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Posted: Sat Jul 15, 2006 10:33 pm
Now all we need is BOWP... If she could finally finish her damn corvette!! stare
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Posted: Sat Jul 15, 2006 10:38 pm
I bet the two of us could help with that. . . >.> <.< Oh wait, that's the side of me who loves creation.
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Man-Hungry Conversationalist
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Posted: Sun Jul 16, 2006 1:42 am
who wants to yell at her?
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Posted: Wed Jul 19, 2006 12:43 pm
Pilot Name: “Jet” Howaito Genre: Aerojocks Occupation: Corvette Fighter Pilot (Aerojock) Race: Human Age: 18 Gender: Female Height: 4'6" Weight: 89 lbs
Body: 9 Mind: 9 Soul: 3
Health Points: 60 Energy Points: 60 Combat Value: 7 Defense Value: 5
Weapons: Sporting Blaster: 10 damage, concealable, short-range.
Attributes: Extra Attacks: 1 Features (tattoos & mohawk): 1 Gun Bunny (Dead Eye, Steady hand): 2 Heightened Awareness: 1 Highly Skilled: 2 Own a Big Mecha: 4 Personal Gear: 1 (2 studded leather flightsuits with helmets, 2 sporting blasters) Servant: 3
Defects: Marked (eye patch, tattoos, mohawk): 1 Sensory Impairment (one eye): 1 Significant Other (big brother): 2
Skills: Navigation (Astrogate): 1 Mecha Piloting (Fighter): 4 Heavy Gunnery (Mecha): 3 Ranged Defense (Mecha): 1 Pilot Description: Jet is a tiny, young pilot, who wears a studded leather flightsuit and has a green Mohawk. She lost an eye when she was younger, prior to her training, and now wears a studded leather eye-patch to cover the healed-over injury, though there is a visible scar running just over and under the patch. Her entire body is tattooed, though only the tattoos on face and head are visible in her flightsuit. The tattoos extend from the backs on her hands to the tops of her feet and up onto the sides of her shaved head and cheeks. Her brother entered the corps at the same time. They have training in different areas, but have managed to get this assignment due to their special relationship and ability with this particular Corvette Fighter model.
Servant Stats: Name: “Spike” Howaito Race: Human Occupation: Turret Gunner Age: 21 Gender: Male Height: 5’6" Weight: 137 lbs
Body: 7 Mind: 5 Soul: 3
Health Points: 50 Energy Points: 40 ACV: 6 DCV: 4
Weapon: Sporting Blaster: 10 damage, concealable, short-range.
Attributes: Combat Mastery: 1, Highly Skilled: 2 Defects: Physically Unappealing: 1, Red Tape: 2, Marked: 1 Skills: Heavy Gunnery (Mecha): 4, Gun Combat: 2, Ranged Defense (personal only): 2
Servant’s Description: Spike is Jet’s older brother and her turret-gunner. He is short and pretty ugly, has a green Mohawk, has tattoos not unlike his sister’s, wears a studded leather flightsuit, likes punk music and is usually mean. He pretty much follows Jet, does what he needs to in battle and protects her. He’s a pretty good Gunner too, and dangerously over-protective. The word "HARDCORE" is tattooed on the side of his head.
Mecha Stats: Mecha Name: Twin-gun Turreted Corvette Fighter Mecha Level: 4 Mecha Points: 0/80
Statistics: 100 Structure 40 Armor 45 Shielding +2 Initiative +1 Defense Combat Value
Weapons: Forward LR Pulse Cannon: 60 damage, auto-fire, long range, fixed (forward), limited shots (6 per burst) Forward AP Autolas: 60 damage, auto-fire, fixed (forward), penetrating, limited shots (3 per burst) MR-AP Homing Missiles: 45 damage, homing, penetrating 2, stoppable, UWD: sensor locking (jammable) Turret MR Pulse Cannon: 60 damage, auto-fire, limited shots (6 per burst) Turret AP Autolas: 45 damage, auto-fire, penetrating, limited shots (3 per burst)
Attributes: Accessories: 2 (comm-links) Extra Capacity: 1 (turret gunner) Force Field: 3 (-45 damage) Hardened Armor: 4 (-40 damage, reduces penetration) Life Support: 2 Maneuver Bonus: 3 Sensors: 2 Space Flight: 3 Special Equipment: 1 (Twin-gun Ball Turret) Toughness: 3 Weapon Attack (LR Pulse Cannon): 4 (60 damage) (auto-fire, long range, fixed, limited shots (6 per burst)) Weapon Attack (Homing MR-AP Missiles): 4 (45 damage) (homing, penetrating 2, stoppable, UWD: locking through sensors (jammable)) Weapon Attack (AP Autolas) 3 (60 damage) (auto-fire, fixed, penetrating, limited shots (3 per burst)) Weapon Attack (Turret MR Pulse Cannon): 4 (60 damage) (auto-fire, limited shots (6 per burst)) Weapon Attack (Turret AP Autolas) 3 (45 damage) (auto-fire, penetrating, limited shots (3 per burst))
Defects: Awkward Size: 2 Crew Requirement: 1 Owned by a Megacorp: 1 No Arms: 2 No Ground Movement: 2 Noisy: 2 Start up time: 2
Mecha Description: This Corvette Class Fighter is equipped with a single dorsal turret that can fire to the rear, top or sides of the ship. It is actually a smaller model Corvette, but is still larger than most fighters. The turret has two guns, one is a medium-range Pulse Cannon, the other an armor-penetrating Autolas. The front of the vessel is equipped with a long-range Pulse Cannon and armor-piercing AP Autolas plus medium-range AP homing rockets, which are launched from forward-facing tubes on the sides. In addition to the required identification, insignia and such, this Corvette also has a shark mouth painted on the front.
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Posted: Wed Jul 19, 2006 12:44 pm
pirate Well, tell me if I did anything horribly wrong making Jet, Spike or their Corvette. cool
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Posted: Wed Jul 19, 2006 1:16 pm
BloodOnWhitePetals pirate Well, tell me if I did anything horribly wrong making Jet, Spike or their Corvette. cool Just did the math, your character has 56 Character points spent after defects. . . And the servant has one point to spend. . .
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Man-Hungry Conversationalist
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Posted: Wed Jul 19, 2006 2:57 pm
Thanks. I'll check and fix it. 3nodding
So the Corvette looks nice? wink
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Posted: Wed Jul 19, 2006 6:14 pm
BloodOnWhitePetals Thanks. I'll check and fix it. 3nodding So the Corvette looks nice? wink It looks fine, excepting the fact that it assumes two people are gonna operate two turrets AND fly it. Or does it have AI?
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Man-Hungry Conversationalist
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Posted: Wed Jul 19, 2006 7:07 pm
Punk Fox TH BloodOnWhitePetals Thanks. I'll check and fix it. 3nodding So the Corvette looks nice? wink It looks fine, excepting the fact that it assumes two people are gonna operate two turrets AND fly it. Or does it have AI? There's only 1 turret, it has 2 guns. Spike can't operate both in 1 turn yet... Jet can only operate 2 of her 3 weapons per turn, her weapons controls are built into the steering mechanism.
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Posted: Wed Jul 19, 2006 7:35 pm
Ahh yes, the joys of turret gunners.
Usually Corvettes have a dedicated pilot and a dedicated turret gunner.
Okay, lemme get this off the flight deck and away we go...!
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Posted: Wed Jul 19, 2006 8:29 pm
I'm going to make some quick mods to Jet and her Corvette, it should only take a sec.
I also noticed that you guys should have 15 points per level of Force Sheild, not 10 like armor.
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Posted: Wed Jul 19, 2006 9:22 pm
am i posting a reply to reico? or what's going on?
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Posted: Wed Jul 19, 2006 9:41 pm
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Posted: Thu Jul 20, 2006 5:31 am
http://www.military-quotes.com/ranks/air-force-rank-insignia.htm
This may help with all the ranks.
I'm assuming our XO would be a first lieutenant, and then our commander is a captain?
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Man-Hungry Conversationalist
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Posted: Thu Jul 20, 2006 6:31 am
I know what the standard ranking is for armed forces today. In this setting, Captain implies you are commanding a frigate, which is a capital vessel that has its own hyperspace drive, and usually has a number of turrets and the like.
Don't get me wrong, I appreciate the help, but lemme run the universe the way I have it. Sure my rankings are weird, but they make sense once you look at all of them.
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