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Posted: Wed Apr 19, 2006 4:09 pm
Holy crap.
Pirate set in Gambino Outfitters. Strangely close to the opening of our very own Pirate-eque RP. Coincidince? I think not. xd
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Posted: Wed Apr 19, 2006 8:09 pm
Wow. I think about three quarters of those item descriptions break Gaia's PG13 rules. Can I ban Lanzer over that?
... please?
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Posted: Thu Apr 20, 2006 8:20 pm
Waiting on a Kelwyn post before continuing.
Would post up some monster creation guides for review, but I'm too tired. Suffice to say that I've made several more monster templates - and fixed the ones I already posted - including some with Blue Mage abilities. Just need to get them onto the thread.
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Posted: Sat Apr 22, 2006 12:13 pm
Kel, do you want to handle the NPCs on the Nautica, since it's your baby? Or at least take primary position on that?
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Posted: Sat Apr 22, 2006 9:32 pm
Yes, I'll work on the stats for those guys just about right away. I believe we should be able to borrow the stats for the crewmen of the Stonefish to man the Nautica. Any objections?
Also, in order to spend my AP, I'd like to take Sneak Attack (3) and Hide (1). Could you update my profile, Sao, or do you want me to repost it in this thread and update it myself?
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Posted: Sat Apr 22, 2006 9:57 pm
Profile updated. And I see no reason that the Stonefish crew's stats can't be copied over. razz
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Posted: Sat Apr 22, 2006 10:36 pm
NPCs for the Nautica:Wilhelm Cairn, Captain of the 'Nautica' Name: Captain Wilhelm Cairn Age: 35 General Description:
Height: 6' 2" Weight: 230 lbs Hair: Black, tied in a queue Eyes: Brown Skin: Tanned and wrinkled Build: Tall, muscular, and imposing Equipment:
Clothing: Finely dressed in coat, breeches, and ruffled shirt. His clothing is usually a shade of red trimmed in gold. Weapons: A single-bladed rapier sheathed at his waist Equipment: Wears a thick leather vest under his clothing to help deflect damage from most bladed attacks. Statistics:
STR - 8 VIT - 7 AGI - 5 SPD - 5 MAG - 3 WIL - 4
Advantages:
Disadvantages:
Devil's Brand (+1) Damaged Sense - One-eyed (+2) Beserk Weakness (+1) Class Abilities: (total AP = 13)
Sword Proficiency (2) Power Break (2) Magic Break (2) Armor Break (3) Stock Break (4) Skills:
Knowledge Ships: Captain Cairn may be ruthless, but he knows his ship inside and out. Natural Leader: Whether from terror, awe, or genuine respect, people find themselves obeying you. There's ne'er a mutiny on your ship! Nautical Know-How: The open seas are your playground, and you make good use of that fact. Appraisal: You have a knack for picking out the finest booty first. You certainly do know your treasure! Brief History: Wilhelm Cairn was a mere boy of 13 when he was shanghaied from his home of Corusc and forced to serve as a cabin boy on a merchant vessel, the Relm, which secretly ran a very lucritive black market business among the scattered cities. He had been the son of a common laborer back home, and so he took to life at sea rather quickly, and in a mere 5 years he conducted a successful mutiny of the Relm, killing the man who shanghaied him in cold blood. Not trusting the crew that helped him mutiny the ship from his former captain, he switched crews entirely in the next port and renamed the ship the Nautica. Having grown cold from the hard life at seas, he became known to the authorities as a ruthless pirate and murderer by the officials of all the major ports by the end of that year. By the end of the next year he was famed for never leaving captives alive by just about everybody else. Goals:
Short Term: Rape, pillage, plunder, murder, and generally enjoy life. Long Term: Die in a blaze of glory
Thrain Pillock, First mate of the 'Nautica' Name: Thrain Pillock Age: 27 General Description:
Height: 5' 6" Weight: 120 lbs Hair: White Eyes: Black Skin: Pale and smooth Build: Short and sleight Equipment:
Clothing: Wears simply brown hooded robes and sturdy leather boots. Weapons: a boot-dagger Equipment: a short wooden, gnarled wand Statistics: (total = 31)
STR - 3 VIT - 3 AGI - 5 SPD - 5 MAG - 8 WIL - 7
Advantages:
Disadvantages:
Poison Weakness (+1) Defenseless (+2) Class Abilities: (total AP = 9)
Equip wand (2) Fire (1) Blizzard (1) Aero (1) Stone (1) Thunder (1) Water (1) Drain (1) Skills:
Arcane Knowledge: You have a deep understanding of magical tomes and artifacts. If it's an obscure black orb that could possibly destroy the planet, you've heard of it! Self-preservation: You've studied, and in studying have learned that man is mortal. You've taken this lesson to heart! Appreciating your brief mortality, your entire goal in life is to expand it as long as possible. Master of Magic: You understand the nature of magic. This enables you to identify the nature of spells being cast, even if you don't know them yet. Second Sight: Whether you see, smell, taste, or hear it, you can sense the magical nature in people and objects. Brief History:Thrain was the hired mage for a merchant's vessel when said vessel came in contact with the Nautica. Thrain's quick wits and knack for making himself useful earned him a spot on the pirate ship. He quickly proved to Captain Cairn how useful a ship's mage could be and earned his begrudging respect. After serving in various positions on the ship, he earned the title "First Mate", and is currently the crew member who has lasted the longest, serving the Nautica for a total of 6 years. Goals:
Short Term: Help Captain Cairn capture the Stonefish Long Term: Stay alive as long as possible, learn things he has no business knowing, and live as comfortably as he can.
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Posted: Sun Apr 23, 2006 1:59 pm
Sao, just ignore my PM. I'd like to buy Focus(1), Aero(1), and Poison(1). sweatdrop
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Posted: Mon Apr 24, 2006 2:38 pm
NPC bios added; Locke updated. 3nodding
EDIT: Sao updated - Haste (2), Demi (1). I'm considering the points spent, but I'm not letting her actually have the spells until she has a reason - finds a book, gets some training, some s**t like that.
EDIT 2: New poll. sweatdrop
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Posted: Mon May 01, 2006 9:04 am
Missing one vote, and I think I know whose it is. sweatdrop
So, here's a proposal (unless that last vote is for I WANT MORE AP option): no more than two AP given out by threadmaster on any round, barring some sort of extraordinary circumstance (boss battles, etc.) which will affect every player. All AP beyond that maximum must be earned through nominations.
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Posted: Mon May 01, 2006 6:22 pm
Ah; I'd forgotten about nominations...
Do you have a specified format in which you'd like us to put those? And do you want us to send them whenever or once a week?
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Posted: Tue May 02, 2006 6:53 am
Chibicid Ah; I'd forgotten about nominations... Do you have a specified format in which you'd like us to put those? And do you want us to send them whenever or once a week? No specific format. Just name the person being nominated and the reason for it - perhaps, if you feel the spirits move you, quote a relevant section of the post in question. And send them as soon as possible: AP can't be handed out at a scheduled time with the RP going at the current pace, so I want to be sure that people get all the noms they deserve before I hand out AP. On that topic: If anyone wants to nom folks for posts that happened before the last AP handout, feel free. We'll keep that window open until the next AP handout (which won't be until the current posting round ends, at the very least).
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Posted: Wed May 03, 2006 11:16 pm
Come on people...post already! Haha.
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Posted: Mon May 08, 2006 9:43 am
Finals must be killing everyone. -_-
Kohki and Gwyn really should make characters. Last one in the RP is a f-ing chocobo.
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Posted: Fri May 12, 2006 6:07 pm
Removing the dev thread this weekend. If you want anything from it, archive it now.
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