Name: Elisabeth Ritter
Nickname: Eliza, Lizzie -- personally she thinks it's silly because her name has an S not a Z, but that's not something she really has room to complain about
Age: 20
Birthday: August 23rd (actually August 29th; her brain didn't quite keep that info straight)
Sign: Virgo
Gemstone: Peridot
Blood Type: O-
Fav. Food: Lightly cooked sweet potato with a little brown sugar
Hated Food: Vinaigrette (or any other dressing-type consumable)
School: Working at Renegade Media, supplemented by community college classes; aiming for an Associates in Science by 2021 with a focus in visual design
Hobbies:
Logic Puzzles: A broad way to encompass anything that involves a mental workout without actually...well, working out. For Elisabeth, things such as sudoku and word games keep her active and learning, and as far as her other hobbies go carrying around a pocket-sized book of logic puzzles is hardly conspicuous compared to things like an entire sketchbook.
Landscape Painting: For just about any excuse at all, Elisabeth is prone to take a sketchbook and some watercolors and paint the world around her. A lot of it comes easily (too easily) to her, muscle memory and knowing the right proportions of water-to-paint; she may use logic puzzles to make sure she's ready to learn and keen-eyed, but sitting back and painting the world as she sees it lets her turn her brain off a little bit. Not to say it's simple, really, but it's just recreating what's already in her vision instead of actively finding the answer.
Hockey: Sports are one way to meet other people, at least? Destiny City isn't exactly known for its' sports leagues (although there was that fiasco with Don Diablos years ago, but that was wrestling, kind of? Apparently? She has some concerns), but at some point Elisabeth found it as her third major hobby -- she goes to games when she can and keeps up with professional leagues semi-religiously, the kind of new-age fan everyone else is a little wary of and rightly so.
Virtues:
Flexible: Elisabeth can work around anything - or, at the very least, she can find a way to make everything work out in a manner that resembles the original intent. Stressors are just a motivator - unexpected deadlines need some creative thinking - and the weather? Well, we've all been there. It's difficult to make her tumble off-balance from the unexpected, and she's always willing and able to look at an issue from an angle she hasn't yet tried to see what'll work best.
Easygoing: She may hold grudges for perhaps a little too long, but aside from that allowed bit of being petty, Elisabeth isn't the type of person to really stress about much. She can channel it into better pursuits, and doesn't she do better work when she's not worried, anyways? It's not a school of thought everyone else shares - and that's fine! But her, personally, she doesn't worry all that much.
Calm: Sometimes Elisabeth needs to actively work for it, but she puts a lot of emphasis on being a calm, easygoing person - it makes her more efficient, and it makes life easier if she doesn't worry, if she doesn't stress, if she doesn't crumble under pressure or give in to spite. What does it matter if it's not her natural state? Maybe someday it will be.
Flaws:
Removed: Elisabeth, for all that she is a generally reasonable person, often has trouble acknowledging that she's a member of this world she so appreciates. She's fine with watching people and observing and forming her own conclusions, but counting herself as a member of anything seems to take an extra second of contemplation, and volunteering for anything is always an 'oh, me?' moment regardless of situation. Maybe she used to be the type to charge in at times, but now? Elisabeth's good out here, thanks, she didn't even know she was being considered for the job.
Unempathetic: If you're looking for a shoulder to cry on or for someone to help you with your issues because they understand, Elisabeth really isn't the person you're looking for. She prides herself on having a fairly logical outlook, and while that doesn't necessarily have anything to do with her empathy (or lack thereof), it probably isn't helping it. She doesn't really care about other people's emotional issues, and if a relationship requires her to put real emotional work into it she'll politely decline - she really prefers being able to just take it easy.
Holds Grudges: Did you steal her water bottle from the break room? No, Elisabeth doesn't necessarily care that it wasn't marked as hers, it was obviously already being used and also it was hers?? You're the worst and she hates you forever. Not that she'll ever do anything about it or necessarily impede her functioning to one-up you, but. She knows. She remembers. And she will be filled with that spite for the next ten years, thanks.
PHYSICAL DESCRIPTION
Eyes: Light blue, thick eyelashes
Hair: Pale blue to lavender gradient, ~shoulder-length from a fresh haircut, flippy at the ends. Tends to wear headbands.
Face: Moderate tan, thin eyebrows; generally almost pinched-looking by nature
Clothes: Conceptually, Elisabeth understands clothing styles, but she tends to prefer the good old tee-and-jacket-and-jeans standby at almost any time. She doesn't mind other people dressing her, necessarily? But any straying outside of that easy outfitting usually involves lots of (generally flowy) fabric.
Senshi: Corrupt Sailor Evenkite, Senshi of Electromagnetism (formerly Sailor Ino)
Challenge: I'm feeling electric.
Fuku Colour:
Main Color: Dark warm purple
Secondary Color: Dull indigo, purple>blue
Fuku: Premade.
Attacks:
Sailor Scout Attack: Ino Alternating Current
Sailor Evenkite points at the enemy with her gloved fingers as she calls the name of the attack; a bolt of violet electricity emerges from her fingers and zaps the enemy, giving them a minor electric shock and temporarily scrambling their senses. This attack has a range of twenty feet, can be used three times a battle, and the 'scrambling' effect lasts for ten seconds.
Super Sailor Scout Attack: Ino Polarizing Current
Sailor Evenkite points at the enemy with her gloved fingers as she calls the name of the attack; a twisting bolt of violet electricity emerges from her fingers and zaps the enemy, delivering a moderate electric shock and scrambling their senses. This attack has a range of twenty feet, can be used two times a battle, and the 'scrambling' effect lasts for fifteen seconds.
Eternal Sailor Attack: Ino Field Call
Sailor Evenkite manifests a powerful electromagnetic field in the immediate area, calling down magical bolts of lightning to strike all metal objects; these bolts are not particularly dangerous, but there is a decent amount of them, and any metal they hit is temporarily magnetized for a few seconds. Evenkite herself is immune to these effects. This attack has an approximately 45-foot diameter, can be used once a battle, and lasts for thirty seconds; however, sustaining it for its' full length is draining for Evenkite, and it should only be used once or twice in a day at best.
(Evenkite's basic and Super attacks are intended to reference how an electromagnetic field can disrupt a compass needle; the specific effects of the 'scrambling' would be left up to the player of the affected character, but would be things such as dizziness, temporary colorblindness, hearing noises as coming from a different direction -- with Alternating Current it would be relatively minor, where with Polarizing Current it would be more severe.)
|||
prompt two: In 750 words or less, write a solo about what's going on with Sparks when she awakens with no recollection of anything that's transpired except that she recognizes, vaguely, both Captain Marcasite and her alter ego Jade Argent
Light, distant, through her eyelids - sudden - she blinks. (Who is she? That question feels like it should have an answer, but her limbs feel so heavy, so unfamiliar. Her head feels so heavy, hair like a thousand pounds on her scalp. Unfamiliar. Well - how can it be unfamiliar if everything else is? She'll worry later, she decides, and pushes it away.) The half-soft bend of a mattress underneath her - it seems like she should know this. She doesn't know much, but she thinks she'll come to know this place, not as easy as breathing but not too difficult either.
Cold metal, on her knees, on her upper arms; warmed, vaguely, by body heat. She (because she has no way to refer to herself, not yet - she will, she knows this, but she doesn't even know where she is; because there could be panic bubbling hot like acid in her chest, knowing she doesn't know her name or her birthday or her - or her age - wait - no, she thinks she knows, twenty and coming up on twenty-one eventually - the knowing alone chases away that bitter heat eating through her lungs) cricks her fingers, infinitesimally, thinks through the numbers. Toes, next. Only then does she trust herself to open her eyes.
She knows this woman - that's her first thought, of course it is, a half-moment of something unfamiliar and unknown and too-vague in her throat she can't put to words - she doesn't say anything. Lets the woman talk, first, and stabilizes herself in this unknown with her new tether.
The longer she's awake the longer her body feels less like an alien world and more like her old home, like she has always known every blood vessel - well. She would hope she has. People don't simply appear out of thin air, no matter what and how she is, but. But.
This woman feels familiar, with her pale-snow hair and her dark eyes and her half-smile. It's good enough, she thinks. She can build a self on this. She's flexible. (Or if she wasn't before - well, she's flexible, now. She gets to make the rules of what constitutes herself.)
Names are harder - Ino half-leaps to her tongue in a spark, but Evenkite she can settle into. Evenkite. Of course. She's Evenkite now. Whoever she used to be, well, Evenkite doesn't think she really cares that much about that girl; but she likes Marcasite, with her professional smile and her almost-understanding. Evenkite can work with this.
(She works with it well enough, at least, to make Elisabeth Ritter - and when Evenkite becomes Elisabeth and settles into her apartment, one of the first things she does is cut her hair, from her hips to her shoulders. That was that other girl's hair - Ino, if the name fits right. But she's not Ino. She's Evenkite, subordinate of Marcasite; and maybe, maybe - she's Elisabeth, Jade Argent's friend. Maybe. A girl can dream, after all, and it's easy to think about a pretty face when everything else is uncertain yet.
She will find her way, eventually, but there's nothing wrong with using what she has as a workaround.)
Cold metal, on her knees, on her upper arms; warmed, vaguely, by body heat. She (because she has no way to refer to herself, not yet - she will, she knows this, but she doesn't even know where she is; because there could be panic bubbling hot like acid in her chest, knowing she doesn't know her name or her birthday or her - or her age - wait - no, she thinks she knows, twenty and coming up on twenty-one eventually - the knowing alone chases away that bitter heat eating through her lungs) cricks her fingers, infinitesimally, thinks through the numbers. Toes, next. Only then does she trust herself to open her eyes.
She knows this woman - that's her first thought, of course it is, a half-moment of something unfamiliar and unknown and too-vague in her throat she can't put to words - she doesn't say anything. Lets the woman talk, first, and stabilizes herself in this unknown with her new tether.
The longer she's awake the longer her body feels less like an alien world and more like her old home, like she has always known every blood vessel - well. She would hope she has. People don't simply appear out of thin air, no matter what and how she is, but. But.
This woman feels familiar, with her pale-snow hair and her dark eyes and her half-smile. It's good enough, she thinks. She can build a self on this. She's flexible. (Or if she wasn't before - well, she's flexible, now. She gets to make the rules of what constitutes herself.)
Names are harder - Ino half-leaps to her tongue in a spark, but Evenkite she can settle into. Evenkite. Of course. She's Evenkite now. Whoever she used to be, well, Evenkite doesn't think she really cares that much about that girl; but she likes Marcasite, with her professional smile and her almost-understanding. Evenkite can work with this.
(She works with it well enough, at least, to make Elisabeth Ritter - and when Evenkite becomes Elisabeth and settles into her apartment, one of the first things she does is cut her hair, from her hips to her shoulders. That was that other girl's hair - Ino, if the name fits right. But she's not Ino. She's Evenkite, subordinate of Marcasite; and maybe, maybe - she's Elisabeth, Jade Argent's friend. Maybe. A girl can dream, after all, and it's easy to think about a pretty face when everything else is uncertain yet.
She will find her way, eventually, but there's nothing wrong with using what she has as a workaround.)