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Posted: Thu Jul 07, 2005 8:42 pm
Mel seemed to pause for a moment as the bubble cerrounded the arena, but smirked to herself once it was clear, and the crowd was dimmed to a dull shimmer of noise, her concentration going onto the battle at hand. Smirking to herself she floated before she took her dagger in hand, and with a soft laugh she charged at her opponent, not letting faces or anything distract her this time around.
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Posted: Thu Jul 07, 2005 9:07 pm
Melantha attacks using her ruby dagger:
1d6= 1 1 + 5 (dagger) + 17= 23
23< Alaynias defense of (17+ 8=) 25.
No damage dealt from the attack.
* The dagger strike was not a successful hit and does not cast Fire Bullet on Alaynia.
*The dagger strike was a not successful hit and does not cast Healing Light on Melantha.
_________________________________________________________________
It is now Alaynia's attack.
EDIT (I'm sorry girls. I completly forgot about the sash!)
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Posted: Fri Jul 08, 2005 1:44 am
Alaynia had been prepared for the blow and had attempted to dodge the attack. She nearly felt a bit of heat hit her, but it missed as she moved out of the way of the attack.
Deciding to give a few of the items she had found in Nowhere a try, she pulled from her bundle of nine tails two items. One was a blue scroll, and the other was a greyish stone with a black arrow seemingly etched into it. Instead of rushing the other dream, she merely began to cast the spell provided upon the blue scroll. At the same time, the black arrow of the stone seemed to darken a bit. Behind the Spirit Deejarne, a watery spear emerged and seemed to remain for a moment. In a mere second, a dark bolt of energy also formed and seemed to merge with the watery spear.
"...fighting fire with water... how stereotypical of me..." Alaynia uttered in a whisper as the two abilities hurtled towards her opponent.
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Posted: Fri Jul 08, 2005 5:23 pm
idea Alaynia has discovered Combo Casting idea
idea Alaynia's Spells have combined to create a new magical Force idea
As the Spear of Waves and Shadowstrike spells are combined, a odd silver sort of glow emenates from the two magical arrows. Twisting and twining about one another they reform into a silver grey arrow that rockets out to strike at Melantha.
Alaynia has cast Dark Water Arrow on Melantha.
Arrow damage dealt= 16
Luck roll Vs. Poisoning:
9 + 7= 16. 16 = 16, Melantha successfully resists poisoning.
50 Health - 16 Damage = 34 health left for Melantha.
___________________________________________________________________
It is now Melantha's attack.
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Posted: Fri Jul 08, 2005 7:17 pm
Mel seemed to gasp suddenly as her eyes widened and the power slammed into her, effectivly causing her to fall back and almost lose grip on her dagger. Sitting up with a slight spin of vision, she opened her eyes to glare at the other Deejarne. Standing slowly, she tried to decide what to do, and dimly noted how the other creature combined two forces.
"I wonder..." She said softly as she looked to her dagger, the burn in her hand showing underneath the gleaming metal. Shaking her head she tried to think and knew she wouldnt be able to get past the deejarne's defences so she had a different plan. Closing her eyes she kept away and used her powers to summon a fern sheild, her mind smiling as than she continued swiftly onto combining it with her true powers, the powers of a fire deejarne, she tapped into the Ember Weilder.
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Posted: Fri Jul 08, 2005 7:53 pm
Melantha uses a Combo Attack
Melantha casts Fern Sheild and summons a leafy sort of sheild for 3 rounds to protect her. Her defense is raised by +1.
Melantha attempts to summon a Ember Weapon. 50% chance of failur. % roll: 78%. Melantha succeeds in summoning a Ember weapon and her attack is temporarily upped +10.
___________________________________________________________________
Alaynia may attack.
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Posted: Fri Jul 08, 2005 8:08 pm
Immediately after she had used the different spells, Alaynia felt the scroll seemingly disappear from her hand, as well as the runestone. Yet somewhere deep inside of her, she felt that she could still call upon the different spells if the need came up again.
From the spot in which she hoovered over, she watched the other with careful eyes. It seemed that this worthy adversary knew a few tricks of her own. A small smile curled upon her lips as she watched as a sort of plant protectively wrap itself upon the Deejarne's form. Yet her eyes seemed to widen in great surprise as flame was soon forged into a weapon within the other's hands. The mere heat seemed to reflect upon Alaynia's calm ocean eyes.
"...I am impressed..." she said in her soft voice. Yet this seemed to be as good a time as any to make her own move. As was her favorite trick, the Spirit rushed to the Fire Deejarne, her three sets flapping as fiercely as they could. When she drew close enough, she shut her eyes and concentrated upon teleporting behind the other (which was not more than three feet behind). In an instant she was no longer in front of Melantha, but instead was behind her. Using her currently bundled up tails in a slightly wrecking ball fashion, she swung the mass at her. Alaynia didn't want to linger too long, so she retreated back quickly, but not without summoning the watery spears and dark bolts she had used initially upon the opponent. Once more, the abilities combined as they had initially, and soon were sent at the other.
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Posted: Fri Jul 08, 2005 8:23 pm
Alaynia uses a Combo Attack.
idea Alaynia has Discovered the Attack of Oppertunity idea
(An attack of oppertunity is a move that specific dream powers can grant in the right situation. It raises the dreams attack by +3 for that single attack, but does not increase the attack for any following attacks and can only be used once in any given battle against a foe)
Alaynia attacks Melantha. 18 + (1d6) 4 + (attack of Oppertunity) 3= 25.
25> Melanthas defense of 17
25-17= 8 damage dealt to Melantha.
Alaynia combines Spear of Waves and Shadow Strike to create Dark Water Arrow. Damage roll= 20 Poison Damage dealt.
20+8=28 Damage total dealt to Melantha.
34-28= 6 health left for Melantha.
Melantha may be poisoned by the attack! Luck roll to resist Poisoning:
9+ (1d12) 2= 11.
11< 20. Melantha has been Poisoned!
__________________________________________________________________ It is now Melantha's attack.
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Posted: Fri Jul 08, 2005 8:33 pm
((figures...every single time...well Mel isnt gonna fight after this... xd ))
Feeling the attack slam into her once again, Mel fell to her knees, the poison setting in as she knew she had little time left. Her breathing was labored as she slowly moved up, her face stone cold though her eyes burned with tears, her emotions setting fourth eight balls of flames that appeared around her, the fire weapon igniting. She made her move slowly, though her mucles clenched as she clearly was ready to make a stand, and she held up her dagger.
The flames of her powers swarmed around the glowing dagger, the small weapon seeming to grow as the flames worked around it, and she hoped they would stay, she didnt want a failure. Using the attack around with her dagger, she moved to jump up, also pulling out her hand as she summened her rune, ready to have one last attack as she knew it was all over after this turn.
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Posted: Fri Jul 08, 2005 8:56 pm
Melantha Uses a Combo Attack.
50% chance of Melanth'as Ember weapon failing: 59% Melantha's Ember Weapon remains stable.
Melantha attacks useing her Ember Weapon and Ruby Dagger.
17 + 10 (Ember Weapon) + 5 (Ruby Dagger) + 6 (1d6)= 38
38> Alaynias defense 27.
38-27= 11 Damage dealth to Alaynia's health.
*Melantha's attack with the Ruby Dagger was a Success. The Ruby Dagger Casts Flame Bullet on Alaynia.
2d6= 4 damage dealt to Alaynia.
*Melantha's attack with the Ruby Dagger was a success. The Ruby Dagger casts Healing Light on Melantha.
1d6= 5 Health restored to Melantha.
Melantha Casts Flare Surge on Alaynia. Melantha's attack was successful with a 38.
38+ 22(5d6)= 60
60-27=33 Damage dealt to Alaynia.
33+ 4+ 11= 48 Damage dealt to Alaynia.
48-45= -3 Health left for Alaynia.
____________________________________________________________________
Melantha is Poisoned and takes 1d12 damage from the poison.
1d12= 10 damage taken.
6-10= -4 Health left for Melantha.
____________________________________________________________________
(( confused question ))
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Posted: Fri Jul 08, 2005 8:59 pm
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Posted: Fri Jul 08, 2005 9:03 pm
Feeling her head spin, Mel dimly watches as her attack hits before she feels herself falling, the poison finally taking effect as it attacked at her body. The pain was brurning, and as she fell back her weapons fell from her hand and she looked to her hands, they were blurred beyond reconization. Blinking once again she fell back, her body failing to keep the fight against the attack as she felt her helth deplete fully, her body turning against her after her last stand. All she could think about as she fell was simply, 'Again...?' before she could only feel cold darkness...
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Posted: Fri Jul 08, 2005 9:06 pm
It was an onslaught of fierce and heated attacks. In fact, each of the attacks seemed to feel like they were burning her fur. It was not a feeling which Alaynia could truly say she liked. In fact, the sense of such pain was something she had never dealt with prior. Such a new sensation was rather overwhelming, and soon Alaynia found herself fallen to the floor, nearly reaching whisp state.
Yet something happened which even Alaynia did not seem to hold control over. The greenish runestone (Raidho) began to glow. Not really having full knowledge as to what it did, she was somewhat surprised to find that she was no longer near whisp state. Instead, she felt far better than she had when she had been hit with the onslaught of attacks.
"...what happened?" she asked, her voice still remaining a whisper.
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Posted: Fri Jul 08, 2005 9:14 pm
Alaynia has been revived by the rune stone Raidho. (Due to careful consideration a new rule will be added to the Training Arena list that will forbid the use of reviving powers and items due to the fact this grants the defeated dream a slightly unfair advantage over their opponent and this is a single combat type event.)
With the dust settled and Melantha unconscious upon the feild, a pair of Celestial dreams rushed out to collect the fallen combatabt and carry her back through her gate to be tended to before her release.
The bubble field over the arena remained in place, but the obvious roar of the crowds approval filtered through to a dim rushing sound as the strange voice over the speaker murmured softly.
"And here we have it folks! Our first victor in the Arena! Congradulations Alaynia!"
__________________________________________________________________
The Arena will now be cleared and prepared for the next battle.
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Posted: Fri Jul 08, 2005 9:33 pm
Still a bit confused as to what happened, Alaynia blinked as she watched the other dream be quickly wisked away. Reaching out a hand in a hesitant manner, she found herself to be voiceless.
...I wanted to tell her she fought well... she found herself thinking, knowing it was too late to say such things. Finding a bit of comfort upon petting the feathers clipped to her ear, she sighed deeply. The Spirit Deejarne was still stuck for why she was revived in such a manner while the other who had beaten her down had suddenly fallen down fainted as well.
Now with new questions upon her mind, it seemed that this trip to the Arena had done what it was supposed to. Afterall, now pondering upon such questions prevented her from worrying over her sister, Ansuz.
As she herself was quickly wisked away by those who were preparing to prepare for the next spar, she couldn't help but wonder Will I run into that dream again?
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