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Posted: Sun Dec 24, 2017 12:48 pm
Lost Robes: Approved.
Bristle Back: Approved.
Perverse Thread: Approved but on a trial run. I want a quote when you use this weapon in a fight so that I can review what danger it is. If it is deemed too powerful then the judgment is subject to change. However, if the judgment does change then I will allow you to not have to go to a custom forge again to get the weapon.
Fake Name Bellflower: Pending. If we just didn't nerf DR then I could see a reason why it should be easier to phase through physical attacks. However, given that did just occur I think it's only fair to phase through taijutsu and bukijutsu as though this technique was a ninjutsu. Aka two rank stronger on simple, one rank on complex, and equal on spiritual. Your weapon mostly already does that, so just have the extra bit for simple. Also those with berserker and mystic hero can neutral as though it were a ninjutsu.
Rose Bud: I live to disappoint. Not today though! Approved. Fluttering Monarch Butterfly: Pending. If you need the sword to house chakra to work with the break mechanic, then shouldn't the sword have a chakra sealing ability? I find myself still a little confused.
Antlers of the Qilin: In hindsight, the bleeding is a byproduct of the fact that it's impaling. As long as you're not going to be reading through your opponent's post after you leave to make sure that they were injured for a week's time, I'm changing this to approved.
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Posted: Sun Dec 24, 2017 2:29 pm
Character: Karuto Raiken Link to profile: Karuto
Weapon Name: Ragnarok Armor Weapon Type: Tailored Medium Armor
Description: The garbs of warriors of old, Karuto stumbled upon the manuscript for their creation while training in the depth of a tempe in one of the harsher deserts of the Land of Wind. It is a simple leather studded breast plate with grieves to match and a leather strap running across it to house tools. A small line of inscriptions in an unknown language are written upon the strap
Ability Summary: • In its Natural State the Ragnarok Armor can store 150 chakra for later use for it's active State • In it's Active State the Ragnarok Armor mimic's the abilities of the First Gate of the Hachimon style, as well as the drawbacks that would associate with the user after the time limit. Costs 30 chakra per turn to keep in its active state. Takes on activation to activate the Ragnarok Armor
Mattysandwich Resubmitting with only two abilities in line with new regulations
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Posted: Sun Dec 24, 2017 2:36 pm
Character: Belamos Karna Link to profile: Belamos
Weapon Name: Shōkyaku Weapon Type: Spear
Weapon Height: 6'2 Weapon Weight: 8 lbs
Description: Belamos's most prized possession, this is the weapon his father left for him upon his disappearance. The blade has a reinforced oaken shaft with a red steel blade tip. Around the spearhead is a banner with the kanji for "Sun" and "King" written upon opposite ends.
Ability Summary: • Belamos can light his spear on fire. While lit, it can be used as an origin point for projectile Katon Ninjutsu. • By paying 5 chakra, the spear will combust into flames and reappear in Belamos's grip.
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Posted: Sun Dec 24, 2017 2:36 pm
Ragnarok armor. Approved on a trial run. When it's used in battle I demand a quote to see how it works. This weapon may be subjected to change in judgment at a later time. If it does, however, then you will not have to go to a custom forge twice to get your weapon.
That spear: Approved on one condition. The custom you made with a similar ability I denied because it would give you the same benefits as the fire bending alteration style. I will allow the first ability of this weapon as long as this character learns that alteration style once it comes out.
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Posted: Mon Dec 25, 2017 9:53 am
Character: Shalamoana Link to profile: Shalamoana
Weapon Name: Entropic Constant Weapon Type: Straight Sword
Weapon Height: 43 inches Weapon Weight: Weightless though it acts as though it has the weight of an ordinary sword.
Description: A shard of pure malignant energy that Shalamoana found encased behind multiple failing seals and encased in ice. It promised Shalamoana power beyond his imagining if he freed it from its prison.
Shalamoana not being a particularly good judge of character decided to do so and perhaps somewhat surprisingly to a wiser onlooker the energy in question actually kept its word and decided to join Shalamoana on his journey.
The energy takes the form of a straight sword and is usually found in its sheath which is perfectly ordinary save for the sheer black handle sticking out.
The sword has the appearance of a blade of pure glimmering black. Like a shard of the night sky devoid of stars frozen for all time. The air around the blade is visibly condensed being so cold and when it rains water turns to ice immediately upon falling on the blade.
Not strictly an evil weapon it does manipulate events to suit its purpose. Whether it's part of some larger whole, a rogue spirit or something else is entirely up for debate though not really of any importance.
Ability Summary:
Abilities • [Heat Death]
The energy is constantly at an impossible temperature of -300 degrees Celcius. It can go no lower and no higher than this in temperature.
Subsequently any attack involving this weapon will always inflict the [Frostbite Hazard] equal to the rank of the technique used.
For example an E-Rank technique where the sword is used is as part of the technique then it will inflict one rank of frostbite scaling up one rank up to a maximum of 7 from one technique where an S+ Rank technique is used.
The frostbite effect is applied seperately to damage and relies on contact being made with the blade by the person (either their clothes or things they're holding) rather than explicitly having to make contact with them on account of its impossible temperature.
•[Cosmic Constant]
Any frostbite immunity or resistance is nullified when the frostbite is recieved from this weapon. To be immune to frostbite from this weapon would effectively be the same as being completely immune to death or destruction of any kind.
Drawbacks • To wield this weapon the user must have water and wind attributes or risk freezing their hand immediately upon touch.
•The weapon is sentient and talks through telepathy to its wielder. This is completely inaudible so it might make the wielder seem as though they're going mad. The telepathy cannot be used to make the wielder aware they are in a Genjutsu.
•To use techniques involving the blade there is an additional cost of 20 Chakra.
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Posted: Mon Dec 25, 2017 1:08 pm
Entropic Constant: Pending. This is an aesthetically pleasing custom. I like the purpose of it. Unfortunately, in order to have a passive ability, there needs to be some sort of triggering cost. If you make it so that using the blade for bukijutsu formless and styles that it cost an additional stamina cost then I will be fine with it. It just needs some sort of sacrifice to use it. Furthermore, since both abilities basically work with each other, the one cost for the two should be fine.
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Posted: Mon Dec 25, 2017 2:13 pm
Mattysandwich Entropic Constant: Pending. This is an aesthetically pleasing custom. I like the purpose of it. Unfortunately, in order to have a passive ability, there needs to be some sort of triggering cost. If you make it so that using the blade for bukijutsu formless and styles that it cost an additional stamina cost then I will be fine with it. It just needs some sort of sacrifice to use it. Furthermore, since both abilities basically work with each other, the one cost for the two should be fine. Thanks for the quick response. I've added some drawbacks I meant to add initially anyway but couldn't figure out where to add them in. Subsequently it now uses an additional 20 Chakra where the technique involves the sword and applies to all techniques involving the use of the sword. If this cost should be higher please let me know. I admit I'm not too well versed in the systems. I've also added that the sword gives the impression of having a weight so that I don't have to explain why it hasn't flown out of my hands flying off into the distance the moment a strong breeze catches it.
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Posted: Mon Dec 25, 2017 2:56 pm
Entropic Constant: The cost is fine! I was thinking stamina since it is a sword, but either way works with me. One last question before you get the approval. This telepathy that is involved with the sword. It's just for flavor, right? It won't allow you to get out of genjutsu or help you in any way in combat? If it does then I have to count it as an ability, and depending on what abilities you give it I may have to make it pending again. I just need a confirm one way or another before I give the final critique.
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Posted: Mon Dec 25, 2017 3:07 pm
Mattysandwich Entropic Constant: The cost is fine! I was thinking stamina since it is a sword, but either way works with me. One last question before you get the approval. This telepathy that is involved with the sword. It's just for flavor, right? It won't allow you to get out of genjutsu or help you in any way in combat? If it does then I have to count it as an ability, and depending on what abilities you give it I may have to make it pending again. I just need a confirm one way or another before I give the final critique. Largely yes. Shalamoana already has a talking pet so the talking sword isn't going to be able to break him out of a Genjutsu he's affected by any more than his pet would. Consider it ordinary speech. If ordinary day to day speech would break a Genjutsu and that would count as an ability I can just specify outright that the sword's voice is specifically unable to break the hold of mind altering effects by choice.
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Posted: Mon Dec 25, 2017 3:15 pm
Just as fair use procedure I'll need you to specify that the sword cannot allow you to figure your way out of a genjutsu. It's actually against the rules for any custom jutsu or weapon to automatically make your character aware that they are in a genjutsu. I'm mostly content with your answer since it seems to be more of a superego to challenge your character's ego and your pet's id, but it's better to be safe than sorry.
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Posted: Mon Dec 25, 2017 3:20 pm
Mattysandwich Just as fair use procedure I'll need you to specify that the sword cannot allow you to figure your way out of a genjutsu. It's actually against the rules for any custom jutsu or weapon to automatically make your character aware that they are in a genjutsu. I'm mostly content with your answer since it seems to be more of a superego to challenge your character's ego and your pet's id, but it's better to be safe than sorry. Added flatly. Sword cannot be used to make the user aware they are in a Genjutsu.
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Posted: Mon Dec 25, 2017 3:26 pm
Approved. Just be aware that you cannot have the weapon until you reach C-ranked. Then go to Takumi and claim it.
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Posted: Mon Dec 25, 2017 7:13 pm
Mattysandwich Misery's end: Pending. Even though it is a created custom, there can only be two abilities on it. Also what is the hazard limits of the poison? What's an A.p tip? Finally, this shadowy figure does what now? A second attack? If it does then it needs its own activation. My knife is the product offered arcs. The knife itself is Just a knife. The scales on it gave their own thing. The ap tip is in the d3sign of the original knives, this basicly being a long stilleto dagger. The poison is whatever I put in it, the knife just being a delivery system. The demonic entity is a bonus to my attack needing no activation as a separate entity. It just does it. This is based on last year's Halloween arc for kiri, a "nightmare" item. I choose a weird route but all it does is make it so my simple attacks will beat those of it a own rank, with a bit of fluff surrounding it
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Posted: Mon Dec 25, 2017 8:09 pm
So for clarity's sake, the only two abilities of this dagger are 1), able to store and release poison from the blade. 2), able to defeat simple techniques of the same rank when used from this knife
If that's all your dagger does, then you can get away with the second ability by just saying that it cost 5 extra stamina to use the knife. All passive abilities now have to have some sort of trigger cost to use them. Since it's designed to be simple, however, I am allowing it to be the lowest costing amount possible. If you clarify that those two points are all the weapon gives, as well as the cost listed, then it'll be approvable.
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Posted: Tue Dec 26, 2017 3:48 am
Mattysandwich So for clarity's sake, the only two abilities of this dagger are 1), able to store and release poison from the blade. 2), able to defeat simple techniques of the same rank when used from this knife
If that's all your dagger does, then you can get away with the second ability by just saying that it cost 5 extra stamina to use the knife. All passive abilities now have to have some sort of trigger cost to use them. Since it's designed to be simple, however, I am allowing it to be the lowest costing amount possible. If you clarify that those two points are all the weapon gives, as well as the cost listed, then it'll be approvable. Do I get to keep my fluff text of it being caused by a shadow nightmare entity sealed within the ruby?
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