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Posted: Sun May 21, 2006 5:48 am
 Full Name: Valerie Aya Bell Also Known As: Elemental Age: 17 Height: 6' 1" Weight: 136 lbs. Hair: Blonde Eyes: blue Skin: light tan Gender: female Nationality: Japanese/American POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 6 Strength: 3 Charisma: 7 Dexterity: 5 Description of Mutant Power: Valerie can summon up the element of water and can transform herself into a watery gelantinous substance if in danger, can also create a small water element creature that can self conciously choose its exit from her body and can either help with her fights or just run around of its own accord. Source of Mutant Power: Naturally Inherant Genetic Mutation Pros: She can use her powers to many advantages, she can pour herself a glass of water just by simply pointing her finger into a cup, and can create water cacoons to protect herself or her partners, can hold her breath underwater for a longer period than a normal human would be able to and in her gelatinous form she can slip under doors and through small cracks but not through anything solid Cons: Having trained herself mainly to depend on her abilities her natural strength is some what lacking and Valerie cant last long in a fist fight, tends to be a bit slower when using her water abilites while cold weather is about, her water 'sidekick' can choose to leave her at anytime which can sometimes alert non mutants of her presence, she can only transform into her gel' form under certain conditions Level of Mutant Power's Effect (1-5): 3/5 It depends on the weather, if its too cold she becomes slower, whereas if its warmer she's more alert Level of Control over Power (1-5): 4 - Skilled against single opponents, skilled at using powers for casual usage, 3 - Against multiple opponents, her power takes a bit more concentration and energy Willingness to use Powers (1-5): 5 - Will use at any time possible Effect Powers have on Lifestyle: Valerie's powers made her slightly cocky in her behavior towards non-mutants which can sometimes get her into situations she'd rather not be in, HISTORY Family: Father - Eiko Toshiyo (human) Mother - Natasha Bell (crude mutant powers of water) Age 0: Born in Tokyo, Natasha and Eiko celebrate in the birth of their only survinng child out of four. Age 5: Valerie slowly begins to show signs of possible mutant abilitys, but not noticible to Natasha or Eiko as the changes are only slight, Valerie is also bolder than the other children in the playgroup her parents took her to Age 7: After spending time with other children in Tokyo, Valerie somewhat feels like she is the odd one out, she is begining to develop her powers leading to unexplainable accidents, including another child nearly drowning in an unexplainably large puddle, the small beginnings of the creature inside young Valerie Age 8: An accident involving water, electricity and Eiko happens when Valerie's newly manifested water spirit runs amok and leaves large puddles of water around various electrical sockets in a vain attempt to create mayhem. After recovering from the ordeal Eiko and Natasha move to Osaka as they think their house is unsafe still unaware that their daughters unknown ability was to blame Age 10: Valerie is not sent to the local school as Eiko with his close to death situation wanted to spend more time with his daughter after years of being too busy with work, Valerie now knows about her water element and befriends it, now knowing she isnt like other humans. Valerie dubs herself with the nickname Elemental for her water spirit to call her Age 12: she learns to understand her abilities and starts to use them to avoid being bullied or annoyed in her local school, she gets even bolder and rejects most of the friends she gathered while she was younger as they were less powerful than her and because they were non mutants, keeping her water spirit as a trusty friend and ally she even keeps away from her parents, scared of what they would think of their daughters ability Age 14: As Valerie's powers grow her parents become more suspicious of their only childs strange behaviour and reluctance to be around other children, Natasha suspects her daughter is a mutant and confronts Valerie, She admits about her mutant power and her father rejects her on spot, Natasha defends her daughter telling her husband about her crude powers and he too rejects her claiming how he'd been living with 'freaks' for so long, Eiko files for a divorce which takes two years, he gets everything after spilling about the two females being mutants to a corrupt judge and they are both forced to leave his newly claimed house. Age 16: Valerie arrives in Bayville after being sent away by her father's lawyers who tell her from their boss that he thought it embarresing for a man of his status to have two mutants in his family, Natasha moves back to California, blaming Valerie for exposing her power even when it was her own choice to defend Valerie and looses intrest in her daughters life too and tries and rebuild her own. Valerie stays in a bed and breakfast with money sent from America from her mothers parents who feel sorry for her situation Age 17: Valerie attends highschool for the first proper education since leaving Japan, while continuing her self training, she learns new ways to use her powers to increase the comfort of her own life, apon hearing of a gang of mutants known as the Brotherhood she takes a keen intrest in their way of thinking AFFILIATIONS: Brotherhood
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Posted: Sun May 28, 2006 11:33 am
Full Name: Aaron Bradley Also Known As: N/A Age: 16 Height: 5'9" Weight: 129 lbs Hair: Blonde Eyes: Gray Skin: Slightly tanned Gender: Male Nationality: American Picture:
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 5 Strength: 7 Charisma: 5 Dexterity: 4
Description of Mutant Power: Aaron can has the ability to fly (wings) and limited invisibilty. His abilty to fly is a certian thing since his wings, though small, can enable him to carry himself plus an extra person (up to 170 lbs ). His invisibilty though only lasts for a short period of time, forty-five minutes is the longest he's been able to go invisible.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: The pros of his flight are that he's able to get somewhere quickly without having to use ground transportation or the fact that he can come up onto an enemy without being heard (this goes for invisibilty also). The pros of his invisibilty are also in battle if he needs to make a get-a-way or needs to sneak up on someone...it also helps in his personal life when trying to sneak food out of the kitchen at one am. (haha..)
Cons: Since he has no way of hiding his wings without going completly invisible he must wear a special harness that has them pressed against his back at all times, except when using them. His invisibilty makes it hard for him since it uses up energy and the longer he's invisible the more energy it drains so he's always eating or drinking energy drinks to keep his energy up just incase.
Level of Mutant Power's Effect (1-5): 5 for flight and 4 for invisibilty Level of Control over Power (1-5): 5 for flight and 4 for invisibility Willingness to use Powers (1-5): 5 for both
Effect Powers have on Lifestyle: The invisibilty doesn't really effect him as much as having wings does. For a good part of his life he wasn't able to hide them very well so it made it look like a hump on his back and despite the teasing and such from fellow classmates he still has a good outlook on things.
HISTORY
Family: Father - Ralf Bradley 1958- Mother - Sandra Bradley 1959- Siblings - none.
Age 0: Aaron was born an only child on March, 13th 1990 in Fort Kent, Maine. He had been born three months premature but survived.
Age 5: One summer day while playing in his sandbox in the backyard of his parents two story home he had felt this sudden searing pain in his back which led him to crying very loudly. His mother heard the noise and came out just in time to see two tiny white wings sprout from her sons back. She took him inside and tended to the now bleeding wounds that the wings had caused as they had come out. His father came home and despite everything they kept him yet tried not to let the neighbors know.
Age 7: By now he had happily accepted the fact that he had wings and fluttered around everywhere in the house helping his mom and dad when he could. When it came time for him to go to school during the week he went wearing a large t-shirt and an ace bandage to hold down his wings. Embaressment soon came when one day kids started teasing him because the slight hump on his back. The teasing continued until he was nine years old.
Age 9: This had happened by pure accident while he was at lunch one day at school. Again children were teasing and such when he was willing himself invisible and then it happened. People yelled and he looked around not knowing what had happened until one of the kids cried mutant and he had to leave the school because they didn't want 'his kind' in the school.
Age 13: Since that day he had perfected, to a point, his invisibilty and flight control. His parents and him had moved out of Fort Kent when people found out their son was a mutant. A bit peeved but still loving they moved to a town called Bayville when he was ten and they've lived there since. At thirteen he found out about a place for mutants like himself. He asked his parents but they shook their heads and stomped the idea.
Age 16: After three years of convincing his mother and father that it would be good for him to be around people like him they agreed and contacted Xavier who agreed to let Aaron be a student.
AFFILIATIONS: X-Men
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Posted: Fri Jun 02, 2006 11:10 pm
[ Message temporarily off-line ]
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Posted: Tue Jun 06, 2006 9:22 pm
Full Name: Damion Nethanial Holestar  Also Known As: "Boogeyman" Age: 15 Height: 5'6 Weight: 140 lb Hair: Garnet Red Eyes: Garnet Skin: Pale White Gender: Male Nationality: White/Non-hispanic POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 9 Constitution: 4 Strength: 4 Charisma: 5 Dexterity: 9 Description of Mutant Powers: By coincidence Damion managed to gain all the power he needs to live up to his codename. These range from his ability to turn into a shadow and posses inanimate objects to his small physical adabtations such as broadcasting his voice or seeing in the dark. If Damion ever gains any future abilitiess they will definitely feature around his ability to morph into the shadows. Source of Mutation: Naturally Inherent Genetic Mutation Pros: It's hard for people to mae fun of you when they don't know what your capable of. With an ability like Damion's he can be anywhere he needs to be without anyone having to know. Not to mention that he can manipulate his surroundings with little difficulty. Plus, with his possesion ability he can bypass almost any security system placed on a vehicle. Cons: Spending so much time away from the sun has made him a shy bit week to it. His eyes can not see in color because of his dark vision ability. He also has an unusualy pale demeanor that stops him from being overly attractive. He has a tendancy to turn people off even when he doesen't mean to. And when he posseses something and it is destroyed... well lets just say it's close to being intoxicated. Level of Mutant Power's Effect (1-5): 4 - His powers are limited in combat scenarios. Otherwise, he will use them for anything. Level of Control over Power (1-5): 4 - There are aeas of Damion's power he has yet to tap into. He probably never will. Willingness to use Powers (1-5): 3 - He uses his powers when necessary without a second thought. But on the other hand, he hardly shows them off. Effect Powers have on Lifestyle: Damion remembers life before he became the boogeyman but he doesen't like to. Damion's powers have effected everything from his looks to his personality. He'd be lost without them. HISTORY Family: Father - Sameul Holester (human) renegade of an all but extinct crime family. Moved to America and became a renevator. Current whereabouts unknown. Mother -Elizabeth Holester (human) Not much to say about her. Shes very supportive of her family, but also very religious. Current whereabouts unknown. Uncle: Peter Colmant (can expand and contract his physical strength above normal levels) Planed the Holestar's escape to America and traveled with them until his death. A killer at heart no matter how he chose to hide it. Deceased. Age 0: The boy Damion is born in England in a boathouse. He shows no sighn of mutation and parents are sencerely relieved. They begin to plan there lives around his. Age 5: The Holestars move to America on a cruise ship. They tell noone of their departure and they dissapear to America. Age 6: The Holestars are discovered and begin to move. They continue to move around without stopping on the premesis that Sameul Holestar works by moving into a house fixing it up and moving on. In reality the Holestars are being persued. Damion is young and unaware. Age 9: Damion sees his uncle kill several men in cold blood. Damion's uncle seems to stare straight through him. They never talk about it.The family continues to move. Age 10: Damion's uncle is killed in a car reck. Father becomes paranoid. Famil continues to move. Age 12: A man attempts to kill damion and by accident Damion kills him instead. He changes into something else. He views it as God's punishment and decides that he cannot allow his parents to know. He vanishes off of the face of the earth. Age 13: Damion joins a street gang that idolises him. He feels acceptred and believes that he has a new family. He attains the name "Boogeyman" from his brothers and believes that they are the ones that will care for him. Age 14: Damion leaves his gang after a fight with the leader leaves him bruised. His abilities suddenly reach another level entirely. He no longer sees his gift as God's punishment. He begins to rely on the term 'fate' to solve all of his arguments and problems. Age 15: Present day, Damion has joined into the brotherhood of mutants because of the temptation of acceptance and power. He has nothing against humanity but let's face it, they desearve what's coming for them. Affiliations: Brotherhood
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Posted: Thu Jun 15, 2006 7:46 pm
[ Message temporarily off-line ]
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Posted: Wed Jun 28, 2006 10:02 pm
 Full Name: Narcissa Isabella Stone Also Known As: "Solaris" Age: 16 Height: 5”6 Weight: 119lbs Hair: Blonde Eyes: Blue Skin: Caucasian Gender: Female Nationality: American / European POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 4 Strength: 4 Charisma:8 Dexterity: 5 Description of Mutant Power: She contains the ability to absorb solar and lunar energy using her body as a conduit. In essence, she absorbs the light from the two sources, carrying the capability to harness such light as a weapon. It is imperative that she keep her emotions passive and even, for just under the skin lies an extremely dangerous power. Her extreme emotions cause her to absorb too much, and if she does not allow it to be released it builds up within her, causing an almost physical pain until some of it is released. During the day, she can release beams of light plasma that are tinted gold and are white hot. She can allow a corona of light to seep from her form, and allow her to hover just off the ground. At night her energy is released in a more unpolluted form, the beams she can release remaining a solid white. At the same instance she seems rather pale, almost sickly in the time where the sun sets and moon rises. It is as if her body is trying to absorb both at the same time, and they seem to be opposing one another. A secondary mutation that seems to manifest without her control is something that was inherited from her father… Her aura draws people to her, her form becoming almost hypnotic to those who look too close. Narcissa cannot control it, not properly… Source of Mutant Power: Naturally Inherited Genetic Mutations Pros: Narcissa is a powerhouse all on her own, filled with raw energy drawn from satellite sources. She can manipulate the energy that her body naturally absorbs to her will, and use it as an offensive force to be reckoned with. In a defensive manner she can create shields of light energy that are hard pressed to be broken. If she expends enough energy, she can use it blind her enemies, or most nearly incinerate them. She can create orbs of light to brighten her way, objects that seem akin to miniature suns that are in all actuality explosive and unstable… The celestial light fills her, warming her skin to almost untouchable levels. Flight is something she has not tried, although she can barely hover. Cons: Cissa is a sixteen year old girl who spent the majority of her life wondering what the latest fashion was. Her mutation is at best, unsound and takes careful control. She does not understand her abilities, and has tried her best to squelch them, trying to blend in with society. If she isn’t careful, her anger could cause her to terribly burn someone… Her sadness is much the opposite, and her skin becomes quite cool, her moods mercurial. Her fighting ability is only helped because she learns quickly, and can be quite agile. She was never trained in any formal manner. At night, after the sun sets, she appears ghostly, almost sickly, skin seeming translucent, eyes only just glowing with an inner light. She often feels weaker than during the day, colder, even though her attacks are just as destructive. Level of Mutant Power's Effect (1-5): 5 – Can be very destructive, and is immediately noticed. Level of Control over Power (1-5): 2 - Not very skilled, just knows basics from her mother. Willingness to use Powers (1-5): 3 – She is at a crossroad where she will use them if necessary, and if she can do something the human way, she will not. Effect Powers have on Lifestyle: Her powers caused her mother and herself to move away from their home for years, trying to find a way to help her control her mutation. Narcissa is an outgoing teen who loves to be with people, and easily makes friends. She loathes being alone, but because of her mutation, for over a year, she had no other choice. Her abilities seem to balance out within her, and have infact made her a very logical and even person. She usually thinks of consequences before acting, and is very respectful to those around her. Narcissa always checks herself before shaking someone’s hand, and will usually appear passively happy. Her head can sometimes be up in the clouds… HISTORY Family: Father – Daniel Stone, ??? (Feeds off of human energy expenditure to keep looking young, and uses his unusually charismatic aura to seduce his victims. ) Mother – Catherine Pearl-Stone 40 (Absorbs sunlight much the way her daughter does...) Age 0: Born after three years of marriage to Catherine, Narcissa was the little present they never saw coming. Age 6: She retains a fairly normal life, and does not remember one of the few times her powers showed themselves before puberty. She attends school, and regular gymnastic classes. Age 7: Her parents split apart for unknown reasons. Her father absorbed energy from humans, and while her mother absorbed it, he could easily draw from her without her ever missing it. It was his confession of accidentally murdering someone that drove them apart. Age 8: Her mother finishes her education as a lawyer, and finds a permanent job in L.A. Cissa still keeps up with her gymnastics, as well as doing well on her school work. She is a self sufficient child, but has since been withdrawn since her parents divorced. Age 13: Her powers emerge at a school function, and she is suspended for a few days. From there, her mother explains mutants to her, and they deal with it the best they can. Narcissa is hard pressed to control her violent abilities that sometimes lash out even in her sleep… Scared for herself and her mother, they move away to the country. Age 14: She lives in Napa Valley for some time, managing to gather some semblance of control. Her life has suddenly been turned tospsy turvey, and she has no idea how to fix it. Gradually however, she manages to accept her gift, and is home schooled for quite some time. Although she still takes classes from a private gymnastics instructor. Age 16: Narcissa has a terrible nightmare, and accidentally ruins the left side of their home, drying out most of the vineyards. She is henceforth shipped to the Xavier Mansion.. Her mother is out of ideas. Agw 17: She remains in the Xavoer mansion, learning to deal with life, and her powers... earning friendships and enemies. She loves it at the mansion. History Detail: Narcissa comes from the busy city of Los Angeles. It is a virtual cornucopia of oddities, and most of the strange occurrences that take place are overlooked and forgotten. People show their likes and dislikes freely, choosing to express themselves in the most obnoxious ways. The nightlife is outrageous in some areas, yet it is mostly calm during the daytime hours, despite the crime rate. Narcissa lived with her single Mother all of her life, her parents having divorced over reasons she was never privy to. The girl inherited almost all of her mothers’ looks, proving to be a spitting image of the older woman… The only difference seemed to be their eyes, while her own remained a stark blue, and her mothers were a honeyed brown. Her mutation appeared first in her last year of middle school… It was the day of her class picnic, and she had spent the majority of the time laughing and soaking up the sun with her friends. All had been well, until her body began to feel oddly warm. Narcissa ignored it, used to the midday sun of L.A. and continued enjoying herself, until someone brushed up against her and screamed in pain. Surprised, she looked down reflexively to see another students arm burned, blistered. It was then than the blanket they were seated on caught on fire, and panic began. She had been suspended for two days for smoking. The two days she spent home from school, people kept talking to her mother, people she had never met before. Worst of all, she felt sick, far too warm.. Eventually her mother came into the room, and drew her into her lap… Narcissa was surprised, when the nurse at school had touched her, she had quickly drawn away. Her mother explained very carefully to her that she was a mutant. Narcissa had been shocked to hear it, but knew instinctively that he mother would never lie to her. Apparently, her mother was a mutant as well, with a gift that mirrored her own… Her mothers’ powers had never been so extreme… Her father had been a mutant as well. Over the next few years Narcissa’s mother tried to help the girl control her ability, but it seemed to no avail. They kept moving to avoid suspicion… But it was becoming taxing. They were running out of ideas, and out of options. After having to move for the fifth time, leaving all of their things behind they caught wind of a school up north. Narcissa’s mother got her affairs in order, and contacted a school for those with... Gifts... that seemed much too far away. Soon enough, Narcissa found herself alone, on a train to the Xavier Institute. AFFILIATIONS: X-Men 
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Posted: Thu Jul 06, 2006 10:07 am
Full Name: Pietro Maximoff Also Known As: Quicksilver Age: 18 Height: 6'2" Weight: 140 lbs Hair: White Eyes: Black Skin: PALE Gender: Male Nationality: Romanian (But American by any standard but birth) Notable Features:
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 10 Constitution: 2 Strength: 5 (grows significantly with speed) Charisma: 9 Dexterity: 5
Description of Mutant Power: Pietro can move at speeds exceeding Mach 7 (approximately 5500 mph at maximum). His metabolism is developed such that his body can function normally at these speeds without injury or even strain. It is theorized, though not confirmed, that an anti-friction force field envelopes his body while in extreme speeds to account for his resistance to extreme forces caused by air drag against any object moving at such speeds.
Source of Mutant Power: Natural Genetic Mutation
Pros: At the top of his game there is no known earthly life form capable of accurately attacking Pietro while in high-speed mode. Faster than most aircraft, Pietro can easily evade even the most sophisticated weaponry, and usually retaliate far more quickly than his opponent could hope to respond. At high speeds, his momentum alone is enough to be lethal to most life forms, especially if he is wearing any form of armor to protect his body. His speed affects all facets of his metabolism, and as such he can think and speak at superhuman speed. This results in Pietro being a quick talker and even quite a charmer, as he is able to choose from thousands of different pickup lines in the blink of an eye.
Cons: Pietro is arrogant and, therefore, often leaves himself open. When caught unaware, Pietro has no superhuman defenses, and his body is just as fragile as a normal human’s. In addition, his hyperactive metabolism requires immense amounts of food to keep his body functioning, and as a result he eats about the same amount as the Blob without ever gaining weight. This places a limiting factor on Pietro’s top speed, as if he keeps it up too long his body will use up its calories and begin burning away his musculature at an alarming rate to maintain the speed.
Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 4-5 Willingness to use Powers (1-5): 5
Effect Powers have on Lifestyle: Pietro was originally set to follow in the footsteps of his father, but has recently decided to forgo that ambition in favor of a jetsetting, playboy lifestyle. At the moment, he travels wherever his whims take him, enjoying the sights (and vices) wherever he can.
HISTORY
Family: Father: Erik “Magnus” Lensherr (Magneto) Mother: Magda Maximoff Sister: Wanda Maximoff (Scarlet Witch) Half-Sister: Lorna Dane (Polaris)
History to come.
AFFILIATIONS: Brotherhood... sorta...
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Posted: Thu Jul 06, 2006 10:09 am
Full Name: Nathan Alexander Also Known As: White Eyes Age: 17 Height: 5'8" Weight: 150 lbs Hair: Black Eyes: Pale blue normally, fading to white with barely any definition when powers are activated Skin: White Gender: Male Nationality: Mostly American with a small amount of Japanese ancestry (basically a mutt) Notable Features: His hair is very long, down to his back
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 9 Constitution: 4 Strength: 6 Charisma: 3 Dexterity: 10
Description of Mutant Power: Nathan’s eyes are capable of seeing the world around him with an almost crystal clear, 360 degree perception. In addition, his eyes possess telescopic, microscopic, and x-ray vision capabilities. The exact range of his abilities is a function of his focus, but is generally limited to a 50 meter radius. Limited psychic abilities allow Nathan to distinguish even well-hidden opponents, making it nearly impossible for even the stealthiest of foes to escape his notice.
Source of Mutant Power: Natural Genetic Mutation
Pros: It was only relatively late in life that Nathan even realized that he was a mutant, as his 360 degree vision (among other vision anomalies) was something he knew from birth, and was not aware that the general population was greatly limited by comparison. As a result, his reaction times and fighting prowess are not only unparalleled, but unlike anything a human fighter is capable of duplicating. Because he does not need to turn his head to engage his foes, he can easily engage multiple enemies coming at him from various angles of attack. His eyesight allows him accuracy to throw knives or, if necessary, use firearms to knock his opponents down from a great distance, and with his x-ray vision he is able to easily see pressure points and areas of weakness in human bodies and armor. As a result, he can incapacitate most of his foes with (what would appear to the naked eye) a slight tap of his fingertips or palms.
Cons: Viewing the world in a way most people can’t possibly begin to understand, Nathan is an outsider and very particular about whom he makes friends with. He would rather train alone in a gym than to go out with friends. Also, his conservative upbringing causes him great strain with the somewhat more risqué possibilities of his powers, and as a result (especially around members of the opposite sex) he is constantly struggling not to use his x-ray vision in a perverse way. Unfortunately, this is rarely successful, and Nathan has never been able to maintain more than a few minutes of embarrassing conversation with a girl in his life.
From a more practical standpoint, Nathan has a small blind spot radiating conically from the base of the back of his neck. Though this weakness is not common knowledge, if one were able to learn of it, it could be a deadly weak spot if properly exploited.
Level of Mutant Power's Effect (1-5): 4 Level of Control over Power (1-5): 5 (in battle), 2 (in day-to-day life) Willingness to use Powers (1-5): 4
Effect Powers have on Lifestyle: Nathan enjoys the power his mutation gives him in battle, but despises his inability to control them in a casual setting. It is only with great concentration that he is able to completely shut off his mutation, and attain normal “human” vision and eye-color. However, it is unnatural to him, and strains him greatly to maintain it for more than a few minutes at a time. He is much more at home doing far “stranger” things, such as navigating through a hallway easily while reading, or watching TV while doing homework with another hand, or even facing the complete opposite direction while engaging in conversation with someone else.
Nathan is not from a family that would be terribly accepting of mutants, as he was raised in a very conservative atmosphere. While not particularly conservative himself, he retains a level of rigidity that persisted throughout his childhood. His family believes he is at a boarding school for gifted students, rather than a mutant academy.
HISTORY
Family: Father: Richard Alexander Mother: Meredith Alexander Sister: Rachel Alexander Brother: Louis Alexander No perceived mutations in any other family members.
History to come.
AFFILIATIONS: X-Men
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Posted: Sun Jul 23, 2006 8:43 pm
Full Name: Samara Deo Also Known As: "Puppeteer" Age: 17 Height: 5'11" Weight: 141 Hair: Dark Purple Eyes: Ice blue Skin: Sickly Yellow Gender: Female Nationality: Bohemian and Scottish
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 4 Strength: 0 Charisma: 9 Dexterity: 7
Description of Mutant Power: Samara has the power to bring dead corpses to "life". Her name is the Puppeteer because she controls the dead like a puppet. The corpse is an animated corpse and nothing more. When under high amounts of stress and in dire situation, her power will reach out into one of the corpses and it will drain energy from whomever it attacks and bites. This is a very rare thing for her, and usually fails. Her power is still developing, and she can only control small bands of dead at one time, and cannot drain energy without it backfiring on herself.
Source of Mutant Power: Natural Genetic Mutation
Pros: When she is in full control and is maxing out her ability, she can send droves of corpses after a certain target, bringing it down. When her true power kicks in, she can drain energy, but this is only at its emerging stage, and will take years to perfect. The dead are already dead so they cannot be "killed".
Cons: Her power makes her scary to others, making her less of a team player. She has had a facination with death since she discovered her powers, giving her an eerie aura. Her puppets are of no good if they are blown to pieces, and when all of her sources are drained, she is next to worthless.
Level of Mutant Power's Effect (1-5): 3- When in control, she can do damage with her puppets. Level of Control over Power (1-5): 2- The power is useful, but still in its early stages. She is no beginner, but no expert. Willingness to use Powers (1-5): 4- Unless there are no available corpses around, she will use it whenever she can.
Effect Powers have on Lifestyle: Her power makes her find death to be rather facinating, like a new adventure. She doesn't seem to fear it, so she'll do irrational things. She likes to use her power to have the corpses do her laundry, wash dishes, etc. Samara is a kind person, but is rather strange, and was considered insane by the non-mutant community.
HISTORY
Family: Father - Joel Deo 47, Deceased (No genetic mutation) Mother - Belinda Kaye, 32 (No mutations) Siblings- None
Age 0: Samara was concieved after the rape of her mother. Her grandmother, against abortions, saved Samara from a certain death. Joel died in prison years later, never meeting his daughter.
Age 6: A normal girl living in Scotland, she attended school. She began to become interested in witchcraft after seeing a ritual behind her house in a field.
Age 7: At her grandmother's funeral, she notices the first of her powers. While paying her last respects, she wished she could hug her grandmother one last time. The hand began to move towards her, and she grasped it, smiling.
Age 8: Her mother, unwishing to care for her anymore and persue a life, leaves her at a boarding school, her inheritance from her grandmother paying for it.
Age 12: Her powers are well known to her now. As she grew through puberty her powers began to grow with her. She would resurrect small birds to play with her at night, but would only be temporary playmates. Her powers would cause her to lose energy, and she'd wake in the morning with dead birds across her bed. The people who ran the school moved her to a single room.
Age 14: At this time she has very few people she can call friends. The girls are all stuffy and uninterested in the mystery of life and death. Complaints about her shrill laughter and strange singing come to the headmistress, and she is expelled.
Age 16: Samara lives alone in a ramshackle apartment. The place is a complete mess, but she cares very little. At this point she has dedicated her life to her powers and figuring out how they work. She spends lots of time in cemetaries and tea shops. Here she shows off her power to the owner of one of her favourite shops, which is Mystique in disguise.
Age 17: Samara is brought to live at the Brotherhood home, but was given the choice of the Institute. Professor X was not at all impressed with her power or with how she chose to try and develop it. She was not at all impressed by the cleanliness and charity the X Men showed her. The Brotherhood becomes her newest home.
AFFILIATIONS: Brotherhood
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