Information:
The Shadow spends his time disguised as a human, trying to topple governments, control markets, destroy religion, corrupt the media and police, and other general evil-mastermind type activities. Due to his nature, actually finding him (even if he stood 2 feet from you) would be practically impossible. He is also a capable psionicist and wizard, and is suspected to have many more powers than anyone knows about. The Shadow Chasers worry mainly about fighting with his minions to thwart his plans, since he rarely does things for himself. He doesn't even see The Fellowship as important enough for his personal attention, let alone their employees. He is suspected to be involved with many evil organizations such as the Discordians, Thelemites, Scientologists, Time/Warner and GreenPeace to name a few. 
Name: The Shadow
Class: Mind_Flayer 15 / Charismatic Hero 3 / Personality 3
Race: Mind_Flayer
Occupation: Stock Broker / World Dominator
Sex: Male
Alignment: Lawful Evil
Size: Medium
Height: 5'11'
Weight: 190lbs
Skin: Mauve
Eyes: White
Hair: none
Stats:
Strength 11 (+0)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 26 (+
cool Wisdom 19 (+4)
Charisma 24 (+7)
Total Hit Points: 108
Speed: 30 feet
Armor Class: 19 = 10 +4 [dexterity] +3 [natural] +2 [class]
Touch AC: 16
Flat-footed: 15
Class Defense Bonus Option: +7 [no stacking with armor]
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 6 [base] +2 [constitution]
Reflex save: +10 = 6 [base] +4 [dexterity]
Will save: +12 = 8 [base] +4 [wisdom]
Attack (handheld): +8/+3 = 8 [base]
Attack (unarmed): +8/+3 = 8 [base]
Attack (missile): +12/+7 = 8 [base] +4 [dexterity]
Grapple check: +8/+3 = 8 [base]
Reputation: +7 = 4 [base] +3 [renown]
Action Points: 239 (lifetime)
Languages: Abyssal Celestial Common Illithid (Mind Flayer) Beholder Spanish Infernal Undercommon French Hindi German Polish Arabic Japanese Chinese
Talents:
Charm (humans)
Fast Talk
Feats:
Augment Summoning
Personal Firearms Proficiency
Spell Focus (Conjuration)
Deceptive
Meticulous
Point Blank Shot
Simple Weapon Proficiency
Renown
Minions
Obscure Knowledge
Skills:
Appraise Int 8
Balance Dex* 4
Bluff Cha 19
Climb Str* 0
Concentration Con 8
Computer Use Int 16
Craft (Writing) Int 12
Decipher Script Int 11
Diplomacy Cha 20
Disguise Cha 12
Drive Dex* 7
Escape Artist Dex* 4
Forgery Int 13
Gather Information Cha 17
Hide Dex* 4
Intimidate Cha 20
Investigate Cha 8
Knowledge (arcana) Int 14
Knowledge (behavioral sciences) Int 10
Knowledge (business) Int 12
Knowledge (current events) Int 10
Knowledge (earth & life sciences) Int 9
Knowledge (history) Int 13
Knowledge (psionics) Int 15
Knowledge (physical sciences) Int 9
Knowledge (religion & theology) Int 20
Knowledge (streetwise) Int 10
Listen Wis 7
Move Silently Dex* 4
Perform (Oration) Cha 16
Profession (Stock-broker) Wis 13
Research Int 13
Search Int 12
Sense Motive Wis 4
Spot Wis 8
Survival Wis 4
Treat Injury Wis 12
Tumble Dex* 6
* = check penalty for wearing armor
Mind_Flayer:
* Brain-eating, tentacle-faced Aberrations with powers of mental domination. darkvision to 60 feet; monster class skills are bluff, concentration, craft, intimidate, knowledge (all), listen, move silently, profession, and spot.
* Level 1:First hit die; +2 int; 2 tentacles 1d4 + strength bonus, +1 natural armor
* Level 2:+2 str, telepathy 10 feet
* Level 3:Second hit die; +2 wis, psionics (detect thoughts, levitate) at will
* Level 4:+2 con, mind blast 1/day (1 creature, 1d4 rounds)
* Level 5:Third hit die; +2 int, 3 tentacles, psionics (suggestion) at will, telepathy 60 feet
* Level 6:+2 dex, spell resistance 10 + monster class level; +2 natural armor
* Level 7:Fourth hit die; +2 cha, psionics (charm monster) at will
* Level 8:Improved grab, mind blast 3/day (10 foot cone, 1d4 rounds)
* Level 9:Fifth hit die; +2 int, 4 tentacles, telepathy 100 feet
* Level 10:+2 wis, +3 natural armor
* Level 11:Sixth hit die; +2 cha, mind blast 3/day (30 foot cone, 1d4 rounds)
* Level 12:Extract brain, psionics (plane shift 1/day); mind blast 3/day (30 foot cone, 2d4 rounds)
* Level 13:Seventh hit die; +2 int, +2 dex
* Level 14:+2 wis, mind blast at will (60 foot cone, 3d4 rounds)
* Level 15:Eighth hit die; +2 cha, psionics (astral projection, plane shift) at will
Aberration:
* Strange being.
* Don't become undead or contract lycanthropy.
* Immune to spells that typically affect only humanoids, such as charm person or hold person.