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An intensive, semi-lit to literate roleplaying guild in the universe of Hunter x Hunter! 

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CEOxJOE
Crew

PostPosted: Fri Jun 22, 2018 12:45 am



Weapons to add on Bulls Market
----------------------------------------------------------
Hidden Blade [ J300,00]
An assassins best friend. The blade that is completely concealed inside your sleeve, strapped around your forearm and tilt your hand up and a foot long blade will be sheathed out with huge thrusting force.

Rapier [ J400,000 ]
It may not look deadly but it can get the job done with finesse and class. With the weight being so light, Anyone getting close won't know how they got that cut. This sword is designed for slashing and thrusting

Broadsword [ J600,000 ]
A large 6-foot sword made of steel. It can go for a long time of killing before it starts to get dull and loosens its edge. Will cut down 3 people at once like butter.

Hard Leather Gloves [ J10,000 ]
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers.

Studded Gloves [ J35,000 ]
A pair of hard leather gloves that have been studded with pieces of metal, it is a good weapon for brawlers to have due to the increase in attacking power from the metal studs.

Brass Knuckles [ J60,000 ]
A very common use of weapons by amateur fighters and thugs but still get the job done.

SteelKnuckles [ J75,000 ]
A piece of metal that has ring holes were the user can insert their fingers and use the metal as a weapon, it is one of the more common weapons used by brawlers..

Spiked Knuckles [ J80,000 ]
A metal knuckle that has spikes protruding out, it is a dangerous weapon due to the spikes.

Stun Glove [ J100,000 ]
A Hard glove with electrical circuts built into it. This glove with basically like a taiser...that of a glove. Gives off 50,000 volts.

Stun Glove Vol. 2 [ J150,000 ]
Like Vol. 1, but with a bit more juice. Produces 100,000 volts.

Colt Python [ J900,000 ]
The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up. Uses .357 bullets and can shoot up to 200 yards. If a person is shot by this baby, they will be on a train to pure agony.

.357 Magnum Ammunition [x 30] [ J300,000 ]

Ak-47 [ J1.20,000 ]
One of the most famed assault rifles on the planet. The Ak-47 fires 39mm rounds from a thirty-round magazine. is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite for militant countries and criminals.

39mm Ammunition [x 60] [ J400,000 ]

Double Barrel Shotgun [ J500,000 ]
From the wild west till' now, the double barrel shotgun is still in use. Look out for anyone using this for when hit, there will be a giant gaping hole in your chest and or limb loss is guaranteed.

Pump Action Shotgun [ J600,000 ]
The pump action shotgun you are going to less time reloading, more time pumping and more ammo stacked. With this, you will be delivering more holes to your targets. without reloading so often. Can fire up to six shots before you need to reload

Shell [x15 ] [ J200,000 ]


Grenades [x10 ] [ J100,000 ]
-Smoke
-Flash
-Hand

Grenade Launcher [ J750,000 ]
Throwing a grenade is so old fashioned, use a grenade launcher to keep your distance and take down a hand full of enemies.

Grenade Launcher Ammunition [x15 ] [ J150,000 ]

Rocket Powered Grenade [ J1,20,000 ]
Gun can take down anyone, but what if that person or people are in a vehicle. Guns can only do so much and that is why you got to have a rocket launcher. The RPG will do any vehicle in and anyone in them; regardless of car, truck, helicopter, they will die with a fiery explosion.

RPG Ammunition [x5 ] [ J250,000 ]

Javalyn [ J1,500,000 ]
The RPG can get any vehicle in. But what if said vehicle has armored plating and the RPG can only shoot in a straight line for so long. How about a rocket that is a heat seeker. The Javelin will follow you like no tomorrow and is difficult to outmaneuver. You better have eyes at the back of your head not to get hit by this thing. Armored Vehicles will be done instantly and yes everyone in them too.

Javalyn Ammunition [x3 ] [ J400,000 ]
PostPosted: Fri Jun 22, 2018 8:46 pm


CEOxJOE

Weapons to add on Bulls Market
----------------------------------------------------------
Hidden Blade [ J300,00]
An assassins best friend. The blade that is completely concealed inside your sleeve, strapped around your forearm and tilt your hand up and a foot long blade will be sheathed out with huge thrusting force.

Rapier [ J400,000 ]
It may not look deadly but it can get the job done with finesse and class. With the weight being so light, Anyone getting close won't know how they got that cut. This sword is designed for slashing and thrusting

Broadsword [ J600,000 ]
A large 6-foot sword made of steel. It can go for a long time of killing before it starts to get dull and loosens its edge. Will cut down 3 people at once like butter.

Hard Leather Gloves [ J10,000 ]
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers.

Studded Gloves [ J35,000 ]
A pair of hard leather gloves that have been studded with pieces of metal, it is a good weapon for brawlers to have due to the increase in attacking power from the metal studs.

Brass Knuckles [ J60,000 ]
A very common use of weapons by amateur fighters and thugs but still get the job done.

SteelKnuckles [ J75,000 ]
A piece of metal that has ring holes were the user can insert their fingers and use the metal as a weapon, it is one of the more common weapons used by brawlers..

Spiked Knuckles [ J80,000 ]
A metal knuckle that has spikes protruding out, it is a dangerous weapon due to the spikes.

Stun Glove [ J100,000 ]
A Hard glove with electrical circuts built into it. This glove with basically like a taiser...that of a glove. Gives off 50,000 volts.

Stun Glove Vol. 2 [ J150,000 ]
Like Vol. 1, but with a bit more juice. Produces 100,000 volts.

Colt Python [ J900,000 ]
The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up. Uses .357 bullets and can shoot up to 200 yards. If a person is shot by this baby, they will be on a train to pure agony.

.357 Magnum Ammunition [x 30] [ J300,000 ]

Ak-47 [ J1.20,000 ]
One of the most famed assault rifles on the planet. The Ak-47 fires 39mm rounds from a thirty-round magazine. is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite for militant countries and criminals.

39mm Ammunition [x 60] [ J400,000 ]

Double Barrel Shotgun [ J500,000 ]
From the wild west till' now, the double barrel shotgun is still in use. Look out for anyone using this for when hit, there will be a giant gaping hole in your chest and or limb loss is guaranteed.

Pump Action Shotgun [ J600,000 ]
The pump action shotgun you are going to less time reloading, more time pumping and more ammo stacked. With this, you will be delivering more holes to your targets. without reloading so often. Can fire up to six shots before you need to reload

Shell [x15 ] [ J200,000 ]


Grenades [x10 ] [ J100,000 ]
-Smoke
-Flash
-Hand

Grenade Launcher [ J750,000 ]
Throwing a grenade is so old fashioned, use a grenade launcher to keep your distance and take down a hand full of enemies.

Grenade Launcher Ammunition [x15 ] [ J150,000 ]

Rocket Powered Grenade [ J1,20,000 ]
Gun can take down anyone, but what if that person or people are in a vehicle. Guns can only do so much and that is why you got to have a rocket launcher. The RPG will do any vehicle in and anyone in them; regardless of car, truck, helicopter, they will die with a fiery explosion.

RPG Ammunition [x5 ] [ J250,000 ]

Javalyn [ J1,500,000 ]
The RPG can get any vehicle in. But what if said vehicle has armored plating and the RPG can only shoot in a straight line for so long. How about a rocket that is a heat seeker. The Javelin will follow you like no tomorrow and is difficult to outmaneuver. You better have eyes at the back of your head not to get hit by this thing. Armored Vehicles will be done instantly and yes everyone in them too.

Javalyn Ammunition [x3 ] [ J400,000 ]


First off, Treasure Hunter is acceptable and added. I rewrote it into much more, but I will still give you credit.

As for the items, I can't take the grenade launcher or the rocket launchers. I'll take the rest of items all the down through the grenades, which I'll count as three items.

You get 21 items worth which is J420,000 + 42SP and a new Career Path is J20,000 + 5SP. You can add those in on your next character update.

BlisscuitsAndGravy
Captain

Divine Sex Symbol

11,050 Points
  • Conventioneer 300
  • Millionaire 200
  • Forum Sophomore 300

Forks Anonymous
Crew

Newbie Noob

PostPosted: Fri Jun 22, 2018 10:39 pm


Not sure if this is good enough, but I'll try and contribute to the Beastiary o_o Lemme know if i'm on the right track and I can help make more!

Name: Trashmonger
Lurking in the dark sewers of highly populated cities is an almost humanoid amalgamation of organic tissue and city waste – a sentient, highly territorial pest. Very rarely will the trashmonger breach onto the surface, but when it does this beast is known to be particularly difficult to exterminate simply due to the fact that it can sustain a significant amount of damage.
Level: 2
Stats: 120
- Strength: 30
- Endurance: 50
- Speed/Agility: 10
- Accuracy: 10
- Stamina: 10
- Stealth: 10
- Aura: 0
- Evasion: 10

Techniques
Engorge - [ Point Cost = 5 Stamina ]
A rather slow technique that involves the literal consumption of all matter that the trashmonger is in contact with. This is not a technique to be taken lightly, as those caught in the technique may find themselves in a unique situation of being digested and incorporated into the pile of trash.


Name: Hornette
A rather ferocious insect that falls within the bee Family. Hornettes grow to be up to 10” long, and are known to have thick and durable complex polymer exoskeletons that can be repurposed into armour. Hornettes are also known to produce one of the world’s most potent neurotoxins, which in its full dose is known to be able to completely shut down its victim’s central nervous system in a matter of minutes. Hornette venom, if freshly extracted from the gland, has potent medicinal (sedative) properties in appropriate dilutions.
Level: 5
Stats: 360
- Strength: 50
- Endurance: 70
- Speed/Agility: 80
- Accuracy: 80
- Stamina: 50
- Stealth: 30
- Aura: 0
- Evasion: 55

Techniques
Beacon - [ Point Cost = 5 Stamina ]
Those that encroach upon the territory of a Hornette will be marked as a predator. If marked, it is nigh impossible to avoid being tracked by the Hornette. Depending on the proximity and its level of irritation, the Hornette may not be satisfied with its security until the offending player is executed.
Lethal Injection – [ Point Cost = 20 Stamina ]
As the name suggests, those who are careless enough to be stung by the Hornette may receive a full dose of undiluted venom. There is currently no anti-venom known to counteract the effects of Hornette venom in its full dosage. The only known ‘cure’ is to somehow prevent the venom from reaching lethal concentrations within the brainstem.
Inventory
Hornette Polymer [ J20 /gram ]
- A durable natural polymer with many practical applications. Hornette polymer is often sold by the gram. Following appropriate chemical treatment, the polymer can be reshaped into armour, weaponry, or building material.
Hornette Venom [ J50 / mL ]
- The natural venom of a Hornette, if extracted from its venom sac, has potent medicinal properties as a natural sedative. It is most famously known for its non-addictive properties, and used typically in high-end hospitals as an anesthetic (1/1000 dilution) or sedative (1/750 dilution).


Name: Pepperglass Marlin
The Pepperglass Marlin is a rare freshwater fish known for its translucent, peppery scales. Prized among gourmet hunters for its deeply rich flavour, restaurants typically prepare this fresh as a sashimi, or smoked with pimento wood for upwards of 14 hours before serving. One must be incredibly patient when fishing for the marlin, as its translucent appearance makes it almost impossible to spot via sight alone.
Level: 1
Stats: 60
- Strength: 5
- Endurance: 10
- Speed/Agility: 10
- Accuracy: 5
- Stamina: 10
- Stealth: 20
- Aura: 0
- Evasion: 15



Name: Dawnstar Sterling
The Dawnstar Sterling is a particular species of saltwater fish hailed for its golden roe. It must be fished for between April-May, when the fish’s ovaries are full. The roe releases a burst of sweetness that pairs incredibly well with almost any dessert dish. It’s meat is known to be incredibly salty and virtually impossible to eat.
Level: 1
Stats: 60
- Strength: 20
- Endurance: 10
- Speed/Agility: 5
- Accuracy: 5
- Stamina: 10
- Stealth: 0
- Aura: 0
- Evasion: 3



Name: Silverhorn Ram
Found at the highest peaks of snow-capped mountains, the Silverhorn Ram is named for its silvery metallic helmet-like headpiece. Known for its powerful headbutt, those that have the misfortune of crossing paths with a silverhorn run the risk of being knocked off the mountain. Big game hunters tend to keep the stuffed heads of the silverhorn as a sign of achievement.
Level: 4
Stats: 280
- Strength: 50
- Endurance: 60
- Speed/Agility: 40
- Accuracy: 30
- Stamina: 60
- Stealth: 40
- Aura: 0
- Evasion: 40



Name: Magus Santo Maximus
A beast of mythical proportions. Legend tells of a cursed hunter’s soul bound to the human world with an insatiable hunger for fear and despair. History tells the story of a vastly powerful hunter who, at the cost of his soul, managed to purge the world of a great sickness that nearly wiped out all of humanity some centuries ago. Following his untimely death, the sickness corrupted his spirit and body, resulting in a gruesome manifestation of the plague that now haunts the vast desert on rare occasions. Very few hunters have seen the MSM – there have only been 5 confirmed sightings in the past 100 years (historical data indicates the presence of an MSM-devoted cult that roams the desert in search of fresh oasises for summoning rituals). The MSM is said to appear only at night under very specific conditions: clear night sky, unobstructed moon, light mist barely touching the cool desert sand, sacrifice with the pure blood of a devoted follower and for their fresh beating heart to be offered to the untainted waters of a desert oasis. It’s entry and exit point is created when the beating heart is pierced with a pure obsidian ceremonial dagger. Of the 5, only 2 sightings led to direct combat with the MSM where combat data was collected, but the bodies of the hunters and cultists involved were never retrieved.

The MSM is a highly sentient being, and although it feeds solely on chaos and disorder, it has a soft spot for those who show it due respect. Though the monster can speak, it speaks in a tongue that has yet to be deciphered. When it speaks, the voice sounds as if coming from all directions, and through an infinite number of voices. Appearance-wise, the MSM appears as a ghostly pale giant standing at whopping 15 feet tall, and clad in flowing white robes. It appears to levitate above the ground and moves as such, and will glow with a radiance akin to the moon once provoked. Much of its face is obscured by a hood, save for piercing black eyes that penetrate into one’s soul. Despite it’s large stature, the MSM is a very nimble and powerful monster capable of massive destruction; proceed with the utmost caution and do not engage if at all possible.

Due to its mysterious nature, the MSM is a beast that is sought after by many different hunters - Disease Hunters, for example, wish to study its purported powers of healing; Archaeological Hunters wish to study its language and history; Treasure Hunters wish to retrieve anything of the monster’s to prove it’s existence; and so on.
Level: 10
Stats: 850
- Strength: 150
- Endurance: 150
- Speed/Agility: 100
- Accuracy: 150
- Stamina: 150
- Stealth: 70
- Aura: 80
- Evasion: 60

Techniques
Sanitorum - [ Point Cost = 50 Aura ]
A physical forcefield with a 20 foot radius is created. Those caught within the area of effect are subjected to the life force-sapping effects of the MSM’s influence. The physical bounds of the MSM become visible upon the activation of this technique, and those that try to exit without permission will be subject to the complete sapping of one’s life energy, causing rapid aging (ie. If one extends their arm outside the field, it will undergo X amount of years of aging ahead of the rest of one’s body). The further from the MSM the faster one will age/lose life force, meaning strategically those who fight in mid-to-close range have the best chance at direct combat with the MSM. The MSM feeds on this life force and can use it to channel its own attacks and techniques.
Purifico – [ Point Cost = 20 Stamina ]
A double edged sword of sorts, the technique can be used to either reverse all ailments and afflictions of its target (upper limits unknown; resurrection regarded as a possibility until otherwise disproven), or it may bestow a deadly plague onto the target. The plague, if contracted, is highly contagious, airborne, and will ravage the body for all its nutrients until the target is reduced to a vegetative state. Over the course of the disease, necrosis will occur systemically and will destroy tissue from the periphery inwards, starting with one’s limbs. There is no known cure to this plague, as those that historically were contracted did not live to be examined.
Gratia – [ Point Cost = 100 Aura ]
Self-purification and a return from whence it came. Those that are caught in direct contact with the MSM during this technique will be dragged into the same realm as the MSM – this accounts for why the bodies of the hunters that were in combat with the MSM in the past have never been found in the desert.

PostPosted: Sat Jun 23, 2018 1:39 am


Beastiary for you

Name: Foxbear
As the name suggests, this is a large creature which, as their name suggests, are a hybrid of a bear and a fox. They are large and aggressive territorial beasts who reside in the forests of Whale Island. They mark their territory by leaving claw marks on trees and if their territory is approached they will attack the intruder, especially females with cubs.
Level: 1
Stats: 60
- Strength: 15
- Endurance: 15
- Speed/Agility: 5
- Accuracy: 5
- Stamina: 15
- Stealth: 0
- Aura: 0
- Evasion: 5

Techniques
Beast Claw- [ Point Cost = 5 Stamina ]
A powerful swing from the animal that comes to you with their claws, flesh are slashed and bones are broken guaranteed. If you are lucky, you'll be getting a few cuts, if you're not dead

Name: Battlewolf
A large wolf beast with brilliant white fur, two blue marking beneath its eyes and a proud mane that gives it a regal appearance befitting its title of "King". A fur of phantom black with the hand like paws. Their eyes are surrounded by large, round shadows, and are ready and completely blank, not showing irises and pupils. When a wolf gives birth the mother has only moments to live.
Level: 10
Stats: 850
- Strength: 150
- Endurance: 100
- Speed/Agility: 150
- Accuracy: 50
- Stamina: 100
- Stealth: 100
- Aura: 100
- Evasion: 100

Techniques
Deadly Bite- [ Point Cost = 20 Stamina ]
The teethe of the wolf are so sharp that without any nen, it can shred objects that are protected by nen and yes, people too.
Paw Strike – [ Point Cost = 20Stamina ]
A powerful strike with the use of it's paw. It is said to be so powerful that the land ripples for miles when the Wolf King strikes the ground with the force it generates


CEOxJOE
Crew


BlisscuitsAndGravy
Captain

Divine Sex Symbol

11,050 Points
  • Conventioneer 300
  • Millionaire 200
  • Forum Sophomore 300
PostPosted: Sat Jun 23, 2018 7:22 am


Forks Anonymous

CEOxJOE


I hate to do this to you both, but I redid the Bestiary just slightly. The stats are the main change, but I also added in a new section for loot drops. You don't have to add in loot to the enemies, but it would be useful for everyone if you could think of it.

@JOE: Can you make a Level 3 Foxbear and a Level 1 Foxbear cub? It's canon that they're very territorial parents who stay nearby their children and I'd like to see how having both of those would play out.
PostPosted: Sat Jun 23, 2018 11:16 am


WinnieP GG


Updated~ smile
Not sure if this is what you're looking for, especially as far as level 10 beasts go. I have many ideas of potential big bosses that could be created that could drop rare artifacts and trinkets!



Name: Trashmonger
Lurking in the dark sewers of highly populated cities is an almost humanoid amalgamation of organic tissue and city waste – a sentient, highly territorial pest. Very rarely will the trashmonger breach onto the surface, but when it does this beast is known to be particularly difficult to exterminate simply due to the fact that it can sustain a significant amount of damage.
Level: 2
Stats: 200
- Strength: 40
- Endurance: 70
- Speed/Agility: 20
- Accuracy: 10
- Stamina: 30
- Stealth: 30
- Aura: 0
- Evasion: 25

Techniques
Engorge - [ Point Cost = 5 Stamina ]
A rather slow technique that involves the literal consumption of all matter that the trashmonger is in contact with. This is not a technique to be taken lightly, as those caught in the technique may find themselves in a unique situation of being digested and incorporated into the pile of trash.


Name: Hornette
A rather ferocious insect that falls within the bee Family. Hornettes grow to be up to 10” long, and are known to have thick and durable complex polymer exoskeletons that can be repurposed into armour. Hornettes are also known to produce one of the world’s most potent neurotoxins, which in its full dose is known to be able to completely shut down its victim’s central nervous system in a matter of minutes. Hornette venom, if freshly extracted from the gland, has potent medicinal (sedative) properties in appropriate dilutions.
Level: 5
Stats: 800
- Strength: 50
- Endurance: 200
- Speed/Agility: 200
- Accuracy: 200
- Stamina: 100
- Stealth: 50
- Aura: 0
- Evasion: 125

Techniques
Beacon - [ Point Cost = 5 Stamina ]
Those that encroach upon the territory of a Hornette will be marked as a predator. If marked, it is nigh impossible to avoid being tracked by the Hornette. Depending on the proximity and its level of irritation, the Hornette may not be satisfied with its security until the offending player is executed.
Lethal Injection – [ Point Cost = 20 Stamina ]
As the name suggests, those who are careless enough to be stung by the Hornette may receive a full dose of undiluted venom. There is currently no anti-venom known to counteract the effects of Hornette venom in its full dosage. The only known ‘cure’ is to somehow prevent the venom from reaching lethal concentrations within the brainstem.
Items Dropped
Hornette Polymer [ J20 /gram ]
- A durable natural polymer with many practical applications. Hornette polymer is often sold by the gram. Following appropriate chemical treatment, the polymer can be reshaped into armour, weaponry, or building material.
Hornette Venom [ J50 / mL ]
- The natural venom of a Hornette, if extracted from its venom sac, has potent medicinal properties as a natural sedative. It is most famously known for its non-addictive properties, and used typically in high-end hospitals as an anesthetic (1/1000 dilution) or sedative (1/750 dilution).


Name: Pepperglass Marlin
The Pepperglass Marlin is a rare freshwater fish known for its translucent, peppery scales. Prized among gourmet hunters for its deeply rich flavour, restaurants typically prepare this fresh as a sashimi, or smoked with pimento wood for upwards of 14 hours before serving. One must be incredibly patient when fishing for the marlin, as its translucent appearance makes it almost impossible to spot via sight alone.
Level: 1
Stats: 100
- Strength: 10
- Endurance: 10
- Speed/Agility: 10
- Accuracy: 10
- Stamina: 10
- Stealth: 50
- Aura: 0
- Evasion: 30



Name: Dawnstar Sterling
The Dawnstar Sterling is a particular species of saltwater fish hailed for its golden roe. It must be fished for between April-May, when the fish’s ovaries are full. The roe releases a burst of sweetness that pairs incredibly well with almost any dessert dish. It’s meat is known to be incredibly salty and virtually impossible to eat.
Level: 1
Stats: 100
- Strength: 30
- Endurance: 20
- Speed/Agility: 15
- Accuracy: 10
- Stamina: 20
- Stealth: 5
- Aura: 0
- Evasion: 10



Name: Silverhorn Ram
Found at the highest peaks of snow-capped mountains, the Silverhorn Ram is named for its silvery metallic helmet-like headpiece. Known for its powerful headbutt, those that have the misfortune of crossing paths with a silverhorn run the risk of being knocked off the mountain. Big game hunters tend to keep the stuffed heads of the silverhorn as a sign of achievement.
Level: 4
Stats:600
- Strength: 150
- Endurance: 120
- Speed/Agility: 100
- Accuracy: 50
- Stamina: 100
- Stealth: 80
- Aura: 0
- Evasion: 90



Name: Magus Santo Maximus
A beast of mythical proportions. Legend tells of a cursed hunter’s soul bound to the human world with an insatiable hunger for fear and despair. History tells the story of a vastly powerful hunter who, at the cost of his soul, managed to purge the world of a great sickness that nearly wiped out all of humanity some centuries ago. Following his untimely death, the sickness corrupted his spirit and body, resulting in a gruesome manifestation of the plague that now haunts the vast desert on rare occasions. Very few hunters have seen the MSM – there have only been 5 confirmed sightings in the past 100 years (historical data indicates the presence of an MSM-devoted cult that roams the desert in search of fresh oasises for summoning rituals). The MSM is said to appear only at night under very specific conditions: clear night sky, unobstructed moon, light mist barely touching the cool desert sand, sacrifice with the pure blood of a devoted follower and for their fresh beating heart to be offered to the untainted waters of a desert oasis. It’s entry and exit point is created when the beating heart is pierced with a pure obsidian ceremonial dagger. Of the 5, only 2 sightings led to direct combat with the MSM where combat data was collected, but the bodies of the hunters and cultists involved were never retrieved.

The MSM is a highly sentient being, and although it feeds solely on chaos and disorder, it has a soft spot for those who show it due respect. Though the monster can speak, it speaks in a tongue that has yet to be deciphered. When it speaks, the voice sounds as if coming from all directions, and through an infinite number of voices. Appearance-wise, the MSM appears as a ghostly pale giant standing at whopping 15 feet tall, and clad in flowing white robes. It appears to levitate above the ground and moves as such, and will glow with a radiance akin to the moon once provoked. Much of its face is obscured by a hood, save for piercing black eyes that penetrate into one’s soul. Despite it’s large stature, the MSM is a very nimble and powerful monster capable of massive destruction; proceed with the utmost caution and do not engage if at all possible.

Due to its mysterious nature, the MSM is a beast that is sought after by many different hunters - Disease Hunters, for example, wish to study its purported powers of healing; Archaeological Hunters wish to study its language and history; Treasure Hunters wish to retrieve anything of the monster’s to prove it’s existence; and so on.
Level: 10
Stats: 2500
- Strength: 300
- Endurance: 700
- Speed/Agility: 250
- Accuracy: 300
- Stamina: 400
- Stealth: 200
- Aura: 350
- Evasion: 225

Techniques
Sanitorum - [ Point Cost = 50 Aura ]
A physical forcefield with a 20 foot radius is created. Those caught within the area of effect are subjected to the life force-sapping effects of the MSM’s influence. The physical bounds of the MSM become visible upon the activation of this technique, and those that try to exit without permission will be subject to the complete sapping of one’s life energy, causing rapid aging (ie. If one extends their arm outside the field, it will undergo X amount of years of aging ahead of the rest of one’s body). The further from the MSM the faster one will age/lose life force, meaning strategically those who fight in mid-to-close range have the best chance at direct combat with the MSM. The MSM feeds on this life force and can use it to channel its own attacks and techniques.
Purifico – [ Point Cost = 20 Stamina ]
A double edged sword of sorts, the technique can be used to either reverse all ailments and afflictions of its target (upper limits unknown; resurrection regarded as a possibility until otherwise disproven), or it may bestow a deadly plague onto the target. The plague, if contracted, is highly contagious, airborne, and will ravage the body for all its nutrients until the target is reduced to a vegetative state. Over the course of the disease, necrosis will occur systemically and will destroy tissue from the periphery inwards, starting with one’s limbs. There is no known cure to this plague, as those that historically were contracted did not live to be examined.
Gratia – [ Point Cost = 100 Aura ]
Self-purification and a return from whence it came. Those that are caught in direct contact with the MSM during this technique will be dragged into the same realm as the MSM – this accounts for why the bodies of the hunters that were in combat with the MSM in the past have never been found in the desert.
Items Dropped
Piece of Santo Robe [ J??? / yard ]
- Only legend speaks of the MSM, whose flowing white robes are said to house immense mystical properties of purification and healing. That being said, it is unknown to the association whether or not the robes are even capable of being removed in the first place, as the MSM has yet to be defeated. Given its rarity and mythical status, it is a highly prized article that could be valued in the excess of billions, and would be considered one of the foremost pieces to any collection for those willing to pay.
Eye of the Saint [ J??? / piece ]
- If killed, the MSM’s eyes can be extracted and preserved. Physiologically the eyes differ significantly from that of a human’s – there appears to be no anterior or posterior structures save the hard crystalline protein shell. When severed, the optic nerve regresses and the protein shell hardens over the exposed region, creating something akin to two large crystal balls with a pitch black interior. It is said that the eyes absorb all reflected radiation (moonlight, etc.) that shines into them, and through a photochemical reaction will produce beautiful multicolored aurora-like emissions internally that writhe and dance within the fluid center. Its beauty parallels the scarlet eyes of the Kurta Clan, but far exceeds the scarlet eyes in terms of rarity. It is said that looking into the saint’s eyes is akin to looking into the dark abyss of the universe, or staring deep into a violent and tumultuous storm of pure chaotic energy. Those that gaze into the eyes for long enough empathically feel the pain and longing the MSM suffers, but with a deep-seated and almost mesmerizing sense of acceptance and tranquility as well.



Forks Anonymous
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Forks Anonymous
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Newbie Noob

PostPosted: Sat Jun 23, 2018 11:29 am


Also had an additional idea of maybe incorporating the concept of 'dungeons' if this isn't already a thing? As in kind of instanced missions for groups of hunters to go in and explore, with different levels of monsters, traps, bosses of sorts, and rewards (artifacts, treasure, information, etc.)?
PostPosted: Sat Jun 23, 2018 11:31 am


Forks Anonymous


These are awesome. I'll be sure to add these all into the Bestiary.
GET PAID J120,000 + 30SP


And as a note to everyone from this point onward, I'd love to see more human entries for the bestiary that we can use in tasks. Like basic criminals or mafia lackeys.

BlisscuitsAndGravy
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Forks Anonymous
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PostPosted: Sat Jun 23, 2018 5:54 pm




Idea for Location: Reggio Luxury Casino and Resort
Description: Located in the heart of Yorknew City is the Reggio Luxury Casino and Resort, a monument to modern architecture and engineering. It is regarded as one of the top tourist spots of Yorknew City. Over the years, the resort has hosted many international events, including beauty pageants, charity balls, auctions, etc. and has housed many high-profile individuals including politicians and celebrities. The resort itself has two towers, each with 30 floors with rooms ranging from standard (J499 - 899 /night), to deluxe (J1,499 - 1,899 /night), to suites (J2,499 - 5,499 /night), to the luxury penthouse (J20,000 /night). It offers full amenities including a 24/7 fitness center, pool, and spa service; five luxury restaurants, two cafes, a snack bar, two bar/lounges, and two bakeries; a small public zoo featuring only rare and exotic animals; a fully stocked arcade/games room for children featuring the latest in gaming technologies; three different day/night clubs: one on the rooftop, and two others on separate floors; and four grand ballrooms. Much like the resort, the casino can be described with one word: decadent. It is one of the largest in the city, featuring many rooms (including smoke-free rooms) with different games for patrons, ranging from slots to cards to roulette. The high rollers section is on the second floor of the casino - the VIP-only level, which is card access only. Each floor has its own bar and restaurant, featuring food from all over the world prepared by world class chefs. Security in and around the casino and resort is incredibly tight, with men in suits and shades that patrol the perimeter.

Owned and operated by the Giordano crime family, it is also known to be the base of operations for many of the criminal activities that the family is involved in. Over the years, the family has amassed enough power to control that particular quadrant of Yorknew City, and the family is known to have people on all levels of the government on their payroll.

Beastiary - Casino Specific

Name: Giordano Lackey
Lowest tier mobster. The Giordano Family is notorious for hiring hundreds of foreign workers to man their casino and serve as security. They typically get paid under the table, but the high risk job does offer a pretty cushy salary. If information is what you’re looking for, look elsewhere, because in the Giordano family the lackeys are just expendable pawns.
Level: 2
Stats: 200
- Strength: 40
- Endurance: 50
- Speed/Agility: 40
- Accuracy: 20
- Stamina: 40
- Stealth: 10
- Aura: 0
- Evasion: 25

Techniques
Point and Shoot - [ Point Cost = 5 Stamina ]
Though not always the best shot, what the lackey lacks in aim he makes up for tenfold in tenacity. They try their best, but moving targets are hard to hit for someone who just wanted a job that paid over minimum wage and was ‘tax exempt’.
Inventory
Standard Pistol [ J200 ]
Extended cartridge, fully loaded, silencer attachment.

Name: Giordano Bouncer
Low-to-mid tier mobster. Giordano Bouncers are the stereotypical burly muscle men of the family. These are the ones that one should be most concerned about when entering the high rollers section, or attempting to meet with anyone in the higher level of the organization. The bouncers are also involved in ‘dealing’ with potential cheaters. Skilled in both armed and unarmed combat, the bouncers are a force to be reckoned with and may prove to be a challenge for even the more seasoned of hunter.
Level: 4
Stats: 600
- Strength: 150
- Endurance: 100
- Speed/Agility: 75
- Accuracy: 75
- Stamina: 125
- Stealth: 25
- Aura: 50
- Evasion: 88

Techniques
Ol’ Left Right - [ Point Cost = 10 Stamina ]
The bouncers don’t just look the part… they pack a mean punch.
Trigger Happy – [ Point Cost = 10 Aura ]
Powered by their nen, the well-equipped bouncer may just unleash a rain of fury in the form of an aura-powered semi-auto machine gun. Better find cover.
Inventory
Brass Knuckles [ J100 ]
A pair of fresh brass knuckles to make sure the bouncer’s point gets across nicely. Don’t mess with the Giordano family.
Items Dropped
Giordano Security Pass V1 [ J10 ]
A standard issue white card. Likely will only be active for 5 minutes before the security team deactivates the pass. Bouncers have access to most of the locked/private customer rooms in the casino, but no access to places like the money room or the Boss’s personal offices.


Name: Giordano Security Specialist
Typically manning the security hub, the Security Specialists are known to be swift and lethally trained assassins that split their time lurking in the shadows of the casino, and manning the hundreds of cameras in the hub. Don’t take their meek appearance lightly – they move with incredible speed and will eliminate threats that manage to sneak by. Security Specialists are typically contract killers and can make quite a lot of money working for the family.
Level: 4
Stats: 600
- Strength: 50
- Endurance: 50
- Speed/Agility: 200
- Accuracy: 50
- Stamina: 50
- Stealth: 150
- Aura: 50
- Evasion: 200

Techniques
Lurk - [ Point Cost = 5 Aura ]
The security specialist’s main focus is stealth. They execute all missions completely hidden from the naked eye, thanks to this ability. It is almost as if they melt into the shadows and can teleport from place to place because of how fluid their movements are.
Eliminate – [ Point Cost = 20 Stamina ]
A swift slit of the throat. The most humane way to murder, and they know just where to hit to make it a fast and speedy death, or where to hit to make it slow and painful. True artists of death.
Inventory
Combat Knife [ J100 ]
A standard combat knife. When used by the security specialist, not even a gunman can keep up.
Items Dropped
Giordano Security Pass V2 [ J10 ]
The second tier of security passes. White with a gold streak in the center. Having a V2 security pass means having unprecedented access to every nook and cranny of the casino.


Name: Giordano Pit Boss
A mid level mobster. Pit Bosses typically work under the direct command of the Boss. They have their own entourage of 2-3 bouncers, and 1-2 security specialists that are tasked specifically with following them at all times. They also control a small army of 30 lackeys. There are 6 known pit bosses per shift in the casino at all times, each manning a different area of the floor. It seems they all have a knack for turning absolutely anything in their vicinity into a weapon. Do not engage if you aren’t willing to lose a limb or a life.
Level: 7
Stats: 1300
- Strength: 250
- Endurance: 150
- Speed/Agility: 100
- Accuracy: 200
- Stamina: 150
- Stealth: 150
- Aura: 300
- Evasion: 125

Items Dropped
Giordano Cellphone [ J50 ]
The pit boss is one of the only family members that has a direct line of communication with the Boss. That being said, to steal the cellphone would mean to pry the thing out of their cold dead hands, because a pit boss will be more than willing to fight to the death if it means keeping the family safe.
Giordano Security Pass V2 [ J10 ]
The second tier of security passes. White with a gold streak in the center. Having a V2 security pass means having unprecedented access to every nook and cranny of the casino.


Name: Giordano Left Hand Man
The boss’ personal head of security. Nothing gets past this guy. If you thought the pit boss was a tough cookie, then facing the head of security head on is likely not the best strategy to adopt. A ruthless and powerful brute that essentially is like five bouncers combined with a berserker rage. They are also in charge of the boss’ transportation and are very skilled defensive drivers. The boss’ left hand man is always with them at all times, keeping them out of harm’s way. They, apart from the pit bosses, are one of the very few people the Boss would wholly trust.
Level: 7
Stats: 1300
- Strength: 300
- Endurance: 300
- Speed/Agility: 100
- Accuracy: 100
- Stamina: 200
- Stealth: 100
- Aura: 200
- Evasion: 100

Techniques
Meat Shield - [ Point Cost = 15 Aura ]
If the situation arises, a thick and dense protective shell can be formed made of pure nen to keep the boss safe. This protective nen serves both as a defensive technique and an offensive attribute booster, allowing them to fight recklessly with a lower regard for potential injuries. That being said, the main role of the left hand man is to keep the boss safe and travel with the boss at all times, so very rarely will one ever see them in direct combat.
First Aid – [ Point Cost = 10 Stamina ]
Basic first aid. Though they are not a medical professional, they know enough to sustain life in the event of injury up to a certain point, but life-threatening injuries will still require emergent care immediately.
Inventory
Executive First Aid Kid [ J200 ]
Standard issue, all the necessities to get by, but not enough to avoid the need for emergent care if no trained medical professional is in the vicinity.
Items Dropped
Car Keys [ J1,000,000 ]
Keys to the boss’ personal luxury Rolls-Royce. As the one in charge of all transportation, the left hand man would be the first person to target if one is looking for the boss’ car.


Name: Giordano Right Hand Man
The one in charge of all the finances. He’s rarely ever seen with the boss, but if you’re looking for one with all the books and the power over the money, you’ll know who you need to find. Only very rarely will the right hand man ever be found in the casino – usually every Saturday and Wednesday, and only for an hour at a time. When he’s in, he’ll likely be in the Boss’ office.
Level: 7
Stats: 1300
- Strength: 100
- Endurance: 150
- Speed/Agility: 500
- Accuracy: 100
- Stamina: 50
- Stealth: 300
- Aura: 100
- Evasion: 400

Techniques
Cayman’s Retreat - [ Point Cost = 50 Aura ]
For that quick, legally ambiguous getaway. A power reserved only in absolutely dire (ie. Life threatening) situations. This allows the bookkeeper to instantaneously teleport to any ‘marked’ location of his – typically a Giordano safehouse.
Inventory
C4 Explosives [ J1,000 ]
Just in case. There is very little in the world that cannot be resolved with a pocket full of C4.
Items Dropped
Silver USB [ J15 ]
Nothing like a cheap USB drive with enough information to topple an entire crime syndicate. Don’t be deceived, all information on the drive is hidden behind a countless number of firewalls and security measures that have to be meticulously cracked, otherwise the drive will be wiped and all data erased. If ending the crime family is your main goal, then this is the key.


Name: Giordano Boss
The head honcho, the big cheese, the top boss. A formidable opponent in his own right, the boss is known to be a fairly proficient user of Nen, and though they are not a hunter by licensing they are more than qualified to become one. He presents as a sharply dressed, physically toned older gentleman with silvery grey hair and a chiseled, handsome face. His expensive, personally tailored suits are made with bulletproof cloth. He does not carry weapons on him as he can turn his whole body into a weapon if he so chooses – he is a master of many forms of combat but is most proficient in melee and hand-to-hand combat. Many have tried and failed to topple the Giordano family’s influence over the city both through legal and illegal means.
Level: 8
Stats: 1600
- Strength: 250
- Endurance: 200
- Speed/Agility: 250
- Accuracy: 150
- Stamina: 300
- Stealth: 150
- Aura: 300
- Evasion: 200

Techniques
Enhancer Combat - [ Point Cost = 10 Aura ]
As a proclaimed master of nen, the Boss is known to be a formidable opponent capable of holding his own against even the seasoned Hunter. He is capable of enhancing his own physical capabilities using nen.
Items Dropped
Giordano Family Ring [ J500,000,000 ]
The price reflects not the true value of the ring, but the value of the bounty on the Boss’ head.


PostPosted: Sun Jun 24, 2018 8:18 am



GET PAID J180,000 + 45SP



Forks Anonymous


Idea for Location: Reggio Luxury Casino and Resort
Description: Located in the heart of Yorknew City is the Reggio Luxury Casino and Resort, a monument to modern architecture and engineering. It is regarded as one of the top tourist spots of Yorknew City. Over the years, the resort has hosted many international events, including beauty pageants, charity balls, auctions, etc. and has housed many high-profile individuals including politicians and celebrities. The resort itself has two towers, each with 30 floors with rooms ranging from standard (J499 - 899 /night), to deluxe (J1,499 - 1,899 /night), to suites (J2,499 - 5,499 /night), to the luxury penthouse (J20,000 /night). It offers full amenities including a 24/7 fitness center, pool, and spa service; five luxury restaurants, two cafes, a snack bar, two bar/lounges, and two bakeries; a small public zoo featuring only rare and exotic animals; a fully stocked arcade/games room for children featuring the latest in gaming technologies; three different day/night clubs: one on the rooftop, and two others on separate floors; and four grand ballrooms. Much like the resort, the casino can be described with one word: decadent. It is one of the largest in the city, featuring many rooms (including smoke-free rooms) with different games for patrons, ranging from slots to cards to roulette. The high rollers section is on the second floor of the casino - the VIP-only level, which is card access only. Each floor has its own bar and restaurant, featuring food from all over the world prepared by world class chefs. Security in and around the casino and resort is incredibly tight, with men in suits and shades that patrol the perimeter.

Owned and operated by the Giordano crime family, it is also known to be the base of operations for many of the criminal activities that the family is involved in. Over the years, the family has amassed enough power to control that particular quadrant of Yorknew City, and the family is known to have people on all levels of the government on their payroll.

Beastiary - Casino Specific

Name: Giordano Lackey
Lowest tier mobster. The Giordano Family is notorious for hiring hundreds of foreign workers to man their casino and serve as security. They typically get paid under the table, but the high risk job does offer a pretty cushy salary. If information is what you’re looking for, look elsewhere, because in the Giordano family the lackeys are just expendable pawns.
Level: 2
Stats: 200
- Strength: 40
- Endurance: 50
- Speed/Agility: 40
- Accuracy: 20
- Stamina: 40
- Stealth: 10
- Aura: 0
- Evasion: 25

Techniques
Point and Shoot - [ Point Cost = 5 Stamina ]
Though not always the best shot, what the lackey lacks in aim he makes up for tenfold in tenacity. They try their best, but moving targets are hard to hit for someone who just wanted a job that paid over minimum wage and was ‘tax exempt’.
Inventory
Standard Pistol [ J200 ]
Extended cartridge, fully loaded, silencer attachment.

Name: Giordano Bouncer
Low-to-mid tier mobster. Giordano Bouncers are the stereotypical burly muscle men of the family. These are the ones that one should be most concerned about when entering the high rollers section, or attempting to meet with anyone in the higher level of the organization. The bouncers are also involved in ‘dealing’ with potential cheaters. Skilled in both armed and unarmed combat, the bouncers are a force to be reckoned with and may prove to be a challenge for even the more seasoned of hunter.
Level: 4
Stats: 600
- Strength: 150
- Endurance: 100
- Speed/Agility: 75
- Accuracy: 75
- Stamina: 125
- Stealth: 25
- Aura: 50
- Evasion: 88

Techniques
Ol’ Left Right - [ Point Cost = 10 Stamina ]
The bouncers don’t just look the part… they pack a mean punch.
Trigger Happy – [ Point Cost = 10 Aura ]
Powered by their nen, the well-equipped bouncer may just unleash a rain of fury in the form of an aura-powered semi-auto machine gun. Better find cover.
Inventory
Brass Knuckles [ J100 ]
A pair of fresh brass knuckles to make sure the bouncer’s point gets across nicely. Don’t mess with the Giordano family.
Items Dropped
Giordano Security Pass V1 [ J10 ]
A standard issue white card. Likely will only be active for 5 minutes before the security team deactivates the pass. Bouncers have access to most of the locked/private customer rooms in the casino, but no access to places like the money room or the Boss’s personal offices.


Name: Giordano Security Specialist
Typically manning the security hub, the Security Specialists are known to be swift and lethally trained assassins that split their time lurking in the shadows of the casino, and manning the hundreds of cameras in the hub. Don’t take their meek appearance lightly – they move with incredible speed and will eliminate threats that manage to sneak by. Security Specialists are typically contract killers and can make quite a lot of money working for the family.
Level: 4
Stats: 600
- Strength: 50
- Endurance: 50
- Speed/Agility: 200
- Accuracy: 50
- Stamina: 50
- Stealth: 150
- Aura: 50
- Evasion: 200

Techniques
Lurk - [ Point Cost = 5 Aura ]
The security specialist’s main focus is stealth. They execute all missions completely hidden from the naked eye, thanks to this ability. It is almost as if they melt into the shadows and can teleport from place to place because of how fluid their movements are.
Eliminate – [ Point Cost = 20 Stamina ]
A swift slit of the throat. The most humane way to murder, and they know just where to hit to make it a fast and speedy death, or where to hit to make it slow and painful. True artists of death.
Inventory
Combat Knife [ J100 ]
A standard combat knife. When used by the security specialist, not even a gunman can keep up.
Items Dropped
Giordano Security Pass V2 [ J10 ]
The second tier of security passes. White with a gold streak in the center. Having a V2 security pass means having unprecedented access to every nook and cranny of the casino.


Name: Giordano Pit Boss
A mid level mobster. Pit Bosses typically work under the direct command of the Boss. They have their own entourage of 2-3 bouncers, and 1-2 security specialists that are tasked specifically with following them at all times. They also control a small army of 30 lackeys. There are 6 known pit bosses per shift in the casino at all times, each manning a different area of the floor. It seems they all have a knack for turning absolutely anything in their vicinity into a weapon. Do not engage if you aren’t willing to lose a limb or a life.
Level: 7
Stats: 1300
- Strength: 250
- Endurance: 150
- Speed/Agility: 100
- Accuracy: 200
- Stamina: 150
- Stealth: 150
- Aura: 300
- Evasion: 125

Items Dropped
Giordano Cellphone [ J50 ]
The pit boss is one of the only family members that has a direct line of communication with the Boss. That being said, to steal the cellphone would mean to pry the thing out of their cold dead hands, because a pit boss will be more than willing to fight to the death if it means keeping the family safe.
Giordano Security Pass V2 [ J10 ]
The second tier of security passes. White with a gold streak in the center. Having a V2 security pass means having unprecedented access to every nook and cranny of the casino.


Name: Giordano Left Hand Man
The boss’ personal head of security. Nothing gets past this guy. If you thought the pit boss was a tough cookie, then facing the head of security head on is likely not the best strategy to adopt. A ruthless and powerful brute that essentially is like five bouncers combined with a berserker rage. They are also in charge of the boss’ transportation and are very skilled defensive drivers. The boss’ left hand man is always with them at all times, keeping them out of harm’s way. They, apart from the pit bosses, are one of the very few people the Boss would wholly trust.
Level: 7
Stats: 1300
- Strength: 300
- Endurance: 300
- Speed/Agility: 100
- Accuracy: 100
- Stamina: 200
- Stealth: 100
- Aura: 200
- Evasion: 100

Techniques
Meat Shield - [ Point Cost = 15 Aura ]
If the situation arises, a thick and dense protective shell can be formed made of pure nen to keep the boss safe. This protective nen serves both as a defensive technique and an offensive attribute booster, allowing them to fight recklessly with a lower regard for potential injuries. That being said, the main role of the left hand man is to keep the boss safe and travel with the boss at all times, so very rarely will one ever see them in direct combat.
First Aid – [ Point Cost = 10 Stamina ]
Basic first aid. Though they are not a medical professional, they know enough to sustain life in the event of injury up to a certain point, but life-threatening injuries will still require emergent care immediately.
Inventory
Executive First Aid Kid [ J200 ]
Standard issue, all the necessities to get by, but not enough to avoid the need for emergent care if no trained medical professional is in the vicinity.
Items Dropped
Car Keys [ J1,000,000 ]
Keys to the boss’ personal luxury Rolls-Royce. As the one in charge of all transportation, the left hand man would be the first person to target if one is looking for the boss’ car.


Name: Giordano Right Hand Man
The one in charge of all the finances. He’s rarely ever seen with the boss, but if you’re looking for one with all the books and the power over the money, you’ll know who you need to find. Only very rarely will the right hand man ever be found in the casino – usually every Saturday and Wednesday, and only for an hour at a time. When he’s in, he’ll likely be in the Boss’ office.
Level: 7
Stats: 1300
- Strength: 100
- Endurance: 150
- Speed/Agility: 500
- Accuracy: 100
- Stamina: 50
- Stealth: 300
- Aura: 100
- Evasion: 400

Techniques
Cayman’s Retreat - [ Point Cost = 50 Aura ]
For that quick, legally ambiguous getaway. A power reserved only in absolutely dire (ie. Life threatening) situations. This allows the bookkeeper to instantaneously teleport to any ‘marked’ location of his – typically a Giordano safehouse.
Inventory
C4 Explosives [ J1,000 ]
Just in case. There is very little in the world that cannot be resolved with a pocket full of C4.
Items Dropped
Silver USB [ J15 ]
Nothing like a cheap USB drive with enough information to topple an entire crime syndicate. Don’t be deceived, all information on the drive is hidden behind a countless number of firewalls and security measures that have to be meticulously cracked, otherwise the drive will be wiped and all data erased. If ending the crime family is your main goal, then this is the key.


Name: Giordano Boss
The head honcho, the big cheese, the top boss. A formidable opponent in his own right, the boss is known to be a fairly proficient user of Nen, and though they are not a hunter by licensing they are more than qualified to become one. He presents as a sharply dressed, physically toned older gentleman with silvery grey hair and a chiseled, handsome face. His expensive, personally tailored suits are made with bulletproof cloth. He does not carry weapons on him as he can turn his whole body into a weapon if he so chooses – he is a master of many forms of combat but is most proficient in melee and hand-to-hand combat. Many have tried and failed to topple the Giordano family’s influence over the city both through legal and illegal means.
Level: 8
Stats: 1600
- Strength: 250
- Endurance: 200
- Speed/Agility: 250
- Accuracy: 150
- Stamina: 300
- Stealth: 150
- Aura: 300
- Evasion: 200

Techniques
Enhancer Combat - [ Point Cost = 10 Aura ]
As a proclaimed master of nen, the Boss is known to be a formidable opponent capable of holding his own against even the seasoned Hunter. He is capable of enhancing his own physical capabilities using nen.
Items Dropped
Giordano Family Ring [ J500,000,000 ]
The price reflects not the true value of the ring, but the value of the bounty on the Boss’ head.



BlisscuitsAndGravy
Captain

Divine Sex Symbol

11,050 Points
  • Conventioneer 300
  • Millionaire 200
  • Forum Sophomore 300

Forks Anonymous
Crew

Newbie Noob

PostPosted: Sun Jun 24, 2018 2:20 pm



Location Idea: Kuguro Farm
Description: Twenty acres of farmland located in the northern coast of the NGL. Once a lush and lively farm that supplied most of the northern corners of the NGL with crops and livestock, the Kuguru Farm is now abandoned, an empty shell of its former self. Uninhabitable by all means, the entire farm and adjacent area has been cordoned off due to radiation as a result of a failed and highly illegal series of experiments that resulted in the death sentences of the entire Kuguro family. For the past five years, there has been very little activity, especially because no one is allowed to even enter the perimeter as the surroundings are fenced off.
Task Ideas

Career Task Idea: Cleanup Crew
Description: Radioactive fallout has spilled out into neighboring villages in the north. Villagers have reported seeing glowing animals and what appears to be sentient crop-like creatures roaming the outskirts. Though initially viewed as a minor threat to the NGL government, a village adjacent to the radioactive farm has now been overtaken by radioactive beasts. The main objective is to investigate the area and either capture or kill anything that isn’t supposed to be there.
Payment: 100,000 Jenny & 5 Stat/Skill Points

Career Task Idea: Compromised Core Values
Description: “Hey, remember when we said it would be okay to just sell the core to someone instead of destroying it, as long as we kept it in a vacuum sealed container? Some idiot of a collector accidentally exposed the radioactive core to something and... well… yeah, we’re gonna need you to deal with this quickly.”
Requirements: If Treeman, consider tackling situation with a team of Hunters given its ability to sprout saplings; level 10 threat, so plan accordingly.
Payment
Mudman - 100,000 Jenny & 5 Stat/Skill Points
Waterman – 100,000 Jenny & 5 Stat/Skill Points
Treeman – 500,000 Jenny & 15 Stat/Skill Points

Area/Task Specific Beastiary Entries

Name: Taurus radians
What once was a cow is now a 8 foot tall rotting, radioactive biped animal with grotesquely thick musculature and glowing red eyes. At first glance, one likely won’t be able to recognize it as a cow, as it looks more like a mangled humanoid glowing zombie. Highly aggressive, capable of enduring a large amount of punishment and sustained combat without fatigue.
Level: 6
Stats: 1000
- Strength: 350
- Endurance: 250
- Speed/Agility: 100
- Accuracy: 50
- Stamina: 250
- Stealth: 0
- Aura: 0
- Evasion: 50

Techniques
Charge - [ Point Cost = 5 Stamina ]
Frontal charge, capable of significant damage if directly hit.
Items Dropped
Radioactive Cow Hide [ J15 ]
What can you do with radioactive cow hide? The real question is what /can’t/ you do with radioactive cow hide… toxic leather brand here we come!


Name: Gallus radians
It’s not every day that you see radioactive chicken terrorizing poor unsuspecting villagers. Mangled and mutated beyond recognition, the only thing that identifies this beast as a chicken is its general body structure and the eardrum shattering squack it makes prior to attacking. Take heed, the radioactive chicken is fast and delivers piercing damage with its mutated beak.
Level: 3
Stats: 400
- Strength: 25
- Endurance: 100
- Speed/Agility: 200
- Accuracy: 50
- Stamina: 25
- Stealth: 0
- Aura: 0
- Evasion: 100

Techniques
Battlecry - [ Point Cost = 5 Stamina ]
For such a small creature, it’s cry sure packs a punch. Full of pure concussive force, it’s best to steer clear from a direct hit if at all possible.


Name: Maize radians
If you thought mutated cows and glowing chickens were weird, then strap in because the radiation corn will blow you away. Literally. The stalk of mutant corn ranges from 6 feet to 8 feet in height. They are all biped and have an almost human-sized thick and lumpy corn torso. Though they don’t have arms, or even eyes for that matter… but don’t underestimate their ability to defend themselves. They will shoot to kill without hesitation, and for some ungodly reason they have pretty good aim.
Level: 6
Stats: 1000
- Strength: 50
- Endurance: 200
- Speed/Agility: 150
- Accuracy: 200
- Stamina: 150
- Stealth: 50
- Aura: 200
- Evasion: 100

Techniques
Pop…corn - [ Point Cost = 10 Aura ]
An explosive projectile attack where the mutated corn shoots a kernel at its opponent. Powered by nen, the projectile moves with the speed and force akin to a bullet. Upon contact, the kernel will pop, releasing a violent rain of buttery hot shrapnel. If it combusts within an individual, then that would likely lead to certain death.
Items Dropped
Radioactive Kernels [ J10 ]
Not sure why anyone would want to harvest radioactive corn… but for the gourmand that wishes to try their hand at making radioactive popcorn that may or may not kill them upon consumption, this is one way to go about it.


Name: Mudman
A humanoid mass of dirt, dust, and debris. It is unclear how or why this monster was formed, but it is highly dangerous and fairly difficult to capture/kill. Be cautious if fighting the Mudman in dirt-filled environments, as it seems the monster is capable of instantaneous body transportation from dirt pile to dirt pile. Water will slow it down but is not sufficient to kill it. Find the inner core of radioactive soil and destroy it to fully defeat the Mudman.
Level: 7
Stats: 1300
- Strength: 175
- Endurance: 300
- Speed/Agility: 150
- Accuracy: 125
- Stamina: 150
- Stealth: 200
- Aura: 200
- Evasion: 225

Items Dropped
Radioactive Core [ J1,000,000 ]
A small mass of compressed radioactive dirt. Destroying the core is the only way of eradicating the beast for good, but collectors would be willing to pay a good price for it. It is generally safe to keep as a collector’s item so long as the core is kept in a vacuum sealed suspension. Introduction of the core to dirt, dust, or water, or plant matter may run the risk of creating a humanoid monster.

Name: Waterman
A humanoid mass of water. Likely the cause of some idiot collector thinking they can store the core in water. Exercise great caution when fighting in fluid-rich environments, as it seems the monster’s powers are multiplied when standing inside fluid pools. Weakest to fire-based attacks, but slightly easier to defeat as one can see exactly where the radioactive core is.
Level: 7
Stats: 1300
- Strength: 175
- Endurance: 300
- Speed/Agility: 150
- Accuracy: 125
- Stamina: 150
- Stealth: 200
- Aura: 200
- Evasion: 225

Items Dropped
Radioactive Core [ J1,000,000 ]
A small mass of compressed radioactive dirt. Destroying the core is the only way of eradicating the beast for good, but collectors would be willing to pay a good price for it. It is generally safe to keep as a collector’s item so long as the core is kept in a vacuum sealed suspension. Introduction of the core to dirt, dust, or water, or plant matter may run the risk of creating a humanoid monster.

Name: Treeman
A humanoid mass of organic plant matter. Exposure of the core to any plant material will result in the formation of a pre-treeman, a small sentient shrub with a central radioactive core. The shrub can then continue to incorporate more plant material into its body until it grows to be 10ft in height with variable thickness depending on the environment. For whatever reason, regardless of the pre-treeman’s starting plant, the final appearance will always resemble some sort of humanoid tree. It’s wooden exterior is actually as dense as metal, making it incredibly durable and difficult to fight. The treeman is perhaps the most dangerous incarnation of the radioactive core, so exercise extreme caution if selling a core to a collector. They are never to put the core on display anywhere near plants. Ever.
Level: 10
Stats: 2500
- Strength: 600
- Endurance: 600
- Speed/Agility: 100
- Accuracy: 300
- Stamina: 350
- Stealth: 150
- Aura: 400
- Evasion: 150

Techniques
Gaia’s Wrath – [ Point Cost = 10 Aura ]
Plunging its root limbs into the earth, the Treeman can forcibly extend and retract the roots in the form of sharp branches, growing in any direction from the ground with blinding speeds. The unsuspecting target is at risk of being impaled to death. The only downside to this attack is that it renders the treeman immobile before and after each use for 1 post, leaving it open to attacks.
Gaia’s Breath – [ Point Cost = 50 Aura ]
RNG 30-70 for the number of saplings produced at the use of the technique. Upon implanting itself into the earth, the treeman is able to poison the soil directly around him with radioactivity, causing the spontaneous mutation and creation of mixed and defigured plant-animal monsters known as it’s the Treeman Saplings. More of a nuisance than a real threat to a hunter, but in large numbers it may potentially be overwhelming.
Items Dropped
Radioactive Core [ J1,000,000 ]
A small mass of compressed radioactive dirt. Destroying the core is the only way of eradicating the beast for good, but collectors would be willing to pay a good price for it. It is generally safe to keep as a collector’s item so long as the core is kept in a vacuum sealed suspension. Introduction of the core to dirt, dust, or water, or plant matter may run the risk of creating a humanoid monster.

Name: Treeman Saplings
3-4ft tall animal-plant mutated creatures that sprout from the polluted soil surrounding the Treeman following the use of Gaia’s Breath. Though in general not a serios threat to a qualified Hunter, the saplings can still cause a considerable amount of property damage and are still a threat to the general public.
Level: 3
Stats: 400
- Strength: 100
- Endurance: 100
- Speed/Agility: 100
- Accuracy: 0
- Stamina: 100
- Stealth: 0
- Aura: 0
- Evasion: 100




____________________________________________________________________________
General Beastiary - Humans
Name: Thug Initiate
Unaffiliated, low-key, basically a street vagrant trying to find a way to make ends meet. Likely going to try and steal your wallet and try to act tough when doing so.
Level: 2
Stats: 200
- Strength: 25
- Endurance: 50
- Speed/Agility: 50
- Accuracy: 25
- Stamina: 25
- Stealth: 25
- Aura: 0
- Evasion: 36

Techniques
Point and Shoot - [ Point Cost = 5 Stamina ]
Not the best shot, but who can you blame? They’re already down on their luck to begin with if they have to resort to crime as a career.
Shiv – [ Point Cost = 5 Stamina ]
Close range attack. Quick and simple, stab in the stomach and run away ASAP.
Inventory
Pistol [ J100 ]
Fully loaded cartridge, gets the job done.
Butterfly Knife [ J100 ]
For those close call situations.

Name: Killer Grandma
You thought they were nice and sweet.. but did you know there’s an underground network of killer grandmas operating out of Yorknew City? Don’t take their cookies unless you want arsenic poisoning, and they are not above stabbing you through the heart with their knitting needles. They blend in nicely with the crowd, and are so unsuspecting that it’s basically comical. Sweet and 'gentle' savages, contract killers with decades of experience and with a rich repertoire of the killing arts, they know hundreds of ways to disarm and kill their targets.
Level: 5
Stats: 800
- Strength: 100
- Endurance: 50
- Speed/Agility: 100
- Accuracy: 200
- Stamina: 50
- Stealth: 200
- Aura: 100
- Evasion: 150

Techniques
Snipe - [ Point Cost = 10 Stamina ]
A sniper rifle disguised as a handbag. Don’t get caught in her crosshairs, you won’t know what hit you.
Granny Knows Best – [ Point Cost = 5 Aura ]
Nen enhanced combat. She may look frail, but she will f*&@ you up if that’s what she’s getting paid for.


PostPosted: Sun Jun 24, 2018 3:35 pm


Forks Anonymous


You're hitting with awesome stuff faster than I can add it to the guild! I love you!

GET PAID J40,000 + 10SP for the thread.

J40,000 + 4SP for the tasks

J180,000 + 45SP for the bestiary entries.

GRAND TOTAL of J260,000 and 59SP. I hope you enjoy all these extra stats.

BlisscuitsAndGravy
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BlisscuitsAndGravy
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PostPosted: Sun Jun 24, 2018 3:53 pm


Forks Anonymous
Also had an additional idea of maybe incorporating the concept of 'dungeons' if this isn't already a thing? As in kind of instanced missions for groups of hunters to go in and explore, with different levels of monsters, traps, bosses of sorts, and rewards (artifacts, treasure, information, etc.)?

I must have skipped over this on accident. I do intend of adding in randomly appearing dungeons of sorts. I have something planned for one of the first story events.
PostPosted: Sun Jun 24, 2018 10:38 pm


Location/Task Ideas:

Yorknew

Location Idea: Central Yorknew Garden
Right in the heart of Yorknew City is one of the country’s largest manmade parks. Visible from the skies above, the patch of green is a stark contrast to the bleak grey concrete jungle that surrounds it. The gardens span across 1200 acres (~5 square kilometers) and is a major popular tourist attraction, with nearly a hundred million visiting annually. There is a central pond that is large enough for visitors to fish and boat, and for those that wish to dip their feet in there are several small but popular beaches scattered throughout the park itself. Also within the park is a botanical garden – a massive glass dome which has free entry and is a popular wedding photo destination.
The park is open to the public from 6am to 11pm.

Location Idea: Atlas Pier
The second biggest pier in Yorknew City. It’s not just a large cargo area – the Atlas Pier is actually a popular destination for tourists and residents alike due to the Atlas mall that was built directly on top of the pier. Goods can sometimes be bought and sold for far cheaper than a normal commercial mall. One can find all sorts of interesting things at this mall, ranging from general groceries to exotic goods. To those with connections, one may even be able to gain access to the black market through one of the fake store fronts, where illicit goods and services can be bought and sold.
The mall is open to the public from 8am to 8pm
The pier is open 24/7, but access only available for workers

Location Idea: St. Agnes Hospital
The largest hospital in Yorknew City. Home to many of the country’s best medical professionals, anyone who’s anyone will get their treatments done at St. Agnes. Many Medical/Virus Hunters will split their time between St. Agnes and actual field work. With a large and diverse patient base, there is never a dull moment for any medical practitioner working at this hospital. St. Agnes has been credited for many medical discoveries since its founding centuries ago, but even more famously the hospital is known to be one from which many cures have been produced, by world-class Hunters researching viruses and diseases in the hospital’s underground labs.

Task Idea: Pandemonium [ St. Agnes Hospital ]
Description: “A new strain of a highly contagious flu virus has just been isolated… one that public health experts suspect could potentially lead to a pandemic outbreak. We need to get this virus transported to a maximum security facility for safekeeping and further examination. Lucky for you, the crime lords in the city also seemed to have caught wind of this discovery… don’t let it fall into anyone else’s hands or we’re all probably going to die. Good luck!
Requirements: Level 4 and above; Medical/Virus Hunters preferred.
Reward: J200,000 + 15SP

Task Idea: Outbreak Control [ St. Agnes Hospital ]
Description: “So remember that one bug that’s been going around? Y’know, the one that causes all the vomiting and diarrhea and makes you leak all kinds of fluids from all of your orifice? … Yeah, the highly contagious one that’s airborne. A patient just showed up with that. Gotta quarantine the whole wing now and make sure it hasn’t spread to any of the other patients… thank god my shift is over. Have fun~!”
Medical Hunters are required to put on their PPE and quarantine a particular wing of the floor. They must identify patient zero, administer appropriate treatment for their symptoms, and put them under lockdown. Then they must update the status of each patient/care worker in the wing that may have come in contact with patient zero. Bonus points if cure/vaccine can be found in a timely manner.
Requirements: Medical/Virus Hunter with PPE (personal protective equipment)
Reward: J100,000 +10 SP (+J500,000 and 20SP for finding a cure – 1,000 words of research and work that can be split/summed amongst colleagues)

Location Idea: Belladeon Opera House
For those who appreciate the finer things in life, the Belladeon Opera House is the place to be in Yorknew City. One of the oldest standing buildings in the city, the opera house has an incredibly rich history and its own fair share of controversies. Constantly being renovated after every season, the interior is actually very luxurious, and the seats are very ergonomically designed. Here you’ll likely find many Talent Hunters searching for the next best virtuoso.

Task Idea: Case of the Missing Costume [ Belladeon Opera House ]
Description: It seems that a crazed fan made off with an important setpiece… and the show can’t go on without it. You have two hours to track the costume down and return it to the opera house, or the show must be cancelled (and it’ll be all your fault, boo you). Use every tool in your arsenal if you have to.
Reward: J100,000 +10 SP

Location Idea: Inkwell Liquour
A shady speakeasy in Yorknew City, and a popular meeting point for Hunters. The storefront is a simple, small family-run liquor store featuring alcohol from around the world. If you flash your license to the storeclerk you’ll gain access to the back room, which opens up to the real pub on the inside. The pub is less sketchy looking than the actual liquor store, but not by much. That being said, it’s still a popular spot for Hunters to meet, drink, and hang out in their downtime. Drinks are cheap and strong.


Rokario
Location Idea: Ininge City
A sizeable city in the Republic of Rokario, with a population of about one million. Not a lot goes on around the city, but it’s remains a rather popular tourist destination due to its fair climate and its proximity to the mountains. The city has a very standard layout, with residential neighborhoods surrounding one central ‘downtown’ area. There don’t seem to be many high rises in the downtown area due to how common earthquakes are in the region.

Location Idea: Miera Mountains
A beautiful mountain range just miles away from Ininge City. The Miera Mountains are what most people traveling through Ininge City are coming for. It’s a popular hiking destination, with two main trails (shortcut and main route) that both lead to the peak and take ~3.5 hours and ~5 hours to complete respectively. Due to the amount of foot traffic, there is rarely ever wild animal sightings in the mountains, but in rare circumstances Rocbears and Sabreclaws can be spotted close to the trails. On the eastern face of the mountains is a man-made pit, full of boulders that roll off the side of the mountain following the frequent earthquakes that hit the region. It is not uncommon for requests to be sent in to the Hunter’s Association for help in clearing the boulders in the pit to prevent rockslides from destroying the roads (and potentially the village).

Task Idea: Boulder Master [ Miera Mountains ]
Description: The pit is starting to fill again… and someone needs to clean it out before boulders spill out and destroy the roads (and potentially crush hikers on its way down). This should be a fairly easy task… assuming you can lift and/or crush boulders…
Reward: J300,000, +5/5 strength/endurance points

Task Idea: Pest Control [ Miera Mountains ]
Description: There have been Rocbear and Sabreclaw sightings again… better get rid of them before they eat the hikers. Last thing this mountain needs is another lawsuit on its hands.
Reward: J100,000. +10

Name: Rocbear
The Rocbear might look cute and cuddly, but this ferocious beast eats rocks for breakfast. Literally. If only they could be domesticated and trained to clear out the boulders in the pit… watch out for their strong jaws, and their strong paws. Rocbears can grow to be 9 feet tall and 1000lbs of thick muscle and fur. While generally not violent, the Rocbear can be rather territorial around its mate or cubs. If you see one during mating season, best bet is to pray it didn’t see you… and if it did, then get out of there as fast as you can, even though that might be futile.
Level: 6
Stats: 1000
- Strength: 250
- Endurance: 200
- Speed/Agility: 200
- Accuracy: 125
- Stamina: 225
- Stealth: 0
- Aura: 0
- Evasion: 100

Techniques
Crush - [ Point Cost = 10 Stamina ]
Rocbear teeth/jaws and paws are strong enough to crush boulders. Thankfully they don’t really have a taste for human flesh…
Paw Swipe – [ Point Cost = 10 Stamina ]
Now you can finally say you’ve boxed a bear in the wild!
Items Dropped
Rocbear Teeth [ J1,000 ]
You could make a neat tribal necklace out of these! Or a Herbal Hunter could grind it down into something useful?

Name: Sabreclaw
Incredibly fast, and incredibly dangerous. Best to steer clear from direct combat with a Sabreclaw if possible, because these things like to fight in packs of 3-4. Sabreclaws are unique to the Rokario region, and are furry biped animals that look like what you would get if you mixed a rabbit with a rat with Edward Scissorhands. They have very rat-like faces, with long furry ears, a thick furless tail, and large razor sharp claws.
Level: 6
Stats: 1000
- Strength: 100
- Endurance: 100
- Speed/Agility: 300
- Accuracy: 200
- Stamina: 100
- Stealth: 200
- Aura: 0
- Evasion: 250

Techniques
Slice n Dice - [ Point Cost = 10 Stamina ]
It’ll only take a few inches off.. all around.
Items Dropped
Sabreclaw Foot [ J1,000 ]
If a rabbits foot is lucky, maybe the same thing applies to a rabbitrat with scissors for hands…? Maybe a Gourmet Hunter can find a way to pickle it?

Location Idea: Doli City
A small city known mostly by the locals (and to the astute traveller) as the city of hot springs. The city was built on a volcanic fault, and as such there are many hotels and resorts that offer in-room hot springs for its guests. This is a popular locals vacation destination.


NGL
Location Idea:NGL Entry Terminal
Right at the border is a heavily guarded gate, the only way to enter and exit the Neo-Green Life Autonomous Region by land. In order to pass through, hunters must pass an extensive full-body search and go through scans and ultrasounds to ensure that nothing is being illegally smuggled into the country - this includes medicine, weaponry, and technology. Smugglers who are caught face strict punishment, which may include the death penalty.


Forks Anonymous
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BlisscuitsAndGravy
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PostPosted: Tue Jun 26, 2018 8:39 am


Forks Anonymous


    I'll take the enemies and the thread locations. Tasks are still kinda U/C. So you can GET PAID J220,000 + 100SP
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