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Posted: Thu Apr 27, 2006 9:32 am
Well, considering its an outpost... sufficient defense is a need but it wouldnt have and overwhelming amount of power. Outposts should serve as an alarm for the offical bases. Where support can be sent.
I would say the Outpost should have enough defense and personel to defend against any attacks long enough for the reinforcements to arrive.
I would suggest a 24/7 ID chip implanted somewhere(ex: ID Card, biological implant, or some sort of scanning device set around every corner.) And the main security could work with the thermal monitoring system and easily identify each heat signature within base. Locational ID system to keep track of where each member has been. Such as logging fingerprints, retinal scans, ID card swipe, and voice recognition.
But im not so sure how the thermal scan would work. Considering a base of this magnitude, there'll be many other heat signatures.
I would suggest a small fleet. Perhaps... ~1 Missile Cruiser 2 Destroyers 4 Frigates 2 Submarines 10 Gunboats 4 Cargo ships Non-combat
4 VTOL Fighter Aircrafts 8 Combat Helicopters 3 Transport Aircrafts
2 Infantry Platoon (Night/Day shift purposes and Diverse Specialties)
4 Mech Squadrons (Total of 8 mechs) 20 Light Armored Vehicles 15 Armored Personal Carrier 10 Armored Tanks 4 Armored AA vehicle 10 Transport trucks
Then for stationary defenses...
Steel plater reinforced conrete walls (with said anti-magic runes or such?) Mine field infront of wall. Three main gates of double checkpoints. All purpose guard Towers capable of switching between AP/AT/AA configurations. (anti-personel/Machine gun and sniper, anti-tank/Guided Rocket and cannon, Anti-air Gun and SAM site.) Base SAM sites (3x Efficency then Guard towars) Base Anti-tank bunkers (3x Efficency then Guard towers) Shield generator for major and important buildings.
Should be sufficent to hold against up to a light and medium invasion by Militaristic forces. Since Paranormal forces can be very diversed and... well, godlike, cant really state an estimate defense value against those. It'll just have to be relied on the RPer and their creativity during said attack.
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Posted: Thu Apr 27, 2006 8:11 pm
Yay, my idea was considered.
As for the base layout, although I'm a fan of defense, my suggestion for such an outpost would be a squadron of ships, and 3 MS squadrons, (3 mech in a squadron) and a less imposing building.
If this is meant to be a recruiting center, let's not go overboard with defenses. Rapid communications with nearby bases is fine. Unless we can steal some Oerlikon PDW Laser turrets and create bunkers for them, I don't mind the guard towers.
A nearby patrol force is sufficient also. In case the base seems likely to be overrun, thye patrol force is enough to intervene until we get more units from the GGN.
Public Relations in Gaia. The balance between luring them in and defending yourself.
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Posted: Thu Apr 27, 2006 11:05 pm
Jusuchin hits the nail on the head. It's an outpost, but it's a recruitment center as well. When we redesign/overhaul the GNG bases, we can start getting heavy on the defenses. Nonetheless, there are some good things that I'd like from your post, Thrie. The ID chip (but not bio implant...), location ID system, and the modular guard towers.
Jusuchin: I like the idea of rapid communcations and the patrol force. Those two things allow us to design an outpost that's both open to the public for recruitment, and heavily defended.... A sort of tiered defense system.
Update on Sousei no Aquarion: Really great anime... Aquarion itself however has the vast potential of being more powerful than a Gundam. However, I could see mecha being produced that mimic the spirit-utilizing aspects of the mecha. 3nodding Anti-Spirit Mecha.
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Posted: Fri Apr 28, 2006 3:35 am
Also, defense wise, instead of placing turrets willy-nilly, I tend to set all my anti-ship/armor defenses on the Cardinal points (N,S,E,W)
While CIWS/PDW/Anti-Personnel usually located in bunkers, would occupy the intermediate directions (NE, SE,NW, SW)
The outpost should look like a normal office building, or at least something resembling it. The best weapons such a recruiting center would have against enemy forces is the RRG RG-2 Point defense turret or Oerlikon PD-2 Point Defense turret (God bless the Unofficial Robotech Ref. Guide), stored in bunkers, and covered underground, only to be elevated by, say, a hydraulic system. It'll feed from either it's own sources, of in an underground line to the base (I prefer the first option, defend even when the base's main generators are hit), and controled by either ourselves, or an AI (rp-wise).
Once again, suggestions, as for me, I'm off to school.
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Posted: Sat Apr 29, 2006 1:11 am
hehe, took a bit of digging to find the link: http://www.artemisgames.com/robotech/Naval/Battle.htmlSince I'm going to be drawing this outpost/recruitment center eventually, having the turrets on cardinal points, and having the bunkers in intermediate directions sounds just dandy to me. 3nodding Gonna start a thread in ASDF, OOCly, about my Aquarion mecha idea.
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Posted: Sat Apr 29, 2006 12:26 pm
Wait, we use the battle class?
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Posted: Sat Apr 29, 2006 4:40 pm
Nono, that link was just for people who don't know about RRG RG-2 Point defense turrets or Oerlikon PD-2 Point Defense turrets...the descriptions and pictures are right there 3nodding
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Posted: Tue May 02, 2006 3:18 am
OKay, I thought we were going to use them. sweatdrop
Prefered Garfish, and the Tokugawas, since I can endlessly modify Tokugawa.
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Posted: Wed May 03, 2006 1:57 pm
So then the question: which ships are we using for the outpost itself (not ships patrolling the outpost, I mean what are the ships we're using as buildings?)
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Posted: Wed May 03, 2006 11:57 pm
Beats me...I guess you should ask Jusuchim that one...
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Posted: Thu May 04, 2006 10:15 am
I prefer the Tokugawa class. According to the URRG, it has enough structual integrity to land. It's main Hangar Bay can hold at least partially most of the mecha. Command Center could be relocated within the ship, to prevent any vulnerabilities in atatck. If we need more sapce, the bunkers the Horizont Transportsuse can be used in roles such as Barracks, secondary commmand centers, mecha supplies storage centers, and others.
If we were to use this, we'd need to dig a 'ditch' in the ground that conforms to the lower superstructure of the vessel, which would better relieve stress on the ship.
Any weapons platform located below the ship's ventral line should be removed and placed into their own bunkers, connected by an underground line that connected to the ship's main powersource, the Reflex Furnance. In the event of an emergency lift off, the relocated turrets would be disconnected from the ship, and rely on their own auxiliary power in providing a covering fire for the ship.
A fence is always good, not chain link, but something like regular security gates. something like the ones found in buildings such as the White House.
For anti-personnel. I say.
Heckler und Koch weapons for teh win! XD
Yeah, watch towers, about three stories high, and not the usual skeletal supports, but a fully enclosed tower, in which a mounted MG can easily be set up in case of emergencies.
Sorry, it was suggestions...
Also, Jusuchin, I would guess the "m" in the name was a typo...
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Posted: Thu May 04, 2006 11:47 pm
I know you've been waiting for me to return and appreciate this lil inside joke. xd
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Posted: Thu May 04, 2006 11:51 pm
Jusuchin Panjirinanu I prefer the Tokugawa class. According to the URRG, it has enough structual integrity to land. It's main Hangar Bay can hold at least partially most of the mecha. Command Center could be relocated within the ship, to prevent any vulnerabilities in atatck. If we need more sapce, the bunkers the Horizont Transportsuse can be used in roles such as Barracks, secondary commmand centers, mecha supplies storage centers, and others. If we were to use this, we'd need to dig a 'ditch' in the ground that conforms to the lower superstructure of the vessel, which would better relieve stress on the ship. Any weapons platform located below the ship's ventral line should be removed and placed into their own bunkers, connected by an underground line that connected to the ship's main powersource, the Reflex Furnance. In the event of an emergency lift off, the relocated turrets would be disconnected from the ship, and rely on their own auxiliary power in providing a covering fire for the ship. A fence is always good, not chain link, but something like regular security gates. something like the ones found in buildings such as the White House. For anti-personnel. I say. Heckler und Koch weapons for teh win! XD Yeah, watch towers, about three stories high, and not the usual skeletal supports, but a fully enclosed tower, in which a mounted MG can easily be set up in case of emergencies. Sorry, it was suggestions... Also, Jusuchin, I would guess the "m" in the name was a typo... I liked the idea of the Tokugawa 3nodding ... and yes it was a mistype... sorry sweatdrop Hi again Ken blaugh
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Posted: Fri May 05, 2006 3:29 am
Sorry for the numerous gramma mistakes and what not, was in a rush to type.
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Posted: Fri May 05, 2006 2:16 pm
Kenosha I know you've been waiting for me to return and appreciate this lil inside joke. xd ninja Who...me? xd Tokugawa no jutsu...sou ka... I'll have to research the White House's fence so I can draw it correctly later. Those nifty Horizont cargo crates would be good too. Do we want the recruitment center in the Tokugawa, or in the Horizont crates, or an actual building?
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