|
|
|
|
|
|
Posted: Sat Jun 17, 2006 8:09 pm
Oh, you edited your profile! Kewl! And the sig is neat, too. Don't worry, we'll introduce Catsue soon! sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jun 21, 2006 6:14 pm
I've moved your post here so you can put your profile in first. Thanks! Waterkin from the next cell you hear a small voice say" People ! there are people! oh please let me out Please! "
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 23, 2006 9:11 pm
Waterkin My name is Lucrishea I wear a thin invisable plastic bag thingie on my fins. It makes sure my fins dont drie out. It's air tight and full of water. I am a mer girl. I have healing, teleportaition and I can talk to animals. I have some parachutes and I have six walkie talkies. Great so far. What are your weaknesses? Maybe something to do with needing water a lot?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 27, 2006 6:41 pm
General info: Waterkin made Elfquest instead of joining Portals.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 06, 2006 5:35 am
Eve-is an adult female of her alien race she looks similar to a Geisha on Earth. She is rather atractive with longer black hair and a nice hue of blue eyes to go with it. She is looking for her friend Sylia or Priss... (found)
Powers- Eve gained her powers from her race (Alien) so she has the powers of Teleportation (objects, people) and a power to heal.
Skills- Alchimest (poisions), Weapons (Fans) she can wield two because she is ambidextrous, and she is begining to learn to use a gun.
Flaws-Eve has a delustion of being hunted by an unknown figure, many people are his acomplices so she has to be on the look out at all times!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Sep 06, 2006 12:49 pm
Parami Eve-is an adult female of her alien race she looks similar to a Geisha on Earth. She is rather atractive with longer black hair and a nice hue of blue eyes to go with it. Powers- Eve gained her powers from her race (Alien) so she has the powers of Teleportation (objects, people, and portals) Skills- Alchimest (poisions), Weapons (Fans) she can wield two because she is ambidextrous, and she is begining to learn to use a gun. Flaws-Eve has a delustion of being hunted by an unknown figure, many people are his acomplices so she has to be on the look out at all times! Welcome!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Dec 06, 2006 7:19 pm
So my friend should be joining up soon eh? She'll be intresting to play with burning_eyes
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 07, 2006 10:34 am
I heard that Parami xd anyhow yes I will be "intresting" to play with as you say heart Kris Bea Persephone Haven otherwise known as Priss lived a peaceful life on her over populated home planet of Su’ Nev until the age of twelve, where she was then shipped off to the ‘sister’ planet named Mo’ Nev where the young Priss Haven proceeded to be trained as a soldier for her home world. Being very athletic for her age Priss was soon placed in a special project that was simply code named ‘Vice’, the experiments that were performed on the young girl were classified as ‘successful’ and soon Priss was released on her first mission at the age of fourteen. After many years of bloodshed and strife the war between Su’ Nev and its rival world Quip finally came to an end, and as such all soldiers were decommissioned which on the planet of Su’ Nev meant having all of their training wiped from their memories—which in some cases lead to unforeseen complications. Powers - Priss gained her powers from excessive experimentation on her genetic coding (mutant) with her altered genetic materials she gained the abilities of Basic Elemental Energy Blast (Fire, Wind, Water, Earth, and Ice), Limited Elemental Shielding (Can create a small shield that can take a one or two shots from a gun or a few slices from a sword, the shield is normally made of quickly rotating snow or sand), Natural Weaponry (a very useful power that allows Priss to manipulate the metallic elements inside her own body, which allows her to create a small dagger or short sword from her own blood, this power however is very painful and can cause Priss to faint if she tries to make too large of a weapon or if she uses the power too often, which can make it unpractical.) and limited Shape Shifting (unbeknown to Priss she has the ability to shape shift, however she can only change her appearance to a limited degree meaning one other female form that is very similar to the one she has naturally. However she only uses her shape shifting ability when her major flaw takes hold. Skills - Fighting (a form of hand to hand combat that resembles that of shotokan karate and jujutsu on Earth), Acrobatics, Music (as part of their training on the sister planet of Mo’ Nev all soldiers were made to take up an instrument to help them with their hand dexterity and also as a way to relieve stress after training and missions. Priss loves to listen to music that resembles techno on Earth however she plays a small instrument called a ‘zephyr’ which would be classified as a ‘woodwind’ by Earth musical standards and resembles a device called a ‘flute’.) Weaponry (Priss is most adept with bladed weapons such as knives, daggers, dirks, short swords, and other variations of longer bladed swords such as scimitars and buster swords, she however can use firearms but she finds them distasteful and harder to use than bladed weapons.) Flaws - One of the major flaws of Priss is that due to the genetic experimentations that were performed on her and then the added task of the mandatory memory wipe that was done on her left Priss with a severe split personality disorder that causes her shape shifting ability to involuntarily kick into use which literally brings her ‘other identity’ in existence, however Priss is aware of her other half and is very protective over the ‘other girl’ and considers her to be her closest friend yet she doesn’t realize she is both persons (The name of her ‘other identity’ is Sylia Vicehaven whom has no idea how to fight and at times is frightened to the point of tears and complete hysteria. Sylia has a speech impairment, which at most times is cute because she stammers and is very self-conscience about her speech which leads her to blush and become shy if she has trouble with certain words. Both Priss and Sylia suffer from delusions where they actually see the other ‘person’ as if they are there with them the whole time.) Priss also has a phobia of the dark, which is moderate but tends to lead her to hyperventilate and become so uneasy that she becomes violent and is more quickly to attack even if it is just the wind. Priss is also overconfident and cocky which makes her a very blunt person, which at times gets her into trouble. Kris "Priss" Haven Sylia Vicehaven
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Feb 01, 2007 8:07 pm
Name:Cael Description: Cael is six and a half feet tall. He is a Vah-Shir, which is a humanoid cat like species. Cael looks like a humanoid tiger. Cael is well toned and muscular, he is a natural warrior.
Power- Summons magical throwing axes extra functioning limb (tail) vision (day and night) armored Berserk:When hes fed up by actions of others or situations he goes into a state of heightened Strength and Speed, however has little control of who he is directing it towards. Roar:a spell that lets Cael push back and knock down enemies by roaring. Root: A spell that enables Cael to summon natures Strength to stop those targeted in their tracks.
Skills: fighting (hand to hand and swords), fishing,acrobatics,weaponery,metal work, throwing axes/knifes
Character flaws: appearance unusual,compulsive,inconvient size-large,speaks only when necesary or feels like talking
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Mar 14, 2007 9:31 pm
BurakkuRose *coughs some* Oooookaaaaay I decided to give a little 101 on Vah Shirs since I think there might be a slight misunderstanding about them (among some of you, not Ripley of course, since she told me to write this little lecture). Alright to begin, I think most of you understand that the Vah Shir are a cat like people, and ONLY a cat like people, not reptilian or any other sort of variation. They do come in different forms, such as tiger (like Cael), also there is the lion type, the panther, the big spotted cat (leopard), and the different fur colored large cats such as black/white/red tigers and others. Well to continue on with the class I will give a history of the wonderful Vah Shirs *clears throat*  HistoryThe Vah Shir are a tribal, community orientated race. They rely on each others skills and protection and possess a strong bond with others of their kind. They were originally the descendants of the Kerrans, a race of cat people that a small tribe of were magically transported to the moon of Luclin. The exact circumstances of their teleportation are unknown to much of Norrath but it is believed to be due to a magical experiment conducted by the Erudites. It is thought the Kerrans original home was taken by the Erudites during this uncertain time and for this reason it is believed Erudites will not find themselves overly welcome in their descendants city. Beserk ModeExcept to the Erudites the Vah Shir are a very tolerant people and many races that are not normally accepted on Norrath are allowed into their city of Shar Vahl. Even Trolls, Ogres and Dark Elves will find a home there, if they are willing to prove themselves as worthy of their care and respect. Despite their open attitude to the 'evil' races, the Vah Shir are considered a people aligned with the good races of Norrath, and are accepted into their homelands. Building strong connections based on trust and mutual benefit are an important principle of Vah Shir diplomacy, on the reopening of the portal to Luclin many became residents of other cities and settlements. It is common for their companions to be very varied in attitude and beliefs, with a Vah Shir able to calm the tension between even a Dwarf and Dark Elf. Solving problems the Vah Shir Way ^_^Proof of Honour and Strength are very important within their society, in a similar way to the Barbarians their powerful and noble Warriors are highly respected, and often granted significant status and rewards within their own guild. The Vah Shir join their guilds at a very early age, after taking a small test to be granted citizenship. They often stay within the ranks of the guild even when they are more able and experienced and than the trainers they accept tasks from. Vah Shir consider serving their King and City a duty and great privilege, many of those seen on Norrath are on a mission with the blessing of their guild. It is very rare for them to abandon their teachings and venture out alone, without first going through their basic training and achieved citizenship of Shar Vahl. The Vah Shir commonly choose the path of a Beastlord or Warrior, though they have guilds which teach a great variety of abilities and skills. While it is true they have many choices open to them for a Tribal society, through their dislike of research and writing they have gained no knowledge of the Arcane, or the required Worship and Dedication to a deity to become a Cleric or Paladin. All their experience and knowledge is passed down verbally and through art and song, the Vah Shir only agree to keep written records when it is necessary to aid a young Shir's memory or to ease contact with another race. Unusually for such a civilised and advanced society, the Vah Shir are somewhat primitive and tribal in magic and religion. They believe in spirits and unseen forces and their Beastlords and Shamans are thought to call upon a kind of mystical power from their ancestors. No Vah Shir are known to follow a Norrathian deity and in the eyes of the other races are considered to be Agnostic. The Vah Shir also have an affinity for nature similar to the Wood Elves and the bond between a Beastlord and Warder is often greater than between any other. It is said that on a Beastlords death their Warder will remain protectively by their side, until such time as they can be resurrected or recovered by a companion or their own kind Und (yes 'und') that is a history of Vah Shirs. Moving on to a race of peoples known as Iksar (who are made up of lizard type creatures) which some people (I don't know how) are confused with the Vah Shir race. Soooo here is a run down on the Iksar.  HistoryThe Iksar are a reptilian race which calls the continent of Kunark home. The Iksar were once slaves to the extinct (at least they are believed to be on Kunark) Shissar, until a plague of unknown origin killed their Shissar masters. The Iksar recovered from their time of slavery with remarkable strength and determination. They built a proud and powerful Empire which became so mighty it caught the attention of the Dragons of the Ring of Scale. So much attention the Ring of Scale believed they had to act before the Iksar became so strong they could never be challenged. The Iksar waged war with the Ring of Scale, and in the process their capital city of Sebilis was lost to them. To be haunted by the fallen and ruled by the Dragon who lead the assault against the Empire, Trakanon. The descendants of the remaining Iksar have rebuilt in the city of Cabilis and the shattered Empire is once again recovering its fortunes. The Iksar are still a war like people and are naturally well suited to the rigors of battle and combat training. All Iksar regenerate at an extraordinary rate and have a natural armour in their lizard like hides. They commonly become Warriors and Monks but many follow the dark paths of a Necromancer or Shadow Knight. Through their tribal heritage and mystical knowledge some may also become Shamans and the wilder of those or the exiled are known to follow a Beastlords path. Though whether their Beastlords understand the bond between Master and Warder the Vah Shir develop is debatable, what isn't is the power and ferocity an Iksar demonstrates when using their body as a weapon. The Iksar are one of only two races that have the dedication, focus and training to become Monks, and those who do are widely feared among the other races. It is not only Iksar Monks that are feared on the other continents of Norrath. The Iksar as a race are widely feared and despised, they are neither friendly or accepted by any other. Some believe the Iksar are simply a misunderstood people, and the other races rejection of them prevents them forging valuable future alliances. Though there is no denying their intentions in the past have been dark and of suspicious intention. The evidence of a cruel and evil empire is just under the surface and many have bad memories or even physical wounds of encounters with the reptilians.  Almost all Iksar vocally follow the God of Fear: Cazic Thule and even though some are less 'devoted' than others, many are very 'demonstrative' about their worship. There is a deep set superstition that the inadequacies of their worship in the past and Cazic Thules resulting anger, is responsible for their Empires downfall. To publicly follow other deities is unacceptable in Iksar society and those who fail to live up to their standards of discipline and respect are forcibly exiled and consigned to the swamps and outlands surrounding their home. The Iksar are cruel even to their own kind and have little compassion or generosity, they live a hard and difficult existence which they believe keeps them sharp and strong. It is a very brave adventurer that explores their homelands and one braver still that attempts to converse with an Iksar.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 19, 2007 8:21 pm
Keeping this thread active just in case.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|