Act 3: Starry Night 1
Character Album Victory's Dawn - The First War
Page 1-2: First War Script - Stormwind Party Members
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King of Dragons Arcade OST - Attract Demo
Grand Alliance Footman
HP: 60
Attack: Sword (D-20 Roll Per Unit)
Act 1 Units: 8
Act 2 Units: 6
Act 3 Units: 6
Act 4 Units: 14= Act 1
1. Westfall = 3
2. Grand Hamlet = 2
3. Kyross = 3
= Act 2
4. Dead Mines = 5
5. Elwyn Forest = 2
6. Northshire Abbey = 4
= Act 3
7. Sunnyglade = NA
8. Medivh = 5
9. The Black Morass = 1
= Act 4
10. Temple of the Damned = 10
11. Rockard & Stonard = 3
12. Backrock Spire = 1
Grand Alliance Crossbowmen
HP: 60
Attack: Crossbow (D-20 Roll Per Unit)
Act 1 Units: 8
Act 2 Units: 11 (Later 16)
Act 3 Units: 11
Act 4 Units: 10= Act 1
1. Westfall = NA
2. Grand Hamlet = 1
3. Kyross = 2
= Act 2
4. Dead Mines = 5 (+5 To Be Rescued)
5. Elwyn Forest = 2
6. Northshire Abbey = 4
= Act 3
7. Sunnyglade = 4
8. Medivh = 5
9. The Black Morass = 2
= Act 4
10. Temple of the Damned = 5
11. Rockard & Stonard = 2
12. Backrock Spire = 3
Grand Alliance Clerics
HP: 40
Attack: Pearl Lance (D-20 Roll Per Unit)
Magic:
Heal (D-20 Roll = HP Restored per Alliance or Daemon Damaged),
Invisibility (D-20 Roll = Evade Increased for 3 Turns, Enemy D-20 = Miss Rate),
Far Sight (Passive)
Act 1 Units: None
Act 2 Units: 3
Act 3 Units: 4
Act 4 Units: 6= Act 1
1. Westfall = NA
2. Grand Hamlet = NA
3. Kyross = NA
= Act 2
4. Dead Mines = 3
5. Elwyn Forest = NA
6. Northshire Abbey = NA
= Act 3
7. Sunnyglade = 2
8. Medivh = 2
9. The Black Morass = NA
= Act 4
10. The Temple of the Damned = 4
11. Rockard & Stoneard = 1
12. Blackrock Spire = 1

*Cleric Spells*Pearl Lance (D-20 Roll Per Unit)
Heal (D-20 Roll = HP Restored per Alliance or Daemon Damaged),
Invisibility (D-20 Roll = Evade Increased for 3 Turns, Enemy D-20 = Miss Rate),
Far Sight (Passive)
Grand Alliance Captain (Knight Champion Hero Class)
HP: 150 (+3 Mithril Shield DEF, After D-20 Roll for Enemy Attack, Subtract 3 shown on Dice)
Attack: +3 Mithril Sword (D-20 Roll = Damage, Add 3 Shown on Dice)
Act Units: 1= Act 1
1. Westfall = NA
2. Grand Hamlet = NA
3. Kyross = NA
= Act 2
4. Dead Mines = 1
*Knight Champion Hero Inventory*1. Mithril Sword
2. Mithril Shield
3. Empty
4. Empty
5. Empty
6. Empty
Grand Alliance Knights
HP: 90
Attack: Morning Star Mace (D-20 Roll Per Unit)
Act 1 Units: NA
Act 2 Units: 5
Act 3 Units: 11= Act 1
1. Westfall = NA
2. Grand Hamlet = NA
3. Kyross = NA
= Act 2
4. Dead Mines = NA
5. Elwyn Forest = 1
6. Northshire Abbey = 4
= Act 3
7. Sunnyglade = 4
8. Medivh = 4
9. The Black Morass = 3
Grand Alliance Catapult
HP: 120
Attack: Ore Projectiles (D-20 Roll Per Unit)
Act 1 Units: NA
Act 2 Units: NA
Act 3 Units: 1
Act 4 Units: 7= Act 1
1. Westfall = NA
2. Grand Hamlet = NA
3. Kyross = NA
= Act 2
4. Dead Mines = NA
5. Elwyn Forest = NA
6. Northshire Abbey = NA
= Act 3
7. Sunnyglade = 1
8. Medivh = NA
9. The Black Morass = NA
= Act 4
10. The Temple of the Damned = 4
11. Rockard & Stoneard = 1
12. Blackrock Spire = 2
Grand Alliance Conjurers
HP: 40
Attack: Elemental Burst (D-20 Roll Per Unit)
Act 1 Units: NA
Act 2 Units: NA
Act 3 Units: NA
Act 4 Units: 6= Act 1
1. Westfall = NA
2. Grand Hamlet = NA
3. Kyross = NA
= Act 2
4. Dead Mines = NA
5. Elwyn Forest = NA
6. Northshire Abbey = NA
= Act 3
7. Sunnyglade = NA
8. Medivh = NA
9. The Black Morass = NA
= Act 4
10. Temple of the Damned = 4
11. Rockard & Stoneard = 1
12. Blackrock Spire = 1


*Conjurer Spells*
Elemental Burst (D-20 Roll Per Unit)
Summon Scorpions (D-4 Roll = Scorpions Summoned, 4 Turns),
Rain of Fire (D-20 Roll = Per Unit, Firaga, Fire Magic Level 3),
Summon Water Elemental (4 Turns)