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Saegil
Crew

PostPosted: Sat Apr 23, 2005 7:57 pm


Aziz light
Yet another Q.I havent been noticing it till now, but why is it that when I summen my fusionest to the field she is always missing about 25% of her hp? Yes I've checked if she was healed and she is. I even made another one, and the same thing happens with both. is this just a thing that happens with fusionests?(it doesnt matter what I confine them with either their always missing hp)


I think I know exactly what that is. You see, when you confine your characters onto the field, if the object that they are confined to gives a % boost to the max hp, it only raises the max hp, not the current hp.

Also, when you have a character that is already carrying a weapon that increases HP, again, only their MAX hp is raised. It's like pouring water from a small cup into a bigger cup- tha capacity is raised, but not the water.

I offset this factor by fusing a knight into my character, because they have the skill that restores a % of hp per turn. Or you can simply heal them so that their hp is filled up.
PostPosted: Sun Apr 24, 2005 7:43 am


Jinzouki
the mana human characters receive I think goes towards fusions 3nodding So one could be more compatible with another. As for Fusionists losing 25% of their hp....I'm not sure...I had always thought I forgot to heal her sweatdrop

:S more compatible?

Aziz light


Aziz light

PostPosted: Sun Apr 24, 2005 7:46 am


Saegil
Aziz light
Yet another Q.I havent been noticing it till now, but why is it that when I summen my fusionest to the field she is always missing about 25% of her hp? Yes I've checked if she was healed and she is. I even made another one, and the same thing happens with both. is this just a thing that happens with fusionests?(it doesnt matter what I confine them with either their always missing hp)


I think I know exactly what that is. You see, when you confine your characters onto the field, if the object that they are confined to gives a % boost to the max hp, it only raises the max hp, not the current hp.

Also, when you have a character that is already carrying a weapon that increases HP, again, only their MAX hp is raised. It's like pouring water from a small cup into a bigger cup- tha capacity is raised, but not the water.

I offset this factor by fusing a knight into my character, because they have the skill that restores a % of hp per turn. Or you can simply heal them so that their hp is filled up.

:S Thats sucks, and is pretty strange. why would the stats the weapon raises(like hp) only take effect during battle and not on the isle.
I don't know about the confine but it can defenatly be the weapon, I'll check.
PostPosted: Mon Apr 25, 2005 8:27 am


O.O! I think I finally got the hang of everything. Previous Q's I made seem stupid now o.o;.

Aziz light


Jinzouki

PostPosted: Mon Apr 25, 2005 3:25 pm


Aziz light
Jinzouki
the mana human characters receive I think goes towards fusions 3nodding So one could be more compatible with another. As for Fusionists losing 25% of their hp....I'm not sure...I had always thought I forgot to heal her sweatdrop

:S more compatible?

Every object and every character has a compatability to fuse with anotehr character or item (even mix and match) some are more compatible with others at fusion time indicated from F (worst) to A (best) and S-SSS for absolute best 3nodding the less compatible an item or character is, the more mana it takes to fuse them or any skills sweatdrop
PostPosted: Mon Apr 25, 2005 3:46 pm


Jinzouki
Aziz light
Jinzouki
the mana human characters receive I think goes towards fusions 3nodding So one could be more compatible with another. As for Fusionists losing 25% of their hp....I'm not sure...I had always thought I forgot to heal her sweatdrop

:S more compatible?

Every object and every character has a compatability to fuse with anotehr character or item (even mix and match) some are more compatible with others at fusion time indicated from F (worst) to A (best) and S-SSS for absolute best 3nodding the less compatible an item or character is, the more mana it takes to fuse them or any skills sweatdrop

Yeah I got that just before you posted it. o.o; It seems I figure everything out just before I read your post.

Aziz light


Jinzouki

PostPosted: Mon Apr 25, 2005 4:55 pm


ok 3nodding
PostPosted: Tue Apr 26, 2005 10:59 am


O.o I believe this will be my last question, besides waiting until your phantom is removed from the item, is there any way to steal an item, and then take with you to the isle?

Aziz light


Saegil
Crew

PostPosted: Tue Apr 26, 2005 11:42 am


Aziz light
O.o I believe this will be my last question, besides waiting until your phantom is removed from the item, is there any way to steal an item, and then take with you to the isle?


Nope. But what I usually do if I REALLY want an item is throw a speed boosting weapon I brought in to that phantom so that his turns end faster and steals, then throwing the speed boosting item back to Marona on the Last turn.
PostPosted: Tue Apr 26, 2005 4:21 pm


Saegil
Aziz light
O.o I believe this will be my last question, besides waiting until your phantom is removed from the item, is there any way to steal an item, and then take with you to the isle?


Nope. But what I usually do if I REALLY want an item is throw a speed boosting weapon I brought in to that phantom so that his turns end faster and steals, then throwing the speed boosting item back to Marona on the Last turn.

O.o thats pretty smart. Works better if I use a wicth eh?

Even though I said that was my last Q I had one more, but I forgot what I was gonna ask.

Aziz light


Jinzouki

PostPosted: Fri Apr 29, 2005 10:48 am


I just got my Dungeon Monk to level 50 (but at the moment 60) enabling him to make Dungeons with "Wierd" Enemies but how come the Prinnies in the dungeons have a more high pitched voice than in Disgaea? eek
PostPosted: Mon May 02, 2005 12:14 pm


Jinzouki
I just got my Dungeon Monk to level 50 (but at the moment 60) enabling him to make Dungeons with "Wierd" Enemies but how come the Prinnies in the dungeons have a more high pitched voice than in Disgaea? eek

OMG PRIENIES!!!!!!!I WANNA KILL EM, I WANNA KILL EM!

Ehem...so dungen monks lvl also determine the dungens they will make?
What other classes(special ones such as healer and blacksmiths) depend on lvl to make them more eficient(besides uhh blacksmith cause i know that already).

Aziz light


The Name

PostPosted: Mon May 02, 2005 2:21 pm


Aziz light

OMG PRIENIES!!!!!!!I WANNA KILL EM, I WANNA KILL EM!

Ehem...so dungen monks lvl also determine the dungens they will make?
What other classes(special ones such as healer and blacksmiths) depend on lvl to make them more eficient(besides uhh blacksmith cause i know that already).
If you level them:
Healer=cheaper heal
Merchant=cheaper and better items
Granny & old man = more frequent and higher bonuses
Fusionist=cheaper fusion (I think)

I'm probably forgetting something...
PostPosted: Tue May 03, 2005 10:36 am


Chalco
Aziz light

OMG PRIENIES!!!!!!!I WANNA KILL EM, I WANNA KILL EM!

Ehem...so dungen monks lvl also determine the dungens they will make?
What other classes(special ones such as healer and blacksmiths) depend on lvl to make them more eficient(besides uhh blacksmith cause i know that already).
If you level them:
Healer=cheaper heal
Merchant=cheaper and better items
Granny & old man = more frequent and higher bonuses
Fusionist=cheaper fusion (I think)

I'm probably forgetting something...

I had no idea the geazers did that!
O.o it's gonna be a biznatch to lvl those guys up i think. Those and the fusionest are the only ones I didnt really think got antying better.

Aziz light


Jinzouki

PostPosted: Tue May 03, 2005 11:23 pm


While on the subject, how come it takes such a long time to come across a "wierd" dungeon gonk I gotta scroll for like 5 minutes to come accross a wierd enemy dungeon while others come alot faster sweatdrop
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The Dark Assembly: A Disgaea/Nippon Ichi guild

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