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Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Mon Jan 07, 2019 1:43 pm


duckmasta


Denied. Way too unspecified as to how you are materializing chakra. Also you don't have any rank on the scaling of the mechanism. Please modify these things accordingly.
PostPosted: Sun Jan 27, 2019 4:09 pm


Character: Sadayo Soga

Puppet Name: Senzankou センザンコウ
Puppet Tier I - ONE
User Image
Puppet Appearance: Senzankou is a large puppet in the likeness of an enormous pangolin. An armored pangolin. This puppet is typically maneuvered in a crouched position. This puppet's size is to accommodate the 5 foot '5 inch puppeteer who would more than likely be hiding out inside. The somewhat spacey interior provides some degree of protection from getting battered too much, in otherwise cramped quarters, from the inside when things simply go wrong. Senzankou’s tail compartment houses a gyroscopic feature for comfort of the operator. The elaborate set of metal armor plates are capable of conducting electricity
It's legs, tail, mouth, and entire body (under the proper circumstances) are able to perform formless attacks

The puppet is designed to mimic most abilities of a typical pangolin, (a tongue-like feature, double the size of its body, included ) in a defensive fashion with a series of layered metal armor pieces (fully capable of conducting electricity) that cover the forehead, upper portion of both sets of legs, and the top of the long tail. Sensankou is capable of rolling up into a ball, climbing, and jumping with a little mechanical help, however, should avoid swimming endeavors. This puppet does have a weak spot since it does mimic a pangolin’s physique. Sadayo may exit this puppet in a few methods: out the mouth, abdomen, and an “escape hatch” via fuuin carved into its “insides” which responds to Sadayo’s use of substitutions or body flicker techniques.

Puppet Description: The puppet is proudly of Sadayo’s design.. A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Other features on this puppet include a set of “claws”, four per limb, sturdy foot long, hexagonal rods that may be manipulated individually or by use of the back leg “ankle” and foreleg “wrist” sections of the doll.

Senzankou is widely a defense puppet that Sadayo may hide inside of while operating other entities.
A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Its design isn’t particularly fireproof or weather proof but very much shockproof on the inside!


Size (short version):
  • Nose to neck : 2 ft long
  • Body (excluding tail and head) 8 ft long, 6 ft height.
  • Legs, un-accounting body height, 3 ft length
  • Tail +12 ft of length.
  • Body = 21 ft long
  • Tongue is double length of body; 42 ft or 12.5 meters


Mechanism Summary:
• Gas Canister :: A canister located at the base of the tail, on the underside of the puppet. A disorienting, dense gas to designed create an intense sensation of nausea and dizziness after a single post of exposure. B-rank and up initiate a [3] post cool-down before repeated use. The size of cloud created also varies by rank.
Mechanism's Rank: C - S

  • E Rank - spanning 1ft w 1ft l /1ft h) // [1] duration
  • D Rank - spanning 3ft w 3ft l /3ft h) // [1] duration
  • C Rank - spanning 10ft w 10ft l /10ft h) // [2] duration
  • B Rank - spanning 35ft w 35ft l /35ft h) // [3] duration
  • A Rank - spanning 65ft w /65ft l /65ft h) // [4] duration
  • S Rank - spanning 100ft w /100ft l /100ft h) // [5]duration


•"Tongue" ::
Mechanism's Rank: C - S
Formless, Kugutsu. This mechanism roots from a 42-foot long, flexible, braided coil of chakra-tempered metal that is capable of reacting to natured energy to simulate stick properties upon payment. The sticky quality may be activated and deactivated as needed and items may be released from capture at Sadayo’s will. This feature is immune to other sticky substances and as a chakra-tempered metal a ranked jolt of electricity is possible (as a separate activation). After deactivation of the sticky quality, a post count of [5] is required to officially remove the sticky effect from the tongue. The sticky is so sticky that it’s no stranger to stealing weapons, ripping clothing, hair, pulling skin as if one has been suckered onto heavy duty fly paper.


• Passive Sheild ::
Mechanism's Rank: C - S
Kugutsu. Senzankou’s body is primarily covered by many metal “scales” of varying shapes and a sizes that all seem to overlap well enough to suffice as a complete layer. These scales are able to be raised up from a flat position to an 85 degree angle upward. The scales are the essential bits to a grand mechanism that protects the puppet with a semi-passive defense mechanism that costs a payment of Sadayo’s chakra to work [equal to what Senzankou’s being hit with] . It’s a fancy way to block, essentially. However, E-D physical attacks are not “detected”, not protected, and must be dealt with by other means.

Mattysandwich

Hurrak
Crew

Eternal Lop


Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Mon Jan 28, 2019 2:28 pm


Hurrak
''

This puppet is so cute. I want ten of them. Approved.
PostPosted: Mon Jan 28, 2019 6:56 pm



Character: Fushin Anma
Link to profile: [x]

Puppet Name: Kanshoku Tataiji
Puppet Tier: Tier III
Puppet Appearance: Simple wooden puppets with functional digits. They're wooden frames are covered in metallic hinges, seemingly holding them tightly bound.

Puppet Description: Triplet wooden puppets that were created by Fushin Anma to indirectly apply both their massage skills and their Taijutsu abilities. They have been equipped with the following Mechanisms:

Mechanism Summary:
• Type of Mechanism: Interlocking wall
Mechanism's Rank: C-A
Mechanism Description: The puppet unfolds and opens up into a solid Concave wall roughly 10 feet by 10 feet by 3 feet. May interlock with up to 3 other puppets with the same mechanism to create a 30 feet wide Semi-circular wall, but requires an activation from each.

Mattysandwich

duckmasta

Dapper Businesswoman


Regenki

Versatile Tactician

PostPosted: Fri Apr 12, 2019 4:31 pm



Character: Ada Rio-Kyuri
Link to profile: [x]


Puppet Name: Migi
Puppet Tier: 1
Puppet Appearance: [x] | Large metal right hand construct.

Puppet Description: Migi was one of Ada Rio-Kyuri's first works of art which has only been further enhanced and perfected since creation. From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

Mechanism Summary:
•

Puppet Name: Hidari
Puppet Tier: 1
Puppet Appearance: [x] | Large metal left hand construct.

Puppet Description: Hidari was one of Ada Rio-Kyuri's first works of art which has only been further enhanced and perfected since creation. From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

Mechanism Summary:
•

EHCS ◈ A-rank ◈ Chakra: 700 ◈ Stamina: 700
Puppet Tier: One
Puppet Appearance: [x]
Puppet Description: In what is now nothing more than a despot ruin at the northeast rim of the Land of Sound was once a carefully hidden highly secure UHV research facility. Despite its funding and resources, the facility was dedicated to but one primary project. Their technological advances over the other shinobi nations were nothing but stepping stones to the completion of Project X. The Enhanced Humanoid Combative Synthetic, or EHCS (pronounced like the letter X), was intended to replace all of UHV's deployed military forces with the battle-ready automatons. However, they soon realized that the project was too cost ineffective to pursue after barely finishing just one prototype. A Royal Guard to the Land of Floods Daimyo, Ada Rio-Kyuri, was sent on an investigative mission in that area by following a chance lead. What she discovered in the post-war ruins was a semi-operational deeper facility. Finding herself in a pinch due to the facility's automated defenses and a severe depletion of her chakra resereves, she accidentally activated teh EHCS prototype which quickly designated her as its master before saving her life and escorting her to safety. Since then, Ada has collected any scraps of information about Project X and applied her own knowledge of ninja puppet machinations to improve on her newfound metallic comrade.

Ability: EHCS can install, uninstall, and access mechanisms stored in Ada's storage scrolls/seals. His body doesn't typically change drastically when installing or uninstalling mechanisms, but will do so as necessary. Mechanisms that would normally require a puppeteer's input can be utilized independently. Costs EHCS one rank lower than the rank of the mechanism to switch it in.

Variable Weapon System | Rank: Varies | Cost: Varies
EHCS's advanced visual sensory combined with his flexible artificial intelligence grant him the opportunity to imitate the usage of allied and enemy abilities, skills, and techniques so long as he has the necessary tools and/or access to the appropriate kind of chakra(s) to perform them. He is limited to imitating one thing at a time and can only do so if it was visually perceived at within three [3] posts before he would make the attempt to do so. He must pay the same cost as the imitated action and cannot use this system again for two [2] posts.

Power Booster System | Rank: Varies | Cost: Varies
EHCS has a built in system that allows him to exert extra power for greater effect to his actions. Doing so affords the same results as if performing a self-korabo with the same limits and chakra/stamina cost requirements. Can only use this system three [3] times per battle.

Sigma Protocol | Rank: C-S | Cost: Chakra
EHCS can release a pulse of chakra from his body which will effectively disable any puppet/technology in range if of equal rank. If the chakra paid to create this surge is higher rank then he can instead take control of the puppet/technology; rather than chakra threads, EHCS remotely controls the affected object(s) as long as they are in the same topic, for as long as this skill's duration allows. Cannot disable/hijack any target for more than 4 posts at a time with a cooldown of three posts before this skill can be used ont he same object(s).

Mechanism Summary:
•



NecroPlant

Evanescently Magnificent
PostPosted: Sat Apr 20, 2019 12:47 am


Regalina Kaicho


Aw dag. I wanted to make big hand npc. literally beat me to the punch XD. Right big hands are Gucci Gang


Boop Beep
Firstly. While I do enjoy the story of it EHCS needs to be 'crafted' that under the pretenses of Ada's tinkering. Secondly You've designed this as less of a puppet and more of a summon. Sporting a Chakra and stamina pool and added ability. Something this complex is going to cost you big. I'll get into the details of that later. I will use the guidelines of which I was allowed and that to achieve such a pool you will need to Craft Batteries of appropriate rank. They are basic Items so they won't take a slot against crafting but will need the material/Ryo cost of those ranks to produce. The guide line of a battery is it provides a Pool of Energy that pool of energy is then both treated as Chakra and Stamina for the purpose of techniques. These batteries will consume however the mechanism slots of your puppet and if you were to switch them out via ability that pool would be deducted appropriately.

Now. From what I've seen so far there's no sign of sentience just processing power. So were fine in that department. Sigma Protocol needs to have the caveat that the Hi-jacking is = to 1 per rank above i.e An A Hi-jacking on a C tech would confer 2 posts of Hijacking this caps at the listed four.

Variable Weapon System, needs the specification it cannot emulate elemental bloodlines even if it has the dual element capable of reproducing it the same with chakara manip bloodlines. However I will say that if you happen to have canisters of X Dna with a max of 2 inside at once {you could of course swap them out via his ability.} you could then emulate bloodline abilities

Speaking of said ability. Switching out would require an activation at minimum. Otherwise this translates into having a possible infinite mechanisms {that's a hyperbole but you know what I mean}

Finally the Pools. Trefles was the first to localize this Irp making this plausible. However, this puppet is being treated more so as though it were a summon with inherent pools. That won't work with puppets, there needs to be something tangible providing the pools.

Now the breakdown. A custom puppet would only get two inherent abilities. This follows the custom rules of custom weapons armor etc that aren't crafted get only two abilities.

To 'make' this Puppet

For the Ability 1x: Advanced Tech/Mech Craft
Then 1x: Legendary Tech/Mechacraft for its three abilities
OR
1 Special and 1 Advanced. {this taking up more mech slots}

Then a number of batteries following the rank of their Resource to make a pool a desired pool which then take up mechanism slots. It is either that or set a link to where the puppet gets its resource from you directly. Right now your combined pool is 1400. To achieve this with what resource costs are now would be
5 S+-rank batteries providing 250 resource each and 1 S-rank Battery. So if your fine dedicating 6 of your mech slots for said 1400 resource pool that's what you would need to do.

To attain all features provided at minimum requires 8 of its mech slots 9 in the event of using two mechs to attain all three abilities. This was an interesting creation but its functioning more as a custom summon with a puppet 'skin' as is.

NecroPlant

Trash Gardener


Regenki

Versatile Tactician

PostPosted: Sat Apr 20, 2019 8:27 am



Character: Ada Rio-Kyuri
Link to profile: [x]


EHCS ◈ A-rank ◈ Chakra: 1000 ◈ Stamina: 400
Puppet Tier: One
Puppet Appearance: [x]
Puppet Description: In what is now nothing more than a despot ruin at the northeast rim of the Land of Sound was once a carefully hidden highly secure UHV research facility. Despite its funding and resources, the facility was dedicated to but one primary project. Their technological advances over the other shinobi nations were nothing but stepping stones to the completion of Project X. The Enhanced Humanoid Combative Synthetic, or EHCS (pronounced like the letter X), was intended to replace all of UHV's deployed military forces with the battle-ready automatons. However, they soon realized that the project was too cost ineffective to pursue after barely finishing just one prototype. A Royal Guard to the Land of Floods Daimyo, Ada Rio-Kyuri, was sent on an investigative mission in that area by following a chance lead. What she discovered in the post-war ruins was a semi-operational deeper facility. Finding herself in a pinch due to the facility's automated defenses and a severe depletion of her chakra resereves, she accidentally activated teh EHCS prototype which quickly designated her as its master before saving her life and escorting her to safety. Since then, Ada has collected any scraps of information about Project X and applied her own knowledge of ninja puppet machinations to improve on her newfound metallic comrade.

Ability: EHCS can install, uninstall, and access mechanisms stored in Ada's storage scrolls/seals. His body doesn't typically change drastically when installing or uninstalling mechanisms, but will do so as necessary. Mechanisms that would normally require a puppeteer's input can be utilized independently. Costs EHCS one rank lower than the rank of the mechanism to switch it in (does not consume an activation).

Variable Weapon System | Rank: Varies | Cost: Varies
EHCS's advanced visual sensory combined with his flexible artificial intelligence grant him the opportunity to imitate the usage of allied and enemy abilities, skills, and techniques so long as he has the necessary tools and/or access to the appropriate kind of chakra(s) to perform them (cannot perform kekkei genkai/tota techniques without a chakra battery of that advanced elemental nature). He is limited to imitating one thing at a time and can only do so if it was visually perceived at within three [3] posts before he would make the attempt to do so. He must pay the same cost as the imitated action in chakra and/or stamina and cannot use this system again for two [2] posts.

Power Booster System | Rank: Varies | Cost: Varies
EHCS has a built in system that allows him to exert extra power for greater effect to his actions. Doing so affords the same results as if performing a self-korabo with the same limits and chakra/stamina cost requirements. Can only use this system three [3] times per battle.

Sigma Protocol | Rank: C-S | Cost: Chakra
EHCS can release a pulse of chakra from his body which will effectively disable any puppet/technology in range if of equal rank. If the chakra paid to create this surge is higher rank then he can instead take control of the puppet/technology; rather than chakra threads, EHCS remotely controls the affected object(s) as long as they are in the same topic, for as long as this skill's duration allows. Cannot disable/hijack any target for more than 4 posts at a time with a cooldown of three posts before this skill can be used on the same object(s). Can use the Kai technique to release the hijacked puppet/technology from EHCS' control.

Mechanism Summary:
•



NecroPlant

Evanescently Magnificent
PostPosted: Sat Apr 20, 2019 9:18 am


Regalina Kaicho

Character: Ada Rio-Kyuri
Link to profile: [x]


EHCS ◈ A-rank ◈ Chakra: 1000 ◈ Stamina: 400
Puppet Tier: One
Puppet Appearance: [x]
Puppet Description: In what is now nothing more than a despot ruin at the northeast rim of the Land of Sound was once a carefully hidden highly secure UHV research facility. Despite its funding and resources, the facility was dedicated to but one primary project. Their technological advances over the other shinobi nations were nothing but stepping stones to the completion of Project X. The Enhanced Humanoid Combative Synthetic, or EHCS (pronounced like the letter X), was intended to replace all of UHV's deployed military forces with the battle-ready automatons. However, they soon realized that the project was too cost ineffective to pursue after barely finishing just one prototype. A Royal Guard to the Land of Floods Daimyo, Ada Rio-Kyuri, was sent on an investigative mission in that area by following a chance lead. What she discovered in the post-war ruins was a semi-operational deeper facility. Finding herself in a pinch due to the facility's automated defenses and a severe depletion of her chakra resereves, she accidentally activated teh EHCS prototype which quickly designated her as its master before saving her life and escorting her to safety. Since then, Ada has collected any scraps of information about Project X and applied her own knowledge of ninja puppet machinations to improve on her newfound metallic comrade.

Ability: EHCS can install, uninstall, and access mechanisms stored in Ada's storage scrolls/seals. His body doesn't typically change drastically when installing or uninstalling mechanisms, but will do so as necessary. Mechanisms that would normally require a puppeteer's input can be utilized independently. Costs EHCS one rank lower than the rank of the mechanism to switch it in (does not consume an activation).

Variable Weapon System | Rank: Varies | Cost: Varies
EHCS's advanced visual sensory combined with his flexible artificial intelligence grant him the opportunity to imitate the usage of allied and enemy abilities, skills, and techniques so long as he has the necessary tools and/or access to the appropriate kind of chakra(s) to perform them (cannot perform kekkei genkai/tota techniques without a chakra battery of that advanced elemental nature). He is limited to imitating one thing at a time and can only do so if it was visually perceived at within three [3] posts before he would make the attempt to do so. He must pay the same cost as the imitated action in chakra and/or stamina and cannot use this system again for two [2] posts.

Power Booster System | Rank: Varies | Cost: Varies
EHCS has a built in system that allows him to exert extra power for greater effect to his actions. Doing so affords the same results as if performing a self-korabo with the same limits and chakra/stamina cost requirements. Can only use this system three [3] times per battle.

Sigma Protocol | Rank: C-S | Cost: Chakra
EHCS can release a pulse of chakra from his body which will effectively disable any puppet/technology in range if of equal rank. If the chakra paid to create this surge is higher rank then he can instead take control of the puppet/technology; rather than chakra threads, EHCS remotely controls the affected object(s) as long as they are in the same topic, for as long as this skill's duration allows. Cannot disable/hijack any target for more than 4 posts at a time with a cooldown of three posts before this skill can be used on the same object(s). Can use the Kai technique to release the hijacked puppet/technology from EHCS' control.

Mechanism Summary:
•



Gucci Gang

NecroPlant

Trash Gardener


Hurrak
Crew

Eternal Lop

PostPosted: Mon Jul 22, 2019 9:14 pm



Character: Sadayo Soga
Link to profile: Profile

Puppet Name:Hohoemi | そそえみ
Puppet Tier: One

Puppet Description: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide small scrolls.

Hohoemi’s frame is widely White Oak wood, with iron plated arms, legs, and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted acrylic glass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.

In Hohoemi’s back is an unconventional bladed weapon connected to him by a cable on its pommel. Payment to eject the sword from its body only requires being connected to the puppet. However, E-rank payment is required to alter the weapon’s appearance. This device heavily relies on Formless for determining strength. The blade is custom in design. Base form: (55’’inches total, blade length 45” inches) Paying [5] chakra after initial release, the sword may extend into [9] nine segments. Each segment is 5 inches in length with exposed [8] inch chakra steel cable divisions between each segment running its length (blade length [9] feet long).

Mechanism Summary:

•Leeching Segmented Sword [Defensive]
Mechanism's Rank:C-S
Mechanism's Description: This mechanism activates nodes, disguised as bolts, along the weapon.
• Nodes stop and absorb some of the energy behind a singular incoming ninjutsu attack up to S-rank quality and cut through it. •
Up to B Rank chakra is absorbed per activation and transferred to Sadayo’s chakra pool. [3 Post Cooldown]
• Versus E-D Ninjutsu; this mechanism is typically able to just completely cancel out and not absorb anything.
• Only when versus ranks B-S will the device collect up to B Rank chakra and transferred to Sadayo’s chakra pool. [3 Post Cooldown.
Hohoemi’s weapon is an offensive tool however the incorporated mechanism is a defensive device.

• Laughing Gas
Mechanism's Rank: C-S
Mechanism's Description: A rotating mechanical device that creates an
• AOE widespread gaseous “toxin” that is quick, light and white.
• When dispersed it typically acts quickly with a 30ft cubic range.
As it is inhaled, the affected feel inclined to just laugh excessively and distract from any pain they may be feeling. Consequently, the affected also loses some points in [speed] depending on rank. This mechanism’s Direct Rank reduction affect cannot stack with any actual toxins that affect the same Direct Rank. The cloud naturally dissipates after [1] post but the effects are generally immediate. Duration of the DR reduction affects vary with rank and will return to normal after the gas has expired.
[Cooldown 4]
• C Rank - Speed[-3] | [3] Duration
• B Rank - Speed [-4] | [4] Duration
• A Rank - Speed [-5] | [4] Duration
• S Rank - Speed [-6] | [5] Duration

Burning Boost Cannons
Mechanism's Rank:B-S+
Mechanism's Description: This mechanisms turns Hohoemi into an energetic large projectile with an electrically charged full coat and hydraulics to give this puppet a powered spring in its step launching them in a single direction at a supremely increased speed. The energized coat about the puppet’s form is capable of searing and tearing into just about anything it might come in contact with. Attacks of equal rank are deflected. Higher ranking attacks and defenses will overwhelm this mechanism's functions entirely. If used more than once every two posts, the mechanism will break and require repairs.

NecroPlant

Evanescently Magnificent

Hazaan
PostPosted: Sat Jul 27, 2019 7:58 pm


Hurrak

Character: Sadayo Soga
Link to profile: Profile

Puppet Name:Hohoemi | そそえみ
Puppet Tier: One

Puppet Description: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide small scrolls.

Hohoemi’s frame is widely White Oak wood, with iron plated arms, legs, and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted acrylic glass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.

In Hohoemi’s back is an unconventional bladed weapon connected to him by a cable on its pommel. Payment to eject the sword from its body only requires being connected to the puppet. However, E-rank payment is required to alter the weapon’s appearance. This device heavily relies on Formless for determining strength. The blade is custom in design. Base form: (55’’inches total, blade length 45” inches) Paying [5] chakra after initial release, the sword may extend into [9] nine segments. Each segment is 5 inches in length with exposed [8] inch chakra steel cable divisions between each segment running its length (blade length [9] feet long).

Mechanism Summary:

•Leeching Segmented Sword [Defensive]
Mechanism's Rank:C-S
Mechanism's Description: This mechanism activates nodes, disguised as bolts, along the weapon.
• Nodes stop and absorb some of the energy behind a singular incoming ninjutsu attack up to S-rank quality and cut through it. •
Up to B Rank chakra is absorbed per activation and transferred to Sadayo’s chakra pool. [3 Post Cooldown]
• Versus E-D Ninjutsu; this mechanism is typically able to just completely cancel out and not absorb anything.
• Only when versus ranks B-S will the device collect up to B Rank chakra and transferred to Sadayo’s chakra pool. [3 Post Cooldown.
Hohoemi’s weapon is an offensive tool however the incorporated mechanism is a defensive device.

• Laughing Gas
Mechanism's Rank: C-S
Mechanism's Description: A rotating mechanical device that creates an
• AOE widespread gaseous “toxin” that is quick, light and white.
• When dispersed it typically acts quickly with a 30ft cubic range.
As it is inhaled, the affected feel inclined to just laugh excessively and distract from any pain they may be feeling. Consequently, the affected also loses some points in [speed] depending on rank. This mechanism’s Direct Rank reduction affect cannot stack with any actual toxins that affect the same Direct Rank. The cloud naturally dissipates after [1] post but the effects are generally immediate. Duration of the DR reduction affects vary with rank and will return to normal after the gas has expired.
[Cooldown 4]
• C Rank - Speed[-3] | [3] Duration
• B Rank - Speed [-4] | [4] Duration
• A Rank - Speed [-5] | [4] Duration
• S Rank - Speed [-6] | [5] Duration

Burning Boost Cannons
Mechanism's Rank:B-S+
Mechanism's Description: This mechanisms turns Hohoemi into an energetic large projectile with an electrically charged full coat and hydraulics to give this puppet a powered spring in its step launching them in a single direction at a supremely increased speed. The energized coat about the puppet’s form is capable of searing and tearing into just about anything it might come in contact with. Attacks of equal rank are deflected. Higher ranking attacks and defenses will overwhelm this mechanism's functions entirely. If used more than once every two posts, the mechanism will break and require repairs.

NecroPlant

Evanescently Magnificent

Hazaan


Approved yo

The Sorting Helmet

O.G. Vampire

Reply
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