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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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=>[META] The Vicious Inconsiderateness of the Empress (HA) Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

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Doutei rolled 1 4-sided dice: 4 Total: 4 (1-4)

Doutei

PostPosted: Tue Nov 14, 2017 6:58 pm
Nucleo is training his Troll Relations to heal the group! Roll 1d4 + 1 to recover HP!
Quote:
HP: 18 + 5 = 20/20
Damage: N/A
Military grade weapon: +1
Novice Agility Style B: 0/1
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.

"Phew, that was a workout!" Nucleo wiped his brow. As everyone recovered from the battle, he reached into his bag and pulled out a thermos and cup set. It was clear they were going to all need a little pick-me-up if the rest of the mission was going to be like this! Handing the cups out, he poured everyone a little coffee to boost their spirits.

"Drink up! We'll get moving again when you finish." The greenblood smiled at the group, trying to ease any nerves or tension. After that first ship he was on morale duty to make sure it didn't happen again!
 
Micillia rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Tue Nov 14, 2017 6:58 pm
Static Charge
HP: 19;
Attack: 1D6;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post.
YTMA training Academics, Novice Strength


Healed 4hp

Static breathed a sigh of relief. This team was so.. positive! He liked it. No one was breathing down his back, or picking on him for every problem, it was all such a good thing. Static liked it. "Thank you very much." Static said to the greenblood with a smile. He stood a little straighter, still looking at Lorata with respect.  

Micillia

Dapper Duck

KitsuneAura rolled 1 4-sided dice: 4 Total: 4 (1-4)


KitsuneAura


Magical Detective

PostPosted: Tue Nov 14, 2017 6:59 pm
Lorata blinked in surprise as Nucleo turned and began pulling out a thermos and cups. Somehow she felt like she should have expected him to have access to coffee at all times, but she still hadn't expected it anyway. Of all things to pack on a space expedition like this one! It was kind of odd, but...Well, she was glad for it now. Smiling, she accepted her cup, and then, noticing Static's attention, gave the blueblood a wink.

healing 1d4+1

HP: 19
 
Yamashii rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Tue Nov 14, 2017 7:01 pm
Quote:
HP: 18/20
Military Grade Weapon
Training Troll Relations

Amonee heals up
1/16 advances
1/3 minibosses defeated


"Oh my gosh, you're a life saver, Nuke." Amonee visibly brightened at the sight of his favorite brew. It wouldn't have all the tasty additions that he liked to add to it with milk and syrup but it still was the best drink in the galaxy. He sipped it down with a smile, glancing at the others to check if they were impressed by it. He wanted them to like it so badly!

"What do you think? It's the house blend of the Nightly Grind, you know!" He looked excitedly between the sophisticated Lorata and the scrappy tough Static. Two very different trolls from untapped markets to try and amaze!
 

Yamashii

KitsuneAura rolled 1 6-sided dice: 3 Total: 3 (1-6)


KitsuneAura


Magical Detective

PostPosted: Tue Nov 14, 2017 7:09 pm
Lorata investigates the corridor (Advance 2)

Lorata sipped at her cup of coffee, testing the taste, then let out a little relieved sigh. It was good! And on that note, Amonee was asking after what they thought about it. The seadweller took another drink before answering. "It's wonderful. You're going to need a new slogan now that we're in space though, hm?" She giggled as she turned to continue along. "It's a brewtiful...universe?"  
Micillia rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Tue Nov 14, 2017 7:11 pm
Static Charge
HP: 19;
Attack: 1D6;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post.
YTMA training Academics, Novice Strength


Static looked at the beverage with interest. "Uh, thanks!" He said as he took the cup. Everyone seemed to be enjoying their cup of hot liquid, so Static sniffed it first. Seemed okay... then he sipped. Oh, it was... interesting at first, a little bitter? Oh, but that after taste.. "This is really good!" Static said with surprise. Then he flushed, worrying that by saying that he had insulted someone.  

Micillia

Dapper Duck

Doutei generated a random number between 2 and 17 ... 17!

Doutei

PostPosted: Tue Nov 14, 2017 7:14 pm
Nucleo found Video Footage 1!
Quote:
HP: 20/20
Damage: N/A
Military grade weapon: +1
Novice Agility Style B: 0/1
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.

As they checked the open room for anything useful, Nucleo felt a pit in his bilesack. He feared finding another log full of death. Clicking around on the console, the greenblood tried to keep his breathing steady. Almost clear. Soon they could move on to the next corridor. He felt bad that he wasn't more eager to find information that he could bring back to the Lightseekers. It wasn't that he didn't want to- he really wanted too! He just wanted to bring back something good. Not more pain and death.

A file popped up and he closed his eyes for a second, dammit. Vaguely he felt a ghost pair of hands squeeze his arm.

"Ah, Commander. I think I found something." Nucleo's voice wavered as he opened his eyes and called the group to come over. This time he reached to take Amonee's hand discreetly before clicking play.
 
Yamashii rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Nov 14, 2017 7:30 pm
Quote:
HP: 18/20
Military Grade Weapon
Training Troll Relations

Amonee looks around
3/16 advances
1/3 minibosses defeated


"Good work, sweetie!" Amonee patted Nucleo's back as the other greenblood found some kind of object. It was a little embarrassing how competent Nucleo was in comparison to Amonee's small contributions but he didn't dwell on it. He would just have to think of ways to help the group along!

"By the way, I just wanted to say while we're together..." He started down another corridor, looking to Lorata as he spoke. "You're Lorata Gorgos from Superstar, right? With the glasses! I'm a big fan." His face was lit up with excitement. He had finally pieced together why Lorata's face and name was so familiar to him. He had met her before as children but only once and had largely forgotten the encounter. But her slogan and merchandise had been all over that competition and he'd watched the entire thing.
 

Yamashii

KitsuneAura rolled 1 4-sided dice: 2 Total: 2 (1-4)


KitsuneAura


Magical Detective

PostPosted: Tue Nov 14, 2017 7:31 pm
Lorata considers the door. Definitely trapped.


Lorata let out a delighted gasp. She wasn't sure exactly what it was Nucleo had just found, but she had a very good feeling about it. She clapped her hands together approvingly with a bright "good work" and beamed at the greenblood as the group moved back out into the next corridor. Another question from Amonee drew her attention back to him, however, and an inquisitive glance turned right back into pure delight.

"A fan!" She looped her arm through Amonee's as they walked, making it clear how high her esteem of him had jumped. "I'm so happy to hear that. And that you recognized me, of course! We'll have to- Ah, look. This door looks a bit like the last doesn't it?"
 
Doutei rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue Nov 14, 2017 7:34 pm
Nucleo realizes it's a ceiling trap!
Quote:
HP: 20/20
Damage: N/A
Military grade weapon: +1
Novice Agility Style B: 0/1
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.

Nucleo chuckled as Amonee gushed to Lorata about Superstar. He remembered seeing Lorata around during the production, as they'd both been sponsors. She'd been pretty nice and for the most part reasonable, though he'd heard strange things about her friends. Listening to them chatter lightened the mood momentarily before they approached another door.

"Wait! It's another ceiling trap!" Nucleo stuck his arm out again to block the door.

"Commander, would you like to disable it?" The greenblood moved out of the way to let her work at it. Anything they could do to stay safe!
 

Doutei

KitsuneAura rolled 1 8-sided dice: 3 Total: 3 (1-8)


KitsuneAura


Magical Detective

PostPosted: Tue Nov 14, 2017 7:35 pm
Lorata tries to disarm the trap!

Pulling away from Amonee again and nodded determinedly to Nucleo, Lorata stepped up to the door, giving it a good look. The mechanism wasn't so different from before. She thought she could probably disarm it if she just reached up and- there was a little click and she froze, pulling her hand back. "Static? You've studied this, haven't you?"  
Micillia rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Tue Nov 14, 2017 7:38 pm
Static Charge
HP: 19;
Attack: 1D6;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post.
YTMA training Academics, Novice Strength


Static blushed as the seadweller turned to him, seemed to sparkle with radiance. He gulped, hopefully not audibly, and turned to the door. It was time to show the amazing purpleblood that he was good at things, at something. The blueblood fiddled with the lock, trying not to show that he had absolutely no idea what he was doing.  

Micillia

Dapper Duck

Doutei rolled 1 8-sided dice: 8 Total: 8 (1-8)

Doutei

PostPosted: Tue Nov 14, 2017 7:40 pm
Nucleo triggers the trap!
Quote:
HP: 12/20
Damage: N/A
Military grade weapon: +1
Novice Agility Style B: 0/1
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.

Well shoot, they hadn't managed to disable the trap. Looking at his group members, the greenblood sized up the situation. Lorata was out, she was his current commander and needed to stay in peak condition should they need her to make a call later on. Amonee was also out, there was no way he was letting someone he cared so much about go into that. Static was a troll he didn't know much about but wanted a chance to continue observing. So far he'd seemed pretty nice. That left him one option.

"I'll go first." Nucleo nodded somberly and turned to enter the room. As the trap triggered, the greenblood felt a strange sensation throughout his body. A puff of green smoke and Nucleo was on the ground, having been pushed. Above him was a familiar face, half crushed by the caved in ceiling.

"H-hey. Thought you could use some help!" The clone half smiled, half winced while trying to keep the rubble from crushing both of them.
 
Yamashii rolled 3 4-sided dice: 4, 3, 4 Total: 11 (3-12)
PostPosted: Tue Nov 14, 2017 7:50 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.

The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!

You have encountered a ...



Dice 1

1. ... Enraged... (-1 to all attacks)

2. ... Jawless... (+1 on accuracy rolls)

3. ... Putrid... (-1 on all accuracy rolls)

4. ... Decomposing ... (+1 on all attacks)

Dice 2

1. ... Skeletal... (-5 miniboss HP)

2. ... Bellicose... (players take 2x the amount of damage on their first turn)

3. ... Armoured... (only 2 players per turn may use a special artifact/ability/item)

4. ... Burning... (take an extra 1 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill))

Dice 3

1. ...Undead Ship Cook!

2. ... Mutated Daywalker!

3. ... Zombie Gerbil Pack!

4. ... Daywalker on Fire!

MINIBOSS STARTING HP: 30/30

If you rolled a 1, take 4 dmg.

If you rolled a 2, take 4 dmg.

If you rolled a 3, take 3 dmg.

If you rolled a 4, take 3 dmg.

If you rolled a 5, take 2 dmg.

If you rolled a 6, take 2 dmg. Your attack this turn does double damage.

If all party members reach 0hp, look below:

You must make a tactical retreat! Scrambling back out of the room,

you barely make it to the pod with all your limbs attached.

Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!


If the mini-boss reaches 0hp, look below:


If this is your first or second mini-boss fight look below:



If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:



You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.

If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.

If you are training your skill: Restore 1d6+1 hp.

You cannot roll the dice then choose the flat restoration, one must be picked beforehand.



If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:



You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.

If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.

If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.





If this is your third mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:



1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*

2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*

If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.

Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 

Yamashii

Micillia rolled 2 6-sided dice: 4, 5 Total: 9 (2-12)

Micillia

Dapper Duck

PostPosted: Tue Nov 14, 2017 7:53 pm
Static Charge
HP: 16;
Attack: 1D6;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post.
YTMA training Academics, Novice Strength


Power Adept Agility B, Declare and use x2 attacks in your bonus attack post.

6 damage

This thing again! It just kept coming back! Static didnt like it, one bit. Out here, in the abyss of the world, well except for the ship they were standing on, and the asteroids and all the junk the trolls had orbiting their planet. Asside from out here, this monster was and should only exist out in the abyss. Far away from alternia, cuz it wasn't an abyss.  
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Offplanet RP

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