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CosmicCrowNaeva Vice Captain
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Posted: Sun Jun 14, 2020 12:59 pm
Greetings, so after reviewing the revisions. There is still a bit of clarification that is needed for some of these as the wording could be seen as confusing to someone who is targeted by these jutsus. The real problem child here is Zetsu1. With eye sight only, your wording is "This sensation produced from the genjutsu keeps them from using their chakra." -- I would change this to describe the sensation, and that it would "deter" the target from using jutsu. Unlike with Hyuyga Gentle-fist tech where they can block the use of chakra all together. -- You are looking to make a sensation, What is the target feeling, otherwise how is someone supposed to roleplay a response for 3 posts. 1a. "they find themselves unable to use any further jutsu reliant on chakra" -- You aren't blocking their chakra, you are creating a sensation where they are not wanting to use it. This comes back to what does it feel like, why would they not use their chakra even if it were to stabilize themselves? ---- Like with tailed beasts, they will attempt to stabilize their own chakra while combating for control with a tailed beast. 2. There are no weaknesses that you left for the Target to use. -- If they are already in the midst of a Jutsu, they should get an advantage to their Willpower Saving throw to not fall under the genjutsu. ---- You are looking to interrupt them and break their concentration. 3. Breaking free from the jutsu. "If they fail to overcome the initial casting, (a)they cannot use the kai technique to escape, (b)leaving them to wait until the genjutsu dispels, (c)someone else frees them, or (d)they use another technique to escape." -- a. Why cant they use Kai? It is a jutsu specifically made to counter genjutsu. --- My opinion, remove that part, as Kai is made to break from Genjutsu unless there is a specific reason why. -- d. A specific technique? Or does this fall back onto the point that if they were to use a jutsu they would realize their chakra is stable and it's a genjutsu? --- It can deter someone from wanting to perform a jutsu, but for things like tree walking, water walking they become so second nature to some ninja that they would do it without thinking. Which is why the sensation they are feeling needs to be described --- If there is a specified jutsu that they are required to use to break free, it needs to be listed. There are hundreds of jutsu's and its not fair to a opponent to play the guessing game. When you already state the goto for countering genjutsu is a no go. Moment Of Choice - Good to Go Day Dreaming - Good to Go
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Posted: Sun Jun 14, 2020 7:03 pm
For Zetsu, I adjusted the technique to make things not only more clear that the effect is mental, but make it hinder their ability to sense chakra, including in their own body. Rather than stop them from using techniques at all, it indicates their inability to sense their chakra makes it difficult to direct, regulate or mold their chakra, giving any such technique a coin flip to fail or falter. The kai technique, working by disrupting and reversing chakra flow, requires one to be able to properly manipulate their own chakra, and so would be affected.
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CosmicCrowNaeva Vice Captain
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Posted: Sun Jun 14, 2020 7:47 pm
RLRLR For Zetsu, I adjusted the technique to make things not only more clear that the effect is mental, but make it hinder their ability to sense chakra, including in their own body. Rather than stop them from using techniques at all, it indicates their inability to sense their chakra makes it difficult to direct, regulate or mold their chakra, giving any such technique a coin flip to fail or falter. The kai technique, working by disrupting and reversing chakra flow, requires one to be able to properly manipulate their own chakra, and so would be affected. We do not use the Coin flip system. Is a dice roll, where you must roll over a specified number for your rank to break free from the genjutsu. Each post, the target gets the chance to break free from it until the end of the justu posting limit. Since there is a given reason as to why Kai cannot work it can be left in. There will be no coin-flips though, as you can only do one action per post (and that will be the d20 dice-roll to break free of the genjutsu naturally) But with the fixes and the explanation, I can give it an approval.
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Posted: Sun Jun 14, 2020 8:05 pm
Kannia Luna Tokai We do not use the Coin flip system. Is a dice roll, where you must roll over a specified number for your rank to break free from the genjutsu. Each post, the target gets the chance to break free from it until the end of the justu posting limit. Since there is a given reason as to why Kai cannot work it can be left in. There will be no coin-flips though, as you can only do one action per post (and that will be the d20 dice-roll to break free of the genjutsu naturally) But with the fixes and the explanation, I can give it an approval. Alright, removed the 50% note on there, just left the difficulty using chakra-based techniques, and left the note of the dice roll to break the genjutsu each turn.
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CosmicCrowNaeva Vice Captain
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Posted: Sun Jun 14, 2020 8:11 pm
Name: Genjutsu: Zetsu Name: Genjutsu: Moment Of Choice Name: Genjutsu: Daydreaming Approved
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Posted: Mon Jun 15, 2020 10:23 am
Name: Feathered Makiwara Rank: D Type: Taijutsu Class: Defensive Handseals: N/A Range: Very Short, Contact Required, 0 Feet Duration: 1 Post Description: A relatively simple form of defense, Feathered Makiwara was developed as one of many ways for a Momobashi to take on the properties of Gentleness. A Momobashi starts by utilizing their chakra to not only soften their body, but make it more flexible as well. Once this has been done, all a Momobashi needs to do next is loosen their stance and await a physical attack. Just as a physical attack comes, while their body is softened and stance made loose, a Momobashi will begin to move their body back, or whatever is the best movement for the attack in particular, and away very subtly just as the attack makes contact, softening the blow and otherwise shaving off most of the damage received. Through additional movement, a Momobashi can even redirect an attack by manipulating the target’s flow of power and the trajectory of their attack, throwing the target off balance, leaving them open, and potentially hitting another target in the process, all while without directly touching them. In a similar manner, this technique can be used to soften falls, the user’s body going limp and softening just at the moment of impact. The efficient body movements of a Momobashi greatly adds onto the technique, making the damage reduction even more effective as their whole body limply moves to reduce it. Typically, just as the user softens a blow, they will immediately counter attack. In a sense, the technique does mental damage as well, making the target believe their impact based attacks have no effect over the user whatsoever. However, it is only effective against physical attacks and impacts, all others such as non-physical ninjutsu, piercing and slashing, and genjutsu related attacks makes this technique ineffective. Who can use it: Momobashi Clan Members
Name: Eager Folly Rank: D Type: Taijutsu Class: Defensive Handseals: N/A Range: Medium, 12 feet Duration: 1 Description: A feint which takes advantage of the target acting on seemingly predictable body movements. A Momobashi starts by giving off a killing intent heavy enough to put the target on alert, then, following this, the shinobi begins to make subtle movements, but not subtle enough for the target to not notice. These movements can be anything, the shinobi deciding what would be the best for that moment, or rather what would be the most predictable upcoming. Whether it is a punch, a kick, or even a step back, the subtle movements the shinobi makes will often mislead the target into believing some kind of foreseeable move is about to be made, one they of course would naturally react to. Once they react to the feint, the shinobi immediately follows up with their true attack, catching the target off guard through false predictable movements. In most cases, those who fall for the feint mistake the technique for a genjutsu, perceiving the shinobi as making the predicted movement before dissipating as a hallucination. Since the Momobashi are not as talented in Genjutsu, this technique acts as a way to make up for that shortcoming, for the most part. In most cases, can only be used once, if the trick behind the feint is figured out, furthermore it can only work on targets who fail to notice the feint. Whether or not someone can see through the feint is based off their perception, requiring a Perception of 5 or higher that is relative to Yarishii's rank. Who can use it: Momobashi Clan
Name: Air Presence Rank: B Type: Taijutsu Class: Supplementary Handseals: Snake > Ram > Rat Range: Short, 2 feet Duration: 3 Description: A technique in which a Momobashi utilizes their chakra, killing intent, and gentle movements to effectively remove their presence entirely, making it appear as though they have disappeared. To start with, the shinobi will first block off their tenketsu, or at least damper them, keeping their chakra from leaking out and being detected by weaker sensory type shinobi and others. With this step is done, the shinobi then simply erases any killing intent they may have, or any intent to interact with anything in the physical world for that matter, their minds becoming empty, and to follow this the shinobi then relaxes and sinks even deeper, reducing their heart rate to a snails crawl, while lowering their breathing, they can completely erase themselves from the senses. The final step then involves the shinobi utilizing the gentle movements of Gentle Killing to move about without their body making a sound, or surfaces and others from registering their physical contact, thus enabling the shinobi to truly erase themselves from the physical and spiritual perception of others by removing themselves entirely. Creating a small zone in which the shinobi remains hidden, this “zone” of theirs cannot be sensed or seen through conventional means, acting as a sort of null area that is devoid of any traces of the shinobi as a whole. This technique is often regarded as one of the techniques which embodies the clan’s Hiden, the user becoming a being so gentle they cannot be perceived. If done smartly, the technique can even be used to catch the opponent off guard by disappearing right in front of the target. This is done by utilizing the body flicker technique and Air Presence at the same time, taking advantage of the former’s high speed movement and the latter’s erasure of the user’s presence. The timing and efficient body acceleration of the user’s technique truly makes it appear as though the Shinobi has effectively blipped out of existence, only to reappear at the desired location. Despite the seeming imperception, the shinobi can still be detected by doujutsu such as the Byakugan, shinobi with stronger sensory ability (Sensory Stat 5 or higher), and those who can detect natural energy. Enough physical contact that can be registered for two posts will deactivate the technique. Who can use it: Momobashi Clan
Name: Gentle Burst Rank: A Type: Taijutsu Class: Offensive Handseals: N/A Range: Very Short, 0 Feet Duration: 2 Post Description: Considered the Momobashi Clan’s signature technique, one based off the Hyuga’s own striking method, Gentle Burst involves utilizing the principles of Fa Jin to land a strike that damages the opponent internally, utilizing the efficient movements to bolster the damage greatly. Fa Jin means to issue or discharge power explosively or refining the explosive power, and is not specific to any particular striking method. With this definition in mind, a boxer is also capable of the same. However, in the context of internal martial arts, this process commonly seen as a set of methods capable of generating the energy further refined and focused through many more muscle groups (particularly in the waist and torso - the dantian) allowing feats with far less visual physical expression. In addition, according to many sources, fa jin does not just refer to the power generation method but also the capability of such an attack to penetrate the body causing more internal damage through a process described as similar to a "shockwave" or a "jolt". More traditional masters refer to it as flooding the opponent’s body with qi. From a physics perspective, the strike transfers your body's momentum over a shorter period of time, leading to increased impulse. This is usually accomplished using a snappy attack, such as a jab, that is stopped as quickly as possible at an optimum predetermined point just beyond the target. Upon unleashing the fist, a Momobashi strikes forward with all of their might, unleashing the explosive energy upon their fist towards the foe, essentially transferring the energy into the opponent's body, causing a powerful surge that wounds them from within. The movement of the attack, thanks to the efficient body acceleration, is hard to see, traveling at quick speeds, making it truly seem like a Momobashi has shot their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. However, this attack can be stopped if the explosive energy cannot flow through the Momobashi's arm or hand, essentially resulting in a blunt strike that, while powerful, does only one third of the damage that it normally would. In order to stop this, an opponent will have to meet the attack before the punch is fully thrown, stopping the attack before the arm can fully stretch itself. In truth, almost anyone can use this technique, but it is the great levels of internal energy of the Momobashi which is saved because of their efficient movements that make the technique so powerful, as opposed to a non-clan member using it, downgrading it into a C-Rank technique. Who can use it: Momobashi Clan Members
Name: Quiet Hunt Rank: S Type: Bukijutsu Class: Offensive Handseals: N/A Range: Short, 6 feet Duration: 2, First for the start, Second for the attack Description: A truly brutal technique created by the founder of the Momobashi which involves the use of one or more bladed weapon to cut a target from seemingly every angle at high speed. The shinobi starts by first readying their bladed weapon and then taking on a low stance, their torso close to the ground; with the proper stance, the shinobi then follows up by utilizing Air Presence and the Body Flicker techniques, seemingly disappearing before the target’s sight. Rather than Body Flickering into a place of hiding, the shinobi dashes forward, racing toward the target at high speeds while being seemingly imperceivable. With the efficient body movement and acceleration of the Momobashi, they reach the target much sooner, halving the already short amount of time it would normally take to get into range for the technique to use. Once the shinobi has reached this range, they will then begin a barrage of cuts, using their bladed weapon to slash and lacerate the target’s body multiple times. Rather than attacking from a single angle however, the shinobi will dart all around the target, almost dancing wildly, as they cut them at different angles with one swing after another, the Supplementary Motor Area going into overdrive to allow the motions to be as effective and controlled as possible. Utilizing the Gentle Killing, the shinobi is able to perform these swings in gentle yet efficient and fluid motions, their inner energy being properly utilized to make the slashes more effective than one would assume. Typically, from an outsider's perspective, the scene that unfolds is the shinobi disappearing and following their disappearance is the target being cut up by a seemingly invisible force, the only thing being visible are a series of shining streaks appearing and disappearing around the target. There is a purpose behind attacking the target from multiple angles, that being to keep the target from guessing the original angle the shinobi attacked from, misleading the target to avoid the realization that the shinobi comes in from a linear direction from their original position. It is because of the sheer speed, concentration, and the heavy utilization of the SMA that is involved with this technique that any single instance of this attack does not last long, forcing the shinobi to have to cut as effectively as they can within the short amount of time, before disengaging. As such, this technique cannot be used continuously, the shinobi needing to rebuild their stamina, less their muscles and joints be strained from the all out attack. Who can use it: Momobashi
Name: Flowing Twist Rank: D Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 12 feet Duration: 1 Description: Utilizing the Flowing Spear's Trick function, Yarishi pulls back the spear, twisting his hold of it inward until his right hand is touching his side, then causes the shaft to warp by thrusting it with his right arm and moving it in a spiral motion, uncoupling the sections while doing so, thus producing an ever changing thrust and trajectory. This technique simultaneously creates an ultra high speed thrust and a large change in the initial trajectory, making the technique extremely difficult to dodge or predict and even allowing it to bypass an opponent's attempt to block the attack in most cases. Who can use it: Yarishi Momobashi
Name: Serpent's Nest Rank: C Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 8 feet Duration: 2 Description: Taking on an extremely low stance that nearly has him touch the ground, Yarishi swings his spear. With this technique, Yarishi unleashes a barrage of spear spear thrusts as he uncouples the Flowing Spear's links that attack from eight different positions, each slashing, stabbing, and ramming into the opponent at speeds that create a haze of dangling arms. It proceeds to give Yarishi the means to beating back his opponent with severe pummels and assaults that come from multiple angles at once rather than from one area that they can block, effectively generating an attack that attacks happen on eight sides simultaneously. Because of this, the technique cannot be fully blocked bare handed, simply coming from both the left and right and different heights and positions that he can adjust accordingly, never repeating the same sequence of movements twice in a row, making it difficult to read. Who can use it: Yarishi Momobashi
Name: Swinging Moon Rank: B Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 12 foot diameter. Duration: 2 Description: A technique which involves Yarishi rapidly spinning his Flowing Spear above his head, before uncoupling it from it's lowest section and swinging it in a circular motion. The technique starts with Yarishi bringing the Flowing Spear above his head, holding the middle section with both hands. He will then start to spin the Flowing Spear above his head as quickly as he can, quickly turning the polearm into a blur as it begins to kick up wind. Once a significant speed has been reached with spinning it, Yarishi will then jump and flip until he ‘s upside down in the air, shifting his grip along the Flowing Spear until he’s holding the bottom section. Yarishi will then uncouple the multi-sectioned spear and swing it in a full 360 degree diameter, utilizing the spear head and momentum picked up by the rapid spinning to cut multiple targets within a 12 foot radius. Who can use it: Yarishi Momobashi
Name: Shu-moku Rank: B Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 7 feet Duration: 1 Description: The technique starts with Yarishi holding his spear backwards, the spearhead facing behind him rather than in front of him as he charges chakra into the rear end of his Flowing Spear, focusing it a great deal. With his right hand he holds the shaft of the polearm near the spearhead while making a bridge, or a cradle with his left hand for the polearm’s butt to rest on. For the open bridge, a bridge is formed by Yarishi spreading his fingers apart. He then slides the polearm’s butt between his index and middle finger knuckles or in the "V" that is formed between his thumb and index finger. The polearm’s butt is supported by the "V" between the index finger and thumb. Once Yarishi is within range and has chosen the point of the target he wishes to hit, he will thrust the spear’s butt forward as fast as he possibly can, utilizing his efficient body movement and the spear’s momentum as he slams the pole’s rear right into a precisely chosen part of the target. As the spear makes contact, the chakra releases its power directly through Yarishi’s polearm and right into his target. This is capable of causing a tremendous amount of damage to the opponent, and due to all the damage being released in once concentrated area, for weaker opponents it is strong enough to break through armor or even explode right through them, heavily injuring the attacked. However, this focused nature of the technique is also something of a double-edged sword, as while it focuses entirely on precision, it ends up lacking in the ability to deal a great amount of damage in a large area of attack. It does make up for it though, in terms of focused power alone. In addition, the focused nature allows the technique to deliver its damage deeper by having it permeate deeper into the target, dealing an overall greater amount of damage and causing more pain than an ordinary punch might. Who can use it: Yarishi Momobashi
Name: Lunar Hare's Gift Rank: A Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 10 feet Duration: 2 Description: Considered Yarishi's signature, Lunar Hare's Gift utilizes not only the principals of his spear fighting style, but also the efficient striking method his clan is known for. The technique begins with Yarishi maneuvering his Flowing Spear's kuda and shaft in a manner that causes the spear point to twirl in a circle with a diameter of about six inches. The movement is so quick and efficient that afterimages are made of the spear head, making it unclear where in the motion's rotation it lies. The twirling of the spear point creates an intense striking power and concentrated destructive force, resulting in a gaping wound. With this in mind, Yarishi continue to twirl the spear point as fast as it can go, the afterimages of the spear point and the shine of it mixing together to create the visual illusion of a moon. Once he is ready, Yarishi will close the distance between himself and the target, doing so in less amount of time thanks to his kekkei genkai granting his body efficient movement. Upon reaching the target, Yarishi will move his whole body into thrusting the Flowing Spear in a manner his spermanship would dictate, with the rear hand going all the way up to the lead hand and utilizing the kuda to thrust the Flowing Spear. There is more to this movement, as Yarishi moves the whole of his body along with the thrust, and with a twist of his legs, waist, and grip, the energy the internal energy gone unwasted because of his efficient movements is released through the spear point, doubling the amount of damage it already would have caused with a impact of internal energy. As this is a spear technique, the energy is released into the target as the spear point pierces them, acting like a pile bunker as it causes great internal damage. Who can use it: Yarishi Momobashi
Name: Lunar Hare's Thousandfold Gift Rank: A Type: Soujutsu Class: Offensive Handseals: N/A Range: Medium, 10 feet Duration: 2 Description: A variation of Lunar Hare's Gift. the Thousandfold Gift sees Yarishi perform a rush of similar thrusts to overwhelm the target. Like it's parent technique, Lunar Hare's Thousandfold Gift utilizes not only the principals of his spear fighting style, but also the efficient striking method his clan is known for. The technique begins with Yarishi maneuvering his Flowing Spear's kuda and shaft in a manner that causes the spear point to twirl in a circle with a diameter of about six inches. The movement is so quick and efficient that afterimages are made of the spear head, making it unclear where in the motion's rotation it lies. The twirling of the spear point creates an intense striking power and concentrated destructive force, resulting in a gaping wound. With this in mind, Yarishi continues to twirl the spear point as fast as it can go, the afterimages of the spear point and the shine of it mixing together to create the visual illusion of a moon. Once he is ready, Yarishi will close the distance between himself and the target, doing so in less time thanks to his kekkei genkai granting his body efficient movement. Upon reaching the target, Yarishi will move his whole body into thrusting the Flowing Spear in a manner his spermanship would dictate, with the rear hand going all the way up to the lead hand and utilizing the kuda to thrust the Flowing Spear. There is more to this movement, as Yarishi moves the whole of his body along with the thrust, and with a twist of his legs, waist, and grip, the energy the internal energy gone unwasted because of his efficient movements is released through the spear point, doubling the amount of damage it already would have caused with a impact of internal energy. YAs this is a spear technique, the energy is released into the target as the spear point pierces them, acting like a pile bunker as it causes great internal damage. After this however, Yarishi will use the kuda to quickly and efficiently pull back the spear point, only to then begin the twirling motion once more. What comes next is a stabbing rush as Yarishi continuously thrusts, twirls, and pulls back the spear point multiple times while cutting and stabbing the target over and over. It is because this technique acts more as an addition that Yarishi can utilize it immediately after using Lunar Hare's Gift, making it an effective finisher if the initial attack wasn't enough. However, unlike its parent technique, the attack rush lacks the same amount of internal energy as the thrust that preceded it, making them more or less normal spear thrusts that Yarishi's style produces. Who can use it: Yarishi Momobashi
M1dnightEclipse Eager Folly: Perception check added! Air Presence: Specifications and stat requirement added! Gentle Burst: Grievous wound removed! bad wording on my part Quiet Hunt: Think that may have been bad wording on my part, body flicker is used only at the beginning. Swinging Moon: Bumped up! Shu-moku: Bumped up! Lunar Hare's Gift: Bumped up! Lunar Hare's Thousandfold Gift: Bumped up!
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Posted: Mon Jun 15, 2020 11:12 pm
Feathered Makiwara : Approved Eager Folly: Approved Air Presence: Approved Gentle Burst: Approved Quiet Hunt: Approved Flowing Twist: Approved Serpents Nest: Approved Swinging Moon: Approved Shu-moku: Approved Lunar Hare's Gift Approved Lunar Hare's Thousandfold Gift: Approved
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Posted: Fri Jun 26, 2020 10:04 pm
Name: Seal of Last Writ Rank: SS-Rank Type: Fuinjutsu Class: Supplementary Handseals: N/A Range: On Object. Duration: Lasts 1 Hour on Object Description: The user can summon up all of their remaining chakra to seal their "mental" self onto an object of desire, The body that they leave will become a Husk, and will die within the hour, if another person interacts with this object that the seal is on, the Fuinjutsu will trigger, The Fuinjutsu will cause black seals to spring forth from the object clinging onto the Victims body, implanting a very powerful seal onto the victim, which is aimed for the heart if successful the user's mind will take control of the body and then gain their body for their own. this is a body snatcher technique, that's very powerful and forbidden. It takes one full week for the process of the user to full take over the body of their victim. If the Victim, covers the seal before it reaches the destination, which is aimed for the heart of the victim, it will seal the the users consciousness inside the area, the personality of the victim will split in half, and the user will latch onto one of the personality, this will cause corruption having the two personality merged, until the Host relinquishes control. The seal can be removed before it reaches the target with equal Knowledge of Fuinjutsu as the User, Who can use it: Tanaka Bakatsu [ Tenka's Father ] [ Tenka will learn it via RP ]
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Posted: Sat Jun 27, 2020 8:45 pm
Name: Poison Release: Poison Wolves Rank: B-Rank Type: Fuinjutsu Class: Offensive Handseals: Snake → Dog → Tiger Range: Long Range [ Can travel up to 200 meters ] Description: A trap technique that is activated upon coming in contact with the opponent's chakra. The user uses a scroll to lay a trap where posion will shape into wolves that will attack the enemy. Despite being damaged, the wolves will simply reform, keeping the enemy occupied while the user makes a getaway. The only drawback about this technique is that is time-consuming to set up and will allow the opponent to catch up. Who can use it: Modoku Release
Name: Poison Release: Poison Cloud Rank: C-Rank Type: Ninjutsu Class: Defensive Handseals: Expelled from mouth [ Tiger > Ram ] Range: Short Range - 50 meters Description: The user will release a large amount of poison around himself/herself in a cloud-like bubble, with the user remaining inside and unaffected by the poison. This technique will cause all others who enter it to feel pain when they are inside it, and those with low resistance to poisons will feel more pain than normal. Who can use it: Modoku
Name: Poison Release: Poison Beast Technique Rank: C-Rank Type: Ninjutsu Class: Defensive Handseals: Rooster → Snake → Horse → Snake Range: Short Range - 50 meters || Long Range - 100 meters (B Rank) Description: This technique allows the user to create a small, purple-colored animal that can be ordered to attack an opponent. The animal that the user creates has no real power and can be easily thwacked; however, it does function as a way of poison infection by biting or scratching. Who can use it: Modoku
Name: Poison Release: Poison Skin Rank: D-Rank Type: Ninjutsu Class: Defensive Handseals: Rooster → Snake → Horse → Snake Range: Self Description: The user no need make any hand signs to activate this jutsu, this jutsu focuses on cover user's body by a layer of poison poisoning everything by a simple touch. This jutsu can't be activate more than 15 min because excess of utilization can kill the user. Who can use it: Modoku
Name: Poison Release: Poison Beast Technique Rank: C-Rank Type: Ninjutsu Class: Defensive Handseals: Rooster → Snake → Horse → Snake Range: Short Range - 50 meters || Long Range - 100 meters (B Rank) Description: This technique allows the user to create a small, purple-colored animal that can be ordered to attack an opponent. The animal that the user creates has no real power and can be easily thwacked; however, it does function as a way of poison infection by biting or scratching. Who can use it: Modoku
Name: Poison Release: Poison Release: Poison Spray Technique Rank: D-Rank Type: Ninjutsu Class: Offensive Handseals: Rooster → Snake → Horse → Snake Range: Short Range - 20 meters || Long Range - 50 meters (B Rank) Description: To preform this technique the user will guide chakra into his/her mouth and then have the ability to spray moderately sized spray of poison, giving liquid poisons more chance of infection. Who can use it: Modoku
Name: Poison Release: Poison Needle Rank: C-Rank Type: Ninjutsu Class: Offensive Handseals: Boar → Snake → Horse Range: Mid Range - 20 meters || Long Range - 60 meters (B - Rank) Description: The user forms the hand-seals nessesary for this technique and then coats a liquid poison with his or her chakra. After the poison has been coated with the user's chakra it will take the form of senbon needles. These senbon needles can be used and thrown just like normal senbon; causing infection with the poison upon blood contact. Who can use it: Modoku
Name: Poison Release: Immersed Blade Rank: D-Rank Type: Ninjutsu Class: Supplementary Handseals: Rooster → Snake → Horse → Snake Range: Short Range - Length of Blade Description: After the user preforms the nessesary hand-seals, the user will immerse his/her blade with Dokuton chakra. As a result the chakra will turn into the user's poison of choice and infect the user's opponent upon contact with his/her open wounds. Unlike normal dipping, this technique allows the user's blade to hide any evidence of poison and is more efficient. Who can use it: Modoku
Name: Poison Release: Sleeping Poison Technique Rank: B-Rank Type: Ninjutsu Class: Supplementary Handseals: Dog → Serpent → Tiger Range: Short Range - Must make direct contact Description: The user will make the designated handseals and place his/her palm in front of the enemy then releasing a poison that will make the target begin to feel drowsy, with a few seconds of exposure causing them to fall asleep. Who can use it: Modoku
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Posted: Sat Jun 27, 2020 9:09 pm
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Posted: Sat Jun 27, 2020 9:11 pm
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Posted: Sun Jul 05, 2020 1:42 am
Name: False Creation Technique Rank: C Type: Ninjutsu Class: Supplementary Handseals: Bird, Dragon Range: AoE 10 metres Duration: 5 posts Description: This jutsu allows the user to mold their surroundings as they see fit by using the basic understandings of Transformation jutsu, and Illusion jutsu to create a false representation of an object E.g: After activating the ability the user infuses chakra into an object or objects(bush, stone, tree etc.) to make it look like something else (bush=boulder, stone=leaf, tree=post) so long as the object being transformed, transforms into something of a similar build. Who can use it: Anyone who is well versed in chakra control.
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Posted: Mon Jul 06, 2020 9:53 am
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Posted: Sat Jul 18, 2020 2:00 pm
Name: Parasitic Insects, Shared Meal Rank: C (No inherent cost, but requires the users' to Kikaichu to have absorbed chakra and then be in contact with the user or their allies.) Type: Hiden Ninjutsu Class:Supplimentary Handseals: N/A Range: Contact range with insects. Duration: 1 post upon reaching their user or ally Description: After absorbing chakra from a target, an Aburame's Kikaichu can share up to half of said chakra with their user or their allies. They can replenish 1 chakra point for every 2 chakra points they absorb. The insects must move to their user or allies and make direct contact. After absorbing chakra, any Kikaichu who die or are otherwise prevented from reaching the user or an ally will reduce the chakra replenished. If 1% of the insects involved are killed, than 1% of the chakra is lost, for example. The insects transferring absorbed chakra can take no other actions while doing so. Any parasitic insects return to their host the next post after doing this, taking no other actions until their user initiates another jutsu. Who can use it: Aburame clan members
Name: Genjutsu: Pleasent Memories Rank: B Type: Genjutsu Class: Offensive Handseals: Ram, dragon, rat, monkey Range: 10 meter radius around a scent source Duration: Technique can effect those exposed to the scent for up to 4 posts, illusions lasting for 3 posts. Description: Alex initiates a genjutsu, casting it upon a scent source, usually a strong smelling item, such as food. Those who smell the item must make a save against the genjutsu. Upon being influenced by the genjutsu or breaking it, the target cannot be affected by the same casting of the genjutsu again. Upon being effected by the genjutsu, the target is taken back to a good memory, mentally returning to that point in time, even if long forgotten, and trapped in that illusion. The particular memory is usually vaguely related to the smell or object, if possible. Who can use it: Any who learn the technique from Alex or someone else who uses it.
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Posted: Mon Jul 20, 2020 9:38 am
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