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Gaidin


Grumpy Feesh

PostPosted: Thu Mar 10, 2005 12:44 pm


New Position

Avatar: Gaidin
Name: Wesley Akarna
Nickname: Wes
Age: 19
Rank: Channeling Warder
Priorities: 1/4/4
Weapon: Hands and feet, Sword, and Saidin for now.
Talents: Dreamwalking without aid of Saidin and Weaving the Winds/Cloud Dancing
Appearance: Wes stands a mere 5'3" tall, and has brown hair that is just long enough to cover his light blue, almost gray, eyes. Weighing only about 135 lbs, he still has a fairly muscular build, though it is hard to see beneath his clothing. He wears a black coat that comes midway down his calves. The sword on his back, hilt showing over his right shoulder from under the coat, is Power wrought by himself, and has dragons engraved where herons would be for a Blade Master. A metallic looking cross with a blue gem inset in it hangs around his neck, resting on his white shirt. The shirt is tucked into black baggy pants held up by a simple black belt. The pants are also tucked, but into his sturdy black boots. The shirt conceals a thin but Power strengthened light breastplate, as the pants conceal light armor on his legs. None of it hampers him, being it is made in separate pieces, and not as a suit of armor.
History: Wes grew up on a Cairheinin farm, not too far from where the Black Tower later went up. He was taught how to hunt and farm by his father, how to cook keep his belongings in good repair by his mother. He had lived a peaceful life, aside from his dreams that were all too vivid. Sometimes, he would wake up with cuts from things he had fought in the dream. He found he could control things in his dreams sometimes, and he could tell the difference from a normal dream and these vivid dreams. He even found his way into a sea of stars, that he identified as other's dreams, once. But as he got older, he began to notice things. He had been out on a particularly long and hard hunt, and had somehow managed to make a campfire when trying for an hour had gotten him nowhere. Almost a month later he got sick, very sick, for a few hours. And things like this happened more and more often, until the Ashaman came. A man in a black coat identified him for what he was: a male who could channel. What Wes didn't know is that this Ashaman was a renegade, trying to gather his own band of men who could channel. So when a few others in black coats came and took the man away, Wes didn't know what was wrong until one of the Black coats told him. Wes wisely kept quiet and away from the others until they had woven the gateway to take the first man back to put his head on the traitor's tree. Little did they know they had just given Wes the weave for Traveling. The man had begun teaching Wes, so he no longer got sick, and Saidin came everytime he reached for it. He had also identified his Talent for strengthening items with the power.

But even he could not escape the inevitable. One day, near his 18th birthday, he came back from a hunting trip to find the farm burned and his parents dead from brigands. Safe to say the few stupid enough to say did not live to regret it. His father had taught him of the sword from his time spent in the guard in the city, but he did not need that to get rid of the murderers- He had the Power. But realizing his life had to start anew, he now comes to the White Tower, his father's old sword, now Power embued, to study with the Gaidin and improve upon his weaving if possible. He thinks he must keep that a secret, as there are still Red Ajah, and he is not sure how well the amnesty will hold if he is found out.

Homeland: Cairhein
PostPosted: Thu Mar 10, 2005 1:26 pm


Slightly Changed

((If you don't want to read it all, basically all that happened is I expanded the history slightly and that she now knows how to use a glaive (simliar to the bladed staff in WoT terms) and various other weapons.))

Avatar: Mercuryangel

Name: Mercury Talvera

Race: Mayene

Nickname: Merc, but some people (those more familiar with her history before the Tower) call her 'child of the sea.'

Age: You do know that's rude right?

Priorities: 1/2/4 (One Power/Keeper/Dreamer)

Weapon(s): As a Green, she knows most weapons. She has a decent amount of skill with daggers and bows, but nothing special. Her true talent lies in spears, staffs, etc. Her personal preference before coming to the Tower was either glaives (the bladed staff in WoT) or spears. However, she did not ever want to be a master of the weapons and has long since been out of practice.

Description: Mercury stands at average height; her unusual blue hair distinguishes her from others however. Her hair-which is just above her shoulders- combined with her gray eyes-which can look stormy at times-caused the people of her hometown to called her a child of the sea. She generally looks fairly pale, on account of the fact that she neglects regular meals and sleep. Sometimes, a stray spot of ink from her working can be seen. She does not usually wear the Keeper's Stole except for formal occasions and her clothing styles vary from day-to-day.

Pic: This picture was taken from Ramy and is NOT mine in anyway. Well, if you shrink the length of the hair to shoulder length and turn it a little brighter to match my avvy's hair color, add grey eyes and POOF. That's more or less how Merc looks. Merc

History: Mercury never knew her parents; she lived with her Aunt Jen and Uncle Nar in Mayene. A strange woman came to the village one day with a baby and asked for Jen; on finding the woman, she left the baby at the inn and departed without a word or answer, except to say that it was the child of Jen's sister. The gray eyes made the villagers initially suspect she might be Aiel, but the blue hair was unexplainable by itself, even less so in a combination, so they gave up trying to guess the identity or whereabouts of her parents.She was instead given the maiden name of her Aunt, and nicknamed a child of the sea. Her Aunt Jen was the owner of an inn and kept a special section as an infirmary for the patients of the local healer, allowing Mercury to learn much about herbs through observation.

At the age of 6, Mercury accidentally channeled water one day as she was attempting to avoid trouble because she'd gotten her dress soaked. As the water moved out of the dress to form a ball in front of her before splashing to the ground, she was quiet. Having long since heard the other villagers calling her a "child of the sea," she didn't think anything of it and went on, though keeping the ability secret. Eventually, her guardians caught on and advised her to silence. As she got older, Mercury was allowed to go fishing with her uncle and some other men which is where her initial talent with most staffed weapons came. Until the age of 11, Mercury was mostly allowed some freedom: she could work with her aunt or her uncle depending on the day, her wishes, etc. She tried to spread her time equally. One day, a visiting queen's Aes Sedai advisor came to town and stayed at the inn-which was the only one in town- which belonged to Mercury's family. Through the day and Merc's periodic comings and goings, the sister kept a keen eye on her and had her Warder do the same when she was out of the inn. At the end of the night, the sister confronted Jen and Nar and told them of Mercury's ability to channel. Though sad at having to lose Mercury for what the sister said would be many years, they grudgingly let her go knowing that her departure would have come eventually.

At the Tower, Mercury worked hard for many years and she flourished under the studies. Sometimes, she would sneak off to the stables or watch the soldiers train from the Ogier Grove-for the sake of learning techniques. Harlen- the Swordmaster at that time- eventually caught her and taught her all she knows about horses and riding, along with most of what she knows of the daggers and bows. However, due to her rank, she was forbidden regularly practicing with weapons. She was raised to Accepted and she used the leeway in studies to explore a broad range of topics. Her work ethic harmed her though, she refused to quit until she was sure every aspect was taken care of, causing her to occasionally lose sleep. She was raised to Aes Sedai a few years later and she chose the Green Ajah. She did not remain a member of her Ajah for very long; when Child was raised to be Amyrlin, Mercury rose to be Keeper. Because of her now busy position, she is long out of practice with most weapons and relies mostly on her channeling and occasionally her daggers. Her Warders are a key source of support and among her closest friends. However, despite the best efforts of her friends and the Yellows, she ignores their warnings to take care of her health and get more rest, and instead continues to constantly overwork herself in an effort to take care of every last detail, though it is plain that this is impossible.

RP Sample Rank: 5

Mercuryangel
Captain


Werewolf5

PostPosted: Tue Mar 15, 2005 5:31 pm


[ Message temporarily off-line ]
PostPosted: Thu Mar 17, 2005 1:23 pm


Avatar: Registry_Error.php
Name: Warren Galt
Race: Human
Nickname: Warren
Age: 27
Priorities: 1/3/4 (One Power, Blademastery, Talent: "Faster than any man really has a right to be.")
Weapon(s): A long, single edged sword hangs at his hip. Exquisitely balanced but simply made, the blade is kept razor-sharp. Though he is a blademaster, Warren's weapon does not bear the heron mark.
Description: Medium height, Warren is wiry, but hard with compacted muscle. Always draped in a dark blue cloak, his shaggy brown hair shadowing his dark green eyes, Warren is often hunched and drawn in on himself, looking much like a broken man.
History: Warren considers his history unimportant and quite boring. Born in a small farm on the fringes of Camlyn, the wanderer always seemed to accomplish whatever he turned his hand to with undeniable ease. He joined the Queen's Guards at a very young age, for the sole purpose of advancing his swordplay. His power bloomed not long after, and he left the guard and his old life behind. Something apparently traumatic befell the warrior, because he now walks through life with near-unparalleled apathy. He really does not care whether he lives or dies, or whether the Taint truely did drive him insane. He simply wanders, unconcerned, an enigma in almost every sense of the word.

The Writing Writer


Mystic_Warrior_Dupre

PostPosted: Thu Mar 17, 2005 6:30 pm


Avatar: Mystic_Warrior_Dupre
Name: Dupre Therinhault
Nickname: Dupre
Age: 25
Priorities: 1/4/3 (One Power, Dreamer, Weapon Mastery)
Weapon: A one handed b*****d sword with a large round shield (it looks like the one Alexander the great used in the movie)
Description: Average height, well built, he looks like he's been through more battles and seen more gruesome war crimes then any man ever should.
History: Dupre was born on the small village near Jehanna in Ghealdan. His family moved a lot since his father had a tendency to make enemy's with the wrong people. When Dupre was 8 his family moved into Tar Valon and Dupre made his way over to the tower one day and saw all the Aes Sedai's and Warders and was totally amazed by what he saw vowing to one day come back and be a warder himself. By the time Dupre was 16 his family had finally settled down in northern edges of Shienar. His father was quite capable with the sword and bow, he taught Dupre every thing he knew about archery so when they ended up in Shienar he was responsible to help defend the farm if ever needed. When spring finally came Dupre decided to leave his family and live life out on his own two feet. He traveled to Fal Dara and down to Tar Valon to begin his training by the time he was 23 he had completed training and is now bonded to Alina Sedai.
PostPosted: Sun Mar 20, 2005 6:56 pm


!!New Character!!


Avatar :: Valarii
Name :: Caroline (German name for "Song, Melody")
Race :: Andoran, Wolfkin
Nickname :: Known by strangers as 'The Songstress of Myth', known by close friends as Cara.
Age :: Looks young; around early-twenties? No one knows her real age.
Priorities :: /1/4/5/ (One Power, Forsight, Wolfkin)
Weapons :: A heavy whip made of snake skin with a small spike attatched to the top. It leaves deep scars with long, thick, twisted leather straps on *most* skin. Sometimes it's hard to believe Cara can even weild it with her frail, little arms but she always tends to use it like a trained pro would. The leather on the handle is very soft and is dyed a greyish-blue colour. Her insignia is on the bottom of the handle; a musical note accompanied by a wing carved skillfully into the shown part of the wooden base.
Cara can also use a small dagger just in case. It's just an ordinary 11-inch long dagger that she keeps hidden under her robes, strapped to her leg.
Description :: Cara's height is about 5'6" and she never shows intense emotion (at least on her face). Her different-coloured eyes always hold a feeling of faint sadness, lonliness, and emptiness. The left eye is a pale gold colour and the right is a grey-blue colour. She never really shows other people anything but her calm demeanor, but maybe there is something more hidden under those glasses. . .
Her normal personality is very quiet, calm, obedient, and collected. Cara normally follows orders well and never questions her superiors (if there are any present).
I will include a semi-coloured character sheet so I don't have to try to explain her clothes and such. (Workin' on it now. . . ^o^;; )
History :: Cara earned her nickname from her ability to sing great tales beautifully. She sings about the sky, the birds, the wolves, really anything around her that is beautiful, and, most of all, the future. Future meaning what will happen to all the organizations and races and such. A few have been disturbed by her 'predictions' and have tried to do her in, but the wolves always insist that they take care of it even though Cara could easily get rid of them. Cara sees the future in random dreams and has to enterpret them and make them into songs. This ability has gotten her into a lot of trouble lately. . .
The mountain (Dragonmount) has been the only home Cara has ever really known; she cannot recall anything past 5 years ago, when she was apparently dumped in the mountains by whoever or whatever her parents were. From then, the wolves have been very kind to her but she has always truly been alone. Cara's been raised in the wilds of the mountain, so she did not really own any real clothes or knowledge. Her glasses were found by her on a corpse the wolves were feasting on; they did not need them so she got to keep them. To her surprise, they helped her see better so she has them on most of the time now. Wolves see her personality picture as a songbird.
Her whole adventure started with a single butterfly. A rare white butterfly had appeared up at the wolven gathering place and Cara had been bored. Full of energy, Cara chased after it while wandering into a far away town (Caemlyn). Deciding to question people about her strange abilities, she ventured into the White Tower area and was accepted as a novice. Cara coincidentally shared a room with Azalea when they were both novices and became fast friends, staying close all the way through training until both of them reached the shawl. Azalea dealing with Cara's oddities and Cara dealing with Azalea's compulsive behaviors. . . The Wolfkin is now stationed in the Blue Ajah.
She still sings now and then, but doesn't sing in front of others in fear of being labeled as a 'witch' or something and being exiled from the area. Her ventures have been quite interesting lately, to say the least. . .

RP Sample Rating :: 4

Valarii


Pynk Chan
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PostPosted: Tue Mar 22, 2005 9:32 am


New Character

Avatar: Pynk Chan

Character:Pynk

Race: Human, from Cairhien

Age: Unknown

Priorities: 1/2 (not yet tho!) /4 (One Power, Ranking, Mask of Mirrors Talent)

Weapon(s): Pynk has learned to handle the bow and arrow since she came to live in the Tower. She also knows the use of small daggers and knifes from before she came to the Tower. Though she is just an Accepted, Pynk has had to help defend her home through the use of Saidar with surprising swiftness.

Description: Like many of her countrywomen, Pynk finds herself to be shorter than most women from other countries. Short and delicate of frame, Pynk has a pale tone to her skin and strange grey eyes. Some say her ears seem to be slightly pointed, but it isn't really commented on as being strange. Her dark hair is always worn up in some manner though she does have some fringe above her eyes. As an Accepted, she is always seen in the proper white dress, banded with the colors of all ajahs.

History: Not much is known of Pynk's history, though there are some notable details available on her. She is commonly referred to as a "Wilder", or a woman who began to channel without the supervision of the Tower. Once it was announced that the Tower would take women of any age, with any skill level, Pynk made her way to join the Tower.

Her age is officially recorded as 25 in the Tower records, from the day she joined. As she was a Wilder and already had some grasp of Saidar, she was allowed to enter at the level of Accepted. Her teachers ruefully have said she should be able to test for the Shawl, but for her Block. Pynk is not able to see the threads of Saidar that she or any other woman makes. Instead, she only sees an aura about them, and has a strange affinity for noting when Saiden is being used near her.

Pynk came to the tower with a strange Talent that is recorded as Mask of Mirrors. It is an unusual skill that involves use of Spirit. With the use of it, a person can make themselves unseen. Her strength in this ability fluctuates and sometimes seems to be a form of Concealment instead.

Pynk has mentioned before living in her father's Inn and helping him there until she left to be trained in the Power. There has been no need to question her story. A rumor was mentioned once concerning the Black Tower and a woman there that looked something akin to Pynk. She was said to be called Chan, but that was all that was told.


(I lost my original character history, so I made a new one up wink
PostPosted: Sat Mar 26, 2005 9:16 pm


Avatar: Myythren
Name: Myyth
Race: Human, channeler
Nickname: ????none as of yet
Age: 17
Priorities:
1. The One Power
2. Ranking/Lineage : Saldaean noble
4. Talents/Rare skills: Cloud Danceing (weather manipulation)
Weapon(s): A bow or a knife. Learned for hunting purposes, and some knowledge of self defence.
Description: Not tall, a bit below avrage hieght, with a slender almost Domani build. The bright red hair and light green eyes are a bit unusal, but they do run in her family. Her titled eyes and hawk-like nose are typicaly Saldaean, but she doesn't have the wide mouth that many do.
History:  Myyth is the daughter of a minor Saldaean noble, who's lands do not border the blight, but is still reached by the odd raid. Myyth is, and has been a tomboy for as long as she can remember. She spent as much time as she could out hawking or hunting, rather than normal, lady-like pursuits.

Up until leaveing for the tower she lived with her parents and siblings, and visited Maradon from time to time. At her last visit to the capital the Queen's Adviser, an Aes Sedai told her that she could, and would channel. Myyth's father has a rather children-of-the-light view of the white tower, so there was bit bit of an explosion after he got the news. It ended with her leaveing in the middle of the night, with only herself, her mare and a pack horse.

She made it to Tar Valon, how even she isn't quite sure. There was an incedent with a burning haystack in the middle of a thunder storm..... But Myyth isn't quite sure how that happened, only that she'd been rather...... unhappy about being cold and wet.

Currently Myyth's arrived in Tar Valon and is going to the tower to see if she will be accepted as a novice. ((Which I will rp......sometime in the next few days.))

Myythren


Beguiler

PostPosted: Thu Apr 07, 2005 2:03 pm


New Character

Avatar: Beguiler

Character:Bedu Sedai

Race: Human, from Altara

Age: She has the agelessness of an Aes Sedai

Priorities: 1/2/4 (One Power, Sitter of the Yellow Ajah, Advanced Healing)

Weapon(s): Begu Sedai is a healer, and by definition strives to inflict no harm on any person. She has a knife she keeps at her side, which is just as useful to cut a bandage as it is to protect herself in a city.

Description: Begu is a willowy woman, tall and supple. She has dark red hair and honey brown eyes, and her skin is only slightly lighter than her eyes. She prefers to dress in the yellows of her Ajah, so that everyone would recognize her as a healer.

History: Begu has lived in various areas of Altara, but she felt most at home in the port city of Ebou Dar. Her family had a tradition of healing and her mother was pleased when her eldest daughter picked up the skill so easily.

After a few years though, it became evident that there was something extra to her knack for diagnosing ailments and curing them. Begu was sent to the Tower to learn more of her talents and has been an Aes Sedai ever since.

Her age is not exactly known, but it is known that she has outlived her parents long since. She has held the position of Sitter for quite some time, though she is not always in the Tower to carry out this position. Her talent for healing often calls her to other countries, where she assists many royal families and wealthy guild leaders and merchants with their health. She is but one way that the Tower stays close to the kings and queens of their world.
PostPosted: Fri Apr 08, 2005 9:08 pm


((BEGU! You're back!! whee ))

Mercuryangel
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Alina Sedai
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PostPosted: Tue Apr 12, 2005 5:12 pm


[ Message temporarily off-line ]
PostPosted: Sat Apr 16, 2005 8:14 am


Slight Changes
Avatar:ChildOfTheMoon
Name: Clarissa Moon
Race:1/2 Cairhien 1/2 Two rivers
Nickname: ChildOfTheMoon Or COTM
Age:Wouldn't you like to know.
Priorities:1,2(Amrylin seat),4(Dreaming)
Weapons:One Power (Can also use Bows + spears but is slightly out of practice.)
Description:Long silky black hair with a slight wave. Shocking blue eyes, A long pretty face with full lips that seem permantly stuck in a small smile except when she is angry.
History: Her father (Farvin al'dar) when he was barely an adult went out to see the world. He went to Cairhain and met a beautiful women by the name of Cari Moon. They fell in love and traveled far and wide together then they decided to settle down after awhile they decided to return to The Two Rivers where Farvins father had just died. They took over his farm and lived peacefully. When their child Clarrisa was 5 Farvin died of an unknown sickness.
Her mother terribly sad brought Clarrisa back to Carihein were they live with Caris mother. Things continued rather smoothly until an Aes Sedai sensed her talent when they went to visit Tar Valon and brought her inside the tower to begin her training. Clarrisa never saw her mom after that day for 6 years the time it took her to become an aes sedai. while she was training she made many friends such as Az, and Mercury. Together they pulled many pranks and got many switchings by the mistress of novices while she vainly tried explaning to them why it is not okay to put dead fish in a particulry nasty Aes Aedais bed.
When she became and Aes Sedai it took her a long time to figure out if she wanted to join the green or blue Ajah. Everntually she picked green for she always had wanted to fight the dark one. When she was picked to be amrylin it took her as long to figure out how she wanted as her keeper as it had when she had to chose her Ajah. Eventually she picked Mercury.
(Cotm had a hard time with warders One decided to change Aes sedai and one turned out to be evil. Her first had been killed by a fade immune to the one power. She is currently looking for a new one.)

ChildOfTheMoon
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Dragon Hawk
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PostPosted: Mon Apr 18, 2005 1:14 am


yay! now the amyrlin seat got a name... blaugh
PostPosted: Mon Apr 18, 2005 8:51 pm


Dragon Hawk
yay! now the amyrlin seat got a name... blaugh

((lol hear hear!))

Alina Sedai
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The White Tower

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