More... zombies. More zombies. He guessed it made sense, the ships had a large crew honestly, but still. Why couldn't they just be conveniently locked somewhere else? He brought his mace down on one of the zombies as it came within range. "Stupid... pieces a s**t..." The others had already made their way past him, somehow, despite being slow. Or maybe he was slow?
Zombies Remaining: 5
Advancement: 2/11 Minibosses: 0/2
Quote:
Training Pins: Novice Agility [Cooldown 0/6] Tactics (training now)
Inventory: Trinket: Novice Offensive Type B - 1/1 uses
Caiden Banksy Acrlic Brushe HP: 18; Attack: 1D6+1; Power Adept Agility A, +2 to dodge roll 2 times per battle; Adept Def B (Nulify last damage 2x); YTMA training Discipline,
Zombies Left: 4
When Caiden was little, his ChamoDad would tell him stories. His favorite book of stories was more like just a big book of facts on bugs. Caiden's favorite section? Butterflies. He needed to escape the world of zombies, so what better place to go than there? Here was a good fact; fully grown caterpillars attach themselves to a suitable twig or leaf before shedding their outside layer of skin to reveal a hard skin underneath known as a chrysalis.
Eilidh was relieved that the zombie battle was over and that they could continue looking around. As the entered the next room, surprise, surprise... More Zombies! Eilidh decided to take part right away this time, not wanting her friends to get hurt! So the tealblood attacked the zombies! She helped take out all the zombies with her 'friendship!'
Eilidh Ròsach HP: 18/20 Attack: 1D6; Damage: 1d6 Power: Novice support style A (1/1)
Hobo Pixi rolled 1 4-sided dice:
2Total: 2 (1-4)
Posted: Tue Nov 14, 2017 10:07 pm
It was Eilidh's turn to pick a path. She looked around, picking a direction. What if she found more zombies and they hurt her friends!? The tealblood wondered if her friends were all okay. There were so many zombies! Eilidh stopped as she saw a door, she looked back to her friends... unsure what to do next.
Eilidh Ròsach HP: 18/20 Attack: 1D6; Damage: 1d6 Power: Novice support style A (1/1)
Eilidh Ròsach HP: 18/20 Attack: 1D6; Damage: 1d6 Power: Novice support style A (1/1)
Eilidh took a step up to the door, checking it out carefully. What if it was trapped? What if more zombies were behind it? She backed up some, hoping one of her party members had a better idea of what to do. What was she doing up here!? Oh yeah, this was the only way she could make sure everyone of her friends were safe... dammit.
Buzzwulf rolled 1 8-sided dice:
5Total: 5 (1-8)
Posted: Tue Nov 14, 2017 10:10 pm
Engrav tries to disarm the trap
Engrav looked over the door as the party advanced, and held out a hand. "Wait. Hold on." Something about the door wasn't quite right... a small clamp on the edge of the door, wired somehow to the access mechanism. Engrav gave the thing a quick look. Looked like a pretty simple completion circuit. He pulled a pair of wirecutters from his backpack and gave the rigged mechanism a quick snip. Done.
Quote:
Engrav Setlar HP: 18/20 Attack: 1D6; Damage: 1d6 Artifact: Novice support style A (1/1), Adept Defense style B (2/2) In Training: Special Ops
Engrav disarms the trap!
Buzzwulf
Offline
Micillia
Dapper Duck
Offline
Posted: Tue Nov 14, 2017 10:11 pm
Caiden Banksy Acrlic Brushe HP: 18 -5 = 13 Attack: 1D6+1; Power Adept Agility A, +2 to dodge roll 2 times per battle; Adept Def B (Nulify last damage 2x); YTMA training Discipline,
Caiden takes 5 damage from throwing his body against the door.
Here was another one, Caiden thought to himself as he tried to force the door. An adult butterfly will eventually emerge from the chrysalis where it will wait a few hours for its wings to fill with blood and dry, before flying for the first time. Butterflies can live in the adult stage from anywhere between a week and a year, depending on the species. That last one kinda make Caiden sad. Luckily Autumn was not, in fact, a real butterfly.
Engrav looked at Caiden, worried that the brownblood overexerted had himself. "Take it easy, ok?" the yellowblood said, stepping into a small chamber beyond the locked door. The room looked like some sort of hydroponics room, full of the rotting remains of plant life and the scent of mildew. Although... did he hear something? Something was moving in here. Something big.
There is a mini-boss here! this boss is a... Shambling, Oozing, Undead Slime Lusus!
Quote:
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here. The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife! You have encountered a ...
Dice 1 1. ... Shambling... (+1 on accuracy rolls) 2. ... Grotesque... (-1 to all attacks) 3. ... Rotting... (+1 to all attacks) 4. ... Skeletal... (-1 on all accuracy rolls) Dice 2 1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item) 2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage) 3. ... Disemboweled... (-5 miniboss HP) 4. ... Swift... (players take 2x the amount of damage on their first turn) Dice 3 1. ... Daywalker Captain! 2. ... Zombie Gerbil Pack! 3. ... Mutated Daywalker! 4. ... Undead Slime Lusus! MINIBOSS STARTING HP: 20/20 If you rolled a 1, take 4 dmg. If you rolled a 2, take 4 dmg. If you rolled a 3, take 3 dmg. If you rolled a 4, take 3 dmg. If you rolled a 5, take 2 dmg. If you rolled a 6, take 2 dmg. Your attack this turn does double damage. If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room, you barely make it to the pod with all your limbs attached. Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!
If the mini-boss reaches 0hp, look below:
If this is your first mini-boss fight look below:
If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:
You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp. If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp. If you are training your skill: Restore 1d6+1 hp. You cannot roll the dice then choose the flat restoration, one must be picked beforehand.
If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:
You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp. If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp. If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.
If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:
1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.* 2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.* If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team. Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
Boss health: 20/20
Buzzwulf
Offline
nepsah rolled 2 6-sided dice:
5, 1Total: 6 (2-12)
nepsah
Malevolent Mage
Offline
Posted: Tue Nov 14, 2017 10:14 pm
Deimos attacks the Shambling, Oozing Slime Lusus!
HP: 16/20 Damage Dealt: 2
This again? Deimos made a face as the slime lusus slid through the door, resisting the urge to gag. He really, really hated slime. This time he was going to be very, very careful about not stepping in it and falling over. Not this time. As soon as it drew within range, he hit it as hard as he could with his mace...
Too bad maces were not very effective against slime...
Miniboss HP: 18/20
Advancement: 3/11 Minibosses: 0/2
Quote:
Training Pins: Novice Agility [Cooldown 0/6] Tactics (training now)
Inventory: Trinket: Novice Offensive Type B - 1/1 uses
Caiden Banksy Acrlic Brushe HP: 13 - 3 = 10 Attack: 1D6+1; Power Adept Agility A, +2 to dodge roll 2 times per battle; Adept Def B (Nulify last damage 2x); YTMA training Discipline,
7 Damage
Caiden had actually heard Autumn correct him once or twice, that she was actually a moth. He had heard, but when his mouth just went running, well, he couldn't stop.Butterflies and moths have many things in common, mainly scales that cover their bodies and wings. These scales are actually modified hairs.
An ooze monster? Ha! Engrav wasn't that afraid of anything but the monster's smell. He reared back and gave the thing a punch, just above where the thing's neck would have been. There was an eruption of fluid, and the monstrosity screeched and flailed out at the yellowblood as he tried to pull back away. Engrav ended up rolling under a bench, covered in blue luminous ichor.
Quote:
Engrav Setlar HP: 16/20 Attack: 1D6; Damage: 1d6 Artifact: Novice support style A (1/1), Adept Defense style B (2/2) In Training: Special Ops
Engrav does 9 damage to the boss! the boss has 2 health remaining! Engrav takes 2 damage!
Eilidh Ròsach HP: 15/20 Attack: 1D6; Damage: 1d6 Power: Novice support style A (1/1) Training Discipline (1d6+1) After the door's trap was disarmed and Caiden's hardhead opened the door, each troll made their way into the room. What in the world was that!? The tealblood blinked some before moving to attack it with her weapon. It hit Eilidh and she takes 3 damage. With some anger and well placed caution, she attacked the miniboss for 5 damage. "TAKE THAT, JERK!" She yelled at it.
Caiden Banksy Acrlic Brushe HP: 14 Attack: 1D6+1; Power Adept Agility A, +2 to dodge roll 2 times per battle; Adept Def B (Nulify last damage 2x); YTMA training Discipline,
3/10
It was actually kind of obvious that Autumn was not a butterfly, she was a moth. Butterflies are primariy diurnal, flying in the daytime. Moths are generally nocturnal, flying at night. However, there are moths that are diurnal, such as the buck moth and there are butterflies that are crepuscular, that is, flying at dawn and dusk. She could be a crepuscular butterfly!
Hobo Pixi rolled 1 6-sided dice:
1Total: 1 (1-6)
Posted: Tue Nov 14, 2017 10:21 pm
Eilidh Ròsach HP: 17/20 Attack: 1D6; Damage: 1d6 Power: Novice support style A (1/1) Training Discipline (1d6+1) After helping aid in the defeat of the miniboss, Eilidh took a moment to focus on that ability she choose to start training; discipline. She took a deep breath, to regain herself. As she took that moment, she could feel some of her pain ease some. Ah, that was a little better...
Well- they'd made it out of that mostly unscathed... And he hadn't fallen on his a**. He'd gone not but ten steps down the hall before finding another door - the only door in the area. "This prolly has somethin' nasty behind it." He spared a glance back at the group, then turned to investigate it further.
Advancement: 4/11 Minibosses: 1/2
Quote:
Training Pins: Novice Agility [Cooldown 5/6] Tactics (training now)
Inventory: Trinket: Novice Offensive Type B - 1/1 uses