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CooperTeam

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PostPosted: Sat Apr 29, 2006 8:16 pm


LOL... I did know what you mean, Kei has filled me in on Joker quite some time ago. I was just making a comment as well as know why Kei would choose Joker... biggrin 3nodding
PostPosted: Sat Apr 29, 2006 9:54 pm


I am going to change back ground. I am going to force Leo to walk the path of honor, so he will have no sensei. By the way. I put in the caps, by the way. Does Leo get 2 free points in animal Hybrid since he is starting up as one? I hate caps. He will be limited, but that is more points in techs.

Toshi Shino
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PostPosted: Sun Apr 30, 2006 10:26 am


CooperTeam
LOL... I did know what you mean, Kei has filled me in on Joker quite some time ago. I was just making a comment as well as know why Kei would choose Joker... biggrin 3nodding
Oh ya, but the question will be why whould Joker be here if he plans on bring the Joker here. The most likly reason would be that one of the Gentalman's books is a prize or being held by one of the bad guys.
PostPosted: Mon May 01, 2006 8:40 am


Or simply because the Joker wanted to start a different profession. Hey, it can happen.

Look at teh Venom series, we was a bad guy (okay, still sorta is...) but is now a bit of a good guy. But then, he is a rather lunatic character, so who knows...

CooperTeam

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PostPosted: Mon May 01, 2006 8:43 am


jdr_172000
I am going to change back ground. I am going to force Leo to walk the path of honor, so he will have no sensei. By the way. I put in the caps, by the way. Does Leo get 2 free points in animal Hybrid since he is starting up as one? I hate caps. He will be limited, but that is more points in techs.


I think he does get a couple more freebies, yes. I'll double check, but that sounds about right. Since he is an animal hybrid, he gets extras due to his animal change. But again, will double check on this.

Wow, you really have been reading up on this stuff since I send you all the books. You been a busy little bee... biggrin
PostPosted: Mon May 01, 2006 3:31 pm


Enjoyed making my profile. Next time I will make a ninja. ninja

btw I can't think of how what I should really use my last two back ground points if that is correct. I think I might take another look at the other books. (On my mothers computer right now...(Only have one book on this one...))

! I forgot. I found the part that you where talking about. It was in the one with the elements, ninjas, animal hibrids, and cyboards. Ya I think it was that one. It had that one style on it. It was in last cronical book.

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PostPosted: Mon May 01, 2006 7:31 pm


Attack cards.

Bisic

Jab

Speed 2

Damage -1

move 0

Strong punch

Speed 0

Damage 1

Move 0

Fierce punch

Speed -1

Damge 3

Move -1

Short kick

Speed 1

Damge 0

Move 0

Forward kick

Speed 0

Damage 2

Move -1

Round house

Speed -2

Damage 4

Move -1

Move

Speed 3

Damage 0

Move 3

Block

Speed: 4

Damage: 0

Move: 0

Special moves.

Triple strike

Speed: -2

Damage: The two punches have a 0 damage modifier. The kick has a +1 damage modifier.

Move: 0

Special: Roll three die only two strikes will hit and they will be the ones that inflict the most damage. The other strike will be ignored.

Backflip Kick

Speed: 0

Damage: 2

Move: Two (Backwards)

Special: waits for the opponent to move close than interrupts with a sudden backflip kicking the attacker as the fighter's feet sweep up and thoughh in the back flip. The fighter flips back two Hexes away from oppnent and thus preventing the opponent from striking back. This allows movement after rolling damage in the same turn.

Drunken Monkey Roll

Speed: 3

Damage: none

Move: 2

Special: A evasive techniqe. Stayes low to the ground. Can also be used to interrupt and evade projectile attacks.

Jump

Speed: 3

Damage: none

Move: 0

Special: Can be played with any of the Six Basic moves, or can be played by it self.
PostPosted: Mon May 01, 2006 9:37 pm


I think that is all of the cards... Shall we do a test battle before we start?

Toshi Shino
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PostPosted: Tue May 02, 2006 10:55 am


By the way I put the 2 remaining points on manager...
PostPosted: Tue May 02, 2006 12:24 pm


Cool, that can work out good overall, this not only means you can train someone, but this also means you can hire a rookie fighter and then get him into training. Or if nothing else, just to have some training as a manager...overall, it's a good trait to have.

CooperTeam

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PostPosted: Tue May 02, 2006 12:32 pm


So we are going to wait to see if anyone else want to join or start and if people want to join they could join than.
PostPosted: Tue May 02, 2006 2:18 pm


I suppose that's a good idea...I can just create some NPC characters that you can just interact with and then if others want to join, they can. I could also do a post on the Fighter games section, sense this is based on Street Fighter II. 3nodding

CooperTeam

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PostPosted: Tue May 02, 2006 7:35 pm


Ready when you are. ((I guess it is a good idea to make a profile/attack card only thread so when somone joins they won't really disrupt the story. Unless we create a new thread for the story also.))
PostPosted: Wed May 03, 2006 1:21 am


That's a good point about the interuption....Maybe put this game ona new title or thread, but overall, I was sorta hoping we could do this on YIM since this way it's more live action than turn based. Although it won't be to hard, the only drawback is when you need to know the stats of say an NPC, because I would have to make so many, it would get rather tedious to post 5 or 7 NPC's for a game, as well as post atatck cards for the characters as well. gonk But, I'll consider teh possibility...

CooperTeam

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PostPosted: Wed May 03, 2006 11:43 am


Well you could create just like one or a few Thugs and clone them, and when the heros get stronger they them alittle stronger. Some npcs you make don't really have to make compleate profiles unless you want to do something like make them do some thing special. I see that Yahoo would be good to use, but not everyone uses it. Here you don't have to really worry about die, but it is not live action as you said.... Well I got to go.
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