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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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tatterpixie


Tipsy Codger

PostPosted: Thu Sep 14, 2017 11:49 am
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Name: P'fax (formerly Parzefax)
Age: 37 38 (Nameday: 3536.05.23)
Sex: Male
Sexual Orientation: Bisexual
Weyr: Western Weyr
Rider Rank: Wingrider (Flame's Fury Wing)
Previous Rank/Craft: N/A
Physical Description:
A small man by anyone's reckoning, P'fax stands around 5'7" on a "tall" day with his boots on. He's built slim and fine-boned, lean and hard, with strong hands and broad strong shoulders. He carries himself straight and proud, and dresses simply but neatly when not in uniform.

He's a reasonably handsome fellow, though he really doesn't think so and frankly doesn't care. His face is sort of heart-shaped with a fairly strong chin and jawline, a strong straight nose and a mouth that has a natural tendency toward pouting (and dimples when he smiles XD). Lightly tanned, he's beginning to hold a few lines on his face, mostly at the corners of his eyes, which are a pale amber in color, piercing, narrowish and hooded.

Once a warm dark cinnamon-brown, P'fax's hair has gone prematurely silver-grey, very nearly pure white. Thick, stick-straight and shaggy, it hangs to just past his shoulders; he usually keeps it braided back out of the way, with the bits that won't stay in the braid hanging in his face.

Personality:
P'fax is a force of nature, competitive and driven and completely fearless. Once he is presented with something he wants to achieve, he goes after it with tenacious ferocity, even if he has absolutely no chance of victory. To P'fax, it's not a matter of winning or losing. It's all about the battle.

Being a dragonrider is all he has ever wanted to be, and he is arrogant enough to know he's damn good at it. He attacks drills and training with the same ferocity as he attacks everything else; he's quick to learn new flight patterns and tactics -- the more complicated, the better! -- and easily adapts to changes made on-the-wing. A daring, fearless rider, he pushes himself and his dragon to the limits of their physical ability, and then pushes more, just to test himself. If there were such a sport as Extreme Dragonriding, he'd be all over it.

Quicksilver is what he and Craith are like in the air, and quicksilver is the best way to describe P'fax's temperament. Volatile and unpredictable, he can be laughing and joking one moment and a rabid tunnelsnake the next. (You can safely bet that being called "old man" will bring out that inner tunnelsnake.) Of course, as a dragonrider, he would never dream of engaging in physical confrontation. It just isn't done.

P'fax is a true-blue, loyal friend who doesn't care if you're young or old, hold- or weyr-bred, male or female, Candidate or queenrider. And if he counts you as a friend, he will defend you as ferociously as the aforementioned tunnelsnake. He just has a direct brain-to-mouth connection and no leash on his tongue, and will speak his mind even if it hurts. And opinions? He's got them! Outspoken and blunt, he's quite happy to offer his two-marks' worth, usually without mincing words, regardless of whether his thoughts were asked for or not.

Despite his grumpy disposition, P'fax is something of a closet romantic and history buff. He loves to listen to the harpers sing about gallant deeds of days gone by and enjoys fantasizing about what life must have been like back then. He's not a naive idealist -- he's fully aware of the dangers of fighting Thread and doesn't romanticize that in his mind at all -- but the songs and stories still resonate with him, as they have since he was a child. You'll have a friend for life if you share his passion for the old tales and are willing to discuss them with him over a mug of klah. He's not much of a romantic in the other sense of the word, though, and needs to be essentially clubbed over the head by anyone interested in him before he gets the hint.

Positive Trait List quick-witted, steadfast, fearless, tenacious, romantic
Negative Trait List mercurial, arrogant, perfectionist, outspoken, grumpy

History:
P'fax (born Parzefax) was a Benden weyrbrat born and bred. Captivated from an early age by the songs and legends the Weyr harpers told, Parzefax knew he was going to be a dragonrider, and started standing for clutches as soon as he was old enough. After the third time on the sands without result, though, he was beginning to feel as though he would never Impress. This simply would not do! Driven by his own expectations, he persevered, and finally Impressed at age 24, just two Turns before ageing out.

It was everything he imagined it would be, and then some.

As a Weyrling, P'fax set an even higher goal for himself: live up to the legacy of the great Benden dragonriders of old. (It didn't matter to him that most of those legendary riders rode the larger bronzes and browns and golds -- he knew his little green dragon was every bit their equal!) He worked and studied hard and excelled at his training; he and Craith especially shone in the simulated Threadfall drills, and proved themselves an agile, daring pair in the air.

P'fax's first wing assignment was his last assignment at Benden. Defying the Wingleader, he broke formation during a simulated Threadfall in front of a group of tourists. He and the Wingleader ended up getting in a heated argument about tactics, and P'fax decided that, despite the storied history of Benden Weyr, he needed a place more likely to welcome individual thinking. So in 3565 he transferred to Western Weyr. He's relentlessly loyal to his new Weyr and his fellow wingriders, and is proud to be part of what he feels is the Best Wing That Ever Flew In The History Of Pern.

Other:
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DRAGON
Name: Craith
Age: 13 14, hatched at Benden Weyr from Temoth x Kandith's clutch on 3560.05.05
Color: Green
Size: 20 feet / about 6 meters
Physical Description: Craith is a fairly small, compact, dainty dragon. She has a noble profile with a slight Roman nose, and a regal bearing despite being relatively young. Her hide is a pretty dark sage-y green, and she insists that it is kept immaculate, thoroughly and frequently bathed and oiled by her beloved rider.

Personality:
Craith is a lady, somehow unconsciously refined and elegant, in possession of that certain attribute that makes her somehow naturally so. It's in the way she moves, the way she talks, and the way she acts. Everything is approached with a certain poise, and she's always thoughtful of her manners and the company she holds. Like any lady, Craith loves to be clean, and baths will become a favorite pastime. P'fax can expect to be looking for scented oils and soft scrub brushes for her hide. She loves to look good, and she’ll want him to dye her straps and find the very best Weaver to embroider it. Beware, her fashion sense doesn’t stop at her own attire! She expects them both to look good, and will try and get P'fax to dress in shades that complement her hide and straps. They will look fabulous and lovely together!

But Craith is no wilting flower. While she has all of the class and personality a lady could ever want, this green is interested in things beyond simple pleasantries and idle girly chitchat. Craith is highly intelligent, and she uses that intelligence to her own advantage, picking up not only what Hers knows, but also all those things that she observes around her. She delights in knowledge, and in words - in fact, she will push P'fax towards research and learning as forcefully as she can. She will tell him over and over what a perpetual frustration it is that she herself cannot read, and will attempt to learn, but her draconic memory simply will not allow it.

Craith nonetheless has the brains to succeed in a great many of her endeavors. She's inventive, not to mention daring, enough to try almost anything once, and really does quite well in keeping up with her rider. When it comes to flying, Craith really stands out. Her delicate form and ladylike qualities are huge assets once she's off the ground. This green will rule the air currents around Western Weyr and anywhere she travels. The basics of flying pose little challenge at all. Given a little practice, even complex maneuvers will give her no trouble as she starts to demonstrate her unique gift in this field, the ability to turn on a wingtip making her turns much tighter than many other dragons.  
PostPosted: Thu Sep 14, 2017 11:55 am
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Name: Ph'ton (formerly Phayton)
Age: 19 20 (Nameday: 3554.09.23)
Sex: Male
Sexual Orientation: Bisexual
Craft: N/A
Rank: Wingrider (Fire Storm Wing)
Location: Western Weyr
Physical Description:
Tall (well, average-tall), dark, handsome. (Two out of three isn't bad!) Specifics: thick straight black hair that keeps flopping into his face and hangs down past his shoulders, coppery tan skin, big brown eyes, strong straight nose, completely charming lopsided derpy grin, slim lean muscles, constantly in motion. Dresses in whatever is at hand: usually some configuration of pants (yay!), boots, shirt with the sleeves rolled up or pullover or heck, sometimes he forgets a shirt entirely.

Not that he cares what people think, because he is about the least self-aware person regarding his looks (or anything else, really) you're likely to meet..

Personality:
Imagine Tigger, all bouncy energy and plush-tiger RAHRness. Now imagine if Tigger was a derpily-grinning, klah-chugging weyrling. That's pretty much Ph'ton in a nutshell. He is a young man who throws himself at life with a fierce, obnoxiously gleeful abandon and unrelenting joie de vivre; he firmly believes that you should make the most of every moment you're breathing -- LIVE EVERY DAY AT FULL SPEED BECAUSE YOU MIGHT DIE TOMORROW (said just like that, at full volume). And he plays even harder than he works, which is part of the problem.

Partying like he means it is something he does far too much of. Happy, good-natured, outgoing and fun-loving, if you're breathing, you are his friend! He's always up for fun and will party down with Lower Cavern worker and Weyrwoman alike. You can't really call him a slacker, because he works and trains ridiculously hard, but he IS somewhat tractable and when presented with an offer of GOOD TIMES AND GOOD COMPANY he will almost always succumb to temptation.

Thing is, Ph'ton has it in him to be an excellent dragonrider; he's dedicated as all hell, has a natural instinct for big-picture tactics, and gosh darn it, people seem to actually kinda like him. It just hasn't occurred to him yet that he could ever actually BE an excellent dragonrider. Since Impressing Tinanath, his confidence has shot through the roof thanks to his dragon's ambitions, but the doubts still creep in, especially when he gets something wrong or doesn't perform up to Tinanath's encouragements and beliefs. But he doesn't give up!

Positive Trait List Fun-loving, dedicated to the Weyr, natural tactician, friendly
Negative Trait List Easily distracted, loud, insecure, accidental troublemaker
History:
Phayton was born at Western Weyr to a pair of dragonriders, his dad a greenrider, his mum a brownrider. He was your typical little weyrbrat, an energetic, easily-distracted kid who would never turn down a dare or a mug of klah. As is typical for kids born at the Weyr, it was assumed he'd be a dragonrider someday, and he started standing for clutches as soon as he was old enough, at age 14. And standing. And standing. But nothing ever came of it, and his parents shook their heads and patted him on the shoulder and told him not to worry, next time for sure.

Then the Red Star returned, and the first Threadfall happened in Western Weyr's coverage area, and one minute mum and her big brown were turning to take out a clump of Thread and the next a gust of wind blew it into their faces and they screamed and went Between never to be seen again.

Phayton was helping load firestone into bags and saw everything. And you can bet that watching his mother die messed with his 18-year old mind; it's one thing to read about it and hear the stories, but another to be confronted directly with the horror of Thread. Kinda de-romanticizes the whole Ninth Pass. He decided right then and there to live every day as if it would be his last; that was also when he decided he was going to be the BEST DRAGONRIDER EVER to honor his mum's memory. With that as his goal, he started standing for clutches in earnest.

And it finally happened at the hatching of Vimiath and Blundarth's clutch of 3573.12.12, when he Impressed blue Tinanath. FINALLY.

Other:

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DRAGON
Name: Tinanath
Age: 1, shelled 3573.12.12 from Vimiath x Blundarth's clutch at Western
Color: Blue
Size: 28'
Physical Description:
Tinanath is average for a blue, and doesn't seem to mind. He is well proportioned, if perhaps a bit more filled out than some of them. He's not fat, just heavier muscled -- and he prefers it that way! It shows he has good blood, good genes, and isn't going to fall to pieces should he take a hit. He is one healthy blue, and he rather enjoys flaunting that fact. Healer visits will be rare for this blue -- he doesn't often get sick or seem to suffer infections or indigestion like some of his siblings. But when he does get hurt, or struck by Thread, Tinanath becomes a bit dramatic. Every little scratch means he's dying, and he'll hate every moment of it until he's back to good health.

Personality:
Tinanath is here, and he is ready to live! This blue has energy to spare, and isn't going to let anyone hold him back, or keep him from achieving his dreams. Energetic, an always moving, this blue dragon is going to lead a very active lifestyle, and drag his rider along with him when he can! Watching sunrises? Check. Watching sunsets? Double check. Playing in the rain? Climbing a mountain? Running around the Weyrbowl? Check, check, and check! Tinanath almost always has a plan for what to do next, and it usually involves some sort of physical activity. Why? Because Tinanath was born to live. Sedentary lifestyles are not for this blue -- every moment is precious, and this dragon isn't going a moment for granted.

Wingdrills will be something Tinanath loves. He is a very disciplined dragon, even as a baby, and will devote much of his time ensuring that his rider and he master their duties. He doesn't complain at early-mornings, and he refuses to let his rider shirk his duties; no, hardwork doesn't scare Tinanath, especially if he knows that he will benefit from it in the end. No temptation will get this blue to waver once he's determined to achieve a goal. Impossible goals will require careful handling -- and a lot of willpower -- from his rider. Tinanath is a never-say-never sort of blue. This blue has goals an dreams of rising straight to the top, and he'll make sure his rider and he make something of their lives!

Decisive in his actions, when Tinanath decides to do something, he's going to do it. While some of his cluchsibs might be wishy-washy, this blue looks down on indecisiveness. There is always a choice, a clear answer, and though the blue might need to think about it, he will always make a decision and follow it to the end. Usually, those ends get him exactly what he wants, and more. Anyone who can't make up their mind is a fool who doesn't know their own desires or their own mind; and if it's his rider who can't decide, then Tinanath will make the decision for them.

While this blue will make an asset to his future Wing, he does have a tendency to think of himself or his rider first. Most of his actions tend to yield results that directly benefit him, and if not him, than his rider. This could be a short-term yield, or something he's crafted and designed for long-term gain. Honestly, there's always an angle with Tinanath, no matter how sincere or pleasant he seems. At the end of the day, he wants power, and he'll do whatever he must to get it.

Tinanath can be so focused on himself or his rider that he might not consider the feelings or his treatment of others. Even when it's pointed out, Tinanath just doesn't care. Should he? Well, he might, if he thinks it puts him at a disadvantage to one of his goals. This means the blue can be inconsiderate, and a bit callous. He doesn't sugar-coat his words, and he expects everyone he interacts with to has a thick a hide as he does. He doesn't have time for crybaby hatchlings -- life is too short, and there's too much to do to stop and weep over a few broken hearts.

Positive Traits: Active, Decisive, Disciplined
Negative Traits: Callous, Self-Serving, Inconsiderate  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Thu Sep 14, 2017 11:57 am
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Name: I'llian (formerly Irillian)
Age: 21 22 23 (Nameday: 3552.01.23)
Sex: Male
Sexual Orientation: Bisexual
Weyr: High Reaches Weyr
Rider Rank: Wingrider (Harbingers Wing)
Previous Rank/Craft: N/A
Physical Description:
I'llian is reasonably attractive, though he wouldn't think of himself that way. His hair is a dark coppery red, thick, straight and shaggy, hanging to the middle of his back; for fighting Thread, he keeps it braided back out of the way. His eyes are a pale amber in color, piercing, narrowish and hooded. He stands a whopping 5'3", built slim and wiry, lean and hard; he's fine-boned, with strong hands and broad strong shoulders. His skin is very pale and prone to burning rather than acquiring freckles; he does not tan at all. His face is somewhat spade-shaped, with a straight nose and small pouty mouth. He rarely smiles, but has dimples when he does.

He prefers to wear dark colors, especially black; he wears white or off-white loose long-sleeved shirts, though, to avoid roasting, and long pants tucked into boots. He tries to keep as much of his skin covered as possible to avoid burning when he's out in the daytime. His flight leathers are, of course, black.

Personality:
I'llian has always been something of a loner -- there's no history of personal trauma, he just has never been terribly hungry for the company of other people. This has been changing, however -- he has become more social (and more sociable) since Impressing and is rather close to the others in his Weyrling class. He prefers the company of those older than himself, as he views most of his age contemporaries as "callow" and immature. Even so, he enjoys being part of a small, tight-knit circle of peers with whom he can socialize comfortably. He'll never be a party animal, but he's no longer quite the self-made wallflower he was prior to Impression.

Inspired early on by his father's stories of his Oldtimer ancestors, I'llian enjoys learning about Pern's early history and fantasizes about what life must have been like back then. He is especially interested in the history of High Reaches, one of the oldest Weyrs on Pern. He is incredibly proud to be part of that storied legacy.

I'llian has never been in a relationship, but he's had lots of crushes on girls, and a few boys too. Reluctant to actually approach someone he's attracted to out of fear of rejection, he idolizes them from afar, then ends up pining away over the object of his crush and drawing endless pictures of them, most of which he destroys later when he convinces himself he's wasting his time because they'd never want to be with him (dramatic sigh)... In truth, he knows nothing about The Chase and will probably have to be hit over the head and dragged bodily off to bed by anyone interested in him.

A rather talented artist, I'llian has several sketchbooks filled with drawings (well, except for the pages he tore out, per above). His favorite pastime is sitting and drawing. So far, though, he has never shown his art to anyone, except if they approach him while he's busy drawing and he has no other choice -- and even then he's just as likely to say no, close his book, and leave. He gets teased a lot for this, which only reinforces his opinion of his "callow" contemporaries.

Positive Trait List Romantic, dedicated, artistic
Negative Trait List Wallflower, narrow-minded re: his peers, self-defeatist

History:
Descended from Oldtimers, whom he romanticizes, Irillian was raised as a weyrbrat at High Reaches and had a fairly unremarkable childhood. He was quite the loner as a youth; he disliked most of the other kids and tended to avoid socializing with them, greatly preferring the company of adults. Captivated by his dragonrider father's stories of his ancestors, young Irillian was determined that he would carry on the family legacy and ride a fighting dragon. As was expected of him, he began standing for clutches as soon as he was old enough, and Impressed blue Xith at age 16.

As a Weyrling, I'llian worked hard to excel at his training, and was an above-average student. He and Xith especially shone in the simulated Threadfall drills, and proved themselves an agile, daring pair in the air.

Other:

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DRAGON
Name: Xith
Age: 5 6, shelled 3568.07.21 from Caracath x Worenth's clutch at High Reaches
Color: Blue
Size: 25'
Physical Description:
A smallish dragon with light sky-blue hide, Xith is sleek and snake-like in build, with a sharply wedge-shaped head, a long tail, and relatively long, pointed wings.

Personality:
Xith is a fierce, feisty, no-nonsense little dragon; cocky and competitive, he has no fear of anything. A fan of mating flights, he's determined to win them all! He's an agile flyer, almost as agile as a green, with quick reflexes and a good instinct for Thread. Strong-winded, he'll want to stay up in the air for an entire Fall. He flames in relatively short, precise bursts, but eats a lot of firestone in the process.  
PostPosted: Thu Sep 14, 2017 11:58 am
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Name: Z'haq (formerly Zhahaq)
Age: 32 (Nameday: 3544.13.10)
Sex: Male
Sexual Orientation: Heterosexual
Weyr: Western Weyr
Rider Rank: Wingrider (Flame's Fury Wing)
Previous Rank/Craft: Seacraft, informally (trained by his father); Wingleader of Flames' Fury Wing; Flightleader of Heart's Fire Flight
Physical Description:
At 6'1", Z'haq is built long and lean, like a distance runner; he has nice strong shoulders and upper back, long-fingered, strong hands, and heavily calloused feet from years spent barefoot. His skin tone is a warm milk-chocolate brown. He has a straight nose that flattens slightly at the tip, set in an oval face with amber brown eyes, almond-shaped, bright and mischievous; his mouth sports thick full lips and a bright, ready smile. His body is littered with a few minor Threadscore scars, nothing more serious than that. He has tightly curly hair that's very dark brown, almost black; he's had it twisted into dreadlocks since he was a child. Once down to his waist, his dreads are just past shoulder-length now, and slightly sunbleached toward the tips. He wears them either partially tied back, or held off his face with a headscarf; when fighting Thread, he tucks the longer ends under the collar of his flight jacket.

Z'haq likes loose woven pants either tied round the ankles or cut off/rolled up to mid-calf and sleeveless shirts or jerkins, all in warm colors like golds, reds and browns. He rarely wears shoes or boots if he can get away with it. When it gets cold, he wears ankle-high wherhide boots, a neck scarf and his flight jacket to stave off the chill.

Personality:
Z'haq is definitely not your traditional bronzerider! Happy, good-natured, friendly and self-effacing, he lacks the arrogance of many of his fellows. He possesses a natural leadership ability, though he'd be the last to acknowledge it. He often ends up "taking charge" when things go south, just because someone has to -- he's not the least bit bossy, just very good at crisis management.

Z'haq is one of those people who has absolutely no fear -- again, this doesn't come from a place of arrogance, but rather from not understanding precisely what it is he's supposed to be afraid of or why. He has good common sense and a healthy respect for things that may harm him, like Thread of course, but he doesn't fear them. He won't hesitate to help someone in trouble -- he'll dive right in to help them without a thought of any potential danger to himself.

Z'haq loves the sea; he's lived near or on the sea his entire life, and is very happy to be near it at Western. He has a good degree of skill in seamanship, despite never officially becoming a seacrafter; he can navigate by the stars and coastal landmarks, rig sails, climb around in rigging, make rope and tie knots, and has even manned the tiller on occasion. He had a close, tight-knit relationship with the crew of his father's ship, which he's been able to transfer to his wingmates, who find in him a steadfast and loyal comrade. His Wing is his new family (and his Flight his extended family), and he's very protective of those he considers family. He's also protective of those he loves, principal among those being Teliresa of gold Lyraeth. He thinks she's the best.

He's not perfect, mind you. He has some residual confidence issues; his self-effacing humility isn't an act. He doesn't feel that he's quite Good Enough yet to earn the kind of attention he gets as a bronzerider or a Wingleader. He has a very slow-burning but bad temper; anyone who messes with his friends is liable to find themselves with his fist in their face without any warning. (He rarely gets into fights now, as he has his dragon to think about, but it still happens on rare occasion.) And he's a bit of a pickpocket (he always gives back what he nicks, though). And a klah addict. And he cheats at dice.

Z'haq learned leadership at his ship captain father's side, and he carries that through into the Wing; he runs the Furies like a sailing vessel, where everyone knows their job and works together like a well-oiled machine. Still, he runs a fairly loose "ship" as far as his Wing goes. There are rules to be followed, of course, and everyone in the wing has a job to do, but downtime is party time! Do your chores, then celebrate that you're still alive!

Positive Trait List Easy-going, natural leader, fearless
Negative Trait List Slow-burn temper, confidence issues, pickpockets for fun

History:
Zhahaq was born at his family's tiny seacot in Rubicon Hold territory, somewhere in the middle of 11 kids. His father, a merchant seaman and captain of the ocean-going schooner Windrace, brought the boy on ship early and taught him the ways of the sea, though he never actually sent him out for "official" crafting -- he didn't want to wait for the formal training process, and he figured he'd do just as good a job himself. Zhahaq grew up on deck and in the rigging, learning the ropes as it were from the rest of the crew of the Windrace; not only seamanship, but gambling, pickpocketing, knife-fighting and low-level piracy (Da had a "supplemental income" as a smuggler).

It was while the Windrace was docked at Rivercrest Hold on the Western Continent during a supply stopover that a dragonrider from Western Weyr came through. Caught up in the excitement of seeing his first dragon up close, the young teen was very surprised to find himself Searched. Da wasn't pleased by this -- he hated the idea of losing a good hand -- and Zhahaq himself was a little reluctant to go to the Weyr at first. In the end, though, both he and his father agreed that there was more of a future for him with the Weyr than there was aboard the Windrace (one of his older brothers was slated to inherit the ship upon his father's death, and Zhahaq would have likely ended up just a deckhand for the rest of his life). He Impressed bronze Eorawth at his second time on the sands at age 16, again much to his surprise.

Z'haq and Eorawth proved themselves to be skilled and gifted wingriders, a bit daredevil-ish at times, but always there and ready to help their fellow riders and dragons out. Assigned to Flame's Fury Wing, Z'haq loved life at Western Weyr. He found it surprisingly similar to life aboard his father's ship, where everyone had the same mission and worked together in a tight-knit team. The progressive attitude at Western suited him well; there was still a good amount of structure -- everyone pretty much knows where they fit at the Weyr -- but change was permitted. He couldn't see himself at a more rigidly-run Weyr like High Reaches at all.

Then Thread returned, catching the entire planet off-guard. Z'haq was horrified and furious. This wasn't supposed to happen. His father's ship was sunk in the sea off Tillek and his family's little seacot on the Southern Continent was destroyed, so it became personal with Z'haq. You don't mess with family, not even if you're Thread.

Partly due to attrition, partly due to his ferocity fighting Thread, Z'haq was quickly promoted to Wingsecond of Flame's Fury. He was surprised at first, but took to the new responsibility like he was born to it, assisting the Wingleader with organizing the Wing during Threadfall and running interference between the wingriders and the Wingleader. He enjoyed his new job immensely, until the Wingleader was killed during a 'Fall.

The Council at Western Weyr knew they needed to replace the Wingleader quickly, so Z'haq was selected to lead the Furies. Apart from having a thorough understanding of Thread fighting, his skills with people, his natural leadership ability and understanding of team dynamics are qualities the Council felt could best be used to lead his Wing against Thread. It's not unlike being captain of a ship.

In late 3574 Z'haq was promoted to Flight Leader of Heart's Fire Flight. He was in this position until Turn's End 3576, when he stepped down as both Wingleader and Flight Leader in order to spend more time with his young family, especially his daughter Zharesa.

Other:

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DRAGON
Name: Eorawth
Age: 16, shelled at Western on 3560.07.11 from unaffiliated queen Veniath x Zehavath
Color: Bronze
Size: 42'
Physical Description: A handsome, well-formed bronze of average size, compact and muscular, with an impressive wingspan. His hide is on the greenish-gold side of the bronze spectrum, lightly speckled with darker streaks on his wing sails, his spines, and down the sides of his face. His head is long and wedge-shaped with pronounced eye ridges. He has only a few minor scars from Threadscore.

Personality:
Eorawth (pronounced Eeyore-roth) is an easy-going bronze who is supremely confident in both his abilities and his rider's. He's quite intelligent and has a rather dry sense of humor; he will often have Z'haq sputtering with laughter at the most inappropriate time with a random remark. Eorawth is not super-competitive in mating flights, but once he sets his mind on winning, he'll expend every ounce of energy he has in order to do so. He likes the greens as much as he likes the golds, though his favorite gold is Lyraeth -- he gets almost aggressive about catching her when she rises.

Eorawth is fairly agile for a bronze, with reasonably good staying power and a strong, long-lasting flame. He has a good instinct for Threadfall and rarely gets scored; like his rider, he's always watching out for his wingmates and will not hesitate to help them out when needed. Also like his rider, he's a bit of a daredevil in the air.  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Sun Sep 24, 2017 9:29 pm
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Name: Ferrit
Age: 23 24 (Nameday: 3550.12.07)
Sex: Female
Sexual Orientation: Lesbian
Craft: Cooking Crafter, specializing in Baking and Cake Design
Rank: Journeyman
Location: Western, originally from Ista Weyr
Physical Description:
Standing at 5'9", Ferrit is all angles and straight lines. She has a slim, almost thin build, with very modest hips and chest. Her sunstreaked pale blonde hair is pin-straight and hangs to the middle of her back; she usually wears it swept to one side or the other, or tied back when she's working in the kitchens. Ferrit's eyes are a dark blue-grey with long lashes and fairly strong brows, set in an oval face with sharply defined cheekbones, a straight, sharply pointed nose, and a surprisingly soft and pouty mouth. She looks almost boyish (in fact, she often got mistaken for a boy as a teen). Fair-skinned, she tans easily and rarely burns. Her sense of style is simple, trousers and tunics and sometimes sleeveless pullovers; in the kitchen, she wears an apron and the double-breasted white blouse of a Crafthall-trained chef.

Personality:
The best word to describe Ferrit is direct. You always know where you stand with her, for both good and ill; if you're on her good side, you'll get smiles and grins, hugs and playful punches, and if you're on her bad side you're liable to have things flung at you accompanied by loud and colorful cursing. Ferrit is a passionate young woman, especially when it comes to food and cooking, doubly so if it's baking. As meticulous with her recipes as a scientist, she is a whirlwind in the kitchen and is the sort to take charge of a meal service almost as soon as prep starts, barking orders and chopping ingredients so fast her hand becomes a blur. If everything is not perfectly prepared to her specifications and delicious, she will hold everyone accountable for it -- because it ultimately reflects on her and her alone.

But when things go right and a service is flawless, Ferrit shares the accolades while basking in the glory of a job well done. She'll crack open a bottle of wine and share it with her staff, allow them to serve themselves as much as they want, and swan about the kitchen giving hugs to everyone like a lord. This carried over into her training as a Candidate; she was extremely hard on herself to make everything perfect, and if she got a thing wrong she tended to take it out on everyone else as well as herself.

She's definitely not a girly-girl, though she likes girly girls as much as she likes the tomboys. Ferrit makes no bones about her preferences; she's just as big a flirt as some of the boys are. She has been too busy with her lifelong cooking and baking and now Candidate training to actually pursue a relationship, though, so she's very unfamiliar with the chase and all that.

Positive Trait List matter-of-fact, meticulous, high energy and perky, friendly and enthusiastic
Negative Trait List sometimes too blunt, prone to throwing things when angry, perfectionist

History:
Born to a pair of Lower Cavern workers at Ista Weyr, Ferrit grew up in the kitchens alongside her parents. She was a steady, eager worker as a child, happily playing sous chef to her mum and dad. But she decided early on that she wanted more out of life than just doing things by rote and following chef's orders: she wanted to learn the alchemy of food. So at age 10 Turns, she was apprenticed to the Cooking Crafthall at Southern Hold. She proved herself a rapt and enthusiastic student, soaking up knowledge like flour soaks up milk. When she walked the tables at age 20 to become a Journeyman, Ferrit was already a well-rounded cook specializing in baked goods, breads and cakes and biscuits.

The rise to Journeyman prompted another decision to be made: stay at the Hall and work toward Craftmaster, or go out into the world and pick up her own clients? Ferrit opted to have her metaphorical cake and eat it too: stay at the Hall and take the odd assignment as a cook-for-marks. And this arrangement worked well for a couple of Turns. Then came the assignment to Western Weyr.

Ferrit was originally sent to Western at age 22 to staff the kitchen as a chef and that was all. She was hand-picked by the Masterchef herself for the assignment, knowing it was an important one and one that could last some time. When the dragon and rider who were to transport Ferrit to Western arrived, though, the rider informed her that his dragon thought she would make a very good Candidate. And then the dragon pushed her with his head and licked her, and that was that.

She was able to keep her hand in with baking and cooking in between her Candidate training, much to the delight of the kitchen staff and anyone who eats her food.

After the dreadful events of Vimath's clutching and hatching in 3574, Ferrit resigned her candidacy and returned to the kitchens, where she has been happily reigning supreme since. She's still charmed by dragons, but she has a much more realistic view of them now.

Other:  
PostPosted: Wed Oct 11, 2017 8:16 am
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Name: Haukai
Age: 26 (Nameday: 3548.06.17)
Sex: Female
Sexual Orientation: mostly bisexual
Weyr: Western Weyr
Rider Rank: Wingrider (Star Flame Wing)
Previous Rank/Craft: Journeyman Healer (Trauma)
Physical Description: At a scant 5'2", Haukai is not very curvy in build, more boyish than girly. She's quite physically fit, however, and stronger than she looks. Her dark honey blonde hair is cut short in back, with long shaggy floppy fringe in front that she's constantly pushing out of her face. She has a fairly strong chin and turned up button nose, enormous blue eyes, and fullish lips that can pull back into a warm, silly smile. Her complexion is fair with a smattering of freckles across her nose; she tends to tan rather than burn. For clothing, Haukai prefers simple tunics and trousers to dresses, though she does clean up nicely for Gathers.

Personality: Picture if you will the half-pint female lovechild of the doctors of M*A*S*H* and House MD. That's what you have in Haukai: a freewheeling, hard-drinking, insanely competent trauma healer. She loves the trauma specialty because it's fast-moving; you have to triage and deal with often life-threatening injuries as quickly and calmly as you can, then move on to the next one, and the next, and the next. This has been especially true since Thread returned, with its grim and grisly scoring. In that regard, it scratches the itch she has as an adrenaline junkie; this same itch also gets scratched by fighting Thread with Corymth and her wing.

And therein lies the conundrum: should she pursue trauma healing, or fighting Thread? So far, she is juggling both, and it's doing a bit of a number on her.

Haukai is one of those healers everyone loves to get. Her presence is calm yet filled with warmth and humor, sometimes of a slightly gallows nature. She comforts her patients, yet won't pull any punches; if things look bad, she'll let you know in no uncertain terms. Her friendly nature follows her outside the infirmary -- you won't find a better drinking partner than Haukai, for example. Thing is, the drinking doesn't stop when she leaves her friends. You could say it's something of a coping mechanism; it's an easy hop to Benden to get as much wine as she wants. And you can bet she'll drink it all. She knows it's a problem, she just doesn't care. It's the only way she can sleep at night.

Or relax in general. She doesn't allow herself much in the way of downtime, burning the candle at both ends as she tries to be both a healer and a dragonrider. When she's not on duty, she's either studying the latest medical techniques to come out of Healer Hall, or she's training with Corymth in order to catch up with the riders who Impressed with her. She feels hopelessly behind in both. It takes her dragon practically picking her up and dragging her out of her weyr and down to the beach to get any real relaxation time.

But all of this is kept very very close to Haukai's chest, especially the drinking. To almost everyone else, she's the joking, rollicking healer who rides the dark dark blue dragon. And that's how she wants to keep it.

Positive Trait List calm under pressure, warm and friendly, competent
Negative Trait List adrenaline junkie, drinks as coping mechanism, focuses too much on work

History: Haukai hails from a small cothold beholden to Fort, not far from Harper Hall. Ever since she was little, she wanted to be a harper in the worst way. At age 10 she auditioned for apprenticeship, only to discover she was tone-deaf. Not willing to give up so easily, she decided to try out for signal drummer, and after a difficult Turn of that she was sent home. Haukai was completely discouraged; her dream of being a harper had been thoroughly and brutally quashed. Her parents persevered, though, and randomly suggested she try out at Healer Hall, which is also at Fort. Reluctantly she agreed, even though she didn't feel she had the slightest interest or talent in the Healercraft. To her surprise, Haukai discovered that medicine was actually quite interesting! She became obsessed with trauma and trauma healing, and decided that was going to be her specialty. Excelling in her studies and practicals, she walked the tables as a journeyman healer at age 21.

Her first assignment was at Western Weyr, to augment the healer contingent there. She'd heard it was a rough and tumble place, and it certainly did not disappoint, throwing a wide variety of interesting injuries her way. Then one day a bluerider (one K'gan, who was known as a frequent "guest" of the infirmary) walked in with a broken arm, and as she was setting the bones he informed her that his dragon Singarth was curious as to why she wasn't with the other Candidates getting ready for the hatching a mere three days away. Before she could even comprehend what that meant, she was whisked away and presented to the Candidatemaster, who shook his head and took her under his wing to prep her as best he could on such short notice.

When the day came, Haukai was certain she wasn't going to Impress. She'd stand, she'd fail, she'd return to the infirmary and carry on as a healer. A little dark blue hatchling had different plans, though, and she found herself staring into the rainbow-whirling eyes of Corymth. Yeah, her life was upended again. But she wouldn't have it any other way. As Weyrling training went on, she and Corymth performed well, better than anyone expected in fact, despite Haukai having to catch up on all the things she missed by not attending Candidate training. Luckily she was allowed to continue her duties as a healer, though she now concentrated on her trauma specialty.

The day Thread returned Haukai saw more trauma cases than she had in all her previous Turns as a healer, some of them more grisly than she could have imagined. It seriously put her skills to the test, but she managed to correctly triage and save every single case of Threadscore that she tended to. And there were a lot of them; the infirmary was as unprepared as the rest of the Weyr was. Haukai was more determined than ever that Thread had to be stopped, but she was torn: she had sworn to save lives as a healer, but she was also now sworn to fight Thread as a dragonrider. Could she do both?

The question became moot, at least temporarily, when she got scored badly herself in her left thigh and knee while fighting Thread with her wing. She was out of commission for several months, at least as far as flying went; she stubbornly insisted on working in the infirmary on trauma cases. She has finally gotten back to fighting Thread, though she walks now with a limp and a cane. It doesn't affect her flying with her wing aboard Corymth, though, or with her work as a healer.

Other:

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DRAGON
Name: Corymth
Age: 3 4, shelled 3570.11.11 from unaffiliated Sharath x Licerth at Western
Color: Blue
Size: 23'
Physical Description: Corymth is a small, snaky little dragon, with blue hide so dark it's almost black. He has white markings on face and shoulders, right leg and tail. His wings are long and pointed.
Personality: One would be hard pressed to find a more eager, enthusiastic dragon as blue Corymth. High-energy and friendly, he is almost as much of an adrenaline junkie as his rider. He loves to fly rings around the larger dragons, and he is as nimble in the air as some of the bigger greens. One would also be hard pressed to find a more dedicated dragon; he is fiercely determined when flying Thread or responding to an emergency, playing ambulance for his rider. Corymth is also a little blue welcome wagon to transfers from other Weyrs, greeting them with warmth and enthusiasm (and gifts of food). He loves his family; he's quite fond of his sire Licerth and his clutchmates, and has found a surrogate mum in gold Lyraeth. For fun and relaxation, he enjoys frolicking in the ocean and playing with firelizards, often browbeating Haukai into joining him during her infrequent downtime.  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Thu May 03, 2018 11:16 am
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Name: R'nar (formerly Reignar)
Age: 60 61 (nameday 3513.11.12)
Sex: Male
Sexual Orientation: Mostly straight, but really doesn't care
Weyr: High Reaches Weyr
Rider Rank: Wingrider (Trespassers Wing)
Previous Rank/Craft: N/A

Physical Description: R'nar is a big man. A big, intimidating-looking man. He stands around 6'5" and is lean, solid muscle, with broad shoulders and thick arms and thighs that could crack a skull. His hands are large and calloused from decades of riding and working around the Weyr. Very fair-skinned, he has a faintly tan, leathery complexion that protects him from getting burned by the biting winter sun at High Reaches. Creases and lines cover his oval face, mostly around his brilliantly blue eyes and his mouth (most of which are hidden by a short, messily groomed blond beard). His hair is a straight pale blond shot through with strands of silver and white, worn to the middle of his back in small braids bound together into a single mass and shaved on the sides of his head.

And then he smiles, and he becomes a big, warm teddy bear who's always ready with a hug.

R'nar's clothing befits a High Reaches native, for all it's a bit archaic in design. He prefers long-sleeved tunics with decorative trim at the wrists, collar and hem, worn over loose trousers which are tucked into furry boots. For winter wear he adds a fur-lined leather coat and a cloak with a dense fur collar. His fighting leathers are worn and Threadscored, matching their owner in weathered character.

Personality: R'nar may look intimidating, and to some, he is. Insult High Reaches and you'll find yourself on the receiving end of a bloody, brutal beatdown. But just below the grizzled, sometimes scary surface is a giant sweetheart of a man. Despite appearances, R'nar is the most gentle, kind man you could ever hope to meet. He is surprisingly patient with children and teens, even as he's firm with them as he guides them on the path to being High Reaches dragonriders with persistent warmth and humor.

He is extremely proud of his Weyr and extremely loyal to his Weyrwoman and the principles which guide the way things are done at High Reaches. Tradition is strong in him; his basic philosophy is the Pernese equivalent of "if it ain't broke, don't fix it!" And there's nothing broken about High Reaches as far as he's concerned. He knows where he fits in the Weyr hierarchy (near the top) and he is quite comfortable with that tradition. In truth, he can be just a bit too traditional, to the point of being hidebound and set in the old ways. In this regard at least, he is almost a stereotypical bronzerider. Stubborn and bull-headed, he's not that accepting of change (he wonders how Western Weyr had managed to continue to exist with the way they do things). Things are working just fine the way they are -- witness the other Weyrs flocking to High Reaches to learn how to fight Thread!

He's fully aware he's older than most of his contemporaries that are active dragonriders; in fact, he probably has played big brother/father figure to many of them as they were growing up (probably sired a few of them too). Still, he's not about to hang up the riding leathers just yet. Thread will likely take R'nar out before he ever retires. He'll go down like a true dragonman!

Positive traits Paternal, loyal, warm
Negative traits A bit hidebound, a bit violent, a bit stubborn

History: Born a weyrbrat, R'nar has lived nowhere else other than High Reaches Weyr. He grew up in the structured, traditional environment of the Weyr, learning his place and purpose early on in life. He was expected to stand for clutches as soon as he was of age, and he did, Impressing bronze Aveth at age 17.

R'nar and Aveth excelled in Weyrling training, mastering the techniques of fighting Thread with ease. The bronzerider also mastered the strategies for attacking Thread, the formations and flaming different sized clumps in different environments. When they graduated, R'nar was almost sad that Thread would never return, so he could use the time-honored skills he had learned.

He spent the next 40-some years of his life extolling the virtues of the High Reaches way to the Weyr's youth, especially those who had not grown up at High Reaches. A large, gruff but warm fixture at the creche, he became a combination father figure and big brother to many of the young aspiring dragonriders, and he saw many of them Impress and grow into fine dragonmen and women. He also continued to train and practice with Aveth; after all, one never knew for sure if Thread was really gone forever, despite what they said.

Then the Red Star returned, and he quietly rejoiced. Finally he could fulfill his true purpose! The reality of fighting Thread, the horror of what it could do, only made R'nar more determined than ever to defend Pern from its ancient enemy. He found himself guiding some of the younger riders, reminding them of their training and encouraging them to keep on flying and fighting. He still sees this as an important task.

Other:

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DRAGON
Name: Aveth
Age: 44, shelled 3530.08.25 from Zamiath x Baloth's clutch at High Reaches
Color: Bronze
Size: 45'

Physical Description: Aveth is on the large side for a bronze, built strong and brawny. He has a thick neck and broad, powerful wings that can carry R'nar through the most daunting Threadfall. His hide is a golden tawny bronze with darker hands and feet and delicate petal-shaped markings on his lower legs, neck and tail.

Personality: A big bronze for a big man, Aveth is as gentle and loyal to High Reaches as his rider. He respects that bronzes are held in high esteem -- and rightly so! -- but he doesn't actively lord it over other colors. Instead, he chooses to set an example of behavior that others can look up to. He's proud of his rider, and often helps him in guiding other, younger riders and their dragons toward the same levels of perfection he feels he and R'nar have achieved. Aveth also helps calm his rider when his temper flares -- after all, how would it look for him to beat someone to a broken pulp over a disparaging remark? Not very mature, not a good example at all, R'nar.

Aveth loves the ladies and insists on chasing in every gold or green flight that happens. He's caught more than his fair share over the years, too. A proud creature, he insists that R'nar give him regular baths and oil his hide to glistening -- all the better to show off how big and handsome and powerful he is!  
PostPosted: Sat May 12, 2018 8:32 pm
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Name: Nerri
Age: 17 18 (Nameday 3557.01.14)
Sex: Female
Sexual Orientation: she hasn't figured it out yet and really doesn't care
Craft: none formally, purveyor of jewelry and other items that she makes/trades for
Rank: Trader
Location: Rivercrest Hold and surrounding minor holds, wherever there's a Gather (including Western Weyr)
Physical Description: A little above average height (about 5'9" or so), long sun-streaked auburn-brown hair that's usually tied back in a braid, fair skin tanned golden and littered with freckles across her cheeks and nose and shoulders, built slender and stronger than she looks, large blue-green eyes set in an oval face with a small determined mouth and a small, slightly upturned nose (and a dimple in her chin). She's acquainted with enough courtesans to know how to make herself appear older than the teenager she is. She usually wears comfortable shirts belted at the waist and pants tucked into boots, though she has been known to dress up on occasion; she usually adorns herself with some of the jewelry she makes, necklaces and cuff bracelets and the like.

Personality:
A spitfire with the instincts of a trader twice her age, Nerri is not someone to be taken lightly. She's lost both her parents to Thread, she's been kidnapped by pirates, thieves, and rival caravans, and she has come out of all of it a tough, fearless young woman who's more than capable of taking care of herself. Nerri is bright, friendly and personable with customers and friends alike, but she is also no-nonsense and can hold her own when cutting a deal or arranging a sale. She's doing quite well for herself, thank you very much.

Above anything else, Nerri is a survivor. She has learned how to be one the hard way, and she's very good at it. Fierce and determined, anyone who crosses her path soon realizes they're dealing with the human equivalent of an enraged tunnelsnake. This girl holds no quarter nor asks for any in a fight, or in anything really, from bartering to drinking contests (she has been known to drink the hardest pirate under the table just to show them). Nerri knows how to defend herself, too -- she's not afraid to kick, bite, claw and scream her way out of trouble. And she's pretty good with a knife. She has a volatile temper and a stubborn streak a mile long; if she doesn't get the kind of deal she wants, she will let you know in no uncertain terms. And loudly. VERY loudly. Nerri was loud as a child, and she's loud as a teen as well. It's one of her best defense mechanisms.

She does have a soft, vulnerable, romantic streak, one that likes to dress up and put on makeup and read trashy romance novels. This is the side that coddles her flit Baby like a baby, cooing at the little green beast and feeding her only the best cuts of meat. Nerri is also fond of running with the courtesans on occasion; she's as nosy as a curious cat and they always have the best dirt on people. She's not above using that dirt to further her business dealings, either.

Nerri loves fun, too! Going out drinking with the pirates, playing dress-up with the courtesans, fussing over Baby, driving her vardo out on the road to a Gather, all of these things are fun to her. She's still a teenager, after all. There are times, though, when she wishes she had someone to share it all with. These times are few and far between, though, and she shakes it off and gets on with life. That's what she does.

Positive Trait List independent, fierce, fearless, determined, romantic, survivor
Negative Trait List loud, stubborn, hot-headed, nosy, hard drinker, gambler

History:
Born in a trader caravan, Nerri was raised on the road. Her parents Zern and Mauri traded in everything: clothes, leather goods, housewares, tchotchkes, and jewelry, which Mauri made and taught her daughter how to craft -- mostly simple pieces, nothing too elaborate. By the time Nerri was 10 turns old, she was creating the bulk of the jewelry herself, adding her own flourishes to increase the appeal. They traveled between the major Holds of the Western continent in their vardo, vying for customers against other caravans wherever they stopped to vend their wares.

And that competition was fierce and dirty. Hostages were often taken in the middle of the night by rivals, and on more than one occasion Nerri was kidnapped and held on condition her parents yield the pickings to them. Nerri never went quietly or easily, though, using every tool at her disposal to protect herself even as a young girl. At length Zern and Mauri had enough of the cutthroat nature of caravan life, and they settled in Rivercrest Hold, buying a small house and setting up shop in front of their new digs just as they had out the back of the vardo. Soon they had a regular clientele from amongst the courtesans and fancy folk of the Hold.

Living in the Hold was so much more civilized, despite Rivercrest's rough and tumble reputation. The family still traded on the road, though, with Zern and Mauri taking the vardo to the smaller holds and to Western Weyr for Gathers and such, leaving Nerri to run the shop by herself. She had proven herself quite the trader by now, able to haggle and bargain with customer and supplier alike. Nerri also began to become familiar with some of the pirates who supplied some of the goods she sold, and would frequent their ships and the pubs in the Hold that they hung out at. The pirates taught her how to drink and gamble, and soon she was not only holding her own with them but sometimes besting them. She became the mascot of a particular group of them, and they would rescue her from rival pirate crews who would occasionally try to kidnap or rob her. Not that she needed any help; by the time her friends showed up, the kidnappers were usually more than happy to hand her back.

Nerri had only heard of Thread in the stories and songs she heard from the Harpers. Heck, she'd never seen a dragon up close, though she thought she had seen them in silhouette in the sky. She thought Thread was something mythical, like a story to scare children. Then the Red Star returned, and with it Pern's ancient enemy, and she was terrified. Her parents were caught out with the vardo when the first Thread fell on the Western continent and they didn't stand a chance. Nerri didn't know what happened to them for a few days, until another trader who had managed to find shelter returned to Rivercrest and told her. Devastated, the girl vowed to carry on with the business -- it was what Zern and Mauri would have wanted.

She managed to recover and repair the vardo and bought a new draft runner to pull it, so she still makes the rounds of the Gathers and larger celebrations in the area where vending goes on. Sometimes she even allows herself to have a little fun at these gatherings!

Other: Nerri looks like Marian from the original Indiana Jones movie.

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She has a little green firelizard named Baby that she hatched from an egg (payment for a particularly elaborate pendant) and that she absolutely adores.

Candidate Specific Questions
Do you want them to have an official Search RP? No
Do you understand they will age every passing year regardless if you're there to RP the or not? Yes
Do you want them to have a possible Stands Impression? YES PLEASE  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Fri Jun 01, 2018 3:53 pm
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Name: Tokki
Age: 21 22 (Nameday 3553.05.23)
Sex: Male
Sexual Orientation: Um, he likes girls? Maybe boys too? o_O Right now, though, he's not interested in either
Craft: Healer, specializing as an Herbalist
Rank: Journeyman
Location: Western Weyr

Physical Description: The first thing you notice about Tokki is the shoulder-length fountain of dark mahogany-brown dreadlocks, usually kept under control with a wide headband/scarf of some kind. His face is more round than oval and lightly tanned, with warm brown eyes possessed of pronounced epicanthic folds on the lids, a button nose, and an impish smile. At 6', Tokki's got a deceptively athletic build; he looks scrawny but moves like an active teenager, all foldy-bendy bouncy energy. His voice is a bright mid-tenor, often talking in enthusiastic, non-stop ALL CAPS.

Tokki dresses like he grabbed the first things he could reach without regard for whether it matched or not (very often the case). And most of it is permanently grass- and dirt-stained at the knees and elbows from working amongst his herbs. He wears simple shirts with the sleeves rolled up, loose comfortable pants that he usually keeps rolled up at the hems to his knees, and thick boots to protect his feet from rocks and thorns. He also wears heavy gloves when working with his plants and a tool belt across his body for things like pruning shears and such.

Personality: Tokki comes off as a sweetly stupid, quirky space cadet of a boy, charming in his own way, and as blithely self-centered as a flit, with a similar attention span. Exuberant and friendly, he's one of those genuine "people person" people who'll talk the face off of anyone within earshot, whether he knows them or not. It's more than just wanting to hear himself talk, too -- the stuff he babbles on about are the things he loves, gardening and herbs and medicine. The "sweetly stupid" outer persona he's cultivated since his apprenticeship only adds to the idiot savant impression. Getting annoyed with him is like kicking a dumb but adorable puppy.

He's a whole lot sharper than he seems on the surface, however. While Tokki really isn't as stupid as he can come across, his "smarts" are more common sense and deductive reasoning (aka asking a lot of questions and adding two plus two) than book-intelligence. A keen observer of the world around him, he pays attention and remembers things and trusts his instincts to steer him in the right direction.

Despite his occasionally manic behavior, Tokki has an air of serenity about him that shows through primarily when he's talking about his herbs or cooking up a fresh batch of numbweed gel. It's not simple-mindedness; don't let the "sweetly stupid" facade fool you. It's that he's an uncomplicated soul, a man of the earth who doesn't require much out of life beyond a patch of soil to till and the sun on his face. His serene demeanor is contagious, too, plenty effective for calming down the most agitated patient. He would have made a great mindhealer if the Master Healers hadn't thought him too dumb.

Being an herbalist means Tokki knows about the medicinal properties of all sorts of plants, not just numbweed and fellis. He cultivates those primarily, especially now with the return of Thread and the demand for the stuff by Weyr and Hold alike, but he also grows various other herbs like hazel and ging and needlethorn, among others. He even has his own klah tree. Mmm, fresh klah. He loves his job.

Tokki knows how to heal with his herbs, too, but he does far less of that than simply growing them. Still, when the opportunity arises, he is at the ready with salves and antiseptic washes and serene demeanor to make things right.

Positive Trait List super friendly, blessed with common sense, excellent memory, quick learner
Negative Trait List comes off as "sweetly stupid", too talkative, easily distracted, blithely self-centered

History:
Born on a farming cothold in Keroon, Tokki grew up surrounded by green growing things as far as the eye could see. He spent most of his childhood following his father, a Farmercrafter, around, learning about all the different plants that grew on the farm. Plants fascinated the youth; he would adventure off by himself, apart from his brothers and sisters, and make up stories about his plant friends. Tokki's parents thought he would grow up to be a farmer like they were, and were prepared to send him to the Crafthall, when he hurt himself badly falling from a tree. The Healer that came used various concoctions to fix him up, explaining to the boy everything that she was doing; Tokki was spellbound. As soon as he was well enough, he announced to his family that was what he wanted to do: become a Healer.

Tokki was sent at age 12 to the Healer Hall at Fort Hold to become an apprentice. The transition from farmland and greenery to major Hold wasn't easy for him at all. He was the outcast amongst the other apprentices, bullied for being the weird kid from Keroon. In self-defense, he created a "sweetly stupid" exterior to protect himself from the worst of it. The hills and forests surrounding Fort Hold were his real refuge, and he spent as much time there as he could, daydreaming that he was back on the farm with his plant friends.

The only saving grace during his apprenticeship was how well he performed as a student of herbal medicine. His masters could only scratch their heads and wonder how this simple kid managed to not only pick up but understand on a deep level what they were teaching him. Tokki, meanwhile, maintained his "sweetly stupid" demeanor, even as he absorbed everything they threw at him. And at 19 Turns he walked the tables to become a Journeyman Herbalist.

Just in time for Thread's return.

That first 'Fall put Tokki's Healer skills to the test on all fronts: boiling numbweed for use as a salve, using the HNO3 canisters to kill any Thread that reached the ground (and there was a lot of it) to save the medicinal gardens, and general Healer work. It was grim, it was heartbreaking and panic-inducing, but he learned how to treat Threadscore wounds firsthand as opposed to simply reading about it. He counted it as invaluable from an educational perspective, and oh yeah, he saved a few lives in the process.

Tokki's current Journeyman assignment is his first: assisting an Herbalist Master on the wild Western Continent in growing medicinal plants, mainly numbweed and fellis, for other Healers at Western Hold and for the Weyr. He's been at it for a couple of Turns now, pretty much since Thread returned. It's a good life.

Or it was, until he was Searched by gold Killakeeth and exchanged this life for a new one at Western Weyr. He stood for a couple of clutches, but the violence and injury and death rattled him to his core, and in late 3575 he resigned as a Candidate and returned to Healer Hall, only to request and receive assignment back to Western Weyr.

Other: Researching Pernese flora, la la la ~  
PostPosted: Fri Jun 01, 2018 3:54 pm
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Name: Kandah
Age: 26 27 (Nameday 3547.07.09)
Sex: male
Sexual Orientation: straight
Craft: never formally trained in a craft
Rank: ship's cook
Location: wherever the Valeriya is
Physical Description: Kandah stands around 6'2" and is fairly athletic in build, though not really beefy. His dark-skinned face is somewhat oval in shape and fairly handsome, covered with dark scruffy facial hair, with a noble nose and hazel almond-shaped eyes. He wears his shoulder-length thick dark hair loose except while he's working, when he'll tie it back into a dumb man-bun. He has a perpetually cheeky grin on his full-lipped mouth and a sly wink for his friends, crewmates and captain.

He typically wears comfortable white shirts and loose cool trousers and boots that extend up over his lower legs. When the Valeriya puts into port someplace cool, he tends to bundle up with long fur-lined coats and scarves because he's desert-born and hates being cold. He also wears any of an unknown number of knives on his person no matter what the temperature.

Personality: Kandah is at heart just a big goof. Possessed of an expansive, jovial soul, he's a ham with the love of attention of a performer. In a way, he is a performer, with the kitchen of the Valeriya his stage and his crewmates as his audience. He loves to interact with them; he'll readily shove his big grinning face into the mess hall to chat them up during slow periods when he should be cleaning or prepping the next meal.

You'll never find a man more loyal to his crewmates and captain. Kandah is eternally grateful that Alora took him on board the Valeriya and trusts her with his life. He considers her and the rest of the crew his adopted family and will defend them with everything he's got. And he's got rather a lot. The man has gotten into more than one nasty fight defending Alora's honor and backing up his crewmates, grinning like a fool the entire time.

In truth, he's rather desperate for friends. Growing up in the situation he did, kidnapped and then loose on the streets, he wasn't given the opportunity to make friends the way kids with regular lives do. He thinks the street urchins he hangs out with when the Valeriya is in port are his friends; they're certainly friendly to him, and they treat him like a friend. But he doesn't get the closeness of a true friendship from them, and he longs for that feeling.

Kandah is a survivor well-trained by his former street-rat companions to take care of himself. He sometimes puts his own skin first and can be rather cold-blooded about it, though his captain and crewmates always come before anything else. Kandah pays attention to the talk on the streets and can avoid trouble like a pro, even though he is certainly more than capable of defending himself. He has a natural instinct with weapons, especially swords and knives, though he can use just about anything as a weapon. He has a cold ruthless efficiency in battle that's quite at odds with his normal rollicking easy manner -- he has no temper to speak of, so the sudden change in personality can be quite shocking.

His true love, though, is food. Kandah is an excellent cook and prepares meals for the crew of the Valeriya that would put most fine restaurants to shame. He has learned to work with what's available to him ingredient-wise while they are at sea, but rest assured as soon as they've set in at port he's off to the markets, carefully selecting quality ingredients that he can use to make delectable dishes for the captain and crew. He greatly enjoys what he does, too; he can often be heard loudly singing as he's chopping veggies and searing meat. He's a happy man.

Positive Trait List easy-going, survivor, loyal
Negative Trait List lonely, too trusting, cold-blooded

History: Kandah is from the far eastern deserts of the Western Continent. He grew up in the family caravan, travelling across the desert preparing and selling food at various oasis holds and cotholds and to other caravans. Young Kandah started out washing the dishes as soon as he was big enough to work, and as he grew he learned all aspects of the business. He really came into his own as a cook, though, demonstrating an understanding of gastronomy well beyond his young age. His family wanted to send him off at 14 to the Cooking Crafthall to hone his skills, but he refused, insisting he wanted to stay with the caravan and his family.

This was a mistake.

At 17 Turns Kandah was kidnapped by a rival caravan and dragged away from his beloved desert. They were thugs and there was no way he could fight them off. The head of the caravan forced him to cook for them, and he did so reluctantly, under pain of death. They crisscrossed the green plains of the Western Continent, occasionally stopping at Rivercrest Hold for supplies. It was on one such stop that Kandah finally managed to escape, disappearing into the crowd before his captors realized what was going on.

Lost and alone in the Hold, Kandah became a street rat, staying alive by stealing food and doing his best to feed the small group of urchins he fell in with. He learned how to fight with whatever was at hand (though his preferred weapons were knives and swords) and how to steal, and by age 20 was a formidable thug, becoming the muscle of the group as well as making sure they were all fed.

Kandah still yearned to be a proper cook, though, so at 23 he got a job at one of the dockside pubs cooking and playing part-time bouncer. It wasn't an ideal situation, but it was stable and mostly honest and made him marks, so he stayed. He kept in touch with his street-rat friends over the years, giving them food after hours in exchange for information. It was through them that he learned of a merchant vessel seeking crewmates. Kandah hated Rivercrest Hold and longed to travel again and thought this would be a golden opportunity for him to leave the Hold. So he went and put in for the position of ship's cook. And at 25 Turns he found himself a crew member of the Valeriya, captained by a dragonrider named Alora.

The desert-born former street-rat loves his new life. Even though Alora's dragon brown Rusilath still scares him a little.

Other:  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Wed Jun 27, 2018 5:14 pm
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Name: W'ill (formerly Willim)
Age: 19 20 21 (Nameday: 3554.12.08 )
Sex: Male
Sexual Orientation: LURVES THE LADIES <3
Craft: Brewer
Rank: Wingrider (Burning Aces)
Location: High Reaches Weyr

Physical Description: W'ill is one of those men who will end up looking forever 16 years old, no matter what age he is. Topping off at around 5'8", he's built slim and compact, toned beneath his fair, lightly tanned skin. He moves with an underlying energy no matter what he's doing, almost like he's about to spring into a bouncing dance at any moment. He's very light on his feet, with quick reflexes and an excellent sense of balance, and is deceptively strong. His features have that just-hit-manhood-yesterday youthfulness to them: a strong, slightly dimpled chin with the tiniest little scraggly patch of goatee that's just long enough to grab, strong straight nose, and a firm full-lipped mouth that produces the BEST HAPPYFACE SMILE EVER. His eyes are the color of a nice, rich dark amber ale, almond-shaped with slight epicanthic folds, and topped with dark, very slightly arched eyebrows. Straight hair with a natural off-center-to-the-right part and a warm sable brown-black in color frames his face and hangs to the middle of his back; he pulls it into a ponytail when he's doing chores or whatever, but lets it hang loose most other times. There are almost always a few stray strands in his face, though, regardless of whether he's got it under control overall or not.

W'ill's clothing largely consists of simple shirts and vests and loose comfortable trousers tucked into warm heavy boots, all in neutral colors. He also has some nicer clothes for when the occasion demands dressing up a bit more. Once he gets his flight kit, he'll wear his goggles constantly like a fashion accessory, pulled up over his head like a headband.

Personality: W'ill comes across like a little kid eternally dancing and laughing in the sunlight, delighted with life and living it to the fullest. He's not a terribly complicated individual, really -- for the most part, what you see with him is what you get. There is a sense of childlike innocence about him, and in truth, he is a bit on the naive side; he genuinely believes in the basic goodness of people, and trusts them to ultimately do the right thing (he doesn't trust them too far, however -- he may be naive, but he's not stupid). His natural tendency is to look on the bright side of everything, take life's lemons and make metaphorical lemonade out of them.

Family means the world to him, whether it's his blood family or his family of choice. He's very much the type of person who's a "herd beast" by nature, at least in the sense of needing a mob of people, preferably friends and/or family, around him. He doesn't have the follow-the-crowd herd mentality, though -- more than capable of thinking for himself, he just isn't so good at doing without others to do with. This actually makes him an excellent team member who puts the good of the group above his own needs. His fellow Weyrlings (and eventually wingmates) fill the family role nicely at the Weyr.

And in the context of family, his role is that of the Little Brother, both for good and ill. The "good" comes in the form of his light-hearted, youthful exuberance and his fierce loyalty to his friends and family. The "ill" is that he's a brat; he's got a history of deliberately pulling s**t to get his brothers in trouble when they were growing up, and while he'll spare his friends the worst of it, they shouldn't think they're entirely exempt just because there's no blood-tie there. He is an expert at playing up the "little and innocent" routine when it serves his purpose, like staying out of trouble or getting the advantage of someone in a dispute. And even when it's obvious that he's pulling one's chain (and it often is), the fact that he's so darn cute about it usually saves his butt.

Despite being such a little brat, W'ill is honest to a fault, even in circumstances where honesty isn't necessarily the best policy. He's an absolutely crap liar, incapable of pulling off more than little white lies or deceptions in the context of pulling someone's chain -- his "tells" usually give him away, or at least give the listener a clue that he's not being completely up-front about things. He feels genuinely bad when someone gets hurt by his antics and will bend over backwards to make up for it somehow.

In the field of romance, as in everything he does, he's a playful flirt. Which means that if you're female, you're pretty much fair game. Despite how it may sound, W'ill is more than happy to let the ladies call the shots, in the game of flirting as well as just about everywhere else. Chivalric in the old Earth sense, he treats every woman like a lady, regardless of her station in life, whether she's Weyrwoman or a drudge, a Lady Holder or a maidservant. He also cannot abide seeing a woman (or anyone, really) in trouble, and will leap to said lady's defense without a second thought, even if she's perfectly capable of defending herself.

Not like he needs an excuse to get into a fight with someone. He's a hothead with a very short fuse, and it really takes very little to goad him into a physical altercation. W'ill is about as dirty a fighter as you'll come across, too; his favorite tactic by far is head-butting. He is completely unafraid and not at all intimidated by opponents who are bigger than he is -- metaphorically speaking, he's got BIG BRASS BALLS, and he'll take on all comers. He doesn't always start fights, but he'll by Faranth finish 'em. And when he does start a fight, it's very often because of something he said; when the testosterone and adrenaline are flowing freely, he's a blunt, pugnacious little s**t.

Positive Trait List fearless, chivalric, playful, big on family, loyal, team player, honest (in that it's hard for him to lie)
Negative Trait List hot-headed, combative, a herd beast, a brat, a hella flirt, naive, honest (in that he's not exactly the most tactful soul)

History: W'ill comes from a family of home brewers based in Ruatha Hold. Originally refugees from Bitra, they came west to Ruatha when W'ill was a wee babbin, setting up a pub with their meager savings in order to continue their livelihood of making beer. W'ill and his two older brothers grew up in the pub, working from almost as soon as he could walk and hold a beer mug. He and his brothers did everything in the pub as kids, from server to barback. It was an interesting life for young W'ill, with people from all walks of life coming in for a drink. The sociable little boy made friends with whomever he met. When he reached an age where he wasn't going to hurt himself, his parents taught him how to brew beer, and he began playing with his own recipes; he still loves to make his favorite, a strong red ale.

He also grew up around dragons, since Ruatha was full of them. W'ill was fascinated with the big beasts and the men and women who rode them; he loved listening to their stories of how they Impressed and the adventures they'd been on with their dragons, jumping Between and travelling all over. Dragonriders always got free drinks from him. The idea of adventuring on dragonback sounded so romantic and fun to him, even after the return of Thread, but he couldn't see himself leaving the life he knew or his family. They needed him! And he needed them!

Then one summer day in 3574, when W'ill was 18 Turns old, a brownrider came in from High Reaches Weyr, stating he was on Search. To W'ill's surprise, the big brown zeroed in on him and told him he was good dragonrider material. W'ill was thrilled -- a dragon thought he could be a dragonrider! Then reality sank in -- this meant he'd be going to the Weyr and learning how to be a dragonman, and he wouldn't see his family or his friends in Ruatha for who knew how long. Initially he didn't want to leave them, but he thought about it and consulted his parents and brothers, who were beside themselves with excitement. Ultimately he decided the discipline learned at the Weyr would be good for him, and he packed up his belongings and went with the brownrider to his new life, just in time for gold Rhianth's Flight.

Other:

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DRAGON
Name: Faloth
Age: 1, shelled 3574.11.20 from Fianth and Rixth's clutch at High Reaches
Color: Brown
Size: 34'

Physical Description: An average-sized brown with dark golden-chocolate hide, Faloth will grow up lean, strong and whippy, with long pointed wings and a large wedge-shaped head.

Personality: This go-getter will be testing his wings and wanting to fly practically as soon as he is shelled! A bold, fearless dragon, Faloth will no doubt have to be dragged away from leaping off a cliff to try to glide well before he is ready. Nothing will hold him back, though, and he'll be trying again even if he leaps and falls. This dragon dreams big, and sometimes takes on more than he is capable of handling, but by Faranth he's going to try his best to succeed -- not just for his sake, but for his rider's as well. He's got a little bit of a reckless streak, though, and it would behoove His to rein that in so neither of them gets hurt.

Creative thinking is one of Faloth's strongest skills. Sure, there is something to be said about tradition, and a lot of things to be said about it at High Reaches Weyr. If something's been done a certain way for a long, long time, and works, then he's not going to fight it. (Much.) But he is more than open to trying new things, and often comes up with the new ideas himself. A bit of a maverick at times, he will sometimes act against the Wingleader's orders and do things his own way, especially during Threadfall. Trouble and discipline problems are going to dog Faloth throughout his life as a result. He means no harm or disrespect (usually) -- he just wants to shake things up for the sake of the wing and the Weyr. This dragon sees himself as the hero of his own story, and as such everything he does is for the greater good, even if it is ultimately wrong.

His optimism is contagious; he's a great cheerleader not just for His but for his entire wing. Faloth works hard and plays just as hard if not harder. There's something of the jokester in him, and he can make even the most dour dragon snort with laughter with his antics and wisecracks. This also sometimes gets him in trouble too, especially when the joke's on the Wingleader. It's hard to punish him, though, since it's usually harmless (if annoying) and meant in the spirit of having a laugh as a team. He does have a tendency to sometimes drop into the snarky or sarcastic, though it doesn't happen often; it's usually triggered by the proximity of someone whom he feels has done him or His wrong and is therefore deserving of his savage wit.

Faloth has a very long memory for a dragon and a tendency not to forgive or forget whomever has wronged him or his rider. A vengeful creature, he will plot a devious revenge on the offender, often taking Turns to formulate just the right form his vengeance will take. As noted above, it often takes the form of biting sarcasm or satire of some sort. But it's all done out of love for his rider. And he adores His. This dragon is extremely protective of his rider; he will get into squabbles with anyone who tries to harm His in any way and intercede in the inevitable fistfights, ending up with more than a few battle scars that aren't from fighting Thread. His rider will have to learn to control his temper if he doesn't want harm to come to Faloth.

Positive Traits: Clever, protective, bold, funny, optimistic
Negative Traits: Vengeful, a maverick, reckless, bites off more than he can chew  
PostPosted: Wed Jun 27, 2018 6:34 pm
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Name: Shaye
Age: 17 (Nameday 3557.12.23)
Sex: Female
Sexual Orientation: Bisexual with a preference for the ladies
Weyr: High Reaches Weyr
Rider Rank: Candidate
Previous Rank/Craft: former Apprentice Harper

Physical Description: Scruffy bad girl. 5'9"-ish, slim and hard as a razor blade, moves quick and snaky. Pale-skinned, she burns like a mofo. Sharp-featured and hawk-faced beneath shaggy straight collar-length black hair, with heavy fringe over her eyes, she's got a look that's black-eyed and intense, ice-cold, and potentially dangerous... until she turns on the thousand-watt grin or pulls a face so derpy and unexpected one can't help but be charmed by her.

She prefers to keep it simple, tunics or shirts and trousers and knee-high fur boots laced up her lower leg. Wears her wherhide flight jacket when it's cold. Almost everything she owns clothing-wise (apart from her flight leathers) is second-hand, sometimes ratty round the edges but clean and presentable. She does polish up nicely for Gathers, though, even if she has to borrow a dress. Her boots are the nicest things she has that she acquired on her own. Her favorite color is black.

Personality: A raging a*****e in shining armor. Shaye can be a fierce defender of those she considers friends one minute, the class clown the next, and a complete jerk the next. This girl is as unpredictable and mercurial as the wind -- one never really knows what to expect from her. And she likes it that way. She is quick-witted, even if her intelligence is fairly average; she can wriggle out of a predicament like a tunnelsnake and come out of it without a scratch on her. So what if the others who got sucked in by her whirlwind temperament end up with the scars?

Shaye has never encountered a fight she didn't want to be involved in. She can be impossibly stubborn and belligerent when it comes to conflict, whether it's fighting Thread or engaging in a verbal battle with a wingmate. Her temper is pretty bad, despite the training she's received designed to help keep it in check; she won't pull a weapon on an opponent, or even engage in fisticuffs (at least not any longer), but her tongue is sharp and she has no bones about being cruel. All's fair in love and war, right?

Truth is, Shaye is a fairly lonely girl. Her self-confidence was shattered when she was thrown out of Harper Hall, and the psychological scarring from that has never healed. So she hides it from her fellows, using her acting out and smart mouth and overall foul temperament like armor. Occasionally her soft interior will show, when she's playing one of the few songs she knows on her gitar or harp. Moments like those, however, are few and far between, as she rarely plays in public.

She is ridiculously protective of her friends, becoming their self-appointed knight defender when any of them are attacked in any way. While others might see her as something of an ill-tempered wher, her friends tend to see her as their savior. And actually, that's how she'd ultimately like to be perceived. She is just really bad at it.

Positive Trait List quick-witted, protective, ambitious, courageous, tenacious
Negative Trait List mercurial, temperamental, aggressive, smart-mouthed, secretly lacks confidence

History: Shaye is from a small hold somewhere in High Reaches territory. The youngest of three children, the other two being boys, she was basically considered a useless child by her socially ambitious parents. Left to run riot on her own, she acted out against her brothers and fought a lot with the other kids in the hold. Shaye had her favorites, though, and to them she was a defender. She had the desire to someday be a professional warrior, protecting the downtrodden from unscrupulous people. Ultimately her parents' ambitions overcame her own and she was sent to Harper Hall at 10 to get her out of the hold and earn the family some prestige.

Her apprenticeship didn't last very long. Shaye was kicked out of Harper Hall at 13 due to her bad temper and stubborn aggression, and was sent home.This was her first real failure, and she was rather devastated, her confidence utterly shaken. But she didn't want it to show, because that would be admitting defeat. So she became even more belligerent and troublesome, her mood changing with the wind and no way to predict what she was going to do or say next. Her parents were at a loss as to what to do with her besides marry her off -- but who would have a hellion like Shaye?

The problem was ultimately solved for them when, to everyone's surprise, she was Searched at 15 by a bluerider from High Reaches Weyr. Shaye was gladly sent off to the Weyr, and she gladly went without even bothering to pack her clothes or anything. She has actually taken well to life as a Candidate; it seemed a little structure was just what she needed. That and the fact she doesn't want to fail again.

Other: She still plays gitar and harp pretty well, though she has a limited repertoire. She rarely plays in public.

Candidate Specific Questions
Do you want them to have an official Search RP? No
Do you understand they will age every passing year regardless if you're there to RP the or not? Yes
Do you want them to have a possible Stands Impression? No  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Wed Jun 27, 2018 7:12 pm
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Name: Nalvez
Age: 18 (Nameday 3557.02.19)
Sex: Male
Sexual Orientation: Bisexual with a very slight preference for the ladies
Craft: Weaver, specifically a tailor and embroiderer
Rank: Apprentice, and now Candidate as well
Location: Western Weyr

Physical Description: Olive-skinned and very tan, Nalvez stands a gracefully lean 6'2". He is boyish-looking bordering on pretty, with large blue-green almond-shaped eyes and a disarming smile. His hair is his pride and joy; very dark russet brown in color, it's thick and wavy and nearly waist-length. He wears it loose at every opportunity, but for work and chores he holds it back in a tail or plait. Nalvez has a noticeable "thinking habit" of putting his hands through his hair, so it's half pulled out of a tail even if he does pull it back. He speaks in a low baritone, which is startling at first; it's rare for him to raise his voice unnecessarily. And he can sing, expected of a harper's son.

For clothing, he wears as little as he can get away with. He prefers to take advantage of the climate at Western and often sports nothing but a sarong. When this is not practical, he prefers lightweight cotton shirts, usually "white"/natural color, with straight sleeves he can roll up as needed,and tunics or vests he can layer as needed, hide or cotton trousers in a dark colors - earth tones usually for everyday. For special occasions, he loves nice fabrics, jeweltone colors, detailed embroidery and beading (enough to learn to do his own at a young age, from his own designs, and skilled enough to barter or sell). Favors tightly-fitted trous... etc., cuts and styles that show off his lean build.

Personality: Playful, impulsive, ready grin. Admittedly not terribly "mature" but is childlike rather than childish; he may be easily distracted by neat stuff in a tide pool, but he isn't going to whine or wheedle if he's reminded there are more important things to do. Really an easy-going guy without a malicious bone in him. Fun, flirtatious, cuddly, with a knack for having a good time while staying out of soap opera (which takes some skill in itself). Nalvez is very smart, just not terribly applied unless there is something he feels is important. As a rule, likes idleness and laziness after long demanding hours at work, though he usually has some bit of needlework in his hands. Rather modest, talented, unselfish, many friends, very reliable.

He knows it's unlikely that he will live to be old, so why not enjoy it while he has it. What he has, he likes. Faranth can take what anyone else thinks of it. As a kid, the sort of boy who would engineer himself a job in the kitchen to sneak extra snacks.

Skills: Getting out of trouble. Finding it to begin with. Knowing when to be serious, and when it is not worth the trouble. Seriously. Great talker/storyteller/schmoozer/mimic. Skilled at decorative embroidery and beading and tailoring.

Positive Trait List playful, easy-going, smart, talented at his former craft, reliable
Negative Trait List lazy, easily distracted, vain, impulsive, a bit immature

History: Younger son of several children of Master Narrez, a Harpermaster, and his wife Vallys, the daughter of the Hold's Weavermaster, at Western Hold. When he showed interest and talent in aspects of Weavercraft, he became an apprentice to his grandfather the moment he turned nine. He was Searched for Western Weyr at age 14 and has taken to life at Western quite readily.

Other:

Candidate Specific Questions
Do you want them to have an official Search RP? No
Do you understand they will age every passing year regardless if you're there to RP the or not? Yes
Do you want them to have a possible Stands Impression? No  
PostPosted: Wed Jun 27, 2018 7:13 pm
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Name: Jeri
Age: 23 (Nameday 3552.13.24)
Sex: Female
Sexual Orientation: Bisexual
Craft: none
Rank: Wingrider, Harbingers Wing -- also Searchrider
Location: High Reaches Weyr

Physical Description: At 5'10", Jeri is wiry, thin, and has disproportionately long legs. She has the body of an Olympic gymnast -- trim, not an ounce of fat, all muscle, fashion-model-catwalk-correct scrawny. She has very plain facial features and is no one's beauty, with dark chocolate brown skin, an oval face, heavy cupid-bow lips, high round cheekbones, and eyes so dark they appear black, with thick, dark lashes -- she considers her eyelashes her most flattering feature, and uses them a lot. However, she does have extremely nice teeth: next to her eyelashes, she very much admires her teeth, and smiles a lot to show them off. She has a very animated, expressive face -- would make a top-rank street mime. Her hair is black and tightly curly like lamb's wool. When she first arrived at the Weyr, she had an afro that would make a '70's Jackson 5-wannabe wilt with envy. She quickly had it cropped down very close to her skull, and kept it that way for a few Turns; she's been letting it grow into dreadlocks, and decorates them with beads and other shiny objects. Speech-wise, she has a colorful, wacky way of talking -- her syntax is sometimes scrambled, and her vocabulary and way of describing something can be unusually colorful.

Clothing-wise, put on your sunglasses to shield yourself, please! Jeri has a... unique sense of fashion. She loves flashy, bold, bright colors, unusually designed clothing, and exotic prints. She'll combine elements of clothing normally considered not fashionable together and get away with it through sheer chutzpah. It doesn't matter what the situation is -- she'll be over dressed, weirdly dressed, and often court-jester dressed.

Personality: The single, best way to describe Jeri can be done in one word: eccentric. This girl is so eccentric that many people believe she's crazy. She was pretty much left to her own devices when it came to developing a code of morals and behavior as a child -- and so she's grown like a fairy-weed. She is a free thinker and a free speaker, with a mobile mind and mouth. She's fey and impulsive, and at times a real bubblehead, as things she doesn't care about will literally evaporate from her mind.

Jeri is a strong-willed girl with a very centered belief of who and what she is, and of what space she fills in the universe. Despite childhood abuses, Jeri has an durable sense of self-confidence. She is always optimistic, and is endlessly affectionate. She'll hug absolute strangers as if they were long-lost relatives, and she's very much a touchy-feeling person when it comes to physical contact. Again, she is an optimistic girl -- almost sickeningly so. She'll grieve when she has to, but otherwise, she LIKES being happy, and so goes out of her own mental way to remain so.

Jeri is a walking morale-department -- she's always on the lookout for an unhappy face, and once she spots one, she tries to make that person's day a little brighter. She considers it her personal mission in life to make people happy, and she'll go to outrageous lengths to make it so. She is not someone who is interested in organizing physical things -- she deals with people, not inventory. She has a bottomless reservoir of patience when it comes to being another soul's shoulder to cry on, and very good at being at the right place at the right time with exactly the right words to keep an absolute stranger from jumping off the proverbial bridge.

Jeri's range of skills are nearly as eccentric as she is. She's a consummate actress, performer, and ham. And a singer and dancer, although neither her singing or dancing is at all properly traditional. An excellent acrobat, she's nearly a contortionist. She can also juggle quite proficiently, including multiple knives or flaming torches.

As a downside of Jeri's poor technical education, she is nearly illiterate and has little patience with the chore of learning to read and write once she's forced to at the Weyr. Finds the recorded word to be lifeless and bland. Her mathematical skills are exceedingly weak as well: if she can't count it easily on her fingers and toes, why bother? Finally -- Jeri always has an ear to the Weyr's gossip grapevine, and would never hesitate to add her piece.

Positive Trait List strong-willed, self-confident, optimistic, patient
Negative Trait List eccentric, illiterate, gossip, airheaded at times

History: Jeri was sold to a band of holdless as a 1 1/2 year old child. These holdless were the shiftless, dishonest type who survived through petty theft and public performances at Gathers (as well as by -- it is rumored -- acting as collectors for a child-slavery ring operating between the Continents). The leader of this band, an ex-Craftmaster Harper by the name of Currae, was cast out of the Northern Hall and his entire craft soon after earning his craftmaster knots after he was convicted of molesting a child at Ista Hold. Currae went south and began the life of a troubadour -- over a space of a decade, he had collected a small knot of companions into his band. Jeri became Currae's child -- never formerly adopted by him, but she was his favorite pet. It is certainly a sign of his affection for her that Jeri was never sold off as a child, although she did endure physical, emotional, and sexual abuse at various times with the band.

Jeri learned various performance and thieving skills from the holdless band, and in her opinion, had a mostly-wonderful childhood roaming the Northern Continent. She participated in the group's performances and often in their petty thievery as well when required. The freedom from responsibility which the traveling life offered suited her, as did the myriad types of people she got to meet during the course of those travels.

Her traveling life ended, however, when Currae's band came to High Reaches Weyr for the Turn's End Gather when she was 17, and she was Searched. She didn't Impress at her first standing, or her second. For years she stood for clutches and didn't Impress. Until finally at age 22, she Impressed playful blue Auksarath from the double clutch by queens Fianth and Rhianth.

Other:
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DRAGON
Name: Auksarath
Age: 1, shelled 3574.11.20 from Fianth x Rixth's clutch at High Reaches Weyr
Color: Blue
Size: 23'
Physical Description: Auksarath is positively petite for a blue, and there is nothing about his physique that fools the eye into countering this truth. His limbs, neck, and tail are slender and willowy, while his eyes and wings veer toward oversized and will remain that way even after he's reached his full length. Combined, these traits give him a coltish, youthful appearance, and the more nurturing people and dragons in his life might be tempted to coddle him well into adulthood as a result.

Personality: There is a quality that many self-absorbed creatures possess, a shiny, practiced mien that can make them come across as phony and arrogant. Though he is obviously in love with his own grand ideas, Auksarath's bearing is much less deliberate. He is quirky where others are conceited, and his sheer earnestness tends to balance any snobbish behaviors he might slip into when he's trying to force a point. Physical appearance doesn't play into this blue's measure of worth, and he is all the more approachable for it. He doesn't mind if you're scarred up or missing parts like his sire, he only cares if you're a boring sourpuss.

Auksarath is rarely sad, finding reasons to keep his spirits up that might seem morbid or perverse, depending on the situation. He is always thinking, not about intellectual topics but imaginative ones, like how he might make the Weyrlingmaster scream or what sorts of creatures live in the clouds. And speaking of the clouds... Auksarath loves them more than most things on Pern. If he could, he would spend his life on the wing, floating high above the stupid problems and stale formations and tiresome everything that happens on the ground below. While he doesn't exactly have a problem with authority, his attitude toward excessive practice, repetition, and bootlicking is poor, and it will take a strong presence, whether human or dragon, to keep him from sassing his superiors to excess. His ambition is low, his solutions to problems are unconventional, and he should probably be kept far away from leadership positions at all costs.

Ultimately this blue just wants to have fun, even if a lot of the time that fun is in his head. He's a prolific dreamer who occasionally branches out to accomplish something in the real world, whether it's building the best pillow pirate fort at High Reaches or saving a friend from Thread.

Positive Traits: Cheerful, Whimsical, Original
Negative Traits: Easily Bored, Self-Centered, Invasive

Additional Notes: Although Auksarath will eat just enough to keep himself sustained when encouraged by his rider, the blue does not particularly enjoy the act of consuming food and will need to be watched closely as he grows lest he undereat.

During the flights he finds himself participating in, he will almost invariably wander off halfway through, the faint desire to chase that he does possess not enough to hold his attention for the duration. He is capable of the obsessive crushes and deep affection that will keep him chasing with the intent to win, but these are rare and he is generally slow to come to full realization regarding his feelings.

His stamina isn't the best, but he does have a remarkably precise flame and impressive dexterity.  


tatterpixie


Tipsy Codger



tatterpixie


Tipsy Codger

PostPosted: Fri Sep 21, 2018 6:43 am
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Name: Q'dosh (formerly Quidosh) -- often called just Q
Age: 24 (Nameday 3550.04.21)
Sex: Male
Sexual Orientation: Anything that moves, really
Weyr: Western Weyr
Rider Rank: Wingrider (Fire Storm Wing)
Previous Rank/Craft: no craft training, but is a tattoo artist taught by his grandfather

Physical Description: Q'dosh is tall-ish, standing at 6'2", with a medium build, lean and athletic but not beefy. His golden caramel-brown skin is literally covered with tattoos, including his face and head. The tattoos on the rest of his body are so numerous they're practically layered on top of each other. He has an oval face with strong cheekbones, a strong broad nose, and full lips. His almond-shaped dark blue eyes are tilted up slightly at the edges, with thick lashes and slight epicanthic folds giving him a lazy, almost sleepy look. Apart from all the tattoos, he has several piercings too -- three in each ear, his right nostril, his tongue, and a labret piercing. His long thick straight hair extends down to the middle of his back, dark brown with broad dark honey blond streaks. He shaves the right side of his head to show the tattoos there but leaves the other side long; when fighting Thread, he plaits it all back and tucks it under the collar of his flight jacket.

Coming from the tropics of Ista as he does, Q tends to wear loose, lightweight clothing: baggy trousers, loose sleeveless tunics belted loosely at the waist, and sandals for the most part, in light or bright colors. He's constantly cold at Western, though, and will wear his flight jacket even in the summer at times.

Personality: If there was such a thing on Pern as the Myers-Briggs test, Q'dosh would come out as an ENFP. Friendly and social, he's excellent with people, be they tattoo client, wingmate, or just random person stopping him and asking him about his tats. He's a naturally curious man, and loves to learn about people, what motivates them, what they love and why; he will ask as many questions as he answers himself. He lives a lot of his life to the tune of the idealistic notion that people are generally how they present themselves -- this has gotten him in trouble in the past when some have taken advantage of his belief in the basic goodness of people. Yeah, maybe a little naive and trusting. This hasn't soured him against humanity, though. He's so easygoing that any betrayal of trust is quickly overlooked and forgotten.

Q lives on "Ista Time"; he is laid-back to the point of being constantly late for everything. You have to give him a time that's well in advance of when you actually want him to be someplace if you want him there on time. He's not quite what you could call a space cadet, but close. He tends to be lost in his own head much of the time, caught up in his own little world, especially when pondering what design to tattoo on someone.

He is one of those people who's very touch-friendly, which makes sense since he deals with skin so much. A huggy sort, he's always touching you; this touchy-feely-ness can put some people off, and he'll stop if it really bothers someone to be touched, but he's never obtrusive or creeper-y with his physical contact. It's part of his desire for "tribe" -- he's a very social person who thrives on interpersonal interaction, and he desperately needs that sense of tribe in his life, something his wing goes a long way to fill. He is lost when he's by himself and absolutely hates being alone. It hurts him a bit when people won't engage with him -- he looks somewhat intimidating with the facial tattoos, partially shaved head, and piercings, and it simply doesn't occur to him that people might be afraid of him. Who could possibly be afraid of him? He's the most harmless thing on two legs!

Except when he's pissed. Despite being so laid-back and easygoing, Q'dosh has a mighty and violent temper and while it may take a LOT to set him off, what can set him off is completely random and unpredictable. He's put his fist through tables on occasion, wrecked his weyr, etc., and he's big and strong enough he can do some serious damage. These outbursts of anger are EXTREMELY rare though; he has never hit another person since becoming a dragonrider. He'll fall all over himself apologizing to anyone he's hurt or frightened by his temper and will try desperately to make things right.

Positive Trait List Friendly, curious, easygoing, free-spirited, people person, artistic
Negative Trait List Lackadaisical, naive, too idealistic, a bit needy, prone to sudden violent mood swings

History:
Quidosh was born and raised on Big Island in a small hold that subsisted primarily on fishing and tourism. He lived in more of a tribal situation than a simple family cot, with a number of different families sharing the work and their homes and the raising of the children. Little Quidosh was a favorite of the aunties of the cot, always ready with a smile and a hand to help, and he was a hit with the tourists. But the thing that interested the boy more than anything was tattoos. Fascinated with his grandfather's numerous tattoos from an early age, he began learning how to tattoo from the old man at age 7, and developed his own style based on the designs his grandfather passed down to him. By the time he was a teenager, Quidosh was an accomplished tattooist -- and had collected a large number of tattoos on his own body.

Despite the proximity to Ista Weyr, he never thought of becoming a dragonrider; he was quite happy frolicing in the warm waters of Big Bay and tattooing Ista native and tourist alike. Then one day word reached the hold that a queen had laid her eggs on Ista Weyr's sands. Shortly after that a dragon from Ista came to the hold and Quidosh found himself Searched at age 18. He was reluctant to leave his family and kin behind, but he decided that this was a new adventure to embark on and went to the Weyr, where he Impressed blue Turanth from that clutch.

The pair did well in weyrling training, despite Q'dosh's chronic lateness to class. They never learned how to fight Thread, however, since of course Thread was never coming back and there was no need. When Q'dosh and Turanth graduated, instead of joining a wing, they provided ferry service between Ista and the Northern Continent for tourists, and Q'dosh continued his tattoo craft, doing tattoos for people for marks on the side.

Then Thread returned and caught everyone by surprise. Ista and the rest of Big Island suffered heavy losses between lives lost and crops taken by the silvery menace. Q'dosh's hold and family were practically wiped out, which devastated the young dragonrider. He stayed to help rebuild Ista Weyr, then was transferred to Western Weyr in 3573 along with his friend, clutchmate and sometimes lover Zi'aso (who rides Turanth's green twin Tiernoth) to help fortify the new Weyr's numbers and to learn how to fight Thread.

Other: Q'dosh's style of tattooing was handed down to him by his grandfather, who learned it from his father, and so on going back generations. His primary tool is a longish stick with three needles affixed to one end; he pushes the needles into the skin just below the surface to insert the ink. It's a time-consuming process, but well worth it in the end. He can do any design one may want, but when left to his own devices he'll do stylized "tribal" designs, tropical flowers, oceanic/seagoing themes, dragons, etc. He almost always has his tattooing gear with him, his various tattoo sticks and a selection of inks, in a rucksack slung over one shoulder.

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DRAGON
Name: Turanth
Age: 5 (shelled 3569.02.14 from Banshidheth x Rokeenth's clutch at Ista Weyr)
Color: Blue
Size: 30'
Physical Description: Turanth is a big blue, thick and broad-winged, with a long neck and tail. A lovely cyan hue which is most visible on his wing sails, belly and muzzle, he has darker blue markings on his back, tail, neck and wings that are speckled with a lighter blue so that it almost looks like he's sparkling in the sunlight. Q'dosh keeps his hide well-oiled and glistening.

Personality: Turanth is nearly as laid-back as his rider is. A content, well-mannered creature, he is endlessly polite and friendly to non-riders, riders and other dragons alike. He chose Q'dosh based on this compatibility of character, although he does attempt to hurry his beloved along when they have to be a certain place at a certain time. He is fascinated by Q'dosh's side hack as a tattooist and will often poke his nose in during a session to watch.

Turanth is an agile flyer for his size, though he prefers to make wide sweeping turns in the air more like a small brown than a large blue. He couldn't really care less about mating flights and almost never chases, except when it comes to his green twin sister Tiernoth, whom he adores. Turanth is most put-out indeed if anyone else catches her, even showing flashes of temper! How dare!  
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