They just got on board, and almost everyone seemed ready to break down. Hemera had to stay strong for everybody else. But outside of Amonee's little moment, they were keeping it together otherwise. "I'm not sure I even know how to tell Panili about all this... I suppose worrying about that is for another time."
At least she could talk to Panili, versus her commanding officer. Mera still felt uncomfortable revealing any weaknesses to Eostre.
As they continued to walk down the empty, haunting corridors, she considered some things. Was this, in a way, the previous rebellion's fault? Was there any point to civil war such as this? All it did was end with everyone dead on both sides.
"I hope...in the future...once we return to space in full. It won't end up being like this again," was all she could say.
Quote:
HP:20/20 Military-grade Weapon: +1 dmg Training Tree Pins: Leadership Training Artifacts: Adept Support Style B Trinkets: Novice Support Style A Power: Novice Defensive Style B (0/1)
Yamashii rolled 1 6-sided dice:
3Total: 3 (1-6)
Posted: Sat Nov 18, 2017 11:22 am
Quote:
HP: 20/20 Military Grade Weapon Training Troll Relations
Amonee is checking around the hallway! 2/11 advances 1/2 minibosses defeated
"I agree. It would be wonderful to see the skies full of those things Panili was talking about. I wish I could do more to help." Amonee nodded in response, falling into a comfortable step next to Nucleo. "I hope the ground crew is doing alright. I wish we could have talked more with her about long term plans to help save our environment." Although setting up satellites or transmitting data or whatever Panili had asked them to do was important and useful, Amonee cared much more about protecting the beautiful landscapes that surrounded him on Busthind and in the plains and forests around Alternia. He had so many memories exploring them and sharing them with his friends, setting up a cozy campfire to gather around or stargaze by.
He linked his fingers through Nucleo's hand as they searched the area for signs leading to the control room. Somehow they would protect their precious world together, even if it meant braving these cold unfeeling tombs.
Yamashii
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Taki-di rolled 1 4-sided dice:
1Total: 1 (1-4)
Taki-di
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Posted: Sat Nov 18, 2017 11:25 am
Nictor Sabbat HP: 20/20 Damage: 0 In Training: Endurance 0/1 Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1) Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 4/4 Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1
Advancements: 2 Minibosses Defeated: 1
Quote:
If you encounter shuffling bodies, roll 1d4
Nictor shuffled along with the group, half listening to what they talked about. It wasn’t that he disagreed with the sentiments, he just, didn’t really have anything to contribute. He was better at listening than speaking and he wasn’t even very good at that, so.
He was trying not to be panicky and flighty. It was just the way of things though. He was with what he presumed good company and they could probably make it out okay. He just, needed to not think of dead bodies and blood and the unfeeling steel walls-
Why was he the actual worst at not thinking about the things he didn’t want to think about.
Nictor paused to sigh at himself and almost rubbed at his face when a noise from an adjoining passage could be heard. That increasingly familiar shambling sound of feet dragging on the floor.
“Ah, u-h, He----mera, A-a-amonee, Nucl---eo,” He stuttered, trying to warn them, his shoulders tensing and backing away as the bodies drew closer. “U’uh, we, uh, th-there’s the-the, the cr----ew.”
As if cued by Nictor's bad attempts at forming words, Mera's bracelet started to go off. "Oh. Oh no." She turned to look where Nictor was looking. Well, he wasn't wrong, by any means.
"Get your weapons ready!" Hemera ordered while there was still time.
The zombies headed towards Nictor, their closest target. Mera rushed over, put herself between the yellowblood and the daywalkers, and threw her boomerang. The closest ones lost their heads. The bodies fell to the ground.
The bracelet stopped beeping, and nothing else seemed to move.
She breathed a sigh of relief. After needing a moment to compose herself. She turned to Nictor. "Thank you for the warning. Are you okay?"
A bit of yellow staining where it certainly shouldn't caught her eye. "Oh. Oh dear. Nictor, I'm personally making sure you seek medical attention and rest after this." They shouldn't be sending trolls who weren't in good shape out to space like this!
However, her stopping would make everyone do so. "Nucleo, can you take point?"
Quote:
HP:20/20 Military-grade Weapon: +1 dmg Training Tree Pins: Leadership Training Artifacts: Adept Support Style B Trinkets: Novice Support Style A Power: Novice Defensive Style B (0/1)
Nucleo advances Nucleo is using his clones! 4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.
Another round of daywalkers approached and fell. Nucleo stepped out of the way as Hemera flew into action, impressed by her speed. He'd paused at her order, not because it was wrong but mostly to size up what to attack first. It was over before it started though and he watched her for a moment. At her request he nodded, figuring Nictor would appreciate if they didn't make a big deal out of his wound.
"Can do." Nucleo replied, giving them both a soft smile and turning to lead the way down the next corridor. It was a bit eerie that the halls were quiet once more but he persevered. He tried to listen for the rest of his teammate's footsteps to make sure Hemera and Nictor did join them again once she was finished tending to him. Once all four sets were together again he relaxed feeling better.
A closed door up ahead caught his attention and he approached it cautiously, eventually stopping before it.
"What do you think?"
Yamashii rolled 1 4-sided dice:
4Total: 4 (1-4)
Posted: Sat Nov 18, 2017 11:40 am
Quote:
HP: 19/20 Military Grade Weapon Training Troll Relations
Amonee is checking the door to find it's locked! 3/11 advances 1/2 minibosses defeated
It was only a short distance from the last locked door that they stumbled across another. He grunted and tried to force the opening mechanism open but to no success. Smiling sheepishly, he looked to the others for help. Nictor had been very capable last time, even if watching him crash through doors was kind of hard to watch.
"We must be getting closer if the doors are locked. The only reason to lock a door is to keep something inside it safe, right?" And what could be more important than the control room where the pilot flew the ship? Amonee tried messing with the door again only to find it was too hard for him to force open. He wished his upper body strength was better than this but sadly he only really trained his legs.
Yamashii
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Taki-di
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Posted: Sat Nov 18, 2017 11:42 am
Nictor Sabbat HP: 19-5=14/20 Damage: 0 In Training: Endurance 0/1 Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1) Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 4/4 Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1
Advancements: 3 Minibosses Defeated: 1
Quote:
Otherwise, a troll can choose to break it down in exchange for a loss of 5hp, or you can continue to advance in the ship.
Nictor startled when Hemera spoke, his body geared to run, despite the fact he knew it would do no good. He was reaching for his bo staff when Hemera abruptly put herself in front of him and threw her boomerang. Nictor’s eyes traced the arc of the weapon, sucking in a breath as the three offenders were cleanly sliced through and crumpled to the ground.
Ah. Yes. Good. Taken care of. Dead. Good. also not good but good. Nictor swallowed and blinked a few times. He couldn’t seem to tear his eyes away until his name was said again. What, medical attention wh-oh. Right. He glanced at his sleeves and quickly tried to hide the spots from view, shrinking into himself a little .Whoops.
“Y-yeah, o-of course. S-s-sorry.” Why was he apologizing even? Nictor shuffled along behind after the not quite admonishment before they ran into their next obstacle.
Nictor frowned at the locked door, once again called on to break it down. Apparently this was what he was good for.
Was being the doorbuster better than being the klutz that tripped and flailed at the back of the group. He was both, these weren’t mutually exclusive features. He just hadn’t expected battering ram to get added to his list of skills.
Alright well. Here goes again. This time he was not going to use his arms, better to sacrifice his shoulder to the inevitable bruises then to keep battering his poor arms. Nictor rolled his shoulders, lined himself up, and took a short running start before he slammed him to the door. The impact jarred through him, making his teeth grind off each other and he was belatedly very thankful that he had them clenched together and not open because then he might have bit his tongue. As it was, he managed to stumble to a halt, almost tripping on the door as it crashed out of the way.
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here. The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife! You have encountered a ...
Dice 1 1. ... Shambling... (+1 on accuracy rolls) 2. ... Grotesque... (-1 to all attacks) 3. ... Rotting... (+1 to all attacks) 4. ... Skeletal... (-1 on all accuracy rolls) Dice 2 1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item) 2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage) 3. ... Disemboweled... (-5 miniboss HP) 4. ... Swift... (players take 2x the amount of damage on their first turn) Dice 3 1. ... Daywalker Captain! 2. ... Zombie Gerbil Pack! 3. ... Mutated Daywalker! 4. ... Undead Slime Lusus! MINIBOSS STARTING HP: 15/20 If you rolled a 1, take 4 dmg. If you rolled a 2, take 4 dmg. If you rolled a 3, take 3 dmg. If you rolled a 4, take 3 dmg. If you rolled a 5, take 2 dmg. If you rolled a 6, take 2 dmg. Your attack this turn does double damage. If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room, you barely make it to the pod with all your limbs attached. Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!
If the mini-boss reaches 0hp, look below:
If this is your first mini-boss fight look below:
If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:
You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp. If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp. If you are training your skill: Restore 1d6+1 hp. You cannot roll the dice then choose the flat restoration, one must be picked beforehand.
If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:
You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp. If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp. If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.
If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:
1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.* 2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.* If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team. Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
HP: 17/20 Military Grade Weapon Training Troll Relations
Amonee is punching the boss Damage: 3 Boss HP: 12/15
3/11 advances 1/2 minibosses defeated
"This one seems more dangerous than the others!" Amonee shivered at the sight of the daywalker in the room they'd just broken into. It was alarming to see how it had mutated and he turned away for a moment to keep from throwing up. The ones on Alternia weren't this bad. Gripping his club, he mustered up the last of his courage before charging at the enemy and swinging. He managed to graze the side of it, crushing a dent in the daywalker but it was far from finished. Breathing hard, he jumped backwards, trying to keep out of its reach.
"Be careful!" He called out to the others, worried about how this fight could end. He didn't want anyone to get hurt, especially the terrified yellowblood.
Nictor Sabbat HP: 14-4+3=13/20 (ARTIFACT USED) Damage: 6-1+1=6 In Training: Endurance 0/1 Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1) Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 3/4 Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1
Advancements: 3 Minibosses Defeated: 1
Quote:
Miniboss: 12-6=6/20 If you rolled a 2, take 4 dmg
Nictor swayed for a second, grimacing as the aftershocks made stings and stabs lance through his arms and hands. Oh wow that was, really unpleasant. He definitely needed new bandages, that hadn’t helped the already torn back open wounds. There was no time for that though because there was, there was another one of those troll monsters and this one might have been the worse so far.
Nictor stared for a second, mouth agape in horror as the sight of the half carved out body, the old and dried blood, the torn open stomach cavity, the lacerations on the limbs and face. It was terrible.
He huffed out a breath, an unconscious keen accompanying it, feeling a visceral cringe from something inside him when the head was abruptly struck by a large blunt object, punctuated by a wet cracking. Blood and matter burst from the impact point, but it didn’t deter the creature, which stumbled a little, listing in Nictor’s direction.
He sucked air back in, shaking as it got closer, grabbing his staff quicker than he has before, but he made no motions to strike, somehow stricken into an odd state of, of, of disbelief? He wasn’t sure but this. This thing had him entranced in the worst of ways,and he hope it would just stop but it was still growing closer and it finally lunged and he couldn’t hope to get out of this without violence now. His arm came up to block, distantly feeling the pull and ache of wounds as hands and teeth attempted to set upon him, encouraged by the scent of blood but unable to get there through the arm guard. In his other hand, he extended his bo staff, clenching his hand tight around it, feeling the building panic, the loss of that hazy feeling in favor the the usual frantic energy that accompanied these types of situations. His arm wavered slightly in the block, the body getting closer, the hands giving up to scrabble at the front of his suit and that tipped him over the edge.
With a desperate sound, Nictor shoved the zombie off his arm followed by a jab to push it back further. He took hold of the military crafted device, disgusted by the vague comfort it now gave him as a way to protect himself, and brought it around in a hard swing, shattering at least a couple ribs with the blow and sending the monster stumbling.
Oh. That. That was a noise that was going to haunt him.
Either they were trying to keep this thing safe, or...considering how it looked...perhaps kept it away from others? But that didn't make sense. Everyone must have died around the same time or in battle. So why were these bodies blocked off, as if quarantined?
Like the slime lusus she had seen on her first ship, there was no way this creature had looked anything like this while alive. What had been happening up here?
"It's only one! The sooner we put it down, the sooner we can return to base." Because, if one had the time to look, they had clearly found the control room.
Amonee smashed it, then Nictor attacked as well. "Excellent coordination."
Mera circled around after Nictor was done, and in a swift motion, plunged her boomerang down through the daywalker's neck. When she pulled back, it was still on the move. Though, its head was lopsided as the neck clearly lost all support.
She hissed as she dodged most of its return swipe. "I botched it. Nucleo-!"
DMG: 4 +1 = 5 Boss HP: 1
Quote:
HP:17/20 Military-grade Weapon: +1 dmg Training Tree Pins: Leadership Training Artifacts: Adept Support Style B Trinkets: Novice Support Style A Power: Novice Defensive Style B (0/1)
Nucleo attacks the boss Nucleo is using his clones! 4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.
"I've got you!" Nucleo shouted, leaping in from behind Hemera. He'd relied on her earlier and now it was time to return the favor! It felt good to work as a team with her and the others. This mission had gone much smoother than some of the others he'd been on. Knocking the mutated daywalker down, he pinned it with his knees and slammed his fist into it's neck. Then he grabbed it and cracked it, wincing at the sound.
His hands were dirty now but hadn't they been for the past few ships? He felt bad that they couldn't solve these scenarios peacefully but... glad that he'd been able to help protect his teammates. They needed each other more than ever now.
Looking at the control panel ahead of them, he nodded at Hemera to go to it.
Hemera watched as Nucleo finished what she started. She exhaled, relieved and thankful. They couldn't hesitate, and it was her job to correct them if they did. Mera would rather not be put in that awful position. She had a hard enough time being forced to encourage violence at all.
Mera checked her bracelet. No more sounds, no reads. "We should be clear."
Now, for the important part of the mission. Reclamation, and... She plugged into a terminal to pick up some data in the meantime. However. As that seemed to work, the ship itself soon proved itself unwilling to start.
Hemera's frustration mounted, even more so as she contacted hq. Nothing seemed to work. Their efforts were just about a bust. That is, until she checked the terminal. Some information seemed to be downloading, and the kind they needed, no less. Perhaps they salvaged that much.
All the bodies on here...soon to be space dust. What a way to go.
At the end of it, she had to sigh. "We did the best we could. Let's set the explosives and head out."
Quote:
HP:20/20 Military-grade Weapon: +1 dmg Training Tree Pins: Leadership Training Artifacts: Adept Support Style B Trinkets: Novice Support Style A Power: Novice Defensive Style B (0/1)