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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Kitsune Mistress Nyoko


Shameless Elocutionist

PostPosted: Mon Jan 13, 2020 12:50 pm
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User Image - Blocked by "Display Image" Settings. Click to show.Name: G'rey (Formerly Gorey)
Age: 18 Turns
Nameday: 3558.06.28
Sex: Male
Sexual Orientation: Homosexual
Craft: N/A
Rank: Wingrider (Harbingers Wing)
Location: High Reaches Weyr
Significant Other: None



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Physical Description: If there were one word that could sum G'rey's appearance up succinctly, it would be average. Even after his final growth spurt, he remains medium in height, neither tall nor short. The intense physical demands of being a dragonrider have helped him to fill out quite a bit, giving him a broader and more muscular frame than he had when he first Impressed. His hair is black and chin-length and frames a plain, lightly freckled face with brown eyes. His most notable feature would be his fair skin - but that's not enough to let him stand out in a crowd. His only hope of not blending in would be the way he dresses, and with a dragonrider's salary he is finally capable of affording nice clothes to wear. When not in his riding leathers, he favors neat and stylish clothes in paler browns to compliment his life partner.

Personality: One of the first things G'rey learned while growing up was to always stick by the people you care about, and it's a lesson he's taken entirely to heart. His loyalty is easily his biggest virtue and likely his saving grace. While befriending him can be difficult due to his particular brand of abrasiveness, once a friendship with him has been won he'll stick by the person through thick and thin. He values each and every one of his friends more than anything else, and it would take something beyond extreme to lose his friendship - a severe betrayal of his trust or a crime extreme enough to be nigh unforgivable. The smaller things are often forgiven, although he might nurse his hurt feelings for a while before he makes it known. Although his friends and family will most often take priority in his life, hearth and home have a powerful influence on him too - and a word against them is often enough to earn his ire.

And his wrath is not something one wants to find themselves on the receiving end of, for when he feels his anger is justified he can be downright horrible. While he's a firm believer that what goes around comes around, he isn't afraid to take it upon himself to speed that process up a bit when he can. If there's an opportunity to make someone who scorned him look like a fool, he'll take it in a heartbeat. Even if the slight against him was from Turns ago, it doesn't really matter to him. He can hold a grudge as long as he needs to see someone get their comeuppance, especially if he gets to play a part in it even in a minuscule way. They say revenge is a dish best served cold, and he's more than inclined to agree with that analysis.

But despite his vindictiveness, he does know when to set aside thoughts of petty revenge and focus on the task at hand. While he's loathe to ever let a grudge go forever, he does know when to set it aside and concentrate on more immediate concerns. His goals for the future are important to him, and he knows that if he's going to achieve them he needed to dedicate himself first and foremost to each step along the way. He can throw himself at a tedious chore and put all his attention into it fairly easily. Although he may not always do it with a smile, he recognizes that each chore he's assigned is an important step forward as much as his lessons are. And each of those were put in front of him for a reason, even if he may not completely understand the reason at the time. He trusts that those in positions above him know what they're doing with each task they set before him.

G'rey's healthy respect for authority is another of his virtues. He believes the people in power are in power for a very good reason and that contradicting them only serves to make things worse for everyone under them. There's nothing to be gained by complaining about being assigned a task he doesn't like, and he'd rather just get it over with and move onto something else than butt heads with someone who could make his life infinitely more miserable if they had the mind to. Of course that isn't to say he won't speak out against a bad order if he feels it might endanger someone, but when it comes to that he'll do it respectfully and bearing in mind that his superior's final say is what he needs to go with in the end. And if he doesn't like the way things are run, the best thing he can do is work to change then when he's the one in a position of authority. And he whole-heartedly believes that day will come.

He has an exceedingly high opinion of himself, and it could easily be said that his arrogance is his fatal flaw. While everyone else may see him as average, he is of the firm belief that he's exceptional - and often overestimates himself as a result. He has a bad habit of biting off more than he can chew, and when things blow up in his face he has a difficult time admitting it. While he can spot what he did wrong more often than not, owning up to it and letting someone in a position to fix it seems like an insurmountable feat. He feels that if he admits to his mistake, he's admitting that he couldn't handle the task in the first place. And being unable to handle something is a blow to his exaggerated sense of self importance that he'd rather avoid, even if it means burying the proof that he screwed up in the first place - which often only makes things worse for him in the long run.

Positive Traits: Loyal, forgiving, goal-oriented, respectful of authority.
Negative Traits: Vindictive, holds grudges, haughty, struggles to admit mistakes.

History: Much like many weyrbrats, G'rey was born in High Reaches Weyr as the result of a mating flight to I'rey of Blue Kevadeth and G'dala of Green Adaitath. He has two half-siblings through I'rey - an older sister named Eria and a younger brother named Joroley. While he knows about his relation to both of them, he's never had much contact with either.

He was fostered at a young age to one of the Weyr's kitchen workers, an older woman whose own children were already grown and either Impressed or working at the Weyr themselves. He loved his foster mother dearly, and when allowed would often keep her company in the kitchen if he wasn't doing chores, watching her work and occasionally sneaking away with a bubbly pie as children were wont to do. His life was fairly mundane, with no big events to set him apart from his peers and certainly no twists of fate that changed his course entirely. He was a weyrbrat, plain and simple.

Then Thread returned.

The chaos that followed shook G'rey to the core. So many people were unfortunate enough to get caught unprotected by Thread and while he hadn't lost anyone close to him, the death toll alone dealt a heavy blow. Suddenly a weyrbrat's dream of Impressing seemed that much more important - if Thread was coming back for good, the Weyr would need as many good dragonriders as it could get. He dove headfirst into the life of a candidate, attacking lessons and chores alike with a surprising amount of dedication. He believes whole-heartedly that he'll Impress, and is determined to be the best weyrling of his eventual class.

Other: G'rey has a notable talent for cooking and baking, and exceptionally good penmanship.



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Name: Karhath
Age: 2 Turns
Hatchday: 3574.04.07
Color: Brown
Size: 68'
Sexuality: Heterosexual
Significant Other: None

Physical Description: Karhath is an average sized brown. He tends to look smaller than other browns due to his slim and sleek physique. He has a somewhat stretched out appearance due to a long neck and long tail, but has delicate bones, and moves with a swiftness many larger dragons envy. He is strong and capable, but a little low on stamina. He can make it through a full Threadfall, but tends to struggle a bit more than some browns.

Personality: Karhath is the sort of brown that has the possibility of making friends quickly. There is a warmth about this dragon that others are often drawn to, and Karhath welcomes clutchmates and strangers alike to approach. He will always welcome them with a kind word or some sort of compliment, and will not hesitate to be physically affectionate -- a wing draped here, a head boop there, he isn't shy about being physical. In fact, Karhath seems to be most content when he's touching or snuggling someone; he will follow his favored friends and clutchmates around, and ensure their tails are twined, or their shoulders are touching when they sit. His rider will find a very affectionate brown dragon, who will never quite grow out of desiring being close to his, even as an adult. Thankfully, his sweet nature means that he's rarely without some sort of good company. He's always full of compliments, and tends to keep any judgment quiet. One needn't be rude, after all.

Ah, but so much sweet doesn't come without the sour. To start, Karhath is very conscious of color and possible rank. Around metallic kin, he will roll over and submit to their demands and desires. He can get a bit agreeable, almost to a ludicrous degree; he will follow them around happily like a puppy, aiming to please, and desperate to get in their good graces. When it comes to his fellow browns, he respects them as an equal. No better, no worse, than he himself happens to be. Ah, but when it comes to blues, while Karhath can be friendly and cordial and affectionate around them, he certainly doesn't really find them memorable, and more often, finds their opinions of little worth.
And greens are incredibly good fun, but are rarely taken seriously. They're more of a tool to Karhath -- something to be used for a specific task or need. And whites...well, he'll be just as friendly with them as he will be any other, but he writes off almost everything they say and do. Of course, he would never, ever, EVER confess this fact to anyone but his rider -- but he can't help but follow and respect the traditional role of his birth. Make no mistake, Karhath understands the chain of command, and follow it to a tee. There is nothing wrong with tradition, and this brown wants nothing more than to take his rightful place as a cog in the great Threadfighting machine. Ah, but just because he looks up to, or down upon, another doesn't mean he doesn't like them as an individual. None of them could help the color they were born, but they should certainly accept their roles.

Karhath also has a tendency to be passive aggressive. He doesn't actually like to fight, and doesn't often understand why others get upset when he encourages traditionalism. He knows how to sugar-coat his harshest rebukes, and won't usually be pointedly aggressive. He doesn't want to start a fight...but he will point out your flaws, or things he doesn't like, in the nicest and most subtle way possible. This means less perceptive dragons might not know when they're in trouble, since he'll never want to let them know he's upset, and will do whatever he can not to rock the boat.
Positive Traits: Warm, Sweet, Affectionate
Negative Traits: Traditional, Nonconfrontational, Passive-Aggressive

Threadfall Stats:
HP: 34
Status Effect: None
XP: 0
Target Accuracy: 5
Flame Length: 6
General Stamina: 9
General Agility: 10
Between Accuracy: 5
Pain Resilience: 5
Instinct: 5
Luck: 4


Flight History:
Shelled 3574.04.07
Able to chase 3575.02.03
Record: 0/1 wins
3576.01.24 – chased green Voloth (Mr Cheri)


Flight Notes:
Strength: Second highest score
Speed: Tied for highest score with dexterity
Dexterity: Tied for highest score with speed
Stamina: Lowest score
Wits: Remaining dump points


Additional Impression Notes:
Written by Masterharper
Colored by demon_pachabel


Origin of Name: Karhath's name comes from the term karha which is a spice mix used to make masala chai. This may include tea leaves, allspice, cardamom, cinnamon, clove, ginger root, honey, nutmeg, peppercorn, star anise, vanilla and other spices.

Inspiration: Karhath is based on Masala Chai. Historically, Indians viewed tea as a herbal medicine rather than as a recreational beverage. The recipe or preparation method for Masala Chai is not fixed, and many families have their own versions of the tea. Most chai contains caffeine, typically one-third that of coffee (if made with a black tea base). The tea leaves steep in the hot water long enough to extract intense flavour, ideally without releasing the bitter tannins. Because of the large range of possible variations, masala chai can be considered a class of tea rather than a specific kind. However, all Masala Chai has four basic components: milk, sugar, cardamom, and ginger.

Unlike many milky teas, which are brewed in water with milk later added, traditional masala chai is often brewed directly in the milk.

Additional Notes: While Karhath has no problem snuggling and cuddling with any willing dragon, or person, he will likely only be interested in ladies when it comes to chasing. No offense, boys, but it's only proper for a male to catch a lady. Whether or not that view is ever challenged shall remain to be seen.

He gets along well with Khamaith, if only for the cuddles. He doesn't actually like Heichath, and thinks that he's more than a bit backwards. Hmph.

Theme Song: You Get What You Give - New Radicals
The Purple Patterned Egg A medium-sized egg up front!

Why Me? For Karhath, there was no one else but Gorey. The two are a like-minded match, with Karhath especially appreciating the other's stout loyalty, and his respect for authority. This brown needed someone like him in his life -- someone he could be attached to by the hip, someone he could follow around blindly, and someone he could devote himself to entirely. Karhath understands his Chosen's self-importance, and will more than happily feed into it. Why shouldn't he be proud of his accomplishments? He will do whatever he can to make Gorey's dreams a reality, and in turn, the young man will find himself a never ending stream of support.

They will be well suited at High Reaches, where Karhath needn't worry that his rider might try to start some revolution. Instead, they can rise high together, without breaking any molds, and that puts this brown at ease. Additionally, the two might help one another out during conflicts. Gorey is certainly more aggressive than Karhath, who might be able to temper his outbursts, or at least teach him how to be more passive with his aggression; and Karhath might find someone to stand up for him, in turn.

Together, these two will make a powerful match, and be well received at High Reaches.




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Roleplay Logs

Coward Heart | Ocypoth | 3576.01.14 | In Progress
Time Apart, Reunited | Khamaith | 3576.01.15 | In Progress


Threadfall

3576.08.14 Threadfall

Weekly Prompts

3576.01.12-3576.01.18 Threadfall
3576.01.19-3576.01.25 Threadfall
3576.01.26-3576.02.04 Threadfall
3576.02.05-3576.02.11 Threadfall
3576.02.12-3576.02.18 Threadfall
3576.02.19-3576.02.25 Threadfall
3576.03.05-3576.03.11 Threadfall


Family





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PostPosted: Sat Jan 25, 2020 10:27 pm
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User Image - Blocked by "Display Image" Settings. Click to show.Name: Niselle
Age: 20 Turns
Nameday: 3556.11.25
Sex: Female
Sexual Orientation: Heteroflexible
Craft: Apprentice Beastcrafter (Hunter)
Rank: Weyrling
Location: High Reaches Weyr
Significant Other: None



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Physical Description: Niselle is a young woman prone to provoking double takes - not necessarily because of any kind of jaw dropping beauty, but simply because her appearance can be unexpected. The first thing that usually gets noticed is her fiery red hair, kept cropped short and with a curly texture that's nigh impossible to tame. Her olive skin and near-black eyes are entirely normal in comparison, and while her face could be called pretty, it's hardly her most striking feature. The second thing that's usually noticed about her instead is her stature. While she's a short woman, she's also one who is powerfully built - with broad, muscled shoulders and a healthy padding of chub that hints towards a woman who is accustomed to doing physical labor and has developed a frame to support it. And in a reflection of this, her sense of fashion is almost entirely practical. She isn't one to wear flashy cuts or expensive dyes, preferring instead durable clothes who can stand up to the demands of Weyr life and sturdy boots that won't wear down in a couple Turns.

Personality: Growing up in a big family helped shape Niselle into who she is from the very beginning, giving her a strong emphasis on the importance of family early on. To her, family is more than blood. Family is made up of the people you choose to invite into your life in every aspect, the people who uplift and support you unconditionally and for whom you do the same in return. And anyone who manages to find themselves among the group Niselle regards as family will find her support unwavering. Whether they need an empathetic shoulder and comforting words, a friend to encourage and offer advice, or an ally to fall on the sword for them - Niselle is happy to do whatever it takes to see her loved ones healthy and happy.

But Niselle is sometimes too willing to sacrifice of herself for her loved ones. She's always been the type willing to pick up extra odd jobs to earn a few extra marks to buy sweets for her siblings. The one willing to stay up late into the night to nurse a sick family member, and risk becoming exhausted and sick herself. More than once she's found herself tagging along on pranks that should have been simple enough, only to get caught and pipe up to take the brunt of the blame to ease the punishment on her companions. For her, at least, being assigned extra chores was far from the worst punishment imaginable. So taking the fall for someone else never seemed to bother her.

For Niselle is nothing if not diligent. She throws herself at every task assigned to her with her whole heart, whether it was learning how to properly make a noose trap to catch game alive or mucking out the weyrs of sick and injured dragons. She's never shied away from hard work, especially not when she knows the end result will pay off. And if she has to spend ten years of her life doing the same chores day in and day out, she'll consider it all worth it if there's any chance that a dragon waits for her at the end of it all. And truly, she's of the opinion that any good thing is worth both working hard for and waiting for if that's what it takes. For sometimes you can find other small joys in the waiting, and even bigger joys when your patience is at last rewarded.

This steadiness of her doesn't come without disadvantage, however. Niselle can be prone to digging in her heels when she is convinced she is right in something, and will rarely budge when she is certain her way is best. When she plants herself firmly enough, she is an immovable force, and if a loved one is dead set on something she knows is a terrible idea, she'll do everything in her power to convince them of such. Her will is not something to take lightly, and sometimes she can trample over those who are more passive without really meaning to. But it's never meant maliciously - Niselle only ever wants the best for those she surrounds herself with, and sometimes she just... Knows better than them.

The last thing worth mentioning of Niselle is that, beneath the steadfast and devoted outer layers lies a spark of adventure. There was a reason she so loved getting into mischief in her youth, after all - and it wasn't just the good fun of playing a prank on someone. There is a bit of a thrill seeker nestled deep in her heart, the kind of woman who would love nothing more than to fly fast and high and drop into free fall just to hear the wind rushing past her ears and feel her heart hammering in her chest. And perhaps it was this spirit that drives her ever onward towards becoming a dragonrider, towards the freedom of flight and the dangerous duty of calling herself someone who fights Thread.

Positive Traits: Family oriented, supportive, diligent, patient, adventurous
Negative Traits: Self-sacrificing, headstrong, willful, thrill-seeking

History: Niselle was the fourth child born to her parents - Journeyman Beastcrafter Kanismera and Master Healer Izielle of High Reaches Hold - followed shortly by her twin brother, Kaniel. In the end, she wound up being one of six children, with an eldest brother with no twin, another set of twin siblings preceding her, and one last single sibling born after her and her twin brother. While her family was larger than her parents had ever anticipated having, there was never any doubt that they adored each of their children. Niselle grew up surrounded by love, with plenty of siblings to find mischief with and parents who always encouraged her to pursue her passions.

And for the most part, aside from the occasional bit of mischief stumbled into with her fellow holdbrats, Niselle's life was peaceful.

The biggest event to happen to her family was when her eldest brother was Searched to stand at High Reaches, and went on to Impress a Bronze. The first time he was able to return home to visit, suddenly the world seemed so much bigger and full of possibilities. Up until then, Niselle had been working as an apprentice under her father, learning how to hunt live game to send to High Reaches as part of the Hold's tithe to stock their pens. But confronted with the very real possibility of becoming a dragonrider?

It was only to be expected that the next time a Searchrider came around, she and the rest of her siblings all but sprinted out to meet them - with their parents' blessing of course. And the remaining five siblings were successfully Searched and transported to High Reaches Weyr over two trips.

Niselle in particular took well to Candidate life, already used to the physical labor of learning to hunt game and capture it alive. And while neither she nor her twin Impressed on the first or even second clutch they stood for, she never seemed to let it bother her. Because she had set her mind to becoming a dragonrider, and even if she had to wait to Impress on the very last clutch she was still of age to stand for, she would.

She never expected Thread to return before she even Impressed.

It was an unexpected twist that turned her world upside down. Suddenly she got to see firsthand just how dangerous - how deadly being a dragonrider was. Even at High Reaches Weyr, where riders were still trained diligently for Threadfall, there were horrific injuries and deaths during that first fall. It was a rude awakening for her and her siblings to realize that being a dragonrider was no longer just a matter status and a fun new adventure. It came along with duty and very real potential consequences.

But even with the rather grim reality check, Niselle only doubled down after a brief period of realigning herself to this new reality. What kind of person would she be if she wussed out now and went back to a boring, if safe, life as a hunter in High Reaches Hold? Definitely not the kind of person she wanted to be!

So she stuck it out, standing for every clutch she could. And by the time Zenobiath's clutch was on the sands, she had stood for no less than eight previous clutches. Maybe even more - after four years as a Candidate during a Pass, it was all starting to blur together.

Other: Niselle has one firelizard from an egg gifted to her by her father not long after her eldest brother was Searched - green Mischief. In her younger years, Mischief often served as a lookout to warn her of approaching adults or potential tattletales when she and other holdbrats were setting up pranks.



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Name: Uvaldoth
Age: 1 Turn
Hatchday: 3576.01.08
Color: Green
Size: 42'
Sexuality: Pansexual
Significant Other: None

Physical Description: Uvaldoth is on the shorter side of average length, but she has an overall strong and well-balanced body. While she is a bit heavier than most greens her size, a glance makes it clear that the extra bulk is all muscle - with most of it concentrated along her flight muscles and hindquarters. And her heavily muscled chest is perfect to support her wingspan, which is rather large for a green of her size, giving her excellent maneuverability.

Personality: Uvaldoth is a dragon brimming with energy from the very moment of her hatching, bursting from her shell alongside her twin and charging towards a cluster of Candidates without much warning. It turned out well for her that time - she found Hers, after all - but this kind of energy and lack of forethought is something she seems to bring into her life every day. And it isn't for lack of trying, either. Even with the steadying influence of her rider, Uvaldoth has more energy than she seems to know what to do with, and is prone to making snap decisions without pausing to think things through.

It's especially egregious because she can think things through when she takes the time. In the moments she's burned off most of her energy and capable of finally slowing down, Uvaldoth proves herself to be a remarkably intelligent dragon. She picks up new maneuvers and wing formations easily, and for all her impulsive decision making, sometimes her quick thinking proves her well. She's the type of dragon with a mind that races constantly, focus hopping from one thing to the next, but when she does focus it's truly a sight to behold.

And nothing gets her focused more than competition. While Uvaldoth is capable of friendly rivalries, she also has a bad habit of setting herself up to compete against anyone and everyone, regardless of whether or not they're interested in competing with her. She's always pushing herself to do better, to be better than her peers. She wants to fly faster, rise higher, go farther, flame longer than any dragon she sets herself against, and is prone to wearing herself out in pursuit of competition.

But as competitive as she can be, she always puts those unrealistic expectations on herself. Outside of her self-imposed challenges, she is a friendly dragon who is capable of getting along with almost everyone. The pressure of competition may see her thriving, but surrounded by other dragons is where she flourishes - eagerly socializing with anyone willing to stop long enough to chatter with her. She could easily spent hours each day catching up with whoever came close enough for a quick hello, and lingered past her initial greeting to actually engage with her. And with her keen intellect, she remembers all the fine details of each of her friends, from whose favorite meal involves wherry to which dragons also favor her own favorite sunning ledge.

Positive Traits: Friendly, highly social, intelligent
Negative Traits: Competitive, hyperactive, impulsive

Threadfall Stats:
HP: 21
Status Effect:
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 5
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2


Flight History:
Shelled 3576.01.08
Able to rise 3576.09.08
⇢ Maiden flight 3576.09.20 – caught by brown Rouleth (Zaikt)


Flight Notes:
63 Points Total
Strength: 11
Speed: 18
Dexterity: 15
Stamina: 5
Wits: 14


Additional Impression Notes:
Origin of Name: Uvaldoth is named for Uvalde Doll, the 1965 and 1967 APHA National Champion Cutting Horse. Two of her children - Jose's Una Muneca and Doc Doll - went on to become top APHA performers as well. She was inducted into the American Paint Horse Foundation's Hall of Fame in 2012.

Inspiration: American Paint Horse

The American Paint Horse can trace its ancestry back to the horses brought to North America in the 1500s by Spanish explorers. It is believed that these horses most likely had Barb, Andalusian, and Arabian bloodlines and already sported the distinctive spotted and two-tone coloring their descendants are known for. Many of these horses ended up roaming wild across the continent, and were eventually adopted and bred by Native Americans.

When North America was colonized, British colonists started to introduce thoroughbreds to the gene pool, creating a sturdy working horse with a keen intellect that was steady on the trail. This continued until 1940, with American Paints sharing a gene pool with Quarter Horses up until the foundation of the American Quarter Horse Association, which excluded horses with too much white from its registry.

Despite this, the breed remained popular, and survived to see the formation of the American Paint Quarter Horse Association and the American Stock Horse Association - the two of which joined in 1965 to form the American Paint Horse Association which now maintains the breed's registry.

The registry counts approximately 100,000 members in roughly 40 countries around the world. The American Paint Horse is a very popular breed in part because it is suited to riders of all experience levels, and the breed excels in multiple equestrian sports, as working horses, and as all around general riding horses.

Additional Notes: Uvaldoth is capable of powerful ground takeoffs thanks to the muscle in her hindquarters, and her well developed flight muscles allow her to rapidly accelerate to top speed. She is also capable of surprisingly tight turns for a green of her bulk. Unfortunately she has terrible stamina even for a green, and will need a firm hand to make sure she doesn't wear herself out early into Threadfall with fancy maneuvers.

She rises an average amount for greens - usually between three to five times a Turn, depending on how she feels. She welcomes all who'd like to chase her, even fellow greens - and frankly her fellow greens stand the best chance at catching her. She breaks out all her wildest acrobatics during her flights, wearing herself down quickly but making herself difficult to catch thanks to all her on the wing turns and agile maneuvers. Those who hope to catch her will have to impress her with their own feats of agility and acrobatics!

Out of all her clutchmates, she is closest to her twin, Wahokinth - although she also has a mild rivalry with him. They challenge each other to do better each day, and their biggest disagreement to date is over which of them is older. Uvaldoth will swear to her dying breath that it was her nose that came out of their egg first!

Why Me? Why do the tides follow the moons? Why does the sun rise and set? Why does the Red Star bring with it Thread? It all simply is, and for Uvaldoth, it simply is that Niselle is Hers. For who else could be Hers but Niselle? Willful Niselle, who can reign in the worst of her impulses. Thrill seeking Niselle, who she can share the joys of acrobatic flight with. Loving Niselle, who she can always rely on to talk with her until the small hours of the morning if that's what it takes to get her to sleep.

Uvaldoth chose Niselle for balance, to both smooth out her rough edges and to bring forth the parts of themselves that could be even greater. Much like her, Niselle doesn't let the dangers of Thread intimidate her, and is fully prepared to make the ultimate sacrifice if that's what is required of her. Her rider is the woman who can bring her to focus when she most needs to, who can guide her impulses where they are best served. A woman who won't look down on her for wanting to befriend everyone she possibly can, who will support her desire to challenge herself to be better every day. A diligent woman who doesn't shy away from work, and would be more than willing to work with her until finally her energy is spent and her mind is calm.

And in return she can give Niselle that ultimate joy of joys, to take her to the skies as her heart has always so truly desired.




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Roleplay Logs



Threadfall

3576.12.10 Threadfall

Weekly Prompts



Family

Kanismera – NPC – Father, a Journeyman Bestcrafter at High Reaches Hold. He's a hunter who provides live game for the Weyr's pens.
Izielle – NPC – Mother, a Master Healer at High Reaches Hold. A skilled mindhealer.
Unnamed – NPC – Eldest brother. A Bronzerider at High Reaches Weyr.
Unnamed – NPC – Elder sibling. One of another pair of twins and a Candidate at High Reaches Weyr.
Unnamed – NPC – Elder sibling. One of another pair of twins and a Candidate at High Reaches Weyr.
K'niel – Redbud-Tree – Younger twin brother, a newly impressed Weyrling at High Reaches Weyr who rides her dragon's twin.
Unnamed – NPC – Youngest sibling and a Candidate at High Reaches Weyr.




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Kitsune Mistress Nyoko


Shameless Elocutionist

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