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Posted: Thu Mar 30, 2006 4:19 am
Prof. Meow Meow Kenac Awww why does the DB have to be so bad? And they got some of the best armor too. They aren't bad. They're different.
I'm hoping one day they'll mug me, so I can get into their HQ and slaughter them all. "There will be blood." 3nodding Black Hand stuff is pretty cool.
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Posted: Thu Mar 30, 2006 11:27 pm
Kenac Prof. Meow Meow Kenac Awww why does the DB have to be so bad? And they got some of the best armor too. They aren't bad. They're different.
I'm hoping one day they'll mug me, so I can get into their HQ and slaughter them all. "There will be blood." 3nodding Black Hand stuff is pretty cool. That "slaugter them all" comment is quite ironic.
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Posted: Thu Mar 30, 2006 11:30 pm
Tawney Sounds awesome. XD If you have some more info on it, I'll stick it in the thread. There isn't much more info.
There's no need for direction since the quest gives you a marker.
You just need to work your way through the ranks.
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Posted: Fri Mar 31, 2006 5:09 am
Prof. Meow Meow Tawney Sounds awesome. XD If you have some more info on it, I'll stick it in the thread. There isn't much more info.
There's no need for direction since the quest gives you a marker.
You just need to work your way through the ranks.
Ah, okay.
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Posted: Fri Mar 31, 2006 5:43 pm
This is not so much as werid as it is awesome.
An Unexpected Voyage Location: Bloated Float, Imperial Waterfront What to do: Go stay for a night at the inn. Level: Any I guess Task: After you sleep, the boat gets hijacked by some bandits. You have to take it back from them. Reward: A blade called "Blackwater Blade."
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Posted: Fri Oct 24, 2008 3:40 pm
name of quest; Gates to Asguard.
Yor receive anote from Ashen Rose an old friend that you did not end on good terms with. She tells you that she lives outside of Bruma and qants tou to come with her to a ruin to find an artifact. the note was delayed and when you arrove at the cabin she is gone. you find a map and go to thw ruin. After finding siveral more notes you find her body and discover that yor are in a parallel universe of cursed gods. After more levels including a tomb and nowhere you enter a portal there you find a book that describes a king who was overthrown but his three faithful servants still live. you must kill them and claim the blade key to get back to Tamriel.
This quest is a mod. It is long and complicated but worth it. As you can see it is also quite strange.
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Posted: Sat Oct 25, 2008 11:08 am
Definitely Vaermina's quest...
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Posted: Sat Oct 25, 2008 3:35 pm
-The Insane Faerie- Definitely Vaermina's quest... I LOVE her quest.
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Posted: Mon Nov 03, 2008 4:39 pm
Quest: Baiting the Trap Area: The Shivering Isles, given to you by Shegorath Level: 2+ What you do: Cause three adventurers to either die or go insane Reward: Dawnfang/Duskfang (enchanted longsword, magical effects change with time)
The quest begins right after you reactivate the ruins of Xidilian, the first line of defense for the SI before the Gatekeeper was created. (its basically a quest within a quest because sheogorath tells you to reactivate the ruins. only after thats done will this quest become avaiilable)
You are confronted by the guardian of Xedilian, who tells you what the ruins were, and are. You are to deal with three pesky adventurers by choosing a Dementia outcome or a Mania outcome. Mania will cause one of the adventurers to go insane, while Dementia will cause them to die (or vice versa, i can never remember).
In any case, once all three are dealt with you get some trinkets and a powerful leveled enchanted sword named Dawnfang and Duskfang.
My tip: Save before each choice. Seeing both is often entertaining.
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Posted: Tue Nov 04, 2008 5:07 pm
NeoDeath90 Quest: Baiting the Trap Area: The Shivering Isles, given to you by Shegorath Level: 2+ What you do: Cause three adventurers to either die or go insane Reward: Dawnfang/Duskfang (enchanted longsword, magical effects change with time) The quest begins right after you reactivate the ruins of Xidilian, the first line of defense for the SI before the Gatekeeper was created. (its basically a quest within a quest because sheogorath tells you to reactivate the ruins. only after thats done will this quest become avaiilable) You are confronted by the guardian of Xedilian, who tells you what the ruins were, and are. You are to deal with three pesky adventurers by choosing a Dementia outcome or a Mania outcome. Mania will cause one of the adventurers to go insane, while Dementia will cause them to die (or vice versa, i can never remember). In any case, once all three are dealt with you get some trinkets and a powerful leveled enchanted sword named Dawnfang and Duskfang. My tip: Save before each choice. Seeing both is often entertaining. → that's r a d t a b u l o u s ∙ ∞ That quest is freaking amazing. And hilarious.
Mostly, it's hilarious. fersure♥
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