three belts used to keep them held up. Were they left alone this would probably somewhat normal. Instead the black material is adorned by stickers, patches, and pins of all shapes, colors, and sizes. One can only hope that they came from some novelty store. Why? Because otherwise Veronica is not only a Stoner, Astronaut, a Nazi, Russian General, and Satanic, but also went back in time long enough to get things like a 'To Veronica, Love Abraham Lincoln' sticker with the man flashing a 'thumbs up' to the camera that trook the black and white picture.
There is one final thing to notice when she chooses it worth her while. Yards of christmas lights are kept strung around her, slide through D-rings in her pants, sewn into the material of her coat, pants, and even go around her neck like a choker. Just as many are touching her clothes as they are touching bare skin. A waking, talking Christmas tree at its finest though all of her lights blink on and off in multiple colors. Of course they can be turned off on a whim but it is very rare that she will do so.
Piercings: - Ears / 5 / Two studs each lobe, two loops upper left cartilage, one loop lower right cartilage - Lip / 2 / Lower teir, left side, two loops - Brow / 1 / Right side, single loop
Quirks: Cheerful does not begin to cut it. Depression does not fit in her mental dictionary. There is no angst, sadness, or perhaps even coherant thought present here. Oh no - there is only the need to have as much of a good time as possible. The entire life mission boiled down into a singular statement, 'Have fun'. That is really all Veronica lives for. To travel from experience to experience, event to event, party to party. To try and learn and enjoy as much as she possibly can. It's highly uncommon for her to stay in a single place for long. Kind of like a gypsy she shows up when stuff is happening and ditches quickly when its not. As such she has met and passed on through a large amount of people, places, names, and faces to the point that her mind is filled with information on things. Problem is that her attention is hard to keep on one topic. Add onto this that she gets confused somewhat easily and you have someone who knows it all, but cant really remember half of it without picking up the wrong topic.
There is also another thing to cause her problems. Veronica is an alcholic to the extreme. It is far from uncommon for her to stop a conversation just to pop a flask out of the hidden depths of her coat and guzzle some liquor down. And none of that 'pansy weak stuff' as she likes to call it - only the hardest and the strongest. Lacking in tact, religion, diplomacy, and totally not afraid to say what she is thinking. In fact she will usually say it while smacking gum regardless of who is there. You could call her self-centered but that would not exactly be the case.
With all this said, Veronica is not really a bad person. When it comes to it she is actually pretty nice with all things considered. Mostly in the area of kids. Kids are some of her absolute favorite people and tend to like her back for being so eccentric. She is just 'cool' with adults. Guys are awesome, girls are too. Is it not uncommon for her to look someone over while talking to them face to face. Totally not ashamed about it. Its probably just easier in the end to describe her as very outspoken.
Veronica does not like to fight. In fact she will only do so if either her or someone 'innocent' in her view is threatened. This still does not mean that she will kill a person. Typically she will just her abilites to knock them out then leave before they come too. A few times she has robbed them while she was at it. Unintentionally of course, just wanted to see something and forgot to give it back. While her moral code might not be exceptionally high it is still a factor.
There are several things Veronica can do as well as many she can not. Among these is basically the handling of any weapon. Like anyone she can pick a sword up and use it, but anyone with any skill will decimate her, same with a gun. At best she could use a knife or throw stuff with some small amount of skill. Thing is that she is a bit squeamish around blood while sober. While drunk she is far more okay, just not when she is the one spilling it.
In terms of driving she is limited to vespa, ferry, stick shift pick-up truck, and a helicopter. All of these vary in skill depending on wether she is altogether there, drunk, or sober and straight thought. So she can manage to drive well around sixty percent of the time. She could of course attempt to learn a new vehicle but it would take her some time. As she is not an exceptionally fast learner though it might not be worth the trouble. People could get run over and all.
Equipment: Weapons -See Abilities Armor -See Abilities Miscellaneous -Black Purse (Feminine Essentials) -Yellow Poncho -Big Gaudy Purple Sunglasses -Yards of Christmas lights -Tequila (1 Flask, Right Inner Pocket) -Vodka (2 Flasks, Inner Left Pocket) -Black Zippo
Abilities: Overview Veronica is basically a walking electricity generator. Human beings generate a varied level of electrical charge through the skin that allows for static shock and cling to happen on contact with objects. This women has a much more powerful charge then most. To avoid a long drawn out scientific explanation - the functions of her body move at an highly accelerated rate. As such she is basically a human set into turbo speed of bodily activity and so lives that way. This only effects the inner working of the body but puts considerably strain on the organs. As such her life span is limited to the fourties if not younger. The main focus of her three ability divisions - Offensive, Neutrall, Defensive - works on the principal of controlling this electrical charge. It occurs in various fashions though most are due to internals generating electricity which she may then to an extent focus to certain areas. It will also roam freely through her body and have various effects due to this. She is immune to any real damage by her own ability and at best feels a small amount of static charge. All effects based off this are discussed below.
Offensive - Taser Touch / Instantaneous / Single Target / Nonlethal (Exception: Heart Region) Veronica's main form of offense is to send a surge of electricity through her hands into a person through touch. This has the visible effect of curved outward surges of electricity jumping about her hand regardless of her gloves. The touch has the same effect as a prodless taser. Depending on location of the strike it could merely hurt or render a part of the body temporarily mute due to nerve signals in chaos. It takes her longer to pull back the charge then it takes to focus it. As such when moving for the strike if another target appears she will be unable to 'instantly stop' her charge. Wether or not the opposition is wearing armor can become a factor, as well as what it is constructed of.
The only exception to the nonlethal rule is if she were to land a hit on a person's heart. This works in two seperate patterns. To a person who's heart is on the edge of stopping it could work to get it pumping with life again. This could, hopefully, keep a person alive until a healer arrived though it can only be done once per person. Repeated use could stop the heart instead. On a healthy person it works in a far more negative way by causing heart problems. It could, potentially, stop a person's heart temporarily and end up killing them. Veronica knows this well enough to go out of her way not to hit a person there.
Defensive - Counter Shock / Counter-Attack / Single Target / Varies An ability totally dependent on what she is struck with. If someone were to land a punch on her she could, counting that she is able to think after the strike, send a surge through the offending arm. The same could be said for anything of conductive metal or copper. To grab a steel pipe and start electrocuting a person on the other end as long as they held on is not so uncommon. As stated this ability is totally dependent on her being able to hold a coherant thought after being struck. If she were merely punched in a location such as the arm she could potentially fire off the charge. Now were she to be, for example, clubbed aside with a pipe to the head, it would be impossible for her to manage it. This is by no means an active reflex.
Neutral - Electromagnetic Field / Constant Veronica's abilties are not always so positive as one would hope. The electric field surrounding her body produces a magnetic effect that, while not strong enough to attract items to her or repel them normally, can be quite damaging on electronics or things that work by computer. This field has a small range of effect naturally, limited to three feet around her, but can be increased up to ten feet by forcing her field to expand. The effect produced by this will lower as the field expands due to strain on keeping it localized. Obviously anything computerized that comes within this field will be shorted out, the pixels distorted, and in the case of a computer have the parts melt as the cooling fan can not keep up. Typically this means having it on her person or within a foot of her. Touching anything computerized will basically work to kill it off completely; at times even causing fires or small explosions. Normally the sparks coming out of the device will warn of this.
There is another factor related to this ability that is not often made known. Telepathy and illusions, or just anything that disturbs the brain signals are ineffective on Veronica for good or ill. The wave generated around her will disturb the signals attempting to reach her brain and cancel them out. This really only works against things that would cause her mind to react in a certain way. While a telepath is unable to converse with her mentally, a telekentic could easily toss her aside. A person who casts illusions onto an area can still work while one who effects her personally is unable to cause any effect. If it needs to reach her brain to be effective it's not going to be effective on her.
- Electrical Resistance / Constant Contact of any foreign electrical element with Veronica will only serve to intensify her own field for a brief moment. As energy can not be destroyed it will become a part of her until she discharges it into another source. Things such as being struck by lightning, grasping live wires, or being hit by an electrical based attack will only serve to make her abilties stronger for one use. How much stronger depends on what she is hit with obviously. Where before a 'taser touch' would not cause much visible effect, now it could actually set a person's clothing on fire or knock them away with an explosive static explosion. The 'Power Up' effect only lasts for one use. She will not take damage from the attack in question at all unless another force is involved.
- Live Wire / Constant When Veronica is exposed to a body or formation of water she will send an electric charge through it. How much of a charge depends on how much water, how connected, and the currently taken form of it. Ice will produce only the smallest charge, bubbles or foam a moderate one that could almost be pleasurable, basic water a massive charge. With this said, things like rain drops will not do much of anything. This mainly matters if for example a water mage sent a stream of water at her. Her charge would travel back through the water and electrocute the person at the other end. It also can have a very serious effect if she is thrown into a pool or lake as such a large concentration of water will serve as a wonderful conductor for her. The ocean is much too vast and rivers travel her charge to the point that its null. This is to say that anything that enters a contained body of water with her will be electrocuted in the water that a toaster thrown into the bath would.
- Cellular Reproduction This ability can be a good thing or very bad depending on the situation. As stated in the overview Veronica's body moves at a highly accelerated pace compared to the average person's. Her body has a way of regenerating lost cells at a high rate of speed. This is by no means a painless experience nor is it perfect. A limb or her head, if removed somehow, can not be regrown. Any organs damaged by an attack will not be healed by this ability and will require regular healing. This mainly comes into play for where the skin and muscle are broken through and pierced. Within minutes of an offending object entering her the resulting hole will begin to close up. This is not 'flash healing', but gradual regeneration and will have resulting visual effects in the place. The extremely negative aspect of this is that the offending object must be removed before the regeneration begins to happen. It will not force the bullet or knife out but close up around it. This has a two fold effect of the wound not fully healing as well as an offending object potentially being trapped in her body. The end result of this could easily be surgical removal or infection.
History:
The history a person gets out of Veronica and the real thing are quite different. Its all a cluster of bad memory, impulsive action, and filled with her commentary that makes absolutely no sense for the most part. It is not like she means to tell the wrong story, but the real thing is far too confusing after she turned nine. It's easier to just make stuff up then actually try to recall it at times.
At the very least her childhood stories are concrete. She had two parents, Aerin Dar'shaw and Rill, no last name, who was her father, mother respectively. They were a happy family except for her mother often making work related trips. Overall a somewhat wealthy and very spread out family with ties into many fields of buisness. Her elderly grandfather lived with them though he was rarely seen as there was a huge bed, mini fridge, and television in his room. Ever so often some other family members would come live with them for awhile and then go off on their way.
A pretty simple and common story right? Well that is pretty much where it ends in normality.
Veronica's mother was a high ranking mage of some suspiciously cult-like order. This alone is enough to cause weirdness. Her father was a tad more normal in being a very successful buisness man. All because, well you know, people blessed with supreme amounts of luck are good like that. Not just any kind of good luck either. This was that kind that would make bullets hit a conviently passing by bird and save his life. Combine these two forces of strange and the end result could be anything.
That is where Veronica comes in. Concieved by some unknown means through sex on the astral plain. Her father was obviously a very skilled man at what he did. It must have been more of that good luck. Her mother promptly proceeded to ignore it until she could not anymore. What does this mean? A vast number of magical, questionable, deviously cult like rituals took place while little Veronica was cultivating in the womb. Not the best situaton for a fetus to be going through. Magical energy pumping all over the place is not optimal living condition for anyone.
Not in any way a suprize that she was born special. Thankfully for her parents it was not too special such as being a mermaid, having three heads, or thinking dirt can talk. Instead her parents were blessed with a child who electrocuted the black robed, extremely cultish, midwife half to death when the umbilical cord got clipped. As you can obviously figure out she did not get held alot as a child until her parents figured out that she responded to pain, anxiety, and boredom. Numerous medical tests, magical scrying, and shorted out baby monitors later, they came to the conclusion that their daughter was a freak. Why it took them so long to decide this is up for question. Having indigo hair when both parents were blonde, hazel to their blue eyes, and being able to short out every device left in a room with her should have been a mighty good tip.
They could have easily gone the stereotypical angst device, kicked her out, and closed the doors. She would have lived for all of ten minutes crawling down the street in her diaper. But you see, they were prepared for something like this. Gloves to resist electrical charges for when they held her, metal walls and floors, and keeping her away from electronics. It all worked out pretty well for this odd family. Being the daughter of the family head meant that all the rest eventually accepted her for fear of being cut off. Most even came to like her as she was a nice child, despite occasional electrocution.
When she came of age at five her mother drew in the best 'Tutors' she could find. These were not so much teachers as they were freaks picked up through high class personal ads. 'Can you control some element? Ever wanted to be a teacher? Apply here!', and other such things like that. Obviously there were very few takers for the job. Eventually though one did show up much to her parent's dismay. Where they had expected a very upright formal man in a buisness suit, they ended up getting a very butch women. Their first ideal was to turn her away until she made their TV explode with a touch. Obviously they promptly hired her right on after this.
The next four years were spent with very rigerous control training, educational learning, and numerous explosions and sudden fires. Had the Fire Department not been on speed dial since her birth someone might have been disturbed by the destruction. According to Scorch, as that was the only name her instructor ever gave, Veronica was something of a prodigy. Things she could do Veronica could do on a whim if she wanted. It was kind of negative really but at this point no one really cared.
Shortly after Veronica turned nine she left home with Scorch. The women's contract was up and she had no plans of staying. Thus Aerin came up with the brilliant plan to apprentice his daughter off - respectful way of continued training - and letting her leave with the women. Not like they did not trust her after living with them four years. Normally though when someone is apprenticed off they walk off into the sun with their new teacher talking a high speed about nothing. This is not to say that Veronica did not chatter all the way but they did not quite go off into the sun. More like Scorch recited some weird incantation, opened a portal, and they wandered off through that.
After this part in the story is when everything goes awry and loses focus.
The next three years were spent in an 'alternative dimension' of sorts known as Ghostcore. Veronica is sketchy on what all happened there in her telling. Something about a 'R/T Lounge', lots of boozing, and an alternative N'Orleans where zombies walked the streets. Assorted stories of riding dragons and teleporting are mixed in for flavor. All in all it would probably sound like some drug induced fantasy to someone who had never traveled to a post apocalyptic world on the brink of destruction. For sounding so depressing she obviously had a great deal of fun there. Its also where she got her poncho. A gift from 'Tera the Teramole', her pet for two years after Scorch caught the giant tunneling carnivore while it ate an elephant, which probably came off some human corpse. That part never struck Veronica as she could not really talk to the thing to ask.
In this time she came to a far greater understanding of her own abilities and learned to drive several vehicles out of need. Having to actually fight was a rarity except for when a group of Wyrm Riders attacked the Lounge. Why a group designated 'enemies of creation' by the public wanted to attack a bar was up for question, but they did it regardless. She will eagerly tell people about how, once upon a time, she was blown up by a grenade and got to wander around in some sort of other dimension. According to her this dimension, if you have not figured out it was Hell, was formed of a doctor office'esque waiting room complete with uncomfortable steel chairs and a long waiting line of grey people. After the better part of an hour waiting she took her turn and wandered through the big double doors only to wake up, refreashed, after a two month period of being revived. Her first words after waking up were something like, "The hell? Waiting all that time for this s**t? Lame~!"
Around this time Veronica got married to a Racoon Recomb (Animal Human Hybrid) named Epsion out of convience. The reason for their marriage was due to the racoons' avid arms dealing buisness which proceeded to keep Scorch armed with all the weapons she needed. Veronica failed miserably at shooting so she never bothered to attempt purchase of the devices. Instead she worked to master her abilites for combat purposes which really only came in handy while fighting Mecha. Luckily there were enough broken cyborgs, mecha, and robots wandering the Wastelands for her to be useful. Epsion was killed off, techically turned into a statue after angering a powerful mage, so it is not a standing arrangement at this time. Sadly enough Veronica never cared enough about the marriage to consider herself a widow.
Shortly after a war which Scorch and her fought in - on the side of 'evil' technically but evil had won the Nexus Building where they lived - the two decided it was time to move on and another portal was opened, another dimensional jump made, and Ghostcore left behind. A series of quick jumps later with no extended stay left Veronica with numerous experiences. Most, if not all, of the patchs adorning her clothing was acquired in these travels.
One such stay was in a realm called Aegia where the two were promptly thrust into yet another war. Scorch worked to continue her occupation as a 'Fake/Time Crew' to cause chaos in every realm she could reach. As such they not only joined the war but advanced it further through a large scale plot to send two ruling brothers against each other. The plot failed and they were almost executed before excaping that dimension in the wake of a planet wide disaster caused by another negative force. This story has a way of making Veronica sound like a villian but even during these events she was anything but. Scorch was and still is her idol - instilling her with Fake/Time values and morals - which are based almost entirely around the principal of personal enjoyment. The scheme that Scorch had planned mostly failed due to Veronica's unconcerned and spontaneous nature though the even more butch, time does wonders, women failed to hold it against her.
There was a short lull in this period where Scorch dropped Veronica off at her home so that she could return to the Fake/Time Crew Headquarters. The stay was brief but just long enough to traumatize Veronica's high class parents with their daughters new crude, pierced, and spontaneously drunken nature. Despite all of their attempts made to reteach the girl basic moral code and manners it failed miserably. On one hand she was often too boozed up to be concerned with keeping her feet off the table. On the other hand she got to ruin every holiday for a year while being a couch crasher in her parent's house. There is not alot to say about her early twenties as the first two were summed up like this. Another three were spent wandering around Gaia looking for something to entertain her until Scorch returned.
As things stand she is still waiting on the return of her tutor. Word comes every so often about how the Crew has her busy doing jobs. Despite Veronica's requests the women refuses to send her instructional methods of dimensional. Mostly out of fear that the girl will jump right back into Hell or something. With all this free time available between checking for a new letter at her home, Veronica travels around Gaia looking for fun and adventure. Some of the time she will find it though most things pale in comparision to other worlds she has been through. In her view Gaia is plain and common, kind of unintereasting, which might explain why her boozing her reached an all-time high.
So far all she has really done in Gaia is wander around the various cities hitting up every bar she can find. Over the course of this she has had numerous experiences. Among these is being around for a bar fight, burning, and water drenching mostly caused by Vahn. Other then this she has brought the art of extreme break dancing to the children of Gaia and almost crashed a fairy into Gambino Island. All in all nothing special, she has caused more chaos in her time as a Fake/Time Trainee.
Things picked up somewhat though when she wandered off into the wilderness in search of a good absinthe dealer. All the rumors pointed her to a village secluded in a valley that was a source of growing intereast. Following a nose for heavy liquor and rumor mongering she left in search of this place. It took her a great deal of time before she managed to find a guide to lead her there. Unfortunately the place failed to meet any of her expectations. A lack of absinthe, a brewing conflict, and her own drunken action of joining a group of eco-terrorists/freedom fighters. Normally she would have just left shortly after signing up but she decided to stay and actually take part in the conflict in memory of good times. It would be her first time to join a large scale conflict on her own without the aid of her protector and trainer, so she looks at it as an opportunity to advance her standing in the Fake/Time Crew. Her goal, cause as much chaos as she can, the mission was set just like that. Now if only the village would get power...
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Fact, Fiction, and Additionals: - Everything up to 'After this part in the story is when everything goes awry and loses focus.' is made up as backstory. - Scorch is a real character played by a friend. - Ghostcore, Aegia, and the other short time games played are all real. - The year spent lounging around her parents house is fiction. - Fake/Time Crew was a Ghostcore Organization that inducts members IC and OOC based on coolness. - A large amount of information was left out due to sketchy memory of events, deemed needless, and me being lazy.
RP Sample:
"Hey Loli...if I could I would be you."
There was a collective groaning noise from the audience that could not be taken as anything but depression. Singer seemed undisturbed by it though as the microphone cord was twirled around one gloved finger. Voice currently humming into the mic was anything but a serene lullaby, women could not sing in the least. Long since had the flare of her outfit worn off and people actually started listening. Those with a longer attention span were still in a good situation though.
"Hey Loli...I like the way you move."
Yet another loud groan added into the mix and a few people straight up rising and leaving. The bartender, waitress, and other staff worked hard to try and get people to stay until she stopped singing. The idea of hauling her off stage has long since been tossed aside. Reasoning was apparent to anyone who had seen her knee the bouncer. When she arrived she had been calm, now a bottle of tequila was being swung around in the hand not occupied with the mic.
"Hey Loli...your vagoo is never gonna be legal."
Oddly enough this line got a few cheers from the audience. Those who had let it slip were given many an odd look and there was much muttering. Most of it was drowned out by the smooth slow jazz playing over the room's speakers. The singer had taken to swaying her hips from side to side. It might have looked seductive with the music were she not held up only by the mic stand, luck, and fierce determination to finish the song. Problem was that nothing was playing over the karoke monitor. An entirely made up song, still creepy. At long last the music started to slow to a gradual crawl signalling the finale.
"Hey Loli..." Her voice exploded up to almost a scream that did not even begin to go with the music. ", it'll be rape time soon~!"
There was a noticable lack of applause from anyone in the audience. Everyone seemed much too concerned with staring at the crazy women on stage as she clutched the mic for dear life. The tequila bottle valiantly clung to its chosen hand as she started away. One step, two, wobble down the stairs, and took many a shakey step towards the bar. More then once she stumbled into a table and had to raise herself back up with some help from nice gents. Only a few of them went for the grab and got smacked with the bottle. All in the hand except for one poor women who met the bottle face first as the yellow poncho adorning singer dragged past. Women looked victimized for a moment and started to stand. Luckily her friends pulled her back down quick with alot of fast muttering about 'crazy druggy bitches' and such.
Veronica was unconcerned about all of this though. She was too busy making a march for the bar to get another bottle. With her coat hanging half off of her shoulders, black top coated in sweat, hair damp from the spotlight, all the flashing lights, and piercings glittering in the shady lighting she looked just short of insane. Apparently the 'aura' of lunacy just spread all around her as people made way for her to wander through every crowd. Far behind another had risen to the position of singing - a known song this time - and people had tuned back into that. Spectacles only last so long in bars.
Few people even looked back as Veronica fell over the bar and just hung there unconsious. Even less noticed the bartender going through her purse and digging out some cash. Luckily the bouncer did notice the creepy old guy feeling her up, promptly dragging him out of the place for some lessons. Other then that though, no one really cared, so Veronica was just left to sleep it off. Not like anyone sane wanted to get near her and all.
Faction you wish to join: Settlers
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Posted: Mon Jul 24, 2006 3:31 pm
Anonymooo -Username: Anonymooo -Name: Mooo (hey, strange parents do strange things) -Description: Mooo's a big guy--standing at 6'1", weighing in at 225 pounds of almost all-muscle, he's broad-shouldered, solid, and would be very, very intimidating if not for his long, hippie hair and prescription glasses--or the grin he almost constantly has plastered on his face. Dressed plainly but practically, Mooo has the appearance of the average hired muscle, but his actions mark him as something a bit different. -Quirks: Mooo is nearsighted--an unusual quality in a pureblooded hand-to-hand fighter. His prescription glasses are not completely necessary--he won't be blind if they're knocked off--but Mooo's vision becomes useless about ten feet away from him, which in a pitched battle can be extremely dangerous. Mooo is also often too kind to his opponents, trying to talk them out of their intentions, or giving them too many chances to give up, leaving him open to vicious counterattacks when his guard is down. Having been raised by his mother most of his life, Mooo has been instilled with a strong sense of respect--very rarely does he mouth off to people, and he remains humble and reasonably polite to most people, even when they've been rude to him. If he's going to fight seriously, it's almost always for a damn good reason, and almost never just for the hell of it, or for a minor reason like an insult. Back on the subject of Mooo's "kindness" during combat--he's very aware of his strength, and will often try to "feel out" an opponent he's facing--he tries to match his strength to theirs, not out of pity or wanting a challenge, but because he doesn't want to hurt somebody more than they have to be. Of course, if someone is truly evil and unrepentant, he has in the past shown that he's more than willing to put them in traction. -Equipment: He carries no weapons or tools--Mooo makes do with his hands and feet, among other body parts, in a fight. When necessary, he has torn off portions of his shirt or pants (or unhooked the suspenders that hang from his pants) to form makeshift tourniquets and bandages. The metal bracers on the knuckles and tops of his gloves, in addition to the tops (and the ribbed soles of) his boots are designed to deflect bladed weapons and provide simple protection. The metal bracers are not simply blocks of metal--while Mooo's hands are stronger than most, he's still an intelligent fighter who realizes that punching is in fact very damaging to the hands and should be done carefully, despite its tactical advantages over other forms of body-attack. The knuckle-dusters and tophand guards have a quarter-inch of reinforced steel alloy, with a foam rubber backing under them that extends partway into the mesh of the glove, which is a specially-made, ultra-durable material called ironcloth, available for a fair price in most stores in Gaia. The soles of his boots are plates of steel alloy, ribbed and linked together with mesh nailed on for traction--use has worn the plates some as well, giving him just as much traction as a good, broken-in tennis shoe. The plates on the gloves are often reinforced with Mooo's chi during combat, and he's used them to do things like block bullets (okay, only one bullet, and that was pure luck, Mooo will admit to that), and when reinforced in such a way are able to resist surprising amounts of pinpoint force. However, Mooo rarely uses them in combat for more than simple deflection of a bladed weapon--not straight blocking--so he has yet to test their full defensive capabilities. -Abilities: Mooo is one of twenty-two people in the world trained in the esoteric martial system "Royal Guard." A system, as opposed to a martial art, Royal Guard relies in specializing in using a particular physical trait or "weapon" of the human body, using forethought, tactics, and physiological knowledge to defeat opponents permanently and non-lethally. Royal Guard is designed to take prisoners, and its killing techniques are reserved only for extreme life-and-death purposes--Mooo is not versed in these killing techniques, and is only able to perform a select few of them. He is a Journeyman Royal Guard practitioner, with many years to go before he can even get close to attaining his Master's Mark. The complete breakdown of Mooo's overall skills are as follows: Close Combat- Mooo's strongest physical weapons are his jackhammer fists. Shirking weaponry, Mooo's close-quarter combat is exceptional, forcing his opponent's guard down so he can deliver punishing punches and elbows to his foe's head and upper body. However, it's a bad habit of Mooo's to do long, overhand punches, as he prefers the weight of those to tighter attacks. When he's in a pinch, though, he tends to turn his brain on and tighten up his technique to an appropriate level. Ranged Hand-to-hand- While not as strong as his punches, Mooo's kicks are powerful, clean, and close distance to his opponent with surprising speed for one so big. His kicks are generally used as "pokes," keeping his opponent at distance while he works a combat strategy out, then closes in and finishes the job with a few well-placed punches. Another part of his strategy is to draw his opponent's attention high with punches, then slam a kick into their legs--it's a basic and often-overlooked tactic that most people wouldn't expect of him with his heavy 80/20 emphasis in favor of handwork. Strategic Thinking- Not a genius by any stretch of the imagination, but quite intelligent, to his foe's dismay--Mooo thinks of every fight as a puzzle that needs solving as quickly as possible--but the catch is that it has to be solved correctly, as lives are at stake. While it may seem that Mooo's all muscle, and waiting for that one chance to just drop his opponent, the truth is that he's weighing each choice, trying to stop his enemy as quickly and efficiently as he can. Strength- As a solidly-built, well-trained young man, Mooo is already physically strong--but by drawing upon the full abilities released by the Gods of 0wnage (referred to by them as his "0wnage Soul," but called his "Center" by his father and Mal), is able to generate incredible destructive force and perform feats of immense strength. Mooo's absolute maximum limits have never been tested, but he has been able to drag several tons' worth of resisting weight for a few hours with reasonable fatigue, and fight somebody afterward--Mooo won that match with another show of monstrous power (by punching his opponent through the length of the truck he was dragging) before collapsing of exhaustion. Stamina- Simply put, Mooo does not drop. His drive to win will continuously cause him to get up and continue fighting, even in the face of impossible odds. His attacks may be ineffective, his speed may be shot, and he won't be able to make a smart move worth a damn, but Mooo will always get up again. That dogged determination can often unbalance an opponent who's sure of victory. Energy Manipulation- Not what you'd think, to be honest--by draining the energy of his Center, Mooo can manipulate that power in various ways, whether he charges and releases it for a sustained blast of energy (something he has only done once with very poor results), or encompasses it around his fist to enhance the power of his punch, which is his preferred technique. Another trick Mooo is able to use particularly well is to constantly course energy through his system to improve his stamina and allow him to fight longer, along with being able to take slightly more damage than normal. Mooo's base power is set--he has all the powers he'll ever have, but he just has to figure out the ways to use them effectively--something that will just take time, experience, and a whole lotta trial and error. Evolutions: The power of the human body is far from just a standard arsenal of abilities and enhancements. By imbuing the Center onto oneself, and by putting your personality and spirit into it as well, an Evolution takes place, granting the combatant highly-enhanced powers and abilities that reflect the user's personality and fighting style. Initial Evolution: Gladius Install- As a by-product of Mooo's straightforward nature, Gladius Install wraps Mooo's fists and feet in energy, the energy then forming gauntlets and greaves with unique abilities. When Mooo uses physical strikes with his hands or feet, the air-intakes at the tops of the gauntlets or greaves causes the attacks to triple or quadruple in speed and impact--also, the energy of the gauntlets and greaves themselves adds a few inches of range to Mooo's reach. Mooo is also able to extend his energy as a physical force in this form, able to basically punch someone in the face from eight to ten feet away--however, this requires extreme precision and control, so Mooo rarely uses it, unless it's against a static target. Final Evolution: Conquest Trigger- The sum totality of Mooo's training and fighting ability, Conquest Trigger renders Mooo invulnerable--with an unusual trade-off. Burning off Mooo's shirt and gloves by its sheer force (his glasses somehow remain undamaged), his entire body is covered with ornate, semicircular markings, with two massive wings of energy sprouting from his back. Any spot covered by the markings takes no damage--however, Mooo is unable to return damage without transforming the markings into energy, which he mainly uses to wrap around his fists and deliver Earth-shattering punches. Any spot no longer covered by the markings becomes an extreme Achilles' Heel for him--uncovered spots take severe damage, forcing Mooo to be very careful about which spots he takes markings from. The wings of energy on Mooo's back don't grant him flight--rather, they allow bursts of incredible speed, allowing Mooo to close distance to finish his opponents. -History: (A note: none of this, aside from the mention of the "Gaian Tenkaichi Budokai" tournament, has been played out in RP. This has been developed through writing and Void battles.) An average-seeming country home ended up having a not-so-average family--a father and mother extensively trained in Royal Guard, an elite, ancient fighting style that stressed hand-to-hand combat and tactical thinking, ended up raising an only son who was going to be the first in their family line not to work as hired muscle for the Gambino racket. Things seemed to be going well for the family, as both parents worked hard, Mooo being home-schooled and taught by his father (who also worked nights for Gambino until Mooo was thirteen), and his mother working in the day at a grocery store in Isle de Gambino. That changed around Mooo's fifteenth birthday. Mooo's father, Nigmas, left suddenly without explaining anything to his son--Felicity, his wife, knew all the details, but was instructed to keep them from Mooo until he was older and more ready to understand what Nigmas was facing. Felicity told Mooo that she and his father were having problems in their marriage, and that she and Nigmas split--Mooo would eventually see his father again in the future, but otherwise, it was just the two of them from then on. "From then on" only lasted three years. Coming home late from spending time with his friends one night, nobody was home. Mooo tried calling the grocery store, but got no answer. Heading into town, Mooo came across a scene of total chaos at the store--earlier in the day, a terrifying man who wore rags and dented chunks of armor, his long red hair and beard matted, dreadlocked, and tied into random braids here and there, his eyes wild and bloodshot, came to the store demanding that Felicity tell him where Nigmas had gone to. Felicity refused, and tried to fight the man--who viciously killed her. Now alone in the world, Mooo had nobody to come home to, and stayed out late every night, sometimes all night, honing the Royal Guard he'd learned from both of his parents in underground pit fights, often owned and operated by Gambino people. One brawl in particular (in the new bar MK, owned by Mooo's longtime friend Crimsonius Skylicker) caused Mooo to black out and have a strange hallucination--after miraculously defeating an opponent who seemed much stronger than him. In the hallucination, or dream, or vision, or whatever you'd call it, a voice saying that it represented the "Gods of 0wnage," beings who existed only for the glory of combat, had a message to impart to him, and a gift. The gift was the simple part: unlock 100% of his fighting potential. Every single ounce of capability his body had, from energy manipulation to strength to stamina to durability. Mooo was already a bit stronger and tougher than most, but this gift boosted his power to astonishing levels. The message is where things got fuzzy, as to a careful listener it would come across as very strange. The Gods of 0wnage were apparently tired of all the killing, of all the war, of all the fighting not done in the name of bettering oneself or stamping out oppression. They wanted to create a world where everyone was equal, where there was no weak or strong, where everyone stood up for themselves and fought for what they believed in. Mooo, being the gullible country hick he is, accepted. What Mooo doesn't seem to realize is that the "Gods of 0wnage" have a rather dubious name, and their idea of "a world where nobody ever hesitates, where there is no defining line between weak and strong" sounds just a little suspicious. However, not thinking ahead as usual, Mooo has barrelled into and through opponent after opponent--some he's beaten, others he's been beaten by, but in the end, Mooo realizes something: the Gods of 0wnage have unlocked his powers, given him complete and total access to everything a human being is capable of--and that's a lot. However, he's barely scratching the surface of what he's capable of, and is, for the time being anyways, content with using his superhuman strength and durability to put people through walls. Having faced those numerous challenges, Mooo has been reunited with his father, Nigmas. However, before Nigmas will even train Mooo, the young man will have to go on a training journey--not because it'll open his eyes to the universe or any fruity s**t like that, it's because Nigmas, like his friends around the world, is a sadistic d**k who believes that only through suffering can a person's character and strength truly improve. Having gone through hell in Void City at the hands of Mal, an expert fighter conditioner and a master of Royal Guard himself, Mooo makes a return visit to Gaia, enrolling in a massive tournament to see if his training will pay off as greatly as Mal says it will. Before the tournament starts, though, Mooo needs money to make ends meet--seeing an ad for the Skinner Mining Company, Mooo applies for a guard position, thinking to be average goon work where he'll provide simple security detail. It sounds easy enough, right? -RP Sample: Where were the CRUMB donuts? Mooo's jaw set as he squatted down before the Hostess shelf in the 7-11, tilting his head and pushing some of his long hair out of his face, elbows resting on his knees. "'Scuse me," he called to the cashier, "are you guys outta the little crumb donuts?" The cashier barely looked up from replacing the register tape, calling back "If it ain't on the shelf, it ain't in the store." Disappointed, Mooo dragged himself back to his feet, plucking up a pack of the powdered mini-donuts, fishing into his pocket for spare cash. Sugar was sugar, after all. -Faction you wish to join: The Miners. If the recruiting drive for help in this endeavor was in Barton Town, Mooo would see this solely as a mercenary-type job where he could make a quick buck. However, Mooo's decisiveness on the battlefield is not something that transfers over to his personal life--and he may be forced to make some decisions he's not comfortable with out there in the valley.
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Posted: Mon Jul 24, 2006 10:20 pm
Final Score - 14: 4/3/7/0 [ Smiling - Jak ] Username: [ Smiling - Jak ]
Real Name:
Codename: Shade
Age:
Estimated Age: Mid to late Twenties
Estimated Weight: 180 lbs. (without equipment) 210 lbs. (fully equipped)
Height: 6' 6"
Gender: Male
Species: Human
Class: Vindicare Assassin of the Officio Assassinorum
Description:
When not in hiding or with his Cameoline cloak activated, Shade wears a black skin tight suit of Assassin Syn-Skin. Made to be tear, water, moderately fire, electrical, and cold resistant. The Syn-Skin suit provides Shade with appropriate defense he may need on a normal basis during a mission, while allowing him full freedom of movement. The Syn-Skin reflects a very dull amount of blue light and can usually only be noticed when he stands out in the open. While on his feet he wears soft padded leather black boots which are attached to the ankles of his one piece suit. This sort of polymer is good against weapons that slice and stab, but can in no way stand up to ballistic weaponry. Still, when one is a master in the ranged art form of killing, why would he have to worry about such a thing?
Shades suit was first gifted to him during his true initiation into the Vindicare Temple, after several years of training and infield exercises. The actual orientation was a very unusual one indeed, during such things members from the Temple meet in the largest period of time that they will ever do so. So, it is not only just the initiates day, but many of the other Vindicares as well, for they get to see exactly who their brothers and sisters in arms are. Not to mention, that none of the Vindicares will wear their Assassin suits, which is further unnerving; since they are being stripped of their roles as 'Gods on the battlefield' to reveal that they are human just like everyone else. Whereas the only one permitted to dare wear their suit is the new annoited member of the Vindicares, the rookie of the bunch. Whoever it was that came up with such proceedings must have indeed have sick sense of humor or someone of great humility to not allow the power of their roles go to their heads.
Masking both his face and voice, is his Vindicare Spy Mask. Only a band of silver metal and red eye slits mark out from his mask, which wraps around to his ears and the important places on his face. On his back is a very large holster made of fabric, so that it can bend and not inhibit him from lieing back. This holster has two straps which go up and over his shoulders and down to connect to his belt in the front, same for the back. This very large holster serves the duty of holding his Exitus Long Rifle before he gets into posistion. All about his waist are snuggly fit rounds of Exitus ammunition, and a few very rare rounds as well. With just below that is a large number of black pouches. Some of this house grenades while others hold the various tools of his trade. At his thigh is an average sized steel short sword, which can be used as a last resort or silent kill. With a few little custom modifications to it, the haft is made from aged wood, and the end of it is capped with a small skull.
The skull in the center of his belt is a reminder to just what exactly his job is: death. And with the mighty Exitus Long Rifle composed of advanced silencing and targeting technology on top of the ones in his mask. Nearly a fourth of his gun is actually an absurdly large and specially made silencer. The single shot weapon lacked an spair clips, but an abundance of ammo. This it to reduce weight and the amount of things he has to worry about giving him away. In the case that he does lose the clip for some reason, Shade can load the rifle meticulously with a single shot before having to reload it once more. Skulls imprint the length of his rifle, more veneration to his role on the battle field, and the need for units such as him to perform their tasks with the utmost precision.
Quirks:
Very straight forward with his work; uncarring about anything but a successful mission. Will often threaten allies, if he even thinks for a moment they will cause him to miss, with death. The voice masking capabilities of his mask is a unique trait and will cause him to standout: sounds deep and slightly mechanized. Shade is known for his jokes that are meant to be cruel, and usually only he will find any sort of sick humor in them. At times the man play with his short sword for no apparent reason at all, and will reenact a certain motion infront of him with the knife, before dropping it abruptly. During these times he is completely secluded from the world and when done always shakes awake from the daze, like a shell shocked soldier of some sort. He is an incredibly skilled long range fighter, as well as a fine killer in the dark, but mostly that is reserved to urban areas, like those where he was born. Otherwise when he is caught out in the open and in close range he is a very poor fighter and will most likely try to run; not to mention he lacks just about any real protection from fire arms, and only a little protection against blades.
Shade always seems to be slightly hungry for whatever reason, and will at times make comments about it aloud. Most of the time when talking to others; which he likes to avoid as much as possible, Shade adopts a policy of not caring when chatting with others, which he has a great tendency to try and avoid. Although, sometimes the stupid make the greatest distractions of all, so he can make good use of those when combat time comes around. Especially those who makes things explode especially those kinds of people. Otherwise, he is completely cruel and using, and will only use you if he thinks you can serve a good enough purpouse for his own devices (see the distraction comment). Gadgets and Weaponry:
Exitus Long Rifle - Shades' and the Vindicares' in general weapon of choice. The Exitus Long Rifle represents the very pinnacle of Imperial ballistic technology, and the weapons and ammunition can only be manufactured on a select number of Adeptus Mechanicus Forge Words. Only the operatives of the Vindicare Temple make use of this class of weaponry, and in their highly skilled hands it becomes even more lethal than usual. Each Long Rifle is equipped with a long range laser sight and advanced silencing systems.
On hand he keeps thirty rounds of normal .75 caliber rounds (exlcuding the five in the five round clip) that the Exitus fires, but he is also gifted with a single round from a few very potent ammunition types. He has one round of each:
Hellfire Round - Exitus Hellfire rounds contain a potent mixture of toxic and corrosive acids, which cause horrendous tissue damage. These acids can turn the effected area of his target into little more then sludge that was once flesh.
Shield-Breaker Round - Designed to prevent the Vindicare's quarry escaping death too easily, the shield-breaker round is designed to cause a localised burst of electromagnetic interference that shorts out and destroys protective shield equipment. A target hit by the shield-braker round will take the effects of being hit by a normal Exitus round. This round does not effect magical, psychic, etc. types of force fields, merely technological ones.
Turbo-Penetrator Round - Made from heavier and denser metals then the standard round as well as a large charge. The Turbo-Penetrator round is designed to bypass all but the strongest of armor types, and allow the Vindicare (Shade) to kill targets by placing a bullet through the strongest cover the target can find, even plasteel or admantium. Thus allowing the bullet to safely travel through several walls of standard make without fear of going off target. Turbo-Penetrator rounds do not effect force fields of any kind, but if the shield if weak enough such that a bullet would overload it's generator it will.
Vindicare Spy Mask - Shade wears a highly advanced mask across his face, containing several sensory and targeting devices, as well as acting as a communication for the assassin and monitoring his own vital systems.
The spy mask combines the following devices;
Comm-Link - Basic device that allows him to use a radio as well as voice his speech from the front of his mask.
Re-breather - A highly advanced piece of equipment that recycles the air he breathes so that he hasn't need to fear suffocation in a water filled (in a lake) or noxious gas filled (mining shaft) enviroment.
Advanced sight and hearing autosenses - Built into his mask are devices known as autosenses, these make adjustments to Shades' normal senses. So if he is in a low light enviroment, the autosenses will adapt and allow him to see and hear much better then those without them.
Motion tracker auspexes - If something crosses his lines of fire, this will immediately alert him of it's presence in the case in where he has his eyes directed on another target. Anything will usually set this off if it enters the outter or just beyond his field of vision.
Bio-scanner - A weak version of what one may call "X-Ray" vision, instead of just their bone structure being seen, the whole anatomy of the target is capable of being seen by Shade, minus their skin or whatever makes up their outter body, be it an exoskeleton like an insect or metal in the case of a vehicle or robot.
Range Finder - Tells Shade exactly how far away he is from the object or person he has his Exitus directed at.
Infrascope - The extremely high powered infrared scope on his rifly is connected by a wire that transmits it's view to his mask. This allows him to zoom without actually having to touch or have his eye up to the scope. It should be noted that the laser is only visible for a few inches from the scope and when it's beam touches something and even then it is just a red dot.
Assassin Syn-Skin - Like normal imperial syn-skin for the purpouses of resistance tests, but made with an additional light weight and stong fibre mesh. Thus allowing him full mobility and a fine amount of protection.
Cameoline Cloak - The ultimate Imperial camoflage technology Cameoline cloaks blur and distort the outline of the wearer in the eyes of anyone looking at them, subtley mimicing the terrain sorrounding the wearer.
Gas powered Grappling hook - Utilizing near silent CO2 gas this gadget fires a grappling hook that once it latches onto something will begin to pull the user to where they fired the hook, it can also be used to lower a person (Shade) down.
Medipack - Standard Imperial issue medipack, but its contents are split up into multiple small black pouches at his waist. Filled with synthetic skin bandages, pain surpressors, muscle relaxants, antibiotics, pep pills, sleeping pills, scissors, a small scalpel, and a pair of tweezers.
Blind Grenades - With five of these grenades in the many pouches at his belt, the Blind grenade is an excellent retreating weapon or stunning weapon when confronted with weapons. For when it is primed and used, their is a brief yet none the less incredibly bright burst of light that induces temporary blindness at worst and instictive reactions to cover eyes at best.
Short Sword - An eleven inch long steel blade that is used for a last ditch effort to survive or for an up close and silent kill.
Abilities:
Ambidextrous - Can use either hand as good as the other in the case that one should be lost or injured. Of if a certain shot requires him to shoot with a particular hand; favored hand is his left.
Acrobatic - His sinewy build makes Shade a very acrobatic being and allows him easier access to uneasy to access places. Some examples are the tops of buildings, delicate structures, etc.
Catfall - Merely a manouver named after the cliche of how cats always land on their feet. In this case it means he knows how to manouver his body to land without hurting himself from other injuring heights.
Nerves of Steel - Shade can keep himself calm in some of the most virullent of dangerous situations. Not allowing loud noises or nearby opponents fighting with allies to distract him in the least from the shot he is focusing on.
Lightning Reflexes - A figure of speech on how fast his honed and trained reflexes are, allowing him to act quickly in response to an action or otherwise.
History:
Born Baldassare De Marco in the year 738 of the fortieth millenia, on the Hive planet known as 'Inferna' that name has since been expunged from Imperial records just as Shades birth name has, or like the secret unrecorded battles recorded nowhere save here. Baldassare was born out of wedlock to a drug abusing mother and a father who left his mother the day he found out his favorite whore was pregnant. For a time after his birth, Baldassare lived with his male frequented mother in a very small and practically falling apart shanty of a hab unit. The number registered to the hab was '358' and he has despised that combination of numbers ever since. Located in district Secondous of the hardly law enforced slums of the planets largest city known at the time as 'Infernadas'. It could be said that like most Hive worlds, the structural integrity and well being for the lower hab citizens is utterly ignored.
Drinking any water found in the lower areas of the Hive cities is very ill advised, for their is no or very little laws against disposing of toxic chemicals. Simply venturing down into such places just begs for cancer to infect your body. Which is perhaps the reason why the Adeptus Arbites, the Imperium's version of police, will not go there except for very urgent and pressuring matters. Much of these areas are ruled by gangs or the local militia, but the anarchy of Infernadas means that even if you are powerfu; does not make you immune to a knife in the back or a shoot in the streets. Lies and deciet are the very foundations of these cities not the ancient and countless plasteel and admantium pillars which hold it altogether. After being kicked out of his home at age six, Baldassare was forced to join one of the many childhood gangs in Infernadas. The name of the gang was known as "Small hands" they specialized in pickpocketing, stealing in general, and selling Obscura on the streets.
Baldassare was given the thankless task of selling Obscura (a high addictive drug, which is basically another name for cocaine) in one of the crumiest districts imaginable. Abduction was commonplace amonst the children who were tasked to going to such places. Many sold into slavery by their abductors, or simply killed to fill sick desires. Because of a fear of being abducted Baldassare always carried a small knife around, hidded in the rags of his clothes along with his stock of obscura. Of course it wouldn't be the first time he ever had to kill someone, to survive he had been forced to kill. Other children in gangs, adults in alleyways, animals who were ravenous, militia, just about anything that had ever posed a threat to his life. It was perhaps because of this quality and his survivability was what was got him picked up as a candidate or just by some fickle fate chosen by the Emperor for him.
Shade or rather Baldassares' true tale starts with the approach of two men during his shift on the streets one fateful morning. With his best attempt at looking inconspicous and drugs in hand, he waited at a street corner. Baldassare started the transaction as he usually did... by crying. The ploy was used to make him look as innocent as possible in case he got caught making the deal. When the men didn't flee out of fear for being tossed into Jail, he immediately stopped the act. "Whadda you gits want?" He asked through still puffy cheeks and tear eyes, looking at the two ominous men. Each was dressed like a lower habber, but they were almost too ordinary and lacked any tatoos or piercings. He himself had a ravens claw tatooed above his right eye, this alerted him that something was amiss, but he still pressed on for fear of not meeting his quota.
Both men looked at one another, soft smiles twitched at the sides of their cheeks before dissapearing from their expressions. Suddenly the man on his left spoke, "Were looking for two inhalers of the good stuff boy, you got any little man?" He was obviousl refering to the way most obscura was used, this whole deal reeked of bad news, and he had no idea how right he was in the coming moments. Baldassare nodded and frowned slightly, letting his hand go into the holds of his rags to pull the drugs out, but if he needed to all he had to do was move his hand slightly and grip the hilt of his knife. As he looked down to make sure he was grabbing the right amount, the man on his right suddenly made to grab at the boys arm.
Blinking in surprise at the fact he had been right, the child gripped his knife and stabbed it man on his rights forearm. Baldassare grinned with glee as the man howled in pain and pulled away, knife still imbedded in his arm. All would have been going well for the boy had he not let his childish glee to take hold. Quickly reacting on his own accord the man on his left knee'd Baldassare in the solar plexus, forcing the wind out of him and putting him on his knees. Darkness then enveloped him as the man on the right, still bleeding but had wrenched the blade free, covered him in a black sack. Moments later he passed out from the pain and lack of air. The had been Shade at age eight, the age his journey through a true living hell would begin, and he would be left begging for this life.
Several weeks later; Baldassare had been on this mind crippling ship, but it seemed to him that he had been on it forever. His still somewhat fragile mind, even with those he had killed, had been driven to the edge of sanity quite a few times already. The constant fighting, the unrelenting physical exercise, poor food, and little sleep was taking it's toll on the boys mind. While at the same time doing it's intended purpouse of break him down mentally to just a tool. Since he had first reawaken from the very rude and painful abduction, combat had been everywhere. He had been forced to kill others his age and younger; sometimes slightly older just to survive the savage tests put forward by the overseers. The exact reason he was here, he wasn't allowed to know nor were any of the other children. All they had been told was that a wonderful prize awaited them, and that was more then enough to make them want to keep on living. Then finally one day their hidden reason to the killing had been made known to the handful of survivors. They had of courses landed on Terra, this very same day, each child was split up into three groups before being secreted away once more. They were going to become Assassins.
Numerous mentors, many never even seen or met, taught him the ways of a Vindicare. How stealth and overwhelming power from a single bullet could mean the fate of whole planets. They instilled him with the awesomeness his role truley played and the skill needed to use it. For the next nine years of his life that was his role, a vassal to unseen teachers in one of the most secret organizations in the known universe. It was when he was inducted as a true vindicare and a warrior so finely trained in death that everything about his past was erased from all known data stores. And he was given the name "Shade" and his family was his rifle. EVen his planet was gone, but not for his sake; Chaos had come to fester in Inferna, and the Holy Inquisition had seen fit to use viral bombs. Leaving nothing but a black husk of a planet to spin around the star; and thus his home became his perch in the battlefield. For his name was Shade and he lived to cripple armies with a single blow.
RP Sample:
The feral Ork spewed its foul smelling breathe from out it's primal jutting lower jaw. This beast sniffed the air, its red eyes looking about for something unseen. It stood in the dense, humid, raining forestry for several unbearable moments: ever smell a wet Ork? With a grunt and a shrug, clutching a crude axe in one hand and a viscious gun in the other, the Ork walked into the brush once more. Their was a soft exhale not but three inches away from where the stinking Ork had been. Shade had been holding his breathe the entire time, and if it hadn't been for his cloak the Xenos would have most likely seen him. Three days ago he had been dropped into this densely tropical planet for the purpouse of killing the Orks' Warboss.
Finding the beast had been easy enough, but getting a bead on the Warboss was the hard part. Quickly shooting his hook onto a very thick and pretty high up branch in the tree he had been leaning against. The hook wrapped around it and took hold of the wood, before pulling him up into the air, the ground quickly leaving his feet. Deftly flipping himself up the last few feet from the branch and landing on it with one leg over each side of the gargantuan branch. Pulling the hook free, he then began to setup his glorious Exitus Long Rifle. Quietly, he put the clip into the rifle, the first bullet was a shield-breaker, the second was a Turbo-Penetrator, and the third was his Hellfire round. With a target like this, all three of these exceptionally rare bullets would have to be used. Shade then pulled the small wire from the scope on the Long Rifle and attached it to the side of his mask. The scope fed his eyes with the secrets in the distance that were beyond him.
Beyond his usual field of vision, there was now a poorly hidden base for the Orks, who were attempting to start up their Waagh! (War!) on this planet, who's name he had no reason to know. Grot's ran about the ground fixing and building while being harrassed by the much larger Orks for fun. The greenskinned beasts fired their guns into the air every now and again, while they picked fights with one another. The only thing holding this shambling army together was the Warboss. Orks are incredibly savage warriors who are mostly unorganized, but their numbers and ruthlessness could allow them to dominate worlds. Suddenly his motion tracker auspexes alerted him to a large moving figure on the edge of his eye sight. Flicking his head and gun up slightly to find his giant target waiting.
The Warboss was more then twice the height of a normal man, electricity danced from a huge shield generator on his back. Thick plates of stolen armor covered much of the creature, thus making Shades job all that much harder. A large snapping claw which could easily bisect a man was seen, and with an array of very large caliber weapon on the other. Orks clammoured around their leader bellowing roars of challenge, but the Warboss threatened them all by mutilating one of their own with it's gun riddled arm. The massive greenskin turned to Shades direction of course it didn't see him, but it did give Shade the needed opening for the shot he had been waiting for.
He quickly snapped off the first round from the mighty Exitus, it's spent shell spun away from the cloaked gun. The advanced round impacted with the Warbosses shield before detonating. The shield winked out and the electricity on it's back stopped altogether. Immediately after the first shot, Shade fired the Turbo-Penetrator, not giving the Warboss time to react. This heavy round tore through the armor and into the torso of the Ork, not going through the other side of it though. Before the Ork even realized that its' armor was compromised, he fired the third and final round. The Hellfire entered the hole left by the second round and spread its' chemical death.
Shade knew that it was time to move, whenever this happened a volatile bomb of slightly quelled rage would be unreleashed. The Warbosses loud death roar could be heard even at the distance as it's insides melted to a green goopy sludge. Shade by now had gathered his weapon and was fleeing from the most imminent battle. Smaller, but many roars sounded, that was the end of that Waagh! But the story of battles amongst themselves. Explosions, guns firing, engines blarring, battle and death cries sounded in the distance as the Orks began to fight and die against one another.
Shade's mission was complete.
Faction you wish to join: The Settlers.
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Posted: Tue Jul 25, 2006 6:31 pm
Approved, specific questions about the abilities still to be answered. Score: 1.5/4/5.5 = 11 TMJ Tru Punky Username: Tru Punky
Name: Tru Punky
Race: Human
Age: 19
Gender: Female
Height: 5'2"
Weight: 115 lbs
Description: Tru has long, wavy white hair, blue eyes and very pale skin. She is very curvy, but fit. At one point she had black hair, when she was a vampire. With help of Peregrinus she was returned to human form.
Quirks: Tru is very spontaneous and bubbly. She loves to be different. Majority of the time she is sweet, but when given the manner she become a real b***h. At times she is even on the self-indulgent side.
While she is petite and fast, she's not overly powerful. Her biggest weakness is Magic. While she can use speed with melee opponents, personal magic attacks she doesn't handle well.
Her aim with the dagger and whip was extraordinary. It took lots of training and practice. She could aim at any object and stab it, whether it was the size of a dime or even smaller. Her whip she could use with fierceness, taking an item from someone's hand or just pull someone's footing right out from under you.
She once was involved with the Akatsuki clan, as an assassin, where she learned Ninja fighting techniques.
Equipment: Tru has a Glock 20 strapped in a holster that is hooked to the belt around her waist. There is a bullet belt around her chest to hold her clips. She also carries a whip folded up around her bullet belt. Lastly, she carries a dagger that she keeps sheathed in her belt. The dagger has a poisonous tip. It was a gift from an old friend.
Abilities: She uses element based bullets. They are:
Holy Light: If the bullet penetrates someone that is affected by holy light, it will seep through their veins, causing a burning sensation; sometimes it can cause even death.
Electrical light: The moment of impact it sends electrical impulses over the persons body.
Gathering Darkness: Upon impact this bullet will engulf the body and mind into complete blackness. The person will feel as though they are in nothing, but the deep abyss, sinking into nothing but emptiness.
Fire: If the bullet penetrates it will send a burning sensation into the veins, traveling through the course of the body. If it does not penetrate then it will light anything on fire that is outside of the object it connects to.
Big Kahuna: Upon impact to an object or person it will force a huge, fifteen foot tidal, wave towards them.
Whirlwind: This bullet is used to create a great force of wind, keeping the opponent hindered for 90 seconds, unable to move.
Earth shifter: This bullet when it hits earthly objects can cause them to shift, erupt, breaks the ground apart, under the opponents feet.
Space-time distortion: This bullet creates wormholes, which can be used to pull the victim in, if done correctly.
There are 4 clips of each style bullet, holding 15 rounds in each. These are all stored in her bullet belts.
History: Tru never knew her parents. The couple she lived with told her they had died when she was young. She only knew them as her parents, the couple she lived with. They brought her up in a good home. It was difficult for her when they died. She was only fifteen. This left her alone and afraid. It made her learn independence and maturity quicker then most teenagers.
She moved to Gaia where her home was in the Vampire Coven. A lot of people grew on her, becoming her friends. This was where she met Quinn. He changed her into a vampire. They were close friends after, though she had feelings for him.
A few months strolled by and they lost touch with each other. Certain events changed between her and Quinn. It was now that she found out that the feeling was mutual, though she was engaged to Shiro Ena. Her and Shiro split up and she went for Quinn. The relationship lasted for a short while, but there wasn't enough love between them both, so they split. It leads to her disappearance for about a year.
During this time, she had a bounty on her head. She believed it was her involvement with the Akatsuki clan. She was a bounty hunter. There were many tried and failed attempts on her life.
This was how she met Kenjirou. He was given a bounty to kill her, she never found out whom. After hours of them battling each other they finally came to a truce. He then offered her to be his spy for her him, to deliver any inside info from her clan. She had taken a job for Kenjirou when he first came to reign in his leadership, killing a few men for him.
Another was Lash. He had made numerous attempts on her life, along with the child she was carrying. The latter worked. She was carrying Quinn's child. Quinn did everything he could to save it and everything he could to kill Lash.
Tru was also under the Queen Ashe. They had a strong connection. There were many times Tru and Ashe could feel each others thoughts and feelings. It seemed Tru was followed to Ashe's castle by Lash. Lash had, also, nearly killed Ashe.
After problems with Quinn and being hunted Tru decided to take a leave. She went back to her home town, not telling anyone where she was. It was safer for her and her friends.
Upon her return, she went back to Auria. A place where she knew she had a few close friends. She met a man, Peppa Clause, which changed her life. It was uncanny how much they had in common. Their life instances were so similar that she felt drawn to him. It was more like forces of nature. They seemed to be destined for each other. Now the married couple has this unbelievable bond with each other.
In the time they've been together, she became pregnant and had a son they named Machilles. Also, they were changed back into humans for good, the baby too.
A demon, Diavolo, had made an attack on Auria. Tru had been there to help. She shot and wounded him. He changed into Peppa, pretending to be him. Because of the bond with Peppa, she was able to tell it wasn't him.
On their wedding night Diavolo used Tru in her drunken stupor. He took full advantage, pretending to be Peppa, and making sure to force a fake bond between them.
Days later, the demon pulled her into a fight with Justice and Rosa, capturing all three women. That was when he confessed it had been him and not Peppa the night of their wedding.
In hell, it was exactly that, hell, was where he had taken them all. They were tortured and locked into solitary confinement, all because the demon was looking for a wife for his lord. Diavolo believed these three women had everything the lord needed.
Luckily, Peppa and Tiamat showed, rescuing all three women. Tru was dying slowly by poison and possible shock. Peppa cured her and cleared all her memory that occurred with the demon. It would backfire shortly later when she ran into Justice, who expressed that someone was faltering her memory. That was when Peppa returned it, giving her back the terrible horror he had been taking in upon himself.
RP Sample: Tru stood on her scale in the bathroom cursing at the numbers that were displayed. "Where did I put two pounds!? My foot?" She groaned, stepping off the scale. She usually didn't fuss about her weight, but having children did that to you.
Moving to the bathroom sink, she started picking up her weapons and putting them into their proper places. The gun was holstered to her hip, dagger on the opposite hip, and a gun belt wrapped diagonally from shoulder to midsection, which was full with elemental based bullets.
She was geared and ready. Turning her hips this way and that, she did one last inspection of everything. The outfit she wore was all leather, red at that. It looked like she was poured into the outfit. Smiling at herself, she primped her hair then walked out of the bathroom.
This was her daily routine. Her weapons never left her side. Her gun was a Glock 20. It was her security blanket. Sometimes, she even took it to bed with her, depending on her mood.
Faction you wish to join: The Settlers.Character: 1.5/5 - There really isn't too much here, a few small things, yes, but not really the strongest area of the whole profile. Combat: 4/5 - Sensible, balanced, and generally realistic... with exceptions. The equipment carried seems perfectly suited for a person to carry around on their person when not trudging through the trenches or things like that. The bullets, however, I'd like a little more explaination on their effects than what you have listed. Some of the effects make sense in the 'you get shot and then this happens' way, while some just don't really make much sense at all unless you're saying 'instead of a bullet, this gets shot'. As for the ammunition. 8 types, 4 clips each, 15 rounds per clip? That's 32 15 round clips... A clip of that size for that type of pistol for the purposes of this statement we'll compare to about the size of a small TV remote. 32 of those in her belt? ...yeah... I can't really see it. Maybe half a dozen clips or so, and the rest in a lil' backpack, but that's a lot of s**t to be clacking around on her belt. xp History: 5.5/10 - Average, or slightly below. While it contains many events that were obviously points in her life that have been RPed, when the events are looked at from a distance, as they are in a bio like this, they tend to not make much sense in terms of why they all happened. If a new character had been submitted with a history like that, it would have scored much lower as the backstory is very jumpy; yet since the things you RP do not always make perfect sense as for why your character is involved with them, much leeway is given for that. The reason, however, that the score is lower than, say, a 7 or 8 is because while there are many events listed there is very little to no mention of Tru's own feelings in regards to these events and, as we all know, it is our experiences that shape who we are. Total: 11/20 At this score you have the option for a partial resubmit; I'd recommend fleshing out the Description and Quirks sections to show that you have a very solid feel for who your character is. Also, I'd like to see (though it won't affect the overall points) a little more about the elemental bullets. This is mainly so that the judges of the event won't have to crack down if some weird s**t starts happening. biggrin Tank'uu come again. ^_^
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Posted: Wed Jul 26, 2006 6:19 am
Lanceian Username: (Lanceian) Faction: Settlers Name: Martin Cortez: Also referred to as: “Mozz”, “Fuzzy”, “The Druid”, “Dryad”, “Fungus Face”, “Vegetable Man”, or “Moldy beans.” Description: A skinny, well toned, man with long onyx colored hair entangled with bits of leaves and stringy collections of moss. He wears a black spandex tank top, and a raged old pair of blue jeans. His eyes are a dark brown, like oak bark. On his left shoulder rests a large, black, almost metallic looking shell, covered with small holes. He has a necklace with a cross, though what it was made of is hard to determine, its whole has been covered with vegetation and mud, leaving only its shape visible. His Belt, seems gaudy, is made of a glass circlet in the center, and connected by a series of vial shaped links, a dark red in color. Quirks: Personality: Mozz is usually a pretty happy guy, it takes a lot to break his mood visibly. Mozz is, or at least thinks he is, a superhero. He pushes to do the right thing, wheatear he likes it or not, and avoid the constant temptation psionically presented to him by the mother strain. On the other hand, Mozz isn’t fantastically vigilant or serious. He also is to quick to act before finding out the whole situation. Weakness: Fire, a very common energy type, causes to explode or nullifies, all of Mozz’s abilities on top of any other devastating effects it would otherwise writhe on Mozz’s body. On top of that, it activates an otherwise dormant disability, hemophilia, which will cause Mozz to bleed unceasingly from open cuts until the mother stain recuperates itself. Why that should only take the better part of two minutes, it is well noted that almost two minutes of complete and total weakness is a notable disadvantage in combat. Human no really: While Martin Cortez isn’t exactly weak by human standards, he could probably lift 210 to his waste before exhausting himself, he isn’t super human. He cannot dodge bullets like neo, he cannot shrug pain off like Marv. Beyond his mold, which does give him a lot, he is the equivalent of a man who keeps himself in shape by jogging and working out twice a week. Equipment: Communicator watch: Now part of the Debtors, his equipment has expanded to include a watch with the ability to be used as a short range walky-talky. It also plays mp3’s! Blood Belt: This belt is a series of interlocking vials filled with blood, type O like his own, which he can inject into himself in non-combat situations. This effectively gives him the ability to expend more blood on his powers, yet not die. It also gives him extra blood for prolonged amounts of time without rest. Armor plate: While not so much equipment for him, he has a thick shoulder plate where his mother stain of the moss lives. It can provide slight protection, and helps protect his mother strain and limit its powers. It has shattered once before, causing it to grow violently out of control nearly killing Martian. Abilities: Moss Manipulations: The bread and butter of Cortez’s powers, is the ability to control the various forms of symbiotic moss that cover the three different sections of his body. They were all part of the mother strain at one point, but have broken off and gained ulterior abilities through mosses evolution as a would-be super hero. The mother strain, which is fueled off blood, and its abilities effect only targets with open wounds of one kind or another, The Lesser Strain, which produces a cloud of spores which create a rather massive blinding cloud and is fueled off skin, and the Walking Strain, which grows quickly on objects providing defective barriers and transportation. Mother Strain Moss Manipulation: Originally used to help clot Mozz’s blood, drain blood from bruises, and mend wounds, they now have adapted to additional functions both offensively and defensively. Firstly over any of Cortez’s wounds, a tin green film of moss will grow within moments stopping the wound from causing as much damage as it would normally do. This off-sets his hemophilia and gives him something a kin to accelerated healing. The blood loss is still noticeable though as it’s what the moss uses to grow. It is a much smaller amount though. Fire catches the moss like a rag drenched in gasoline and stops anything the moss was doing in any of these subsequent abilities. Using the powers of the awakened mother strain, moss can send seeds through the air, or throwing them for an increased speed over a short distance with less fear of wind effects, that allow him to aid in the repair of his ally’s wounds. The blood is still drained from them, but as before it is noticeably less then a gaping wound of its size would be. Moss must state his feeling out loud while pointing at the chosen target of this ability, uttering the word “Ally” in their direction. Counteractively, he may use this ability offensively, sending the seeds through the air, in one way or the other, pointing at an enemy with gaping wounds and saying “Foe”. When the moss begins to grow it’s at a quicker rate and rather then merely covering the wound, in begins incasing the enemy’s body in moss and sucking up as much blood as the wound would normally have done, without allowing it to close by means beyond medical attention, or healing spells and the like. By yelling “protect” and pointing at a target, or none if he is speaking about himself, he may make someone currently under any effect of the vampire moss grow several more layers of moss, which drain their blood a bit more severely, but not dangerously more, unless they are under multiple effects that would cause extreme blood loss (see above and below). These extra layers are thicker and harder then the normal layers of moss, while still allowing near the name level of maneuverability. This gives them a light armor that can lessen the blows from basic weapon. It provides little defense from electricity and none from fire or ice based attacks. Acid attacks make the armor fall limp but do not directly effect the subjects. Alternatively, this may be used to attempt to incase enemies, using the phrase “incase”. In this state, it grows more quickly but in layers that are ticker and slowly begin to constrict the target. It will quickly, a matter of perhaps half a minute with most human sized targets of a normal amount of physical power, grow around the targets body and start constricting, attempting to wad the target into a mossy ball. The moss will still drain blood, a bit more violently then usual, as the crushing and breaking of the body will cause the existing wounds needed to fuel it in the first place to produce more blood, and new wounds will begin to form on their own. Contact is not imminent, and a subject must be in contact with a living strain of Mozz in order to receive the Mother strains seed. The contact must be at least approximately ten seconds of contact. Second Strain: This is an ability that comes from a type of fungus, of his mother’s creation, that he acquired during the end of the “Growing mold” story arch. Unlike his other Fungi, the mother which requires blood, flesh, bone or some other physical material, this moss functions off of simple dust and moisture, mixed with just enough of his blood to sustain it while it attempts to draw all the rest of it’s needed nutrients from whatever it begins growing on. This allows him to create walls, bridges, domes, and other structures out of a tide of growing moss. Due to its little need for blood, it can be used as a form of transportation and defense quite often. Like all of the mold, this strain exists in the mother strains shell on Mozz’s shoulder. Do activate this power his left arm must touch the object the mold will start growing on. Alternatively it can be used to grow out of control lifting, crushing or manipulating objects by motivating its growth or rapid decay in certain ways. Like All mold this strand is flammable, and depending on the thickness of the platform it may have the explosive capability nearing a gas tank in larger cases. Third Strain: This effect was absorbed during the battles of New York city, by a mold user known as musk, this ability, like the second strain is actually part of another strain now inside the mother strain shell. By shouting “release” he may shoot a rather large cloud of spores through the air that have several effects on opponents depending on their distance from him. Firstly, any people within the clouds effect, beyond Martian, may be blinded, as they’re eyes fill with spores, or they’re goggles and eyewear is caked in a thick green powder. After leaving the cloud, they may take a moment to simply scrape off, rub out, or replace their eyes/eyewear and the effects are nullified unless they reenter the cloud. If for some reason they are immune to this effect, visibility is still poor, similar to that of a cloud of smoke. Others more then a few feet away become obscure outlines and shapes tinted green by the cloud. Those outside the cloud cannot see those inside it, people inside the cloud cannot see people outside of it. They may feel free to fire randomly into the cloud, but their luck may be mixed as they have as good a chance to hit allies as opponents. This ability drains the alternative strand of moss under his wrist, and more spores will be available within the time frame of an hour. Given adequate time to rest, something only available at the beginning, before the event starts, it will have enough spores for two uses. The second shot takes much more time to build then the first, it represents under use of the ability which is a natural part of its life cycle, will not over fill within the timeframe of 2 hours. It takes days for it to over fill to 2 shots. Again, flammable, the dust will simply ignite the spores will explode. This can hurt the eyes and cause slight burns. Forth strain: This strain creates Thorns on any surface currently covered by any other type of mold. In essence this strain eats other forms of mold to sustain itself, and as such causes a extra amount of bloodless/nutrient loss, depending on what it’s currently on. The thorns have two types, each used for a different reason, but simply different ways the same strand may grow. The Primary version grows wide sharp thorns that can be used not simply to impale but are sharp enough to perform slashing maneuvers. They’re excellent for spike pits, fist weapons, and extra armor among other uses. Alternatively the spikes can be thin and sharp, like needles. These come in large clumps useally satiated on a rounded mound of mold. Upon Mozz shouting the word “FIRE” these needles burst off in all directions. These have qualities similar to that of javelins on contact, and have a 360 degree range of 15 ft. It is not possible to let loose only a portion at a time. It’s all or nothing. Unlike the mold itself, the needles are not explosively flammable. They will burn up under intense heat, effectively being destroyed. History: Martian Cortez was never allowed to go to normal school; his condition was far too dangerous. Everything had to be safe, safe corners on tables and counters, safe mats in play room, safe toys, special precautions with what “friends” visit, and special instructions for the hired help. The life of a hemophiliac had to be that way. It killed his father, god bless him, and while Gina never told Martian, she had it too. Love has a funny connection that way, and since they both had similar childhoods, Gina and Aciscio Found something in each other that could not be explained. All that could was the fact that two hemophiliacs had a hemophiliac son. It was the fate he was greatly guaranteed to have. Death hit Martian’s family when he was still very young. He father’s death related to increasing gang activity in the area. He was beaten up, and robbed. Weather the boys who did it meant to kill him or not, he was badly bruised, and a hemophiliac’s bruises don’t stop bleeding. The paramedics didn’t find him in time. His mother heartbroken and alone, moved into the suburbs of Colorado, where she started working for The Zigoff Cooperation, where she would continue her research in biological sciences. Martin grew, and at the age of five was given a very special gift. Knowing that, while the boys were part and parcel to her husband’s death, the real murderer that threatened to kill her, and her son, was the hemophilia that plagued her, thus she developed the first strand of moss, which she lovingly named “The Mother”. She took Martian, now only five, and planted the symbiotic moss onto his body. Then with a cold determination, she cut her own son wrist. To her satisfaction, the moss grew over the wound, healing it faster then platelets would have. She had found a possible cure to her disease, that of her sons, her future grandchildren’s, her later husbands. With this scientific breakthrough, she was promoted within the Zigoff Cooperation to head scientist, where she would continue the development of genetically modified plant life, in new and innovative directions. Martian’s moss was not mass produced; it was not what the Zigoff Cooperation wished to invest in. It was merely a prototype for things to come, but it was a blessing of new life for Martian and at the same time, it was the curse of the unnatural. Martian could now go to real school, but with a shoulder plate and the warning of a prototype life form living in coexistence with him made it impossible. If they hid it, it would leak out when he was injured; those who were informed refused to enroll him. After several legal battles, Martian was home schooled. His life would be a lonely one at home, being schooled or simply finding ways to entertain himself. He was tutored by the best his mother could find, and while he was no prodigy he did manage to pick up a good starts of an education. As Martian grew, he never had the luxury of friends, and his mother worked long hours, spending little time with him. He found himself talking to the black plate on his arm. It felt, he thought, like it was listening to him, and it was a comforting thought. At the age of 14, Martian had his first encounter with a possible friend at a local library by the name of Silvia. She spoke to him with a kindness he never knew. They talked for hours, and afterwards she offered to meet him again. He happily agreed, and they began meeting each other often. Fate has a funny way of screwing with people, and while Silvia and Moss were taking a walk in a park one evening, fate hit hard. A drunk driver came right off the street and slammed right into Silvia and sent Martian toppling forward as the drunken man slammed the breaks. Martian was sore, but he was mostly bruised. Silvia on the other hand received the full impact of he car and was far from fine. Her skull was cracked and bleeding severally, she seemed dazed, and looked as if she might almost be dead, or dieing. A fear came over Martian then, and fell to his knees and began to cry holding Silvia in his arms. As he held her the moss began to grow over salvias body, and it began healing her as it did him. He had a gift, and that was the first day he learned it could help others. Silvia didn’t die that night; the moss stopped the majority of the blood loss, grew around bones, and hardened like a cast, but she was never the same girl. A giant scar wrapped around her head, and she had a slight limp now. Martian wished he could do more, knew he could do more, but first he had to ask his mother what this thing was and how it could be controlled. As he traveled to his mothers company, he was riddled with thoughts of the poetical the moss may have had. Thoughts of both glory and power filled his mind with disillusions of what may or may not be his future. Upon reaching the facility, he found that he was not allowed inside to see his mother. Upon asking if they would send a message to her, they refused, and it became obvious that they would force him out if he persisted. This left Martian with a problem, as his mother was not one to talk to in the evening or morning when he saw her with any level of frequency. So he did what any fourteen year old would surmise without much thinking, he snuck in. The company was a large place, but he remembered the general area from a bring your child to work day, a few years back so he was able to find his way around enough to avoid the company’s employees and make it to the labs. When he came there, he happened upon his mother whom was in the middle of an experiment with the same sort of moss that he had on his body. He waited from his hiding spot, wanting to see for himself what his powers could do. From the base moss, they took a single seed, and they placed that seed on a cow. Within seconds the seed had spouted and moss incased the cow in green death, sucking the life and constricting the creature in a death that caused it to let out the most inhuman noises he had ever hear any creature make. Martian couldn’t help himself for what happened next. He vomited after the display of death and carnage, and gave away his position. His mother turned in surprise and anger and looked at her son with a frown. He had learned something he wished he hadn’t, and she would be forced to eliminate him, or someone else would. So began a fight where Martian would get the first glimpse of his true power. She shot him, and he fell backwards, only to see the moss move him and begin repairing the wound, removing the bullet as it worked its way inside it’s body, feeding off him to save him. His eyes widened, as she shot him several more times, and his body began to repair and heal. Realizing she was getting no where, his mothers attacked the shell incasing of the moss which protected Martin. This caused the mother moss to open, and surge throughout the lab, attempting to suck the life out of everything. It killed several cows, chickens and pig test animals, and destroyed most of the lab in the process. His mother had escaped, and left behind a note, explaining that he was disowned, as he had overstayed his usefulness. Martian no longer had a home, a family, a life; he would help others with his gift. He was his gift. A man of moss. After his falling out with his mother, Mozz, as he now always referred to himself, found his way as a superhero with a bit of difficulty. The fact of the matter is, there aren’t many villains to fight in Colorado. On the streets and unable to do what now seemed his path, Mozz went to the one place home to more superheroes over the years then any other, New York city. Unfortunately he was not the only one. Dozens of would be superheroes populated the streets, and though the criminal population rose with it, it was not enough to satiate the tide of super powered combatants vying for their name in the news papers. It seemed hopeless, perhaps the world did not need another superhero. It was then that his rivals began to disappear. Behind the scenes the Zigoff cooperation was still tracking Martin and were eliminating any who could help him. Due to this fact, visibly crime swelled. Martin had work now, righting wrongs and saving lives. Better yet he could feed himself for the first time in a long time. Being a super hero didn’t pay well but you got a lot of friends, and there’s little work for a high school drop out these days either. At the peak of Mozz the master of mold’s popularity, sightings of people exhibiting powers all too much like his own begin appearing in newspapers. There is a mold epidemic in New York. Over the next few month Mozz was continually approached by a series of ten assassins with different strains of mold obviously fro the same program that the mother stain had be born from. This gave Mozz a few new powers, as he assimilated some of the strands into his own, until finally he had his last conformation with the Zigoff cooperation. His mother returned, this time less human and more plant. they had done what they had always wanted to do, turn the mold strains into a super weapon, and his mother was a living representation of this. After a long battle, which drained Mozz of a great deal of blood, his mother was defeated. She was not defeated by her son, but by time. All the mold strains ate something, and eventually there was nothing left to eat. She had killed herself being blinded by her dream, a dream that started with protecting her son and ended with trying to destroy him. RP Sample: We continued walking down the sidewalk, she and I. She was beautiful, a golden goddess beside me her radiance glowing like a touch in the night. I wished only that she would continue smiling at me like she had so many times before, when she did I felt as if my heart would explode with the warmth that I felt. The night was getting colder, and I had yet so many things to say, but by the look of her it seemed as if our night stroll should come to an end. “You know,” I said attempting to start up a conversation. I always failed to end with anything, but the starter was usually all I needed with Silvia, and just as always, she began speaking to fill in for the gap in my words. “It is getting late.” She smiled, seeming hesitant to say more, a faint frown hanging in the air around her face. She looked into my eyes for a moment, I didn’t know what to make of it, the way she looked at me was a way I had never gotten before. My body felt sick as she did so, it was trying to tell me to do something, to say something, but I couldn’t. “Y-yes, it is...” that was about all I could manage. And she frowned, looking Longley into the moon before asking to be walked home, in not so many words. It was on our way back that I heard something, a speeding car. It was distant and moving on the road, so I foolishly ignored it. It wasn’t to much later I head is getting closer; I turned my head just in time to see it smash into us. It didn’t hit me dead on, merely flinging me to the side as it tried to hit the brake. Silvia unfortunately was somewhere under the heap of metal as it stopped, and then drove off after realizing it had actually hit someone. That left Silvia and me alone on the sidewalk, she was bleeding profusely, must have hit her head on the car as she got dragged under it. She wasn’t moving, barely breathing, and it seemed that in a few moments the one person I had as a friend would be gone. So I held her, and tried to speak. “Silvia…” I said, in a worried high squeak “please be alright.” I felt tear welling up in my eyes now, and I couldn’t stop the rivers from flowing paths down my face. I held her for what seemed like forever, her bodies limp in my arms. My shoulder twitched, and soon I realized that my moss had done more then simply heal me. It was all over Silvia, repairing her wounds and cuts, hardening around limbs to keep them strait. It seemed like she could make it, but I still needed help. Score: 17 (4/4/9/0)
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Posted: Wed Jul 26, 2006 4:25 pm
ManicMania Username: ManicMania Name: Raven Ilumini (E-lu-min-i) Description: Raven is about average height, but leans a little bit more to the taller side of things. Her whole build is very lean and bony, but is not exactly at the point of unhealthy thinness. Her skin is death white, intensifying her serious, deep forest green eyes tenfold, the dark circles underneath add to the whole thing too. Her black hair is as straight as a lance, and is cut about an inch below the bottom of her ear and is always parted down the center, away from her face. Her features are very elegant, beautiful, and frail, yet always seems to be in a deeply concentrated, or completely cold and emotionless expression.... looking at her directly in the face can be quite an intimidating experience. She wears a black tight fitting unitard which serves as shirt and pants in one, and covers everything including all of her neck up to her chin. On her hands, she wears a pair of fingerless black gloves which extend all the way up to her elbows, and are covered with strange symbols that are highlighted in green to make them noticeable. A light green sash that is made from a very airy and flowing material hangs loosely tied on her hips. On her feet, are a simple pair of black leather boots that reach about two inches past her ankles and are merely slipped on instead of tied or buckled. On top of all of this, she wears a dark green cloak with a hood, and on the space between her eyes, right were the third eye chakra lies, is one simple diamond shaped emerald. Quirks: If you were to describe Raven in one word, it would be, complicated. She is a treasure chest of emotional outbursts, sometimes frightening those around her with sudden spurts of anger from a simple accusation or word. One day, she will be completely oversensitive and overemotional, and then, the next day, she is a cold statue, and is heartless and sarcastic. There are some days, when she actually seems content, and is rather compatible and livable. But mostly, she is very quiet, and is not found in the center of attention, trying her best to not let out her rough emotions. She gathers strength from solitude, and quiet surroundings, and feels most energized when it is cold, nighttime, or raining heavily. She becomes easily annoyed with peppy people, and is rather bitter to those who are optimistic and always tell her that everything will turn out fine. She is rather afraid of bright light, but is able to walk in the sun. Harsh light is what bothers her the most. There are many loopholes in her powers, and several times many of her attempts have gone haywire. Even though she has been trained well in the arts of magic, she still needs to learn to channel and control her energy. Equipment: Raven carries almost nothing on her person, and since she uses her magic abilities for battle and defense, she usually does not wear armor or carries weapons. She only has one thing. A simple dagger.... hidden in her boot. She doesn't know why she bothers to keep it, but she never has really thought of tossing it away. Abilities: Raven is well emerged in all sorts of magic, but still has a lot to learn about controlling her abilities. Most of her spells are based around this dark energy, which basically appears as a black lightning that sprouts from her hands, and can be used for a number of different purposes. This dark energy, can be shaped and basically hardened into almost anything, but if Raven loses concentration, the shape will evaporate, and the connection will be lost. Some of the basic uses are: Protection: The energy can either be shaped into a shield or forcefield, temporarily keeping Raven out of danger, but not protecting her from feeling slight pain if the shield is hit. Attack: The energy can be hardened into a wave that can pack quite a punch, or it can mold around it's victim and pin them against the wall, or crush their bones in very slowly, depending on how much resistance they are putting up. Her skills in potion making are exceptional, and she is quite skilled at making basic tonics. She can make a reviving potion, which all in all is basically a pain reliever, a sleeping potion for pleasant dreams and a restful night, and a potion that heightens concentration. For more complicated concoctions, she must turn to a book for guidance. She has slight telekinetic ability and can lift and move things with her mind. She still has trouble controlling this, and has difficulty with large objects. On a more lighter note, she is a good artist, and enjoys painting, and has become quite good at it. History: Raven was the fourth child of Dean and Tessa Garnet, but she never grew up to know her loving parents and her siblings. On the day she was born, a strange man appeared in the room where Raven's mother was to give birth to her, and he placed his hands on her stomach were the unborn child rested. He then disappeared, and the next morning, Raven was gone from her crib, and her father was found dead. Raven had been claimed, and kidnapped by a dark mage, who sensed his time was coming, and he wished to carry on what he knew to another. Raven was raised in solitude, given a new name, and was taught of magic as soon as she could read and write. The two mostly lived in a series of abandoned catacombs, and the mage treated Raven with kindness and respect. Raven grew up, knowing nothing of what this man had done to her family........ When she became a teenager, she showed signs of mental instability, but continued to be a loyal and intelligent apprentice. The mage had become older, and he knew that he was dying, so he became more stern in his teachings, and began to try and pour everything he knew into Raven and into scrolls so that if he was to pass on, she would be able to read them. One day, Raven wandered out, and became aware of the other cities and of the life that flourished around her. At first, she was rather scared of it, but as she continued to sneak out to see the world, she became more fascinated, and eventually confronted her “father” about why he had not shown her these things. He became angry, and of course, locked her up in one of the rooms in the underground lair. But, Raven concentrated day and night, and when the mage was asleep in his chamber, Raven unlocked the door. This was when she discovered that she possessed telekinetic abilities. She then ran away in the dead of night, and returned a few days later to discover that the dark mage was dead. He had passed away from old age as he predicted..... So, Raven continued to live in the catacombs, but would venture off around sunset and nighttime to walk or lie out to watch the stars. She also continued to practice in her “father's” teachings, and tried to develop her powers without him through the writings he left behind. In her spare time, which she had plenty of, she would paint, and it would help her through any emotional fits she would experience when she was alone in the caves. It became very therapeutic. RP Sample: Raven brushed the streak of blue across the canvas, her face turned in the complete opposite direction of her unfinished painting. She had been working on this one for a few days, and by now she already knew what it would look like in her mind. She was painting the sun, setting over the wide sea. She had never even seen the sea yet, but she knew what it looked like from all of the pictures she would gaze at in her books and scrolls, particularly the stories of the mermaids and water nymphs. But, even if she knew what the sea looked like, was she painting it to its true essence? The brushing of paint on the canvas stopped for a moment, and Raven turned her head to actually look at the picture. It seemed right to her....... but ....... what was she to judge on if it looked right? She barely even went out when the sun was around...... Sighing, Raven's hand that held the paintbrush fell, blue paint dripping on the floor as it did. That was it. Tomorrow, she would journey out around the day, and actually try to find the sea..... Faction you wish to join: The Shades.... 14 (4/3/7/0)
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Posted: Thu Jul 27, 2006 3:55 pm
PsiOtaku Username: Psiotaku Name: Rivan Description: Taller than the average person, yet just shy of six feet, and of medium, if stouter, build. Rivan has stark red hair and vibrant green eyes that denote his intelligence. At times, he seems to radiate life and energy and at others, he seems to suck it up. He wears simple clothes, made of unbleached linen or other light colors but wears a green cape with a hood. Quirks: Rivan is a passionate person, quick to anger and quick to action. He rarely thinks about the consequences of his actions. This isn’t to say he doesn’t think, but his thoughts are usually on something else, something a bit more abstract. He hates rain and he loathes storms, but this is a cover up for his fear of water. Due to his pale skin, he tries to stay out of the sun as much as he can, giving him the nickname ‘Paley McPalerson' by some of his more unoriginal friends. He often sings to himself, or when he thinks he’s alone, to the entire world. The problem is, his choice of song is often directly opposite to the seriousness of the given situation. For example: If he’s out at the beach, he’ll get forlorn and start singing ‘Nature Boy’ or ‘Hallelujah’ while when he’s in danger or fighting for his life, he’ll sing ‘Killer Queen’ or ‘Banana Phone’ Due to some childhood trauma, Rivan has a knack of using comedy as a shield and wit as a weapon. His absolute favorite food is pineapple and will do almost anything to have any. What makes him so formidable is his ability to change perspectives rapidly and continually barrage his enemies with unique and varying ideals. He also lies. A lot. No one really knows why, not even him, but he’s very good at it. Equipment: A small katana tied at his left side for anything magic can’t handle. A green cape with a hood. Simple, unassuming clothing. A small backpack filled with a map, a compass, a weeks worth of food and water, a bedroll, small pouch of gold, a journey book that ties directly to the forums, A small pouch filled with energy rocks that held a few constructs and a demon who pissed him off. and a large Kit-Kat bar, half melted. Travel-worn boots with no laces, but sewn shut. Abilities: Swordplay: Considerable skill with a katana or a saber, preferring speed to strength, and uses primarily quick lashing attacks directed at vital areas in order to cripple an enemy rather than kill them. However, having no formal training, other than what his friend taught him and little practice, he is vulnerable to those with greater skill with swordplay than himself, and thus only falls to swordplay when his magic is either useless or unnecessary. Elemental Magic: An Adept at Manipulating the forces of all five Elements, having studied for years at the Aethnici Academy in Durem, and born into a magically adept family. Although gifted in all five schools of elemental magic, he tends to sway with the Schools of Destruction(Fire) and Movement(Wind), creating devastating combos that deliver a high amount of damage very quickly, but the combination of two elements drains his energy twice as fast and his is prudent on using large or more devastating spells. Also taken up Spirit Construct forming as a hobby, creating little elementals made of a combination of elemental energy and spirit energy. His favorite is named ‘Speedy’ Magic Indepth Elemental MagicFireFire - Creates flame to provide light and heat for caster. Basic. Focuses energy above hand to a point where fire is created. Advanced users can create fire anywhere within 10 to 20 feet. Fireball - Throws a ball of fire at a single enemy. Reflex Spell. One focuses one's energy into one's hands. Then draws upon the Element of Fire as represented by the caster's body*. Targets by location rather than foe, so has a possibility to miss moving targets. Sends multiple fireballs out.Flash Fire - Sets up to three enemies on fire for a short time. Reflex Spell. Pumps fire energy into targets through bodily energy, thus the more physical energy a target has, the longer the effect. Has little or no effect on spell casters, because magic energy is used instead of physical energy. Knocks targets back.Flare - Starts Powerful fire at targets feet. Ritual Spell - 15 Seconds. Draws pure heat energy under targets and releases in a confined area. Effect depends on targets proximity to other targets.Blast - Ripples fire outward from caster. Reflex Spell. Exhausting. Expels remaining energy to pulse a wave of fire. If the caster pours life energy into this spell, the spell kills the caster and anyone within range. Range is 10 feet at maximum. Range increases 10 feet. Intensity increases 25%Meteor - Conjures meteor to attack single enemy. Ritual Spell - 20 Seconds. Rather than attracting a meteor from space, this spell creates a fire ball at high altitude and drops it on foe. Targets by location rather than foe, so has a possibility to miss moving targets.Burning Passion - Increases basic reflexes and health of target 25%. Reflex Spell. Heats adrenaline in caster's body. Doubles basic reflexes and health.Mind Burn - Tortures one enemy for 10 seconds, restricting action. Ritual Spell - 5 Seconds. Exhausting. Focuses energy to brain, sending waves of pain to all nerves.Redirect - Sends any ranged fire spell away from caster. Reflex Spell. Absorbs fire magic and throws it in any direction. Sends spell back to caster.Inferno - Severe damage to multiple(25 to 50) targets. Ritual Spell - 3 minutes. The closer the targets are to caster, the higher the chance this spell kills. Can only be used once every month. Elemental MagicWindWind - Creates gusts and moves objects under 5 lbs. Sends energy pulses in air, controlling movement. Gale - Blows nearby targets back 25 feet. Reflex Spell. Creates fan like energy construct and brings edges into physical realm. Blows back 50 feetZephyr - Deflects Ranged weapons. Ritual Spell - 10 seconds Draws wind around body by twirling energy around body.Flight - Allows caster to fly to up to 500 feet above land. Reflex Spell. Exhausting. Uses energy to manipulate air around body in order to fly. Dramatically increases flight speed.Slice - Sends razor thin burst of air at one target. Reflex Spell. Air keeps all wounds made open until the caster wills it or becomes unconscious. No Magnify effect.Guide - Wind guides movements of targets, increasing accuracy and speed. Ritual Spell - 3 seconds. Attaches targets energy signature to air surrounding it. Kinetics - Reduces casting time of Ritual Spells by half. Reflex Spell. Exhausting. Uses the speed attribute of Wind to half casting time. The next Ritual Spell is treated like a Reflex Spell.Tempest - Launches single foe into air. Ritual Spell - 10 Seconds. Manipulates air around enemy, launching them 10 feetBoreas - Knocks back surrounding enemies. Ritual Spell - 5 Seconds. Pulses energy through the Element of Wind, knocking away surrounding enemies. Fury - Creates Tornado to damage multiple (25 to 50) targets. Ritual Spell - 3 minutes. Does not kill in itself, but due to surroundings, may kill vicariously Can only be used once a month. WaterWater - Basic manipulation of water, from boiling water, freezing it, or condensing moist air into water. Synchronized energy to the ebb and flow of water, thus subtly manipulating it.Lash - Lashes stream of water at foe. Reflex Spell. Uses flow of energy to move water. No magnify effect. Grace - Increases evasion and fluidity. Ritual Spell - 5 seconds. Adopts waters gracePurity - Purifies blood to remove poisons and harmful objects. Reflex Spell. Changes the chemical composition of blood for a split second, and changes it back. No Magnify effectFreeze - Freezes bodily fluids in one foe, temporarily stopping them. Ritual Spell - 5 seconds. Reduces temperature of liquids in enemies body, assuming them have a body, of course. EarthEarth - Resonates energy into the classifications of earth: Rock, Soil and Metal. Lift and move rocks, affect fertility of soil, and durability of metal. All spells cause exhaustion.Levitate - Lifts rock about 1 ft in diameter and throws it at enemies. Reflex spell. Magnetizes rock and reverses polarity Ritual Spell - 10 seconds. Creates a platform of 15 by 20 feet and levitates it 30 feet in the air. Saturate - Fertilizes any given soil to accelerate growth very rapidly. Ritual Spell - 15 seconds. Can be used to create barriers out of trees, bamboo, or even grass. Dull - Dulls sword edge. Reflex Spell. Melts edge of swords by charging energy into metal. No Magnify effect. Fissure - Opens fissure deep underground, causing a 4.0 earthquake at target foe's location. Ritual Spell - 20 Seconds. Finds cracks in foundations and sends shockwaves to disturb the ground. SpiritMagnify - Increases effect of Reflex Spells - Reflex Spell Adds spirit energy to base element energy, thus increasing effect of given spellTune - Remove harmful spiritual influences from target's body. Reflex Spell No Magnify effectCraft - Create spiritual construct from spirit energy and element energy. Ritual Spell - 30 minutes to 4 hours Draws casters spirit energy into an embodiment of specific element. A construct is similar to a natural element in that it has almost complete control over their element based on the amount of spiritual energy put into its creation. Thus, with enough spirit energy or enough (thousands) of people, it's possible to create, in theory, a deity. However, constructs differ from natural elementals in that they are very visible whereas you would have to train your eyes to see natural elementals, and that natural elementals owe their allegiance to their elemental king, whereas the construct owes it's allegiance to their creator(s). The uses of a construct can be multipurpose, like a familiar, or having one job, like protection, providing an energy well, sustain life, act as a messenger, or teach people rudimentary magic of their element. Smaller, single purpose constructs life directly ties to that with its creator while larger or more powerful constructs life ties directly to the element it embodies. Constructs of a higher proficiency have the ability to separate from its creator (because it depends less on the spirit energy of the creator), however this is rare, because a creator would either show love or affection to the construct, or create it with loyalty. A golem is created when a construct is put into a doll-like creation and certain symbols binding the construct to the body.Trap - Binds harmful (Usually) spirit to stone or crystal. Ritual Spell - 1 Minute. Baits evil spirit with casters life energy through the stone or crystal, when spirit enters, caster traps evil spirit in stone. Asks good spirit to stay with caster and uses stone as a link. Amoral spirits require something in exchange.Protective Circle - Creates a sacred place where no one element may be in excess. Ritual Spell - 30 seconds. Draws the circle in spirit realm with energy, sanctifies it with elements it wishes to be protected by.Life - Uses collective spirit energy to reanimate a dead person. Ritual Spell - 5 minutes. Very Exhausting. Calls spirit back to body. Only can be used within one day of death. Enlightenment - Awakens one non-magical person to the world. Reflex Spell. Imparts the knowledge and the awareness of the caster unto the target. Can only be used five times and the last time kills the caster.-------------------- NotesCorrelation between the Elements and the Human BodyThe Ancients theorized that all things in nature are composed of the Four elements capping off in the crescendo of the Human body. While in modern science, and common sense, we realize this is true, the specific functions of the body are key in elemental theory. We see that since each element is represented in the human body in physical functions and in the human spirit as attributes and personality traits, that the human form is, in itself, a mirror of the universe, containing all the knowledge within. It is within that fundamental thought that all elemental magic is based. That each and every one of use has every bit of knowledge in the universe contained in the very lowest part of our creation. The functions of the body such as drinking, eating, breathing, and sex are in themselves a lower form of the elements themselves, being Water, Earth, Air, and Fire, respectively. The attributes of the Human mind and such as Kindness, Strength, Freedom, and Passion, also respectively. The Fifth element is comprised of the correlation between all other elements in a sentient mind, and while the four elements of Nature are amoral, it is the Fifth element from which the categorizations of good and evil emerge. It is then said that good and evil does not exist in the world except in mankind. Energy Manipulation and Exhaustion A mage is in no means invincible, quite the contrary in fact. While a mage is very difficult to kill, we are easy to distract. As multitarget spells are less effective individually, and since larger, more powerful spells require concentration and time, a mage prefers smaller spells, not only for speed, but to reserve energy. The average mage has a finite amount of usable energy at their disposal, with the exception of divine mages and those with energy well constructs (a lot of them), and the average spell takes about a fifteenth of that with every casting. However, it is not like a bottle of water, where you take a draught and the bottle is empty. Energy, especially magic energy returns over time. So it is possible, if a mage is careful, to maintain a large amount of energy for pitched battle. There are techniques used to steal energy or draw it raw, but I never held much sway with that, as backfires tend to be...messy. Exhaustion is when a spell requires some much energy that to cast it in a reasonable time, one must use physical energy. When a spell causes exhaustion, it is much like running a mile. When you are exhausted, the most you could manage is reflex spells with the exception of spells that cause exhaustion again. Magnify, Flight, and Other Spell EffectsMagnify has a unique ability to height the effect of low level or reflex spells. Such effects could be increased damage, quicker effect, or larger range. Magnify only works with Reflex spells, as Magnify requires a large amount of concentration to maintain. Flight is a lovely ability, not only because it enables one to fly, but also gives one a strategic casting point, since the energy required to fly is small and easily maintained. However, the Infidim spells (Highlighted) cannot be cast during flight for many reasons. First, they require all magic energy to cast. Two, they cause severe exhaustion and trust me, you don't want to plummet 500 feet over some flashing light. Any other spell, however, should be possible with concentration. Levitate when under the effect of Magnify has the ability to raise a section of ground thirty feet in the air indefinably. This, however, does not require the effort of the caster to maintain, because the nature of the Levitate spell is magnetic in nature, and relies only on magnetism for it's existence. The down side is a competent mage can simply reverse the magnetic polarity on the platform and smash it to the ground. Thirty feet may not seem like much, but it really hurts to drop a fortress on a group of people. Enlightenment is a very scary spell in the wrong hands. It has the ability to transfer all the knowledge and ability of a mage to anyone. Absolutely anyone. This is reserved as either a last resort, a rite of passage, or more often, a dying gift, you know, in the hopes that 'while I die, my knowledge lives on in you'...or something cheesy like that. InnovationA mage must be intelligent, and in effect, unorthodox spells are often invented under times of stress or research. It is quite possible that new spells may combine the effect of either two existing spells or the attributes of two or more elements. For example, I could combine a Flashfire spell with a slice spell, thus creating a fire spell that cuts into the enemy before it burns. However, dues to the lack of experience with this combination a mage may have, the energy cost is greater than two individual spells. Only with time and experience can the costs reduce for a combo. The only combinations that don't backfire or require more energy are those spells that directly effect another spell, like the ones listed above. Creativity: Rivan is an okay artist and incredibly gifted musician, but woefully inadequate at poetry. Likes to create little golems and constructs for people. Can uniquely adapt fighting style to suit the given situation by combining magic in new and innovative ways, although due to the volatile nature of magic, this can have…unexpected results. Charisma: His good nature and fiery conviction has gotten Rivan out of many tight spots and helped him retain his good luck over the years, although his quick tongue is sometimes faster than his sense of prudence. History: Rivan was born the fourth of nine children to a wealthy mage couple in Durem. Being the first in five generations to have red hair, he was somewhat of a family marvel until, almost exactly nine months later, his brother Isaac was born who had small, underdeveloped wings, which led to questions of the fidelity of Rivan’s mother. As per family tradition, all children were taught the fundamentals of magic until they finished Grammer school and could enter the academy. Rivan’s oldest sister, Alianore, was a headstrong beacon of light to him, his day and night, his life. She loved her little brother more than anything, more than magic itself. The two were very close. Then, one day, Alianora had a fight with her parents. They wanted her to go to the Academy and become a healer, but she objected, saying that the sexist view of society expected her to become a healer simply because she was a woman. She wanted to become an actress and tour Gaia with a troupe. She ran out of the house during one of the biggest storms of the decade, and that was the last time Rivan saw her alive again. The next day, the police came by to inform his parents that during the storm, Alianora had slipped in the rain and fallen into the street to be crushed by a horse. They showed the parents a pictilluion of her body and asked if they would come down to the station. Rivan caught sight of the horrible picture and blanked out, only dimly aware he screamed. He was only seven. The oldest now was his brother, Benjamin. Ever since Alianora died, Benjamin walked with a kind of rancor toward the world. He was often mean to Rivan and to everyone else, and he slapped anyone who spoke of Alianora, calling her a traitor who abandoned her family. Rivan had a childhood friend by the name of Liam. Rivan met Liam during the last year of Grammer school, right before he was to go to the Academy. Liam gave Rivan his first bokken and taught him the fundamentals of swordplay. Rivan at first objected, saying he was going to become a great mage, and didn’t need to learn how to wave a stick around. Liam whacked him across the back of the knees and Rivan fell to the ground. “Where was your magic then?” For a year and a half, Liam and Rivan were best friends, but then, Liam’s family was moving to Aekea, a new town to the east, to open up a shop. Rivan promised to visit when he could and Liam laughed and said that he’d better practice with the bokken, because he wasn’t going easy on him next summer. At Sixteen, Rivan entered the Aethnici Academy and decided to study Elemental magic as a primary, and Music as a secondary. The Academy offered many classes including non-magical electives, such as Music, Drama, and Art. Although, the teachers of each subject claim that Creativity was the purest form of Magic, and all those flashing lights and fancy hand gestures were for the primitive. About a year and half later, Benjamin went off to join the army and his older sister, Cindy, married this rich guy, Alan Donovinh, and went off to become a reporter. Rivan continued his studies in Elemental magic, focusing on Fire and Wind, and that summer, went to Aekea to stay with Liam and his family. Another year later, Rivan graduated from Aethnici third in his class behind Yogsoggoth, a weird looking tentacle thing, and Elic Rhendoen. He abhorred Elic. He wanted to shoot an earth spike where the sun don’t shine After graduation, his parents insisted that he follow his brother and join the military, as a Battlemage. Rivan hated the idea. He hated the military, he hated the conformity, but most of all, he hated his brother and didn’t want to do anything he’d ever done, least of all become some mindless piece of artillery. His parents ignored everything he said about wanting to join a band, or travel the country like his sister wanted to do. They did, however, said he had plenty of time before registration for the military opened again and he had all of summer and the bulk of fall to decide. That afternoon, Rivan stumbled down to the Dusty Spyglass, a café` and bar owned by Moria that adjoined her shop. Rivan ordered a latte and sat down at a table by the window, sulking. The waitress came over with a cardboard drink carrier and set down his coffee along with a newspaper she had under her arm. She walked away as Rivan tried to tell her he didn’t order the paper, but she was gone. He looked at the Cover. ‘GD Daily Times – Reporting the Truth one Lie at a Time’ He smiled, It was Cindy’s paper. His smile faded when he saw the Headline. ‘Frequent Fractions From Fighting Factions’ ((OOC Boo Ya.)) Apparently, these three factions where fighting for the vale, or valley, or whatever. Basically, it was the last bit of land near here that no one has claimed. The Settlers were your basic hermit hick type people who wanted no one near their ‘property’. The Yellow Eyed Shades were a group of renegade magic constructs created to kill who just wanted to live in peace. The Skinner Mining Company was an organization known to about everyone, and they wanted the valley for its resources. Under the article there was a small clause advertisement for adventurers and mercenaries to assist the three factions. Rivan kept thinking back to the Yellow Eyed Shades, those creatures of magic…rebelling. The idea that one could create a completely independent being using magic…the more he thought of it, the more he became convinced of what he would do. He left the Dusty Spyglass with a quickened pace while softly singing ‘Walking on the Sun.’, one of his favorite songs. RP Sample: It was raining. Not the light breezy kind that is so common where he was from, but heavy pounding rain that sapped the strength right out of him. His hood was up and he grabbed his cloak shut struggling with the incessant rain. He hated rain. Eventually he gave up, content to just sit under some tree and wait it out. He dropped his bag on the soft bed of fallen pine needles as he slumped down against the trunk. Hey Rivan, should we take an airship to this vale?, He thought, No, Rivan, it’s a bit expensive and it’ll be fun to hike. ‘God, what was I thinking…’ he sighed as he dug through his backpack and pulled out his map. Despite it being a new map, it was almost destroyed. About two days after he left Durem, it started raining non stop. The map was waterlogged and looked like a healthy sneeze would render it into torn wads. Not only that, but there was a large stain over the fishing hole that looked like melted chocolate. He licked it. Yes, it was melted chocolate. He groaned with frustration as he dug, once again, through his backpack to find the chocolate. His fingers found it before his eyes did. The melted chocolate had spread on the cover of his journey book and smudged a few pages. He carefully tore through the thin layer of plastic and tired to lick up what chocolate he could. He through the wrapper in the air and with a snap, it ignited and dissolved. He returned his attention to his dripping map. The ink was fading, making exact calculations impossible. At best, he thought himself about a day and a half away from where the Shade HQ was supposed to be, according to that travel agent. He sighed, rolled up his map as best he could without ruining it and rested his head against the hard bark of the pine tree. Drips of water hit him on the nose, startling him. He looked out at the rain. It was slacking off. He thought he could get a head start and maybe be there by tonight. He stood up, dusted off what pine needles he could and blew the rest of with a wind spell. Hoisted his backpack over his shoulders and marched into cold, bleak, and depressing nature. God he missed plumbing. Faction you wish to join: The Yellow Eyed Shades
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Posted: Mon Jul 31, 2006 1:55 pm
Ai Leen Username: Ai Leen Name: Riley "Spyder" Trachtenberg - also Ivan Emtwelve Description: Riley Trachtenberg - Riley is an athletically built jewish female, looking to be in her mid-twenties and of average height, with the bearing and demeanor of a military woman trying to soften up and achieve a dignified grace. She has shoulder-length dark hair with pronounced golden highlights, dark brown eyes, and is given to wearing designer clothing, such as the flavor of today: an expensive-looking paprika, fluid stretch jersey dress with flutter sleeves and a wide snap belt of studded leather. Here and there on her light brown skin, signs of cyberizations can be seen. Small panel seams along her hands and ankles, and an almost butterfly pattern of panels can just be seen past the flutter of her hair when she moves. There is also panel-lining just above her ears that can be seen when she takes her sunglasses off. Ivan Emtwelve - Ivan Emtwelve is a giant of a man, herculean in physique with obvious signs of cyberization. He towers above most men, and looks to be as solidly built as a pillar of chiseled granite. He is dressed in a generically Military fashion: Olive tanktop, thick black leather belt studded with utility pouches, all with equally thick buckles. Presumably, this holds up his durable, seemingly uselessly-camoflaged fatigue pants, which drape over spitshined black leather boots. Quirks: Riley is a connoiseur of the finest things in life: clothing, cars, food, and wines. Unfortunately, even her Department 5 salary can't give her the mansion of her dreams, caviar for every meal, and 100 year aged wines. Instead of giving up these things she loves so much, Riley settled for an odd duality of a lifestyle: instant ramen for lunch, a gourmet chef-prepared meal for dinner, served with a decent wine. Her clothing is designer when she's out and about, but Fruit of the Loom is the brand on her clothing in her claustrophobic apartment. Riley is also a quiet type, though years of service with the Gaian Navy SEALs has adjusted her to boisterous activities. Through it all, she attempts to come off as more elegant and refined than she actually is...but is often thwarted by her professionalism and her past. Equipment: Cybernetics - Since joining Department 5, Riley has set about creating a sizable information network tied to her, for Department 5's use. To faciliate this, Department 5 has provided a top of the line cyberbrain, enhanced tactile sensors in her hands and feet, and a 'Geordi LaForge' style interface system to allow her the use of external imaging equipment. The cyberbrain comes with all the abilities you'd expect from a computer-as-a-brain, including recording capabilities (all senses), macro creation, pattern recognition, speech translation, computer interface, and more... all backed by a 4 layer firewall/barrier system. Optics - Riley's optical gear has two forms: stylish sunglasses and rugged military-grade gear. They include Night Vision, MADScan, IR, barcode, RFID, 'X-Ray', Circlevision Visor, Netdive Interface, and binoculars. These optics are powerful, built with military nanomachine technology, yet requiring more space than could fit in the eye sockets (besides, she still has her natural eyes). For this operation, she is bringing a bulletproof, foam-lined case containing her sunglasses set of optics, and the military-grade Circlevision Visor (which gives her 360 degree vision when interfaced with her cyberbrain). Prosthetic Body "Ivan Emtwelve" - Riley will be arriving alongside Ivan Emtwelve, but will be spending the majority of her time within the male wearable decot (that is to say, her actual flesh and blood body will be riding inside him. Decot is military jargon for a robot constructed entirely of cyborg prosthesis. Decot comes from the words 'decoy' and 'robot' since they look very lifelike, but are completely without biological component.) which has an automatic combat program that puts it in league with the combat ability of an experienced military fighter. Riley has to download her entire consciousness into Ivan to make him do more than walk straight ahead, so during any time that she controls him directly, her body goes to "sleep" and is completely helpless. Arms - Riley has also taken the liberty of bringing along a Seburo Arms C-X (http://upload.wikimedia.org/wikipedia/en/1/18/Seburo_C-X.jpg) bullpup handgun with the grenade launcher option loaded with Advanced Aqueous Containment Foam rounds with the ammonia option. These grenade rounds generally amount to adhesive goo with options. The ammonia option allows the substance to be used as an antibacterial and anti-nerve agent, while the foam is capable of directing and supressing (even if by a small degree) explosions. The foam also can act as a sealant for leaking chemical containers, and allows for the containment of suspicious packages. The AACF round contains enough foaming agent to cover 3 square feet up to ranges of 15m accurately, and is marked by a clear cap filled with a blue liquid. Abilities: Spidersilk - Riley is a mutant. She has glands on her illium that secrete spidersilk, which is distributed in a mesh-like pattern all over her subdermal tissue. The spidersilk is additionally anchored along her illiac crests, and end at two small openings in her lower back flanking her spine. She can pull these non-sticky threads out, and has developed a trick where she leaves a strand of silk behind, and feels the vibrations along it to gather auditory information long after she's left the area. The subdermal weave is strong enough to prevent her death from a handgun bullet wound, though as it is the last layer of her skin tissue, she'll still have a significant flesh wound to deal with. Single strands are the strength and width of a standard spider's silk strand. SEALs - Riley has several years of Navy SEAL training and experience, and excels in infiltration. She has the ability to read sign language, read lips, and can read, write, and speak in a dozen different languages. She can also 'read' vibrations, thanks to her experience with her spidersilk as well as her cybernetic enhancements. Riley is a decent hacker as well, though not a "Class-A". Non RP'd History: Riley is addicted to the high life. Fine wines, expensive cars, top brand name merchandise, designer dresses. Unfortunately, Riley also can't afford the high life. She certainly makes enough money to live very decently thanks to her D5 salary, but decently doesn't include beluga caviar, a personal chef, or a rack of the finest in wines. Not to mention that Porsche GT Carrera she rides around town in. So instead, Riley lives in the extremes. Fine-wine-with-instant-ramen lunches, gourmet dinner and wine (served by her personal chef) eaten on a TV tray in her cramped studio apartment. On her cheap but brand name answering machine (It's a Sony! That's a good name!) are daily messages from her dear old mom, demanding to know when she's going to settle down and give her grandkids. (And did you know that babies born to women under 30 live longer lives?) But Riley isn't interested in that quite yet. Kids are for women who stay at home...and Riley has too much of adventurer in her blood to sit back and change diapers. Since the Dawn Of Time, Riley had been a tomboy. She was hanging off trees in her parents' front yard, scuffing her knees chasing down a baseball, or playing arcade games in the local pizza joint at any given day in her childhood. With her family being poor, these activities were usually punctuated by meals sponsored by Lunchables or Oscar Mayer. ("Good, upstanding brand-names", claimed her mom.) While these brandnames did do a very decent job, especially with Kraft Singles added to the occasional sandwich, the pre-teenage pallette starts to yearn for something more than coldcuts. And so when her high school 'buddy', Marissa Townsend, invited Riley over to her cousin's graduation party held at a ritzy restaurant, it was love at first bite. Unable to read French, Riley had literally randomly pointed at something on the menu: Gratinée de Coquille St Jacques. The food was so good, she nearly cried. If anything, she wanted to taste this food again, and eat it every day. Riley did the research she could. First, she seriously began studying French. Second, she realized very quickly that her wardrobe didn't hold anything in it that would be suitable to wear in such a restaurant. T-shirts and jeans were Good, Solid Choices...except if you wanted to have the very best. Money. She needed money. Working for McDonalds was out of the question...now that she'd tasted perfection, the thought of the grease filled air made her gag. Plus, she'd never be able to afford anything on that menu with the wages she'd make there. Retail was regarded, then discarded. Riley needed to make serious money now...and that's when she found the Gaian Navy ROTC brochure. Hrm. It wouldn't get her a lot of money now...but...Foreign Language Proficiency Pay! 5,000 gold per month.... what's basic pay like for an officer? 150k gold salary? That sounds really appealing! Besides, the military sounded like fun. ...Riley's parents didn't take it that well. Their girl, joining the military? Still, that girl was as stubborn as they come, and so they gradually had to give in. So Riley underwent ROTC training while she was in school, and thanks to the scholarship from that training, Riley was able to go to a nice brand name college in Durem, where she majored in linguistics. This education persisted alongside her continued ROTC training, which had specialized at this point to take her down the Special Warfare Officer program. It was definitely the most exciting of the branches she could have taken, and many of the others were selecting that option as well. Graduation was a double-celebration. Riley Trachtenberg not only got her bachelor's degree, but now also held the rank of Ensign. She had completed her BUDs training (Basic Underwater Demolition), and had survived SEAL training. More importantly, Riley had money...and the Navy meal program was really very decent. Ensign Trachtenberg's SEALs assignments took her to far off Communist Neopia. As the smallest and most agile of her team, she was often assigned the hardest infiltration missions. She began to take pride in this, and pulled off her missions with increasing efficiency. It was around this time period too that her mutant ability to generate spidersilk came into use. Her superiors continued to challenge her with harder and harder infiltration missions, almost always to gather intelligence. Riley developed her 'dancing web' technique here: she'd slip a strand of spider silk close to the conversations she was to monitor, then crawl off to safety where she'd feel the vibrations from the strand the conversation had created. Riley soon became well known within the SEALs as their best infiltrator, and her information gathering skills were also highly lauded. It was her information that proved key to stopping the illegal exchange of Gaian Gold and Neopia Oints, and her actions that revealed the threat of Neopia's WMD, the TC:G (aka the Trans-Continental: Gaia) nuke. Before ending her tour of duty with the SEALS, Riley had garnered the Gaian Navy Distinguished Service Medal, the DoD Distinguished Service Medal, the Purple Heart (where Navy surgeons discovered Riley's secret, and where Riley's question of whether her spidersilk could stop a bullet was answered), the Neopia Campaign Medal, and the Gold War Victory Commemorative Medal. Riley left the SEALs only after being approached via email by Senator Iroph. The pay increase and the job description intrigued her, the top of the line cybernetics lured her over, and the prospect of citylife (where fine wines and restaurants dwelt) sold her. RP Sample: The rifle fire drew the attention of the other operative stationed at the vantage point necessary to observe the Outpost's activities. She hadn't been looking in his direction, but that was not a hinderance to detection. The former Gaian Navy SEAL information operative was testing her Circlevision visor after all: an all-around cyber camera system packed with too much military electronic hardware to fit in a standard eye socket cyberization. The woman known only as the "Spyder" on the 'net had also strung out her spidersilk strands in every direction and tied the ten strands to each of her sensitivity-enhanced fingers and thumbs. So when the left ring finger strand began vibrating strongly at the same moment the Circlevision visor alerted her cyberbrain to weaponsfire in that same vicinity, Riley sprang into action.
The couch was at least a half hour's drive away, in a tiny little apartment in dire need of a garage sale. It was soft, and comfortable, and currently occupied by a woman in a designer black silken dress. She sat dignified, with four cords emerging from the nape of her neck to a computer system that looked at least a hundred times more expensive than the apartment and all its contents, sitting on a rickety card table. <> came the woman's e-voice, <|||||| - I've executed a simultanious information crash on two garbage trucks traveling along the only road with access to the outpost location. They will develop red-level sigalerts in .02 seconds. Can you get Kory to hack one of those VF's targeting computers to display bogies at the likely escape routes by air and sea? Initiating pursuit in the decot codenamed 'Kylie'.>>
Back at the vantage point, the remote-presence operated prosthetic body codenamed 'Kylie' shot to her feet, executed the file zdincht8317.exe and immediately began pursuit of the sniper.Faction you wish to join: The most logical faction to gain access to Riley's talents would have to be the Miners. As Department 5 is in part controlled by the Senate, and many of the Senators in the Department 5 have vested interests in varying shades of gray, and since the miners are looking for gold, which is used in circuitry, Senators that are part of the SCAM/MP Senate committee that oversees Department 5 might send her over to ensure the success of the operation. Other Notes: For the sake of the secrecy of Department 5, Riley would have made certain that records of her were altered: She would appear to all records but those given to the operation's leader to be a periodic corporate observer. Ivan Emtwelve would in fact be listed as a completely seperate mercenary, even to the operation's leader. Lvl. 14
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Posted: Mon Jul 31, 2006 3:20 pm
Lvl. 15 (3/5/7/0) -=STAT=- Zombie Username: -=STAT=- Zombie Name: Jacob Alexander Bails Description: Jacob's eyes shine with a light of intellect and competence, despite their mundane brown color. Pure. Efficient. Competence. They're harsh eyes, ones that may actually hurt to look into for long. Above them is a crop of brown hair, a shade much darker than the eyes, cut short on top. It extends into sideburns that run deep down his cheeks, although these are regularly shaved to maintain an extremely tight form. It's a perpetual shadow, maintained dutifully, which continues in approximately the same shape down his features to envelop his jaw and chin. His nose is prominent, sizeable but not startlingly so, and the rest of his features compliment his eyes in attitude. His face is slightly on the long side, but it lacks a strong chin (although his is well structured), and his forehead lies relatively shallow. With skin the color of a ripe kiwi's skin these fine distinctions in feature are mostly lost anyways, simply registering as “stubble of some variety, and what it must be hiding.” Jacob's clothes are a mix between the utilitarian and comfortable, consisting of a brown full coat with a sizeable folded-over collar, unbuttoned (and subsequently open at the middle) over a relatively tight deep-blue T-shirt, slightly lighter jeans, heavy brown civilian hiking-style boots... and one rather obvious pair of defensive implements/weapon. Looking at these clothes reveals relatively standard adventurer's modifications: a large coat hides things, after all. Its outward appearance is constantly slick due to a light cur-boil (toughening it), and metal braces several inches long run along its interior in a sort of crude splint mail tracery. Rivets from these pieces are visible on the outside, making it appear studded, if in an unconventional manner. These protective measures have been largely left from the arms, inhibiting enough as they are, in favor of a pair of sizeable steel discs. The bucklers are convex, and mounted at the end of the cuff, extending eight inches up his arm, six inches wide, and fifteen inches out. The last foot of this end-length tapers to a sharpened point. Fraying leather straps, normally used only for holding it, use a simple buckle mechanism with precisely placed holes... allowing for it to be synched to his arms quickly (although, to attain virtual loss of circulation, as is preferable, still takes some effort.) Another strap, boiled to the point where it is a barely yielding strip resembling thick rubber, hangs from their midpoint. Jacob places his fingers through this strap, and lets it catch on the palm and web between thumb and fingers during combat, as otherwise the weapon would flip far too much to be useful. They weigh a good deal, but Jacob reasons that only adds to their punch. Further gear is slightly concealed, strapped upon his being directly (as the thought of weighing down the full coat with armor and weapons is simply unbearably uncomfortable.) He, as a man, stands a bit away from average at 5'11", and despite an innately medium build he's changed what he could through exercise (and a sane man would reason that steroids must also have been involved.) Muscles are hidden beneath the full coat to be general, but his face and visible chest shows his powerful frame. Although not chiseled, there is well-rounded muscle development in these areas that a fighting style as strange as his gives the practitioner. Quirks: Jacob's a killer, true and blooded, but not a psychotic. He likes people, he likes money, and he likes activity. He'd rather drink a night away then spend it fighting... Unfortunately, circumstances have arranged themselves in a way that stunted the development of his other life skill. Although he could resort to working at a factory, or even as a miner, that always struck him as not nearly lucrative enough: it was easier to throw some threats around, draw some blood, and take a wallet. The money wasn't astounding, but it beat a worker's wages. Besides, it wasn't taxable income. He speaks in a voice that is high but well pitched, and prefers to use eloquent dialogue. Not archaic, but eloquent. When displeased he shifts to being more blunt, but he is a man who loves his panache'-- and being well-spoken is a way to get that glimmer in everyday life. He reasons that, if he cannot be materially wealthy, he can at least act like it. Of course, when things get more hectic (such as combat), he tries to be more the mercurial thief than the full-bodied thug, and squeezes every ounce of entertainment out of that as he can. He's the kind of man to shout one-liners as he fights, to waste energy in neat-looking flourishes and spins, and to do all manner of foolish things that will surely lead to an early grave, despite what he reasons to be an efficient fighting style. But, hell, it’s worked this far. Equipment: The aforementioned (Ghetto-armored) trench coat. If ever asked, he'll refer to it as a full coat, greatcoat, or anything he can to differentiate it from the item worn by the “vulgar thugs and petty toughs who wander the world.” This is probably his most valued item, simply as the sheen is not only cure boil: it's waterproofing. An item of great comfort in a world as ominously wet and temperamentally stormy as Gaia. The aforementioned bucklers. Forged by hand. Not his, but a hand. The straps, on the other hand, were his doing, and he has kept them well maintained. The design is a simple one (spikes are always easier than blades), and they are not magical items. Axes: He carries two, strapped with the handles high and blades low to either side of his torso. One is short, a handaxe at a full two-feet in length, the second is larger at three feet. Neither is ridiculously effective as a weapon (lacking obscene power or strength, and laminated wooden handled), but they fit well with the spikes to present an altogether curious attack form that will throw most opponents off guard. Their handles, simple, light wood, is simple to be sundered, but light, and the heads are only three and four-pounds. Subsequently, he hasn’t broken his wrists between the weighted weapons and shields. Yet, that is: it’s just one more thing in his style that relies on him being as competent and precise as his training has taught him to be. Revolver: He carries a single pistol, a standard caliber five-shot revolver which would be called a .357 in a sane world. It is holstered at his waist, and generally not used: experience has proven how ineffective firearms are in a world where magic rules. On the other hand, it’s found great use as a tool of intimidation: a common citizen understands firearms and how quick an end they can bring in a mugging. Abilities: Learned magic: Shadow Jacob attended an academy for a short time, and spent his time there well. He learned to manipulate the intensity of light around him. Effectively, weakening light rays allows him to cloak himself in shadows so it is easier to hide. Mind that ‘shadows’ means only shade, not darkness in most situations: his modifications are limited to about a 50% increase or decrease. Making dim to dark, or dark to black, for example. He uses these abilities to help counteract the encumbrance of an armored trenchcoat when trying to be stealthy. They are easy to activate and control (weak as they are), requiring only slight concentration. Jacob does not have any increased ability to see through the shadows, even those of his own design. Hide and Move Silently: When he wants to be quiet, he can be. Jacob knows how to contract his form into a combat-style crouch, move with light footfalls and controlled breathing, or flattening his form against a tree or building. Furthermore, he has explored the theory behind moving like this: being patient, finding patrol patterns, etc. It’s not as neat a form as a Gaian Ninja would learn, or probably even comparable to a high class assassin: but it gets the job done. Jacob’s never had a real problem with its sloppy side: after all, a messy style fits a messy job. Close Quarters Combat: Jacob’s martial prowess is not nearly as ‘freestyle’ as his sneaking. It lands somewhere in the middle of drilled forms, trained intensely but for a relatively short time, and then muddled by true experience. Based in relatively benign ‘community’ jujitsu, and then combined with structured two-weapon dagger-fighting, before finally being diluted by a weapon change and street smarts. At the end of its development, the style resembles a cross between a skilled vagrant knife fighter (with a “blade-down” mentality, not bothering with weak strikes except for to distracting areas) and a rich, nineteenth-century European duelist (“Florentine”, buckler, and off-hand parry use). He prefers to start a combat off with the latter form, working in footwork as necessary to fight until his opponent leaves an opening, or a move that he can take advantage of. Once forged, he will shift to the prior form, moving in close and trying to end the fight with brutal close-range jabs of the spikes. He has actually been known to bring his grip on the axes up to mid-haft so that they swung easier at extreme close range. The pure unarmed and jujitsu in him also is fine with bringing a fight to the ground, making it a grappling match where his muscles can shine. It is a style built to switch from elegant to brutal with a single aggressive step. Shooting:Experienced target shooting, a steady hand, and an accurate (if weak) firearm lead to Jacob being able to make precision shots out to perhaps 10 meters in the blink of an eye. Beyond that, though, and the combination begins to falter (after all, it’s only a pistol, and typically considered his secondary weapon). History: Exiting: statistics block. Entering: what will actually give a reader a good idea who this character is.A childhood on the world of Gaia is never normal, much less for one growing up in the streets of Durem. His father worked a bland factory job, and his mother left the both of them when he was already near leaving himself at the age of fifteen. Before this, as a child, he ran the streets with the rest of them: miscreants, children, works-in-progress of the public school system. They were far from vandals, but it was a life where lessons were learnt by experience, and lead to him being confident in his abilities to act alone (overly so, as events would prove). Jacob found himself with the attitude of a true “poser” before long: he spoke with slang, leached money from home while providing nothing of value, and frequently got in shouting matches with his parents. He grew to feel “jaded” because of his parent’s frequent absences, mom traveling and dad working long hours. He expressed himself with three-dimensional art, which sometimes proved more destructive than graffiti: a notable instance includes melting down all of the plastic cups in the house to make a crude statuette of an armored adventurer he saw walking down the street. His only experience with weapons and combat were firearms, and shoot he did, mounting up massive pop-can fatalities. Of course, the weapon was his father’s, and it was all in good fun. The thought of actually using it on another human, Jacob knew, was atrocious. He could see how little style there was there, compared to what was to be had. The first challenge came with the close of his high school years and the departure of his mother (still amazingly youthful while nearing the age of forty). She was a free-hearted magic user, capable of tossing earth-shattering balls of compressed energy around, with a strong attachment to her native desert, and was obviously the member of the pairing responsible for his skin coloration. Hard to locate on Gaia, the lands were far to the south, beyond where most travelers had dreamt of. She didn’t tell him anything before leaving, beyond that she was traveling back home, and that “Dragons,” she spoke, “are more predictable than that man.” His own reasons for leaving home were much simpler: he couldn’t stand the thought of becoming a man of hard industry, and wanted to go somewhere. He loved artwork, on the other hand, and found hope in the massive construction projects being made by the rival Gambino and Von Helson families. It was urban reclamation by simple matter of location, and part of any good reclamation effort is sculpting: from elegant facades to elaborate stone columns to plain-out statues. He knew exactly how good the Von-Helson twins looked, and even Gambino was a man with an aura of power. Both would be fine immortalized in stone. He applied to an artsy college, taking a huge loan to finance his years, and had been there a full six months... …And then the tower fell. His father was crushed under the rubble, the three benefactors to the city were dead, and the projects quickly abandoned. The term ended, and he searched frantically for some way to pay back the loans, but no one would offer a man such as he any job that would pay well enough to do more than fight back their massive interest rates. Then a classmate and passing acquaintance offered another solution: “Just ********’ take it.”Jacob found this idea to be far from atrocious, so donned a ski mask and gloves, took a bus to Aekea, found a house in the dead of night with a fast, expensive car in front of it, and lurked in the bushes. In the morning when the property owner left the house, he leapt from the bushes and grabbed them: a her, maybe early thirties, and in a suit. When she fought back he was startled by her ferocity and martial-arts, and when she threw him bodily he knew he had bitten off more than he could handle. That’s when he drew the knife he’d taken from the dorm’s kitchen, regained his feet, and ordered her not to yell for help. She did, and with a flash of steel and a spray of blood it was over. He took her keys, wallet, and ran, barring thoughts of the damnation he’d brought upon himself, of the complications inevitably ahead of him, and of the realization that there was no way he’d be able to get anywhere unless he ditched the car, from his mind. Instead, he checked the wallet. Nothing. Absolutely nothing. He had left the only thing valuable on her: a wedding ring. Out of a job, essentially a miserable failure of a human being, unable to return to the campus and friends morally (his loan was now in the criminal stage, anyways,) he was lost. But, on the other hand, he had a taste of the combat, and had killed someone. That was “hard-core gangster s**t.” And so he tried the first advertised tournament he laid eyes on. Closed-weaponry meant that his lack of anything wasn’t a significant loss, in his mind. In reality, it meant that his lack of formal combat training was a sure path for downfall. Fortunately, his attitude was still jovial enough during the tournament, and he lost with “honor”—staying down, and being able to get back up and shake hands (and even grin with) the winner of his bout—that the winner didn’t mind socializing afterwards. They spoke of combat, of training, and the community dojo that the man had trained at was soon revealed. Jacob traveled, hiding his identity, and living off the charity of strangers: all because he was too sorely beat to stand back up and backstab the winner. Once enrolled he exploited the fact that, among Gaia’s abundance of warriors, some were willing to share experiences. With two years under his belt from this, he moved on to bigger and better things: trying tournaments of his own accord. His winnings were small, but enough to clean up and look honest. The progress made in a year was spectacular… as he, honestly, was able to do nothing else. It came down to training, eating, exercising, sleeping, and taking advantage of free entertainment for an entire year. It was the same effect that prison has on most people. A year later he used the influence of the impressed dojo staff to enroll in a formal blade school, and pick up the axes. A loan in a forged personality allowed his entry. He had another intensive year here before he was out of cash completely, and had to start missing payments. The loan was cut off, and with no more money being issued he had to, again, abandon a life. On the other hand, he was able to take the training and weapons with him, and could legitimately call himself “dangerous”. He forged another identity, and enrolled at a magicians academy. His goal was ultimate power, and magic was the true key to attaining it. He knew that with the devotion that he had applied to martial arts given to magic, he would be able to master it. Two months later, he knew he was DEAD wrong. Wracked from the studying and able to barely make the shadows twitch (only slightly less than his current skill), he scared the rest of the campus. He had learned discipline and had refrained from beating any other students up, but his power was rather obvious. Carrying around an axe also always draws eyes. This is approximately the point where things got complicated, and two years of using his skills began. Nearly killing himself in the training (for he knew exactly how long he had before he would have to leave in both cases) had allowed a development to an advanced level of skill combat, and it was soon tested: two of gaia’s guards, armored in brown, toughened leather and bearing swords, knocked on his door. He owed more money than he had ever seen, and was expected to come into custody. They’d found him out. His mind raced. There had to be a way to end this… and he realized it was staring him in the face. They expected an apprentice mage and half-bit con-artist to go easily. He drew both of their swords in a single motion while darkening the room, and slashed for their faces. The wounds were far from lethal, but they were annoying. The weapons were next thrown out the window even as the two men went for their daggers, and soon the fight was on. He had his axes out in moments. It was over before it began. The two were not, but serious wounds were left. Now, stained with a murder, assault on two of officers of the law, and massively in debt, Jacob disappeared. It was among underworld rats, back in the streets of Durem, that he learned stealth by necessity. No formal training here, simply what was necessary to survive. He acquired the gun, and money. He looked for opportunities to do more, but most were too clearly isolated. Assassination was rare, but it popped up every few months. He took the low-class jobs, paying less money than would be gotten by a good whore. But, a world overpopulated of heroes was overpopulated with villains. ‘Good’ big jobs were few and far between. A “group” of adventurers would be looked at. He needed something larger, and paying well always. Furthermore, it had to be private: any government job (even some mayor’s call for aid) would be examined too closely for his likes. He reconnected with firearms out of pure need for an intimidating piece: adding more murders to his rap sheet was not in his desire. Underworld acquaintances became underworld friends, and underworld friends became underworld associates. His weapons were made, and backups were stored in a duffle. These two most recent years are by far his most important; learning to actually use his skills as they became necessary. He dealt with police pursuit simply at first, opting when he had the choice for less violent means… but, eventually, it became a sort of game to him. He started spouting nonsense, started toying with his pursuers. His was not one of a “world-wide manhunt”, and by two years end it was all but ceased. He had moved on to breaking and entering, simple crimes that would make, added together, an impressive rap sheet, but otherwise simply were a way to make money. And then a simple notice floated to his attention: the Skinner mining company was looking for men with militant abilities, and was offering good money. Jacob Bails was their man. RP Sample:Always love this sort of thing. “Write. Character doing something.” Too…damn…vague XD. Alright, to work: -------- Sitting on a bench, with a warm burrito in his hands, Jacob Bails wasn’t looking for trouble. His bracers were, after all, stored in the duffle to his left on the bench, not even ready to go (although their forms, barring their teeth through the duffel’s polymer, was obvious to a trained eye). It was cold, and his ears and nose had a bit more color to them than usual. Certainly the nose had a bit more activity, and his sinuses had not been pleasant since before last night’s work. The sturdy brown coat, on the other hand, was performing nicely. Its rivets and relatively low malleability would have aroused suspicion in a more cautious age: but this was Gaia. Gaia, a world where it would not be at all weird for a man to be in his position with fire for hands. Above him, gray skies, and around him a foggy backdrop made it seem chiller to him than it really was. The flaming hands wasn’t one he had seen personally, but he’d put money on them being out there. Amid powers like that, angels, demons, halves and quarters, lycanthropes, vampires… a normal man would not be the biggest draw for law enforcement. Subsequently, he was able to enjoy perfectly mundane activities in open. For example, eating a burrito on a park bench at the edge of the city. He’d be concerned if he went further inwards and was around the city center, and a fight would draw obvious attention, but here it was fine. Hell, he could probably even get in a bar brawl and come out OK and unidentified as long as he left quickly afterwards. As it was, he bit down and enjoyed the warm, beany goodness entering his mouth. “Mmm…mm?” the slight rise came when a hand came down on his shoulder, tapping. Jacob slowly finished his bite, and set the Burrito down on its paper wrapper (‘ TexiTaco’). “Sir?” He cleared his throat before turning. The voice was mouselike, tiny, high pitched, feminine at its slightest. The gender was obvious immediately when he twisted, by virtue of the two items at nose-level. Big, round, juicy—His eyes came up, and met a set of large, green eyes staring back down. Neko. Bright, luminescent green hair, cat ears neatly perched 45 degrees above her head’s center, a tail bobbing behind her. The items that first came to question were neatly masked behind a white shirt, loose and innocent. He didn’t need to shake his head to regain focus. The entire non-human thing was a sort of turn-off. “Yes?” “Do you have a few quarters? I need to make a call… heh…” she glanced away, blushing, and her arms neatly came down to her skirt. She even bowed slightly as she spoke. He looked away as well, bringing the burrito back to his mouth. “Hrmph.” He grunted through the mass, taking a bite. Dinner’s a quarter. The thought was his alone, although its general gist was clear through his action. “Ah…so that’s a no, then…” Her eyes stayed low. He stopped the motion of his mouth on the burrito, and sighed. Slowly, ever so slowly, he pulled it away, and set it down again on the wrapper. He sighed, and licked his teeth before he reached into his jean pockets, and removed a beaten wallet. It had a look of fading glory, remnants of it still composed of shiny black leather. Now, though, for the most part, it had threads leaking from its seams, and had tarnished like old silver. Or, he supposed, himself. Not Yet. The break will come. This, my friend, is just the intermission.He fished into the main chamber of the item. At first it appeared to actually be, despite its state, swelling with money: it bulged beyond what the side-seams had originally been designed to carry. As his fingers probed within it, however, it became clear that it was an illusion by the artistry of hung onto receipts, coupons, and change. Two one-hundred dollar bills were also visible, although he paid no attention to them. He removed two quarters. “Go on. Get out of here. Just, ah, honey, don’t walk up to strange men on park benches anymore, alright?”“Thanks!” The reply was in the same slight voice used before, something inherent about her, he supposed. Jacob’s closing, a simple shrug, was nothing to write home about. He quietly turned back to the proper side of the bench, and shut the wallet, the change in pressure shooting a single loose item out the top. He didn’t twitch as it fell, a piece of paper floating out the top, and then drifting serenely to the ground. It hit face-up, a picture of a man in a suit, a man with a friendly face and bald hare, smiling wholeheartedly. Crumpled through and frayed at the edges, a slight gust of wind picked the photograph’s lip up even as he moved slightly towards it. Fluttering in the wind, a blood-red fingerprint was visible on the back, covering some scrawled sum of money. Two-Hundred Dollars. He looked down at the photo for a lengthy moment before leaning back and planting his left boot heel on it, grinding the grinning man to dust. The axe handles strapped to his side were obvious in this position, punching out the coat near his shoulders. He smoothly replaced the wallet, and leaned his head back, crossing his arms for warmth, looking to the terrible, eternal, endless sky above. It was all shades of gray. Faction you wish to join: Skinner Mining Company
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Posted: Sun Aug 06, 2006 4:59 am
Angel's bio Username: Angelbell Name: Angelbell Description: The kitsune has red wavy hair that hangs down to the middle of her back. Only it's rarely seen, as she mostly tries to keep it braided. Her eyes are strikingly blue, and her skin porcelain white. She has fox ears pointing through the top of her red hair, along with a fluffy tail hanging behind her. She stands at 5'2" and weighs in at 115 pounds. She wears a red and black kimono with long flowing sleeves, and a white cloak with red embroidery around the sleeves and the hood. Just below her left shoulder of her cloak there was an emblem stitched on it to symbolize her kingdom, it was a red, two headed Japanese dragon. Also, a small crown adorned her head to represent her status, which she typically hid by pulling her hood over her head. There is a pearl necklace that hangs from her neck, barely visible. Only the ones that are close to her know much about its worth and existence. Quirks: Angel is very ambitious; some would even mistake her for being snotty, considering the wealthy family she comes from. On the contrary she's quite the opposite, willing to help her friends and family at any given length. Now that Angel is Queen, she has changed some. She's learned to be authoritative, but not too much. The sweetness that she always valued about herself was still there. Her temperament has just hardened, maybe a little colder. Where as Angels senses are heightened, kitsune characteristics, she doesn't do hand to hand combat too well, strength is her weakness. If it came to that situation, her and another, hand to hand, shed try her best to win. Yes, its her weakness, but she has a lot of will-power and faith pulling for her. Equipment: Angel wears a pendant around her neck, known as Aphrodite's Pearl. It strengthens her magic. If taken off her magic will weaken. Strapped around her back is a quiver full of arrows, and around her shoulder is her bow. The quiver is made of sturdy leather, holding 36 arrows. The arrows were made from pine wood, made by a local craftsman. Nothing spectacular about it, except the bow was made with three different types of wood to provide the elasticity needed. Abilities: Angelbell primarily heals, and casts light spells Her healing is done by the touch of her hand and her faith in the gods above. The light spells consist of: Ball of Light: Tosses a ball of light at the enemy, rendering them helpless for a couple of minutes. Lightning Bolt: Fires a bolt of magical lightning at the target, inflicting great electrical and heat damage. However, it requires high amounts of energy. Shield of Light: The Shield of Light spell creates a blessed shield, keeping it in existence around the allies within a ten foot radius, until she performs another spell to cancel it out. Heal Wounds: It will repair external and internal damage to the victim's body. Healing Circle: It carries out in a 10 foot radius, which cures small wounds of allies. Sphere of Protection: The Sphere of Protection spell protects one single person that she puts it on. It gives them a protection shield for five minutes. Holy Word: It's a holy attack on the undead, evaporating them into a dust when hit. The attack of holy light is at a 15 foot radius. Blessed Be: She can bless any object or water that is near her. Confound Enemies: This spell conjures up spectral light that obscures one from enemies. Projectile attacks including targeted magic, thrown weapons, and bows will find it more difficult to strike any employing it. The spell lasts for five minutes in a 200 foot radius. The bow and arrow is a second ability. She is not fantastic at it, but her father's greatest warriors have shown her how to mark a spot with a decent accuracy. The reason they chose bow and arrow is to keep a distance between her and battle, where she can handle long range attacks with her weapon and magic. Any close battle wouldn't do her justice. She doesn't have the strength for such combat. History: Angelbell came from a wealthy family. Her dad is the King of Shinshuukoku a kitsune kingdom. Her mother passed away at the age of 14, killed by vampires that attacked the village. This has become a major reason Angelbell has a fear for vampires, but also despises them. It was a large attack on the kingdom. The head vampires name was Vittoro. He had one thing on his mind and that was power. The main reason for his attack was building his own kingdom. Only it would consist of vampires, nothing more. He never wasted his food, if they gave up too much of a fight they became a feast for his followers. It was merely a cult, he had driven his group to thirst not only blood, but power. That was the downside of living in a powerful kingdom. There was always someone looking to destroy it or take it over. This gave Angel reason to believe she was not made for royalty life. They were always living so guarded behind the castle walls. Her mother always told her, "The grass always looks greener on the other side." She always thought she was right. Her ambitions were not to follow her family footsteps, but to become her own person. From this point of her mother's death, her father became very overprotective of her. Her father forbidding her to leave the premises of their kingdom without a guard present, at the age of 17, decided to take a leave from her overprotective father, and ran away from home. When she left she wasn't sure where she was going. Maybe by the fates of the gods, she eventually landed in eastern Gaia. Her father has found her whereabouts, and has sent his guards out to bring her back. She was destroyed at the loss of her mother, vowing that she would overcome this fear, and find the vampire, Vittoro, that had taken her mother from her. She has yet to find him still, but when she's about the streets of Gaia she finds small amounts of information on him. He isn't far from her, given time she'd find him shortly. Angel has overcome some great battles in Gaia. Her powers have become more powerful, and understanding to her. First there was the Grand Wish. The battle fell hard for her and her friends, but luckily they all walked away alive. Then the Grand Battle, which is where Angel learned more on her gift from some other mages that were battling in the war. After what seemed months of battling, she left and returned home. She would have given more, but the battle was beginning to take a toll on her mind. Her dearest friend, Rage, has become like a brother to her. As for her love, opaj, she has faltered greatly by leaving him once. She had been with two other men after he left, something that has proven would never work because her heart still ached for opaj. So, she has learned her errors from her ways, and looks forward to each small moment she spends with him. For now, Angel resides in her father's castle. He has since passed away within the last year. The estate was given to her in default of her father's death, her being the only child. Being the new Queen doesn't give her much time for her friends. It was all responsibilities she never wished to endure, along with the fact that her people still wish for her to marry a man, and have someone to rule with her. The people don't know, but she is working on finding someone to take her spot in ruling the territory, someone fit enough to be king. She is too kind hearted to abandon them with a fool. RP Sample: Angel sat upon the throne of her castle, her elbow on the arm of the throne, while her head rested in her hand. She sighed, watching her servants busy themselves with daily chores. Her tail hung off to one side, swaying gently, it was gaining its own rhythm, and nearly putting her to sleep. Her liquid blues fluttered shut, mouth parted as she dozed off. The confines of the castle were boring her. She missed the old days. That's what she began to dream about, people of her past that had become part of her life and history. It was a quaint dream, until the Father of Darkness began to probe her thoughts, enveloping her dream and pushing it aside. He was tall, hidden under a dark cloak. The only part of him visible was his beady red eyes. This wasn't the first time he'd entered her dream. He had so many times promised her an easy death, and she knew he could, possibly would some day. He wanted to be King of Shinshuukoku, nothing Angel would ever give him willingly. Her visage stood out in the darkness, facing the man. Her ears pointed back, aware and alert of what was happening. "What do you want now?" She held an angry tone, full of vengeance. He merely chuckled and it was like a cue for the darkness to slide around her, gripping her wrists and throat. "You know what I come for, and you know I will have it. I'm giving you the option to hand it over without death." "No!" She growled at him, baring her teeth. A black tendril slid over her throat tightening. Angel fought it, she had broken this before. It wasn't easy, but she'd done it. The single pearl from her necklace came to life, and her own magic thrust forward, holy and full of light. It shattered the tendril from her neck, and was working towards the rest. "You grow stronger, child." The Father of Darkness laughed. "I will be back. I promise, unless you die upon the path of war that is about to become. I do not mind which way takes you first." As quickly as she fell asleep she was now awake, perspiration hung from her brow. She ran a hand over her, licking her lips. War? What war? The only time she ever went to war was with her old friends. It was time to take a visit. Faction you wish to join: The Settlers 15 (4/4/7/0)
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Posted: Mon Aug 07, 2006 1:45 pm
Lvl. 15 (4/4/7/0) Oliveman Username: Oliveman Name: Aiolos Ree Description: Aiolos is one of those wiry, malnourished, left to the vultures to die 19 year old street urchins. In other words, you could break him like a twig. His height makes up for it a bit, standing at about 5'9. The first thing you would notice about him would be his facial hair. If you haven't seen a decent shaving kit in a while people notice. Specks of stubble dot his dirty face, there's a little black fuzz on the tip of his chin and a few hairs growing underneath his long nose as well. Found under the salvaged top hat of his is a mane of black, greasy curls going down to the back of his neck. Aiolos is usually seen with a raggedy black cloak that covers his body and a pair round, cracked sunglasses that covers his eyes. If the wind blows the cloak a little (which is usually the case) You could see glimpses of a white dress shirt with stains of a color that looks suspiciously like urine. There's also a pair of dark slacks which match his cloak, covered in brown dust, they seemed to have seen many things in their use, a few rips and tears clumsily repaired with threads in a variety of colors by Aiolos himself. If you see him actually take off his obscuring cloak, you'd also see the two dark leather wristbands in their place, as well as a sash from his right shoulder going around his body of the same material, both of them held on his body by little steel buckles. Quirks: Aiolos can be very nice or very bitter person depending on what he thinks about you. If you're one of those rich, snobby people who likes to dress up and go to balls, he'll probably call you a p***k and slap you, on the other hand, if you buy him a drink and stay on his good side, he'll stay kind to you, a little sarcastic, but still. Just don't treat him too nicely, he'll get suspicious, his life has taught him to stay on his guard. There is still remnants of the gentlemen he was raised as in his family, but it hardly shows. He's always seen as a cool operator, never flinching, never fearing, both in the chaos of battle and the craziness of life. Aiolos has seen a lot, been through a lot, and hell, it just keeps on coming each day he lives. When you've lived on the streets as long as he has, well, you develop a sense of apathy for yourself. (You also develop a sense of wit, which is good for getting punched in the face a few times when you pissed someone off in the pub.) The only time where he drops the whole act is with his sister, Jessica. She's all he has left of his family, so he takes on this protective mother attitude around her, he never puts her out of his sights unless it something extremely important popped up among other things, seeing his sickly sister walk made him nervous. He'd do anything humanly possible to keep her safe. Aiolos does his fighting far from the battlefield, not having a lot when it comes to the physical strength department, he strictly avoids direct combat if he can help it. He prefers enveloping his targets in whirlwinds and knocking them over with gusts, and if he feels like it, play with his throwing knives. It was better this way anyway, any monster could probably kill him with a swing of a club, but what are they going to do when the very wind they feel goes against them? His musical influences are Celtic music, Jazz, and a little bit of the Baroque Era. Equipment:Note: Aiolo's knives, concert flute, recorder flute and tin whistles are made of a special alloy that his family had once produced. Trianium mixes the lightness of aluminum, the versatility of iron and the durability and resistance of titanium to create a extremely lightweight yet highly resilient alloy. The conductor's whistle on the other hand is made out of ordinary aluminum. (He stole it off an actual train conductor) Instruments Concert flute (C flute): A present from his parents on his thirteenth birthday and probably the last thing he has from them. It's a beauty, with it's medley of buttons and keys that cover and open the holes on the flute. He usually stores it in his leather sash's holster in the back. Three soprano tin whistles: Each trianium whistle is a long, thin tube with 5 holes at one end is a mouthpiece where he blows into. He keeps these whistles in the three small holsters in the front of his sash. Train conductor's whistle (High B): Aiolos wears a little conductor's whistle held by a chain around his neck. It's a thick tube with a large hole on the mouthpiece. Recorder Flute: He keeps a recorder flute on his leg held by a piece of rag. Weaponry Throwing knives x20 : Aiolos' lightweight trianium knives were shaped and designed by Aiolos himself. Their flat blades are about 2 and a half inches long and no larger than an half an inch wide. The hilts are just as flat as the blade, only 3 inches long. There is a small cube welded on the end of each hilt. Unlike most throwing knives, these blades have guards. These guards are flat, bat-wing shaped pieces that barely poke out of the hilt at 1 and a half inches. Misc Aiolos keeps his throwing knives in two leather wristbands on his (What else?) Wrists. They are held by small sheaths sewed in the leather. Each band holds 10 knives each. The leather sash holds his concert flute on his back, held by a tight holster going across the sash. His two smaller tin whistles are held in holsters on the front, both going across the sash. There are two pockets in Aiolos' cloak, one for each side. Abilities: Musical Talent Woodwind musician: Aiolos can play wind Instruments, he specializes in flutes and whistles and can play anything similar to those. (Just don't try to get him to play a harmonica or something, he would think you were insulting him.) Fantasia (Basically, Fantasy): Fantasia is a playing style that relies on improvisation. Aiolos' style is very similar to that, except that it puts a lot heavier emphasis on improvising. Making it a perfect playing style for his magic, being able to change the winds on the fly. The Wind General Idea: Aiolos controls and creates wind via his music. As long as there's air, he can create gusts and breezes, even indoors. He hasn't figured out all of the mechanics of this magic, he doesn't even know why it happens whenever he plays, but he's figured out a few basics: The strength of the wind depends on what note is being played and how it is being played. High notes played quickly or staccato are usually the strongest winds. Low notes held out or played slowly produces calmer breezes. The way he plays affects what the wind is like. Short notes are more focused on one thing, while long ones are spread out. The wind's direction depends on Aiolos' intent. If he wants them to move forward, he plays his note and it moves forward. His songs work in a similar way, if he wants to create a whirlwind, he uses each gust of wind he creates and moves each of them in a different direction for the desired effect. He can place his attacks anywhere there is air. What he plays must to be audible in order for the wind to move. There are some things the wind does while Aiolos is playing that he can't control. Songs:Scales: Not really songs more than warm ups. Aiolos just plays scales (Usually C scale), the notes getting higher as he progresses, when he gets to the top note of the scale he goes back down to the starting note. The winds blow the same way, gradually getting stronger as he goes through the scale and weaker when he goes back. “Walls of the city, eye of the storm”: A slow song made up entirely of long, held-out high notes. It creates a invisible dome of powerful winds about 20 yards in diameter (Like a reverse twister). The dome will protect Aiolos and anyone inside from attacks as long as he stays in it. Physical attacks will simply be blown off. Things like fire and water will also be whisked to the side. Anything like energy or electricity could hit inside the dome however. No one can enter the dome without fighting the overpowering winds blowing them to the side. “The Chase”: A lively jig that lives up to it's namesake. Aiolos first throws a knife or two right at his opponent, if that person dodges it (Which he or she will) He grabs his tin flute and starts playing a few long notes at first to slow his dagger down and give a updraft to get to start gliding. Then he starts playing a few shorter notes with a stray whole note once in a while, navigating the knife back on target. The song always sounds a little different each time he plays it because of the constant maneuvering he has to do. “Paranoia”: A happy tune that has many alternating notes, the fast tune involves notes that are usually opposite from one another played, (Like high and low, etc.) The winds the notes make form a small twister in the area, picking up any light things or light people. If left to develop, the twister becomes stronger, and will gradually pick up heavier and heavier things until it can destroy medium sized buildings, which is the heaviest damage it can do. “Winds of change”: A unpredictable improv used to create stormy winds around an area. Causing everything in a 20 yard radius go through heavy winds. “Memorial”: It sounds similar to “Walls of the city, eye of the storm” with a little bit of “The chase” mixed in It's probably one of the best attacks he's got. Aiolos tosses his daggers in front of him and quickly creates a dome of wind, but this dome doesn't keep things out, it keeps whoever is there in. After that, he moves his daggers into the “Wall” of the dome and with a little maneuvering, he gets them to fly within the wall of the dome, creating a wall of air and knives. When Aiolos plays the right notes, the knives fly towards the trapped victim. If they miss, Aiolos simply glides them back into the wall, he keeps going until the victim is exhausted and an easy target. This is a really difficult piece both in playing and maintaining the wind. He can't even hold it for more than a few minutes. He prefers to not use this song unless it was absolutely necessary. A few “Tricks”: Adaptation: Aiolos can play any of the songs he knows on any of his instruments by adjusting the key of which he's playing in in his mind. The only difference is that the song being played will sound slightly lower or higher. Piano ("Softly"): Aiolo's version of a sneak attack. First he plays his music softly and airily, creating a small wind almost unnoticeable in the area. The winds have something to work off of when his playing gets louder and he actually attacks. There are also parts of a song that Aiolos might not want to include, (Usually the beginning) because it gives his position away or whatnot, so he plays them likes this to avoid detection. Arioso ("Airily"): Like piano, but a little louder with an airy tone. The wind is a little more noticeable and gives a stronger boost for the upcoming attack. Staccato: Aiolos plays a quick, sharp note from any of his Instruments to create a strong, concentrated gust of wind at a target, depending on the note and the target, it could send someone a foot or two back or at least impede on their process a little. It's the airy equivalent of a pistol shot, without the mess of blood, flesh wounds and such. Tremolo: Aiolos blows the same note repetitively in quick bursts. Releasing concentrated gusts of wind rapidly at his opponent. Kind of like a machine gun, except this gun is powered by a thin guy playing a flute. Feint: When people start noticing the pattern in the music and in the winds, Aiolos starts what he calls, “Musical feinting”. His music starts to be going somewhere, like if you would usually expect him to go another note, he changes it completely, the winds follow the music, suddenly dying down or strengthening, from right to left in a matter of seconds, if people start noticing that pattern, Aiolos has to change to another... and another.... and another. Coda (Literately, "Tail"): Aiolos can end any song he plays on a good note. Literately. He improvises a extension of the piece. The coda usually creates a smaller version of the attack, not as strong or as effective. Flight: Well, this is tricky for Aiolos, it's possible in his eyes, but he doesn't have the guts to test out his theory. His “Theory” involves tying his cloak to himself so it can catch an updraft, basically making his cloak a parachute. He steers with the conductor's whistle in his mouth. It's one of those last resort moves of Aiolos' and he won't try it unless there was no other choice. Whistling: Hey, it's a talent, not everyone can whistle. Reflexes Ambidextrous: Both of his hands are dominant. Good for switching from throwing a knife to playing a flute in a snap. Fast hands: Having been forced to pickpocket a few times, Aiolos has developed lightning fast reflexes with his hands. It's useful if he needs to steal something or for some more direct fighting. Knife throwing: Aiolos throws his knives with amazing accuracy. (He's had a lot of free time to practice) If he misses... Well, he's got his wind magic to fall back on to fly them back at his target. Speed and agility: Being a starved street musician in rags, Aiolos' frame and weight makes it perfect for running through the streets and maneuvering through the crowds of Durem. He's not unnaturally speedy, but it'll take some effort to catch up with him. History: Aiolos has had a descent childhood despite being the second youngest child of eight children, the youngest being his sister, Jessica, who has stayed in the hospital because of a rare allergic reaction to the smoke and smog of the city. His family had made a fortune off of tritanium, an alloy favored throughout Gaia for it's many uses, favored by soldier and civilian alike. His siblings were always partying and going around spending their parents' money on useless junk. Unlike the rest of his brothers and sisters, Aiolos had invested his time in other things. He had taken up the flute when he was five, he couldn't explain why he chose that instrument, or even why he wanted to play one, he used to joke, “It wasn't me who chose the flute, it was the flute that chose me.” While the rest his older brothers and sisters went around starring in TV shows and music videos, Aiolos wanted to know how to work tritanium, after all, he can't count on his siblings to take over the business if something happened to his parents. He had learned how to manipulate the metal from his father, and soon enough, he was creating his own little things. He specialized himself in weaponry, not guns and such, that would take more learning than Aiolos wanted. Swords, daggers and axes, weapons that weren't as useful as they were pretty. One of his best designs was the aerodynamic throwing knife, which he practiced with on weekends when the rest of his siblings went on their yacht, like his flute, he got better over time. So Aiolos spent most of his days either alone with his hobbies, or in the hospital ward with his sister, keeping her company. Life was going good until his thirteenth birthday. It was right after he received his pure tritanium wind instrument set that things were never going to be the same... It happened suddenly, his mother and father were getting the last present. There was a deafening BOOM. Something knocked Aiolos backed when the gift exploded, leaving him almost unscathed. One thing struck his mind. Jessica. Without looking back, Aiolos rushed to the hospital and made it in time to see his sister's would-be killer, a man wearing a suit and a pair of dark sunglasses he held a knife near the scared Jessica. “Hey!” The killer disappeared in thin air, knife and all, leaving Jessica safe. It was later that Aiolos found out that parents and his siblings were killed in the apparent assassination. He also discovered that he was somehow omitted in the Ree family will, the money, company and property that should be his now belonged to “Durem metals, hub of the Skinner mining company” The only things that did belong to him now were the clothes on his back, his knives, and his flutes. (The latter two he received in a cardboard box, “Courtesy of Durem Metals”) Penniless and homeless, Aiolos had to figure out how to make some money and how to pay for his sister's medical expenses at the same time. First thing came to mind was his music. Well, that was his only option. So he began his career as a street musician, it wasn't very profitable, it gave him enough cash to pay for his sister's hospitalization. He began doing performances at jazz clubs and at any concert that would let him, he eventually had to start stealing money to scrape up funds. Despite his effort, he was still forced to sleep outside the hospital when visiting hours were over and forced to find scraps in the garbage. Sleeping in the streets isn't fun, and being a bum made Aiolos feel invisible, ignored by the people around him, he used to be one of those people, now he was invisible, a ghost in the streets. It was ironic, it wasn't rags to riches, it was riches to rags. It wasn't all unforgiving though the gods apparently had sympathy on the poor man. On a particularly windy day in the city, Aiolos was going through his regular grind of performances when the wind suddenly changed. He took it as a regular thing, it was when the winds started to get in rhythm with his music that Aiolos began to grow a little suspicious. He experimented for a while, testing different notes and tones. It took a while, and he was skeptical for a while. After a while the young and extremely starved Aiolos came to the conclusion that he was controlling the wind. (Simply because he was too busy to keep experimenting.) Discovering this, Aiolos had a plan, he and his sister were planning this for months, but now it was time to put it into action. He walked into Jessica's room, picked her up from her bed and started to leave. Aiolos casually walked out of the ward with a sick girl dressed in a hospital robe. The doctors weren't too happy about that. But they weren't complaining, they were way too busy with the twister that somehow developed in the long-term patient ward. So Aiolos got his little sister on his back and walked into the smoky streets of Durem. Her allergies could kill her if it weren't for the constant wind in the air blowing the smoke out of the way of her flute playing brother. Aiolos had to play the song nonstop and endure the shouting of passerbys yelling at him to “Shut up”, “You're annoying” and “ Hey baby, want to play my flute?” (That only happened once.) until they finally got into the outskirts of Durem, far enough from the city that the smoke would induce a sneeze from Jessica every once in a while. They went further out to get away from the smoke completely, just to be safe. They eventually found themselves lost in the forests that surrounded the outskirts. Luckily, they found a guide which led them to the small village of Radiant. Little did Aiolos know that he'd have to go to war to protect their newfound home. RP Sample: Aiolos' first time in the village Aiolos sat right next to the door of the meeting room. His top hat was down, covering his face. All you could see of the man is the black cloak that he wore. Not a single crumb of bread to be seen, not even in the garbage. So much for finding scraps around here. It wasn't like Durem, at least you had a chance for food in Durem. In the sticks, it was the complete opposite, there wasn't even a decent bush of berries that didn't make him sick, and he'd rather die then feed his kid sister something that would make her throw up. He wondered about his Jessica, an outhouse seemed to be a good place to keep her, not exactly the best accommodations, but they'll do until he could find a better shelter. They just got into town, so they would have to make do with what they can find. Besides, it was better then wandering the woods for days, expecting something like a wolf come up to you and bite your head off. They were very lucky to come across that guide, they were also lucky that he was expecting some "Adventurers" to lead. Naturally, Aiolos just played the part and got the guy to lead them here, it wasn't the city, but it was a heck lot better then sleeping with rabid squirrels all night long. Aiolos opened his cloak a little and took out his silvery flute. He played with the buttons and keys on it for a little, seeing the little holes on the tube open and shut. The rest of his stuff was in the outhouse in a bag that Jessica carried. Maybe he should have brought the stuff, maybe Jessica as well, who knows, maybe some crazy village guy might- Aiolos slammed the back of his head against the building's wall, hissing to himself, "Stupid!" Faction you wish to join: The Settlers
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Posted: Mon Aug 07, 2006 11:58 pm
2.5/2.5/5/1 = 11 Bonus point awarded because I asked her to rip the guts out of her abilities and she didn't protest a single bit. Lenne Misao Username: Lenne Misao
Name: Lenne Misao
Description: Lenne's slim curved figure stands at 5ft6 she has soft pale skin with soft brown earth eye's which can turn black with a crimson ring or blood red, her long light/medium brown hair reaches to the small of her back. She wears it in a number of different styles, from letting it flow free to have it tied back neatly. Lenne wears a lot of different outfits, most are black but she does from time to time wear other colours such as reds, blue’s or sometimes even white and on both arms she wears a choice of different gloves or arm guards, one example- strong solid silver light weight metal and black leather armguards which reach just up below the elbow still allowing her arms to move freely. She is also a very beautiful woman whose movements are filled with grace and hold a great balance to them, weighing in at 125lbs. As well as being slim and curved it can normally also be seen that she has a well toned firm body, with some muscles that have been worked upon.
Quirks: She is a friendly, caring young woman to most people but when the need arises Lenne becomes a calm, focused fighter. Lenne is known to have a playful side to her, which can be rather funny at times. There is a darker side to her, one which is cold at times. When she needs blood well then she can become abit feisty and can be quite fierce depending on how long she has been without blood, her strengths come in very handy. She has great mental and physical strength, amazing reflexes that can match a cats easily, good quick healing which comes naturally to her breed and a low bleed rate as for lack of a beating heart thus the blood does not pump around the body and clots easily. But she has a number of weaknesses and some can be quite dangerous to her, she acts without thinking at times. Liquid UV in the body, especially around vital organs will do serious damage often resulting in death. Weakness for men and her lust, also lust for blood can be a downfall for her. Travels sometimes on her motorbike- 2005 Kawasaki Ninja 250R.
Equipment: Carries two katana blades- They have long silver sharp blades which are made from Titanium that has been folded, their hilts are black with a golden ribbon in twinned into the fabric. The katana's themselves are both finely crafted and has perfect balance to both of them, making them very strong but yet light to carry and wield.
A set of daggers- With black and gold on the hilt, they are made from Titanium that has been folded. The daggers are finely crafted and have perfect balance to them, making them very strong but yet light to carry and wield.
A black pistol 'Griever'- Which can be used as a normal pistol or she can channel magic through it, to shoot out dark spheres and other such magic. 9mm black pistol: Primary function: Semiautomatic pistol Builder: Beretta and Beretta USA Length: 8.54 inches (21.69 centimeters) Width: 1.50 inches (3.81 centimeters) Height: 5.51 inches (14 centimeters) Barrel length: 4.92 inches (12.5 centimeters) Weight fully loaded: 2.55 pounds (1.16 kilograms) Bore diameter: 9mm (approximately .355 inches) Maximum effective range: 152.5 feet (50 meters) Magazine capacity: 15 rounds Muzzle velocity: 1200 feet (365 meters) per second
M16A1 Caliber 5.56x45mm (.223 Remington), M193 Action gas operated, rotating bolt Overall length 986 mm Barrel length 508 mm Weight, empty / loaded w. 30 rounds 2.89 kg / 3.6 kg Magazine capacity 20 or 30 rounds standard Rate of fire, cyclic 650 - 750 rounds per minute Muzzle velocity 945 m/s Maximum effective range 460 meters
She carries strapped to her four vials of blood and magazines for her M16A1 and ‘Griever’ on a leather black belt she wears strapped around her firm toned waist, she has two magazines for her M16A1 and two magazines for her pistol. On her body she wears black knee high boots which have lightweight armored plates embedded around the boot itself to protect her foot and leg, also they have very tough hard soles and low heels to them. On her arms she wears a pair of fighting gloves and armguards that reach up to just below her elbow allowing her arms to move freely still. The armguards have lightweight armored plates running down the front of each one to protect her arms from blades, physical attacks.
Abilities: Death's Spheres- Dark spheres the size of tennis ball to start then as they move towards their target they gather energy and grow to the size of basketballs.
Crossfire- Pulling her pistol she sets her target then pulls the trigger several times depending on how many spheres she wants to release, first before she uses this ability she has to have her focus set and let a small amount of energy and let it run down her arm and into the pistol. Her pistol would not be loaded with a magazine as this is not needed, with the energy transfer to her weapon she will then when ready fire off as many spheres as she wants to a certain limit of course which is six at most, the spheres will shoot one by one out of the barrel and start speeding towards their victims with the speed of a normal sort of bullet. They start of small in size but then grow as they travel, now depending on how far they travel is to how big they get. The size limit they grow to are that of a basket ball, targeting the opponent Lenne can get them to follow them using her mind but only for a small amount of time but she usually lets them take their course. If any of the spheres hit they can cause a number of effects, one being a nasty pain in that part of the body, another being to push the opponent back and maybe off their feet and the last would be that the area it may hit might be hard to move for a time, for example an arm etc.
Dark barrier of shadows- Within a couple of words, a clear mind and focus Lenne can erect a dark barrier around her after she has built up energy to do so and if gathered enough focus she can protect others, to protect them against physical and some magic attacks. Helps defend against all forms of bullets and safe guards it's occupants against several attacks. Lenne can not use the barrier use the barrier over long periods off time, she can use it when she feels there is a great need to do so. It is not active all the time just when she has called for it, focused and it is needed.
Telepathy and Telekinesis- She uses this to send telepathic messages to people as sometimes it may not be possible to speak to that person normally, so it comes in handy. Lenne has to make sure she has a clear mind and focuses when she sends a telepathic message, plus making sure the link is possible. It is limited so she can only send messages and have conversations up to so far, but can not send to great distances. She can only lift up to a certain weight, Lenne is able to lift up small boulders but nothing to heavy also the weight reflexes on how far she can more it, shoot it back through the air or lift it. Mostly it is things that her body weight, slightly heavier or less heavy then she is.
Vampiric powers-
Strengh- Her physical strength greatly exceeds that of mortals.
Shape-shifting- Lenne may command several animal creatures such as the wolf, the rat, the fox, the owl, the bat and the moth and is also able to assume the form of a wolf or a bat and possibly any of the other animals subject to her command.
Flight- Lenne grows long black wings, which she can also wrap around her body to protect herself. They are very tough and strong. Vampiric healing- The blood in her clots wounds and regenerates body extremely fast.
Enhanced Reflexes- Lenne can perform very quick actions.
Unnatural Agility- A Vampire's Nimbleness is great, she has the grace and acrobatic ability of a cat.
Night vision.
Low bleed rate.
Day walker- A powerful Vampire who can live hundreds and hundreds of years and possesses the ability of walking in the Sun like a mortal, is known as a Day walker. Day walkers are renowned Hunters and Guardians of their own race. Nothing is feared as much as a Day walker, having all the vampires? strengths, and none of their weaknesses, except the hunger.
Vampiric senses- She has very sharp senses that can pick up on auras as well as a number of other things. She also has quite good blade skills though not the best by any means.
History: Lenne has a mysterious past which normally she does not speak of. Lenne was born in a small town called Mondram, she lived a peaceful life with her mother, father and twin sister Leanne. Training in martial arts from the age of six she picked up things very quickly, by the age of seven she had started to learn and train with weapons. But as the peaceful life went on war threatened to break out, her mother feared for her twins. The peace was shattered one warm summer day and war broke out, Lenne and Leanne got separated from their parents and were forced to fight for their lives at the age of 15. Both sisters were killed in the epic battle to save her village in which her mother and father were presumed dead then after years wandering around a place like heaven separated from Leanne, Lenne heard a dark voice calling to her. When all of a sudden she awoke as if from a dream, it was like she had not died at all. She was told to bring balance and given the powers that she wields now by the dark lord, he also gave her other abilities such as faster movements than a normal human, better senses and some others. Lenne has travelled the land ever since fighting and learning. She recently was turned by an ancient vampire, little known then it was Count Dracula. Giving her vampiric abilities as well, she is a day-walker with a thirst for blood. Lenne soon learned to cope with her new found life and finally found her twin Leanne, she become an adopted little sister of Tamashii and found meaning in her life once more. In order for her powers to build over the years she had to go through intense training of the mind, body and soul plus she would suffer nightmares of her death and experience a great deal of pain which would cripple her. This would all lead to her gaining new powers or the old ones becoming stronger, it was a painful experience but worth it. Her fighting has become a lot better over the years by watching, taking in and practising hard. Lots of different people have helped her to where she is now, and along the way she has made some real amazing great friends. Being turned was hard for at first but it was her friends that helped her through it, also she was helped to learn about her vampiric powers by her vampire friends which she has met over time. Most of her past has shaped what Lenne is like now, for all the loss and pain she has suffered the darkness grew inside her and hence where her cold side comes from. But she has had some good times which make her the friendly caring person she is, especially her new found love. Now Lenne fights for more than just herself, she fights for her family, her love and her friends. So now her story continues and there is a lot more to life now, she has reasons to live and reasons to fight.
Family:
Father: Ryodan Misao- Presumed dead.
Mother: Alicia Misao- Presumed dead.
Sisters: Leanne Misao- Alive.
Brothers: None.
Adopted big brother: Tamashii.
Husband: None.
Sons: None.
Daughters: None.
((From being brought back to life after her death in the epic battle has all been RPed.))
RP Sample: Lenne could feel the anger building in Kyo, sometimes that was a bad thing as if you act out of blind anger you could easily make mistakes or even get killed. Watching him as he changed slightly Lenne's eyes would turn darker in color to become black as more energy flowed around her body, she could change but thought not to do so. The distance was quite alot between them so he would have to travel quite abit and this would give Lenne abit of time to prepare for her next actions, her focus would not leave him.
The sonic boom created as he charged would be hardly anything as she had come up against this before and it did not faze her in the slightest as it was just a sound like thunder created when an object or something passed the sound barrier and it would surround him and as he was away from her this would have no effect what so ever, even when it did spread it would of lessened in sound. Now as he reached Lenne and kicked up towards her skull with his left leg Lenne's right arm would sweep up through her body as his leg rised and go into a high block to counter his kick, now as with the block before it would have the same effect if his kick hit which it probably would as he had not retracted it as of yet. After the block her arm would be ready to retract back down at the ready in defense. To her surprise he had kicked out with his right leg at the same time with an inner crescent kick, this would send him off balance as he had not given much thought about time here and gravity mixed with his mass. So really he should be on the floor but all the same if he had managed to pull the kicks off her left arm would come up in a middle block to connect most probably with his crescent kick causing the same effect as the other blocks and her arm with this block being a middle block would be ready after it had done it's job.
Now as she blocked these attacks, her arms if connected would push him back just slightly as at the same time and be protected from the fire by the gloves she wore as she made sure that it was where she was protected. While he kicked out and as she blocked Lenne would quickly snap her right leg up into the air as his crescent kick was in the inside to send a hard side kick aimed at his left kidney area, with the snapping action she could quite easily and quickly bring it back in within a split second of unleashing it and would be on guard.
Faction you wish to join: The Yellow Eyed Shades.
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Posted: Tue Aug 08, 2006 1:10 pm
Shouyin Username: Shouyin Name: Velvel (Shouyin)
Description:
Male, human (half-golem), twenty five years of age, 5'11" and 184lbs.* (see: The Stone). Long silvery grey hair falls gently down, touching somewhere an inch or two past Shouyin's ears, and sometimes getting in the way of two bright green eyes with speckles of golden yellow in the irises. Rough-skinned and tanned with lean, well-toned muscles; his skeleton is usually covered in a rather thick layer of stone. His right arm is a rock prosthetic, layers of it spreading across his upper right chest, back and shoulder. Across his back there's a large charred black outline of the Wu-Tang eagle, a brand. Wrapped around his left leg, a few inches below the kneecap, he has a very distinct scar, rough and jagged in appearance. On the inner aspect of his left arm, an inch down from the inside of the elbow the words "WOLF'S BRIGADE" and underneath it the numbers "0456-1268-4592-5731" are tattooed. However this is in a strange ink that only appears when he wills it too. The word ΣΤΩΝ is imprinted across the fingers of his right hand, while the tattooed characters on his left read ΛΑΣΤ. During his time spent with the mining company, and all operations with the Brigade, Shouyin wears a special forces outfit developed during the Cold War. It starts with a slick black, form-fitting singlesuit zipped up along the centerline. Overtop of this are a durable combat jacket (with sleeves rolled up past the elbows) and a pair of pants, both designed to resist above-average wear and tear and with a tiger stripe camouflage pattern. On the hands are black gloves, strapped at the wrists and fingerless past the first knuckle of the index and middle digits. On the feet are basic heavy-soled black combat boots, laces tucked inside. A length of fabric is wrapped tight around the right knee and lower thigh, keeping the remaining pant leg tight so as to accomodate the knife sheath attached to it. There is also a harness, straps going around waist, up the torso, over the shoulders and crossing at the back, through the thighs and straight up behind the buttocks, with buckles in the appropriate places. Attached to this setup are two pouches along the left side of the waist (near the hip), a water canteen on the left side of the lower back, a small double-strapped backpack against the small of the back, a pistol holster against the right hip, and a knife sheath at the left breast. Aside from weapons and ammunition, in the backpack there are some basic provisions and a pair of binoculars. Quirks:Attracted by anything new, modern, or intriguing. Liable to be bored by the humdrum, the ordinary, or the traditional. Delights in the tasteful, the gracious, and the sensitive, but maintains his attitude of critical appraisal and refuses to be swept off his feet unless genuineness and integrity can be absolutely vouched for. Feels that life has far more to offer and that there are still important things to be achieved--that life must be experienced to the fullest. As a result, he pursues his objectives with a fierce intensity that will not let go of things. Despite such dedication, he can at times be rather easy-going, tapping into his intense sort of devilmaycare attitude when his stresses get just a little too taxing. Becomes deeply involved and runs the risk of being unable to view things with sufficient objectivity, or calmly enough; is therefore in danger of becoming agitated and of exhausting his nervous energy. Emotionally inhibited. Feels forced to compromise, making it difficult for him to form a stable emotional attachment. Egocentric and therefore quick to take offense. Sensitive and sentimental, but conceals this from all except those very close to him. Needs recognition. Ambitious, wants to impress and be looked up to, to be both popular and admired, though this desire is usually suppressed to keep from seeming too eager. Seeks to bridge the gap which he feels separates him from others. Considers himself to be loosely chivalrous while following an unwritten moral code, but has been known to breach such laws of conduct when he feels truly threatened; however this is done with intense misgivings, resulting in delayed action. Finds himself uncomfortable around natural things he cannot control, large sources of fire and water specifically. Equipment: Hatchet - Straight wooden shaft with a black metal blade, a heart-shaped symbol cut into it. Balanced perfectly for throwing. Initially stored in a duffel bag but in a combat situation it can be either carried or slipped into the straps of the pack set against the small of Shouyin's back.
HK Mk.23 mod.0 - A pistol developed for US SOCOM special forces by Heckler & Koch. Uses .45 ACP cartridges in a twelve round detachable box magazine. Operates on a short-recoil, double-action/single-action with a semi-automatic rate of fire. Kept in the holster attached to Shouyin's right hip. He has four extra clips on his person, two kept in kept in the pouch closest to his navel (along with a detachable silencer), and the other two stored in the pack set against the small of his back.
HK 416 Carbine - An assault rifle designed by Heckler & Koch to be an improved version on the M4 pattern. Using the standard 5.56x45mm NATO ammunition in a thirty round detachable box magazine, it has select-fire and is fully automatic, with a gas-operated, rotating bolt action. It's rate of fire ranges from about 700-900 rounds/min with a muzzle velocity of approximately 900m/s and an effective range of 360m. Initially stored in a duffel bag with his hatchet but in a combat situation it can be carried, strapped across his back to his harness, or slung over the shoulder with an appropriate strap. He has six extra clips on his person, two kept in the pouch nearest his left hip (along with a detachable silencer), and the other four stored in the pack set against the small of his back. Comes with fixed sights, but can also be fitted with a telescopic scope set on the rails of the upper receiver. This device is kept in the pack as well.
KA-BAR - A fighting and utility knife with a black 7" blade, kept in a sheath strapped to his right pant leg nearest the boot.
Gerber Mark II - A combat knife with a black, double-edged, partially serrated blade. Kept in a sheath strapped to his harness against the left side of his chest on a forty-five degree angle with the hilt pointing up and in.
Communications Headset/Radio - Capable of operating on all basic frequencies within a ten kilometer radius, there is a radio attached to the harness strap nearest his right collarbone, with dials for channel and volume and a button to send and receive communications. Running from this is a small cord that leads up to an earbud piece set in the left ear. One tucks their chin in to the right, speaking into the mic attached to the radio while listening through the earbud. Abilities: current fighting style:
CQC/MARKSMANSHIP [IWAKEN]
- translates to 'rock fist' - angrfist elemental style four - wu-tang kung fu fist thirteen, blue moon - a combination of: ------ American Kenpo ------ Boxing ------ Eskrima ------ Muay Thai ------ Kyusho Jitsu - military combat influences: ------ rifle and firearm proficiency ------ expert pistol/knife skill ------ greater emphasis on stealth - incorporates 36 Chamber knowledge
Mukuuken (Nothing But Fist) - One of the most powerful 7th Chamber techniques, drawing from a special type of Chinese martial arts called Renkoukeiken. It revolves around three principles: Muhyoushi (no rhythm), Muishiki (no consciousness), and Musatsui (no killing intent). Combined this equals an ultimate attack where you pound away unconsciously. A "mukuu" punch, cannot be predicted. There is no telegraph, no mental preparation, the brain does not think it, the spinal cord does not send the necessary signals; the fist attacks using the will of the fist itself. The only drawback to this technique is the effort, or rather, lack of effort required to keep your mind completely empty as you attack, to not even know that you are attacking.
Sokugoku (Eating Hell) - A form of training where one sits in the hollow of a tree for three days and nights, revealing themselves to the truth of the earth. After Sokugoku, one is gifted with the ability to experience all things throughout the five senses. The student hears the flapping of a bird's wings, sees every muscle pull, smells the blood of the latest kill on its breath, even going so far as to taste and touch every single feather. One thing becomes all things becomes one thing all over again. As long as the student recognizes an object or being with one of the senses, they can experience it with every other sense as well. This grants a clarity that alerts the student to when their inner self is being tampered with (to recognize the exterior in all things is to realize the interior as well) and provides them with the skills to defend themselves mentally and metaphysically. half-golem abilities:
LAST / ΛΑΣΤ
ΦΩΡΜ (Stone Skin) - Layer a concentrated area of the body with rock. ΑΛΤΕΡ (Alter) - Change the shape and density of any stone touched. ΡΥΣΧ (Rock Wall) - Alter any reasonable amount of stone within a visible distance. ΑΒΣΩΡΒ (Absorb) - Pull minerals out of the ground, replenishing lost stone.The Stone Shouyin's stone is a peculiar variation of granite, though due to a half-golem's ability to control the density of rock, and the elemental nature of the stone, it is much harder. A somewhat large organ, unique to Shouyin's race, and lying to the upper right of the spleen, is the 'mixing vat' for the creation of stone. It draws on the fair amount of silica (a main component of the rock) in the body and combines it with minerals absorbed through the skin by touching a stone-heavy surface to produce half-golem stone. Using the bloodstream as a pathway, all these ingredients flow through the veins, into the heart, and through an ever open pipeline to this organ. The granite is always being gathered, created, and refined, then pushed out again in a thin stream through the heart to the arteries and veins.
* Due to the stone, a half-golem may weigh anywhere upwards of 50lbs. more than their stated weight. To form stone above the skin, an ounce of concentration is required to direct the needed rock to the area(s) of focus, elemental control forcing the particles out of the veins, through muscle and skin and out of the body. Sometimes the organ is pushed into a sort of overdrive as the absorption technique is utilized in time with it, immediately using stone as it's created. Whatever the case, most half-golems have a higher heart rate then the average human, since the speed of blood rushing through the body regulates the flow of stone. History:Shouyin was born into a substantial tribe of nomads, its origins lying in the northwest parts of the world. In the times before Barton, Aekea or Durem a group of humans journeying across the north uncovered a civilization of golems. Most of the humans continued on, but a few stayed, deciding their journey too dangerous and pointless, thus forming Shouyin's most relevant ancestors. These golems had been created by a mage, probably occupied with thoughts of world domination, who was long since dead and simply lived on without him. They were a mixture of blood and stone golems and thus they looked much closer to humans, if you didn't take note of the rock covering their bodies. Despite their artificial nature, they each possessed a soul and were capable of reproduction. The number of human males dwindled significantly during meager but lethal conflicts with the rock people and the women were soon forced to practice unorthodox methods of propagation. After a series of birth defects and miscarriages a human golem hybrid was born. Although it looked completely human, by the time it turned eight its (gender unknown) strange nature was discovered. In a fight with a golem 'youth', simply a smaller golem with a child's soul, the youngster was able to sustain multiple blows by its opponent without harm. Upon closer inspection it was found that it could form parts of its skin into stone to deflect the various punches and kicks. More women bred with the golems and soon a new race was established. Not wanting to reveal their new-found secret the tribe made no attempt to classify themselves as anything but humans. The only thing they did was tattoo the words "form stone" in their native tongue onto every child's fingers once they demonstrated the talent for the first time, a sign of one's breaking into the world of adulthood and maturity. By the time of Shouyin's birth his tribe was in shambles. Demands of secrecy meant seclusion, and many wanted to expand their horizons, move into the cities and start real lives. His father was one of them. A strong man with the same silver hair as his son and pale blue eyes, almost grey. He could see his once beloved family and tribe being torn apart, some sinking into the depths of inbreeding, others succumbing to their restlessness and growing violent. He needed a place to raise his children, safe from the constantly suppressed rage of this dwindling race. Taking his wife, a soft-skinned woman with brown hair to her jawline and deep green eyes, and his offspring with him, he silently retreated to Durem in the night. He made as good a home for his loved ones as he could, taking a house in the slums with some collected currency they'd been able to gather and working as a cook in a small diner while his wife watched the young ones. Shouyin, the youngest, was also the most suggestible. He was soon fighting with punk teenagers and gambling in back alley corners, gaining respect through his ability as a brawler. His brother and sister were quick to flee the slums, moving to other towns and obtaining respectable jobs, but he remained. However, nothing can truly last, and the sons of the old chiefs of the half-golem tribe had come to track Shou's father down. These purists would not have some fool spread their sacred blood thin, his children diluting it ever so slowly, and would force them all back by whatever means necessary. And they killed Shouyin's father, leaving his mother a widow and forcing the now adolescent half-golem deeper into the folds of the slums, doing whatever he could to hide. Years and years passed before he came out of hiding, not a scar on his body, but a lifetime's worth underneath. Forcing back the haunted memories he searched for his mother, but found nothing. Done with that horrid city he began the trek to Barton. He'd heard word of a stadium, somewhere he could at least find refuge and something to do, now that he was left purposeless. STARTED ROLEPLAYING HERE: In Leviathan did he find a home, or at least a place to eat, sleep, and fight people. He may have uncovered some friends, and at least two more than worthy opponents, and was growing quite fond of the structure. Too bad some freak had to go and blow it to bits. More or less unphased, he composed himself and went to find Reiko, a man he felt it necessary to defeat. Shouyin's right arm got blown off. Yeah. Luckily, two monks took the bleeding wreck in their cart, and pulled him up the mountains to one of the most secret of secret places: the Wu-Tang temple. Under some of the most unique and powerful tutelage he was healed and taught the techniques of the ancient Wu-Tang Clan. After weeks he came down from the mountains to find refuge in his beloved's arms: Kantella, a woman he'd met during a few sporadic travels. One thing led to another and the man was now an employee of the Blazestar Empire, Queen Lania's bodyguard at that. After a few boring days of employment, Shouyin's older brother, Sie Kazuo, decided to just up and arrive at the Blazestar offices. A few words were exchanged, and Shou was soon informed of his father's apparent survival of the previous attack, and current residence in a cave in the desert. Sie was turned into an interim bodyguard for Lania, and the hero set off on a journey. A day or two of extreme off-roading led him to the cave and a long discussion ensued. Kane, Shouyin's father passed on the tribe's history along with a special bracer taken from the ancient golem that was Shouyin's very great grandfather. After this as per genetic and historical tradition the venerable half-golem passed on. Shouyin razed his corpse and walked out alone into the desert. He was lost, in many senses. Ten days had passed since Shouyin had left. He was at his limit, his food and water supplies were gone, and he felt entirely exhausted. He had not had a single wink of sleep, and quickly collapsed on the desert sand. Suddenly a voice echoed in his head, as the bracer glowed green and activated. Breezes rushed out all around Shouyin and he was raised to his feet. Hiso, the second soul passed on from generation to generation through the golem artifact, was latent no more. Eyes burning a fiery green, Shouyin continued onwards for another four days entirely without sustenance, his mind conversing with the spirit. Just inside Durem, Shouyin fell once again, quickly taken to a hospital and nursed back to health in a jaw-droppingly short amount of time. Fully recovered, he returned to Blazestar to settle things with Kantella and convey the news to his brother. Shouyin told Sie of their father's death and the half-golem history, leaving his sibling heart-broken and speechless. Kazuo ran off and the second brother went about trying to live as normal a life as possible, making a home for himself in his apartment, and further expressing his relationship with Kantella. All demonic invasions aside, he did nothing special, until he observed something life-changing while driving past the old Reclamation Facility in Durem. For some reason, the far off sight of some power-hungry man playing with reality finally unleashed Shouyin's partial fear of death, and he and Hiso made a deal. By sacrificing all the wind elemental properties the bracer once held and a few of the historical and genetic traditions of his race, Shouyin was granted with the Anchor. This would hold Shouyin to his own existence, protecting him from this looming threat. Things had been going slowly, and Shouyin's life demanded a change of pace. After a few sporadic visits to the Lu Bu Dojo and a small depressing stint at work where he learned of Lania's very nasty sort of miscarriage, he'd decided to return to the Wu-Tang Temple. The journey up the mountain had been long and arduous, since this time he lacked any sort of horse-drawn carriage, the most effective way of transport up, and upon reaching the temple he'd immediately fallen asleep in the room laid out for him. When before Shouyin had been the broken but eager young student, he had now earned himself a bit of a name, actually being approached by the Iron Flag brethren and coming to master the ancient 7th Chamber arts. While the ideas of strength and endurance were firm throughout his teachings, whatever techniques he learned had yet to be revealed. Strangely enough, before any such training Shouyin was confronted by Inspectah Deck, who for some unknown reason, actually destroyed the half-golem's bracer. But much later with all things finished, he donned his new Wu-Tang robes and packed his black gi away, descending the mountain an Iron Flag brother. A letter, a phone call, Shouyin couldn't remember exactly how, but Vahn had contacted him, whispers of something important laced behind the small talk. When they met the now almost entirely raven-haired man introduced him to the Heaven or Hell tournament, and invited him to join Team Glacier. While Vahn's reason for joining was filled with deep inner importance, Shouyin just wanted to knock some skulls. But apparently that wouldn't be had. First he faced his then current, but now former employer: Lania Blazestar. Things had seemed to be going fine, medium blows exchanged between one another in friendly competition, and then she'd blown his leg off. Wait, have we been here before? Lucikly, a pair of monks sent to watch over their comrade during his endeavour were able to quickly intervene after Vahn had saved Shouyin and using some ancient form of Wu magic, reconstruct his leg to the last little hair. Glacier took the win by a thread. Round two! And this time Shouyin was up against someone he barely knew, but who seemed to be no less unforgiving then his previous opponent. Throwing knife after smoke bomb after paralyzing gas, and Shouyin was left just trying to hold his own against this continuous tossed object assault. Near the end things just turned to obscurity, Shouyin's hair actually being set on fire, and the second the fight had closed he was out of there to get his wounds treated. Without even bothering to check in on Vahn's life or death match with his lover, Shouyin headed to Lu Bu for a bit of badly needed rest and relaxation. Let a fortunate series of events pass by and Shou was left in a young woman's room, even going as far as to kiss the beauty who lived there: Ray, whom he'd only just truly started to get to know. Their lips met as a tiny war of deterrence erupted between Vahn and Reiko but a floor below them. While one might've wondered what had become of Kantella, the half-golem had already constructed a personally satisfying excuse. Of course you could blame him for just disappearing, but she had not once bothered to try and find him. It was almost like they'd made love and parted ways, at both unaware but also accepting of that thing which would soon become fact. Shouyin would fall asleep on the floor with this new love in his arms but two days later. Ray had brought the sunshine back to our lost moon. Play that real intense kinda music, it was the Heaven or Hell finals. Shouyin having purchased a Rolex three days before the match in celebration of his victory, was not to be disappointed. Or well, he was, but that didn't mean he wasn't going to win. Vahn made a mess of Meryl with a swift removal of her hands, while Sunstrike and Cris actually entertained, serving up a good match that just missed a climax near the end. Shouyin however, the final match closer, succeeded in creating a mockery out of Ryugi, who some called the previous season's rookie of the year. Taking his rightful place on top, along with a very reasonable amount of cash, it was now year of the Shouyin. Top rookie was Ryugi's title no more, and the Stone King had no intentions of just stopping there. New adventure! Innocently picking up a flyer off the city streets, Shouyin was met with a staggering opportunity. However, he had no idea what laid in store. Making his way towards the temple described in his document, the man encountered a strange girl, and an even stranger situation. Yet this chaos could not dissuade our hero from his thoughts of greater wealth and the greatest glory. And all of a sudden the world was in complete turmoil: spirits jumped out at random, statues bearing gifts burst out of the ground, only to crumble away, and dragons roamed free. The half-golem found himself a small group of allies in past acquaintances and struggled away at this new search for the Petals of Chaos. While most of his excursion was travel between the tricities, after collecting two strange coins (and a young woman named Myst), the greatest task yet was soon at hand. Myst was swept away however, location unknown, and Shouyin hardly had time to think about her loss when a dragon, his friend Vahn lying in its stomach, readily attacked. Coming to terms with the beast, he parted with the regurgitated Vahn, and ended up meeting Lazenca on the Gambino boardwalk. Two coins in his possession, Shouyin was soon targeted by a competing group, but before a fight could break out, a tidal wave swept them away, leaving Shouyin, a man named Allen, and another woman in Gambino's Mansion, fending off a disembodied knight set on killing them all. The Knight defeated, Shou was rewarded a petal, and quickly set off to the temple to see what was up. Though what he thought to be a new challenge was soon turned into a greater mystery with the arrival of the Viceroy inhabiting a man named Leon. Shouyin reunited with Vahn at a church where they defeated one of Viceroy's accomplices, and were rewarded with peculiar equipment. Checking the radio they all headed to Barton, where Viceroy himself was wreaking havoc. The battle was short but terribly eventful, what with Viceroy's final self-destruct. However Vahn and Lazenca put forth a valiant effort and quelled the flames, protecting them all. Parting with the ninjaman (who had business to take care of), Shouyin and his new group gathered Leon, and returned to the temple, only to be faced with more confusion, and eventually tossed out, to face Viceroy's demonic companions once more. This was a surprisingly uneventful fight, and with the demons dispatched and everyone rescued, this motley crew of adventurers had ended up saving the world. Yet Shou was still clueless. Life quieted down greatly for our young hero. The half-golem found himself growing idle, lounging around Lu Bu doing nothing in particular. A few fights sure, but Shouyin was entering a pattern he didn't find comfortable. So, deciding to put this free time to good use, he began training, seeking a peaceful location in the mountains bordering the dojo. He started with stamina, flexibility and reaction-time exercises, chasing after the smaller and quicker woodland creatures across the forest floor, and even up into the tallest trees. From here he progressed into strength and conditioning, creating his own rock weights and striking posts, building muscle as he hardened his bones by attacking the dense surfaces. He devoted an indefinite time to these routines, continuing until he was simply self-satisfied. After such a time, he recalled the words of one of his brothers in the Wu-Tang Temple, the GZA specifically, speaking of a 4th Chamber method of training known as Sokugoku, where one sat in the hollow of a tree for three days and nights, coming out renewed and in tune with their world. Shouyin decided to take on this challenge, stripping down and sitting himself in the mossy base of some random tree in the vast woods. He remained almost immobile for the entire seventy-two hours, the rise and fall of his breathing chest slowing and moving in sync with the breath of the planet itself. He awoke from this meditation layered with hundreds of insects, the small creatures seeing him as a plant rooted to this part of the dirt, a still rock within the forest. Only the shrill cry of an owl frightened them all away, Shou stepping out of the tree with a heavy sigh before returning to the dojo once again, spots of golden yellow now decorating his bright green irises. Many days or even weeks later the half-golem found himself disgruntled. Lu Bu was dying, not noticably, maybe even not at all, but the feeling was there for the young man, and he could no longer sleep right in the bed that'd been provided for him. For a place that emphasized peace and the further development of one's self, it was wholly degraded, this accentuated by the fact that someone had made an attempt on Ray's life just outside the building not long before. Suiting up, Shouyin tidied his room and packed his bags, slipping a letter underneath Ray's doorframe before speeding away from the place, deciding an uneven life on the road was better than becoming stagnant. [Pre-event RP is here. Six posts leading up to Shades of Grey (because I'm too lazy to summarize them for this application).] RP Sample:"Ugh, do we really have to do this?" Shouyin said, shuffling towards the booth heavy-footed. "Yes!" Ray smiled and reached back, taking the half-golem's right hand in a tight grip, dragging him towards the location of his current despair playfully. "I hate pictures though!" he lamented, resisting her pull somewhat, but still stumbling along after her. Secretly he was enjoying the moment, as he did all time spent with his love, but he truly did despise photographs; a strange complex he developed in his teenage years. Probably from a desire to hide his face, location, etc. lest he be found by the men who'd killed his father. God that sounds clichéd, he thought. But that was about something entirely unrelated. "Come on! The camera isn't going to steal your soul or anything," her smile widened all the more. Those blue and gold eyes shone sheer brilliance amongst the muck of average that was this mall. Shouyin wasn't even sure why they were here! Ray had always spoken of her distaste for shopping, but somehow they'd ended up inside the massive complex, Ray immediately moving towards the photo booth as though it called to her. And sadly Shou's groans had done nothing to dissuade her excitement. "Well..." he'd heard more than a few of those old legends when he was back with the tribe, but such superstitions had seemed laughable to him in his younger days. "Oh just get in," she pulled back the curtain happily, taking a seat on the bench and tugging him in beside her. She paused when they were both settled inside, looking over at Shou with a curious expression before matting his hair down somewhat. "Pff, hun you look like you just got out of bed!" "I had a shower!" he protested before digging into the left pocket of his jeans, pulling out four quarters and slipping them into the appropriate slot on the machine. It gave a few directions on how to position yourself, which the man reluctantly followed, before offering a quick countdown from five. "Shooou', smile," Ray jabbed his side with her elbow quickly, turning back to face the screen as the number read three. "Fine~~~," he blinked and forced out a cocky kind of smile, teeth peeking out of the corner of his mouth as he slid an arm around Ray's shoulders. The number one flashed on the screen and the booth cried out 'SMILE!' in its computerized voice just as Ray turned and kissed him on the cheek. Picture perfect. Faction: Skinner Mining Company 18 (5/4/9/0)
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Posted: Tue Aug 08, 2006 1:21 pm
Lvl. 16 (5/4/7/0) Kagesombra Username: Kagesombra Name: Hein Kage Griever Description: Every day, the average person meets over 100 people before they go to bed for the night. But every once in a while, there’s that one face that simply gets ingrained into your memory. There’s no real reason for it to happen, but even the next day, or the next week, you still can vividly picture that person’s face at the drop of a hat. Hein is that face. Drawing traits from his Western father and his Eastern mother, Hein has the best of both worlds really. The most noticeable thing about Hein though would be the fact that he’s not handsome. If anything, he’s…well, pretty, very pretty. In his life, he has, on multiple accounts, even been compared to women in terms of physical attraction as opposed to men. This, most likely, stems from his physical features. Facially, he takes after his mother. Unless you look real closely, it’s quite easy to mistake Hein for a woman at times due to the soft curve of his cheek, the rounded chin, and the silky soft complexion, all of which he takes from his mother’s side of the family. His eyes are exactly like his mother’s, small, yet crisp as the morning after a storm. Both eyes are a hazy gray, like the color of fog just as it begins to roll across the surface of a still lake at dawn. Even with all that he’s seen in his short life, the pain and stress of reality, Hein still has that youthful vigor, a hidden flame, burning behind his gaze. His hair, again coming from his mother’s physique, has a soft, silky texture, long strands of straight, black hair. Hein’s bangs fall over his gray eyes, the tussled hair style fitting him as a few random bunches of hair cover his forehead leaving spaces here and there. Around his ears, he makes a constant effort to keep his hair from covering them completely, but with his hair length, it’s a constant up-hill battle which usually just ends with his decision to let it cover the tips of his ears. Occasionally though, when he has his hair combed straight and parted to the side, it truly does become impossible to tell if he’s a male or a female. His body is without any blemish or scar, the tan tone of skin, coming from his father’s family, being uniform across. While his shoulders aren’t broad and square, like most men, Hein maintains a fit form, like that of a runner, slim, lean, and even then, muscular. But his runner’s body also adds more to his feminine physique, his lack of shoulder span making him seem less manly, and the well-maintained body adding an almost curvy figure. The lack of cleavage is a noticeable area of neglect, but the hourglass-like curve, which most women even lack, is evident on Hein. Granted, when bare, any misconception disappears. His torso is toned and chiseled, a four-pack of muscle on his stomach. Hein almost seems as if he hasn’t an ounce of fat on his body with the way that his chest is so flat and rock solid. But all that stems from years of physical training and natural metabolism. Hein’s arms are long and slender, seeming to be delicate as a flower when he dons long-sleeved clothes. Beneath the cloth though are steel-like muscles, hard and solid from use and exercise. His hands are no different. Each finger is slim and willowy almost, his hands smooth to the touch. The only real calluses are on his thumb, pointer, and middle fingers on his right hand, that stemming from using a bow so often. Barring that and the size of his hands, it’d be impossible to tell the difference between a woman’s touch and his. Perhaps it was luck that gave him height as well as beauty that most women would kill for, but whatever the reason, Hein’s legs hold the same feminine grace that the rest of his body carries while, at the same time, takes after his father’s height, reaching nearly 6’2 when standing straight. Slim, slender, and naturally hairless, his legs, even despite his running status, are, for lack of a better term, sexy. True, his calves are muscular, a noticeable fact when he wears short pants, but when covered with long socks and pants, it’s impossible to tell the difference between man and woman. When out and about, he opts for comfortable, functional clothes, usually clothes that will save him from the awkward situation that arises when a stranger asks his gender. Such an outfit can consist of anything in terms of colors, but in terms of clothes, he’ll usually opt for a button-up shirt and jacket combination while taking special care to find matching pants for the shirt. He favors jeans simply for their durability and how comfortable they fit. To finish it all off, Hein picks from several pairs of shoes, most frequently opting for his brown loafers, incidentally, the most worn of all his pairs. As for when Hein is out in the field, there isn’t too much of a difference in his thoughts. Granted, in this instance, he leans more towards functionality than anything. With his expertise of nature, Hein favors the earth colors, brown and green being his staple choices. For starters, he usually wears a ribbed, double-stitch cloth shirt, a deep brown color that blends well with the woodlands. On top of that, he wears a darker brown vest, reinforced with a layer of Kevlar between two layers of hardened leather. The one area where he selects comfort over functionality is his pants. Hein wears a pair of worn pantaloons, the color being a deep olive color which blends in quite well with leaves and foliage. Keeping with the color scheme, Hein finishes the outfit with a pair of water-proofed leather boots, the insides lined with fur for warmth and protection. Quirks: Is he a woman or a man? Or we could just leave it at androgynous. One of Hein’s little quirks is just how feminine he looks and, at times, seems. Although it usually works out in a shallow, yet beneficial way for Hein, at times it is the death of him. On more than one account, he’s been attacked by women, both verbally and physically, for supposed attempts on stealing their significant others. Not to mention the sheer number of men that have tried to check him out are endless. Another idiosyncrasy on Hein’s part is his moral code. In the day of technology and money, morals have gone out the window. The only moral you need is “Obey the dollar”. But Hein thinks otherwise. As if he were living in the Middle Ages, Hein adheres to a strict code of moral conduct that spans from simple actions, like pulling out chairs for ladies or bowing to elders, to more…eccentric mannerisms, like not being able to hit women…even in the face of a kick to the groin. While at times his morals are the death of him, the usual case is a sense of respect, whether pity-respect or genuine, for the out-of-place deeds of a new-age gentleman. But perhaps the most devastating out of all of his unorthodox habits is his rather unique phobia. Scientifically, it’s referred to as “Eurotophobia”. But in laymen’s terms, it’s a fear of the female genitalia. However, for some odd reason, flat-chested women have little to no effect on him. But, if there are noticeable breasts, he’s rendered paralyzed with close to no ability to speak coherently. In most cases, this is fairly harmless and he just seems like an innocent boy. But if a female enemy were to get her hands on this information, she would, for lack of a better term, own Hein…own him badly. Equipment: Hein travels fairly light with a Bowie Knife (1) and a unique bow (2) as his only weapons. In terms of armor, he wears a thumb ring (3) and has light leather armor, with the coup de grace being his Kevlar-reinforced leather chest armor (4) 1) Damascus - Hein’s knife, like other large blade knives, is called a “Bowie Knife”. Its full length is a little over a foot, the blade accounting for most of the length. The handle is slightly curved, just enough so that it fits his hand perfectly when gripped. Leather wraps have been tied around the original ivory to add for a better grip. The guards are copper alloy, the bronze color being dominant in the metal. The blade of the knife on the other hand is a bit unique. Made from a rare metal known as “damascus”, the blade of Hein’s knife is the color of smoke, gray and suffocating. But even with that dull color, the knife seems to have a sheen all its own and even without sharpening, remains keen as a midwinter’s eve. 2) Artemis Bow - A unique bow that Hein obtained by complete chance during a trip to Greece. While in daylight, the bow is a simple composite bow, free of any decoration save for a linen bandage across the wood. All in all, an ordinary bow. But, once the sun sets and the moon’s light hits the wooden bow, it becomes anything but ordinary. Aligned with the power of the moon, the Artemis Bow shows its true form at the first sign of night. The simple reflex bow is no more. Vines of ivy seem to sprout from the bandaged grip on the middle of the limb, looping and coiling all around the curved arms until they reach the tips. At that point, they began to coil around the bowstring, tightening, strengthening, and reinforcing the original thread with a gossamer-like strand of vine. All along the length of the wood, golden runes etch themselves in, soaking in moonlight and glowing faintly as if they were fireflies. And for all the beauty and decoration, the Artemis Bow is, by no means, just a pretty thing. Just by holding the weapon, the wisdom and prowess of thousands of years seems to flow into the holder, filling them with knowledge beyond knowledge of the hunt. “But what does he use for ammo?” might be one of your questions. When Hein pulls back on the gossamer-like bowstring, a bolt of energy forms from his fingertips to the middle of the curved limb, an “arrow” forming for him to shoot just as soon as he pulls back. This unlimited supply of ammo allows for as many shots as he wishes. Pending the length of how far he pulls back and how long he keep the bowstring drawn, the destructive power of the energy arrow changes. However, he can only charge for a total of 10 seconds, after which point the bolt becomes so unstable that more damage is done to his arms than could be done to the target. The biggest set-back to this bow, however, is the dormancy period during the day. During the daylight hours, the Artemis Bow is nothing more than an ordinary reflex bow. 3) Thumb Ring - A simplistic piece of jewelry that Hein wears on his thumb to protect it. His thumb ring is made of ivory, resting over the end of his thumb and stopping at the outer edge of the joint. Extending from the ring is a flat surface, just large enough to protect the thumb from the bowstring, but small enough to not add too much clutter. The ring has no other colors save for the natural creamy white of the ivory that it is made from. Using the thumb ring while drawing his bow, Hein manages to maximize the power behind each arrow allowing his shots to extend to a total distance of 1 kilometer on average. 4) Reinforced Leather - All of Hein’s armor is leather, a useful material for movement as well as protection. In most cases, specifically his pantaloons, the armor consists of hardened leather, reinforced with, usually, a second layer of leather. However, in the instance of his chest armor, there is a slightly different situation. Hein’s chest armor consists of the usual dual layer of hardened leather. Shaped like a harness, it consists of a wrap-around layer which goes around the lower portion of his torso, resting on the hips, and is held up by two straps going over each shoulder. However, between the outer and inner layers, there is a third layer of Kevlar weaved in. This provides considerably more protection for his torso both from melee and long-range attacks (ie. blunt hits or bullets). This, by no means, makes him invincible. It merely pads the blow, with the occasional fault leading to a pierce through. Abilities: The abilities section will be divided into two categories which consist of: (a) Skills of the Mark (b) Skills of the Hunt Skills of the Mark | As per the name, this branch of skills deals with the area of marksmanship. This includes, but is not limited to, any offensive technique having to do with the bow. Incorporated in this skill tree are also the skills which make a marksman. :: Hawk Eye – The average person, if they’re lucky, will have 20/20 vision with corrective eye surgery. But that still only lets you read 4th to last line from the bottom of the eye exam chart. Hein, however, is different…very different. Tracing it to exposure to the Artemis Bow, Hein has developed a 20/2 vision, like that of a hawk. This has left him with eyesight up to 8 times more acute than even the best human, allowing his accuracy and vision to go far beyond the human limits. However, the fun doesn’t stop there. While time of day still does have an effect on his range of vision, by no means does it hinder him to the point of being useless. Even at night, Hein maintains above perfect vision. He simply takes longer to focus. Also, when firing an energy bolt, Hein is able to see the arrow’s path and final destination in even the darkest of areas, his eyes having developed a strange acuity to the aura of his projectiles. The one major drawback to this extended vision is the sensitivity to bright light. When there is a sudden flash of light (ie. flash from camera) Hein’s eyes, due to the whole 20/2 vision schpiel, are blinded. This leaves him dazed and without any stability for a short amount of time, but even in that small time window, it’s cake to take care of him. :: Hunter’s Mark – Exactly as the name sounds. You know how you hear that animals piss on their territory to make it smell a certain way and indicate that it’s been claimed? Well, this skill’s along the same lines. First, Hein draws his bow and fires off a thin bolt of stable energy. When it hits the target, no damage occurs. None at all. It’s like being stabbed with one of those cheap, plastic feathers. No pain. The effect, however, is that the hit target becomes a moving, glowing target. Coupled with Hein’s “Hawk Eye” vision, the target, covered in a faint aura of energy, becomes the proverbial “sore thumb” and sticks out regardless of the time of day. :: Barrage Strafe – You know that scene in “Saving Private Ryan” where they’re storming the beaches on D-Day? And you know that scene where they’re all basically mowed down by German machine guns? Yea? Picture that, except with a bow. Capable of being used only with the Artemis Bow, Hein strafes a 3 meter width in front of him. To start, he begins by charging a bolt of energy anywhere between 5 and 10 seconds, the longer being the more deadly the barrage. After the bolt reaches a large size, he “splits it”. Now, you’re probably quoting Gary Coleman and asking “What you talking ‘bout, Willis?” For one, my name’s not Willis. And two, it’s simple. The bolt, after the 5-second mark, becomes shaped quite noticeably like a Gladius, the bolt widening as it reaches the other end, only to sharply end in a point. With the gain in width, Hein is able to split it with a none-too-gentle press of his fingers. After having split the bolt, he then releases and fires off a barrage of energy arrows, peppering the targeted area and leaving little to no room to dodge. :: Sidewinder – Exactly like the name states. The Sidewinder is an energy bolt shot that Hein can curve up to two times before losing control. Like the Barrage Strafe, the Sidewinder is only capable of being used while using the Artemis Bow. This is due to the fact that it relies on the energy bolts which come with the enchanted weapon. By making a thin, almost needle-like bolt, Hein creates a shaft for flight and piercing. Compared to the length time needed for the Barrage Strafe, this bolt is considerably easier to prepare, thus making for a faster attack. After firing, Hein invokes his ability to watch the arrow’s trajectory and looks for obstacles as well as the final target. At most, he is able to curve the bolt twice, both times only at a maximum measure of 45 degrees. The resulting attack is a knife-like wound, a stab more so than anything. While it’s a single bolt, the sheer speed at which Hein fires it at makes it no easy task to dodge. Skills of the Hunt | This branch of skills stems from survival skills ranging from trapping to concealing. Mainly, these skills will be either group supportive or anti-group as opposed to the singular aspect of the Mark tree. :: Obscurity – He hides. He hides really well. That’s basically the gist of it really. Using the nature and resources around him, Hein disguises himself as best as he can and becomes one with the scenery. He’s gotten to the point where at first glance, you don’t even notice that he’s there, hidden. This allows him to sneak about unnoticed, which, in turn, allows him to set-up traps without any interruption. The drawback is that when combing the area with a watchful eye, it’s not that hard to spot him when looking carefully. :: Ankle Snare – A rather simplistic, yet extremely useful trap. The ankle snare can be made of nearly anything; a young tree branch, a strong vine, rope, a bear trap. You name it. Like with the pitfall, Hein uses leaves and other supplies to conceal it well enough that unsuspecting fools won’t notice until after they’re immobilized, but lightly enough that it won’t interfere with the working of the trap. The type of snare that Hein usually uses is a noose-like loop that is hooked around the victim’s foot. At that point, he pulls the other end and tightens the noose around their ankle, successfully immobilizing them at least for the duration of time that they look for the rope that they’re tied with. :: Pitfall – You’ve seen it. I’ve seen it. And I honestly don’t need to explain it, but for the sake of this profile, I guess I have to. It’s a hole. In the ground. Actually, scratch that. It’s a concealed hole in the ground with leaves and other foliage, usually a lattice network of young branches, to give the impression of solid ground. And, as you can probably tell, this one takes some time to prepare, mainly in the area of digging a large enough, deep enough hole in the ground for people to fall into. Therefore, there’s no real use for this outside of a single situation where Hein has the time and effort to prepare for an enemy attack. Why’s he have it? Simple enough really. It’s a pitfall. Everyone loves a good pitfall. History: “What should we name him?” “He’s so small…I don’t know, honey…how about ‘Hein’?” “…mm…no. I was thinking something along the lines of ‘Kage’…‘Hein’ just leaves so much room for him to be made fun of…” “What are you talking about? Hein’s a perfectly fine name. My grandfather’s name was Hein.” “…and I bet that he got made fun of as well…” And no marriage is without compromise, so at 8 PM on January 22nd, Hein Kage Griever was born to a loving, and slightly loopy, couple. Even at his birth, he was obviously marked for being…well, peculiar. His mother and father did the best to look past it, both much too preoccupied with their respective careers of head chef and CEO, to notice their son’s surfacing irregularities. It had started out small, the occasional yelp or mewl whenever his nurse attempted to breastfeed him. An action that escalated from childish frivolity to annoyance as the teething babe, on more than one account, attempted to bite the nanny’s n****e. Imagine the surprise on the poor woman’s face when she expected gums and got a budding tooth instead. Needless to say, Hein’s mother and father needed to hire a new nurse shortly afterwards. But, strangely enough, it didn’t stop simply with breasts. Whenever his mother made that occasional time slot and bathed him, he, quite literally, bawled. It was like she was the grim reaper or some other phantasm, come to frighten him. Poor woman had to receive maternal counseling for weeks while the father had to bathe his son. But the fun didn’t stop there. As Hein began to…mature, the hired help, and even his mother and father, began to notice certain changes. All boys reach that time in life where they meet the 3 H’s: hairy, husky, and horny. To sum it up nicely, people even made that wonderful word “puberty”. But Hein? He was an oddity of sorts. Most boys begin to beef up once they reach that period of life. Their shoulders become broader, their voices deeper, and their mannerisms, for lack of a better term, more barbaric. He, on the other hand, seemed to slim down. His shoulder stayed the same width they were, slight and narrow. His voice remained pleasant, sweet, and very, very feminine, more so than most women for that matter. But the biggest thing was his personality. How could it be said? Hein…well, Hein could charm the pants off of a man. Not a wo-man, but a man. Around when he reached his mid-teens, catcalls became commonplace for him. In private school, he received 6 proposals from girls and 9 from boys. 9 different boys went up to him and told him that they liked him. To say that he wasn’t the least bit confused would have been a lie. His mother and father were oblivious to his growing feminine nature, their eyes focused entirely on work and nothing else. So the worry fell entirely onto the shoulders of the hired help. Were it not for one father-like butler, Hein may have very well ended up as Heinette by his 17th birthday. His name was Waltah, a kindly old gentleman from England who had been with the Griever household since before Hein had even been born. And it was through this old man’s guidance that Hein took up archery, his only way to remember that he had a trouser snake not brassier bazookas. But even the most strenuous training through archery did nothing for Hein’s figure. He still looked just as alluring as before. The true effect lied in his personality. Sure, he was still girly occasionally, but that was just for the occasional kicks and giggles here and there. He became, for lack of a more fitting word, a gentleman. Over the next few years, Hein would continue to flourish, taking his feminine looks in stride and using them to his advantage every so often. At the age of 23, he entered into his father’s company, Angelic Enterprises, as the new face of the business. Business began its boom and the company reached new highs that it had never seen before. All in all, life was good…no, better than good. Life was perfect. So why then did he come all the way out the middle of nowhere to help in some territory battle that he had no real interest in? No reason outside of human imperfection. Greed begets greed, and when one believes that they have it all, it’s only natural to want even more. RP Sample: Every day, all across the world, nameless lives are lost not to gang violence or terrorism, but rather, those lives are lost because the people no longer wish to live. Anything can ignite such an emotion, a cold, gripping despair that wrenches all life out of the body, squeezing it dry as if it were a laden sponge. In some cases, it could be being laid off. Others, it may be a failed relationship. And of course, there are always the misunderstood souls that decide, all for themselves, that only Death could truly understand their convoluted hearts. But those souls, do they perhaps wonder what the aftermath of their war with themselves creates? Do they know that their inferno of an act does not, in fact, end anything? Instead that it creates new problems for those that they leave behind? Most likely not. Most likely all the soul is thinking about are the woes and troubles that led them up into that point, up until the point where the blade rests at the skin, or where the pills are in their hands. Probably, all they think about are themselves. And in one blonde playboy's case, it was, by no means, any different. “Hein Griever…Mr. Nice Guy. Haha…what a load of horseshit. Biggest Flirt? I guess I was…heh. If only they could see me now…” Hein Griever, 21 years old, blonde, blue eyes. Weighing in at 167 lbs. and standing at a height of 6 foot nothing. And there he was, laying on his bed, box-cutter twirling between his fingers. What was wrong with this scene? What could have possibly driven a growing teenage boy, with the hottest woman in school for a girlfriend, to want to kill himself? Maybe it was just a build-up of pent in stress, anger and emotions bottled within himself after having been conditioned and raised to be nothing less, or even more, than a gentleman? Or perhaps it was the friend that he had hurt, that he had given himself completely to, yet still had scarred beyond belief? Who knew? The only person that could answer those questions was Hein himself, and as he gently began to scrape the flat of the razor against his skin, it was clear that he wasn’t talking. As he looked up at the ceiling, he felt at peace in the darkness of his room. He had kept the lights off, of all things, fearful that if he saw the blade cutting into his flesh that he might falter. But it worked in other ways as well. All the doubts that tried to press up against the walls of his heart seemed to ebb away with the last fading hours of daylight, the setting sun’s last rays attempting to pervade the final act through the closed shutters of his window. Tilting his head, Hein gazed tiredly at the sealed envelope on his nightstand. It was his will, his thoughts and final goodbyes all written into a neat format, all waiting for some soul to find. He had written it nearly a month beforehand, occasionally pulling out the death note to revise or edit as he saw fit. By the time he had finished, it was a mere 2 pages, nothing amazing, nothing riveting. For a life that had meddled with so many others, his end remark was rather plain and simple; ironic in a way. A sense of comfort arose from inside his body, relaxing every muscle, clearing away every thought, and, ultimately, preparing him for the first, and final, soliloquy. He had his times of play. He had his times of love. And now? Now, it was time for his time to stop. As the last rays of stray sunlight began to disappear, fading into night, he sighed, a simple sigh, as his body fell. The box-cutter, forgotten, fell to the floor of his room, clattering against the floorboards as the few stray droplets of crimson life splattered across the wood. Had it been any other day, perhaps Hein would have acted and cleaned up the mess. But today, today he would relax and sleep for a while. Let the mess grow. It was out of his hands now. Who cared if stray droplets became puddles? And puddles became pools? The final act was over now, the thick, dark curtains closing over his eyes, and all the stress, all the worries, all the mistakes that were made and might’ve been, they were all swept away by a river of scarlet. Perhaps, in some other life, it wouldn’t have come to this. Perhaps, if he had spoken instead of stayed silent, this would not have happened. But all of those endings, all of those acts, those were simply “maybes”. Dreams drive life forward. Dreams of success, dreams of wealth, dreams of love, dreams of marriage, all sorts of dreams provide fuel. But in reality, that is all they are; dreams, not truths. The reality was that Hein Griever cut open his wrist that day at exactly 7:31 PM. The reality was that he bled to death, his bed soaked through with scarlet. The reality is that he committed suicide. That was his curtain call for the end of his play. That was his reality… --------------------------------------------- “Eesh…sends shivers down my spine. I hope that’ll be able to satiate the reviewer’s palettes though. They wanted something unnerving and what not. And what’s scarier than writing about your own death?” Yawning, Hein Griever pushed away from his computer desk, his office chair rolling across worn away linoleum as the wheels rolled along the familiar road off his office. Stretching his arms over his head, he pulled himself with his feet, waddling across the carpet, over to his mini-fridge, the open door filling the otherwise dark study with a dim, eerie light as he pulled out a Starbucks Frappuccino and popped open the top from the glass bottle. Those were the kicks though. With money came late night working. And with late night working came caffeine addictions. A vicious cycle that no one could ever escape from, that was the life of Hein Griever. “Phew…oh well, back to work I guess…” Faction you wish to join: The Skinner Mining Company
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Posted: Thu Aug 10, 2006 1:43 pm
Ammended: Character - 1.5 Combat - 4.5 History - 8 Total - 14 The Crimson One Hakan Stormbow Username: The Crimson One Name: Hakan Stormbow Description:  Drawn by Silencieux, by my description. I know I'll lose points just using this, but I don't have the time to try for more. Quirks: Hakan seems, to most people, to be unable to take thinks serious. He jokes, he flirts, he drinks, and he's an almost compulsive gambler. He also has a habit of picking fights that could easily be avoided, though he wouldn't admit to such. Still, as with most people, there's alot more to him than there seems. Hakan can, indeed, be serious when the situation calls for it. In fact, in those times, he seems almost dark. When fighting, he's ruthless, doing what he needs to in order to win. He has honor, yes, but survival comes first. In smaller things, Hakan's biggest weakness is probably chocolate. He has trouble hating or fighting someone who gifts him with it, as the sweet is something he loves more than anything else. Equipment: Bow of Storms - Once a sacred artifact guarded by Hakan's tribe, this bow is now in his possession, which to Hakan is a good thing. As it's capabilities are only spoken of in legend, and therefore Hakan doesn't know what it really can and can't do or how to do it, for now he only has access to it's most basic capability. Nearly unlimited ammo. The bow, when in the hands of someone with magical potential, draws small and unnoticable parts of that magic away each time it is drawn, to form an already nocked arrow out of magic, thus giving Hakan an almost unlimited supply of ammo. Sadly, because of the fact that the arrows are formed by magic, this means that protection against magic works just as well, if not better, than physcal protection. It is in the style of a longbow. Crossbow - Unlike his other bow, this one lacks any magical properties whatsoever. It's just a normal crossbow, maybe a little smaller. It fits conveniently at either his back or his hip, depending on how he's wanting to move at the time. Normally one would see a bow such as this as the 'armor killer' due to the armor piercing of the bolts impact, but Hakan uses this as his mage killer instead, due to reasons specified below. Crossbow Bolts - Kept in a case on the back of his left side, Hakan only has 30 of them with him at a time, because he kept the case smaller for travel. However, unlike the crossbow itself, these do have a special property. The metal at the tips of these arrows is a special allow that can cut through magic, therefore rendering any defensive barriers useless. The barriers wouldn't break, and after the bolt had passed through the hole would likely refill, but the bolt would be able to pass through. Survival Kit - A small kit that Hakan wears on his lower back. It contains the basics for survival, including about three feet of thin yet strong rope, some basic herbal medical supplies, bits of dried food, mostly jerky, a small canteen filled with water, and a survival knife, useful for both cleaning the animals he's hunted and cutting things that need cut. It also includes tools for starting a fire. Nameless(?) Blades - A pair of blades that Hakan had found along with his bow in the shrine of his tribe. As he doesn't recall them having been mentioned anywhere in the legends or histories, he has no idea what they are beyons a mere weapon, or what they can do. The blades themselves are sized somewhere between a short sword and a dagger, with a wide blade that it slightly curved. Though Hakan wears them at his side, and will use them for close range combat if needed, he feels uneasy using something he knows nothing about. Any abilities they have will not be used or unlocked during this event. Armor - It isn't much, but it's armor. It basically consists of a shoulder plate on his left side, held on by straps that go across his back and chest, and another plate attached directly to his clothes on his right side. It's light, and doesn't provide protection to anywhere other than those places, but they're what he has. And as Hakan depends more on not getting hit, the fact that they provide more mobility than normal armor is more important than the added protection. Abilities: Marksmanship - Hakan is skill with bows, and has more than excellent aim. This applies to longbow, shortbow, crossbow, recurve bow...you name it, he can use it, though it it's new it might take him a few shots to get the aim right. not only that, but he's excellent at tracking his enemies movement, and predicting where they'll move. He started as a hunter after all, so moving targets are something he's used too. Survival Skill - Having grown up in the wilderness and forests, Hakan is able to live off the land, and survive in conditions others might find unbearable, as well as treat some wounds. In addition, this wild lifestyle gives him the knowledge to spot things that others might miss, and hide better than others, at least in nature. These skills are essential to a hunter, after all, and thus he learned them from an early age. By this point, his senses are well honed, though not yet perfect. Treewalking - Hakan can basically climb trees well, and get from tree to tree without touching the ground, in a forest at least. More importantly, he can do so with little to no actual noise. Which means he doesn't depend on the ground for transportation, allowing him to get places others couldn't and move more easily undetected. Mystic Arrow - Ah, now here is his important skill. Hakan, having had the potential to be a mage, instead learned to channel said magic through his arrows. The arrows really have the spells themselves sealed inside, and upon impact with the target the spell is released. for example, a version of a flame arrow could contain a fireball, and upon hitting his target the fireball would explode there. Likely inside the wound. There are other versions, of course, but thats an example for now. History: Hakan was born as a normal child in a small, unnamed tribe. His tribe had a habit of hiding from the world as much as possible, so I suppose they never felt the need to name themselves. Another quirk they had was to banish those who seemed to not fit in the tribe, so that they would not disturb the careful peace that had been built. Of course, they had good reason for this, even if only the chief and the shaman knew at any given time what that reason was. At the time that Hakan was born, the tribe was living on the border between a large meadow and a dense forest. Unlike any sensible people, the tribe confined themselves to hand built huts and tents. They didn't like technology. They didn't need technology. By the age of five, having seen the few traders that they allowed into thier village, Hakan had already decided that his tribe was full of idiots. There was no way around it. After all, why would any smart person force themselves to live off of the land, when things could be so much easier? Of course, when Hakan vocalized this in front of his parents, he was swiftly punished and reprimanded for having such thoughts. After that, he was smart enough to keep his mouth shut about such opinions. Now, for the first six years of his life Hakan had been free. Like any child, he had played and enjoyed himself, at least as much as he could under the circumstances. When his seventh birthday came along, however, a grizzled old man of the tribe grabbed him and pulled him aside, shoving a small bow into his hands and saying "Playtime is over. It's about time you began learning how to be useful, you little brat." And thus ended Hakan's childhood, and began his instruction in how to use a bow and hunt. To put it simply, though Hakan learned to love hunting, he was not happy. For some reason, he didn't like having his life decided for him. For the next five years, Hakan learned. Happy with being forced into it, he was not. He enjoyed hunting and thought it to be his path in life, but the fact that it had never been his choice always grated on him, even as his skill improved. At the end of those five years, Hakan was considered the best of the youngsters, perhaps even better than some of the adults. It was decided that he would go through his rite of manhood. For a season, Hakan would be left in the wilderness of thier forest, to fend for himself. If he survived, he would be a man, in the tribes estimation. It was in this season that Hakan's magical gift first showed itself, coming to life on it's own as he tried to shoot down a bear he had stumbled upon. Finding this gift, Hakan rejoiced, finally having something of his own. This wasn't something the tribe had forced on him, but a gift that was rightly his, given to him during his rite of manhood. He made a decision right there, even as he taught himself to use his arrows in that manner, to not let the tribe know about it for as long as possible. He did not want them taking it away. And after he returned and was instated as a full adult, Hakan was able to keep that secret for another three years. He stole moments for himself, sneaking away during hunts and in his free time to learn, and practice what he had come to think of his gift. Unfortunatly for him, as he got stronger, the tribes Shaman felt the magical energies and found him. The next day, Hakan was told that he was no longer allowed to go on hunts. He was to be the shamans apprentice, to learn the history of the tribe and how to use his ability the way they thought it should be used. Hakan, not seeing that he had much of a choice, agreed against his will, and spent the next year under the tutalage of the Shaman. No magic was taught, not at that point, but Hakan learned much about the history and purpose of his tribe. Namely, the sacred bow they had been set to protect, so it could not be used for ill. The shaman himself was the guardian of it, the bow hidden in a case inside the shrine in his home. Maybe it was the bow calling to him. Maybe by that point he just wanted to make his own choices. but at that point, he decided one thing. He was going to leave, and take that bow with him. In the middle of the night, Hakan snuck into the home of the Shaman, hoping to get away without disturbing anyone. He cracked open the shrine quietly, and pulled out the bundle that was his new bow. And paused, finding another bundle in there as well, but in the end took that too. Unwrapping the bow to take a look at it, Hakan didn't notice the Shaman awake and approaching until it was too late. The shaman startled Hakan, sending him back and making Hakan instinctively try to shoot an arrow at the Shaman, with flame, even though he thought he had none. But, because of the bow in his hands, an arrow did indeed appear. The shaman was dead before any words were spoken, and the flame released, beginning to consume the house where he had lived. Hakan fled, even as his former village roused, and began pursuit. They chased him, and he panicked. He turned and shot, taking down a full dozen more, before finally they fell back and Hakan was able to escape. But not unscarred. Hakan, who until then had never even thought of killing another human, had shot and killed thirteen men that night. He had his freedom now, but at a cost he wouldn't have paid if he'd had the choice. Hakan was no longer the innocent teen he had been before he left. It was thus that, at the age of 16, Hakan made his way into the civilization he had dreamt of so much, to find his place. And, no longer having a name other than Hakan now that he had lost his tribe, he took the name of the bow as his own, tying himself to it in that manner. Thus, he became more than just Hakan. He was then Hakan Stormbow. Admittedly, not much of note happened here. Hakan fought, drank, gambled, and won. He found women, and enjoyed his time with them. And he changed, as people do. Still, on occasion he would leave the hustle and bustle of the city and find a nice quiet forest, and spend a week or so there, enjoying the calm. And though he was loathe to admit it, he missed his home, even if he knew he could never return. It was thus, just over two years after leaving his village, that Hakan heard about the plight of the Shades. Unable to see them as inherently evil due to his upbringing, he couldn't help but feel sorry for them. Like him, they had no place to go. He decided he needed to help them. RP Sample: A note abour this sample. This was supposed to be the intro post for a roleplay that never actually started, which is why I'm not linking directly too it. I also usually don't write in present tense, but thats how the post flowed. It should still give a good idea of my style, though. A pan out of a city. Fairly normal in appearance, just the average city. And, as it begins to focus in some on a specific part of said city, a cloud of dust can be seen. As the veiw moves close and closer, it forms into a mob of people, seeming to be chasing angrily after something. Then, as we finally get close enough for some sound, we here a very defining first sentence. "Hey, get back here, you punk!" An image of someones hand pushing the play button on a CD player, as the owner of the hand is running. Cue music. The image pans out some to show the owner of said hand, running along a fence, showing excellent balance as he manages to keep going full speed along the top. Dark blue, dress style pants, a white shirt and blazer, the blazer with the logo of some school. Obviously the school uniform of the boy, though not exactly matching the mischevious grin he gives back at the following crowd, a bag of probably stolen items from various places slung over his shoulder. Following the cord from his headphones, we make it up to the small buds inside of his ears, the music loud enough to drown out the crowd behind him. Reddish brown hair, just long enough for him to pull back into a short ponytail, sticks out behind him even as he sticks his tongue out and uses his free hand to pull down an eyelid, the gesture angering the mob even more. Plain, brown eyes, but with a spark of something rather interesting in them. He reaches the end of the fence, and pauses for a moment, and the forerunners of the mob catch up to him, reaching out to grab at his pant leg. The first three are each met with a kick, in quick succession, causing them to fly back into the rest of the crowd. The fourth never gets a chance, as the next he sees the teenage boy he's landed on the man's head, only to launch off and land on a nearby roof. With one last grin, the boy's running again, jumping from roof to roof when he needs too. The crowd tries following, but can't keep up anymore, and by the time the song ends they've been left behind completely. The last lingering notes fade, as the teen drops casually into an alleyway, his hand slipping down for a moment to press the stop button. The bud fall from his ears, and are quickly pocketed, as the boy glances around. "Huh. Lost'em faster this time Guess those wimps're getting slower. Still, gotta find someplace to lay low f'awhile r'I'll get caught." Glancing around a little, he notices he doesn't recognize the building he's near, though it looks derelict and abandoned. And a door just happens to be open, even if just a little. Barely cracked, and likely just because of slight decay. "Well, speaka th'devil." The crooked grin that seems to be his trademark crosses over his face again as he opens the door, and steps into the dark. Faction you wish to join: Shades
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