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[FIN] Taijana vs Saraf ll Saraf wins! Goto Page: [] [<] 1 2

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Orpheus Solon rolled 1 20-sided dice: 18 Total: 18 (1-20)

Orpheus Solon

Stellar Dragon

PostPosted: Fri Mar 16, 2018 9:39 am


Battle post
Saraf: Sentinel
Health: 3.5/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

18 + 2 = 20, Full Dodge

18 + 9 = 27 + 2 (Balanced Stance) 29/5 = 5.8 dmg
Painted Moose rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Fri Mar 16, 2018 9:48 am


Battle post
Taijana: Sniper
Health: 2.1/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Dodge
2 + 2 = 4


Painted Moose

Dapper Codger

Painted Moose rolled 2 20-sided dice: 4, 11 Total: 15 (2-40)

Painted Moose

Dapper Codger

PostPosted: Fri Mar 16, 2018 9:50 am


Battle post
Taijana: Sniper
Health: 2.1/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Counter Attack
4 + 8 = 12, Miss

Orpheus Solon

Orpheus Solon rolled 2 20-sided dice: 13, 13 Total: 26 (2-40)
PostPosted: Fri Mar 16, 2018 9:53 am


Battle post
Saraf: Sentinel
Health: 3.5/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attacks!

Saraf's attack: 9 + 13 + 2 = 24, hits
Saraf's Dmg: ( 9 + 13 )/2 = 11 + 2 = 13 dmg

Orpheus Solon

Stellar Dragon

Painted Moose rolled 1 20-sided dice: 1 Total: 1 (1-20)

Painted Moose

Dapper Codger

PostPosted: Fri Mar 16, 2018 10:00 am


Battle post
Taijana: Sniper
Health: 2.1/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Dodge
Failed!

Taijana is out!
PostPosted: Sat Mar 17, 2018 7:36 am


Orpheus Solon
Moose's previous post:
Battle post
Taijana: Sniper
Health: 11.4/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Rapid Reload
Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.

Attack one - 8 + 5 + 10 = 23, Hit
Attack two - 8 + 10 = 18, Hit
Attack three - 8 - 5 + 10 = 13, Miss

Damage

Attack one - 18 + 8 = 26 / 2 = 13 + 2 = 15
Attack two - 18 + 8 - 26 / 2 = 13 + 2 = 15




Orphy's post
Battle post
Saraf: Sentinel
Health: 3.5/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

11 + 2 = 13, half dmg

Saraf's attack: 9 + 8 = 17, hits
Saraf's Dmg: ( 9 + 5 )/4 = 4.75 + 2 = 3.5 dmg

TW CD: 5/5

Please be sure to dodge and calculate damage for all Rapid Reload attacks.

Battle post
Saraf: Sentinel
Health: 3.5/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

18 + 2 = 20, Full Dodge

18 + 9 = 27 + 2 (Balanced Stance) 29/5 = 5.8 dmg

Also, the +2 is added at the end for both Retaliating and Countering.

Fluffesu

Fluff Seeker


Fluffesu

Fluff Seeker

PostPosted: Sat Mar 17, 2018 7:37 am


Painted Moose
Battle post
Taijana: Sniper
Health: 7.9/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Reg ol' Attack
15 + 8 = 23, Hit

Damage
20 + 8 = 28 / 2 = 14 (x1.5) = 21

The crit multiplier is applied only if the first number you roll is a 20. It doesn't activate if you roll a 20 for damage.
PostPosted: Sat Mar 17, 2018 7:39 am


Match is Over!

Saraf is the winner!

Saraf (stage 4) will receive 30 EXP
Taijana (stage 4) will receive 15 EXP

Fluffesu

Fluff Seeker

Reply
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