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Posted: Fri Jun 16, 2006 11:51 am
Ok, undead can certainly be used if you wish, the last time I played we had quite a nice little army of them actually. Now golems... if you have enough money to be able to make or buy one at start, then yes... but once the adventure starts, there isn't much time to take out to make one along the way. So yes, but you still have to pay for them out of starting gold... preexisting undead too.
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Posted: Fri Jun 16, 2006 12:19 pm
TionneDawnstar History can come out during roleplay if you'd like, I don't need to ok that. I would like a picture though, just to enrich the experiance for everyone. Accepted!Would a detailed appearance work? I can never seem to find a picture that fits what I think my characters owuld look like.
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Posted: Fri Jun 16, 2006 1:41 pm
well, I have a hooded lantern and like, 5 pints of oil.
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Posted: Fri Jun 16, 2006 1:43 pm
Sure! Just as long as everyone has a good idea for how he looks ^_^
Ok... this should be interesting!
Oh! And I let you remake characters if your's gets killed off, I know some DM's do like... death match or something lol. Just so you know biggrin
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Posted: Fri Jun 16, 2006 1:45 pm
I'm a little nervous about my character, since his AC is low. But he does have a 50% chance of being missed hehe. Though he has a 20% miss chance too, doing 6D6 damage sooo makes up for it in my opinion hehe.
If someone dies, can we make a new character?
nevermind hehe
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Posted: Fri Jun 16, 2006 1:56 pm
Have you ever campaigned in the Underdark?
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Posted: Fri Jun 16, 2006 2:18 pm
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Posted: Fri Jun 16, 2006 2:32 pm
Briefly, yeah, and in the words of my wizard "It sucks" xp
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Posted: Fri Jun 16, 2006 4:03 pm
It does, especially if you don't have darkvision. Hopefully we will have a wizard along, that spell is very handy
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Posted: Fri Jun 16, 2006 4:07 pm
hehe permanency spell, darkvision!! hehe. Yeah, I think human eyesight is like a human's biggest negative. Because an extra feat is really nice, and while you don't get any bonuses to your stats, you don't get negatives either.
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Posted: Fri Jun 16, 2006 8:40 pm
Yeah, I agree. I hardly ever play humans really, most of my characters are elves or half elves... but that nick to Con really sucks!
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Posted: Sat Jun 17, 2006 1:16 pm
TionneDawnstar Ok, undead can certainly be used if you wish, the last time I played we had quite a nice little army of them actually. Now golems... if you have enough money to be able to make or buy one at start, then yes... but once the adventure starts, there isn't much time to take out to make one along the way. So yes, but you still have to pay for them out of starting gold... preexisting undead too. Totally sweet!!! I'll have my character, familiar, golems done in a few hours. Found a rather cool thing for the skeleies. The party will love it. twisted
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Posted: Sat Jun 17, 2006 1:22 pm
[ Message temporarily off-line ]
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Posted: Sat Jun 17, 2006 8:25 pm
Well... the familar doesn't seem much like a familiar, but rather another character. I know that there is an improved familiar feat that allows you to take undead familiars, but not something with fighter levels. I'm rather confused about that and would appreciate some books and page numbers, but I'm pretty sure he can't qualify as a familar. The skeletons are alright, as long as you are of sufficent level to case the spells required to make the booby traps, then I have no problem with them. The golems however, I'm not sure about them, mostly just because I've never seen the templates for those specific golems, references for them would also be appreciated. I'm just afraid some of it might be a bit overpowered. However, the wizard himslef is fine, and accepted... I just need to know as a dm how to handle golems I don't know.
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Posted: Sat Jun 17, 2006 9:00 pm
TionneDawnstar Well... the familar doesn't seem much like a familiar, but rather another character. I know that there is an improved familiar feat that allows you to take undead familiars, but not something with fighter levels. I'm rather confused about that and would appreciate some books and page numbers, but I'm pretty sure he can't qualify as a familar. The skeletons are alright, as long as you are of sufficent level to case the spells required to make the booby traps, then I have no problem with them. The golems however, I'm not sure about them, mostly just because I've never seen the templates for those specific golems, references for them would also be appreciated. I'm just afraid some of it might be a bit overpowered. However, the wizard himslef is fine, and accepted... I just need to know as a dm how to handle golems I don't know. All good points. I'll try and answer in the proper order go according to the sentances. I'm going to correct the fighter thing, what I ment was that, that was his class in life, it actually has no use to him as a familiar, meaning I never applied even a point on him that was fighter based. The skeletons are trapped with a spell made in rune form (I think I posted the feat somewhere in the Awsome Feat thread in this guild). The golems where form a Dragon magazine my friend gave me when he learned about my love for private armies and constructs, the issue #341 March 2006 page 40-45, I put all of the notes on the bottom of the page for each golem (weakness included). I think the golems are under the dm's control outside of battle but still with the comand of the master, but knowing that I'm just gonna have then wandering, carefully, and inconspicously in a 30-40 ft around/behind me, and will only be seen by the others in battle when they are signaled (the only 2 in Dimitri's comapany or in plane sight will be the only 2intelligent ones 1] Brendon 2]Tinner). Hope that clears up some of the confusion, if not, I'll try my best to eased them away. If, by the time the campaign starts and it's still causing problems, I'll just drop 2 or all the golems or replace them with skeletons.
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