There are a number of items that are restricted to specific giveaways or achievements. These limited items come in three categories of rarity; Event Items, Mythic Items, and Restricted Items.
Some of these items may be seen in other sections of the pokemart, but this is meant to be a consolidated list of all these limited items to use as reference when considering what items to chose when given a choice of these items.
Event ItemsXXXXXXXXXXXXXXXXXXXXXXXX
Event items are frequently given out during holiday events and giveaways. They are also commonly available as rewards for achievements.
Most Holiday Items (Click Link for Full List) Master ball:Never Fails to Capture. Effectiveness: Master GS Ball:Pokemon inside gains x1.5 Exp from battles. Effectiveness: Ultra XP Ball:Pokemon inside will receive an additional experience point per post when in an active party. Effectiveness: Ultra Lomi Lomi Ball:Pokemon captured with this ball gain full FP. Effectiveness: Ultra Clover Ball:Pokemon caught in this ball have their ability replaced with Serene Grace. If they change to a different pokeball later, they lose this effect and regain their original ability. Effectiveness: Ultra Crystal Ball:Pokemon caught in this ball become shiny, but can also change colors. Effectiveness: Ultra Delta Ball:Use on a Delta Pokemon to teach it any non-legendary specific move of its delta typing. Effectiveness: Ultra Musical Ball:The pokemon in this ball gain +5 appeal during the presentation round in contests. Effectiveness: Ultra
Sacred Ash:Fully revives and heals of all party pokemon. Cannot be used during battle.
Rowap Berry:If a foe's special move lands, the foe takes damage equal 12% of their max HP Contests: +4 Tough +1 Cool Jaboca Berry:If a foe's physical move lands, the foe takes damage equal 12% of their max HP Contests: +4 Smart +1 Tough Custap Berry:Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Starf Berry:When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +1 Cool +3 Beauty +1 Cute +3 Smart +3 Tough Lansat Berry:Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough
Gold Stone Evolves a pokemon to any evolutionary stage Note: Can only be used on Pokemon who level up only to evolve. Cannot be used on Cosmog or Cosmoem. The Pokemon must be unintroduced, meaning a character cannot have caught or met the pokemon yet in order to use this stone on it.
Luck Incense:If held by a pokemon while breeding, this incense increases the chances of a shiny pokemon being produced. See the Breeding Center for More Details.
Marshadium Z:Once per battle, a Marshadow with the move Spectral Thief may instead use ç•Soul-Stealing 7-Star Strike: 195. If Soul-Stealing 7-Star Strike targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. Mewnium Z:Once per battle, a Mew with the move Psychic may instead use: Genesis Supernova: 185 - The effects of Psychic Terrain will activate. If Genesis Supernova targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. Tapunium Z:Once per battle, a Tapu Guardian with the move Nature’s Madness may instead use Guardian of Alola: Deals damage equal to 75 percent of the target’s remaining HP. If Guardian of Alola targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. Lunalium Z:Once per battle, a Lunala or Dawn Wings Necrosma with the move Moongeist Beam may instead use Menacing Moonraze Maelstrom: 200 - Ignores target's ability Solganium Z:Once per battle, a Solgaleo or Dusk Mane Necrozma with the move Sunsteel Strike may instead use •Searing Sunraze Smash: 200 - Ignores Target's ability Ultranecrozium Z:Transforms Dawn Wings or Dusk Mane Necrozma into Ultra Necrosma. Once per battle, an Ultra Necrozma with the move Photon Geyser may instead use Light That Burns the Sky: 200 - Compares the user's Attack and Special Attack stats, dealing damage to the target using the higher stat. Ignores the target's Ability.
Sweet IncenseA random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: This item is one-use only, and is removed from your character inventory after activation. You can only summon and battle one pokemon per post using this item. Mysterious Incense Pot:Generate a number 1-18 (see spoiler below) with the numbers assented to the pokemon types ( Fire, Water, Grass etc ). When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 24 hours. Notes: This item is one-use only and should be removed from your character's inventory after activating. You can only summon and battle one pokemon per post using this item. If you get 3 of the same type for your incense within the past year, PM a mod and show links as proof and we will grant your third incense of that type a reroll. You may roll for the type of your incense before you plan to use it, but please link the roll next to the incense.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
Mysterious Incense Stick:Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts. Notes: This item is one-use only and should be removed from your character's inventory after activating. Please keep a separate post counter, counting down the 50 posts. Every post you make after the incense is activated will count towards this 50 post counter regardless if your character encounters a wild pokemon or not. Only one pokemon per post maximum. If you get 3 of the same type for your incense within the past year, PM a mod and show links as proof and we will grant your third incense of that type a reroll. You may roll for the type of your incense before you plan to use it, but please link the roll next to the incense.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
Explorer Kit:Creates an Excavation Site that lasts for 7 days, allowing anyone in the area to find whole fossils for 15 posts each, and fossil halves for 5 posts each. Only one fossil (whole or half) can be found per day. This item is one-use only and should be removed from your character's inventory after activating. To Obtain: Event Item Only Crystal StarA fully formed Crystal Shard, this colorful star-shaped crystal that not only turns a pokemon shiny, but allows them to change colors. Note: Used for animated color/pattern changing sprites with 5 or more color variants. See shiny pokemon section of the rules for more details. To Obtain: Event item only. Rare Candy:Raises a Pokemon's level by 1. Raises the exp required to gain another level by one, but does NOT reset the exp that the pokemon has accumulated back to 0. If chosen as an event item, comes in a package of 5 candies. RageCandyBar:If taken to any Professor they will trade you a level 5 starter of your choice, from their respective region, for it. Notes: Starters are given at Level 5 Energy Drink:The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild pokemon or gym battles (rounded up). The duration of effect lasts for as long as you remain in the area where it was used. Placing the pokemon in the inactive party does not pause the effect, and placing the pokemon in the PC removes the effect entirely. Notes: Can be used with the GS ball or any Exp related held item. The Pokemon that it was used on will be incurably confused in battle, even if it has the ability Own Tempo. Only one Energy Drink may be used on a pokemon a time Fashion CaseContains one Red, Blue, Green, Yellow, and Pink Scarf.
Mythic ItemsXXXXXXXXXXXXXXXXXXXXXXXX
Mythic items are rarely given out during special events and giveaways. They are also sometimes available as rewards for certain difficult achievements.
Keystone Ball:A special ball that allows the pokemon inside to be given a custom mega form. This includes a change in appearance, type, a choice of mega ability, and custom stat boosts. Pokemon in this ball cannot hold any items due to the nature of the pokeball. If the pokemon in this ball is given a new ball, the pokemon loses its custom mega form. Custom megas must be approved by a mod before use. Effectiveness: Ultra
Time Capsule:When used on a Pokémon, this item will allow abilities from past generations to be learned again.
Balm Mushroom:Pokemon may learn one move of its type it normally could not learn, or generate a number between 1-18 using the list below to determine what type of move your pokemon can learn. If you don't like the type, you can re-roll to try and get a better one, and pick any move from the type you chose. Notes: Legendary moves can be learned via balm mushroom, however it's base damage or effects will be reduced. See the attack and ability page for more details. Only one pokemon per active party may know a legendary move via balm mushroom.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
Restricted ItemsXXXXXXXXXXXXXXXXXXXXXXXX
Restricted items are only obtainable by your character completing certain tasks, or given out during very specific events and giveaways only when they are listed as an available item themselves. They are otherwise not available through regular means to the guild.
Dimension Shard:Four shards can be used in certain locations and times to summon specific Ultra Beasts, see the section on Dimension Shards in the Rules and Guidelines for more details and how to obtain. Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: Once activated, the item should be removed from your character's inventory. Fairytales Book: When this book is read from, fairy pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: Once activated, the item should be removed from your character's inventory. Darkrai's Grimoire: A thick and ominous black bound tome that summons dark type pokemon at level 10 for 24 hours. Cannot summon legendaries. Note: Once activated, the item should be removed from your character's inventory. Wish Ball:A wondrous item that grants your deepest desires and wishes. Contains: x25 star shards & Either any guild item of choice OR a level 25 regular or shiny pokemon of choice (including legendaries and ultra beasts). Please notify a mod by quoting them in the post where this item is used. Lucky Coin:A mysterious and much sought after treasure that can be exchanged during certain giveaways to allow ONE of the effects in spoilers to occur. No member can have more than one lucky coin at any given time.
- an additional pokemon to become effected by a pokerus or exp reset event - an additional pokemon to be claimed from a future horoscope (does not include an extra shiny or minor legendary for birthday claims) - +5 levels to a pokemon claimed from a horoscope - a duplicate claim of an item from a horoscope
Posted: Mon Feb 10, 2020 1:36 pm
Contest Items
There are a variety of contest items that may be used to boost a pokemon's base appeal or battle round effectiveness in addition to the effect that poffins/pokeblocks have. However, unlike poffins/pokeblocks, they can change per contest, meaning that they must be mentioned/applied in the 'preparation' round part of the post in order to count.
There are four main categories of Contest Items; Grooming, Accessories, Held Items, and Seals. The effects and information for these different categories are explained below in each section.
GroomingXXXXXXXXXXXXXXXXXXXXXXXX
Grooming items are one-use only. After using these items, please remove them from your character's inventory. Grooming supplies may be stacked when used during the preparation round-- but you may only use one of each type of grooming product (Brush, Shampoo, Conditioner, and Sheen). Using more than one of the same thing will not result in increased appeal; i.e, if you use a glamour package you cannot use a regular shampoo, conditioner, or sheen spritz. You also cannot use multiple shampoos to increase appeal. A brush, shampoo, and conditioner, however, may all be used, and stack appeal (3 + 3 + 3 = +9 base appeal).
Brush:+3 Appeal To Obtain: 10 posts in any city Shampoo:+3 Appeal To Obtain: 10 posts in any city Conditioner:+3 Appeal To Obtain: 10 posts in any city Sheen Spritz:+2 Appeal To Obtain: 5 posts in any city Glamour Package:+20 Appeal To Obtain: Contest Prize Only Note: This item counts as a Shampoo, Conditioner, and Sheen
AccessoriesXXXXXXXXXXXXXXXXXXXXXXXX
Accessory items are worn in contests to increase appeal, and will not be consumed upon use. You may use different accessories at once, however similar to grooming, you may only have one accessory from each category on your pokemon for a contest-- i.e, you can't have your pokemon wearing a cowboy hat and a top hat at the same time, nor could they be wearing glasses and a monocle, etc.
Face:
Glasses:+7 Cool or Smart Appeal To Obtain: 20 posts in any city Monocle:+5 Smart or Cool Appeal To Obtain: 15 posts anywhere Natural Appeal Make-Up: +6 Beauty Appeal To Obtain: 20 posts anywhere
Back:
Cape:+10 Appeal To Obtain: 20 posts in any city
Neck:
Bow Tie:+4 Smart, Cute, or Cool Appeal To Obtain: 15 posts anywhere Bell Collar: +4 Cute Appeal To Obtain: 10 posts anywhere Necklace: +4 Beauty Appeal To Obtain: 10 posts anywhere
Bows:
Pink Bow:+3 Cute Appeal To Obtain: 10 posts anywhere Blue Bow:+3 Beauty Appeal To Obtain: 10 posts anywhere Red Bow:+3 Cool Appeal To Obtain: 10 posts anywhere Yellow Bow:+3 Tough Appeal To Obtain: 10 posts anywhere Green Bow:+3 Smart Appeal To Obtain: 10 posts anywhere
Body:
Faux Scar:+4 Tough or Cool Appeal To Obtain: 10 posts anywhere Arm Band/Waist Band/Sweatband: +5 Tough Appeal To Obtain: 15 posts anywhere Streamer Ribbons: +5 Cute or Beauty Appeal To Obtain: 10 posts in any city
Head:
Top Hat:+3 Cool or Smart Appeal To Obtain: 10 posts anywhere Cowboy Hat:+3 Tough or Cool Appeal To Obtain: 10 posts anywhere Headband:+3 Cute or Beauty Appeal To Obtain: 10 posts anywhere Sun Hat:+3 Beauty Appeal To Obtain: 10 posts anywhere
Hands:
Boxing Gloves:+5 Tough or Cool Appeal To Obtain: 10 posts anywhere Bracelets: +4 Cute or Beauty Appeal To Obtain: 10 posts anywhere Spiked Bracelet: +4 Tough Appeal To Obtain: 10 posts anywhere Notebook: +3 Smart Appeal To Obtain: 10 posts anywhere
Hold ItemsXXXXXXXXXXXXXXXXXXXXXXXX
Hold Items take up the held item slot of a pokemon, much like in battles, but they are contest specific. You do not have to mention them in the 'preparation' post but you do have to note, and have it recorded, that they are holding the item, and this must be done before the contest begins. Otherwise, they will not count.
Scarves:
Note: Scarves are hold items that will affect both Battle Round as well as the base appeal during contests, if the pokemon holding the item participates in both. In order for them to count, they must be in the pokemon's 'hold/item' information.
Blue Scarf:All beauty categorized moves gain +1 appeal point To Obtain: 20 Posts anywhere with a contest hall Green Scarf:All smart categorized moves gain +1 appeal point To Obtain: 20 Posts anywhere with a contest hall Pink Scarf:All cute categorized moves gain +1 appeal point To Obtain: 20 Posts anywhere with a contest hall Red Scarf:All cool categorized moves gain +1 appeal point To Obtain: 20 Posts anywhere with a contest hall Yellow Scarf:All tough categorized moves gain +1 appeal point To Obtain: 20 Posts anywhere with a contest hall
Lenses:
Cautious Lens: Moves used in the wrong category gain +1 appeal point to their base appeal, and do not result in negative appeal. Does not effect excitement Note: Must have a Deuce Ribbon in contest category to use To Obtain: 50 posts anywhere Misdirecting Lens: Reverses the effect moves have in each category; moves of the same contest type will result in 1 less appeal, moves of 'opposite' category result in +1 appeal, and neutral moves are unaffected. Does not effect excitement Note: Must have a Deuce Ribbon in contest category to use To Obtain: 30 posts anywhere
Misc:
Sound System: Plays music to increase audience excitement; +1 additional excitement each move, regardless of type, every other turn. Cannot exceed +2 excitement when combined with move. Guarantees max excitement on combos. Notes: Must have one Tre Ribbon in contest category to use To Obtain: 40 posts anywhere Tiger's Claw: Moves do x1.5 their effect in the battle round during the last turn only. To Obtain: 30 posts anywhere Maiden's Blessing: Moves do +2 appeal during the appeal round every other turn. To Obtain: 30 posts anywhere
Pokeball SealsXXXXXXXXXXXXXXXXXXXXXXXX
Pokeball Seals are a one-time use, and count towards the initial Appeal round, when your pokemon is introduced. Upon releasing the pokemon from the pokeball, they will create some kind of 'accent' effect, dependent on the seal. For instance, the Smoke Seal will release a cloud of dark smoke to billow around your pokemon, which can be combined with their opening appeal move for a unique and creative effect.
Please Note Seals, by default, will typically add appeal, however, if they are used in an unflattering, or completely superfluous manner, they may result in negative, or zero appeal. These are subject to some discrimination. For instance, if you use a Smoke Seal in a cute contest, it may be risk to zero or negative appeal because the nature of the Seal does not naturally fit into the category. If an appropriate move is used to negate this, and even highlight it, however, it will not suffer any reduced Appeal. Contests in which the seal risks zero or negative appeal are noted for each item.
Smoke Seal:Releases a cloud of smoke upon the pokemon's release. +5 Appeal; Risk of 0 appeal for Beauty, and 0 or negative appeal in cute. To Obtain: 10 posts in a location with a Contest Hall Star Seal:Releases a banner of stars upon the pokemon's release. +5 Appeal; Risk of 0 appeal for Tough To Obtain: 10 posts in a location with a Contest Hall Sparkle Seal:Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests To Obtain: 10 posts in a location with a Contest Hall Mist Seal:Releases a mesmerizing mist upon pokemon's release. +5 Appeal Risk of 0 appeal in cute Contests. To Obtain: 10 posts in a location with a Contest Hall Glow Seal:Releases a bright light that highlights the pokemon upon its release, lasting for several seconds before fading away. +5 Appeal. Low risk of 0 appeal in Tough or Cool contests. To Obtain: 10 posts in a location with a Contest Hall Explosive Seal:Releases an explosion upon the pokemon's release (non damaging to the pokemon). +5 Appeal. Risk of 0 or negative appeal in Beauty and Cute contests. To Obtain: 10 posts in a location with a Contest Hall